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Books > Computing & IT > Applications of computing > Audio processing > General

Sound Design Theory and Practice - Working with Sound (Paperback): Leo Murray Sound Design Theory and Practice - Working with Sound (Paperback)
Leo Murray
R1,259 Discovery Miles 12 590 Ships in 10 - 15 working days

Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a 'technical' or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.

Mixing Audio - Concepts, Practices, and Tools (Paperback, 4th edition): Roey Izhaki Mixing Audio - Concepts, Practices, and Tools (Paperback, 4th edition)
Roey Izhaki
R1,732 Discovery Miles 17 320 Ships in 9 - 17 working days

Covers the entire mixing process – from fundamental concepts to advanced techniques Features new sections on console emulation, the loudness war, LUFS targets, and DIY mastering, as well as updated figures and illustrations throughout Offers a robust companion website featuring over 2,000 audio samples as well as Pro Tools/ Multitrack Audio Sessions

Producing Music (Paperback): Russ Hepworth- Sawyer, Jay Hodgson, Mark Marrington Producing Music (Paperback)
Russ Hepworth- Sawyer, Jay Hodgson, Mark Marrington
R1,538 Discovery Miles 15 380 Ships in 10 - 15 working days

During the last two decades, the field of music production has attracted considerable interest from the academic community, more recently becoming established as an important and flourishing research discipline in its own right. Producing Music presents cutting-edge research across topics that both strengthen and broaden the range of the discipline as it currently stands. Bringing together the academic study of music production and practical techniques, this book illustrates the latest research on producing music. Focusing on areas such as genre, technology, concepts, and contexts of production, Hepworth-Sawyer, Hodgson, and Marrington have compiled key research from practitioners and academics to present a comprehensive view of how music production has established itself and changed over the years.

Narrative Tactics for Mobile and Social Games - Pocket-Sized Storytelling (Hardcover): Toiya Kristen Finley Narrative Tactics for Mobile and Social Games - Pocket-Sized Storytelling (Hardcover)
Toiya Kristen Finley
R4,042 Discovery Miles 40 420 Ships in 18 - 22 working days

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P). Key Features The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market. Provides tips for narrative design and writing tailored specifically for mobile and social game markets. Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing. Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games. Includes checklists to help readers critique their own narrative design/writing.

Hack Audio - An Introduction to Computer Programming and Digital Signal Processing in MATLAB (R) (Paperback): Eric Tarr Hack Audio - An Introduction to Computer Programming and Digital Signal Processing in MATLAB (R) (Paperback)
Eric Tarr
R2,122 Discovery Miles 21 220 Ships in 10 - 15 working days

Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer. Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser. Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.

Mixing with Impact - Learning to Make Musical Choices (Paperback): Wessel Oltheten Mixing with Impact - Learning to Make Musical Choices (Paperback)
Wessel Oltheten
R1,759 Discovery Miles 17 590 Ships in 10 - 15 working days

In Mixing with Impact: Learning to Make Musical Choices, Wessel Oltheten discusses the creative and technical concepts behind making a mix. Whether you're a dance producer in your home studio, a live mixer in a club, or an engineer in a big studio, the mindset is largely the same. The same goes for the questions you run into: where do you start? How do you deal with a context in which all the different parts affect each other? How do you avoid getting lost in technique? How do you direct your audience's attention? Why doesn't your mix sound as good as someone else's? How do you maintain your objectivity when you hear the same song a hundred times? How do your speakers affect your perception? What's the difference between one compressor and another? Following a clear structure, this book covers these and many other questions, bringing you closer and closer to answering the most important question of all: how do you tell a story with sound?

