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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
"Lift Off" presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original 'Card Collection' and selected work from the conceptual design of vehicles for the video games "Field Commander" and "Spy Hunter 2".
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. The face of issue 17 is Devin Elle Kurtz, who crafted an enchanting narrative design especially for this issue's cover. Alongside a breakdown of how the cover was created, readers can discover more about the artist and her creative story to date. Issue 17 also features an informative interview with the team at Taiko Studios.
This is the 5th book in the Imaginaire Series. David M Bowers from USA is the guest of honour. A variety of internationally known artists in the genre Magic Realism is showing their own especially, selected work. Among those are of course David M Bowers (US), Michael Hiep (NL), Gil Bruvel (US), Patrick Woodroffe (GB), Mark Wilkinson (GB), Micha Lobi (RUS) and many, many more from all over the world.
Time-travel through the Automobile Age with a collection that puts you in the driver's seat. 20th Century Classic Cars offers a lush visual history of the automobile, decade by decade, via 400-plus print advertisements from the Jim Heimann Collection. Using imagery culled from a century of auto advertising, this book traces the evolution of the auto from horseless carriage to rocket on wheels-and beyond. With an introduction and chapter text by former New York Times automotive writer Phil Patton, as well as an illustrated timeline, this volume highlights the technological innovations, major manufacturers and dealers, historical events, and influence of popular culture on car design. About the series Bibliotheca Universalis - Compact cultural companions celebrating the eclectic TASCHEN universe!
The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series. The Art of Borderlands is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-colour images that illustrate how the Borderlands team brought the game's larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands is a must-have collector's item for every Vault Hunter.
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s.
Delve inside this beautifully presented artist showcase filled with the works and useful advice from popular visual artist Pernille Orum. Pernille is well known and respected in the animation industry, having worked for clients such as Disney Publishing, Nickelodeon Jr., Mattel, DreamWorks, and she was the Lead Character Designer on Warner Brothers' DC Superhero Girls. In this colorful and vibrant, hardback art book, Pernille shares her artwork over the years, starting with some of her earliest drawings; sharing her progression through various forms of education. She also shares her workspace and favorite tools, and offers an abundance of advice to anyone wishing to break into the animation industry themselves - with tutorials on useful business concerns such as how to approach a character design, and a detailed look at the processes she uses for creating her bright, edgy drawings.With the combined content of Pernille's best works, including art that she has created especially for the book; career advice and tutorials; and a foreword from Disney Legend, John Musker (Co-Director of Moana, Aladdin, The Little Mermaid) this is undoubtedly a book that any budding animator or artist should reserve space on their bookshelf for.
In creative advertising, no amount of glossy presentation will improve a bad idea. That's why this book is dedicated to the first and most important lesson: concept. Structured to provide both a complete course on advertising and a quick reference on specific industry topics, it covers every aspect of the business, from how to write copy and learn the creative process to how agencies work and the different strategies used for all types of media. This edition has been updated to include expanded chapters on interactive advertising and integrative advertising, a new chapter on branded social media, and fifty specially drawn new roughs of key campaigns. Pete Barry outlines simple but fundamental rules about how to "push" an ad to turn it into something exceptional, while exercises throughout help readers assess their own work and that of others. Fifty years' worth of international, award-winning ad campaigns--in the form of over 450 "roughs" specially produced by the author, fifty of which are new to this edition--also reinforce the book's core lesson: that a great idea will last forever.
