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Books > Computing & IT > Applications of computing > Audio processing > General

Mastering in Music (Paperback): John-Paul Braddock, Russ Hepworth- Sawyer, Jay Hodgson, Matthew Shelvock, Rob Toulson Mastering in Music (Paperback)
John-Paul Braddock, Russ Hepworth- Sawyer, Jay Hodgson, Matthew Shelvock, Rob Toulson
R1,440 Discovery Miles 14 400 Ships in 10 - 15 working days

Mastering in Music is a cutting-edge edited collection that offers twenty perspectives on the contexts and process of mastering. This book collects the perspectives of both academics and professionals to discuss recent developments in the field, such as mastering for VR and high resolution mastering, alongside crucial perspectives on fundamental skills, such as the business of mastering, equipment design and audio processing. Including a range of detailed case studies and interviews, Mastering in Music offers a comprehensive overview of the foremost hot topics affecting the industry, making it key reading for students and professionals engaged in music production.

Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Hardcover): Matthew T Shelvock Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Hardcover)
Matthew T Shelvock
R4,208 Discovery Miles 42 080 Ships in 10 - 15 working days

Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals how those services impact music production en masse. Cloud-Based Music Production takes the reader through the creation of hip-hop beats from start to finish - from selecting samples and synthesizer presets to foundational mixing practices - and includes analysis and discussion of how various samples and synthesizers work together within an arrangement. Through case studies and online audio examples, Shelvock explains how music producers directly modify the sonic characteristics of hip-hop sounds to suit their tastes and elucidates the psychoacoustic and perceptual impact of these aesthetically nuanced music production tasks. Cloud-Based Music Production will be of interest to musicians, producers, mixers and engineers and also provides essential supplementary reading for music technology courses.

Sound Synthesis and Sampling (Paperback, 3rd edition): Martin Russ Sound Synthesis and Sampling (Paperback, 3rd edition)
Martin Russ
R4,042 R3,357 Discovery Miles 33 570 Save R685 (17%) Ships in 18 - 22 working days

Sound Synthesis and Sampling' provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This new edition has been updated throughout to reflect current needs and practices- revised and placed in a modern context, providing a guide to the theory of sound and sampling in the context of software and hardware that enables sound making. For the revised edition emphasis is on expanding explanations of software and computers, new sections include techniques for making sound physically, sections within analog and digital electronics. Martin Russ is well known and the book praised for its highly readable and non-mathematical approach making the subject accessible to readers starting out on computer music courses or those working in a studio.
* Explains the theory of sound and sampling to allow readers to really understand the different types of synthesis and sound making
* Covers all the latest technology and techniques in music production and sound design enabling the reader to get to grips with the current shape of computer technology and music composition
* Includes glossary and jargon buster for quick reference and grasp of vocabulary

Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Paperback): Matthew T Shelvock Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Paperback)
Matthew T Shelvock
R1,235 Discovery Miles 12 350 Ships in 10 - 15 working days

Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals how those services impact music production en masse. Cloud-Based Music Production takes the reader through the creation of hip-hop beats from start to finish - from selecting samples and synthesizer presets to foundational mixing practices - and includes analysis and discussion of how various samples and synthesizers work together within an arrangement. Through case studies and online audio examples, Shelvock explains how music producers directly modify the sonic characteristics of hip-hop sounds to suit their tastes and elucidates the psychoacoustic and perceptual impact of these aesthetically nuanced music production tasks. Cloud-Based Music Production will be of interest to musicians, producers, mixers and engineers and also provides essential supplementary reading for music technology courses.

Mathematical Foundations of Speech and Language Processing (Hardcover, 2004 ed.): Mark Johnson, Sanjeev P. Khudanpur, Mari... Mathematical Foundations of Speech and Language Processing (Hardcover, 2004 ed.)
Mark Johnson, Sanjeev P. Khudanpur, Mari Ostendorf, Roni Rosenfeld
R5,302 Discovery Miles 53 020 Ships in 18 - 22 working days

Speech and language technologies continue to grow in importance as they are used to create natural and efficient interfaces between people and machines, and to automatically transcribe, extract, analyze, and route information from high-volume streams of spoken and written information.

The workshops on Mathematical Foundations of Speech Processing and Natural Language Modeling were held in the Fall of 2000 at the University of Minnesota's NSF-sponsored Institute for Mathematics and Its Applications, as part of a "Mathematics in Multimedia" year-long program. Each workshop brought together researchers in the respective technologies on the one hand, and mathematicians and statisticians on the other hand, for an intensive week of cross-fertilization.

