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Books > Computing & IT > Applications of computing > Audio processing > General

Pattern Recognition in Speech and Language Processing (Hardcover): Wu Chou, Biing-Hwang Juang Pattern Recognition in Speech and Language Processing (Hardcover)
Wu Chou, Biing-Hwang Juang
R7,486 Discovery Miles 74 860 Ships in 10 - 15 working days

Over the last 20 years, approaches to designing speech and language processing algorithms have moved from methods based on linguistics and speech science to data-driven pattern recognition techniques. These techniques have been the focus of intense, fast-moving research and have contributed to significant advances in this field.

Pattern Recognition in Speech and Language Processing offers a systematic, up-to-date presentation of these recent developments. It begins with the fundamentals and recent theoretical advances in pattern recognition, with emphasis on classifier design criteria and optimization procedures. The focus then shifts to the application of these techniques to speech processing, with chapters exploring advances in applying pattern recognition to real speech and audio processing systems. The final section of the book examines topics related to pattern recognition in language processing: topics that represent promising new trends with direct impact on information processing systems for the Web, broadcast news, and other content-rich information resources.

Each self-contained chapter includes figures, tables, diagrams, and references. The collective effort of experts at the forefront of the field, Pattern Recognition in Speech and Language Processing offers in-depth, insightful discussions on new developments and contains a wealth of information integral to the further development of human-machine communications.

Sound Engineer's Pocket Book (Paperback, 2nd edition): Michael Talbot-Smith Sound Engineer's Pocket Book (Paperback, 2nd edition)
Michael Talbot-Smith
R1,522 Discovery Miles 15 220 Ships in 10 - 15 working days

A handy source of essential data that every sound technician needs. Whether you are a professional sound engineer, responsible for broadcast or studio recording, or a student on a music technology or sound recording course, you will find this book authoritative and easily accessible.
Adapted from the comprehensive volume, the Audio Engineer's Reference Book (now in its second edition), this pocket-sized reference has been fully revised to cover the very latest technology connected with sound:
Noise measurement
Acoustics
Microphones
Loudspeakers
Mixing equipment
CDs, DAT, MIDI, MiniDisc
Telephony
ISDN
Digital interfacing
Ultrasonics
This second edition also features:
Substantial revisions of chapters on radio microphone frequencies, digital audio tape, and audio measurements.
An extended list of further reading.


Handy pocket-sized reference
Straightforward explanations
Must-have facts and figures for Sound Engineers

Speech Technology - Theory and Applications (Hardcover, 2010 ed.): Fang Chen, Kristiina Jokinen Speech Technology - Theory and Applications (Hardcover, 2010 ed.)
Fang Chen, Kristiina Jokinen
R4,201 Discovery Miles 42 010 Ships in 18 - 22 working days

This book gives an overview of the research and application of speech technologies in different areas. One of the special characteristics of the book is that the authors take a broad view of the multiple research areas and take the multidisciplinary approach to the topics. One of the goals in this book is to emphasize the application. User experience, human factors and usability issues are the focus in this book.

Computational Auditory Scene Analysis - Proceedings of the Ijcai-95 Workshop (Hardcover): David F. Rosenthal, Hiroshi G. Okuno,... Computational Auditory Scene Analysis - Proceedings of the Ijcai-95 Workshop (Hardcover)
David F. Rosenthal, Hiroshi G. Okuno, Hiroshi Okuno, David Rosenthal
R5,087 Discovery Miles 50 870 Ships in 10 - 15 working days

The interest of AI in problems related to understanding sounds has a rich history dating back to the ARPA Speech Understanding Project in the 1970s. While a great deal has been learned from this and subsequent speech understanding research, the goal of building systems that can understand general acoustic signals--continuous speech and/or non-speech sounds--from unconstrained environments is still unrealized. Instead, there are now systems that understand "clean" speech well in relatively noiseless laboratory environments, but that break down in more realistic, noisier environments. As seen in the "cocktail-party effect," humans and other mammals have the ability to selectively attend to sound from a particular source, even when it is mixed with other sounds. Computers also need to be able to decide which parts of a mixed acoustic signal are relevant to a particular purpose--which part should be interpreted as speech, and which should be interpreted as a door closing, an air conditioner humming, or another person interrupting.
Observations such as these have led a number of researchers to conclude that research on speech understanding and on nonspeech understanding need to be united within a more general framework. Researchers have also begun trying to understand computational auditory frameworks as parts of larger perception systems whose purpose is to give a computer integrated information about the real world. Inspiration for this work ranges from research on how different sensors can be integrated to models of how humans' auditory apparatus works in concert with vision, proprioception, etc. Representing some of the most advanced work on computers understanding speech, this collection of papers covers the work being done to integrate speech and nonspeech understanding in computer systems.

