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Books > Computing & IT > Applications of computing > Audio processing > General

Audio Anecdotes III - Tools, Tips, and Techniques for Digital Audio (Hardcover): Ken Greenebaum, Ronen Barzel Audio Anecdotes III - Tools, Tips, and Techniques for Digital Audio (Hardcover)
Ken Greenebaum, Ronen Barzel
R3,265 Discovery Miles 32 650 Ships in 10 - 15 working days

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more.

Practical Recording Techniques - The Step-by-Step Approach to Professional Audio Recording (Paperback, 3rd Edition): Bruce... Practical Recording Techniques - The Step-by-Step Approach to Professional Audio Recording (Paperback, 3rd Edition)
Bruce Bartlett, Jenny Bartlett
R1,570 R1,458 Discovery Miles 14 580 Save R112 (7%) Ships with 24 working days

Practical Recording Techniques covers all aspects of recording, perfect for beginning and intermediate recording engineers, producers, musicians, and audio enthusiasts. Filled with tips and shortcuts, this hands-on, practical guide gives advice on equipping a home studio (whether low-budget or advanced) and suggestions for set-up, acoustics, effects, choosing mics and monitor speakers, and preventing hum. This best-selling guide also instructs how to mike instruments and vocals, judge recordings and improve them, work with MIDI and loops, do mastering, and put your music on the web. Two chapters cover live recording of classical and popular music.

New in the seventh edition:

Complete update of all types of recording equipment, plug-ins, and recording software

Increased focus on current industry and classroom trends like DAW signal flow and operation (during recording and mixdown), while still covering analog fundamentals

Updated organization to focus and break up topics

Updated tips on optimizing your computer for multitrack recording – for both Windows and Mac

New sections on streaming audio, mobile-device recording, live recording with digital consoles, and psychoacoustics

Listen Online boxes highlight where audio samples on the website relate to chapter discussions

Updated companion website with audio examples, articles, and suggested activities, plus expanded and more user-friendly links to the best sites for videos and articles, recording techniques, equipment, and other learning resources. Instructors can download figures from the book, the audio files, and a test bank

Table of Contents

ACKNOWLEDGMENTS

PREFACE

CHAPTER 1: A Basic Overview of the Recording Process

CHAPTER 2: Sound and Psychoacoustics

CHAPTER 3: Studio Acoustics

CHAPTER 4: Signal Characteristics of Audio Devices

CHAPTER 5: Equipping Your Studio

CHAPTER 6: Monitoring

CHAPTER 7: Microphones

CHAPTER 8: Microphone Technique Basics

CHAPTER 9: Microphone Techniques for Instruments and Vocals

CHAPTER 10: Equalization (EQ)

CHAPTER 11: Effects and Signal Processors

CHAPTER 12: Mixers and Mixing Consoles

CHAPTER 13: Digital Audio

CHAPTER 14: Computer Recording

CHAPTER 15: DAW Signal Flow

CHAPTER 16: DAW Operation

CHAPTER 17: Judging Sound Quality with Critical Listening

CHAPTER 18: MIDI and Loops

CHAPTER 19: Session Procedures

CHAPTER 20: Mastering and CD Burning

CHAPTER 21: On-Location Recording of Popular Music

CHAPTER 22: On-Location Recording of Classical Music

CHAPTER 23: Web Audio, Streaming, and Online Collaboration

APPENDIX A: dB or Not dB

APPENDIX B: Optimizing Your Computer for Multitrack Recording

APPENDIX C: Impedance

APPENDIX D: Phantom Power Explained

APPENDIX E: Legacy Recording Devices

AUDIO GLOSSARY

INDEX

Instant Digital Audio - VASST Instant Series (Paperback): Douglas Spotted Eagle Instant Digital Audio - VASST Instant Series (Paperback)
Douglas Spotted Eagle
R1,073 Discovery Miles 10 730 Ships in 10 - 15 working days

The rapid drop in costs of digital audio recording and production tools has led to widespread adoption by "non-audio" people. Multimedia producers, including videographers and graphic designers producing for the Web and other media, need to learn the many details of producing digital audio. Hot topics include selecting and using recording hardware including microphones, headphones, and monitors; how to use postproduction-editing software; and how to deliver the finished audio in an array of media/formats. Instant Digital Audio presents digital audio principals and techniques for the non-audio specialist. Videographers and multimedia producers who are new to audio learn how to select the hardware and software that they need and how to use it. Straightforward explanations supplemented with ample screenshots and technical data address recording and production topics including microphones and relevant applications, best practices in recording audio, and how to feed audio into the computer for editing. Postproduction topics include setting up a studio, acquisition and editing techniques, filtering, and restoration.

