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Books > Computing & IT > Applications of computing > Audio processing > General
Refereed postproceedings of the International Conference on Non-Linear Speech Processing, NOLISP 2005. The 30 revised full papers presented together with one keynote speech and 2 invited talks were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on speaker recognition, speech analysis, voice pathologies, speech recognition, speech enhancement, and applications.
Every session, every gig, every day, recording engineers strive to
make the most of their audio signal processing devices. EQ,
Compression, Delay, Distortion, Reverb and all those other FX are
the well-worn tools of the audio trade. Recording and mixing, live
and in the studio, engineers must thoroughly master these devices
to stay competitive sonically. Its not enough to just know what
each effect is supposed to do. Sound FX explains the basic and
advanced signal processing techniques used in professional music
production, describing real world techniques used by experienced
engineers, and referencing popular music examples released
internationally. The reader learns not just how to, but also what
if, so they can better achieve what they already hear in the
productions they admire and chase what they only hear in their
imaginative minds ear. Sound FX will immediately help you make more
thorough, more musical use of your sound FX.
- Includes a number of interviews with diverse practitioners, offering extensive case studies - Supplemented by a website to be hosted and developed by the author, including videos, practice files and additional interviews - Acts as a supplementary text to the bestselling 'Dance Music Manual', which does not include a section on performance/performance tech
Speech recognition technology is being increasingly employed in human-machine interfaces. A remaining problem however is the robustness of this technology to non-native accents, which still cause considerable difficulties for current systems.In this book, methods to overcome this problem are described. A speaker adaptation algorithm that is capable of adapting to the current speaker with just a few words of speaker-specific data based on the MLLR principle is developed and combined with confidence measures that focus on phone durations as well as on acoustic features. Furthermore, a specific pronunciation modelling technique that allows the automatic derivation of non-native pronunciations without using non-native data is described and combined with the previous techniques to produce a robust adaptation to non-native accents in an automatic speech recognition system.
The only guide you need to build a podcast from scratch with tips, techniques and stories from the pioneers of podcasting, by expert and early adopter Gilly Smith. From This American Life's Ira Glass and George the Poet to the teams behind My Dad Wrote a Porno and Table Manners with Jessie Ware, this practical book is packed full of exclusive, behind-the-scenes advice and informative, inspiring stories that will teach you how to tell the greatest stories in the world. This is a comprehensive yet accessible and warmly written book for creatives who are striving to understand how their content could be successfully turned into a podcast, from conception through to execution, distribution, marketing and monetising. It covers: - Recognising who your show is for, deciding what it is about and where to find inspiration. - Deciding on the format and working on structure and script. - Hosting, casting and interview techniques. - Production expertise - from equipment you'll need to editorial tips and determining the ideal length of your show. - Distribution - deciding on a release schedule, show art, metadata and how to distribute. - Growing your podcast - promotion and building community among fans. With original material throughout, case studies from podcasters across genres and a companion podcast featuring interviews with the pioneers, this is a first in guides to podcasting.
This volume contains the ?nal proceedings for the Computer Music Modeling andRetrievalSymposium(CMMR2003).Thiseventwasheldduring26-27May 2003 on the campus of CNRS/Universit e de Montpellier II, located in Montp- lier, France. CMMR is a new annual event focusing on important aspects of computer music. CMMR 2003 is the ?rst event in this new series. CMMR 2003 was jointly organized by Aalborg University, Esbjerg in Denmark and LIRMM in France. The use of computers in music is well established. CMMR 2003 provided a unique opportunity to meet and interact with peers concerned with the cro- in?uence of the technological and creative in computer music. The ?eld of c- putermusicisinterdisciplinarybynatureandcloselyrelatedtoanumberofc- puter science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, arti?cial intelligence, acoustics, signal processing, etc. The event gathered several interesting people (researchers, educators, composers, performers, and others). There were many high-quality keynote and paper presentations that fostered inspiring discussions. I hope that you ?nd the work presented in these proceedings as interesting and exciting as I have. First of all, I would like to thank Marc Nanard, Jocelyne Nanard, and - olaine Prince for the very fruitful cooperation that led to the organization of this ?rst event in the CMMR series. I would also like to thank my colleague Kirstin Lyon for her help in compiling these proceedings. Finally, this volume would not have been possible without the help of Springer-Verlag, Heidelberg."
Explains and discusses how human speakers and listeners process speech and language. Focuses on those elements of current research which have the most bearing on future developments in the production of truly natural-sounding speech and the reliable recognition of continuous speech. Presents a concise and clear introduction to this increasingly complex and interdisciplinary field.
