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Books > Computing & IT > Applications of computing > Artificial intelligence > General
This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player's real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.
This book gathers the peer-reviewed proceedings of the 12th Annual Meeting of the Bulgarian Section of the Society for Industrial and Applied Mathematics, BGSIAM'17, held in Sofia, Bulgaria, in December 2017. The general theme of BGSIAM'17 was industrial and applied mathematics, with a particular focus on: high-performance computing, numerical methods and algorithms, analysis of partial differential equations and their applications, mathematical biology, control and uncertain systems, stochastic models, molecular dynamics, neural networks, genetic algorithms, metaheuristics for optimization problems, generalized nets, and Big Data.
This book presents the latest research of the field of optimization, modeling and algorithms, discussing the real-world application problems associated with new innovative methodologies. The requirements and demands of problem solving have been increasing exponentially and new computer science and engineering technologies have reduced the scope of data coverage worldwide. The recent advances in information communication technology (ICT) have contributed to reducing the gaps in the coverage of domains around the globe. The book is a valuable reference work for researchers in the fields of computer science and engineering with a particular focus on modeling, simulation and optimization as well as for postgraduates, managers, economists and decision makers
This book provides a deep analysis and wide coverage of the very strong trend in computer vision and visual indexing and retrieval, covering such topics as incorporation of models of Human Visual attention into analysis and retrieval tasks. It makes the bridge between psycho-visual modelling of Human Visual System and the classical and most recent models in visual content indexing and retrieval. The large spectrum of visual tasks, such as recognition of textures in static images, of actions in video content, image retrieval, different methods of visualization of images and multimedia content based on visual saliency are presented by the authors. Furthermore, the interest in visual content is modelled with the means of the latest classification models such as Deep Neural Networks is also covered in this book. This book is an exceptional resource as a secondary text for researchers and advanced level students, who are involved in the very wide research in computer vision, visual information indexing and retrieval. Professionals working in this field will also be interested in this book as a reference.
This volume presents the second part of the proceedings of the Mediterranean Conference on Information & Communication Technologies (MedICT 2015), which was held at Saidia, Morocco during 7-9 May, 2015. MedICT provides an excellent international forum to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development. The conference has also a special focus on enabling technologies for societal challenges, and seeks to address multidisciplinary challenges in Information & Communication Technologies such as health, demographic change, wellbeing, security and sustainability issues. The proceedings publish high quality papers which are closely related to the various theories, as well as emerging and practical applications of particular interest to the ICT community. This second volume provides a compact yet broad view of recent developments in Data, Systems, Services and Education, and covers recent research areas in the field including Control Systems, Software Engineering, Data Mining and Big Data, ICT for Education and Support Activities, Networking, Cloud Computing and Security, ICT Based Services and Applications, Mobile Agent Systems, Software Engineering, Data Mining and Big Data, Online Experimentation & Artificial Intelligence in Education, Networking, Cloud Computing and Security, ICT Based Education and Services ICT Challenges and Applications, Advances in ICT Modeling and Design ICT Developments.
This unique book discusses machine understanding (MU). This new branch of classic machine perception research focuses on perception that leads to understanding and is based on the categories of sensory objects. In this approach the visual and non-visual knowledge, in the form of visual and non-visual concepts, is used in the complex reasoning process that leads to understanding. The book presents selected new concepts, such as perceptual transformations, within the machine understanding framework, and uses perceptual transformations to solve perceptual problems (visual intelligence tests) during understanding, where understanding is regarded as an ability to solve complex visual problems described in the authors' previous books. Thanks to the uniqueness of the research topics covered, the book appeals to researchers from a wide range of disciplines, especially computer science, cognitive science and philosophy.
This book investigates observer-fault estimation techniques in detail, while also highlighting recent research and findings regarding fault estimation. Many practical control systems are subject to possible malfunctions, which may cause significant performance loss or even system instability. To improve the reliability, performance and safety of dynamical systems, fault diagnosis techniques are now receiving considerable attention, both in research and applications, and have been the subject of intensive investigations. Fault detection - the essential first step in fault diagnosis - is a binary decision-making process used to determine whether or not a fault has occurred. In turn, fault isolation is used to identify the location of the faulty component, while fault estimation is used to identify the size of the fault online. Compared with the problems involved in fault detection and isolation, fault estimation is considerably more challenging.
This book enriches our views on representation and deepens our understanding of its different aspects. It arises out of several years of dialog between the editors and the authors, an interdisciplinary team of highly experienced researchers, and it reflects the best contemporary view of representation and reality in humans, other living beings, and intelligent machines. Structured into parts on the cognitive, computational, natural sciences, philosophical, logical, and machine perspectives, a theme of the field and the book is building and presenting networks, and the editors hope that the contributed chapters will spur understanding and collaboration between researchers in domains such as computer science, philosophy, logic, systems theory, engineering, psychology, sociology, anthropology, neuroscience, linguistics, and synthetic biology.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
This scholarly treasury of over 450 distinguished quotations, divided into 170 categories, focuses on the best thinking in the disciplines of psychology, philosophy, and artificial intelligence, from the classical period of Greece to contemporary cognitive science. Quotations are arranged chronologically within categories. This work will be of interest to scholars and professionals in psychology, artificial intelligence, and cognitive science as well as undergraduate and graduate students in these disciplines.