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Paperback, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Paperback, 3rd edition)
Aaron Marks
R1,582 Discovery Miles 15 820 Ships in 10 - 15 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Mixing Music (Paperback): Russ Hepworth- Sawyer, Jay Hodgson Mixing Music (Paperback)
Russ Hepworth- Sawyer, Jay Hodgson
R2,295 Discovery Miles 22 950 Ships in 10 - 15 working days

This series, Perspectives On Music Production, collects detailed and experientially informed considerations of record production from a multitude of perspectives, by authors working in a wide array of academic, creative, and professional contexts. We solicit the perspectives of scholars of every disciplinary stripe, alongside recordists and recording musicians themselves, to provide a fully comprehensive analytic point-of-view on each component stage of record production. Each volume in the series thus focuses directly on a distinct aesthetic "moment" in a record's production, from pre-production through recording (audio engineering), mixing and mastering to marketing and promotions. This first volume in the series, titled Mixing Music, focuses directly on the mixing process. This book includes: References and citations to existing academic works; contributors draw new conclusions from their personal research, interviews, and experience. Models innovative methodological approaches to studying music production. Helps specify the term "record production," especially as it is currently used in the broader field of music production studies.

Practical Audio Electronics (Hardcover): Kevin Robinson Practical Audio Electronics (Hardcover)
Kevin Robinson
R3,829 Discovery Miles 38 290 Ships in 10 - 15 working days

Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building, providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongside the practical skills needed to understand, build, modify, and test audio circuits, this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency, this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make, alter, and amplify audio, providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students, hobbyists, musicians, audio professionals, and those interested in exploring the possibilities of hardware-based sound and music creation.

Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Paperback): David Creasey Audio Processes - Musical Analysis, Modification, Synthesis, and Control (Paperback)
David Creasey
R1,917 Discovery Miles 19 170 Ships in 10 - 15 working days

Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.

Handmade Electronic Music - The Art of Hardware Hacking (Paperback, 3rd edition): Nicolas Collins Handmade Electronic Music - The Art of Hardware Hacking (Paperback, 3rd edition)
Nicolas Collins
R1,276 Discovery Miles 12 760 Ships in 9 - 17 working days

Handmade Electronic Music: The Art of Hardware Hacking provides a long-needed, practical, and engaging introduction to the craft of making-as well as creatively cannibalizing-electronic circuits for artistic purposes. With a sense of adventure and no prior knowledge, the reader can subvert the intentions designed into devices such as radios and toys to discover a new sonic world. You will also learn how to make contact microphones, pickups for electromagnetic fields, oscillators, distortion boxes, mixers, and unusual signal processors cheaply and quickly. At a time when computers dominate music production, this book offers a rare glimpse into the core technology of early live electronic music, as well as more recent developments at the hands of emerging artists. This revised and expanded third edition has been updated throughout to reflect recent developments in technology and DIY approaches. New to this edition are chapters contributed by a diverse group of practitioners, addressing the latest developments in technology and creative trends, as well as an extensive companion website that provides media examples, tutorials, and further reading. This edition features: Over 50 new hands-on projects. New chapters and features on topics including soft circuitry, video hacking, neural networks, radio transmitters, Arduino, Raspberry Pi, data hacking, printing your own circuit boards, and the international DIY community A new companion website at www.HandmadeElectronicMusic.com, containing video tutorials, video clips, audio tracks, resource files, and additional chapters with deeper dives into technical concepts and hardware hacking scenes around the world With a hands-on, experimental spirit, Nicolas Collins demystifies the process of crafting your own instruments and enables musicians, composers, artists, and anyone interested in music technology to draw on the creative potential of hardware hacking.

Recording Music on Location - Capturing the Live Performance (Paperback, 2nd edition): Bruce Bartlett Recording Music on Location - Capturing the Live Performance (Paperback, 2nd edition)
Bruce Bartlett
R1,314 R1,152 Discovery Miles 11 520 Save R162 (12%) Ships in 18 - 22 working days

Recording Music on Location provides an exceptional collection of information regarding all aspects of recording outside of the studio. Featuring clear explanations on how to achieve professional results, this book is divided into two distinct sections: popular music and classical music. Whether you record in the local rock club, jazz cafe, or in an orchestra hall, Bartlett offers sage advice on each stage of the process of location recording. Packed with hints and tips, this book is a great reference for anyone planning to venture outside of the studio. Audio examples, tracking sheets, weblinks, and downloadable checklists are available on the companion website at www.focalpress.com/cw/bartlett. This edition has been thoroughly updated and includes new sections on iOS devices, USB thumb-drive recorders, and digital consoles with built-in recorders, along with updated specs on recording equipment, software, and hardware. This edition will also show you how to prepare recordings for the web and live audio streaming, and covers spectral analysis, noise reduction, and parallel compression. A new case study will go in depth on classical-music recording.

