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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
A lively look at an underexplored niche in the history of American ads: pop-ups. Drawing from Ellen G. K. Rubin's extensive collection of more than 7,000 pop-up books and related ephemera, Animated Advertising demonstrates how animated and dimensional paper devices have been used throughout US history to promote products, art, entertainment, and ideas. The book displays the creativity of advertisers in food, fashion, tobacco, pharmaceuticals, travel, music, politics, and more. Rubin's diverse examples of historical paper pop-ups show how they leaped from the pack of standard marketing materials to catch the eye and inform patrons and clientele about the items being sold. Illustrated with two hundred and fifty color images, and published to coincide with a Winter 2023 exhibition at the Grolier Club's New York headquarters, Animated Advertising is a lively look at an underexplored niche in the history of American marketing, graphic design, and paper engineering.
Beatrice undergoes her daily train commute to work. Day after day on the platform she notices a red tote bag seemingly unclaimed. Could that speck of colour amongst the morning rut be waiting for her? One day Beatrice's curiosity takes over and she walks out of the station with the red tote in hand, on the verge of an unexpected new world... Unfold Beatrice's journey in this beautifully illustrated graphic novel.
Now back in print, "the ultimate book-lover's gift book" (Los Angeles Times) In 1561-62 the master calligrapher Georg Bocskay (died 1575), imperial secretary to the Holy Roman Emperor Ferdinand I, created Mira calligraphiae monumenta (Model Book of Calligraphy) as a demonstration of his own preeminence among scribes. Some thirty years later, Ferdinand's grandson, the Emperor Rudolf II, commissioned Europe's last great manuscript illuminator, Joris Hoefnagel (1542-1600), to embellish the work. The resulting book is at once a treasury of extraordinary beauty and a landmark in the cultural debate between word and image. Bocskay assembled a vast selection of contemporary and historical scripts for a work that summarized all that had been learned about writing to date-a testament to the universal power of the written word. Hoefnagel, desiring to prove the superiority of his art over Bocskay's words, employed every resource of illusionism, color, and form to devise all manner of brilliant grotesques, from flowers, fruit, insects, and animals to monsters and masks.
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s.
"Lift Off" presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original 'Card Collection' and selected work from the conceptual design of vehicles for the video games "Field Commander" and "Spy Hunter 2".
The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series. The Art of Borderlands is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-colour images that illustrate how the Borderlands team brought the game's larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands is a must-have collector's item for every Vault Hunter.
LEGO® bricks meet art!
244 representations, symbols, and manuscript pages of devils and death from Ancient Egypt to 1913. Fascinating graphics depict demons, witches and warlocks, the Danse Macabre, Hell and Damnation, the Art of Dying, more. Works by Dürer, Cranach, Holbein, Rembrandt, others.
Foss's groundbreaking and distinctive science fiction art revolutionized paperback covers in the 1970s and 80s. Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. 'Doc' Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss' sf career. Chris Foss' name has become pre-eminent among sf artists...He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects. A" - Brian Aldiss [Foss'] creations are real machines, not just an artist's dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder...A medieval goldsmith of future eons.A" - Alejandro Jodorowsky. Rian Hughes is an award-winning graphic designer, illustrator, font designer and comics artist, noted for his work on 2000AD, and Dan Dare. His illustration work is highly distinctive, wearing its design influences on its sleeve. Clients include Virgin Airways, Penguin Books, DC Comics (for whom he has designed numerous logos), Eurostar the BBC and a range of magazines and newspapers. He is the editor and designer of several books including "Lifestyle Illustration of the 60s" and the recently released "Cult-ure". "One of the most successful and prolific designer/illustrators of the past 20 years" - Roger Sabin, Eye magazine
The official art book for the animated movie Spies in Disguise. Super spy Lance Sterling (Will Smith) and scientist Walter Beckett (Tom Holland) are almost exact opposites. Lance is smooth, suave and debonair. Walter is… not. But when events take an unexpected turn, this unlikely duo are forced to team up for the ultimate mission that will require an almost impossible disguise - transforming Lance into the brave, fierce, majestic… pigeon. Walter and Lance suddenly have to work as a team, or the whole world is in peril. In this coffee table hardback, uncover the concept designs, character sketches, storyboards, and production art, alongside insight from the artists, filmmakers, and directors for this animated buddy comedy set in the high-octane globe-trotting world of international espionage.
