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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
This is the fourth book by the award-winning science-fiction and fantasy artist Stephan Martiniere. Following his previous books, Quantum Dreams, Quantumscapes and Velocity, Trajectory showcases Stephan's phenomenal artistic range and skills in a stunning new visionary collection of sci-fi book covers, theme park and animation concepts, video game designs and never-before-seen artwork.
Contributing Authors Include Otto Ege, Lancelot Hogben, Aldous Huxley, And Many Others.
In the past, most professional services firms could get by simply relying on traditional marketing tactics. For most firms, networking, attending benefit dinners, advertising in the Yellow Pages, and merely adding the new partner's name to the office sign was enough to stay top of mind. Today, everything has changed. Even traditional industries need to figure out how to differentiate and compete in our digital, socially-networked society. Bold Brand is a process that any professional services firm can follow to identify, develop, and leverage their brand essence to market themselves in a truly unique way. Today's professional services marketers know that if they want to stand out, they have to do something different. Read Bold Brand to find out how, and get ready to get Bold
Pinup Art by Chalet Askew. An art book of various women of color in her pinup style. Presented by a self taught black female artist.
This scarce antiquarian book is included in our special Legacy Reprint Series. In the interest of creating a more extensive selection of rare historical book reprints, we have chosen to reproduce this title even though it may possibly have occasional imperfections such as missing and blurred pages, missing text, poor pictures, markings, dark backgrounds and other reproduction issues beyond our control. Because this work is culturally important, we have made it available as a part of our commitment to protecting, preserving and promoting the world's literature.
'The great picture-galleries may be likened to the temples of art... but every day and all day long we breathe the atmosphere of ornament.' Originally published in 1882, Every-Day Art is a series of essays on design and decoration in daily life by Lewis Foreman Day (1845-1910), a pioneering member of the Arts and Crafts movement. Day trained as a stained glass maker before becoming a celebrated designer of textiles, ceramics, wallpaper and furniture. Sharing with his contemporary William Morris the belief that objects could be both useful and beautiful, Day considers questions of taste, the past, interiors, nature and craftsmanship. Progressive yet undeniably Victorian, he offers pithy comment on the elevated status of so-called high art compared to the decorative arts, and has sage advice for 'Ladies and Amateurs' considering artistic careers. His entertaining and perceptive essays are anchored by a strong belief that craft and honestly acquired skill should win out over the whims and excesses of fashion.
Towering billboards featuring photorealistic portraits of popular cinema stars and political leaders dominated the cityscape of Chennai, in the south Indian state of Tamil Nadu, throughout the second half of the twentieth century. Studying the manufacture and reception of these billboards known locally as banners and cutouts within the context of the entwined histories of the cinema industry and political parties in Tamil Nadu, Preminda Jacob reveals the broader significance of these fragments of visual culture beyond their immediate function as pretty pieces of advertising. Jacob analyzes the juxtaposition of cinematic and political imagery in the extra-cinematic terrain of Chennai's city streets and how this placement was pivotal to the elevation of regional celebrities to cult status. When interpreting these images and discussing their political and cultural resonance within the Tamil Nadu community, Jacob draws upon multiple perspectives to give appropriate context to this fascinating form of visual media."
A revealing and nostalgic look at how art was taught more than 100 years ago, Decorative Brushwork and Elementary Design is an inspiring guide to creating patterns and graphic motifs. Originally published in 1902 as a resource for schoolteachers, the book is of both historical and current interest, offering advice on choosing paper, brushes and colours and on developing skills in line, tone and composition. Additionally, hundreds of black and white Edwardian designs taken from nature, textiles, pottery and architecture beautifully illustrate the artistic principles.