Stream Processing with Apache Spark - Mastering Structured Streaming and Spark Streaming (Paperback): Francois Garillot Stream Processing with Apache Spark - Mastering Structured Streaming and Spark Streaming (Paperback)
Francois Garillot
R1,550 R1,278 Discovery Miles 12 780 Save R272 (18%) Ships in 18 - 22 working days

Before you can build analytics tools to gain quick insights, you first need to know how to process data in real time. With this practical guide, developers familiar with Apache Spark will learn how to put this in-memory framework to use for streaming data. You'll discover how Spark enables you to write streaming jobs in almost the same way you write batch jobs. Authors Gerard Maas and Francois Garillot help you explore the theoretical underpinnings of Apache Spark. This comprehensive guide features two sections that compare and contrast the streaming APIs Spark now supports: the original Spark Streaming library and the newer Structured Streaming API. Learn fundamental stream processing concepts and examine different streaming architectures Explore Structured Streaming through practical examples; learn different aspects of stream processing in detail Create and operate streaming jobs and applications with Spark Streaming; integrate Spark Streaming with other Spark APIs Learn advanced Spark Streaming techniques, including approximation algorithms and machine learning algorithms Compare Apache Spark to other stream processing projects, including Apache Storm, Apache Flink, and Apache Kafka Streams

The Live Music Business - Management and Production of Concerts and Festivals (Paperback, 3rd edition): Andy Reynolds The Live Music Business - Management and Production of Concerts and Festivals (Paperback, 3rd edition)
Andy Reynolds
R1,177 Discovery Miles 11 770 Ships in 10 - 15 working days

In an era when performing live is more essential than ever, this is the go-to guidebook for getting your show on the road and making a living from music. Previously published as The Tour Book, this new edition has been extensively revised, reorganized, and updated to reflect today's music industry. Written by a touring professional with over 25 years of experience.

Mastering in Music (Paperback): John-Paul Braddock, Russ Hepworth- Sawyer, Jay Hodgson, Matthew Shelvock, Rob Toulson Mastering in Music (Paperback)
John-Paul Braddock, Russ Hepworth- Sawyer, Jay Hodgson, Matthew Shelvock, Rob Toulson
R1,525 Discovery Miles 15 250 Ships in 10 - 15 working days

Mastering in Music is a cutting-edge edited collection that offers twenty perspectives on the contexts and process of mastering. This book collects the perspectives of both academics and professionals to discuss recent developments in the field, such as mastering for VR and high resolution mastering, alongside crucial perspectives on fundamental skills, such as the business of mastering, equipment design and audio processing. Including a range of detailed case studies and interviews, Mastering in Music offers a comprehensive overview of the foremost hot topics affecting the industry, making it key reading for students and professionals engaged in music production.

Sound Synthesis and Sampling (Paperback, 3rd edition): Martin Russ Sound Synthesis and Sampling (Paperback, 3rd edition)
Martin Russ
R4,243 R3,518 Discovery Miles 35 180 Save R725 (17%) Ships in 18 - 22 working days

Sound Synthesis and Sampling' provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This new edition has been updated throughout to reflect current needs and practices- revised and placed in a modern context, providing a guide to the theory of sound and sampling in the context of software and hardware that enables sound making. For the revised edition emphasis is on expanding explanations of software and computers, new sections include techniques for making sound physically, sections within analog and digital electronics. Martin Russ is well known and the book praised for its highly readable and non-mathematical approach making the subject accessible to readers starting out on computer music courses or those working in a studio.
* Explains the theory of sound and sampling to allow readers to really understand the different types of synthesis and sound making
* Covers all the latest technology and techniques in music production and sound design enabling the reader to get to grips with the current shape of computer technology and music composition
* Includes glossary and jargon buster for quick reference and grasp of vocabulary

Mathematical Foundations of Speech and Language Processing (Hardcover, 2004 ed.): Mark Johnson, Sanjeev P. Khudanpur, Mari... Mathematical Foundations of Speech and Language Processing (Hardcover, 2004 ed.)
Mark Johnson, Sanjeev P. Khudanpur, Mari Ostendorf, Roni Rosenfeld
R5,302 Discovery Miles 53 020 Ships in 18 - 22 working days

Speech and language technologies continue to grow in importance as they are used to create natural and efficient interfaces between people and machines, and to automatically transcribe, extract, analyze, and route information from high-volume streams of spoken and written information.