Composing Audiovisually - Perspectives on Audiovisual Practices and Relationships (Paperback): Louise Harris Composing Audiovisually - Perspectives on Audiovisual Practices and Relationships (Paperback)
Louise Harris
R1,218 Discovery Miles 12 180 Ships in 9 - 17 working days

What does the Coen Brothers' Barton Fink have in common with Norman McLaren's Synchromy? Or with audiovisual sculpture? Or contemporary music video? Composing Audiovisually interrogates how the relationship between the audiovisual media in these works, and our interaction with them, might allow us to develop mechanisms for talking about and understanding our experience of audiovisual media across a broad range of modes. Presenting close readings of audiovisual artefacts, conversations with artists, consideration of contemporary pedagogy and a detailed conceptual and theoretical framework that considers the nature of contemporary audiovisual experience, this book attempts to address gaps in our discourse on audiovisual modes, and offer possible starting points for future, genuinely transdisciplinary thinking in the field.

Designing Software Synthesizer Plugins in C++ - With Audio DSP (Paperback, 2nd edition): Will C. Pirkle Designing Software Synthesizer Plugins in C++ - With Audio DSP (Paperback, 2nd edition)
Will C. Pirkle
R1,477 Discovery Miles 14 770 Ships in 9 - 17 working days

Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects. The book and accompanying SynthLab projects include scores of C++ objects and functions that implement the synthesizer building blocks as well as six synthesizer projects, ranging from virtual analog and physical modelling to wavetable morphing and wave-sequencing that demonstrate their use. You can start using the book immediately with the SynthLab-DM product, which allows you to compile and load mini-modules that resemble modular synth components without needing to maintain the complete synth project code. The C++ objects all run in a stand-alone mode, so you can incorporate them into your current projects or whip up a quick experiment. All six synth projects are fully documented, from the tiny SynthClock to the SynthEngine objects, allowing you to get the most from the book while working at a level that you feel comfortable with. This book is intended for music technology and engineering students, along with DIY audio programmers and anyone wanting to understand how synthesizers may be implemented in C++.

Japanese Sentence Processing (Hardcover): Reiko Mazuka, Noriko Nagai Japanese Sentence Processing (Hardcover)
Reiko Mazuka, Noriko Nagai
R4,234 Discovery Miles 42 340 Ships in 10 - 15 working days

This volume is a direct result of the International Symposium on Japanese Sentence Processing held at Duke University. The symposium provided the first opportunity for researchers in three disciplinary areas from both Japan and the United States to participate in a conference where they could discuss issues concerning Japanese syntactic processing. The goals of the symposium were three-fold:
* to illuminate the mechanisms of Japanese sentence processing from the viewpoints of linguistics, psycholinguistics and computer science;
* to synthesize findings about the mechanisms of Japanese sentence processing by researchers in these three fields in Japan and the United States;
* to lay foundations for future interdisciplinary research in Japanese sentence processing, as well as international collaborations between researchers in Japan and the United States.
The chapters in this volume have been written from the points of view of three different disciplines, with various immediate objectives -- from building usable speech understanding systems to investigating the nature of competence grammars for natural languages. All of the papers share the long term goal of understanding the nature of human language processing mechanisms. The book is concerned with two central issues -- the universality of language processing mechanisms, and the nature of the relation between the components of linguistic knowledge and language processing. This volume demonstrates that interdisciplinary research can be fruitful, and provides groundwork for further research in Japanese sentence processing.