This award-winning book is loaded with samples and eye-popping tips to show entrepreneurs and non-designers how to create eye-catching graphics and compelling content for business cards, postcards, flyers, websites and book covers. Whether you're a small business owner, student or administrative assistant, you will learn what makes a good logo, how to pick harmonious colors, how to employ good branding techniques, how to create organized and attractive layouts and slide presentations and much more. It has: Over 200 full-color illustrations Details appreciated by people with tight deadlines Hundreds of techniques to reinforce your strategies Tips for writing persuasive copy that "hooks" customers The book is organized in 11 sections: Good Marketing Requires Good Design Make Visual Elements Memorable Writing Persuasive Content and Making it Flow The Best Typography for Design and Readability Laying Out Your Pages with Style Design Solutions for Specific Projects Working with Digital Imagery The Role of Color in Your Design Getting Graphics Files Ready to Print Answers to Your Printing Questions Resources
Over the years, Marvel Contest of Champions has become more epic, the heroes more powerful and the enemies more cunning – but the game has retained its core: the greatest battles in Marvel history! You have been summoned to the Battlerealm for the greatest Super Hero showdowns! Who will conquer the Contest? Marvel Contest of Champions: The Art of the Battlerealm is the ultimate visual companion for a true collector. Capturing the intensity of Kabam’s extraordinary game, this book features amazing concept art, sketches and storyboards. Discover more about Marvel’s vast Battlerealm – the cosmic arena for the Contest of Champions – and your favourite Super Heroes and Villains, with exclusive commentary from the creators and fascinating insights into the creative process. This incredible collection of art will take you on an exciting journey through the dangerous and mysterious world of Marvel Contest of Champions.
Dazzling new, original collection by a master of the genre presents more than 260 high-impact, permission-free designs that exploit to their fullest the dramatic potential of squares, circles, triangles, rectangles, and other elements. Invaluable for wallpaper and textile design, packaging and computer art, these eye-catching forms provide artists and craftspeople with angular forms, pleasant symmetries, and other great images for immediate use and inspiration. More than 260 black-and-white designs.
The "Neon Superguide Complete How-To Manual" is the successor to the Neon Principles reference and Neon Principles Workbook. This 216-page handbook combines the previous guides with upgraded-updated illustrations and text, more helpful photos and three new chapters - more than one hundred fifty pictures, tables and illustrations in all. It also includes additional exercises, savvy tips and tricks, and eight authoritative articles first printed in Sign Builder Illustrated Magazine.
From the Los Angeles riots to the Columbine High School massacre, Americans witnessed events and purchased items that reflected the best and worst of the decade. Bill Clinton's presidency was in jeopardy, the digital age had erupted, and Silicon Valley was affecting everyone on the planet. Meanwhile nudity and sex ruled the pages of magazines, selling everything from haute couture to fragrances and microwave ovens. Nirvana entertained Generation X while the "Greatest Generation" considered purchasing a Probe and something called a Hummer. Super Soakers and the game consoles Game Boy and PlayStation were the new toys, as Super Mario World, Gran Turismo, and Sonic the Hedgehog were warping the minds of young people everywhere. Luxury brands were in demand: shoppers coveted a Gucci bag, a Louis Vuitton tote, a Hermes scarf, or a Prada frock. TWA and Continental Airlines still flew the airways and Volkswagen reimagined the Beetle. It was a decade that seemed safely benign, but was jammed with events and consumption on a grand scale, setting the stage for the 21st century. Featuring six chapters that cover a range of advertising, from food and fashion to entertainment and cars, a Desert Storm's worth of advertising highlights makes All-American Ads of the '90s a must-have compendium for every Beanie Babies-collecting, Simpsons-watching, pog-hoarding, and Harry Potter-loving citizen of 1990s consumerism.
Victorian-era designs for borders, wreaths, cushion squares, sprays, etc. Patterns for verbena, strawberry, lily, many more.
This beautiful collection of copyright-free clip art-all on the subject of books-can be used in producing flyers, posters, newsletters, bulletin boards, bookmarks, and dozens of other forms of visual communication. Chapters cover seven subject areas: Just Books, People with Books, Animals, Nursery Rhyme and Storybook Characters, Holidays, Sports and Activities, and Borders. Images include silhouettes and line drawings that range in style from cartoon to representational drawings. All are easily reproduced, even on a photocopier. Librarians, teachers, storytellers, booksellers-anyone interested in books-will love this collection
The definitive and sumptuous biography of the one of the world's most collectible illustrators contains a richly detailed account of his life along with beautifully enchanting pictures Examining the work of the illustrator Arthur Rackham, this monograph traces his achievements throughout his illustrious career. Rackham's illustrations for such works as "Alice in Wonderland," "A Midsummer Night's Dream," "Peter Pan in Kensington Gardens," and "Rip Van Winkle" have attained the classic status of the writings themselves--and indeed, in some cases, they have become synonymous with them. His works were also included in numerous exhibitions in his lifetime, including one at the Louvre in Paris in 1914. Rackham himself, however, has previously remained a shadowy figure. As well as featuring exquisite illustrations and sketches, extracts from Rackham's correspondence and insightful commentary shed new light on this much-collected illustrator.