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Graphis Advertising Annual 2022 Explore the A to Z of modern advertising in Graphis Advertising 2022. A phenomenal homage to some of the finest work selected by an acclaimed international jury of ad agencies creative directors. Each ad takes readers behind the scenes of the imagery with personal tales of inspiration and the passion, intent, and results behind each project. Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Every graduate student, postdoc and scientist knows that images and illustrations can make or break their lecture, poster presentation, and journal or book article. Graphics software and laser printers have placed professional-quality graphics within the reach of everyone. But in the end, whether your audience sees clear, understandable images or not depends on whether you followed the principles presented here. Learn the strengths and weaknesses of different forms of visual presentations. Understand when to use a figure, and how much information can be represented in one. See examples of bad, good, and better graphs and tables. The author also presents information on presenting DNA sequences, protein structures, and other molecular graphics. '
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us. Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
Winners of the annual international Graphis New Talent Awards Enhance your candidacy by standing out and putting yourself ahead of other applicants for your dream job. Graphis New Talent 2021 is an imperative tool for both teachers and students to not only develop their skills, but enhance their candidacy by helping them stand out and putting them ahead of other applicants for their dream job. This book challenges students with a passion to create unique and unprecedented work that'll jumpstart their careers in their chosen professions, be it design, photography, fashion, or advertisement. We encourage submissions from new talent worldwide. This book is a motivational reference book for those who want to be inspired and exceed their own expectations in their selected passions. When going up against other competitors internationally, students get a real world sense of how their work fairs from their competitors. They can also reference other Graphis' award books to weigh their work against the professionals who they are trying to get hired by. Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Technical drawings of all the major ships and vehicles from the Alien movies, presented in incredible detail. Includes iconic spacecraft like the Nostromo, the Sulaco and the Covenant. Alien: The Blueprints is a collection of brand new blueprints of all the major vehicles, ships and technology of the Alien movie universe. Artist Graham Langridge delves deep into the concept art, set designs and photography to recreate full and accurate blueprints of the drop ship, the Sulaco, the Nostromo and many more. Covering all the movies including Prometheus and Alien: Covenant, this is a must-have for any Alien fan. * Large-format pages reveal these technical drawings in breathtaking detail. * Gatefold pages allow for large vessels like the Sulaco and the Covenant to be shown at a greater size. * Includes the Covenant, the lander and the cargo lifter from Alien: Covenant
Content: Graphis presents award-winning works in design from some of the top designers, and design firms internationally, including packaging, poster, editorial, and more. Platinum and Gold Awards are given full-page presentations, Silver awards are presented, and Honorable Mentions are listed. Award-winning work from the judges, a panel that consists of Graphis Masters and top professionals in the industry, are also featured. Additionally, a list of museums is included. Selling Points: This is a great resource for inspiration and a tool for understanding the visual standard one must meet to compete among the top award-winning professionals. It contains high-quality presentations of the winning work. Audience: Designers, art directors, creative directors, artist/illustrators, educators, students, and creatives who seek motivation and inspiration. Credits: All winners describe their assignments, creative process, and the results of their work in the Credits & Commentary.
One of the most prolific and successful artists of the Golden Age of American Illustration, J. C. Leyendecker captivated audiences throughout the first half of the 20th century. Leyendecker is best known for his creation of the archetype of the fashionable American male with his advertisements for Arrow Collar. These images sold to an eager public the idea of a glamorous lifestyle, the bedrock upon which modern advertising was built. He also was the creator instantly recognizable icons, such as the New Year's baby and Santa Claus, that are to this day an integral part of the lexicon of Americana and was commissioned to paint more "Saturday Evening Post" covers than any other artist. Leyendecker lived for most of his adult life with Charles Beach, the Arrow Collar Man, on whom the stylish men in his artwork were modeled. The first book about the artist in more than 30 years, "J. C. Leyendecker" features his masterworks, rare paintings, studies, and other artwork, including the 322 covers he did for the "Post. "With a revealing text that delves into both his artistic evolution and personal life, "J. C. Leyendecker" restores this iconic image maker's rightful position in the pantheon of great American artists.
