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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General

Sabaki - The Art of Settling Stones (Paperback): Richard Bozulich Sabaki - The Art of Settling Stones (Paperback)
Richard Bozulich
R748 Discovery Miles 7 480 Ships in 9 - 17 working days
Mastering Tak - Level I: A foundation for success (Paperback): Bill Leighton Mastering Tak - Level I: A foundation for success (Paperback)
Bill Leighton
R399 Discovery Miles 3 990 Ships in 10 - 15 working days
Starfinder: Deck Of Endless NPCs (Cards): Jason Keeley, Joe Pasini, Jason Bulmahn, Jessica Catalan, John Compton, Adam Daigle,... Starfinder: Deck Of Endless NPCs (Cards)
Jason Keeley, Joe Pasini, Jason Bulmahn, Jessica Catalan, John Compton, …
R613 R534 Discovery Miles 5 340 Save R79 (13%) Ships in 10 - 15 working days

Creating an impromptu, original character every time the heroes meet a contact on a crowded space station or chat with a local on an alien planet can be a challenge, but the Starfinder Deck of Endless NPCs makes it as simple as drawing four cards from the deck.

These cards combine to form a unique NPC, each with their own role, motivation, personality trait, and secret agenda! With over 100 million different combinations, you are sure to get an interesting new character to add to your story every time!

The Starfinder Deck of Endless NPCs contains the following:

  • 104 NPC cards, plus 6 rules cards explaining how to use the deck. The front of each card has a portrait of the NPC, featuring characters from dozens of species.
  • The back of each card explains the character's role, goal, traits, and secret agenda, along with symbols to help determine some of the specific details.
  • Includes species from across all Alien Archives, sourcebooks like the Pact Worlds, Starfinder Adventure Paths, and more!
Backgammon - Pure Strategy (Paperback): Marc Brockmann Olsen Backgammon - Pure Strategy (Paperback)
Marc Brockmann Olsen
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days
Wildlands: Map Pack 2 - The Fall of the Dark House (Game): Martin Wallace Wildlands: Map Pack 2 - The Fall of the Dark House (Game)
Martin Wallace; Illustrated by Wietse Treurniet 1
R395 Discovery Miles 3 950 Ships in 12 - 19 working days

The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet

Wendemuth's Checker Companion (Checkers Guide) (Paperback): F. R. Wendemuth Wendemuth's Checker Companion (Checkers Guide) (Paperback)
F. R. Wendemuth
R487 Discovery Miles 4 870 Ships in 10 - 15 working days

A text for all grades of players, containing the early history of the game and up-to-date methods and conduct of play. It also shows the beginner how to start his game with elementary positions and as he advances step by step can hold his own with the most expert player. It appeals to the expert for its high-class analysis and excellent problem department. It also contains corrections of published play that are highly important.

Maximum Backgammon Improvement in Minimum Time (Paperback): Carl James Maximum Backgammon Improvement in Minimum Time (Paperback)
Carl James; Edited by Ross Wayne
R641 Discovery Miles 6 410 Ships in 10 - 15 working days

This book contains good tenets of the great game of backgammon. How does a winning backgammon player think as each individual game develops? Opening rolls are described, with strategy lessons in mind. Basics of probability and estimation, as they apply to backgammon, are reviewed. The power of the doubling cube - as a weapon - is discussed. The goal is not to merely list a few backgammon tips, but to teach a way of thinking about the game so that readers develop a sense of vision for how backgammon games evolve. We want you to strive for constant improvement in your game. And we want to maximize your backgammon improvement while minimizing your studying and reading time. This book is designed for the serious beginner to the advanced backgammon player.

Learn to Play Go - A Master's Guide to the Ultimate Game (Volume I) (Paperback): Soo-Hyun Jeong, Janice Kim Learn to Play Go - A Master's Guide to the Ultimate Game (Volume I) (Paperback)
Soo-Hyun Jeong, Janice Kim
R564 Discovery Miles 5 640 Ships in 10 - 15 working days

Go is a game that two people play with a Go board and Go stones. The players take turns putting black and white stones on the board to surround area, or territory. Whoever has more territory at the end of the game is the winner. No one can say really what Go is, how you should play it, what it ought to mean to you. That can only be a personal discovery, perhaps with the aid of a native guide pointing out the features of the terrain. Learn to play Go. It is simple, but it is not easy. It is worth the time you spend on it. This is to be expected of the best kind of game.

