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Books > Computing & IT > Applications of computing > Audio processing > General

Leading with Sound - Proactive Sound Practices in Video Game Development (Hardcover): Rob Bridgett Leading with Sound - Proactive Sound Practices in Video Game Development (Hardcover)
Rob Bridgett
R4,639 Discovery Miles 46 390 Ships in 10 - 15 working days

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

Music in Twin Peaks - Listen to the Sounds (Hardcover): Reba Wissner, Katherine Reed Music in Twin Peaks - Listen to the Sounds (Hardcover)
Reba Wissner, Katherine Reed
R4,501 Discovery Miles 45 010 Ships in 10 - 15 working days

In this edited volume, contributors explore an essential element of the influential television series Twin Peaks: the role of music and sound. From its debut in 1990 to its return to television in 2017, Twin Peaks has amassed a cult following, and inspired myriad scholarly studies. This collection considers how the music and sound design not only create the ambience of this ground-breaking series, but function in the narrative, encouraging multiple interpretations. With chapters that consider how music shapes the relationship of audiences and fans to the story, the importance of sound design, and the symbolism embedded in the score, this book provides a range of perspectives for scholars of music and film studies, while giving fans new insight into an iconic television show.

Numerical Sound Synthesis - Finite Difference Schemes and Simulation in Musical Acoustics (Hardcover): S. Bilbao Numerical Sound Synthesis - Finite Difference Schemes and Simulation in Musical Acoustics (Hardcover)
S. Bilbao
R3,217 Discovery Miles 32 170 Ships in 10 - 15 working days

Digital sound synthesis has long been approached using standard digital filtering techniques. Newer synthesis strategies, however, make use of physical descriptions of musical instruments, and allow for much more realistic and complex sound production and thereby synthesis becomes a problem of simulation.

This book has a special focus on time domain finite difference methods presented within an audio framework. It covers time series and difference operators, and basic tools for the construction and analysis of finite difference schemes, including frequency-domain and energy-based methods, with special attention paid to problems inherent to sound synthesis. Various basic lumped systems and excitation mechanisms are covered, followed by a look at the 1D wave equation, linear bar and string vibration, acoustic tube modelling, and linear membrane and plate vibration. Various advanced topics, such as the nonlinear vibration of strings and plates, are given an elaborate treatment.

Key features: Includes a historical overview of digital sound synthesis techniques, highlighting the links between the various physical modelling methodologies. A pedagogical presentation containing over 150 problems and programming exercises, and numerous figures and diagrams, and code fragments in the MATLAB(R) programming language helps the reader with limited experience of numerical methods reach an understanding of this subject. Offers a complete treatment of all of the major families of musical instruments, including certain audio effects.

"Numerical Sound Synthesis" is suitable for audio and software engineers, and researchers in digital audio, sound synthesis and more general musical acoustics. Graduate students in electrical engineering, mechanical engineering or computer science, working on the more technical side of digital audio and sound synthesis, will also find this book of interest.

Sound for Moving Pictures - The Four Sound Areas (Paperback): Neil Hillman Sound for Moving Pictures - The Four Sound Areas (Paperback)
Neil Hillman; Contributions by Merlin Initiatives Limited
R1,263 Discovery Miles 12 630 Ships in 10 - 15 working days

- Presenting a cutting-edge framework which will be of interest to both aspiring and practicing professionals in sound design for all manner of media - Author has impressive professional credentials, with more than 700 IMDb credits. - An excellent addition to our growing 'Sound Design' series

Recording in Social Work (Paperback): Noel Timms Recording in Social Work (Paperback)
Noel Timms
R1,114 Discovery Miles 11 140 Ships in 10 - 15 working days

Originally published in 1972 Recording in Social Work looks at how recording has always been claimed as one of the necessary activities of social workers, whatever form of social work they undertake. The book deals systematically with recording, and the theory and practice recording takes, as well as the research projects and small-scale studies which discuss critically certain aspects of the method. The book offers a review of the history of recording, including a critical discussion of the three early texts on the subject. It surveys the literature on purposes of recording and concludes with an analysis of the main issues surrounding recording. The book assesses the present position of theory and practice in social work recording and suggests both ways in which the subject can be developed and the wider context.

