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Books > Computing & IT > Applications of computing > Audio processing > General

Foundations in Sound Design for Embedded Media - A Multidisciplinary Approach (Paperback): Michael Filimowicz Foundations in Sound Design for Embedded Media - A Multidisciplinary Approach (Paperback)
Michael Filimowicz
R1,635 Discovery Miles 16 350 Ships in 10 - 15 working days

This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Designing Audio Power Amplifiers (Hardcover, 2nd edition): Bob Cordell Designing Audio Power Amplifiers (Hardcover, 2nd edition)
Bob Cordell
R5,838 Discovery Miles 58 380 Ships in 10 - 15 working days

This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design, making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques, including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers, including a tutorial on LTspice SPICE transistor modeling, including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak (TM) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).

Accessible Filmmaking - Integrating translation and accessibility into the filmmaking process (Paperback): Pablo Romero-Fresco Accessible Filmmaking - Integrating translation and accessibility into the filmmaking process (Paperback)
Pablo Romero-Fresco
R1,244 Discovery Miles 12 440 Ships in 10 - 15 working days

Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that exists for foreign and accessible cinema. Translated and accessible versions are usually produced with limited time, for little remuneration, and traditionally involving zero contact with the creative team. Against this background, this book presents accessible filmmaking as an alternative approach, integrating translation and accessibility into the filmmaking process through collaboration between translators and filmmakers. The book introduces a wide notion of media accessibility and the concepts of the global version, the dubbing effect and subtitling blindness. It presents scientific evidence showing how translation and accessibility can impact the nature and reception of a film by foreign and sensory-impaired audiences, often changing the film in a way that filmmakers are not always aware of. The book includes clips from the award-winning film Notes on Blindness on the Routledge Translation Studies Portal, testimonies from filmmakers who have adopted this approach, and a presentation of the accessible filmmaking workflow and a new professional figure: the director of accessibility and translation. This is an essential resource for advanced students and scholars working in film, audiovisual translation and media accessibility, as well as for those (accessible) filmmakers who are not only concerned about their original viewers, but also about those of the foreign and accessible versions of their films, who are often left behind.

Accessible Filmmaking - Integrating translation and accessibility into the filmmaking process (Hardcover): Pablo Romero-Fresco Accessible Filmmaking - Integrating translation and accessibility into the filmmaking process (Hardcover)
Pablo Romero-Fresco
R4,502 Discovery Miles 45 020 Ships in 10 - 15 working days

Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that exists for foreign and accessible cinema. Translated and accessible versions are usually produced with limited time, for little remuneration, and traditionally involving zero contact with the creative team. Against this background, this book presents accessible filmmaking as an alternative approach, integrating translation and accessibility into the filmmaking process through collaboration between translators and filmmakers. The book introduces a wide notion of media accessibility and the concepts of the global version, the dubbing effect and subtitling blindness. It presents scientific evidence showing how translation and accessibility can impact the nature and reception of a film by foreign and sensory-impaired audiences, often changing the film in a way that filmmakers are not always aware of. The book includes clips from the award-winning film Notes on Blindness on the Routledge Translation Studies Portal, testimonies from filmmakers who have adopted this approach, and a presentation of the accessible filmmaking workflow and a new professional figure: the director of accessibility and translation. This is an essential resource for advanced students and scholars working in film, audiovisual translation and media accessibility, as well as for those (accessible) filmmakers who are not only concerned about their original viewers, but also about those of the foreign and accessible versions of their films, who are often left behind.

Designing Audio Effect Plugins in C++ - For AAX, AU, and VST3 with DSP Theory (Hardcover, 2nd edition): Will Pirkle Designing Audio Effect Plugins in C++ - For AAX, AU, and VST3 with DSP Theory (Hardcover, 2nd edition)
Will Pirkle
R5,973 Discovery Miles 59 730 Ships in 10 - 15 working days

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

Producing Music (Hardcover): Russ Hepworth- Sawyer, Jay Hodgson, Mark Marrington Producing Music (Hardcover)
Russ Hepworth- Sawyer, Jay Hodgson, Mark Marrington
R4,515 Discovery Miles 45 150 Ships in 10 - 15 working days

During the last two decades, the field of music production has attracted considerable interest from the academic community, more recently becoming established as an important and flourishing research discipline in its own right. Producing Music presents cutting-edge research across topics that both strengthen and broaden the range of the discipline as it currently stands. Bringing together the academic study of music production and practical techniques, this book illustrates the latest research on producing music. Focusing on areas such as genre, technology, concepts, and contexts of production, Hepworth-Sawyer, Hodgson, and Marrington have compiled key research from practitioners and academics to present a comprehensive view of how music production has established itself and changed over the years.