There is a long history of benefit from introducing mathematical techniques and ideas to speech and language technologies. Examples include the source-channel paradigm, hidden Markov models, decision trees, exponential models and formal languages theory. It is likely that new mathematical techniques, or novel applications of existing techniques, will once again prove pivotal for moving the field forward.

This volume consists of original contributions presented by participants during the two workshops. Topics include language modeling, prosody, acoustic-phonetic modeling, and statistical methodology.

Recording Analysis - How the Record Shapes the Song (Paperback): William Moylan Recording Analysis - How the Record Shapes the Song (Paperback)
William Moylan
R1,515 Discovery Miles 15 150 Ships in 10 - 15 working days

Recording Analysis: How the Record Shapes the Song identifies and explains how the sounds imparted by recording processes enhance the artistry and expression of recorded songs. Moylan investigates how the process of recording a song transforms it into a richer experience and articulates how the unique elements of recorded sound provide essential substance and expression to recorded music. This book explores a broad array of records, evaluating the music, lyrics, social context, literary content and meaning, and offers detailed analyses of recording elements as they appear in a wide variety of tracks. Accompanied by a range of online resources, Recording Analysis is an essential read for students and academics, as well as practitioners, in the fields of record production, song-writing and popular music.

Speech Recognition - Theory & C++ Implementation (Hardcover): C Becchetti Speech Recognition - Theory & C++ Implementation (Hardcover)
C Becchetti
R4,650 Discovery Miles 46 500 Ships in 10 - 15 working days

Automatic Speech Recognition (ASR) is the enabling technology for hands-free dictation and voice-triggered computer menus. It is becoming increasingly prevalent in environments such as private telephone exchanges and real-time information services. Speech Recognition introduces the principles of ASR systems, including the theory and implementation issues behind multi-speaker continuous speech recognition. Focusing on the algorithms employed in commercial and laboratory systems, the treatment enables the reader to devise practical solutions for ASR system problems. It addresses in detail C++ programming techniques used to develop ASR applications, thus offering skills that will prove useful in any large C++ based software project. Possible extensions of the well-established ASR technology are highlighted, based on "Hidden Markov Models" applied to fields such as modelling and prediction of econometric series. Features include:

  • Accompanying CD-ROM containing all C++ source code of a complete laboratory multi-speaker continuous-speech ASR system (e.g. Initialisation, Training, Recognition, Evaluation, etc.)
  • Detailed theoretical, mathematical and technical explanations of ASR
  • A practical account of the functioning of ASR
A crucial source of information for researchers, developers and project managers involved with ASR systems, Speech Recognition is also structured for use by students of digital signal processing, speech recognition and C++ programming techniques.
Learning Music Theory with Logic, Max, and Finale (Paperback): Geoffrey Kidde Learning Music Theory with Logic, Max, and Finale (Paperback)
Geoffrey Kidde
R1,190 Discovery Miles 11 900 Ships in 10 - 15 working days

Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs-the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale-this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills. Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works. Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music. The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book.

Digital Audio Essentials (Paperback): Bruce Fries Digital Audio Essentials (Paperback)
Bruce Fries; Contributions by Marty Fries
R942 R821 Discovery Miles 8 210 Save R121 (13%) Ships in 18 - 22 working days

Join the digital audio revolution! Tens of millions of users are embracing digital music, and with "Digital Audio Essentials," you can, too. Nearly every personal computer built in the last few years contains a CD-burning drive; MP3 and other portable player sales dominate the consumer electronics industry; and new networkable stereo equipment lets you use your digital music collection to power your home entertainment system.

Whether it's downloading music, ripping CDs, organizing, finding, and creating higher quality music files, buying music players and accessories, or constructing a home stereo system, "Digital Audio Essentials" helps you do get it done.

An indispensable reference for music enthusiasts, digital archivists, amateur musicians, and anyone who likes a good groove, "Digital Audio Essentials" helps you avoid time-consuming, costly trial and error in downloading audio files, burning CDs, converting analog music to digital form, publishing music to and streaming from the Web, setting up home stereo configurations, and creating your own MP3 and other audio files. The book--for both Mac and PC users--includes reliable hardware and software recommendations, tutorials, resources, and file sharing, and it even explains the basics of the DMCA and intellectual property law.

You may (or may not) already know the basics of ripping CDs or downloading music, but Fries will show you so much more--including advice on the multitude of MP3 players on the market, stereo options, file formats, quality determinations, and the legalities of it all. Both a timely, entertaining guide and an enduring reference, this is the digital audio handbook you need to make the most of yourexpanding digital music collection.