The Art of Digital Orchestration (Paperback): Sam Mcguire, Zbynek Mateju The Art of Digital Orchestration (Paperback)
Sam Mcguire, Zbynek Mateju
R1,546 Discovery Miles 15 460 Ships in 10 - 15 working days

The Art of Digital Orchestration explores how to replicate traditional orchestration techniques using computer technology, with a focus on respecting the music and understanding when using real performers is still the best choice. Using real-world examples including industry-leading software and actual sounds and scores from films, VR/AR, and games, this book takes readers through the entire orchestration process, from composition to instruments, performance tools, MIDI, mixing, and arranging. It sheds light on the technology and musical instrument foundation required to create realistic orchestrations, drawing on decades of experience working with virtual instruments and MIDI. Bringing together the old and new, The Art of Digital Orchestration is an excellent resource for anyone using software to write or compose music. The book includes access to online videos featuring orchestration techniques, MIDI features, and instrument demonstrations.

Mic It! - Microphones, Microphone Techniques, and Their Impact on the Final Mix (Hardcover, 2nd edition): Ian Corbett Mic It! - Microphones, Microphone Techniques, and Their Impact on the Final Mix (Hardcover, 2nd edition)
Ian Corbett
R4,675 Discovery Miles 46 750 Ships in 10 - 15 working days

Capture great sound in the first place and spend less time "fixing it in the mix" with Ian Corbett's Mic It! With this updated and expanded second edition, you'll quickly understand essential audio concepts as they relate to microphones and mic techniques and learn how to apply them to your recording situation. Mic It! gives you the background to explore, discover, and design your own solutions, enabling you to record great source tracks that can be developed into anything from ultra-clean mixes to massive, organic soundscapes. Beginning with essential audio theory and a discussion of the desirable characteristics of "good sound", Mic It! covers microphones, mono and stereo mic techniques, the effect of the recording space or room, and large classical and jazz ensemble recording. This second edition also features new chapters on immersive audio, immersive recording concepts, drum tuning, and recording techniques for audio for video. Mic It! provides in-depth information on how different mic techniques can be used, modified, and fine-tuned to capture not only the best sound, but the best sound for the mix, as well as how to approach and set up the recording session, prepare for mixing, and avoid common recording and mixing mistakes. * Train your ears with practical audio examples on the companion website. * Develop and test your knowledge as you learn, with concise, applicable exercises and examples that cover the concepts presented. * Record the best sound possible in any situation with Mic It! Corbett's expert advice ranges from vital knowledge no novice should be without, to advanced techniques that more experienced engineers can explore to benefit and vary the sound of their recordings. Whether you only ever buy one microphone, are equipping a studio on a budget, or have a vast selection of great mics to use, with Mic It! you'll learn how to make the most of the tools you have.

Digital Audio Theory - A Practical Guide (Hardcover): Christopher L. Bennett Digital Audio Theory - A Practical Guide (Hardcover)
Christopher L. Bennett
R4,923 Discovery Miles 49 230 Ships in 10 - 15 working days

Digital Audio Theory: A Practical Guide bridges the fundamental concepts and equations of digital audio with their real-world implementation in an accessible introduction, with dozens of programming examples and projects. Starting with digital audio conversion, then segueing into filtering, and finally real-time spectral processing, Digital Audio Theory introduces the uninitiated reader to signal processing principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes programming snippets for the reader to hear, explore, and experiment with digital audio concepts. Practical projects challenge the reader, providing hands-on experience in designing real-time audio effects, building FIR and IIR filters, applying noise reduction and feedback control, measuring impulse responses, software synthesis, and much more. Music technologists, recording engineers, and students of these fields will welcome Bennett's approach, which targets readers with a background in music, sound, and recording. This guide is suitable for all levels of knowledge in mathematics, signals and systems, and linear circuits. Code for the programming examples and accompanying videos made by the author can be found on the companion website, DigitalAudioTheory.com.