An Introduction to Music Technology (Paperback, 3rd Edition): Dan Hosken An Introduction to Music Technology (Paperback, 3rd Edition)
Dan Hosken
R1,820 R1,678 Discovery Miles 16 780 Save R142 (8%) Ships with 24 working days

An Introduction to Music Technology, Second Edition provides a clear overview of the essential elements of music technology for today’s musician. This book focuses on the topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Computer Notation, and Computer- Assisted Instruction. Appendices cover necessary computer hardware and software concepts. Written for both music technology majors and non-majors, this textbook introduces fundamental principles and practices so students can learn to work with a wide range of software programs, adapt to new music technologies, and apply music technology in their performance, composition, teaching, and analysis.

Features:

Thorough explanations of key topics in music technology

Content applicable to all software and hardware, not linked to just one piece of software or gear

In-depth discussion of digital audio topics, such as sampling rates, resolutions, and file formats

Explanations of standard audio plug-ins including dynamics processors, EQs, and delay based effects

Coverage of synthesis and sampling in software instruments

Pedagogical features, including:

Further Reading sections that allow the student to delve deeper into topics of interest

Suggested Activities that can be carried out with a variety of different programs

Key Terms at the end of each chapter

What Do I Need? Chapters covering the types of hardware and software needed in order to put together Audio and MIDI systems

A companion website with links to audio examples that demonstrate various concepts, step-by-step tutorials, relevant hardware, software, and additional audio and video resources.

The new edition has been fully updated to cover new technologies that have emerged since the first edition, including iOS and mobile platforms, online notation software, alternate controllers, and Open Sound Control (OSC).

Table of Contents

Part 1: Sound 1. What is Sound? 2. Sound Properties and the Waveform View 3. The Overtone Series and the Spectrum View Further Reading Part 2: Audio 4. Digital Audio Software: The Digital Audio Workstation 5. Audio Hardware 6. Digital Audio Data 7. Audio—What Do I Need? Further Reading Part 3: MIDI and Software Instruments: Overview 8. Software Instruments and Sequencing 9. MIDI Hardware 10. MIDI Messages 11. A Basic Synthesis Model 12. Synthesis Techniques 13. Sampling Techniques 14. Beyond the DAW/sequencer 15. MIDI and Software Instruments—What Do I Need? Part 4: Computer Notation and Computer-Assisted Instruction 16. Computer Notation 17. Computer-Assisted Instruction Appendix 1: Computer Hardware Appendix 2: Computer Software Selected Bibliography Index

Understanding and Crafting the Mix - The Art of Recording (Paperback, 3rd Edition): William Moylan Understanding and Crafting the Mix - The Art of Recording (Paperback, 3rd Edition)
William Moylan
R1,422 Discovery Miles 14 220 Ships in 9 - 17 working days

Understanding and Crafting the Mix, 3rd edition provides the framework to identify, evaluate, and shape your recordings with clear and systematic methods. Featuring numerous exercises, this third edition allows you to develop critical listening and analytical skills to gain greater control over the quality of your recordings. Sample production sequences and descriptions of the recording engineer’s role as composer, conductor, and performer provide you with a clear view of the entire recording process.

Dr. William Moylan takes an inside look into a range of iconic popular music, thus offering insights into making meaningful sound judgments during recording. His unique focus on the aesthetic of recording and mixing will allow you to immediately and artfully apply his expertise while at the mixing desk. A companion website features recorded tracks to use in exercises, reference materials, additional examples of mixes and sound qualities, and mixed tracks.