The workshops on Mathematical Foundations of Speech Processing and Natural Language Modeling were held in the Fall of 2000 at the University of Minnesota's NSF-sponsored Institute for Mathematics and Its Applications, as part of a "Mathematics in Multimedia" year-long program. Each workshop brought together researchers in the respective technologies on the one hand, and mathematicians and statisticians on the other hand, for an intensive week of cross-fertilization.

There is a long history of benefit from introducing mathematical techniques and ideas to speech and language technologies. Examples include the source-channel paradigm, hidden Markov models, decision trees, exponential models and formal languages theory. It is likely that new mathematical techniques, or novel applications of existing techniques, will once again prove pivotal for moving the field forward.

This volume consists of original contributions presented by participants during the two workshops. Topics include language modeling, prosody, acoustic-phonetic modeling, and statistical methodology.

Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Hardcover): Matthew T Shelvock Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Hardcover)
Matthew T Shelvock
R4,491 Discovery Miles 44 910 Ships in 10 - 15 working days

Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals how those services impact music production en masse. Cloud-Based Music Production takes the reader through the creation of hip-hop beats from start to finish - from selecting samples and synthesizer presets to foundational mixing practices - and includes analysis and discussion of how various samples and synthesizers work together within an arrangement. Through case studies and online audio examples, Shelvock explains how music producers directly modify the sonic characteristics of hip-hop sounds to suit their tastes and elucidates the psychoacoustic and perceptual impact of these aesthetically nuanced music production tasks. Cloud-Based Music Production will be of interest to musicians, producers, mixers and engineers and also provides essential supplementary reading for music technology courses.

Recording Analysis - How the Record Shapes the Song (Paperback): William Moylan Recording Analysis - How the Record Shapes the Song (Paperback)
William Moylan
R1,600 Discovery Miles 16 000 Ships in 10 - 15 working days

Recording Analysis: How the Record Shapes the Song identifies and explains how the sounds imparted by recording processes enhance the artistry and expression of recorded songs. Moylan investigates how the process of recording a song transforms it into a richer experience and articulates how the unique elements of recorded sound provide essential substance and expression to recorded music. This book explores a broad array of records, evaluating the music, lyrics, social context, literary content and meaning, and offers detailed analyses of recording elements as they appear in a wide variety of tracks. Accompanied by a range of online resources, Recording Analysis is an essential read for students and academics, as well as practitioners, in the fields of record production, song-writing and popular music.

Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Paperback): Matthew T Shelvock Cloud-Based Music Production - Sampling, Synthesis, and Hip-Hop (Paperback)
Matthew T Shelvock
R1,291 Discovery Miles 12 910 Ships in 10 - 15 working days

Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals how those services impact music production en masse. Cloud-Based Music Production takes the reader through the creation of hip-hop beats from start to finish - from selecting samples and synthesizer presets to foundational mixing practices - and includes analysis and discussion of how various samples and synthesizers work together within an arrangement. Through case studies and online audio examples, Shelvock explains how music producers directly modify the sonic characteristics of hip-hop sounds to suit their tastes and elucidates the psychoacoustic and perceptual impact of these aesthetically nuanced music production tasks. Cloud-Based Music Production will be of interest to musicians, producers, mixers and engineers and also provides essential supplementary reading for music technology courses.

Digital Audio Essentials (Paperback): Bruce Fries Digital Audio Essentials (Paperback)
Bruce Fries; Contributions by Marty Fries
R942 R821 Discovery Miles 8 210 Save R121 (13%) Ships in 18 - 22 working days

Join the digital audio revolution! Tens of millions of users are embracing digital music, and with "Digital Audio Essentials," you can, too. Nearly every personal computer built in the last few years contains a CD-burning drive; MP3 and other portable player sales dominate the consumer electronics industry; and new networkable stereo equipment lets you use your digital music collection to power your home entertainment system.

