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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.
Following on from the long success of one of the most important chess books ever written, Bobby Fischer: My 60 Memorable Games, renowned chess writer Andrew Soltis delivers a book on today's blockbuster chess player Magnus Carlsen. Magnus Carlsen has been the world's number one player for more than a decade, has won more super-tournaments than anyone ever and is still in his prime. He is the only player to repeatedly win the world championships in classical, speed and blitz chess formats. This book details his remarkable rise and how he acquired the crucial skills of 21st-century grandmaster chess He will defend his world championship title this autumn and if he wins, it will set a record of five championship match victories. This book take you through how he wins by analysing 60 of the games that made him who he is, describing the intricacies behind his and his opponent's strategies, the tactical justification of moves and the psychological battle in each one. This book is essential for chess enthusiasts, competitors and professionals of all skill sets.
Jonathan Adler 2-in-1 Travel Game Set is a chic portable set that opens out into a game board and contains both backgammon and checkers. Adler fans and anyone who loves good design and fun will enjoy this game set! Makes a perfect gift. * Box Size: 10 x 5 x 2", 254 x 127 x 51mm * Hinged Double Drawer Construction * Checkers + Backgammon * Wood Pieces * Includes Instruction Sheet
The family of board games by Christian Lacroix welcomes a new addition this season: Backgammon. The House offers its interpretation of this famous classic. Features: The set's hard case is decorated with the diamonds of the Mascarade pattern and the Fleurs Cannibales hybrid flowers. The embossed, varnished and hot-stamped details come together in a game that combines elegance and entertainment. The case folds out to reveal the game board, decorated in two-tone shading. The same pink and blue shading is also used on the 30 wooden checkers and dice.
Board games are flat out fun! They continue to fascinate players and collectors alike, long after their lives on toy store shelves, and their appeal is rapidly growing. Demand for games has only increased worldwide with the growth of the Internet fueling the collector market. From Monopoly to Battleship, Annie Oakley to Magilla Gorilla, this completely new book presents over 1,000 color photographs of board games, from current favorites to great classics dating back to the 1920s. It includes an informative text, vintage advertisements, and current market prices. There is a special chapter on Remco Industries, which had a small but sought after output of games in the 1950s and 1960s. More Board Games** continues where the author's first book, Board Games**, left off. It is sure to satisfy the game-playing appetites of collectors, dealers, and enthusiasts everywhere.
Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong-while improving focus, creativity and stimulating memory-with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it's experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you'll become a mahjong master in no time.
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
Put your shades on, because this special edition of Millennial Loteria is shiny AF! And now up to 20 people can play! Every single card and board in this premium edition got a glow-up to guarantee your party is more lit than ever. Born from the viral Instagram account @MillennialLoteria, this game is a modern twist on the popular "Mexican Bingo" and features extra boards, cards, and bitcoins for up to 20 players. Millennial Loteria Shiny AF features: 56 Iridescent Cards (a combo of our original favorites made shiny + new cards that are funny AF) 20 Game Boards 160 Bitcoins 1 Enamel Pin ...All in one Shiny Box No filter necessary, the Millennial Loteria La Shiny AF Edition already shines bright like a diamond! OMG IMPORTANT INFO: This Shiny AF version is a stand alone game, and is not an expansion pack to be combined with other game sets.
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. The Dark Judges can be played as a team in any game of Helter Skelter, or one player can face off against them in a solo game. Requires a copy of Judge Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+ Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized cards, 39 playing cards, tokens
Despite the advent and explosion of video games, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gencon and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Philip Orbanes, master of all things Monopoliana, traces the remarkable story of the world's most famous board game, from its origins as a collegiate teaching tool in the early twentieth century through Monopoly's explosive growth in the postwar decades, to the game's current status as a fixture in homes across the globe. Along the way, Orbanes includes memorable Monopoly personality portraits, surprising Monopoly legends and lore, and an extraordinary tour of the ingenious advertising that contributed to the game's rise in popularity. This is the first and only book to cover comprehensively the origin, growth, and global reach of the game that has become a universal and everyday cultural icon.
Players: 2-4
Designed by some of Mensa's most cunning minds, this is a
brain-training interactive puzzle pack crammed full of games and
conundrums of many varieties, certain to challenge your linguistic and
numerical abilities.
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D'Amato includes everything you'll need to take your game to the next level.
Offering a playful and engaging way to encourage young people, especially those on the autism spectrum, to think about themselves and their wider environment, this cooperative board game is perfect for working with groups of children and young adults with autism of all ages (10 and up). Each player works to create their own cartoon figure, emphasising how everyone is unique, and the figure includes elements that shows both how they look from the outside, and their inner characteristics. Games typically last around an hour, and discussion points are provided afterwards, to open conversation about their character, and about the nature of autism.
Players take it in turns to flip over tiles showing seasonal things, from rabbits in spring to ice creams in summer, squirrels in autumn to hot chocolate in winter. If they match the pictures on their nature hunt list, they add it to their card. The winner is the first player to fill their card with all the items on the list and complete the nature hunt! This board game teaches word and image recognition with all your favourite characters from Brown Bear Wood - an ideal game for 2-4 players.
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh? Rowdy, outrageous, and full of playful deception, this party game packs a delightfully wicked twist!
A Real Simple gift guide pick for 2017 A fun board game based on the best-selling Listography journal series: Listography: The Game invites players to create and share lists based on fun and thought-provoking topics - from geography and pop culture to toothpaste and constellations! With the goal of being the first around the game board, players score points according to the number of similar or unique answers. Every round in the game results in creative thinking, surprise outcomes, and lots of laughs. May the best list win! * Small and compact for travel and to take to dinner parties * Game makes a fun and unique housewarming gift * Lisa Nola is the creator of the Listography book series and the popular list-making website, listography.com. With over one million copies sold, her books inspire creative auto-biography and reinvention through list-making Listography: The Game will appeal to list-lovers who want to have a good time laughing with friends. * For 3-6 players, ages 12 and up * Includes: 300 cards (300 list topics), game board, 6 player tokens, sand timer, 6 list pads * Great ice-breaking game and for groups to get to know each other |
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