Birra Peroni is one of the historical symbols of Italian excellence production: Piedmontese by birth but deeply rooted in the whole national territory since the end of the 19th century, today the brand is known throughout the world, thanks to a consolidated presence on foreign markets. The history of the company is retraced in these pages from an unusual point of view, entrusted almost exclusively to images: those of Peroni's Historical Archive - dedicated to factories, advertising communication and the consumer community - which are accompanied by the shots of five young photographers from the European Institute of Design, who offered their personal reading of the brand. The result is a composite and varied visual story of how Birra Peroni was and is seen and perceived from the outside and from others, through history and today. Text in English and Italian.
Illustrated lettering is one of the most recognisable trends in design, but how do you take your work in this area to new levels and make your projects stand out from the crowd? Illustrator, designer and educator Marty Blake takes you through the craft of creative lettering: what you need to know about working with various media and how to incorporate image and text successfully. Each chapter focuses on one technique, covering its history, the tools and techniques needed to achieve it, along with examples from designers and illustrators from around the world - all with critical reflection on what works, and why. Whether you're lettering by hand or digitally, Drawn to Type is perfect for use alongside courses in illustration and typography, and as an inspirational guide for designers looking to give the written word that visual impact.
Delve into the art of menswear illustration and learn what it takes to create professional, praiseworthy fashion sketches. With over 300 color examples, illustrator and educator Lamont O'Neal uses a mixture of watercolor, marker, pencil and digital tools to help you master fundamentals such as anatomy and proportion. Later chapters focus on garment drawing, the principles of balance and movement as well classic poses and how they can highlight a design. There's also a guide to the history of menswear illustration, with introductions to some of the most influential practitioners and discussion of how to develop your own individual style by using hand drawing as an expression of individual style and creativity. There are also reference photographs showing how sketches and illustrations relate to the finished garment, making this the ultimate guide to drawing and rendering the male fashion figure. Profiles: Cody Cannon, Carlos Aponte, Mengjie Di, Brian Lane, Ryan McMenamy, Emee Mathew, Francisco Cortes Key topics: Drawing the Male Fashion Figure, Movement, Drawing the Clothed Figure, Drawing the Garment, Rendering Techniques, Digital Art
This new title in the highly-successful "Design Series" features the design work of the acclaimed artist Peter Blake. Best known of the British pop artists, Peter Blake came to fame in the late 1950s and early 1960s with iconic works like "On the Balcony" and "First Real Target" both now in the Tate Gallery. Tate held an exhibition of his works in 1983 as well as a more recent retrospective at Tate Liverpool in 2007. His famous works for album covers, such as "The Beatles Sgt. Pepper's Lonely Hearts Club Band", the Band Aid single "Do They Know Its Christmas", the Oasis greatest hits album "Stop the Clocks" and Paul Weller's "Stanley Road" brought him to a wider audience. This stunningly designed book celebrates the brilliant creative talent of a unique British artist. "The Design Series" is the winner of the Brand/Series Identity Category at the British Book Design and Production Awards 2009, judges said: 'A series of books about design, they had to be good and these are. The branding is consistent, there is a good use of typography and the covers are superb'.
As McCarthyism swept across the United States and capitalism was king, white America enjoyed a feeling of pride and security that was reflected in advertising. Carelessly flooding society with dangerous misinformation, companies in the 50s promoted everything from vacations in Las Vegas, where guests could watch atomic bombs detonate, to cigarettes as healthy mood-enhancers, promoted by a baby who claims his mother feels better after she smokes a Marlboro. From "The World's Finest Automatic Washer" to the Cadillac which "Gives a Man a New Outlook," you'll find a colorful plethora of ads for just about anything the dollar could buy. Oh, and "Have you noticed how many of your neighbors are using Herman Miller furniture these days?" If only you could really travel back in time and pick up a few chairs for your collection...