Table of Contents

List of Figures

List of Exercises to Develop Listening, Evaluation and Production Skills

Foreword by Rupert Neve

Preface

Acknowledgements

Introduction

Overview of Organization and Materials

Establishing an Accurate Playback of Recordings

Part One.

Defining the Art of Recording: The Sound Characteristics and the Aesthetic Qualities of Audio Recordings

Chapter 1. The Elements of Sound and Audio Recording

The States of Sound

Physical Dimensions of Sound

Perceived Parameters of Sound

Summary

Chapter 2. The Aesthetic and Artistic Elements of Sound in Audio Recordings

The States of Sound and the Aesthetic/Artistic Elements

Pitch Levels and Relationships

Dynamic Levels and Relationships

Rhythmic Patterns and Rates of Activities

Sound Sources and Sound Quality

Spatial Properties: Stereo and Surround

Conclusion

Chapter 3. The Musical Message and the Listener

The Musical Message

Musical Form and Structure

Musical Materials

The Relationships of Artistic Elements and Musical Materials

Equivalence and the Expression of Musical Ideas

Text as Song Lyrics

The Listener

Conclusion

Part Two.

Learning to Listen, Beginning to Hear: Acquiring Fundamental Listening Skills and Establishing an Effective Approach to Listening

Chapter 4. Listening and Evaluating Sound for the Aspiring Audio Professional

Why Audio Professionals Need to Evaluate Sound

Talking About Sound

The Listening Process

Personal Development for Listening and Sound Evaluation

Summary

Chapter 5. Fundamental Listening Skills

Introduction

Background Knowledge and Preparation

Self Discovery and Realization: "What is Sound to You?"

Beginning to Hear the Relationships and Qualities of the Mix

Hearing Subtle Qualities

Conclusion

Exercises

Chapter 6. A System for Evaluating Sound

System Overview

Sound Evaluation Sequence

Graphing the States and Activity of Sound Components

Plotting Sources Against a Time Line

Summary

Exercises

Part Three.

Understanding the Mix: Developing Listening and Sound Evaluation Skills

Chapter 7. Evaluating Pitch in Audio and Music Recordings

Analytical Systems

Melodic Contour

Pitch Area and Frequency Band Recognition

Exercises

Chapter 8. Evaluating Loudness in Audio and Music Recordings

Reference Levels and the Hierarchy of Dynamics

Program Dynamic Contour

Musical Balance

Performance Intensity versus Musical Balance

Exercises

Chapter 9. Evaluating Sound Quality

Sound Quality in Critical Listening Contexts

Sound Quality in Analytical Listening Contexts

Sound Quality and Perspective

Evaluating the Characteristics of Sound Quality and Timbre

Summary

Exercises

Chapter 10. Evaluating the Spatial Elements of Two Channel Sound

Understanding Space as an Artistic Element

Stereo Sound Location

Distance Localization

Environmental Characteristics

Space Within Space

Exercises

Chapter 11. Evaluating the Spatial Elements of Surround Sound

Format Considerations

Surround’s Sound Stage and the Listener

Sound Location and Imaging

Evaluating Location in Surround Sound

Distance Localization

Sound Sources and their Environments

Exercises

Chapter 12. Complete Evaluations and Understanding Observations

Pitch Density and Timbral Balance

The Overall Texture

Relationships of the Individual Sound Sources and the Overall Texture

The Complete Evaluation

Using Graphs for Making Evaluations in Production Work

Summary

Exercises

Part Four.

Crafting the Mix: Shaping Music and Sound, and Controlling the Recording Process

Chapter 13. The Roles of the Recordist and the Aesthetics of Recording Production

The Functional Roles of the Recordist

The Artistic Roles of the Recordist

The Recording and Reality: Shaping the Recording Aesthetic

The Recording Aesthetic in Relation to the Performance Event

Altered Realities of Music Performance

Summary

Chapter 14. The Sounds of Recordings: Shaping Musical Ideas and Musical Expression

The Artistic Elements of Sound as Musical Materials

Sound Qualities

Timbral Balance and the Mix

Sound Stage

Environments

Noises, Distortions and Unwanted Sounds

Musical Balance

Chapter 15. Preproduction and Preliminary Stages: Embracing Reality and Defining the Materials of the Project

