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Books > Computing & IT > Applications of computing > Audio processing > General

Corpus Annotation - Linguistic Information from Computer Text Corpora (Paperback): R.G. Garside, Geoffrey Leech, Anthony Mark... Corpus Annotation - Linguistic Information from Computer Text Corpora (Paperback)
R.G. Garside, Geoffrey Leech, Anthony Mark McEnery
R2,530 Discovery Miles 25 300 Ships in 10 - 15 working days

Corpus Annotation gives an up-to-date picture of this fascinating new area of research, and will provide essential reading for newcomers to the field as well as those already involved in corpus annotation. Early chapters introduce the different levels and techniques of corpus annotation. Later chapters deal with software developments, applications, and the development of standards for the evaluation of corpus annotation. While the book takes detailed account of research world-wide, its focus is particularly on the work of the UCREL (University Centre for Computer Corpus Research on Language) team at Lancaster University, which has been at the forefront of developments in the field of corpus annotation since its beginnings in the 1970s.

Humans, Computers and Wizards - Human (Simulated) Computer Interaction (Hardcover, Reissue): Norman Fraser, Nigel Gilbert,... Humans, Computers and Wizards - Human (Simulated) Computer Interaction (Hardcover, Reissue)
Norman Fraser, Nigel Gilbert, Scott McGlashan, Robin Wooffitt
R4,919 Discovery Miles 49 190 Ships in 10 - 15 working days

Computers are increasingly able to mimic abilities we often think of as exclusively human - memory, decision-making and now, speech. A new generation of speech recognition systems can make at least some attempt at understanding what is said to them and can respond accordingly. These systems are coming into daily use for home banking, for airline flights enquiries and for placing orders over the telephone and are fast becoming more powerful and more pervasive. Using data taken from a major, European Union funded project on speech understanding, the SunDial project, this book shows how this data may be analyzed to yield important conclusions about the organization of both human-human and human-computer information dialogues. It describes the Wizard-of-Oz method of collecting speech dialogues from people who believe they are interacting with a speech understanding system before that system has been fully designed or built and it shows how the resulting dialogues may be analyzed to guide further design. This book provides detailed and comparative studies of human and human-computer speech dialogues, including analyses of opening and closing sequences and turn-taking.

Leading with Sound - Proactive Sound Practices in Video Game Development (Paperback): Rob Bridgett Leading with Sound - Proactive Sound Practices in Video Game Development (Paperback)
Rob Bridgett
R1,158 Discovery Miles 11 580 Ships in 9 - 17 working days

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

Introduction to Audio Processing (Hardcover, 1st ed. 2019): Mads G. Christensen Introduction to Audio Processing (Hardcover, 1st ed. 2019)
Mads G. Christensen
R2,217 Discovery Miles 22 170 Ships in 10 - 15 working days

This textbook presents an introduction to signal processing for audio applications. The author's approach posits that math is at the heart of audio processing and that it should not be simplified. He thus retains math as the core of signal processing and includes concepts of difference equations, convolution, and the Fourier Transform. Each of these is presented in a context where they make sense to the student and can readily be applied to build artifacts. Each chapter in the book builds on the previous ones, building a linear, coherent story. The book starts with a definition of sound and goes on to discuss digital audio signals, filters, The Fourier Transform, audio effects, spatial effects, audio equalizers, dynamic range control, and pitch estimation. The exercises in each chapter cover the application of the concepts to audio signals. The exercises are made specifically for Pure Data (Pd) although traditional software, such as MATLAB, can be used. The book is intended for students in media technology bachelor programs. The book is based on material the author developed teaching on the topic over a number of years.

The Design of Active Crossovers (Hardcover, 2nd edition): Douglas Self The Design of Active Crossovers (Hardcover, 2nd edition)
Douglas Self
R4,857 Discovery Miles 48 570 Ships in 10 - 15 working days

Active crossovers are used by almost every sound reinforcement system and every recording studio monitoring set-up; but the use of active crossovers is rapidly expanding. This new edition, presents all the updates to loudspeaker technology and crossover design. The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters. This new edition is a must read for anyone wanting comprehensive practical knowledge.