Text in Danish. Tegn pa liv -- directly translated would be -- Sign for Life. But in fact it is an ambiguous title and means -- Draw for your life -- as Tegner Bruno means Bruno the illustrator. This book is a tour through the Danish illustrator Tegner Bruno's colourful and quirky universe. 415 of the best illustrations created for different purposes and in a variety of different techniques. The common denominator for all is the desire and ability to provide all drawings dynamics, life, atmosphere and soul.
Robert Ross was one of the first people that Aubrey Beardsley met when he arrived in London to make his name in 1892. Within six years the young artist was dead; but the work he produced in that short time revolutionized British art, and he was fixed forever in the public imagination as one of the leading spirits of the decadent era. Like many others, Ross was taken not only by the evident originality and genius of Beardsley's work, but also by his character, remembering the "delightful and engaging smile both for friends and strangers," his modesty, wit, erudition, and--contrary to popular opinion--his "briskness and virility," or, as Beerbohm put it, his "stony common sense." Beardsley's reputation, both artistic and personal, was caught up in the hurricane that overtook avant garde art after the trial of Oscar Wilde. Ross set out in his pioneering biography to redress the balance. He memorialized the worth of the man he knew, and established the seriousness of his art, its roots in the work of the Old Masters (of whom Beardsley had considerable knowledge) and tracing the dramatic transformation as Beardsley matured in the six short years of his working life in London. This combination of personal memoir and informed analysis by someone at the heart of the artistic world of the 1890s makes this biography one of the most fascinating and evocative documents of the period. This republication is a close copy of the first stand-alone edition of 1909. It comes complete with all its original illustrations (and the advertisements for Beardsley's publications) and the catalogue of Beardsley's works by Aymer Vallance, which is still the cornerstone of Beardsley studies. It is introduced by Matthew Sturgis, Beardsley's most distinguished recent biographer. Robert Ross, son of the Attorney-General of Canada, was a key figure in avant garde arts and letters of the 1890's. Very unusually for this period, he acknowledged and accepted his homosexuality. It was he who first seduced Wilde, who helped him in his imprisonment and exile, and who rescued the estate to provide for Wilde's sons. His posthumous rehabilitation of Beardsley rescued the artist's reputation for future generations.
A lively look at an underexplored niche in the history of American ads: pop-ups. Drawing from Ellen G. K. Rubin's extensive collection of more than 7,000 pop-up books and related ephemera, Animated Advertising demonstrates how animated and dimensional paper devices have been used throughout US history to promote products, art, entertainment, and ideas. The book displays the creativity of advertisers in food, fashion, tobacco, pharmaceuticals, travel, music, politics, and more. Rubin's diverse examples of historical paper pop-ups show how they leaped from the pack of standard marketing materials to catch the eye and inform patrons and clientele about the items being sold. Illustrated with two hundred and fifty color images, and published to coincide with a Winter 2023 exhibition at the Grolier Club's New York headquarters, Animated Advertising is a lively look at an underexplored niche in the history of American marketing, graphic design, and paper engineering.
A hidden history of the twentieth century's brilliant innovations-as seen through art and images of electronics that fed the dreams of millions. A rich historical account of electronic technology in the twentieth century, Inside the Machine journeys from the very origins of electronics, vacuum tubes, through the invention of cathode-ray tubes and transistors to the bold frontier of digital computing in the 1960s. But, as cultural historian Megan Prelinger explores here, the history of electronics in the twentieth century is not only a history of scientific discoveries carried out in laboratories across America. It is also a story shaped by a generation of artists, designers, and creative thinkers who gave imaginative form to the most elusive matter of all: electrons and their revolutionary powers. As inventors learned to channel the flow of electrons, starting revolutions in automation, bionics, and cybernetics, generations of commercial artists moved through the traditions of Futurism, Bauhaus, modernism, and conceptual art, finding ways to link art and technology as never before. A visual tour of this dynamic era, Inside the Machine traces advances and practical revolutions in automation, bionics, computer language, and even cybernetics. Nestled alongside are surprising glimpses into the inner workings of corporations that shaped the modern world: AT&T, General Electric, Lockheed Martin. While electronics may have indelibly changed our age, Inside the Machine reveals a little-known explosion of creativity in the history of electronics and the minds behind it. |
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