Sound Sources as Artistic Resources, and the Choice of Timbres

Microphones: The Aesthetic Decisions of Capturing Timbres

Equipment Selection: Application of Inherent Sound Quality

Monitoring: The Sound Quality of Playback

Summary

Exercises

Chapter 16. Recording and Tracking: Capturing and Shaping the Performance

Approaching the Recording: Tracking and Recording Sessions

In Session: Shifting Focus and Perspective

An Overview of Two Production Sequences

Editing: Rearranging and Suspending Time

Signal Processing: Refining Sounds and Music

Preparing for the Mix

Exercises

Chapter 17. Crafting the Mix, and Finalizing the Production

Mixing to Support the Music and the Text

The Mix: Composing and Performing the Recording

Mastering: The Final Artistic Decisions

The Listener’s Alterations to the Recording

Concluding Remarks

Exercises

Glossary

Bibliography

Discography

Index

Audio Anecdotes - Tools, Tips, and Techniques for Digital Audio (Hardcover, New): Ken Greenebaum, Ronen Barzel Audio Anecdotes - Tools, Tips, and Techniques for Digital Audio (Hardcover, New)
Ken Greenebaum, Ronen Barzel
R3,266 Discovery Miles 32 660 Ships in 10 - 15 working days

Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction. The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more.

Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications... Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications technologies (Paperback)
John Watkinson
R3,359 Discovery Miles 33 590 Ships in 10 - 15 working days

Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background. Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems. John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other books for Focal Press are widely acknowledged as standard reference works and industry `bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook.

Network Technology for Digital Audio (Paperback): Andy Bailey Network Technology for Digital Audio (Paperback)
Andy Bailey
R1,926 Discovery Miles 19 260 Ships in 10 - 15 working days

Network Technology for Digital Audio examines the transfer of audio and other related data over digital communication networks. Encompassing both the data communication and audio industries,
it unravels the intricacies of computer networking technique and theory, viewed from an audio perspective.

Looking at commercial and ratified standards both current and developing, this book covers digital architectural solutions such as IEEE 1394 (Firewire), USB, Fibre Channel and ATM alongside their counterparts within the audio industry:
*S/P DIF, ADAT, AES/EBU and MADI are discussed from the audio industry standpoint and solutions contrasted
*Explanations of packet switching and internetworking are also included.
Studying new developments and trends, it covers the pros and cons and looks at the work being done to deliver the requirements of the digital audio environment. Proprietary and open systems developed within the audio industry are examined, with each case being supported with appropriate history and clear technical explanation.
The book helps readers build a better understanding of the issues surrounding the transfer of real-time audio digital data. Touching on the history of the Internet, and the technologies it spawned, it explains the theory and possibilities for the same technologies to support inter-device communications within a studio environment.
Network Technology For Digital Audio will provide on tap knowledge for students and lecturers on audio-related and music technology courses and will prepare the working professionals within the industry for progress and changes to come.
Network Technology for Digital Audio is part of the Focal Press MusicTechnology Series.
Understand the transfer of real-time audio digital data
Covers the latest specifications and standard agreements aimed at audio applications
Written by an experienced practising audio engineer and IT expert

Sound Person's Guide to Video (Paperback): David Mellor Sound Person's Guide to Video (Paperback)
David Mellor
R1,588 Discovery Miles 15 880 Ships in 10 - 15 working days

An essential guide to all aspects of video technology for sound technicians wishing to broaden their knowledge. It explains in a highly readable and engaging way, the key technologies and issues, as well as the terms, acronyms and definitions. Although intended for the sound professional, this book will also appeal to anyone involved in working with video.
Everything is covered: from how television and video cameras work to digital video recording, electronic news gathering, nonlinear editing, video effects as well as telecine, widescreen technology and the home cinema. The book also takes a look at the impact of digital technology on production methods and examines the technology and rationale behind digital television, High Definition Television, and DVD. It concludes with the use of video in multimedia and the internet.
Based on a series of popular articles in Audio Media magazine, this a vital introductory work for students and professionals wishing to broaden their knowledge of video.
*Covers all aspects of video; from television production technologies to digital television, HDTV, widescreen, and DVD recording.
*Easy to read and a fast way to broaden your knowledge

Nonlinear Editing (Paperback): Patrick Morris Nonlinear Editing (Paperback)
Patrick Morris
R1,566 Discovery Miles 15 660 Ships in 10 - 15 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.