Dungeons & Dragons The Legend of Drizzt Visual Dictionary (Hardcover): Michael Witwer Dungeons & Dragons The Legend of Drizzt Visual Dictionary (Hardcover)
Michael Witwer; Foreword by R.A. Salvatore
R839 R730 Discovery Miles 7 300 Save R109 (13%) Ships in 9 - 17 working days

A visually stunning exploration of a legendary fantasy world The Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt. Drizzt Do'urden. This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world. This book showcases Drizzt and his travels through the Forgotten Realms in never-before-seen detail, with the glorious artwork produced by Wizards of the Coast put centre stage. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt's eyes as never before with this immersive, extraordinary guide to their favourite fantasy setting. © and ™ 2023 Wizards of the Coast

Word Freak - Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabbleplayers (Paperback): Stefan Fatsis Word Freak - Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabbleplayers (Paperback)
Stefan Fatsis
R589 Discovery Miles 5 890 Ships in 10 - 15 working days

Scrabble may be truly called America's game. But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life-playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, challenging, and beloved game it is today. Along the way, Fatsis chronicles his own obsession with the game and his development as a player from novice to expert. More than a book about hardcore Scrabble players, Word Freak is also an examination of notions of brilliance, memory, language, competition, and the mind that celebrates the uncanny creative powers in us all.

A Book Sense 76 pick.

Donner Dinner Party - A Rowdy Game of Frontier Cannibalism! (Game): Forrest-Pruzan Creative Donner Dinner Party - A Rowdy Game of Frontier Cannibalism! (Game)
Forrest-Pruzan Creative
R470 R398 Discovery Miles 3 980 Save R72 (15%) Ships in 5 - 10 working days

Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh? Rowdy, outrageous, and full of playful deception, this party game packs a delightfully wicked twist!

Opening and Middle Game Go Problems for Kyu Players (Paperback): Richard Bozulich Opening and Middle Game Go Problems for Kyu Players (Paperback)
Richard Bozulich
R822 Discovery Miles 8 220 Ships in 9 - 17 working days
Ultimate SCRABBLE (TM) Dictionary and Word List - All the Official Playable Words, Plus Tips and Strategy (Hardcover, 5th... Ultimate SCRABBLE (TM) Dictionary and Word List - All the Official Playable Words, Plus Tips and Strategy (Hardcover, 5th Revised edition)
Collins Scrabble
R929 Discovery Miles 9 290 Ships in 12 - 19 working days

A beautifully-designed, gift package showcasing the most comprehensive Scrabble resource ever, the perfect reference work for all players. Now fully updated with all official words, it includes an exhaustive list of every valid word playable in Scrabble. Presented in two sections, this book includes a comprehensive dictionary with short definitions of all playable words of two to nine letters in length, and in section two a full listing of all playable words of ten to fifteen letters in length. Provides quick and easy access to all playable words in Scrabble, making words easier to remember and adding interest to most social games, whether you're a beginner or a veteran! With succinct and practical definitions for every word of between two and nine letters, players can check meanings of words without having to consult a second dictionary. Collins Scrabble dictionaries are officially endorsed by Mattel and are an essential reference for all Scrabble players. (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel

Lords of Eternity (Paperback): Jason Walberg Lords of Eternity (Paperback)
Jason Walberg
R470 R426 Discovery Miles 4 260 Save R44 (9%) Ships in 10 - 15 working days
Get Strong at Attacking (Paperback): Richard Bozulich Get Strong at Attacking (Paperback)
Richard Bozulich
R776 Discovery Miles 7 760 Ships in 9 - 17 working days
A Short Treatise Inviting the Reader to Discover the Subtle Art of Go (Paperback): Pierre Lusson, Jacques Roubaud, Georges Perec A Short Treatise Inviting the Reader to Discover the Subtle Art of Go (Paperback)
Pierre Lusson, Jacques Roubaud, Georges Perec; Translated by Peter Consenstein
R409 Discovery Miles 4 090 Ships in 9 - 17 working days
Close Encounters with the Middle Game (Paperback): Michiel Eijkhout Close Encounters with the Middle Game (Paperback)
Michiel Eijkhout
R734 Discovery Miles 7 340 Ships in 9 - 17 working days
The Basics of Life and Death (Paperback): Rob Van, Richard Bozulich The Basics of Life and Death (Paperback)
Rob Van, Richard Bozulich
R704 Discovery Miles 7 040 Ships in 9 - 17 working days
The Complete Book of Solitaire and Patience Games - The Most Comprehensive Book of Its Kind: Over 225 Games (Paperback): Albert... The Complete Book of Solitaire and Patience Games - The Most Comprehensive Book of Its Kind: Over 225 Games (Paperback)
Albert H. Morehead, Geoffrey Mott-Smith
R206 Discovery Miles 2 060 Ships in 10 - 15 working days

In addition to including all of the best and most frequently enjoyed games of solitaire - like Canfield, Klondike, patience- Authors Morehead and Mott-Smith have added a generous selection of brand-new games to the battle of wits against chance. Try your skill at Boomerang, Bristol, Sudden Death.

The Everything Tabletop Games Book - From Settlers of Catan to Pandemic, Find Out Which Games to Choose, How to Play, and the... The Everything Tabletop Games Book - From Settlers of Catan to Pandemic, Find Out Which Games to Choose, How to Play, and the Best Ways to Win! (Paperback)
Bebo
R554 R424 Discovery Miles 4 240 Save R130 (23%) Ships in 12 - 19 working days

Tabletop and board games aren't just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play "the original social network." In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you'll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online-including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You'll be having a blast in no time.

The World of Critical Role - The History Behind the Epic Fantasy (Hardcover): Liz Marsham, Cast of Critical Role The World of Critical Role - The History Behind the Epic Fantasy (Hardcover)
Liz Marsham, Cast of Critical Role
R837 R728 Discovery Miles 7 280 Save R109 (13%) Ships in 9 - 17 working days

Dive deep into the history of the world's most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role's two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters' most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show's world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from the cast, lush illustrations, and the inside story you won't find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!

Wildlands: The Unquiet Dead (Game): Martin Wallace Wildlands: The Unquiet Dead (Game)
Martin Wallace; Illustrated by Yann Tisseron 1
R626 R492 Discovery Miles 4 920 Save R134 (21%) Ships in 12 - 19 working days

Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 6 unique miniatures, 30+ cards Across the Wildlands the word is spreading - the dead are rising, swords in hand. Drawn to the life-giving power of the crystal shards, a gang of undead nightmares have taken to the battlefield. This ghoulish team can replace one of the existing factions, with the unique mechanic of shared activation offering an aggressive new playstyle, or they can be played using the new 'Encounter' rules as monstrosities that can be controlled by any player, flooding the board as the battle rages. Requires a copy of Wildlands to play.

Calming Dot to Dot - Intricate, Stunning, Stress-Relieving Patterns for Adults (Paperback): Emily Wallis Calming Dot to Dot - Intricate, Stunning, Stress-Relieving Patterns for Adults (Paperback)
Emily Wallis
R407 Discovery Miles 4 070 Ships in 10 - 15 working days
Can I Have a Word? - A Fun Guide to Winning Word Games (Paperback): Nick Fawcett Can I Have a Word? - A Fun Guide to Winning Word Games (Paperback)
Nick Fawcett 1
R251 R128 Discovery Miles 1 280 Save R123 (49%) Ships in 12 - 19 working days

Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.

The Board Game Book - Volume 2 (Hardcover): Owen Duffy The Board Game Book - Volume 2 (Hardcover)
Owen Duffy
R875 Discovery Miles 8 750 Ships in 9 - 17 working days
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