Making its first huge impact in the 1960s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever. Analog Synthesizers charts the technology, instruments, designers, and musicians associated with its three major historical phases: invention in the 1960s-1970s and the music of Walter Carlos, Pink Floyd, Gary Numan, Genesis, Kraftwerk, The Human League, Tangerine Dream, and Jean-Michel Jarre; re-birth in the 1980s-1990s through techno and dance music and jazz fusion; and software synthesis. Now updated, this new edition also includes sections on the explosion from 2000 to the present day in affordable, mass market Eurorack format and other analog instruments, which has helped make the analog synthesizer sound hugely popular once again, particularly in the fields of TV and movie music. Major artists interviewed in depth include: Hans Zimmer (Golden Globe and Academy Award nominee and winner, "Gladiator" and "The Lion King") Mike Oldfield (Grammy Award winner, "Tubular Bells") Isao Tomita (Grammy Award nominee, "Snowflakes Are Dancing") Rick Wakeman (Grammy Award nominee, Yes) Tony Banks (Grammy, Ivor Novello and Brit Awards, Genesis) Nick Rhodes (Grammy Award Winner, Duran Duran) and from the worlds of TV and movie music: Kyle Dixon and Michael Stein (Primetime Emmy Award, "Stranger Things") Paul Haslinger (BMI Film and TV Music Awards, "Underworld") Suzanne Ciani (Grammy Award Nominee, "Neverland") Adam Lastiwka ("Travelers") The book opens with a grounding in the physics of sound, instrument layout, sound creation, purchasing, and instrument repair, which will help entry level musicians as well as seasoned professionals appreciate and master the secrets of analog sound synthesis. Analog Synthesizers has a companion website featuring hundreds of examples of analog sound created using dozens of classic and modern instruments.
This book constitutes the refereed proceedings of the 4th
International Conference on Text, Speech and Dialogue, TSD 2001,
held in Zelezna Ruda, Czech Republic in September 2001.
This book is based on the workshop "Information Retrieval Techniques for Speech Applications", held as part of the 24th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval in New Orleans, USA, in September 2001.The book presents 10 papers based on workshop presentations. The topics range from traditional information retrieval techniques over adaptations of these techniques to spoken documents and multimedia collections finally to new applications.
Ken Abbott 's "Voice Enabling Web Applications: VoiceXML and Beyond" is a comprehensive introduction to the concepts, architectures, and implementation techniques underlying the development of voice-enabled Internet applications. This book is divided into three parts, each of which tackles an essential piece of the voice application development puzzle. In Part One, "Retrospective on Voice and the Web," you'll learn how VoiceXML integrates voice recognition and synthesis technologies with markup languages, and you'll see how VoiceXML (VXML) is a powerful vehicle for incorporating voice and graphical interfaces into today's web architectures. In Part Two, "The VoiceXML Language," you'll be introduced to VXML syntax and programming concepts, and you'll quickly learn how to develop dynamic voice applications by following along with the creation of a voice-enabled personal information manager. You'll also learn about Voice User Interface (VUI) design principles, and you'll gain valuable insight into the techniques used to create efficient, user-friendly voice applications. In Part Three, "Incorporating Voice into the Web," you'll be introduced to the architectures and components used to create large-scale web applications, and you'll learn how to use VoiceXML with other web technologies in a multitier, voice-enabled Web application.
This book contains the collection of papers presented at the Second Workshop on Text, Speech and Dialogue - TSD'99 held in Plzen and Mari ansk eLazn e (Czech Republic) on 13{17 September 1999. The general objective of the workshop was to present state{of{the{art technology and recent achievements in the eld of natural language processing. A total of 57 papers and 19 posters contributed by 128 authors (63 from Central Europe, 11 from Eastern Europe, 33 from Western Europe, 2 from Africa, 13 from America, and 6 from Asia) were included in the workshop proceedings. The workshop is an interdisciplinary forum, which brings together research in speech and language processing as well as research in the Eastern and Western hemisphere. We feel that the mixture of di erent approaches and applications gives all of us a great opportunity to bene t and learn from each other. We would like to gratefully thank the invited speakers and the authors of the papers for their valuable contributions, the Medav GmbH (Uttenreuth, GER) and the SpeechWorks (Boston, USA) for their nancial support, and Prof. V- tracky for greeting the workshop on behalf of the University of West Bohemia.
This original volume describes the Spoken Language Translator (SLT), one of the first major automatic speech translation projects. The SLT system can translate between English, French, and Swedish in the domain of air travel planning, using a vocabulary of about 1500 words, and with an accuracy of about 75%. The authors detail the language processing components, largely built on top of the SRI Core Language Engine, using a combination of general grammars and techniques that allow them to be rapidly customized to specific domains. They base speech recognition on Hidden Markov Mode technology, and use versions of the SRI DECIPHER system. This account of SLT is an essential resource for researchers interested in knowing what is achievable in spoken-language translation today.