A highly-illustrated monograph on the life and work of Arthur Singer, an American wildlife artist specializing in birds. His work in reference books and U.S. stamps is internationally acclaimed. Arthur B. Singer was an American wildlife artist specializing in bird illustration. In a career spanning five decades, he illustrated more than 20 books, including his masterpiece, Birds of the World, as well as classic bird guides: Birds of North America, Birds of Europe, and The Hamlyn Guide to Birds of Britain and Europe. Singer joined the U.S. Army in 1942 and was assigned to Company C of the 603rd Camouflage Engineers.As a member of unit, known as the "Ghost Army," Singer along with other artists, created camouflage and other forms of deception on the battlefields of Europe. Upon his return to the U.S., he worked briefly in an advertising agency and became a full-time illustrator and artist in 1955. During the 1980s, assisted by his son, Alan, Singer's paintings of state birds were seen by millions when the U.S. Postal Service issued the State Birds & Flowerspostage stamps. The stamps became one of the largest selling commemoratives in U.S. Postal history. He received the Hal Borland Award in 1985 from the National Audubon Society. His paintings are represented in several public and private collections in the United States and Europe. Since his death in 1990, retrospectives of Singer's artwork have been presented in several museums and art galleries across the U.S. PAUL SINGER has focused on designs for zoos, museums, and botanic gardens. He has worked as an interpretive sign designer for the National Park Service and his illustrations are included inThe Knopf Nature Guide series for Audubon, The Audubon MasterGuides to Birding, The Knopf Collector Guides to American Antiques and other publications. ALAN SINGER is a graduate of The Cooper Union School of Art and worked with his father, Arthur, on painting revisions to both of Singer's field guides to birds, and helped illustrate the State Bird & Flower Stamps for the U.S. Postal Service. Since 1989, he has been a tenured professor at the Rochester Institute of Technology. A prolific printmaker, painter, andauthor, he has had 27 solo exhibits.
This book is an investigation into the design and history of British magazines over the past 170 years. It identifies turning points and new directions in one of the most sensitive barometers of mass-market design taste, from the advent of two periodicals - Punch and the Illustrated London News - that changed publishing fundamentally, through to the beginnings of digital distribution. A magazine flourishes or folds according to its audience's response to its look and feel - sometimes more so than its written content - and this study of a developing history encompasses discussion of graphic design, typography, photography and innovative print technology. It explores why magazines have looked how they do. Published with full access to the National Art Library's unparalleled archive of periodicals, British Magazine Design is a definitive history.
Foss's groundbreaking and distinctive science fiction art revolutionized paperback covers in the 1970s and 80s. Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. 'Doc' Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss' sf career. Chris Foss' name has become pre-eminent among sf artists...He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects. A" - Brian Aldiss [Foss'] creations are real machines, not just an artist's dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder...A medieval goldsmith of future eons.A" - Alejandro Jodorowsky. Rian Hughes is an award-winning graphic designer, illustrator, font designer and comics artist, noted for his work on 2000AD, and Dan Dare. His illustration work is highly distinctive, wearing its design influences on its sleeve. Clients include Virgin Airways, Penguin Books, DC Comics (for whom he has designed numerous logos), Eurostar the BBC and a range of magazines and newspapers. He is the editor and designer of several books including "Lifestyle Illustration of the 60s" and the recently released "Cult-ure". "One of the most successful and prolific designer/illustrators of the past 20 years" - Roger Sabin, Eye magazine
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
In Drawing with a Tablet: Easy Techniques for Mastering Digital Drawing on Location, readers will learn step by step how to create amazing drawings while on the go. In the sixth volume of the Urban Sketching Handbook series, popular artist and workshop instructor Uma Kelkar shows sketchers how to take their digital drawing to the next level. Whether you are new to sketching or wish to try the latest technology, this useful guide shares expert tips and techniques for drawing on a tablet. With a focus on using the ProCreate tool, but with information that is relevant to other digital platforms, you will start with the basics, such as opening your file, choosing your resolution, determining your palette, and how to simplify your tools by creating a preferred set of brushes. The book also covers using layers and groups of layers, and shows you how to create a sketch from start to finish. Whether you are drawing at home, en plein air, on the go, or even at night, learn how to enliven your digital drawings and enhance your skills. |
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