This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time.
Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and SeniorEditor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.
A quick reference guide containing all essential information
Provides useful on-the-job' information
Basic concepts are explained in a clear manner for ease of understanding

Biosignal Processing - Fundamentals and Recent Applications with MATLAB  (R) (Paperback): Stefan Bernhard, Andreas Brensing,... Biosignal Processing - Fundamentals and Recent Applications with MATLAB (R) (Paperback)
Stefan Bernhard, Andreas Brensing, Karl-Heinz Witte
R1,710 R1,388 Discovery Miles 13 880 Save R322 (19%) Ships in 18 - 22 working days

This book explains the principles of biosignal processing and its practical applications using MATLAB. Topics include the emergence of biosignals, electrophysiology, analog and digital biosignal processing, signal discretization, electrodes, time and frequency analysis, analog and digital filters, Fourier-transformation, z-transformation, pattern recognition, statistical data analysis, physiological modelling and applications of EEG, ECG, EMG, PCG and PPG signals. Additional scientifi c contributions on motion analysis by guest authors Prof. Dr. J. Subke and B. Schneider as well as classification of PPG signals by Dr. U. Hackstein.

Building Machine Learning Pipelines (Paperback): Hannes Hapke Building Machine Learning Pipelines (Paperback)
Hannes Hapke; Contributions by Catherine Nelson
R1,464 R1,284 Discovery Miles 12 840 Save R180 (12%) Ships in 10 - 15 working days

Companies are spending billions on machine learning projects, but it's money wasted if the models can't be deployed effectively. In this practical guide, Hannes Hapke and Catherine Nelson walk you through the steps of automating a machine learning pipeline using the TensorFlow ecosystem. You'll learn the techniques and tools that will cut deployment time from days to minutes, so that you can focus on developing new models rather than maintaining legacy systems. Data scientists, machine learning engineers, and DevOps engineers will discover how to go beyond model development to successfully productize their data science projects, while managers will better understand the role they play in helping to accelerate these projects. Understand the steps to build a machine learning pipeline Build your pipeline using components from TensorFlow Extended Orchestrate your machine learning pipeline with Apache Beam, Apache Airflow, and Kubeflow Pipelines Work with data using TensorFlow Data Validation and TensorFlow Transform Analyze a model in detail using TensorFlow Model Analysis Examine fairness and bias in your model performance Deploy models with TensorFlow Serving or TensorFlow Lite for mobile devices Learn privacy-preserving machine learning techniques

Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Hardcover): Eddie Paterson, Timothy Williams, Will Cordner Once Upon a Pixel - Storytelling and Worldbuilding in Video Games (Hardcover)
Eddie Paterson, Timothy Williams, Will Cordner
R3,648 Discovery Miles 36 480 Ships in 10 - 15 working days

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Sound and Recording - Applications and Theory (Paperback, 3rd Edition): Francis Rumsey Sound and Recording - Applications and Theory (Paperback, 3rd Edition)
Francis Rumsey; Contributions by Tim McCormick
R1,655 Discovery Miles 16 550 Ships in 10 - 15 working days

Providing vital reading for audio students and trainee engineers, Sound and Recording is the essential guide for anyone who wants a solid grounding in both theory and industry practices in audio, sound, and recording. This updated and comprehensively restructured edition includes new content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology.

This bestselling book introduces you to the principles of sound, perception, audio technology, and systems. Sound and Recording is the ideal audio engineering text for students, an accessible reference for professionals, and a comprehensive introduction for hobbyists.