Digital Audio Forensics Fundamentals - From Capture to Courtroom (Hardcover): James Zjalic Digital Audio Forensics Fundamentals - From Capture to Courtroom (Hardcover)
James Zjalic
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

- Includes case studies offering insight into famous historical cases and contemporary practicing laboratories. - Represents the first publication to offer a comprehensive introduction to the topic for beginners. - Written by an experienced professional working in the field.

20th Century Media and the American Psyche - A Strange Love (Paperback): Charisse L'Pree Corsbie-Massay 20th Century Media and the American Psyche - A Strange Love (Paperback)
Charisse L'Pree Corsbie-Massay
R1,266 Discovery Miles 12 660 Ships in 10 - 15 working days

This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity. In research-rich, conversational chapters, the author applies psychological principles to understand how nine influential media technologies-theatrical film, recorded music, consumer market cameras, radio, network and cable television, tape cassettes, video gaming, and dial-up internet service providers-irreversibly changed the communication environment, culture, and psychological expectations that we then apply to future media technologies. With special attention to mediums absent from the traditional literature, including recorded music, cable television, and magnetic tape, this book encourages readers to critically reflect on their own past relationships with media and consider the present environment and the future of media given their own personal habits. 20th Century Media and the American Psyche is ideal for media studies, communication, and psychology students, scholars, and industry professionals, as well as anyone interested in a greater understanding of the psychological significance of media technology, usage, and adoption across the past 150 years.

20th Century Media and the American Psyche - A Strange Love (Hardcover): Charisse L'Pree Corsbie-Massay 20th Century Media and the American Psyche - A Strange Love (Hardcover)
Charisse L'Pree Corsbie-Massay
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity. In research-rich, conversational chapters, the author applies psychological principles to understand how nine influential media technologies-theatrical film, recorded music, consumer market cameras, radio, network and cable television, tape cassettes, video gaming, and dial-up internet service providers-irreversibly changed the communication environment, culture, and psychological expectations that we then apply to future media technologies. With special attention to mediums absent from the traditional literature, including recorded music, cable television, and magnetic tape, this book encourages readers to critically reflect on their own past relationships with media and consider the present environment and the future of media given their own personal habits. 20th Century Media and the American Psyche is ideal for media studies, communication, and psychology students, scholars, and industry professionals, as well as anyone interested in a greater understanding of the psychological significance of media technology, usage, and adoption across the past 150 years.

The Sound of a Room - Memory and the Auditory Presence of Place (Hardcover): Sean Street The Sound of a Room - Memory and the Auditory Presence of Place (Hardcover)
Sean Street
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

What does a place sound like - and how does the sound of place affect our perceptions, experiences, and memories? The Sound of a Room takes a poetic and philosophical approach to exploring these questions, providing a thoughtful investigation of the sonic aesthetics of our lived environments. Moving through a series of location-based case studies, the author uses his own field recordings as the jumping-off point to consider the underlying questions of how sonic environments interact with our ideas of self, sense of creativity, and memories. Advocating an awareness born of deep listening, this book offers practical and poetic insights for researchers, practitioners, and students of sound.

The Sound of a Room - Memory and the Auditory Presence of Place (Paperback): Sean Street The Sound of a Room - Memory and the Auditory Presence of Place (Paperback)
Sean Street
R1,284 Discovery Miles 12 840 Ships in 10 - 15 working days

What does a place sound like - and how does the sound of place affect our perceptions, experiences, and memories? The Sound of a Room takes a poetic and philosophical approach to exploring these questions, providing a thoughtful investigation of the sonic aesthetics of our lived environments. Moving through a series of location-based case studies, the author uses his own field recordings as the jumping-off point to consider the underlying questions of how sonic environments interact with our ideas of self, sense of creativity, and memories. Advocating an awareness born of deep listening, this book offers practical and poetic insights for researchers, practitioners, and students of sound.

