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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
Put your shades on, because this special edition of Millennial
Loteria is shiny AF! And now up to 20 people can play! Every single
card and board in this premium edition got a glow-up to guarantee
your party is more lit than ever. Born from the viral Instagram
account @MillennialLoteria, this game is a modern twist on the
popular "Mexican Bingo" and features extra boards, cards, and
bitcoins for up to 20 players. Millennial Loteria Shiny AF
features: 56 Iridescent Cards (a combo of our original favorites
made shiny + new cards that are funny AF) 20 Game Boards 160
Bitcoins 1 Enamel Pin ...All in one Shiny Box No filter necessary,
the Millennial Loteria La Shiny AF Edition already shines bright
like a diamond! OMG IMPORTANT INFO: This Shiny AF version is a
stand alone game, and is not an expansion pack to be combined with
other game sets.
Designed by some of Mensa's most cunning minds, this is a
brain-training interactive puzzle pack crammed full of games and
conundrums of many varieties, certain to challenge your linguistic and
numerical abilities.
The Mensa Brain Games Pack contains a range of different activities,
including eight separate games, so you'll be able to enjoy it again and
again, on your own or with your family and friends. With a range of
fiendish questions to enthral puzzlers of every level of ability, this
a great purchase for anyone looking for a new challenge.
Mensa Brain Games Pack contains:
- Puzzle cards
- Board
- Counters
- Dice
- Fully illustrated book
Fun Scrabble word puzzles for kids aged 7+ Get ready for more than
120 word puzzles, inspired by the classic board game that always
spells F-U-N! * Bursting with brain-tickling anagrams, word wheels,
missing vowels, kriss kross, tile score and lots more * Have a go
at the beginner puzzles before turning over the book for advanced
ones * Gain confidence in spelling and vocabulary in a fun and
friendly way (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles,
including S1 tiles, are trademarks of Mattel
Ramp up your role-playing game (RPG) and make your character your
own with this fun, interactive workbook-an essential addition to
any player's gaming kit. You've chosen your class, bought your
weapons, and rolled for your stats, and you're now the proud owner
of your own RPG (role-playing game) avatar. But before you begin
your adventure, there's so much more you can do with your character
to make him or her your own! Just how evil is she? What does his
dating profile look like? Where did she get that scar? What does he
want for his birthday? With fill-in-the blank narratives, prompts,
and fun activities to help you customize your character at the
start of the game, or build out your backstory as you play, The
Ultimate RPG Character Backstory Book will help you fully imagine
your character and bring them to life for the ultimate gaming
experience!
Offering a playful and engaging way to encourage young people,
especially those on the autism spectrum, to think about themselves
and their wider environment, this cooperative board game is perfect
for working with groups of children and young adults with autism of
all ages (10 and up). Each player works to create their own cartoon
figure, emphasising how everyone is unique, and the figure includes
elements that shows both how they look from the outside, and their
inner characteristics. Games typically last around an hour, and
discussion points are provided afterwards, to open conversation
about their character, and about the nature of autism.
Following on from the long success of one of the most important
chess books ever written, Bobby Fischer: My 60 Memorable Games,
renowned chess writer Andrew Soltis delivers a book on today's
blockbuster chess player Magnus Carlsen. Magnus Carlsen has been
the world's number one player for more than a decade, has won more
super-tournaments than anyone ever and is still in his prime. He is
the only player to repeatedly win the world championships in
classical, speed and blitz chess formats. This book details his
remarkable rise and how he acquired the crucial skills of
21st-century grandmaster chess He will defend his world
championship title this autumn and if he wins, it will set a record
of five championship match victories. This book take you through
how he wins by analysing 60 of the games that made him who he is,
describing the intricacies behind his and his opponent's
strategies, the tactical justification of moves and the
psychological battle in each one. This book is essential for chess
enthusiasts, competitors and professionals of all skill sets.
Players: 2-4
Ages: 14+
Playing Time: 30-60 minutes
Contents: Double-Sided Playing Board
Travel into the further reaches of the Wildlands with this new set of
maps. Introduce further wrinkles to your game via magical portals which
help you rush around the map, or fissures which will slow your
progress. Players will have to adapt to their new surroundings if they
ever hope to get ahead.
This map expansion for Wildlands adds a new double-sided board to the
game, featuring new opportunities and obstacles, and can be used in
conjunction with the faction expansions.
This map pack requires a copy of Wildlands to play.
Hex: The Full Story is for anyone - hobbyist, professional,
student, teacher - who enjoys board games, game theory, discrete
math, computing, or history. hex was discovered twice, in 1942 by
Piet Hein and again in 1949 by John F. nash. How did this happen?