Game Audio with FMOD and Unity (Paperback): Ciaran Robinson Game Audio with FMOD and Unity (Paperback)
Ciaran Robinson
R1,699 Discovery Miles 16 990 Ships in 10 - 15 working days

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Hardcover): Simon Goodwin Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Hardcover)
Simon Goodwin
R5,353 Discovery Miles 53 530 Ships in 10 - 15 working days

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Analysis and Synthesis of Speech - Strategic Research towards High-Quality Text-To-Speech Generation (Hardcover, Reprint 2011):... Analysis and Synthesis of Speech - Strategic Research towards High-Quality Text-To-Speech Generation (Hardcover, Reprint 2011)
Vincent J.Van Heuven, Louis C Pols
R5,699 Discovery Miles 56 990 Ships in 10 - 15 working days
The Game Audio Strategy Guide - A Practical Course (Paperback): Gina Zdanowicz, Spencer Bambrick The Game Audio Strategy Guide - A Practical Course (Paperback)
Gina Zdanowicz, Spencer Bambrick
R2,292 Discovery Miles 22 920 Ships in 9 - 17 working days

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Fundamentals of Speech Synthesis & Speech Recognition - Basic Concepts, State of the Art & Future Challenges (Hardcover): E.... Fundamentals of Speech Synthesis & Speech Recognition - Basic Concepts, State of the Art & Future Challenges (Hardcover)
E. Keller
R7,240 Discovery Miles 72 400 Ships in 18 - 22 working days

Explains and discusses how human speakers and listeners process speech and language. Focuses on those elements of current research which have the most bearing on future developments in the production of truly natural-sounding speech and the reliable recognition of continuous speech. Presents a concise and clear introduction to this increasingly complex and interdisciplinary field.

Hack Audio - An Introduction to Computer Programming and Digital Signal Processing in MATLAB (Hardcover): Eric Tarr Hack Audio - An Introduction to Computer Programming and Digital Signal Processing in MATLAB (Hardcover)
Eric Tarr
R5,800 Discovery Miles 58 000 Ships in 10 - 15 working days

Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer. Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser. Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.

The Design of Active Crossovers (Paperback, 2nd edition): Douglas Self The Design of Active Crossovers (Paperback, 2nd edition)
Douglas Self
R2,472 Discovery Miles 24 720 Ships in 10 - 15 working days

Active crossovers are used by almost every sound reinforcement system and every recording studio monitoring set-up; but the use of active crossovers is rapidly expanding. This new edition, presents all the updates to loudspeaker technology and crossover design. The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters. This new edition is a must read for anyone wanting comprehensive practical knowledge.

How to Make Great Music Mashups - The Start-to-Finish Guide to Making Mashups with Ableton Live (Paperback): Paul Zala How to Make Great Music Mashups - The Start-to-Finish Guide to Making Mashups with Ableton Live (Paperback)
Paul Zala
R1,264 Discovery Miles 12 640 Ships in 10 - 15 working days

Written for the beginner DJ, this accessible book presents everything you need to know in order to create great dance floor moments that will take your sets to the next level and get you noticed as a DJ. Using Ableton's industry-leading digital audio workstation, the reader will learn to achieve a professional sound by expertly manipulating Warping, pitching, editing, automation and plugin effects processing; also, avoiding mistakes such as key-clashing, jarring transitions, mismatched energies and more. The book's companion website includes key-charts, musical scale diagrams, organisational templates for live sessions, and follow-along video demonstrations.

How to Make Great Music Mashups - The Start-to-Finish Guide to Making Mashups with Ableton Live (Hardcover): Paul Zala How to Make Great Music Mashups - The Start-to-Finish Guide to Making Mashups with Ableton Live (Hardcover)
Paul Zala
R4,493 Discovery Miles 44 930 Ships in 10 - 15 working days

Written for the beginner DJ, this accessible book presents everything you need to know in order to create great dance floor moments that will take your sets to the next level and get you noticed as a DJ. Using Ableton's industry-leading digital audio workstation, the reader will learn to achieve a professional sound by expertly manipulating Warping, pitching, editing, automation and plugin effects processing; also, avoiding mistakes such as key-clashing, jarring transitions, mismatched energies and more. The book's companion website includes key-charts, musical scale diagrams, organisational templates for live sessions, and follow-along video demonstrations.