Game Audio Programming 3: Principles and Practices - Principles and Practices (Hardcover): Guy Somberg Game Audio Programming 3: Principles and Practices - Principles and Practices (Hardcover)
Guy Somberg
R4,493 Discovery Miles 44 930 Ships in 10 - 15 working days

Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you've been a game audio programmer for one year or ten years, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

Classical Concert Studies - A Companion to Contemporary Research and Performance (Hardcover): Erik Dorset Classical Concert Studies - A Companion to Contemporary Research and Performance (Hardcover)
Erik Dorset; Edited by Martin Troendle
R7,112 Discovery Miles 71 120 Ships in 10 - 15 working days

Classical Concert Studies: A Companion to Contemporary Research and Performance is a landmark publication that maps out a new interdisciplinary field of Concert Studies, offering fresh ways of understanding the classical music concert in the twenty-first century. It brings together essays, research articles, and case studies from scholars and music professionals including musicians, music managers, and concert designers. Gathering both historical and contemporary cases, the contributors draw on approaches from sociology, ethnology, musicology, cultural studies, and other disciplines to create a rich portrait of the classical concert's past, present, and future. Based on two earlier volumes published in German under the title Das Konzert (The Concert), and with a selection of new chapters written for the English edition, this companion enables students, researchers, and practitioners in the classical and contemporary music fields to understand this emerging field of research, go beyond traditional disciplinary boundaries and methodologies, and spark a renaissance for the classical concert.

Audio Education - Theory, Culture, and Practice (Paperback): Daniel Walzer, Mariana Lopez Audio Education - Theory, Culture, and Practice (Paperback)
Daniel Walzer, Mariana Lopez
R1,549 Discovery Miles 15 490 Ships in 10 - 15 working days

Audio Education: Theory, Culture, and Practice is a groundbreaking volume of 16 chapters exploring the historical perspectives, methodologies, and theoretical underpinnings that shape audio in educational settings. Bringing together insights from a roster of international contributors, this book presents perspectives from researchers, practitioners, educators, and historians. Audio Education highlights a range of timely topics, including environmental sustainability, inclusivity, interaction with audio industries, critical listening, and student engagement, making it recommended reading for teachers, researchers, and practitioners engaging with the field of audio education.

Audio Education - Theory, Culture, and Practice (Hardcover): Daniel Walzer, Mariana Lopez Audio Education - Theory, Culture, and Practice (Hardcover)
Daniel Walzer, Mariana Lopez
R4,510 Discovery Miles 45 100 Ships in 10 - 15 working days

Audio Education: Theory, Culture, and Practice is a groundbreaking volume of 16 chapters exploring the historical perspectives, methodologies, and theoretical underpinnings that shape audio in educational settings. Bringing together insights from a roster of international contributors, this book presents perspectives from researchers, practitioners, educators, and historians. Audio Education highlights a range of timely topics, including environmental sustainability, inclusivity, interaction with audio industries, critical listening, and student engagement, making it recommended reading for teachers, researchers, and practitioners engaging with the field of audio education.

Spotification of Popular Culture in the Field of Popular Communication (Hardcover): Patrick Burkart Spotification of Popular Culture in the Field of Popular Communication (Hardcover)
Patrick Burkart
R4,486 Discovery Miles 44 860 Ships in 10 - 15 working days

This edited collection considers various meanings of the "Spotification" of music and other media. Specifically, it replies to the editor's call to address the changes in media cultures and industries accompanying the transition to streaming media and media services. Streaming media services have become part of daily life all over the world, with Spotify, in particular, inheriting and reconfiguring characteristics of older ways of publishing, distributing, and consuming media. The contributors look to the broader community of music, media, and cultural researchers to spell out some of the implications of the Spotification of music and popular culture. These include changes in personal media consumption and production, educational processes, and the work of media industries. Interdisciplinary scholarship on commercial digital distribution is needed more than ever to illuminate the qualitative changes to production, distribution, and consumption accompanying streaming music and television. This book represents the latest research and theory on the conversion of mass markets for recorded music to streaming services.