Table of Contents

Preface to the second edition

Preface to the third edition

Preface to the fourth edition

Preface to the fifth edition

Preface to the sixth edition

Preface to the seventh edition

Preface to the eighth edition

Chapter 1: Audio and Acoustics Fundamentals

Chapter 2: Auditory Perception and Sound Quality

Chapter 3: Microphones

Chapter 4: Loudspeakers

Chapter 5: Digital Audio Principles

Chapter 6: Digital Recording and Editing Systems

Chapter 7: Mixing, metering and signal levels

Chapter 8: Signal Processing and Effects

Chapter 9: Audio data reduction

Chapter 10: Digital Audio Interfaces and Networking

Chapter 11: Analog Lines and Interconnection

Chapter 12: Power Amplifiers

Chapter 13: MIDI and Musical Instrument Control

Chapter 14: Synchronization

Chapter 15: Two-Channel Stereo

Chapter 16: Surround Sound and Immersive Audio

Glossary

Index

Computational Auditory Scene Analysis - Principles, Algorithms and Applications (Hardcover): D. Wang Computational Auditory Scene Analysis - Principles, Algorithms and Applications (Hardcover)
D. Wang
R3,204 Discovery Miles 32 040 Ships in 10 - 15 working days

How can we engineer systems capable of "cocktail party" listening?

Human listeners are able to perceptually segregate one sound source from an acoustic mixture, such as a single voice from a mixture of other voices and music at a busy cocktail party. How can we engineer "machine listening" systems that achieve this perceptual feat?

Albert Bregman's book Auditory Scene Analysis, published in 1990, drew an analogy between the perception of auditory scenes and visual scenes, and described a coherent framework for understanding the perceptual organization of sound. His account has stimulated much interest in computational studies of hearing. Such studies are motivated in part by the demand for practical sound separation systems, which have many applications including noise-robust automatic speech recognition, hearing prostheses, and automatic music transcription. This emerging field has become known as computational auditory scene analysis (CASA).

Computational Auditory Scene Analysis: Principles, Algorithms, and Applications provides a comprehensive and coherent account of the state of the art in CASA, in terms of the underlying principles, the algorithms and system architectures that are employed, and the potential applications of this exciting new technology. With a Foreword by Bregman, its chapters are written by leading researchers and cover a wide range of topics including: Estimation of multiple fundamental frequenciesFeature-based and model-based approaches to CASASound separation based on spatial locationProcessing for reverberant environmentsSegregation of speech and musical signalsAutomatic speech recognition in noisy environmentsNeural and perceptual modeling of auditory organization

The text is written at a level that will be accessible to graduate students and researchers from related science and engineering disciplines. The extensive bibliography accompanying each chapter will also make this book a valuable reference source. A web site accompanying the text, http: //www.casabook.org, features software tools and sound demonstrations.

Location and Postproduction Sound for Low-Budget Filmmakers (Paperback): Michael Tierno Location and Postproduction Sound for Low-Budget Filmmakers (Paperback)
Michael Tierno
R1,183 Discovery Miles 11 830 Ships in 10 - 15 working days

This book covers everything you need to know to master the fundamentals of location sound recording and postproduction sound in a comprehensive one-stop guide. This user-friendly book provides real world situations to analyze the many kinds of location recording configurations and postproduction scenarios and offers easy-to-adopt, budget-conscious solutions to some of the most common issues that arise when working with sound. Chapters cover the theory of sound, preproduction with a sound emphasis, microphone selection, testing equipment, how to boom and mix on set, synchronization and time code, and editing sound while doing a picture cut in a traditional picture software platform. Additionally, the book discusses bringing a project into a Digital Audio Workstation and explores basic sound design, dialogue editing, Automated Dialogue Replacement, Foley, sound effects, music for film, re-recording the final mix, and outputting sound to finish a project. Accompanying examples allow readers the opportunity to try out the various techniques and drills on location, in postproduction, or both. Aimed at students, early career and independent filmmakers, as well as those considering a vocation in location and postproduction sound, Location and Postproduction Sound for Low-Budget Filmmakers makes achieving great sound attainable for all, and is an invaluable tool for anyone wanting to better understand the art of film sound.

