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From "All the Way with LBJ" to red MAGA hats, famous and infamous slogans, logos, signage, and accessories from over a century of presidential elections are compiled in a striking visual encyclopedia. Presidential campaigns emerge in state fairs, stump speeches, and selfie lines; but when the crowds disperse and after ballots are cast, movements live on in posters, logos, slogans, and accessories. From Hillary pins to Warren Harding's "Return to Normalcy" banners, from buttons emblazoned with Dwight Eisenhower's trademark "I Like Ike" to Shepard Fairey's iconic "HOPE" poster for Barack Obama, and highly thought-out promotions for Biden and the rest of the 2020 presidential candidates, campaign materials serve as portals into the complex nature of American politics, values, and emotion. This collection of visual messaging, brimming with five hundred punchy color images from United States presidential campaigns from the turn of the twentieth century to today, contains the bold graphics, quippy one-liners, and cutting-edge designs that shaped the way America viewed its would-be leaders and revealed the way its would-be leaders viewed America in return. Presidential candidates might range from policy wonks to moral champions to experienced leaders, but they all rely on expert branding to convey their unique platforms to the public. In the fast-moving age of Twitter and Facebook, this tangible display of effective-and regrettable-American artifacts is destined to delight political junkies and design aficionados of all stripes.
Assassin's Creed Syndicate takes players into the underbelly of Victorian London at a time when the Industrial Revolution is in full swing. This volume contains hundreds of never-before-seen concept arts, including sketches, final paintings, 3D renders and texture studies, all sitting alongside insightful and comprehensive commentary from the artists and developers. This volume goes deeper into Ubisoft's artistic process than any other art book!
Dreaming and relaxing, with the stylish and powerful designs of Arthur Rackam, this beautiful new book will give you many hours of pleasure, and calm. Printed on high quality paper, this new book features 45 vibrant Rackham's illustrations for you to colour, offering a suggestion of how to start the colouring, as well as key information such as title and date. This book will take you on an enjoyable journey where the satisfaction of creating stunning artworks is mixed with rediscovering the joy of colouring. You can use a wide variety of pens: from gel and pencil, to pigment and crayons, from ballpoint and rollerball to highlighters, although it's best to avoid the heavy felt pens. Each page is perforated near the spine of the book, so you can tear out and frame, or simply place your wonderful creation on the walls of your home, perhaps even send them as a gift to your loved ones. Bring the Ink to life!
Incredibly rich treasury of more than 200 traditional designs, developed by Indian artists over thousands of years. Exquisite adaptations from authentic embroideries and fabrics, pottery, mosaics, illuminated manuscripts, and other sources. Striking, permission-free motifs can easily be adapted for use in textiles and wallpaper, in furniture design, and in a host of other projects.
Updated with new profiles and information from Mega Man 11! The MEGA MAN: ROBOT MASTER FIELD GUIDE is your ultimate handbook to the classic Mega Man universe. Inside you'll find profiles of every major Mega Man character, including all the Robot Masters, plus profiles for other important robots like Proto Man, Rush, Roll, Bass, Duo, and more. Each profile features classic CAPCOM artwork, and includes quotes, weapons info, and of course each Robot Master's secret weakness!
Vices or virtues: drinking and smoking provided marketers with products to be forged into visual feasts. In this lush compendium of advertisements, we explore how depictions of these commodities spanned from the elegant to the offbeat, revealing how manufacturers prodded their customers throughout the 20th century to imbibe and inhale. Each era's alcohol and tobacco trends are exuberantly captured page after page, with brand images woven into American popular culture so effectively that almost anyone could identify such icons as the Marlboro Man or Spuds MacKenzie, figures so familiar they could appear in ads without the product itself. Other advertisers devised clever and subliminal approaches to selling their wares, as the wildly successful Absolut campaign confirmed. Even doctors contributed to a perverse version of propaganda, testifying that smoking could calm your nerves and soothe your throat, while hailing liquor as an elixir capable of bringing social success. Whether you savor these visual delights, or enjoy inhaling and wallowing in forbidden pleasures, you will certainly be thrilled by this exploration of a decidedly vibrant-and sometimes controversial-chapter of advertising history.
Illustrators and craftspeople will find a host of uses for this collection of one of the most famous of mythical creatures. Over 120 black-and-white images of dragons are presented in this convenient, permission-free book of original renderings based on motifs in a wide array of sources--fairy tale collections, medieval French and Celtic manuscripts, Japanese and Chinese artwork, and more. The illustrations depict smoke-and-fire-breathing dragons, scaly creatures of the sea, powerful beasts endangering the lives of mariners, Celtic dragons with interwoven body parts, and much more. An indispensable collection of usable art ideal for book and magazine illustration, these imaginative and highly unusual creatures will also appeal to craftworkers, book browsers and fans of mythical monsters. Dover Original. Approximately 125 black-and-white designs on 30 plates, plus 2 in full color on covers.