"Stunning in its visual display of information, intuitive in its navigation, and generous in every single way, the design of New West rewards the reader page after page. The printing is absolutely incredible, using the art of vintage linen postcards to create a textured, color-saturated vision of the American West that is both old and new at once. The harmony between the vision for the design and the technical aspects of the production is a beautiful thing to behold." -- GOLD winner of the PubWest Book Design Awards The Mid-Century Linen Post Card, recognized for its color-saturated hues and textured finish, evolved as a rare hybrid of the mediums of photography, painting, and mass printing. New West, a comprehensive publication of this popular artform, explores the evolution of the American West through these vibrant and compelling images. The American West is renowned for its unique and spectacular natural scenery. While early images depicting vast expanses of unsettled land still persist, today, contemporary westerners are far more likely to live in cities than in the wild. New West celebrates the pre-existing geography of the landscape, as well as its high-speed transformation to suit man's need for growth, commerce, transportation, entertainment, arts, education, and public life. Examined through the lens of four waves of innovation; steam, steel, oil, and information, this book also asks the ultimate question of any exploration of history: what innovation is next?
The Street Fighter IV and Super Street Fighter IV games rejuvenated the fighting game genre, and solidified Street Fighter once again as the king of all fighting games. Collected in this volume is all the spectacular artwork behind the ultimate fighting game, including character designs, development sketches, promotional art, story boards, creator commentary, and more!
Concept stores are about discovery and experience. In a world of options, these stores pull together products from different lines and brands, odds and ends, to weave a story or cultivate a way of living that inspires. To keep it fresh and interesting, regular updates and narrative display help purvey this attitude, and a well-designed branding scheme solidifies their philosophy. In recognising the true power of design, the 60 concept stores and pop-ups featured in BRANDLife: Concept stores & pop-ups demonstrate how fashionable graphic identities and interiors help put forward lifestyle ideas beyond what their products are originally designed for. The showcase will examine retail settlements with diverse focuses, from food and fashion to a total lifestyle, that trades utilitarian products and cultural offerings.
This second volume of cinematic eye candy further documents the quickly burgeoning underground film poster movement, a group of artists who challenge Hollywood's marketing machine by bringing clever artwork and design back to movie posters. Nearly 100 emerging artists, with a dozen returning favorites, present their newly produced images. Cinematic visual masters Jason Edmiston, Gary Pullin, Akiko Stehrenberger, Randy Ortiz, Brandon Schaefer, Gabz, Dave Perillo, Chris Garofalo, Anthony Petrie, Godmachine, Tracie Ching, Clark Orr, Orlando Arocena, Steve Dressler, Paul Shipper, Tom Hodge, Luke Insect, and more additionally provide commentary and behind-the-scenes information. Movies illustrated include classics like Vertigo, Rosemary's Baby, and One Flew Over the Cuckoo's Nest, more recent hits such as Her and Drive, cult favorites Dazed and Confused and Donnie Darko, and childhood staples Ghostbusters, Back to the Future, and Labyrinth.
In this visually captivating volume, a vibrant selection of loved and revered children's book illustrators reveals the secrets of their narrative techniques. Divided into a series of enchanting sections each created by individual illustrators, this unique and gift-worthy book tells the story of how to successfully depict narrative and compel an audience through visual art. Marvel at how composition and environment can create suspense, and how color, visual hierarchy, and symbolism can tell a story beyond just the action. Learn how to inject dynamism and emotion into your illustrations to tell a tale that isn't just engaging, but is memorable and one that transcends generations. Lavishly illustrated and with a luxurious finish, How to Be a Children's Book Illustrator is ideal for book lovers in general as well as anyone looking to unlock the secrets of children's book illustration.
Capturing a monumental exhibition of magic realism and gothic art in Denmark, this catalog features more than 60 images in full color and black and white, from nearly 50 artists from around the world. The collection pays tribute to the combination of music and art in the 1970s and 1980s, celebrating the days when experiencing a new album's cover was an adventure in itself. Featuring some of the genres' most notable personalities, this array includes Claus Brusen, Jose Roosevelt, David Stoupakis, Patrick Woodroffe, Mark Wilkinson, David Bowers, Steven Kenny, Richard Kirk, and more.
Charting the glorious decade that spans "Halo: Combat Evolved" to
"Halo: Reach," "Halo: The Great Journey" is a lavish and
spectacular review of ten years of groundbreaking game art brought
together in one place as never before. |
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