DJ Skills - The essential guide to Mixing and Scratching (Hardcover): Stephen Webber DJ Skills - The essential guide to Mixing and Scratching (Hardcover)
Stephen Webber
R5,778 Discovery Miles 57 780 Ships in 10 - 15 working days

DJ Skills: The Essential Guide to Mixing & Scratching is the most comprehensive, up to date approach to DJing ever produced. With insights from top club, mobile, and scratch DJs, the book includes many teaching strategies developed in the Berklee College of Music prototype DJ lab. From scratching and mixing skills to the latest trends in DVD and video mixing this book gives you access to all the tools, tips and techniques you need. Topics like hand position are taught in a completely new way, and close-up photos of famous DJ's hands are featured. As well as the step-by-step photos the book includes downloadable resources to demonstrate techniques. This book is perfect for intermediate and advanced DJs looking to improve their skills in both the analogue and digital domain.

Audio Postproduction for Film and Video - After-the-Shoot solutions, Professional Techniques,and Cookbook Recipes to Make Your... Audio Postproduction for Film and Video - After-the-Shoot solutions, Professional Techniques,and Cookbook Recipes to Make Your Project Sound Better (Hardcover, 2nd edition)
Jay Rose
R5,940 Discovery Miles 59 400 Ships in 10 - 15 working days

New to this edition: * Learn how many Hollywood techniques--previously impractical on video--can help solve problems on smaller productions * Expanded cookbook recipes section * Technically updated throughout Make your soundtracks as good as your pictures with this compendium of professional audio techniques that can be adapted to desktop post. Specializing in sound after the shoot, this book features many practical examples, cookbook recipes, and tutorials. Audio theory, when necessary, is presented in plain English with plenty of visual analogies. FAQs, full explanations, and from-the-trenches tips address the complete range of processes from wiring and hardware to testing the final mix. The downloadable resources features platform-independent diagnostics, demonstrations, and tutorial tracks. Novices will learn how to improve their soundtrack--even after the actors have gone home. Experienced producers will learn how to solve technical and creative problems quickly. You'll get recipes and step-by-step instructions on how to: * build an efficient and reliable audio post setup * plan and budget a good soundtrack * get sound into your NLE without losing quality or sync * edit voices and music * record Foley and ADR * find music and use it effectively * find and create your own sound effects * shape sounds with equalization, reverb, noise reduction, and more * produce the final mix * test the final product for various media Please visit the author's website for additional resources: http://www.dplay.com/book/app2e/

Pro Tools for Film and Video - Pro Tools for Film and Video (Hardcover): Dale Angell Pro Tools for Film and Video - Pro Tools for Film and Video (Hardcover)
Dale Angell
R5,758 Discovery Miles 57 580 Ships in 10 - 15 working days

This step-by-step guide for editing sound to picture using Pro Tools starts by explaining the Pro Tools systems and covers all key audio topics, including equipment, sound, music, effects, output and mixing tools, to give users the skills needed to work on any project from big budget feature film to amateur DV video in mono, stereo or surround sound. Clearly set out and thorough in coverage, the book takes a practical real world approach, a live 35mm film project runs through the chapters illustrating how different functions are added to a film providing the real detail of how to apply it to an edit. Extensively illustrated in color and packed with time-saving hints and tips, the companion website, http://www.focalpress.com/cw/angell-9780240520773/ ., contains the various Pro Tools sessions of the project film as it moves through audio editing, ADR, mixing and final 35mm release prints.