Brain Storm Optimization (BSO) algorithms are a new kind of swarm intelligence method, which is based on the collective behavior of human beings, i.e., on the brainstorming process. Since the introduction of BSO algorithms in 2011, many studies on them have been conducted. They not only offer an optimization method, but could also be viewed as a framework of optimization techniques. The process employed in the algorithms could be simplified as a framework with two basic operations: the converging operation and the diverging operation. A "good enough" optimum could be obtained through recursive solution divergence and convergence. The resulting optimization algorithm would naturally have the capability of both convergence and divergence. This book is primarily intended for researchers, engineers, and graduate students with an interest in BSO algorithms and their applications. The chapters cover various aspects of BSO algorithms, and collectively provide broad insights into what these algorithms have to offer. The book is ideally suited as a graduate-level textbook, whereby students may be tasked with the study of the rich variants of BSO algorithms that involves a hands-on implementation to demonstrate the utility and applicability of BSO algorithms in solving optimization problems.
This book offers a comprehensive reference guide to intelligence systems in environmental management. It provides readers with all the necessary tools for solving complex environmental problems, where classical techniques cannot be applied. The respective chapters, written by prominent researchers, explain a wealth of both basic and advanced concepts including ant colony, genetic algorithms, evolutionary algorithms, fuzzy multi-criteria decision making tools, particle swarm optimization, agent-based modelling, artificial neural networks, simulated annealing, Tabu search, fuzzy multi-objective optimization, fuzzy rules, support vector machines, fuzzy cognitive maps, cumulative belief degrees, and many others. To foster a better understanding, all the chapters include relevant numerical examples or case studies. Taken together, they form an excellent reference guide for researchers, lecturers and postgraduate students pursuing research on complex environmental problems. Moreover, by extending all the main aspects of classical environmental solution techniques to its intelligent counterpart, the book presents a dynamic snapshot on the field that is expected to stimulate new directions and stimulate new ideas and developments.
This book presents state-of-the-art computational attention models that have been successfully tested in diverse application areas and can build the foundation for artificial systems to efficiently explore, analyze, and understand natural scenes. It gives a comprehensive overview of the most recent computational attention models for processing visual and acoustic input. It covers the biological background of visual and auditory attention, as well as bottom-up and top-down attentional mechanisms and discusses various applications. In the first part new approaches for bottom-up visual and acoustic saliency models are presented and applied to the task of audio-visual scene exploration of a robot. In the second part the influence of top-down cues for attention modeling is investigated.
This book proposes several commonly used interval-valued solution concepts of interval-valued cooperative games with transferable utility. It thoroughly investigates these solutions, thereby establishing the properties, models, methods, and applications. The first chapter proposes the interval-valued least square solutions and quadratic programming models, methods, and properties. Next, the satisfactory-degree-based non-linear programming models for computing interval-valued cores and corresponding bisection algorithm are explained. Finally, the book explores several simplification methods of interval-valued solutions: the interval-valued equal division and equal surplus division values; the interval-valued Shapley, egalitarian Shapley, and discounted Shapley values; the interval-valued solidarity and generalized solidarity values; and the interval-valued Banzhaf value. This book is designed for individuals from different fields and disciplines, such as decision science, game theory, management science, operations research, fuzzy sets or fuzzy mathematics, applied mathematics, industrial engineering, finance, applied economics, expert system, and social economy as well as artificial intelligence. Moreover, it is suitable for teachers, postgraduates, and researchers from different disciplines: decision analysis, management, operations research, fuzzy mathematics, fuzzy system analysis, applied mathematics, systems engineering, project management, supply chain management, industrial engineering, applied economics, and hydrology and water resources.
This PALO volume constitutes the Proceedings of the 19th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES 2015), held in Bangkok, Thailand, November 22-25, 2015. The IES series of conference is an annual event that was initiated back in 1997 in Canberra, Australia. IES aims to bring together researchers from countries of the Asian Pacific Rim, in the fields of intelligent systems and evolutionary computation, to exchange ideas, present recent results and discuss possible collaborations. Researchers beyond Asian Pacific Rim countries are also welcome and encouraged to participate. The theme for IES 2015 is "Transforming Big Data into Knowledge and Technological Breakthroughs". The host organization for IES 2015 is the School of Information Technology (SIT), King Mongkut's University of Technology Thonburi (KMUTT), and it is technically sponsored by the International Neural Network Society (INNS). IES 2015 is collocated with three other conferences; namely, The 6th International Conference on Computational Systems-Biology and Bioinformatics 2015 (CSBio 2015), The 7th International Conference on Advances in Information Technology 2015 (IAIT 2015) and The 10th International Conference on e-Business 2015 (iNCEB 2015), as a major part of series of events to celebrate the SIT 20th anniversary and the KMUTT 55th anniversary.