Who created the puzzle for Hein's Danish newspaper column? How are
Martin Gardner, David Gale, Claude Shannon, and Claude Berge
involved? What is the secret to playing Hex well? The answers are
inside... Features New documents on Hein's creation of Hex, the
complete set of Danish puzzles, and the identity of their composer
Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open
Hex problems, and more Dozens of new puzzles and solutions Study
guide for Hex players Supplemenetary text for a course in game
theory, discrete math, computer science, or science history
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Foodie Fight
(Game)
Joyce Lock
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R675
R619
Discovery Miles 6 190
Save R56 (8%)
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Ships in 18 - 22 working days
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From Joyce Lock, creator of the games Foodie Fight, Wine Wars, and
Foodie Fight Rematch, member of Les Dames d'Escoffier, and judge
for the James Beard foundation book awards. More than 100,000
copies sold. Test your food knowledge and challenge your friends.
This fully revised, modern version of the bestselling Foodie Fight
game gives food lovers a refreshing new reason to play the game and
test their food knowledge. This addictively fun, classic board game
is now revised and updated with 50 percent new content and
questions. Gamers, foodies, pop culture fans, trivia fanatics and
anyone interested in the culture of cuisine around the world can
compete with their friends and family with more than 1,000
questions-on celebrity chefs, food science, food history, and
more-to find the ultimate foodie. Game night will never be the
same! * Revised with 50 percent new questions for even more fun *
More than 1,000 food-related trivia questions * Challenging
questions for die-hard foodies People who like trivia games, such
as Trivial Pursuit Game: Classic Edition and I Should Have Known
That! will love this trivia board game. * Makes a great gift for
food lovers, avid cooks, chefs, and people who like cooking shows *
Fun family game for adults and kids aged 12 and up * Anyone who
loves trivia will have fun with this board game
A tense hidden movement game of bluff, strategy and avoiding
getting eaten by your friends. A mysterious alien plague has crept
aboard the spacestation and is transforming the human crew into
horrendous monsters! The remaining crew members desperately try to
save their lives by escaping from the derelict spaceship, but in
the darkness the aliens are lurking... HUNGRY FOR HUMAN FLESH! This
a game of strategy and bluff set on a badly damaged deep space
research station. Each player's identity and position is kept
secret: you will need to interpret the movements and behaviours of
the other players to learn where, and what, they really are. The
Ultimate Edition of this critically acclaimed game features new
rules and components, including unique reusable map books with 8
different game maps, variable character powers and over 90 cards.
"Absolutely, fantastically fun to play" - The Dice Tower, Tom Vasel
"A splendid, glorious liar's convention" - Shut Up & Sit Down
INCLUDES: 16 Character Cards, 5 Escape Pod Cards, 77 Dangerous
Sector Cards including 17 Item Cards, 8 Reusable 18-page Map Books,
8 Dry-Wipe Marker Pens 2-8 Players Playing time: 20-45 minutes Ages
12+
Philip Orbanes, master of all things Monopoliana, traces the
remarkable story of the world's most famous board game, from its
origins as a collegiate teaching tool in the early twentieth
century through Monopoly's explosive growth in the postwar decades,
to the game's current status as a fixture in homes across the
globe. Along the way, Orbanes includes memorable Monopoly
personality portraits, surprising Monopoly legends and lore, and an
extraordinary tour of the ingenious advertising that contributed to
the game's rise in popularity. This is the first and only book to
cover comprehensively the origin, growth, and global reach of the
game that has become a universal and everyday cultural icon.
Hex: The Full Story is for anyone - hobbyist, professional,
student, teacher - who enjoys board games, game theory, discrete
math, computing, or history. hex was discovered twice, in 1942 by
Piet Hein and again in 1949 by John F. nash. How did this happen?
Who created the puzzle for Hein's Danish newspaper column? How are
Martin Gardner, David Gale, Claude Shannon, and Claude Berge
involved? What is the secret to playing Hex well? The answers are
inside... Features New documents on Hein's creation of Hex, the
complete set of Danish puzzles, and the identity of their composer
Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open
Hex problems, and more Dozens of new puzzles and solutions Study
guide for Hex players Supplemenetary text for a course in game
theory, discrete math, computer science, or science history
This interactive pack from the world's leading brain brand contains
everything you need to sharpen your mental agility while having
fun. Inside are a series of puzzles, exercises and games especially
devised to inspire new ways of thinking. The book is divided into a
series of self-contained courses on one particular aspect of brain
power, which then direct you to related games and activities
included within the rest of the pack. Work through the whole pack
and you will find yourself thinking quicker, solving problems more
easily, being more creative, and best of all you will have had fun
along the way! This pack contains: A 72-page book * 120 cards used
for a variety of different games * A double-sided game board *
Playing counters * Dice
Leading expert Paul Booth explores the growth in popularity of
board games today, and unpacks what it means to read a board game.
What does a game communicate? How do games play us? And how do we
decide which games to play and which are just wastes of cardboard?
With little scholarly research in this still-emerging field, Board
Games as Media underscores the importance of board games in the
ever-evolving world of media.
Warhammer 40,000: The Ultimate Guide dives into the vast universe of
the 41st Millennium with hundreds of beautiful photographs showcasing
miniatures from every faction, following key characters through the
evolution of their models and exploring Warhammer 40,000 in pinpoint
detail through the lens of its incredible miniatures.