Principles of Game Audio and Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media... Principles of Game Audio and Sound Design - Sound Design and Audio Implementation for Interactive and Immersive Media (Paperback, 3rd Edition)
Jean-Luc Sinclair
R936 Discovery Miles 9 360 Ships with 24 working days

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Table of Contents

Chapter 1: Introduction

The Genesis of Audio In Games

From Sample Playback to Procedural Audio

How to Use this book

Chapter 2: The Role of Audio in Interactive and Immersive Environments

Inform, Entertain, Immerse

Challenges of Game Audio

Chapter 3: The Game Engine Paradigm

What is a Game Engine

SubSystems

 Chapter 4: The Audio Engine and Spatial Audio

Listener, Audio Clips and Audio Sources

Audio Localization and Distance Cues

Chapter 5: Sound Design, The Art of Effectively Communicating with Sound

The Art of Sound Design:

Basic Techniques

 

Chapter 6: Practical Sound Design

Setting Up a Sound Design Session and Signal Flow

Practical Sound Design and Prototyping

Chapter 7: Coding For Game Audio

Why Learn to Code?

An intro to C#: Syntax and Basics 

Playing Audio In Unity

 

Chapter 8: Implementing Audio: Common Scenarios

Before You Start: Preparing Your Assets

Ambiences and Loops

 

Chapter 9: Environmental Modeling

What is Environmental Modeling

Distance Modeling

Additional Factors

 

Chapter 10: Procedural Audio: Beyond Samples

Introduction, benefits and drawbacks.

Practical Procedural Audio: A Wind Machine and a Sword Collision Model

 

Chapter 11: Adaptive Mixing

What’s in a Mix? Inform and Entertain (again).

The Unity Audio Mixer

Snapshots, Automation and Game States

Good Practices

 Chapter 12: Audio Data Reduction

Digital Audio: A Quick Review

Data Reduction Strategies

Data Reduction Good Practices

Data Reduction In Unity

Searching Speech Databases - Features, Techniques and Evaluation Measures (Paperback, 1st ed. 2019): Leena Mary, Deekshitha G Searching Speech Databases - Features, Techniques and Evaluation Measures (Paperback, 1st ed. 2019)
Leena Mary, Deekshitha G
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book presents techniques for audio search, aimed to retrieve information from massive speech databases by using audio query words. The authors examine different features, techniques and evaluation measures attempted by researchers around the world. The topics covered also include available databases, software / tools, patents / copyrights, and different platforms for benchmarking. The content is relevant for developers, academics, and students.

Classical Recording - A Practical Guide in the Decca Tradition (Paperback): Caroline Haigh, John Dunkerley, Mark Rogers Classical Recording - A Practical Guide in the Decca Tradition (Paperback)
Caroline Haigh, John Dunkerley, Mark Rogers
R1,331 Discovery Miles 13 310 Ships in 9 - 17 working days

Classical Recording: A Practical Guide in the Decca Tradition is the authoritative guide to all aspects of recording acoustic classical music. Offering detailed descriptions, diagrams, and photographs of fundamental recording techniques such as the Decca tree, this book offers a comprehensive overview of the essential skills involved in successfully producing a classical recording. Written by engineers with years of experience working for Decca and Abbey Road Studios and as freelancers, Classical Recording equips the student, the interested amateur, and the practising professional with the required knowledge and confidence to tackle everything from solo piano to opera.

Music Technology with Swing - 13th International Symposium, CMMR 2017, Matosinhos, Portugal, September 25-28, 2017, Revised... Music Technology with Swing - 13th International Symposium, CMMR 2017, Matosinhos, Portugal, September 25-28, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Mitsuko Aramaki, Matthew E. P. Davies, Richard Kronland-Martinet, Solvi Ystad
R1,514 Discovery Miles 15 140 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 13th International Symposium on Music Technology with Swing, CMMR 2017, held in Matosinhos, Portugal, in September 2017. The 44 full papers presented were selected from 64 submissions. The papers are grouped in eight sections: music information retrieval, automatic recognition, estimation and classification, electronic dance music and rhythm, computational musicology, sound in practice: auditory guidance and feedback in the context of motor learning and motor adaptation, human perception in multimodal context, cooperative music networks and musical HCIs, virtual and augmented reality, research and creation: spaces and modalities.