New Realities in Audio - A Practical Guide for VR, AR, MR and 360 Video. (Hardcover): Stephan Schutze, Anna Irwin-Schutze New Realities in Audio - A Practical Guide for VR, AR, MR and 360 Video. (Hardcover)
Stephan Schutze, Anna Irwin-Schutze
R4,367 Discovery Miles 43 670 Ships in 10 - 15 working days

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.

Radio Audiences and Participation in the Age of Network Society (Paperback): Tiziano Bonini, Belen Monclus Radio Audiences and Participation in the Age of Network Society (Paperback)
Tiziano Bonini, Belen Monclus
R1,619 Discovery Miles 16 190 Ships in 10 - 15 working days

This book maps, describes and further explores all contemporary forms of interaction between radio and its public, with a specific focus on those forms of content co-creation that link producers and listeners. Each essay will analyze one or more case studies, piecing together a map of emerging co-creation practices in contemporary radio. Contributors describe the rise of a new class of radio listeners: the networked ones. Networked audiences are made up of listeners that are not only able to produce written and audio content for radio and co-create along with the radio producers (even definitively bypassing the central hub of the radio station, by making podcasts), but that also produce social data, calling for an alternative rating system, which is less focused on attention and more on other sources, such as engagement, sentiment, affection, reputation, and influence. What are the economic and political consequences of this paradigm shift? How are radio audiences perceived by radio producers in this new radioscape? What's the true value of radio audiences in this new frame? How do radio audiences take part in the radio flow in this age? Are audiences' interactions and co-creations overrated or underrated by radio producers? To what extent listeners' generated content can be considered a form of participation or "free labour" exploitation? What's the role of community radio in this new context? These are some of the many issues that this book aims to explore. Visit https://www.facebook.com/pages/Radio-Audience-and-Participation-in-the-Age-of-Network-Society/869169869799842 for the book's Facebook page.

The Studio SOS Book - Solutions and Techniques for the Project Recording Studio (Hardcover): Paul White, Hugh Robjohns, Dave... The Studio SOS Book - Solutions and Techniques for the Project Recording Studio (Hardcover)
Paul White, Hugh Robjohns, Dave Lockwood
R5,464 R4,477 Discovery Miles 44 770 Save R987 (18%) Ships in 18 - 22 working days

Professional studio design is a specialized science, with more than a touch of "black magic" thrown in. Over the past few years, Sound on Sound magazine has made one trip each month to a reader's studio. These visits have demonstrated that it is fairly simple to make a huge improvement to an untreated project-studio room, without spending a fortune. However, they ve also proven that beginners attempts at DIY acoustic treatments often cause more problems than they solve. Utilizing knowledge from dozens of visits to readers home and project studios, the SOS team imparts easy-to-understand, organized troubleshooting advice. Learn how to rid yourself of monitoring problems and get an accurate monitoring system, how to enhance the sound of your recording space, and how to perfect your instrumental and vocal recordings. Decrease the time you spend re-recording and mixing, simply by improving your room with advice from the guys who have seen it all when it comes to make-do small studios. Contains: A structured look at the problems that most often plague small studios, with individual studio case studies addressing each issue Real solutions that you can both afford and implement; no thousand-dollar investments or idealized studio designs that don't work with your space! Case studies that look at small studios specific problems, with additional break-outs tips that address quick fixes to common problems

Immersive Sound - The Art and Science of Binaural and Multi-Channel Audio (Hardcover): Agnieszka Roginska, Paul Geluso Immersive Sound - The Art and Science of Binaural and Multi-Channel Audio (Hardcover)
Agnieszka Roginska, Paul Geluso
R5,785 Discovery Miles 57 850 Ships in 10 - 15 working days

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

Mixing Audio - Concepts, Practices, and Tools (Hardcover, 4th edition): Roey Izhaki Mixing Audio - Concepts, Practices, and Tools (Hardcover, 4th edition)
Roey Izhaki
R4,407 Discovery Miles 44 070 Ships in 10 - 15 working days

Covers the entire mixing process – from fundamental concepts to advanced techniques Features new sections on console emulation, the loudness war, LUFS targets, and DIY mastering, as well as updated figures and illustrations throughout Offers a robust companion website featuring over 2,000 audio samples as well as Pro Tools/ Multitrack Audio Sessions

Electroacoustic Devices: Microphones and Loudspeakers (Hardcover): Glen Ballou Electroacoustic Devices: Microphones and Loudspeakers (Hardcover)
Glen Ballou
R5,758 Discovery Miles 57 580 Ships in 10 - 15 working days

This is the definitive reference for microphones and loudspeakers, your one-stop reference covering in great detail all you could want and need to know about electroacoustics devises (microphones and loudspeakers). Covering both the technology and the practical set up and placement this guide explores and bridges the link between experience and the technology, giving you a better understanding of the tools to use and why, leading to greatly improved results.