Character Development and Storytelling for Games (Paperback, 3rd edition): Lee Sheldon Character Development and Storytelling for Games (Paperback, 3rd edition)
Lee Sheldon
R1,438 Discovery Miles 14 380 Ships in 9 - 17 working days

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Game Audio Programming 3: Principles and Practices - Principles and Practices (Paperback): Guy Somberg Game Audio Programming 3: Principles and Practices - Principles and Practices (Paperback)
Guy Somberg
R1,686 Discovery Miles 16 860 Ships in 9 - 17 working days

Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you've been a game audio programmer for one year or ten years, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

The MIDI Manual - A Practical Guide to MIDI within Modern Music Production (Paperback, 4th edition): David Miles Huber The MIDI Manual - A Practical Guide to MIDI within Modern Music Production (Paperback, 4th edition)
David Miles Huber
R1,133 Discovery Miles 11 330 Ships in 9 - 17 working days

The MIDI Manual: A Practical Guide to MIDI within Modern Music Production, Fourth Edition, is a complete reference on MIDI. Written by David Miles Huber (a 4x Grammy-nominated musician, producer and author), this best-selling guide provides clear explanations of what MIDI 1.0 and 2.0 are, acting as a guide for electronic instruments, the DAW, MIDI sequencing and how to make best use of them. You will learn how to set up an efficient MIDI system and how to get the most out of your production room and ultimately ... your music. Packed full of useful tips and practical examples on sequencing and mixing techniques, The MIDI Manual also covers in-depth information on system interconnections, controllers, groove tools, the DAW, synchronization and more. For the first time, the MIDI 2.0 spec is explained in light of the latest developments and is accompanied with helpful guidelines for the long-established MIDI 1.0 spec and its implementation chart. Illustrated throughout with helpful photos and screenshots, this is the most readable and clearly explained book on MIDI available.

Artificial Intelligence and Music Ecosystem (Paperback): Martin Clancy Artificial Intelligence and Music Ecosystem (Paperback)
Martin Clancy
R1,269 Discovery Miles 12 690 Ships in 9 - 17 working days

Cutting-edge perspectives on a hot topic, with few competing titles on the market Contributor list includes some very well known professionals, as well as diverse academics from different disciplines Accessible and interdisciplinary introductory volume

Finding Your Career in the Modern Audio Industry (Paperback): April Tucker Finding Your Career in the Modern Audio Industry (Paperback)
April Tucker
R1,231 Discovery Miles 12 310 Ships in 9 - 17 working days

Finding Your Career in the Modern Audio Industry equips the reader with the skills they need to turn an interest in audio, sound, or music technology into a career. This book provides insight for aspiring professionals seeking audio-related opportunities in entertainment, technology, education, and more. In the audio industry, there is typically a gap between those in-training and those with professional (and financially sustainable) careers. This book bridges the information gap, offering practical and real-world advice to those in this volatile stage of their career. Including 70+ interviews with professionals from over 20 countries, Finding Your Career in the Modern Audio Industry offers insight into how others (across the industry and the world) have applied entrepreneurial thinking, problem-solving, and creative solutions to build their careers. Including international case studies and interviews with diverse professionals, Finding Your Career in the Modern Audio Industry is essential reading for anyone taking their first steps into an audio-related field.

Researching Live Music - Gigs, Tours, Concerts and Festivals (Paperback): Chris Anderton, Sergio Pisfil Researching Live Music - Gigs, Tours, Concerts and Festivals (Paperback)
Chris Anderton, Sergio Pisfil
R1,224 Discovery Miles 12 240 Ships in 9 - 17 working days

- Filled with contributions from world-leading academics and practitioners, from a variety of backgrounds and countries. - Highly interdisciplinary overview of live music, which will be relevant to professionals and students interested in music business, music technology, music production and performance. - Includes papers on cutting-edge issues, such as augmented reality and virtual reality.