This essential visual journey through the history of Warhammer 40,000
is written by NYT bestselling authors Gav Thorpe and Guy Haley, and is
packed with insight into the game’s defining miniatures.
© Copyright Games Workshop Limited 2024
Improve your RPG campaign with this comprehensive and interactive
guide to making the most out of your gaming experience. Whatever
RPG game you play, from D&D to Call of Cthulu to licensed games
like Star Wars, every detail is important. From setting the scene
to choosing the right music or even adjusting the lighting to
create the right atmosphere, every choice helps maximize your
gaming experience. The Ultimate RPG Gameplay Guide provides
practical advice for everything from pre-game preparations and
in-game improvisation to working out a plan of attack with your
teammates to learning how to lean into the setting of your game.
Including instructions, prompts, and activities, it offers
everything you need for successful, fun role-playing with your
friends every time you play. Create hours of narrative and make the
most out of your storytelling skills by setting the perfect scene
for your adventure. Whether you need advice on your character or
working better with your gaming group, James D'Amato includes
everything you'll need to take your game to the next level.
"How we should think about board games, and what do they do to us
as we play them?" Writer and critic Eric Thurm digs deep into his
own experience as a board game enthusiast to explore the emotional
and social rules that games create and reveal, telling a series of
stories about a pastime that is also about relationships. From the
outdated gender roles in Life and Mystery Date to the cutthroat,
capitalist priorities of Monopoly and its socialist counterpart,
Class Struggle, Thurm thinks through his ongoing rivalries with his
siblings and ponders the ways games both upset and enforce
hierarchies and relationships-from the familial to the
geopolitical. Like sitting down at the table for family game night,
Board Games is an engaging book of twists and turns, trivia, and
nostalgia. Avidly Reads is a series of short books about how
culture makes us feel. Founded in 2012 by Sarah Blackwood and Sarah
Mesle, Avidly-an online magazine supported by the Los Angeles
Review of Books-specializes in short-form critical essays devoted
to thinking and feeling. Avidly Reads is an exciting new series
featuring books that are part memoir, part cultural criticism, each
bringing to life the author's emotional relationship to a cultural
artifact or experience. Avidly Reads invites us to explore the
surprising pleasures and obstacles of everyday life.
The family of board games by Christian Lacroix welcomes a new
addition this season: Backgammon. The House offers its
interpretation of this famous classic. Features: The set's hard
case is decorated with the diamonds of the Mascarade pattern and
the Fleurs Cannibales hybrid flowers. The embossed, varnished and
hot-stamped details come together in a game that combines elegance
and entertainment. The case folds out to reveal the game board,
decorated in two-tone shading. The same pink and blue shading is
also used on the 30 wooden checkers and dice.
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Millennial Loteria
(Cards)
Mike Alfaro, Gerardo Guillen
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R569
R494
Discovery Miles 4 940
Save R75 (13%)
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Ships in 10 - 15 working days
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"You need this Millennial Loteria for your next game night."
-Latina Magazine "Loteria cards got a genius millennial makeover."
-The Chicago Tribune OMG, can you even? Millennial Loteria is a
hilarious and insightful parody of the classic "Mexican Bingo" game
called Loteria, but this time, it's like way more millennial. Born
from the viral Instagram account @MillennialLoteria, this game
reimagines La Dama as La Feminist, El Catrin as El Hipster, and Las
Jaras as La Hashtag. Filled with nostalgia and ironic humor, it's
guaranteed to make your next fiesta be lit AF. So grab your
bitcoins, get a couple of your fave followers together, and prepare
to yell "Yaaaaasssssssssss, Millennial Loteria!" Each set includes:
- 46 cards - 10 boards - 80 bitcoin tokens - and a collectible
Millennial Loteria pin!
Can I Have a Word? is the ultimate strategy book for word-game
lovers. It introduces the reader to a host of weird and wacky words
that will not only help them to become better word-game players but
also enhance their enjoyment of competing. It covers key word-game
themes, the mastery of which is vital for success, such as: - Two-
and three-letter words - Using a Q, Z, J or X to maximum effect -
Dealing with the letter V and other problem tiles - Coping with a
rack full of consonants or one heavy in vowels - Making seven- and
eight-letter words - Tips for victory. Readers will find this
amusing, light-hearted book immeasurably enriches their vocabulary,
enabling them, without the drudgery of studying a dictionary, to
recall all kinds of unusual and interesting words just when they
need them most.
Number of Players: 1-2 Ages: 12+ Playing time: 10-20 minutes
Components: 22 oversized story tiles, 2 scoring tiles A solo and
cooperative tile-laying game. Players will help Shahrazad tell
stories to pass another night by playing tiles featuring unique
takes on iconic fairy-tales to construct the best story. Each turn
players will play a single tile, then draw a tile, building a
folk-tale tableau. With 24 oversized, fully illustrated tiles in a
deluxe package Shahrazad is a beautiful gift package for couples,
or parents and children. Placing certain story types together will
grant players more points, but telling a story in the wrong order
will drastically limit their options.
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