The primary aim of this volume is to provide researchers and engineers from both academia and industry with up-to-date coverage of recent advances in the fields of robotic welding, intelligent systems and automation. It gathers selected papers from the 2018 International Conference on Robotic Welding, Intelligence and Automation (RWIA 2018), held Oct 20-22, 2018 in Guangzhou, China. The contributions reveal how intelligentized welding manufacturing (IWM) is becoming an inescapable trend, just as intelligentized robotic welding is becoming a key technology. The volume is divided into four main parts: Intelligent Techniques for Robotic Welding, Sensing in Arc Welding Processing, Modeling and Intelligent Control of Welding Processing, and Intelligent Control and its Applications in Engineering.
In an evaluation of the strengths and limitations of artificial intelligence in a number of intellectual domains, Wagman draws comparisons with human cognitive ability in those domains, and assesses its role as a theoretical model, as a collaborator, or as a competitor of the human mind. This book distinguishes itself in its structured and detailed account of advancing intellectual developments in the science of artificial intelligence as opposed to a highly technical or vague philosophical treatment of the topic.
By presenting the latest advances in fuzzy sets and computing with words from around the globe, this book disseminates recent innovations in advanced intelligent technologies and systems. From intelligent control and intuitionistic fuzzy quantifiers to various data science and industrial applications, it includes a wide range of valuable lessons learned and ideas for future intelligent products and systems.
This book presents recent research in the field of interaction between computational intelligence and mathematics, ranging from theory to applications. Computational intelligence, or soft computing consists of various bio-inspired methods, especially fuzzy systems, artificial neural networks, evolutionary and memetic algorithms. These research areas were initiated by professionals in various applied fields, such as engineers, economists, and financial and medical experts. Although computational intelligence offered solutions (at least quasi-optimal solutions) for problems with high complexity, vague and undeterministic features, initially little attention was paid to the mathematical models and analysis of the methods successfully applied. A typical example is the extremely successful Mamdani-algorithm, and its modifications and extensions, applied since the mid-1970s, where the first analysis of the simplest cases, showing why this algorithm was so efficient and stable, was not given until the early 1990s. Since the mid-2000s, the authors have organized international conferences annually to focus on the mathematical methodological issues in connection with computational intelligence approaches. These conferences have attracted a large number of submissions with a wide scope of topics and quality. The editors selected several high-quality papers and approached the authors to submit an essentially extended and improved book chapter based on the lectures.This volume is the first contributed book on the subject.
This book explains advanced theoretical and application-related issues in grammatical inference, a research area inside the inductive inference paradigm for machine learning. The first three chapters of the book deal with issues regarding theoretical learning frameworks; the next four chapters focus on the main classes of formal languages according to Chomsky's hierarchy, in particular regular and context-free languages; and the final chapter addresses the processing of biosequences. The topics chosen are of foundational interest with relatively mature and established results, algorithms and conclusions. The book will be of value to researchers and graduate students in areas such as theoretical computer science, machine learning, computational linguistics, bioinformatics, and cognitive psychology who are engaged with the study of learning, especially of the structure underlying the concept to be learned. Some knowledge of mathematics and theoretical computer science, including formal language theory, automata theory, formal grammars, and algorithmics, is a prerequisite for reading this book.
This book addresses agent-based computing, concentrating in particular on evolutionary multi-agent systems (EMAS), which have been developed since 1996 at the AGH University of Science and Technology in Cracow, Poland. It provides the relevant background information on and a detailed description of this computing paradigm, along with key experimental results. Readers will benefit from the insightful discussion, which primarily concerns the efficient implementation of computing frameworks for developing EMAS and similar computing systems, as well as a detailed formal model. Theoretical deliberations demonstrating that computing with EMAS always helps to find the optimal solution are also included, rounding out the coverage.
Our society continues to depend upon systems that are built in a way that they end up being inflexible and intolerant to change. Therefore there is an urgent need to investigate innovations and approaches to the management of adaptive and dependable systems. These studies are usually implemented through design, development, and the evaluation of techniques and models to structure computer systems as adaptive systems. Innovations and Approaches for Resilient and Adaptive Systems is a comprehensive collection of knowledge on increasing the notions and models in adaptive and dependable systems. This book aims to enhance the awareness of the role of adaptability and resilience in system environments for researchers, practitioners, educators, and professionals alike.
The collected works of Turing, including a substantial amount of unpublished material, will comprise four volumes: Mechanical Intelligence, Pure Mathematics, Morphogenesis and Mathematical Logic. Alan Mathison Turing (1912-1954) was a brilliant man who made major contributions in several areas of science. Today his name is mentioned frequently in philosophical discussions about the nature of Artificial Intelligence. Actually, he was a pioneer researcher in computer architecture and software engineering; his work in pure mathematics and mathematical logic extended considerably further and his last work, on morphogenesis in plants, is also acknowledged as being of the greatest originality and of permanent importance. He was one of the leading figures in Twentieth-century science, a fact which would have been known to the general public sooner but for the British Official Secrets Act, which prevented discussion of his wartime work. What is maybe surprising about these papers is that although they were written decades ago, they address major issues which concern researchers today.
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