Developing Virtual Synthesizers with VCV Rack (Paperback): Leonardo Gabrielli Developing Virtual Synthesizers with VCV Rack (Paperback)
Leonardo Gabrielli
R1,217 Discovery Miles 12 170 Ships in 10 - 15 working days

Developing Virtual Synthesizers with VCV Rack takes the reader step by step through the process of developing synthesizer modules, beginning with the elementary and leading up to more engaging examples. Using the intuitive VCV Rack and its open-source C++ API, this book will guide even the most inexperienced reader to master efficient DSP coding to create oscillators, filters, and complex modules. Examining practical topics related to releasing plugins and managing complex graphical user interaction, with an intuitive study of signal processing theory specifically tailored for sound synthesis and virtual analog, this book covers everything from theory to practice. With exercises and example patches in each chapter, the reader will build a library of synthesizer modules that they can modify and expand. Supplemented by a companion website, this book is recommended reading for undergraduate and postgraduate students of audio engineering, music technology, computer science, electronics, and related courses; audio coding and do-it-yourself enthusiasts; and professionals looking for a quick guide to VCV Rack. VCV Rack is a free and open-source software available online.

Music Production Cultures - Perspectives on Popular Music Pedagogy in Higher Education (Paperback): Brendan Anthony Music Production Cultures - Perspectives on Popular Music Pedagogy in Higher Education (Paperback)
Brendan Anthony
R1,313 Discovery Miles 13 130 Ships in 9 - 17 working days

This book provides cutting-edge research in the growing areas of Audio Education and Popular Music Pedagogy Offers an ideal blend of theory and practice as well as acknowledging the practical elements of music production pedagogy A variety of international viewpoints are included, making it accessible to educators in the US, UK, Australia and beyond

The Art of Mixing - A Visual Guide to Recording, Engineering, and Production (Paperback): David Gibson The Art of Mixing - A Visual Guide to Recording, Engineering, and Production (Paperback)
David Gibson
R1,357 Discovery Miles 13 570 Ships in 10 - 15 working days

David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson's unique approach explains how to map sounds to visuals in order to create a visual framework that can be used to analyze what is going on in any mix. Once you have the framework down, Gibson then uses it to explain the traditions that have be developed over time by great recording engineers for different styles of music and songs. You will come to understand everything that can be done in a mix to create dynamics that affect people in really deep ways. Once you understand what engineers are doing to create the great mixes they do, you can then use this framework to develop your own values as to what you feel is a good mix. Once you have a perspective on what all can be done, you have the power to be truly creative on your own - to create whole new mixing possibilities. It is all about creating art out of technology. This book goes beyond explaining what the equipment does - it explains what to do with the equipment to make the best possible mixes.

Speech Communications - Human and Machine 2e (Hardcover, 2nd Edition): D O'Shaughnessy Speech Communications - Human and Machine 2e (Hardcover, 2nd Edition)
D O'Shaughnessy
R5,670 Discovery Miles 56 700 Ships in 10 - 15 working days

Electrical Engineering Speech Communications Human and Machine Second Edition Today the wireless communications industry is heavily dependent upon advanced speech coding techniques, while the integration of personal computers and voice technology is poised for growth. In this revised and updated second edition, a timely overview of the science of speech processing will help you keep pace with these rapidly developing advances. Students of electrical engineering, along with computer scientists, systems engineers, linguists, audiologists, and psychologists, will find in this one concise volume an interdisciplinary introduction to speech communication. This reference book addresses both how humans generate and interpret speech, and how machines simulate human speech performance and code speech for efficient transmission. With a skillful blending of the basic principles and technical detail underlying speech communication, this broad-based book offers you essential insights into the field. You will learn state-of-the-art techniques to analyze, code, recognize, and synthesize speech. In addition, you will gain a better understanding of the limits of today's technology and an informed view of future trends for speech research. Speech Communications brings you an integrated approach toward human and machine speech production and perception that is simply unmatched in the field. This book is complete with up-to-date references and Web addresses that will lead you to a wealth of resources for your own research into speech communication.

Computer Music Instruments II - Realtime and Object-Oriented Audio (Hardcover, 1st ed. 2019): Victor Lazzarini Computer Music Instruments II - Realtime and Object-Oriented Audio (Hardcover, 1st ed. 2019)
Victor Lazzarini
R2,481 Discovery Miles 24 810 Ships in 18 - 22 working days

This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

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