Location and Postproduction Sound for Low-Budget Filmmakers (Hardcover): Michael Tierno Location and Postproduction Sound for Low-Budget Filmmakers (Hardcover)
Michael Tierno
R4,491 Discovery Miles 44 910 Ships in 10 - 15 working days

This book covers everything you need to know to master the fundamentals of location sound recording and postproduction sound in a comprehensive one-stop guide. This user-friendly book provides real world situations to analyze the many kinds of location recording configurations and postproduction scenarios and offers easy-to-adopt, budget-conscious solutions to some of the most common issues that arise when working with sound. Chapters cover the theory of sound, preproduction with a sound emphasis, microphone selection, testing equipment, how to boom and mix on set, synchronization and time code, and editing sound while doing a picture cut in a traditional picture software platform. Additionally, the book discusses bringing a project into a Digital Audio Workstation and explores basic sound design, dialogue editing, Automated Dialogue Replacement, Foley, sound effects, music for film, re-recording the final mix, and outputting sound to finish a project. Accompanying examples allow readers the opportunity to try out the various techniques and drills on location, in postproduction, or both. Aimed at students, early career and independent filmmakers, as well as those considering a vocation in location and postproduction sound, Location and Postproduction Sound for Low-Budget Filmmakers makes achieving great sound attainable for all, and is an invaluable tool for anyone wanting to better understand the art of film sound.

Intelligent Multimedia Data Analysis (Hardcover): Siddhartha Bhattacharyya, Indrajit Pan, Abhijit Das, Shibakali Gupta Intelligent Multimedia Data Analysis (Hardcover)
Siddhartha Bhattacharyya, Indrajit Pan, Abhijit Das, Shibakali Gupta; Contributions by Dibya Jyoti Bora, …
R3,633 Discovery Miles 36 330 Ships in 10 - 15 working days

This volume comprises eight well-versed contributed chapters devoted to report the latest findings on the intelligent approaches to multimedia data analysis. Multimedia data is a combination of different discrete and continuous content forms like text, audio, images, videos, animations and interactional data. At least a single continuous media in the transmitted information generates multimedia information. Due to these different types of varieties, multimedia data present varied degrees of uncertainties and imprecision, which cannot be easy to deal by the conventional computing paradigm. Soft computing technologies are quite efficient to handle the imprecision and uncertainty of the multimedia data and they are flexible enough to process the real-world information. Proper analysis of multimedia data finds wide applications in medical diagnosis, video surveillance, text annotation etc. This volume is intended to be used as a reference by undergraduate and post graduate students of the disciplines of computer science, electronics and telecommunication, information science and electrical engineering. THE SERIES: FRONTIERS IN COMPUTATIONAL INTELLIGENCE The series Frontiers In Computational Intelligence is envisioned to provide comprehensive coverage and understanding of cutting edge research in computational intelligence. It intends to augment the scholarly discourse on all topics relating to the advances in artifi cial life and machine learning in the form of metaheuristics, approximate reasoning, and robotics. Latest research fi ndings are coupled with applications to varied domains of engineering and computer sciences. This field is steadily growing especially with the advent of novel machine learning algorithms being applied to different domains of engineering and technology. The series brings together leading researchers that intend to continue to advance the fi eld and create a broad knowledge about the most recent state of the art.