This book is based on the author's Ph.D. thesis which was selected
during the 1994 ACM Doctoral Dissertation Competition as one of the
two co-winning works. T.V. Raman did his Ph.D. work at Cornell
University with Professor Davied Gries as thesis advisor.
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Speech Processing, Recognition and Artificial Neural Networks contains papers from leading researchers and selected students, discussing the experiments, theories and perspectives of acoustic phonetics as well as the latest techniques in the field of spe ech science and technology. Topics covered in this book include; Fundamentals of Speech Analysis and Perceptron; Speech Processing; Stochastic Models for Speech; Auditory and Neural Network Models for Speech; Task-Oriented Applications of Automatic Speech Recognition and Synthesis.
Designing Interactive Speech Systems describes the design and implementation of spoken language dialogue within the context of SLDS (spoken language dialogue systems) development. Using an applications-oriented SLDS developed through the Danish Dialogue project, the authors describe the complete process involved in designing such a system; and in doing so present several innovative practical tools, such as dialogue design guideline s, in-depth evaluation methodologies, and speech functionality analysis. The approach taken is firmly applications-oriented, describing the results of research applicable to industry and showing how the development of advanced applications drives research rather than the other way around. All those working on the research and development of spoken language services, especially in the area of telecommunications, will benefit from reading this book.
Speech technology, the automatic processing of (spontaneously) spoken language, is now known to be technically feasible. It will become the major tool for handling the confusion of languages with applications including dictation systems, information retrieval by spoken dialog, and speech-to-speech translation. The book gives a throrough account of prosodic phenomena. The author presents in detail the mathematical and comnputational background of the algorithms and statistical models used and develops algorithms enabling the exploitation of prosodic information on various levels of speech understanding, such as syntax, semantics, dialog, and translation. Then he studies the integration of these algorithms in the speech-to-speech translation system VERBMOBIL and in the dialog system EVAR and analyzes the results.
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
This book constitutes the refereed proceedings of the First
International Conference on Audio- and Video-based Biometric Person
Authentication, AVBPA'97, held in Crans-Montana, Switzerland, in
March 1997.
This volume collects together refereed versions of twenty-five papers presented at the 4th Neural Computation and Psychology Workshop, held at University College London in April 1997. The "NCPW" workshop series is now well established as a lively forum which brings together researchers from such diverse disciplines as artificial intelligence, mathematics, cognitive science, computer science, neurobiology, philosophy and psychology to discuss their work on connectionist modelling in psychology. The general theme of this fourth workshop in the series was "Connectionist Repre sentations," a topic which not only attracted participants from all these fields, but from allover the world as well. From the point of view of the conference organisers focusing on representational issues had the advantage that it immediately involved researchers from all branches of neural computation. Being so central both to psychology and to connectionist modelling, it is one area about which everyone in the field has their own strong views, and the diversity and quality of the presentations and, just as importantly, the discussion which followed them, certainly attested to this."
This book constitutes the strictly refereed post-workshop
documentation of the ECAI'96 Workshop on Dialogue Processing in
Spoken Language Systems, held in Budapest, Hungary, in August 1996,
during ECAI'96.
A new generation of speech-driven personal computer systems
promises to transform the business use of Information Technology.
This is not merely a matter of discarding the keyboard, but of
rethinking business processes to take advantage of the increased
productivity that speech-driven systems can bring.
Traditionally, the European-based biannual international conference "EUROSPEECH" dealing with all aspects of speech science and technology is preceded by an "ESPRIT Speech Projects Days," which presents a particularly well timed opportunity to measure progress in speech technology and ap plications in Europe. The last venue was held in Berlin, Germany, on September 20th, 1993. The success of this workshop encouraged the major European experts in the field to contribute to this volume. Published in the ESPRIT Research Report series, it presents the results of advanced European research on speech technologies and its applications in the multilingual framework of the European Union. Speech is an important factor in building an integrated European communication platform. Strong links exist between speech and natural language processing, and human computer interaction. Recent experimental results on multilingual conversion between both speech and text show the advantage of integrating phonetic, lexical, and syntactic knowledge, and also demonstrate the feasibility of multilingual voice systems in the human-computer interface applications. Multilingual queries use natural language-based co-operative dialogue as an interface to the computer services in the information applications. Continuous and robust speech understanding is here addressed for both speaker-independent and speaker-adaptive processing, together with dialogue modelling and manage ment. Such technologies are then used in the design of computer workstations with a speech-based human interface for a large range variety of information technology applications (e.g. in the office, telecommunications, and computer aided education)." |
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