Formal Grammar - Theory and Implementation (Hardcover, New): Robert Levine Formal Grammar - Theory and Implementation (Hardcover, New)
Robert Levine
R2,859 Discovery Miles 28 590 Ships in 10 - 15 working days

This is the second volume in the Vancouver studies in Cognitive Science series, and also the second in a series of conferences hosted by the Cognitive Science Programme at Simon Fraser University devoted to the exploration of issues in cognition and the nature of mental representation. The volumes overall theme is the relationship between the contents of grammatical formalisms and their real-time realizations in machine or biological systems. The range of topics includes issues of learnability, implementary and computational issues, parameter setting, and neurolinguistic issues. The core subdisciplines of linguistics - syntax, semantics, morphology, and phonology - are all represented. The contributions are on the leading edge of research in these fields.

Game Audio Fundamentals - An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (Hardcover):... Game Audio Fundamentals - An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games (Hardcover)
Keith Zizza
R3,930 Discovery Miles 39 300 Ships in 10 - 15 working days

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

The Creative Electronic Music Producer (Paperback): Thomas Brett The Creative Electronic Music Producer (Paperback)
Thomas Brett
R1,107 Discovery Miles 11 070 Ships in 9 - 17 working days

The Creative Electronic Music Producer examines the creative processes of electronic music production, from idea discovery and perception to the power of improvising, editing, effects processing, and sound design. Featuring case studies from across the globe on musical systems and workflows used in the production process, this book highlights how to pursue creative breakthroughs through exploration, trial and error tinkering, recombination, and transformation. The Creative Electronic Music Producer maps production's enchanting pathways in a way that will fascinate and inspire students of electronic music production, professionals already working in the industry, and hobbyists.

Multisensory Experiences - Where the senses meet technology (Hardcover): Carlos Velasco, Marianna Obrist Multisensory Experiences - Where the senses meet technology (Hardcover)
Carlos Velasco, Marianna Obrist
R1,169 Discovery Miles 11 690 Ships in 10 - 15 working days

Most of our everyday life experiences are multisensory in nature; that is, they consist of what we see, hear, feel, taste, smell, and much more. Almost any experience you can think of, such as eating a meal or going to the cinema, involves a magnificent sensory world. In recent years, many of these experiences have been increasingly transformed and capitalised on through advancements that adapt the world around us - through technology, products, and services - to suit our ever more computerised environment. Multisensory Experiences: Where the senses meet technology looks at this trend and offers a comprehensive introduction to the dynamic world of multisensory experiences and design. It takes the reader from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to finally what the future of those experiences may look like, and our responsibility in it. This book empowers you to shape your own and other people's experiences by considering the multisensory worlds that we live in through a journey that marries science and practice. It also shows how we can take advantage of the senses and how they shape our experiences through intelligent technological design.

Handmade Electronic Music - The Art of Hardware Hacking (Hardcover, 3rd edition): Nicolas Collins Handmade Electronic Music - The Art of Hardware Hacking (Hardcover, 3rd edition)
Nicolas Collins
R3,992 R3,414 Discovery Miles 34 140 Save R578 (14%) Ships in 9 - 17 working days

Handmade Electronic Music: The Art of Hardware Hacking provides a long-needed, practical, and engaging introduction to the craft of making-as well as creatively cannibalizing-electronic circuits for artistic purposes. With a sense of adventure and no prior knowledge, the reader can subvert the intentions designed into devices such as radios and toys to discover a new sonic world. You will also learn how to make contact microphones, pickups for electromagnetic fields, oscillators, distortion boxes, mixers, and unusual signal processors cheaply and quickly. At a time when computers dominate music production, this book offers a rare glimpse into the core technology of early live electronic music, as well as more recent developments at the hands of emerging artists. This revised and expanded third edition has been updated throughout to reflect recent developments in technology and DIY approaches. New to this edition are chapters contributed by a diverse group of practitioners, addressing the latest developments in technology and creative trends, as well as an extensive companion website that provides media examples, tutorials, and further reading. This edition features: Over 50 new hands-on projects. New chapters and features on topics including soft circuitry, video hacking, neural networks, radio transmitters, Arduino, Raspberry Pi, data hacking, printing your own circuit boards, and the international DIY community A new companion website at www.HandmadeElectronicMusic.com, containing video tutorials, video clips, audio tracks, resource files, and additional chapters with deeper dives into technical concepts and hardware hacking scenes around the world With a hands-on, experimental spirit, Nicolas Collins demystifies the process of crafting your own instruments and enables musicians, composers, artists, and anyone interested in music technology to draw on the creative potential of hardware hacking.