Recording in Social Work (Hardcover): Noel Timms Recording in Social Work (Hardcover)
Noel Timms
R2,931 Discovery Miles 29 310 Ships in 10 - 15 working days

Originally published in 1972 Recording in Social Work looks at how recording has always been claimed as one of the necessary activities of social workers, whatever form of social work they undertake. The book deals systematically with recording, and the theory and practice recording takes, as well as the research projects and small-scale studies which discuss critically certain aspects of the method. The book offers a review of the history of recording, including a critical discussion of the three early texts on the subject. It surveys the literature on purposes of recording and concludes with an analysis of the main issues surrounding recording. The book assesses the present position of theory and practice in social work recording and suggests both ways in which the subject can be developed and the wider context.

Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback): Simon Goodwin Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback)
Simon Goodwin
R2,003 Discovery Miles 20 030 Ships in 10 - 15 working days

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Strange Sounds - Music, Technology and Culture (Paperback): Timothy D. Taylor Strange Sounds - Music, Technology and Culture (Paperback)
Timothy D. Taylor
R1,220 Discovery Miles 12 200 Ships in 10 - 15 working days


Clearly technology has added a "voice" to music, but how does that voice affect the traditional human craftsmanship of music? In other words, can the music created still be called one's own? In Strange Sounds, Timothy Taylor addresses the anxieties provoked by technology's role in music composition since World War II. In this accessible and comprehensive study, Taylor discusses the nature of technology, its use in making music, and the inevitable fears of losing one's agency further with the new digital technologies being developed. From the early tape music of France and the "space age pop" of 1950s America to the numerous electronic dance music genres of today that detour into "illegal" activities like those argued in lawsuits over the sampling of traditional folk music, and the trance club scenes in cities like New York and London that have become synonymous with the drug ecstasy, technology has irrevocably penetrated the production and consumption of contemporary music.

Digital Audio Technology - A Guide to CD, MiniDisc, SACD, DVD(A), MP3 and DAT (Paperback, 4th edition): Jan Maes, Marc Vercammen Digital Audio Technology - A Guide to CD, MiniDisc, SACD, DVD(A), MP3 and DAT (Paperback, 4th edition)
Jan Maes, Marc Vercammen
R2,204 Discovery Miles 22 040 Ships in 9 - 17 working days

An expert team from SONY Europe explains the technology behind today's major digital audio consumer products, including the Compact Disc, MiniDisc, Super Audio CD, DVD-Audio, MP3 and Digital Audio Tape.
Beginning with a fascinating overview of the history of audio technology, this fourth edition addresses the principles and technologies which underpin the various formats currently available. Considerable technical detail is provided, with extensive use of illustrations to enhance understanding.
Audio engineers, students and hi-fi enthusiasts who want to gain an understanding of the way these technologies have been developed will find no better introduction than this authoritative guide from SONY, a forerunner in the digital audio industry.

Covers everything you need to know about the major digital audio consumer products.
Now includes SACD, DVD(A) and MP3, keeping you updated with the latest technology
Get the best advice from experts at SONY

Loudspeaker Modelling and Design - A Practical Introduction (Hardcover): Geoff Hill Loudspeaker Modelling and Design - A Practical Introduction (Hardcover)
Geoff Hill
R4,807 Discovery Miles 48 070 Ships in 10 - 15 working days

In this book, Geoff Hill demonstrates modern software and hardware being applied to the processes behind loudspeaker design and modelling. Modern computing power has progressed to the point that such analyses are now practical for any interested individual or small company. Loudspeaker Modelling and Design: A Practical Introduction examines the process from initial concept through specifications and theoretical simulations and onto detailed design. It demonstrates the processes of design and specification, by using detailed simulations of a loudspeaker driver; sufficient to give re-assurance that a design is practical and will perform as expected.This book brings together many different strands of modelling from electro-magnetic through to mechanical and acoustic, without getting bogged down in theoretical discussions and arguments. This practice-based book shows the techniques used in designing modern loudspeakers and transducers.