Whether it's downloading music, ripping CDs, organizing, finding, and creating higher quality music files, buying music players and accessories, or constructing a home stereo system, "Digital Audio Essentials" helps you do get it done.

An indispensable reference for music enthusiasts, digital archivists, amateur musicians, and anyone who likes a good groove, "Digital Audio Essentials" helps you avoid time-consuming, costly trial and error in downloading audio files, burning CDs, converting analog music to digital form, publishing music to and streaming from the Web, setting up home stereo configurations, and creating your own MP3 and other audio files. The book--for both Mac and PC users--includes reliable hardware and software recommendations, tutorials, resources, and file sharing, and it even explains the basics of the DMCA and intellectual property law.

You may (or may not) already know the basics of ripping CDs or downloading music, but Fries will show you so much more--including advice on the multitude of MP3 players on the market, stereo options, file formats, quality determinations, and the legalities of it all. Both a timely, entertaining guide and an enduring reference, this is the digital audio handbook you need to make the most of yourexpanding digital music collection.

Learning Music Theory with Logic, Max, and Finale (Paperback): Geoffrey Kidde Learning Music Theory with Logic, Max, and Finale (Paperback)
Geoffrey Kidde
R1,247 Discovery Miles 12 470 Ships in 10 - 15 working days

Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs-the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale-this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills. Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works. Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music. The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book.

How to Start and Grow a Successful Podcast - Tips, Techniques and True Stories from Podcasting Pioneers (Paperback): Gilly Smith How to Start and Grow a Successful Podcast - Tips, Techniques and True Stories from Podcasting Pioneers (Paperback)
Gilly Smith
R479 R432 Discovery Miles 4 320 Save R47 (10%) Ships in 9 - 17 working days

The only guide you need to build a podcast from scratch with tips, techniques and stories from the pioneers of podcasting, by expert and early adopter Gilly Smith. From This American Life's Ira Glass and George the Poet to the teams behind My Dad Wrote a Porno and Table Manners with Jessie Ware, this practical book is packed full of exclusive, behind-the-scenes advice and informative, inspiring stories that will teach you how to tell the greatest stories in the world. This is a comprehensive yet accessible and warmly written book for creatives who are striving to understand how their content could be successfully turned into a podcast, from conception through to execution, distribution, marketing and monetising. It covers: - Recognising who your show is for, deciding what it is about and where to find inspiration. - Deciding on the format and working on structure and script. - Hosting, casting and interview techniques. - Production expertise - from equipment you'll need to editorial tips and determining the ideal length of your show. - Distribution - deciding on a release schedule, show art, metadata and how to distribute. - Growing your podcast - promotion and building community among fans. With original material throughout, case studies from podcasters across genres and a companion podcast featuring interviews with the pioneers, this is a first in guides to podcasting.

Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback): Simon Goodwin Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback)
Simon Goodwin
R2,116 Discovery Miles 21 160 Ships in 10 - 15 working days

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Strange Sounds - Music, Technology and Culture (Paperback): Timothy D. Taylor Strange Sounds - Music, Technology and Culture (Paperback)
Timothy D. Taylor
R1,277 Discovery Miles 12 770 Ships in 10 - 15 working days


Clearly technology has added a "voice" to music, but how does that voice affect the traditional human craftsmanship of music? In other words, can the music created still be called one's own? In Strange Sounds, Timothy Taylor addresses the anxieties provoked by technology's role in music composition since World War II. In this accessible and comprehensive study, Taylor discusses the nature of technology, its use in making music, and the inevitable fears of losing one's agency further with the new digital technologies being developed. From the early tape music of France and the "space age pop" of 1950s America to the numerous electronic dance music genres of today that detour into "illegal" activities like those argued in lawsuits over the sampling of traditional folk music, and the trance club scenes in cities like New York and London that have become synonymous with the drug ecstasy, technology has irrevocably penetrated the production and consumption of contemporary music.

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