Painters and poets-including Natalia Goncharova, Velimir Khlebnikov, Mikhail Larionov, Kazimir Malevich, and Vladimir Mayakovsky-collaborated to fabricate hand-lithographed books, for which they invented a new language called zaum (a neologism meaning "beyond the mind"), which was distinctive in its emphasis on "sound as such" and its rejection of definite logical meaning. At the heart of this volume are close analyses of two of the most significant and experimental futurist books: Mirskontsa (Worldbackwards) and Vzorval' (Explodity). In addition, Nancy Perloff examines the profound differences between the Russian avant-garde and Western art movements, including futurism, and she uncovers a wide-ranging legacy in the mid-century global movement of sound and concrete poetry (the Brazilian Noigandres group, Ian Hamilton Finlay, and Henri Chopin), contemporary Western conceptual art, and the artist's book. Upon publication, sound recordings of zaum poems featured in the book will be made available at www.getty.edu.
Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be. The Shadow of The Tomb Raider Official Art Book features exclusive concept art and developer interviews detailing the climactic conclusion of Lara Croft's origin story where she will experience her defining moment in becoming the Tomb Raider.
This richly illustrated new book by Victor Escandell is devoted exclusively to the infinite creative possibilities of drawing and painting in black and white. Traditional and current materials, techniques and applications (Indian ink, pencil, pen, bamboo, water-soluble graphite, different types of felt-tip pens for various supports, grattage) are described clearly so that readers can experiment with what they have learned and develop their creativity with a range of materials. Each chapter deals with a specific technique and contains useful information such as methods used, types of material and illustrated examples, including interesting anecdotes about the origin of the technique, tricks of the trade and references to other classic and contemporary authors. Everything is illustrated with photographs of the final result and images of the process to make sure readers don't get lost along the way. Different black-and-white mixed techniques are also presented in a specific chapter while the last chapter examines applications beyond paper (textiles, glass, vinyl). V ctor Escandell is also comfortable working with gouache, ink, charcoal, pen and pencil. In his hands, these tools take on a new dimension while everyday products such as salt, bleach and even a hair dryer become essential companions on this adventure. With this book, the apparently simple and limited combination of black and white acquires a new level of expressiveness and drama. It contains QR codes that link to short videos explaining the featured technique.
Time-travel through the Automobile Age with a collection that puts you in the driver's seat. 20th Century Classic Cars offers a lush visual history of the automobile, decade by decade, via 400-plus print advertisements from the Jim Heimann Collection. Using imagery culled from a century of auto advertising, this book traces the evolution of the auto from horseless carriage to rocket on wheels-and beyond. With an introduction and chapter text by New York Times automotive writer Phil Patton, as well as an illustrated timeline, this volume highlights the technological innovations, major manufacturers and dealers, historical events, and influence of popular culture on car design. About the series Bibliotheca Universalis - Compact cultural companions celebrating the eclectic TASCHEN universe!
The Art of Deus Ex Universe is the ultimate gallery of art From Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved...at the cost at its humanity.
Painter and illustrator Edward Bawden's five scrapbooks, assembled over a period of more than 55 years, contain everything from stamps, photographs, cigarette cards, Christmas cards and letters to newspaper cuttings, drawings and autographs, amongst other fascinating ephemera. Beautifully designed and illustrated with over 250 images taken from these books, Edward Bawden Scrapbooks reveals this wonderful and at times eccentric collection and provides a new insight into one of the most popular artists of 20th-century Britain. The pages illustrated provide an alternative window into Bawden's world, showing his very conscious awareness of both Surrealism and the work of other contemporary designers and typographers. But it is not only aficionados of Bawden who will be beguiled by these scrapbooks: perusing them is like trawling through an almanac of art, design and literature of the inter- and post-war years and the work of other key artists of the era such as Ben Nicholson, David Jones, Evelyn Dunbar, Eric Ravilious and Hugh Casson also appears. Some pages are beautiful, some instructive and others simply baffling but when taken in conjunction with Bawden's watercolours, prints, illustrations, murals and other designs, the scrapbooks are the closest thing we have to an autobiography of one of the 20th-century's most reclusive and English of artists.
Doré's sympathy to Cervantes' satire was so complete that, of numerous interpretations by many artists, his has become standard. Here are 190 wood-engraved plates, 120 full-page: charging the windmill, traversing Spanish plains, valleys, mountains, ghostly visions of dragons, knights, flaming lake. Marvelous detail, minutiae, accurate costumes, architecture, enchantment, pathos, humor. Captions.