Mixing with Impact - Learning to Make Musical Choices (Hardcover): Wessel Oltheten Mixing with Impact - Learning to Make Musical Choices (Hardcover)
Wessel Oltheten
R4,798 Discovery Miles 47 980 Ships in 10 - 15 working days

In Mixing with Impact: Learning to Make Musical Choices, Wessel Oltheten discusses the creative and technical concepts behind making a mix. Whether you're a dance producer in your home studio, a live mixer in a club, or an engineer in a big studio, the mindset is largely the same. The same goes for the questions you run into: where do you start? How do you deal with a context in which all the different parts affect each other? How do you avoid getting lost in technique? How do you direct your audience's attention? Why doesn't your mix sound as good as someone else's? How do you maintain your objectivity when you hear the same song a hundred times? How do your speakers affect your perception? What's the difference between one compressor and another? Following a clear structure, this book covers these and many other questions, bringing you closer and closer to answering the most important question of all: how do you tell a story with sound?

Practical Recording Techniques - The Step-by-Step Approach to Professional Audio Recording (Hardcover, 7th edition): Bruce... Practical Recording Techniques - The Step-by-Step Approach to Professional Audio Recording (Hardcover, 7th edition)
Bruce Bartlett, Jenny Bartlett
R4,822 Discovery Miles 48 220 Ships in 10 - 15 working days

Practical Recording Techniques covers all aspects of recording, perfect for beginning and intermediate recording engineers, producers, musicians, and audio enthusiasts. Filled with tips and shortcuts, this hands-on, practical guide gives advice on equipping a home studio (whether low-budget or advanced) and suggestions for set-up, acoustics, effects, choosing mics and monitor speakers, and preventing hum. This best-selling guide also instructs how to mike instruments and vocals, judge recordings and improve them, work with MIDI and loops, do mastering, and put your music on the web. Two chapters cover live recording of classical and popular music. New in the seventh edition: Complete update of all types of recording equipment, plug-ins, and recording software Increased focus on current industry and classroom trends like DAW signal flow and operation (during recording and mixdown), while still covering analog fundamentals Updated organization to focus and break up topics Updated tips on optimizing your computer for multitrack recording - for both Windows and Mac New sections on streaming audio, mobile-device recording, live recording with digital consoles, and psychoacoustics Listen Online boxes highlight where audio samples on the website relate to chapter discussions Updated companion website with audio examples, articles, and suggested activities, plus expanded and more user-friendly links to the best sites for videos and articles, recording techniques, equipment, and other learning resources. Instructors can download figures from the book, the audio files, and a test bank

Metal Music Manual - Producing, Engineering, Mixing, and Mastering Contemporary Heavy Music (Paperback): Mark Mynett Metal Music Manual - Producing, Engineering, Mixing, and Mastering Contemporary Heavy Music (Paperback)
Mark Mynett
R2,264 Discovery Miles 22 640 Ships in 9 - 17 working days

Metal Music Manual shows you the creative and technical processes involved in producing contemporary heavy music for maximum sonic impact. From pre-production to final mastered product, and fundamental concepts to advanced production techniques, this book contains a world of invaluable practical information. Assisted by clear discussion of critical audio principles and theory, and a comprehensive array of illustrations, photos, and screen grabs, Metal Music Manual is the essential guide to achieving professional production standards. The extensive companion website features multi-track recordings, final mixes, processing examples, audio stems, etc., so you can download the relevant content and experiment with the techniques you read about. The website also features video interviews the author conducted with the following acclaimed producers, who share their expertise, experience, and insight into the processes involved: Fredrik Nordstroem (Dimmu Borgir, At The Gates, In Flames) Matt Hyde (Slayer, Parkway Drive, Children of Bodom) Ross Robinson (Slipknot, Sepultura, Machine Head) Logan Mader (Gojira, DevilDriver, Fear Factory) Andy Sneap (Megadeth, Killswitch Engage, Testament) Jens Bogren (Opeth, Kreator, Arch Enemy) Daniel Bergstrand (Meshuggah, Soilwork, Behemoth) Nick Raskulinecz (Mastodon, Death Angel, Trivium) Quotes from these interviews are featured throughout Metal Music Manual, with additional contributions from: Ross "Drum Doctor" Garfield (one of the world's top drum sound specialists, with Metallica and Slipknot amongst his credits) Andrew Scheps (Black Sabbath, Linkin Park, Metallica) Maor Appelbaum (Sepultura, Faith No More, Halford)

Haunted Weather - Music, Silence, and Memory (Paperback, Main): David Toop Haunted Weather - Music, Silence, and Memory (Paperback, Main)
David Toop 2
R327 Discovery Miles 3 270 Ships in 10 - 15 working days

Digital technology has changed the ways in which music is perceived, stored, distributed, mediated and created. The world of music is now a vast and complex jungle, teeming with CDs, MP3s, concerts, clubs, festivals, conferences, exhibitions, installations, websites, software programmes, scenes, Ideas and competing theories. In the eye of the storm stands David Toop, shedding light on the most interesting music now being made - on laptops, In downtown bars in Tokyo, wherever he finds it. Haunted Weather is part personal memoir and part travel journal, as well as an intensive survey of recent developments in digital technology, sonic theory and musical practice. Along the way Toop probes into the meaning of sound (and silence), offering fascinating insights into how computers can be used for improvisation. His wealth of musical knowledge provides inspiration for anyone interested in music.

