![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
The classic World War II board game returns in this stunning, award-winning deluxe edition from Osprey Games Colditz Castle - World War II. An impregnable fortress. An inescapable prison. Until now. Designed by Major Pat Reid, one of only a handful of prisoners-of-war to escape Colditz Castle, and screenwriter Brian Degas, Escape From Colditz is the iconic game of careful planning and nerves of steel. Become Allied escape officers - assemble your equipment, plot your escape routes, and coordinate your efforts to avoid the guards. Become the German security officer - maintain control through guile, ruthlessness, and careful observation despite limited numbers. This deluxe edition of the classic game for 2 to 6 players includes both original and updated rules, new hand-painted artwork, an oversized board, 56 wooden playing pieces, 100 fully illustrated cards, a 32-page history book, and unique replicas of artefacts from the prison.
Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 Unique Miniatures, 20 Character Cards, 120 Action Cards, 42 Battlefield Cards, Double-Sided Playing Board, Counters & Tokens The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits... if you fight for it.
Test your vocabulary with Wordwise! Dice Game from Wexler Studios. Roll the dice to create as many words as you can in 1-minute. * Tin Size: 7.67 x 3.74 x 1.22", 195 x 95 x 31 mm * Score-pad with perforated sheets * Mini Pencil * Sand Timer * 16 Lettered + 2 Numbered Die * Instruction Sheet
It's a little-known trivia fact, but you can actually play games with dominos instead of just lining them up and knocking them over. In fact, this double-six set of acrylic dominos by Brass Monkey includes everything you need* to play 15 different games (while getting uncomfortably competitive with your friends and family). *Smugness not included. * Includes 28 double-sided acrylic dominos. In other words, each side features a unique design so that you can play using either numbers or shapes. Psst: look at the pictures. * Features an instruction book that explains how to play 15 different games in detail (from Bergen to Matador - and everything in between). * Don't worry; even though they are double-sided, each face has a randomly different value, so you can't cheat (We're looking at you, grandma). * The outer box measures 9" by 4.25" by 2.5" deep. * Each domino measures 1" by 2" by .22" deep.
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
'Timely... wonderfully entertaining' - The Wall Street Journal In It's All A Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
The family of board games by Christian Lacroix welcomes a new addition this season: Backgammon. The House offers its interpretation of this famous classic. Features: The set's hard case is decorated with the diamonds of the Mascarade pattern and the Fleurs Cannibales hybrid flowers. The embossed, varnished and hot-stamped details come together in a game that combines elegance and entertainment. The case folds out to reveal the game board, decorated in two-tone shading. The same pink and blue shading is also used on the 30 wooden checkers and dice.
Despite the advent and explosion of video games, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gencon and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
This interactive pack from the world's leading brain brand contains everything you need to sharpen your mental agility while having fun. Inside are a series of puzzles, exercises and games especially devised to inspire new ways of thinking. The book is divided into a series of self-contained courses on one particular aspect of brain power, which then direct you to related games and activities included within the rest of the pack. Work through the whole pack and you will find yourself thinking quicker, solving problems more easily, being more creative, and best of all you will have had fun along the way! This pack contains: A 72-page book * 120 cards used for a variety of different games * A double-sided game board * Playing counters * Dice
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook-an essential addition to any player's gaming kit. You've chosen your class, bought your weapons, and rolled for your stats, and you're now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there's so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong-while improving focus, creativity and stimulating memory-with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it's experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you'll become a mahjong master in no time.
From Joyce Lock, creator of the games Foodie Fight, Wine Wars, and Foodie Fight Rematch, member of Les Dames d'Escoffier, and judge for the James Beard foundation book awards. More than 100,000 copies sold. Test your food knowledge and challenge your friends. This fully revised, modern version of the bestselling Foodie Fight game gives food lovers a refreshing new reason to play the game and test their food knowledge. This addictively fun, classic board game is now revised and updated with 50 percent new content and questions. Gamers, foodies, pop culture fans, trivia fanatics and anyone interested in the culture of cuisine around the world can compete with their friends and family with more than 1,000 questions-on celebrity chefs, food science, food history, and more-to find the ultimate foodie. Game night will never be the same! * Revised with 50 percent new questions for even more fun * More than 1,000 food-related trivia questions * Challenging questions for die-hard foodies People who like trivia games, such as Trivial Pursuit Game: Classic Edition and I Should Have Known That! will love this trivia board game. * Makes a great gift for food lovers, avid cooks, chefs, and people who like cooking shows * Fun family game for adults and kids aged 12 and up * Anyone who loves trivia will have fun with this board game
Discover all kinds of delicious foods from around the world - from sourdough to bagels and croissants to crumpets. Mark them off on your game card and... BINGO! Contains 48 superbly illustrated food chips, one game board, 8 double-sided game cards and 150 brightly coloured counters, as well as a leaflet containing fun trivia and games for the baked goods featured.
Offering a playful and engaging way to encourage young people, especially those on the autism spectrum, to think about themselves and their wider environment, this cooperative board game is perfect for working with groups of children and young adults with autism of all ages (10 and up). Each player works to create their own cartoon figure, emphasising how everyone is unique, and the figure includes elements that shows both how they look from the outside, and their inner characteristics. Games typically last around an hour, and discussion points are provided afterwards, to open conversation about their character, and about the nature of autism.
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
Warhammer 40,000: The Ultimate Guide dives into the vast universe of
the 41st Millennium with hundreds of beautiful photographs showcasing
miniatures from every faction, following key characters through the
evolution of their models and exploring Warhammer 40,000 in pinpoint
detail through the lens of its incredible miniatures.
Players: 2-4
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Following on from the long success of one of the most important chess books ever written, Bobby Fischer: My 60 Memorable Games, renowned chess writer Andrew Soltis delivers a book on today's blockbuster chess player Magnus Carlsen. Magnus Carlsen has been the world's number one player for more than a decade, has won more super-tournaments than anyone ever and is still in his prime. He is the only player to repeatedly win the world championships in classical, speed and blitz chess formats. This book details his remarkable rise and how he acquired the crucial skills of 21st-century grandmaster chess He will defend his world championship title this autumn and if he wins, it will set a record of five championship match victories. This book take you through how he wins by analysing 60 of the games that made him who he is, describing the intricacies behind his and his opponent's strategies, the tactical justification of moves and the psychological battle in each one. This book is essential for chess enthusiasts, competitors and professionals of all skill sets.
Scrabble may be truly called America's game. But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life-playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, challenging, and beloved game it is today. Along the way, Fatsis chronicles his own obsession with the game and his development as a player from novice to expert. More than a book about hardcore Scrabble players, Word Freak is also an examination of notions of brilliance, memory, language, competition, and the mind that celebrates the uncanny creative powers in us all. A Book Sense 76 pick.
|
You may like...
Endangered Animals Bingo - Learn About…
Magma Publishing Ltd, Marcel George
Game
R535
Discovery Miles 5 350
|