Intelligent Multimedia Data Hiding - New Directions (Mixed media product, 2007 ed.): Hsiang-Cheh Huang, Wai-Chi Fang Intelligent Multimedia Data Hiding - New Directions (Mixed media product, 2007 ed.)
Hsiang-Cheh Huang, Wai-Chi Fang
R2,714 Discovery Miles 27 140 Ships in 18 - 22 working days

This book lays out all the latest research in the area of multimedia data hiding. The book introduces multimedia signal processing and information hiding techniques. It includes multimedia representation, digital watermarking fundamentals and requirements of watermarking. It moves on to cover the recent advances in multimedia signal processing, before presenting information hiding techniques including steganography, secret sharing and watermarking. The final part of this book includes practical applications of intelligent multimedia signal processing and data hiding systems.

Women in Audio (Paperback): Leslie Gaston-Bird Women in Audio (Paperback)
Leslie Gaston-Bird
R1,593 Discovery Miles 15 930 Ships in 10 - 15 working days

Women in Audio features almost 100 profiles and stories of audio engineers who are women and have achieved success throughout the history of the trade. Beginning with a historical view, the book covers the achievements of women in various audio professions and then focuses on organizations that support and train women and girls in the industry. What follows are eight chapters divided by discipline, highlighting accomplished women in various audio fields: radio; sound for film and television; music recording and electronic music; hardware and software design; acoustics; live sound and sound for theater; education; audio for games, virtual reality, augmented reality, and mixed reality, as well as immersive sound. Women in Audio is a valuable resource for professionals, educators, and students looking to gain insight into the careers of trailblazing women in audio-related fields and represents required reading for those looking to add diversity to their music technology programs.

Progress in Speech Synthesis (Hardcover, 1997): Jan P.H. van Santen, Richard Sproat, Joseph Olive, Julia Hirschberg Progress in Speech Synthesis (Hardcover, 1997)
Jan P.H. van Santen, Richard Sproat, Joseph Olive, Julia Hirschberg
R5,273 Discovery Miles 52 730 Ships in 18 - 22 working days

For a machine to convert text into sounds that humans can understand as speech requires an enormous range of components, from abstract analysis of discourse structure to synthesis and modulation of the acoustic output. Work in the field is thus inherently interdisciplinary, involving linguistics, computer science, acoustics, and psychology. This collection of articles by leading researchers in each of the fields involved in text-to-speech synthesis provides a picture of recent work in laboratories throughout the world and of the problems and challenges that remain. By providing samples of synthesized speech as well as video demonstrations for several of the synthesizers discussed, the book will also allow the reader to judge what all the work adds up to -- that is, how good is the synthetic speech we can now produce? Topics covered include: Signal processing and source modeling Linguistic analysis Articulatory synthesis and visual speech Concatenative synthesis and automated segmentation Prosodic analysis of natural speech Synthesis of prosody Evaluation and perception Systems and applications.

Digital Sampling - The Design and Use of Music Technologies (Paperback): Paul Harkins Digital Sampling - The Design and Use of Music Technologies (Paperback)
Paul Harkins
R1,289 Discovery Miles 12 890 Ships in 10 - 15 working days

Digital Sampling is the first book about the design and use of sampling technologies that have shaped the sounds of popular music since the 1980s. Written in two parts, Digital Sampling begins with an exploration of the Fairlight CMI and how artists like Kate Bush and Peter Gabriel used it to sample the sounds of everyday life. It also focuses on E-mu Systems and the use of its keyboards and drum machines in hip-hop. The second part follows users across a range of musical worlds, including US/UK garage, indie folk music, and electronic music made from the sounds of sewers, war zones, and crematoriums. Using material from interviews and concepts from the field of Science and Technology Studies (STS), Digital Sampling provides a new and alternative approach to the study of sampling and is crucial reading for undergraduates, postgraduates, and researchers from a wide range of disciplines, including music technology, media, communication, and cultural studies.

Foundations in Sound Design for Embedded Media - A Multidisciplinary Approach (Paperback): Michael Filimowicz Foundations in Sound Design for Embedded Media - A Multidisciplinary Approach (Paperback)
Michael Filimowicz
R1,635 Discovery Miles 16 350 Ships in 10 - 15 working days

This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

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