From Demo to Delivery - The Process of Production (Hardcover): Russ Hepworth- Sawyer From Demo to Delivery - The Process of Production (Hardcover)
Russ Hepworth- Sawyer
R5,782 Discovery Miles 57 820 Ships in 10 - 15 working days

From Demo to Delivery: The Process of Production discusses each stage of the typical music production process from start to finish. Beginning with the creation and development of the composition and song production, the book then traces the process from the recording, mixing and mastering stages through to marketing and distribution. This book is a must read for anyone who wants to learn the pro techniques involved in creating music from start to finish. Packed with essential information, including signposts to other sources of information at the end of each chapter, From Demo to Delivery provides a map for musicians, semi-pro and aspiring producers, engineers and music professionals interested in learning how music makes it from the an idea to the page to the studio to a demo and into the hands of the market and beyond.Check out the book's website - http://demo2delivery.com/

Digital Interface Handbook (Hardcover, 3rd edition): John Watkinson, Francis Rumsey Digital Interface Handbook (Hardcover, 3rd edition)
John Watkinson, Francis Rumsey
R5,789 Discovery Miles 57 890 Ships in 10 - 15 working days

A digital interface is the technology that allows interconnectivity between multiple pieces of equipment. In other words hardware devices can communicate with each other and accept audio and video material in a variety of forms. The Digital Interface Handbook is a thoroughly detailed manual for those who need to get to grips with digital audio and video systems. Francis Rumsey and John Watkinson bring together their combined experience to shed light on the differences between audio interfaces and show how to make devices 'talk to each' in the digital domain despite their subtle differences. They also include detailed coverage of all the regularly used digital video interfaces. New information included in this third edition: dedicated audio interfaces, audio over computer network interfaces and revised material on practical audio interfacing and synchronisation.

Music Editing for Film and Television - The Art and the Process (Hardcover): Steven Saltzman Music Editing for Film and Television - The Art and the Process (Hardcover)
Steven Saltzman
R5,778 Discovery Miles 57 780 Ships in 10 - 15 working days

Making music for the movies is a complicated, involved, and challenging process. Music Editing for Film and Television covers the practical skills needed to successfully hone your craft. Through an overview of the music editing process, this book will equip you with detailed techniques to solve musical problems encountered during editing. An abundance of interviews with well-known professionals provide a wide range of perspectives on music editing for film, while special features address an array of projects, from a low-budget documentary, to a Hollywood blockbuster, to indie projects.

The SOS Guide to Live Sound - Optimising Your Band's Live-Performance Audio (Hardcover): Paul White The SOS Guide to Live Sound - Optimising Your Band's Live-Performance Audio (Hardcover)
Paul White
R5,778 Discovery Miles 57 780 Ships in 10 - 15 working days

If you've ever handled live sound, you know the recipe for creating quality live sound requires many steps. Your list of ingredients, shall we say, requires an understanding of sound and how it behaves, the know-how to effectively use a sound system), and the knowledge to choose and use your gear well. Add a dash of miking ability, stir in a pinch of thinking on your feet for when your system starts to hum or the vocals start to feed back, and mix. In practice, there really is no "recipe" for creating a quality performance. Instead, musicians and engineers who effectively use sound systems have a wealth of knowledge that informs their every move before and during a live performance. You can slowly gather that knowledge over years of live performance, or you can speed up the process with The SOS Guide to Live Sound. With these pages, you get practical advice that will allow you to accomplish your live-sound goals in every performance. Learn how to choose, set up, and use a live-performance sound system. Get the basics of live-sound mixing, save money by treating your gear well with a crash course in maintenance, and fix issues as they happen with a section on problem-solving, full of real-world situations. You'll also get information on stage-monitoring, both conventional and in-ear, along with the fundamentals of radio microphones and wireless mixing solutions. Finally, a comprehensive glossary of terminology rounds out this must-have reference.

Music Production: Recording - A Guide for Producers, Engineers, and Musicians (Hardcover): Carlos Lellis Music Production: Recording - A Guide for Producers, Engineers, and Musicians (Hardcover)
Carlos Lellis; Foreword by Julian "Jules" Standen
R5,786 Discovery Miles 57 860 Ships in 10 - 15 working days

The sound recorder is themirror with a memory for those who listen. With it we can capture glimpses of our reality, producingpictures as we express ourselves. These may ultimately serve as reminders of who we were and of our dreams Your recordings are the vehicle for your compositions. Improve the artistry of your productions with this techniques guide, which focuses throughout on musicality and how your decisions affect it. Author Carlos Lellis Ferreira walks you through the recording process, bringing aesthetic considerations into each discussion. Learn visually with detailed diagrams and clear explanations of best practices. Unlike many other recording books, Music Production: Recording is organized around real-world scenarios, with details about roles and responsibilities that help you navigate through key stages of production.

