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Books > Computing & IT > Applications of computing > Audio processing > General
Written in an encouraging and accessible way, this textbook is about how to compose with sound-to make powerful soundwriting like podcast episodes, audio essays, personal narratives, and documentaries. Using ideas and language from rhetoric and writing studies as well as the authors' personal experiences with soundwriting, this book teaches soundwriters how to approach the world with a listening ear and body, determine a writing process that feels right, target the perfect audience, use such rhetorical tools as music and sound effects, and work in an audio editor. The many exercises throughout the book and the supportive resources on the companion website will further help budding makers to strengthen their skills and their understanding of what it takes to make compelling audio projects.
Below the level of the musical note lies the realm of microsound, of sound particles lasting less than one-tenth of a second. Recent technological advances allow us to probe and manipulate these pinpoints of sound, dissolving the traditional building blocks of music -- notes and their intervals -- into a more fluid and supple medium. The sensations of point, pulse (series of points), line (tone), and surface (texture) emerge as particle density increases. Sounds coalesce, evaporate, and mutate into other sounds.Composers have used theories of microsound in computer music since the 1950s. Distinguished practitioners include Karlheinz Stockhausen and Iannis Xenakis. Today, with the increased interest in computer and electronic music, many young composers and software synthesis developers are exploring its advantages. Covering all aspects of composition with sound particles, Microsound offers composition theory, historical accounts, technical overviews, acoustical experiments, descriptions of musical works, and aesthetic reflections. The book is accompanied by an audio CD of examples.
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data-an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Best-selling recording guide from one of our most well-regarded authors, accessible for students, professionals and amateurs alike Updated second edition with new content on cutting-edge technologies, as well as new voices from a more diverse group of producers Accompanied by author-hosted online resources, including 300+ audio examples, free backing tracks and further reading
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Learn the art of professional audio mastering"Gebre Waddell covers this all-important subject in greater depth than has ever been done in a book." -- Dave Collins, mastering engineer for The Nightmare Before Christmas, Jurassic Park, Soundgarden, War, Ben Harper, and others "Gebre provides students and educators with all the practical advice and hands-on tools they need to be successful." -- Jeffrey Rabhan, Chair of the New York University Clive Davis Institute of Recorded Music Written by a professional mastering engineer, this detailed guide reveals world-class methods for delivering broadcast-ready masters. In Complete Audio Mastering: Practical Techniques, Gebre Waddell of Stonebridge Mastering explains every step in the process, from room and gear configuration to distribution of the final product. Find out how to put the final sheen on your mixes, work with DAWs, tweak loudness, use equalizers and compressors, and handle sequencing and fades. You'll also get tips for starting and running your own mastering studio. Features full coverage of: Mastering concepts and equipment Room setup and speaker placement Session workflow and organization DAWs and audio interfaces Analog-to-digital and digital-to-analog converters Loudness optimization and dynamics Digital and analog EQs and filters Professional compressors and limiters Fades, crossfades, spacing, and sequencing Red Book CD, WAV, MP3, and DDP formats Includes insights from the world's foremost experts in audio mastering, including: -- Robin Schmidt of 24-96 Mastering -- Scott Hull of Masterdisk -- Jaakko Viitalahde of Virtalahde Mastering -- Dave Hill of Crane Song, Ltd., and Dave Hill Designs -- Brad Blackwood of Euphonic Masters -- Pieter Stenekes of Sonoris Software -- Cornelius Gould of Omnia Audio -- Jeff Powell, Grammy award-winning engineer; direct vinyl transfer engineer; engineer for Stevie Ray Vaughn, Bob Dylan, and others -- David A. Hoatson of Lynx Studio Technology, Inc.
When "Speech and Audio Signal Processing" published in 1999, it stood out from its competition in its breadth of coverage and its accessible, intutiont-based style. This book was aimed at individual students and engineers excited about the broad span of audio processing and curious to understand the available techniques. Since then, with the advent of the iPod in 2001, the field of digital audio and music has exploded, leading to a much greater interest in the technical aspects of audio processing. This "Second Edition" will update and revise the original book to augment it with new material describing both the enabling technologies of digital music distribution (most significantly the MP3) and a range of exciting new research areas in automatic music content processing (such as automatic transcription, music similarity, etc.) that have emerged in the past five years, driven by the digital music revolution. New chapter topics include: Psychoacoustic Audio Coding, describing MP3 and related audio coding schemes based on psychoacoustic masking of quantization noiseMusic Transcription, including automatically deriving notes, beats, and chords from music signals.Music Information Retrieval, primarily focusing on audio-based genre classification, artist/style identification, and similarity estimation.Audio Source Separation, including multi-microphone beamforming, blind source separation, and the perception-inspired techniques usually referred to as Computational Auditory Scene Analysis (CASA).
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Get into the Zune zone and find out how to get the most out of this versatile digital media player. How to Do Everything with Your Zune shows you how to acquire, play, and organize music, videos, and photos. You'll discover how to share content with other Zune users, tune in to FM radio, stream music throughout your home, and even connect your Zune to your Xbox. You'll also learn to navigate the Zune Marketplace and build a diverse music library. Install the Zune software, modify the interface, and add media Connect your Zune to your PC or Xbox Buy individual songs from the Zune Marketplace or subscribe to Zune Pass Rip songs from CDs and cassettes Create and manage playlists Copy DVDs to your Zune and convert and load recorded TV shows Download YouTube videos and podcasts to your Zune Add pictures and create slideshows Share content with other Zunes Listen to FM radio on your Zune Maintain and troubleshoot your Zune
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Reach a targeted and influential audience using the medium that's gone from underground scene to mainstream. How to Do Everything with Podcasting walks you, step by step, through the process of creating, broadcasting, and promoting your own podcast. You'll get tips for targeting your audience, refining your content, integrating various technologies, and profiting from your podcast. You'll also discover how businesses can use podcasting as a fresh, inexpensive way to communicate with customers, investors, and employees. Subscribe to, download, and listen to podcasts Get the right hardware and software Plan, record, edit, and release your own podcast Incorporate music, sweeps, interviews, and other elements Connect with listeners using blogs, live chats, and user-created content Profit from your podcast through advertising, networking, and merchandising Tap into support services for help with production, hosting, bandwidth, and more Create customer-focused or business-to-business podcasts
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The Ultimate Source of New Ideas for High-Tech Enthusiasts! Produced in conjunction with CNET, the Web's most popular technology portal, the CNET Do-It-Yourself series offers computer, gadget, and software users exciting and innovative projects to help get more enjoyment and productivity out of the latest high-tech products. Each book features: 24 self-contained projects; easy-to-follow, step-by-step instructions; and hundreds of clear photos and screen shots.
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