Getting to Work with the Avid S6 - An Introduction and Learning Guide (Paperback): Curt Schulkey Getting to Work with the Avid S6 - An Introduction and Learning Guide (Paperback)
Curt Schulkey
R1,114 Discovery Miles 11 140 Ships in 9 - 17 working days

This complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions. The Avid S6 was created to be the industry standard virtual mixing console; however, it is so feature-packed that it can be difficult for new users to navigate. This book provides the ultimate guide to breaking down these amazing features and demonstrating how to use them effectively in your next project, with easy-to-follow instructions, rich illustrations, and general real-world advice from the author. This book takes students from neophyte to high-level intermediate. Readers should begin with a functional knowledge of Pro Tools and general understanding of mixing for cinema, but previous knowledge of mixing surfaces is not necessary as this book provides guidance through rudimentary, basic, and intermediary level workflows.

The Intersection of Animation, Video Games, and Music - Making Movement Sing (Hardcover): Lisa Scoggin, Dana Plank The Intersection of Animation, Video Games, and Music - Making Movement Sing (Hardcover)
Lisa Scoggin, Dana Plank
R3,921 Discovery Miles 39 210 Ships in 10 - 15 working days

In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

A Filmmaker’s Guide to Sound Design - Bridging the Gap Between Filmmakers and Technicians to Realize the Storytelling Power... A Filmmaker’s Guide to Sound Design - Bridging the Gap Between Filmmakers and Technicians to Realize the Storytelling Power of Sound (Paperback)
Matthew Polis, Peter Rea
R1,090 Discovery Miles 10 900 Ships in 10 - 15 working days

This illuminating, engaging book offers an introduction to the art of sound design and postproduction audio, written especially for for directors, producers, sound designers, and teachers without a technical background in sound. Building on over 50 years of combined expertise in teaching, filmmaking, and sound design, experienced instructor and author Peter Rea and sound designer Matthew Polis offer a cogent, clear, and practical overview of sound design principles and practices, from exploring the language and vocabulary of sound to teaching readers how to work with sound professionals, and later to overseeing the edit, mix, and finishing processes. In this book, Rea and Polis focus on creative and practical ways to utilize sound in order to achieve the filmmaker's vision and elevate their films. Balancing practical, experienced-based insight, numerous examples, and unique concepts like storyboarding for sound, A Filmmaker’s Guide to Sound Design arms students, filmmakers, and educators with the knowledge to creatively and confidently navigate their film through the post audio process.

Collaborative Worldbuilding for Video Games (Hardcover): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Hardcover)
Kaitlin Tremblay
R2,785 Discovery Miles 27 850 Ships in 10 - 15 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Hardcover): Marios... The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Hardcover)
Marios Aristopoulos
R3,918 Discovery Miles 39 180 Ships in 10 - 15 working days

The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

Designing Audio Effect Plugins in C++ - For AAX, AU, and VST3 with DSP Theory (Paperback, 2nd edition): Will Pirkle Designing Audio Effect Plugins in C++ - For AAX, AU, and VST3 with DSP Theory (Paperback, 2nd edition)
Will Pirkle
R1,946 Discovery Miles 19 460 Ships in 9 - 17 working days

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

Analyzing Recorded Music - Collected Perspectives on Popular Music Tracks (Paperback): William Moylan, Lori Burns, Mike Alleyne Analyzing Recorded Music - Collected Perspectives on Popular Music Tracks (Paperback)
William Moylan, Lori Burns, Mike Alleyne
R1,552 Discovery Miles 15 520 Ships in 10 - 15 working days

Featuring a distinguished editorial team who have brought together a group of international and reputable scholars. The collection is interdisciplinary by design, encompassing cultural theory, gender and race studies, musicology, and record production analysis Offering analysis of tracks from the blues, hip-hop, R&B, pop, Motown, funk, disco, rock, metal, and country An ideal companion to William Moylan's previous work, Recording Analysis, which outlines the framework upon which these analyses are developed

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