Electronics for Vinyl (Hardcover): Douglas Self Electronics for Vinyl (Hardcover)
Douglas Self
R4,513 Discovery Miles 45 130 Ships in 10 - 15 working days

Presents the first comprehensive book on electronics for vinyl High-level, practical information with minimal mathematics Includes topics such as low-noise amplification, proper cartridge loading, equalisation for archival recordings, and more Includes tricks and innovations from an expert author

What is Music Production? - A Producers Guide: The Role, the People, the Process (Hardcover): Russ Hepworth- Sawyer, Craig... What is Music Production? - A Producers Guide: The Role, the People, the Process (Hardcover)
Russ Hepworth- Sawyer, Craig Golding
R5,778 Discovery Miles 57 780 Ships in 10 - 15 working days

To complete an album, a producer needs to know what goes into capturing great music and teasing out inspirational performances from artists. As a producer, you are guiding not only the music, but also the business and the technical aspects of an album. What Is Music Production? is a "guide to this guidance."Formed from a blend of solid information extracted from detailed interviews, the book focuses on the process of music production, providing insight into how the producer guides this process and molds the final product.Whether you are a student or just starting your professional career, What is Music Production? explains what you need to know-from working with artists, songs, pre-production, mixing, and mastering to the finance and budgeting-to glean a professional result. Combining the "how to" with online assets and interviews, this book arms you with vital insight into the business of being a music producer.

Secrets of Recording - Professional Tips, Tools & Techniques (Hardcover): Lorne Bregitzer Secrets of Recording - Professional Tips, Tools & Techniques (Hardcover)
Lorne Bregitzer
R5,768 Discovery Miles 57 680 Ships in 10 - 15 working days

Packed with studio tips and professional tricks and more than 200 illustrations, Secrets of Recording by Lorne Bregitzer makes it easier than ever to create pro-quality music at home. This book is the only reference you will ever need to start producing and engineering your music, or other artists' music, in your own home studio. Covering less than ideal acoustics, solving problems before they occur, tools of the editing phase, and much more, you can gain the knowledge and know-how to make your recordings sound like pro recordings -- understand the technology, use it in the right way and you can make a good recording great.

Indie Rock 101 - Running,Recording,Promoting your Band (Hardcover): Richard Turgeon Indie Rock 101 - Running,Recording,Promoting your Band (Hardcover)
Richard Turgeon
R5,757 Discovery Miles 57 570 Ships in 10 - 15 working days

Indie Rock 101 is a clear, concise, all-in-one primer for beginning to mid-level musicians looking for the essential fundamentals behind running, recording and promoting their band. It's all the basics that can take years to collate from more specialized or technical books, magazines and websites-and it's written by a real independent musician. Part I, Running Your Band covers the topics most relevant to forming and running the band: the people, practice and songwriting Part II, Recording covers pre-production considerations, gear and how-to basics, and timeless fundamentals and techniques around recording, mixing and mastering Part III, Promoting covers what you need to know to establish and grow your fan base, including graphic design, your press kit and website, sharing and selling your music, playing out and making a videoWhether you're just starting out or looking for a 360-degree primer to help take your music to the next level, Indie Rock 101 is the one book that covers it all.Featuring photos and QandAs from:Birdmonster CDBaby founder Derek Sivers Juliana Hatfield John Vanderslice Karate Mark Kozelek of Sun Kil Moon Spanish for 100 World Air Guitar Champion "Hot Lixx" Hulahan and more

In the Box Music Production: Advanced Tools and Techniques for Pro Tools (Hardcover): Mike Collins In the Box Music Production: Advanced Tools and Techniques for Pro Tools (Hardcover)
Mike Collins
R5,830 Discovery Miles 58 300 Ships in 10 - 15 working days