Foundations in Sound Design for Interactive Media - A Multidisciplinary Approach (Hardcover): Michael Filimowicz Foundations in Sound Design for Interactive Media - A Multidisciplinary Approach (Hardcover)
Michael Filimowicz
R4,237 Discovery Miles 42 370 Ships in 10 - 15 working days

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Recording Voiceover - The Spoken Word in Media (Hardcover): Tom Blakemore Recording Voiceover - The Spoken Word in Media (Hardcover)
Tom Blakemore
R4,220 Discovery Miles 42 200 Ships in 10 - 15 working days

The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word. Discussing all phases of the recording session, Recording Voiceover addresses everything from microphone recommendations for voice recording to pre-production considerations, including setting up the studio, working with and directing the voice talent, and strategies for reducing or eliminating distracting noise elements found in human speech. Recording Voiceover features in-depth, specific recommendations for recording radio and television commercials, corporate communications, documentaries, tracks for gaming and animation, radio drama, interviews and roundtable discussions. A discussion of the voice in film and television is also included. Special attention is paid to the final release format and its impact on recording strategies. Exploration of using telephone interfaces - including both analogue and digital ISDN, as well as recording across the internet - is included.

Developing Creative Content for Games (Paperback): Greg Johnson Developing Creative Content for Games (Paperback)
Greg Johnson
R1,447 Discovery Miles 14 470 Ships in 10 - 15 working days

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works. Key Features Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

Recording Voiceover - The Spoken Word in Media (Paperback): Tom Blakemore Recording Voiceover - The Spoken Word in Media (Paperback)
Tom Blakemore
R1,245 Discovery Miles 12 450 Ships in 10 - 15 working days

The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word. Discussing all phases of the recording session, Recording Voiceover addresses everything from microphone recommendations for voice recording to pre-production considerations, including setting up the studio, working with and directing the voice talent, and strategies for reducing or eliminating distracting noise elements found in human speech. Recording Voiceover features in-depth, specific recommendations for recording radio and television commercials, corporate communications, documentaries, tracks for gaming and animation, radio drama, interviews and roundtable discussions. A discussion of the voice in film and television is also included. Special attention is paid to the final release format and its impact on recording strategies. Exploration of using telephone interfaces - including both analogue and digital ISDN, as well as recording across the internet - is included.

Understanding and Crafting the Mix - The Art of Recording (Hardcover, 3rd edition): William Moylan Understanding and Crafting the Mix - The Art of Recording (Hardcover, 3rd edition)
William Moylan
R5,238 Discovery Miles 52 380 Ships in 10 - 15 working days

Understanding and Crafting the Mix, 3rd edition provides the framework to identify, evaluate, and shape your recordings with clear and systematic methods. Featuring numerous exercises, this third edition allows you to develop critical listening and analytical skills to gain greater control over the quality of your recordings. Sample production sequences and descriptions of the recording engineer's role as composer, conductor, and performer provide you with a clear view of the entire recording process. Dr. William Moylan takes an inside look into a range of iconic popular music, thus offering insights into making meaningful sound judgments during recording. His unique focus on the aesthetic of recording and mixing will allow you to immediately and artfully apply his expertise while at the mixing desk. A companion website features recorded tracks to use in exercises, reference materials, additional examples of mixes and sound qualities, and mixed tracks.

Learning Music Theory with Logic, Max, and Finale (Hardcover): Geoffrey Kidde Learning Music Theory with Logic, Max, and Finale (Hardcover)
Geoffrey Kidde
R4,219 Discovery Miles 42 190 Ships in 10 - 15 working days

Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs-the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale-this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills. Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works. Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music. The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book.

Immersive Sound - The Art and Science of Binaural and Multi-Channel Audio (Paperback): Agnieszka Roginska, Paul Geluso Immersive Sound - The Art and Science of Binaural and Multi-Channel Audio (Paperback)
Agnieszka Roginska, Paul Geluso
R2,674 Discovery Miles 26 740 Ships in 9 - 17 working days

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

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