Lara Croft returns, desperate for answers - and seeking a hidden truth. The Art of Rise of the Tomb Raider takes readers on an all-access journey for the latest instalment in the critically and commercially acclaimed Tomb Raider franchise. Featuring concept art, 3D renders, sketches and more, accompanied by detailed developer commentary, this book showcases the amazing characters and locations found on Lara's continuing adventures.
Resident Evil Revelations: Official Complete Works takes readers on a behind-the-scenes look at the art, storyboards, concept and more behind the smash hit game, featuring exclusive looks at characters, locations monsters and more. Published for the first time in the English language.
This book is dedicated to the Soviet Space Dogs, who played a crucial part in the Soviet Space program. These homeless dogs, plucked from the streets of Moscow, were selected because they fitted the program's criteria: female, weighing no more than 15 pounds, measuring no more than 14 inches in length, robust, photogenic and with a calm temperament. These characteristics enabled the dogs to withstand the extensive training that was needed to prepare them for suborbital, then for orbital, space fights. On 3 November 1957, the dog Laika was the first Earth-born creature to enter space, making her instantly famous around the world. She did not return. Her death, a few hours after launching, transformed her into a legendary symbol of sacrifice. Two further strays, Belka and Strelka, were the first beings to make it back from space, and were swiftly immortalized in children's books and cartoons. Images of the Space Dogs proliferated, reproduced on everyday goods across the Soviet Union: cigarette packets, tins of sweets, badges, stamps and postcards all bore their likenesses. "Soviet Space Dogs" uses these unique items to illustrate the story (in fact and fiction) of how they became fairytale heroines. The first book to document these items, it contains more than 350 images, almost all of which are previously unpublished, and many of which have never been seen before outside Russia. The rich and varied ephemera (from cigarette packets to sweet wrappers and children's toys) of Soviet graphics will have immense appeal to the art and design market, as well as appealing to dog-lovers everywhere.
Warriors and Heroes is a stunning display of incredible, contemporary fantasy artwork, a complement to its bestselling predecessor, Dragon Art. The first section covers 'Masters & Origins' and introduces some of the writers, characters and artists who helped to shape the fantasy world as we know it today - including James Allen St John, Roy G. Krenkel, the Hildebrandt Brothers and of course Frank Frazetta. A fascinating discussion of warriors and fantasy art follows on, running throughout the book, with a large selection of the best of the current crop of fantasy artists. Warriors & Heroes is interspersed with features on artists' works-in-progress, providing invaluable insight on technique and tools. Warriors & Heroes is a feast of visual imagination and a must for all fans of fantasy art.
The Art of Total War is a high-end art book based on the bestselling Total War[trademark] franchise, including the latest game in the series Total War[trademark]: ROME II. This volume will include full colour concept and development art throughout, as well as creator and artist commentaries. Total War is known for its cinematic quality and phenomenal attention to detail, admired by gamers and critics alike.
Beneath the waves stirs a malevolent, giant kraken-like monster - the terrifying creation of master of horror H.P. Lovecraft. First brought to life as part of his short story 'The Call of Cthulhu', published in the magazine Weird Tales, and later featuring in several of Lovecraft's works, Cthulhu is an iconic figure that has inspired imagination and terrified generations. It's name has come to define the whole mythos built up around Lovecraft's strange worlds and pantheon of monsters that inspire many writers to this day. In this exciting new book, punchy text describes how fantasy art, literature, movies and even games have been influenced by the terrifying Cthulhu, accompanied by powerfully atmospheric artworks.
A gorgeous book of days for use as a perpetual diary: birthdays, anniversaries annual events, all can be entered in the week-by-week pages. Accompanied by illuminated illustrations from the beautiful, medieval books of days in the British Library, this sumptuous book of days is the perfect companion to the Flame Tree Notebooks.
Ten years after the release of Return of the Jedi, the Topps Company reintroduced the Star Wars universe to collectors with a series of trading cards. Illustrated by the biggest names in science fiction, fantasy and comics - including Kyle Baker, Moebius, Jon J Muth, William Stout and Walter Simonson - George Lucas's galaxy is reinterpreted in each artist's style, portraying favourite characters, re-creating classic moments, and even inventing new scenes the illustrators always wanted to see. These trading-card images became instant fan favourites and the benchmark for visual reinterpretations of Star Wars to come. For the first time, this collection showcases the complete New Visions series; rare promotional images; an introduction and commentary by Gary Gerani; and an afterword by Drew Struzan, and cover art by Joseph Smith. Images courtesy of the Robert V. Conte Collection.
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