Sure, you can import and mix a track in Pro Tools. You can work with MIDI and you know your way around the Edit window. The UI is as familiar as your most broken-in pair of jeans. We get it you don't need another button-pushing guide starting from the ground floor. Get uniquely in-depth coverage instead with In the Box Music Production: Advanced Tools and Techniques for Pro Tools. Author Mike Collins splits the book into three distinct sections covering how you use Pro Tools now whether you're working with the synths and samplers or loops and beats of a dance or hip-hop project, the soaring vocals of the next pop sensation, or the lush layers of an instrumental world music track. Use Pro Tools to its full potential with advice on studio techniques and full exploration of its internal capabilities. Learn to leverage Pro Tools and make it work for you with this guide that is fully grounded in real-world applications and process. This book assumes that the user has some music production experience and has worked through the basics in Pro Tools.

Real Sound Synthesis for Interactive Applications (Hardcover): Perry R. Cook Real Sound Synthesis for Interactive Applications (Hardcover)
Perry R. Cook
R5,775 Discovery Miles 57 750 Ships in 10 - 15 working days

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

Practical Mastering - A Guide to Mastering in the Modern Studio (Hardcover): Mark Cousins, Russ Hepworth- Sawyer Practical Mastering - A Guide to Mastering in the Modern Studio (Hardcover)
Mark Cousins, Russ Hepworth- Sawyer
R5,913 Discovery Miles 59 130 Ships in 10 - 15 working days

Guiding you through the history and emergence of modern mastering techniques, then providing practical hints and tips on how to use them in your set up, Practical Mastering is the book for anyone wanting to master this elusive art form. Providing you with solid mastering theory underpinned by years of professional experience and hands-on advice to getting the most out of your set up. Using years of practical and professional experience, Mark and Russ offer a discussion of how to effectively listen to and interpret post-mix tracks, showing you how to pick out areas of the mix that could be optimized or need development. Backing this up with professional tips and tricks on how to develop and fine tuning your hearing skills. Honing your ears to efficiently and effectively listen to your mixes and create perfectly polished master tracks.

From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover): Karen Collins From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover)
Karen Collins
R5,767 Discovery Miles 57 670 Ships in 10 - 15 working days

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

iPad Music - In the Studio and on Stage (Hardcover): Mark Jenkins iPad Music - In the Studio and on Stage (Hardcover)
Mark Jenkins
R5,754 Discovery Miles 57 540 Ships in 10 - 15 working days

Just as computer software changed the face of performing and recording over the past decades, Apple's iPad tablet has the power to change how you produce music today. Author Mark Jenkins summarizes the iPad tablet's massive potential for music creation, explaining in detail how all iPad models can connect to musically oriented accessories and reviewing the vast range of audio inputs, microphones, MIDI interfaces, music keyboards, drum controllers, and even DJ and karaoke equipment now available. Keyboard players, guitarists, drummers, vocalists, DJs, karaoke singers, and experimental musicians, whether experienced or just starting out, can all benefit from expanding the amazing built-in abilities of the iPad using carefully chosen musical add-ons and accessories. Mark Jenkins explains and reviews the musical potential of iPad-oriented music equipment from dozens of manufacturers, including Akai, Alesis, IK Multimedia, Korg, Line 6, M-Audio, Novation, Roland, TASCAM, and many others. The potential of Android tablets for music creation is also examined. Appendices list in detail the specifications for the iPad interface sockets and include links to Apple's schemes for software and hardware developers.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd edition)
Aaron Marks
R3,979 Discovery Miles 39 790 Ships in 10 - 15 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Hardcover): David Creasey Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Hardcover)
David Creasey
R4,991 Discovery Miles 49 910 Ships in 10 - 15 working days

Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.

Nonlinear Editing (Hardcover): Patrick Morris Nonlinear Editing (Hardcover)
Patrick Morris
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding. This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time. Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.

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