Basic Live Sound Reinforcement - A Practical Guide for Starting Live Audio (Hardcover): Raven Biederman, Penny Pattison Basic Live Sound Reinforcement - A Practical Guide for Starting Live Audio (Hardcover)
Raven Biederman, Penny Pattison
R5,931 Discovery Miles 59 310 Ships in 10 - 15 working days

Access and interpret manufacturer spec information, find shortcuts for plotting measure and test equations, and learn how to begin your journey towards becoming a live sound professional. Land and perform your first live sound gigs with this guide that gives you just the right amount of information. Don't get bogged down in details intended for complex and expensive equipment and Madison Square Garden-sized venues. Basic Live Sound Reinforcement is a handbook for audio engineers and live sound enthusiasts performing in small venues from one-mike coffee shops to clubs. With their combined years of teaching and writing experience, the authors provide you with a thorough foundation of the theoretical and the practical, offering more advanced beginners a complete overview of the industry, the gear, and the art of mixing, while making sure to remain accessible to those just starting out.

Electronics for Vinyl (Paperback): Douglas Self Electronics for Vinyl (Paperback)
Douglas Self
R1,847 Discovery Miles 18 470 Ships in 10 - 15 working days

Presents the first comprehensive book on electronics for vinyl High-level, practical information with minimal mathematics Includes topics such as low-noise amplification, proper cartridge loading, equalisation for archival recordings, and more Includes tricks and innovations from an expert author

Acoustics and Psychoacoustics (Hardcover, 5th edition): David M. Howard, Jamie Angus Acoustics and Psychoacoustics (Hardcover, 5th edition)
David M. Howard, Jamie Angus
R4,537 Discovery Miles 45 370 Ships in 10 - 15 working days

The acoustics of a space can have a real impact on the sounds you create and capture. Acoustics and Psychoacoustics, Fifth Edition provides supportive tools and exercises to help you understand how music sounds and behaves in different spaces, whether during a performance or a recording, when planning a control room or listening space, and how it is perceived by performers, listeners, and recording engineers. With their clear and simple style, Howard and Angus cover both theory and practice by addressing the science of sound engineering and music production, the acoustics of musical instruments, the ways in which we hear musical sounds, the underlying principles of sound processing, and the application of these concepts to music spaces to create professional sound. This new edition is fully revised to reflect new psychoacoustic information related to timbre and temporal perception, including an updated discussion of vocal fold vibration principles, samples of recent acoustic treatments, and a description of variable acoustics in spaces, as well as coverage of the environment's effect on production listening, sonification, and other topics. Devoted to the teaching of musical understanding, an accompanying website (www.routledge.com/cw/howard) features various audio clips, tutorial sheets, questions and answers, and trainings that will take your perception of sound to the next level. This book will help you: Gain a basic grounding in acoustics and psychoacoustics with respect to music audio technology systems Incorporate knowledge of psychoacoustics in future music technology system designs as appropriate Understand how we hear pitch, loudness, and timbre Learn to influence the acoustics of an enclosed space through designed physical modifications

Mixing Music (Hardcover): Russ Hepworth- Sawyer, Jay Hodgson Mixing Music (Hardcover)
Russ Hepworth- Sawyer, Jay Hodgson
R5,637 Discovery Miles 56 370 Ships in 10 - 15 working days

This series, Perspectives On Music Production, collects detailed and experientially informed considerations of record production from a multitude of perspectives, by authors working in a wide array of academic, creative, and professional contexts. We solicit the perspectives of scholars of every disciplinary stripe, alongside recordists and recording musicians themselves, to provide a fully comprehensive analytic point-of-view on each component stage of record production. Each volume in the series thus focuses directly on a distinct aesthetic "moment" in a record's production, from pre-production through recording (audio engineering), mixing and mastering to marketing and promotions. This first volume in the series, titled Mixing Music, focuses directly on the mixing process. This book includes: References and citations to existing academic works; contributors draw new conclusions from their personal research, interviews, and experience. Models innovative methodological approaches to studying music production. Helps specify the term "record production," especially as it is currently used in the broader field of music production studies.

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