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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
Arthur Du Fuss, bitter, alone, and ignored by his neighbours, has
two secrets: one dies with him when he commits suicide; the other
is the vast wealth he amassed through the creation of a cult board
game. Now his erstwhile neighbours receive a post-mortem invitation
to the offices of a charismatic City lawyer to play a final version
of the game; the prize - Arthur's fortune. As they dice with the
devil, the game first exposes the fragility of their relationships,
and then tears them apart, with tragic and horrifying consequences.
But Arthur, too, must pay for his revenge. The old man learns that
outstanding debts can still be called in, even when you are dead.
From the medieval cobbles, through Dickensian iron and fog, to the
neon lights and bustle of the twenty-first century, the
ever-changing streets of London map out the vibrant stories,
triumphs and struggles of everyone who ever called London home.
From the Roman and Celts marching along the ancient Old Kent Road,
to the rattling newspaper presses of Fleet Street, the game of
Monopoly has painted London's story across cheerful coloured tiles.
But those Monopoly streets live and breathe - they don't just
illuminate our history. They open up whole new ways of thinking
about it. The mobs have taken to our streets. The overlords have
taken them back. Wars have spilled out into them. Lovers have snuck
around them, and fires have raged through them. In a city of rags
and riches, where folk hero Dick Whittington believed the streets
were paved with gold, anything could happen - and everything has.
You may think you know the history of London. You don't. Or at
least, not entirely. This is the story of the capital as you've
never, quite, heard it before.
Fun Scrabble word puzzles for kids aged 7+ Get ready for more than
120 word puzzles, inspired by the classic board game that always
spells F-U-N! * Bursting with brain-tickling anagrams, word wheels,
missing vowels, kriss kross, tile score and lots more * Have a go
at the beginner puzzles before turning over the book for advanced
ones * Gain confidence in spelling and vocabulary in a fun and
friendly way (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles,
including S1 tiles, are trademarks of Mattel
In addition to including all of the best and most frequently
enjoyed games of solitaire - like Canfield, Klondike, patience-
Authors Morehead and Mott-Smith have added a generous selection of
brand-new games to the battle of wits against chance. Try your
skill at Boomerang, Bristol, Sudden Death.
It all began with one small step. Game Changer is the story of how
a twenty-three-year-old waiter from Seattle had the outrageous
dream of beating industry giants Milton Bradley and Mattel at their
own game. With no experience, Rob Angel used his guts, drive, and
intuition to create one of the most beloved board games of all
time: Pictionary. Rob did it his way. He produced the first 1,000
games by hand in his tiny one- bedroom apartment, disrupted the
market by selling to nontraditional retail outlets, and did
countless demonstrations at the bottom of the escalator at
Nordstrom" "a store with no game department. Anything to succeed.
Getting there wasn't easy; Rob had to navigate his way through
production mishaps, cash flow troubles, and countless copycats
trying to scratch their way past Pictionary. Still, within three
years, Pictionary became the bestselling board game in North
America, and shortly after, the world. When Mattel acquired
Pictionary in 2001, a staggering 38,000,000 games had been sold in
60 countries. In Game Changer, Rob shares the remarkable inside
story of taking Pictionary from simple idea to iconic global brand
by breaking rules and breaking records, never giving up or giving
in, and working harder when most would walk away all while having
the time of his life. Candid and compelling, Game Changer is as
much a captivating memoir as it is a blueprint to personal and
professional success.
What are the odds against winning the Lottery, making money in a casino, or backing the right horse? Every day, people make judgements on these matters and face other decisions that rest on their understanding of probability: buying insurance, following medical advice, carrying an umbrella. Yet many of us have a frightening ignorance of how probability works. Taking Chances presents an entertaining and fascinating exploration of probability, revealing traps and fallacies in the field. It describes and analyses a remarkable variety of situations where chance plays a role, including football pools, the Lottery, TV games, sport, cards, roulette, coins, and dice. This new edition has been fully updated, and includes information on "Who Wants to be a Millionaire?" and "The Weakest Link", plus a new chapter on Probability for Lawyers.
This book contains good tenets of the great game of backgammon. How
does a winning backgammon player think as each individual game
develops? Opening rolls are described, with strategy lessons in
mind. Basics of probability and estimation, as they apply to
backgammon, are reviewed. The power of the doubling cube - as a
weapon - is discussed. The goal is not to merely list a few
backgammon tips, but to teach a way of thinking about the game so
that readers develop a sense of vision for how backgammon games
evolve. We want you to strive for constant improvement in your
game. And we want to maximize your backgammon improvement while
minimizing your studying and reading time. This book is designed
for the serious beginner to the advanced backgammon player.
Ancient Games (first published as an instructional booklet in 1936)
offers basic instructions and game board details for over twenty
board games (and several variations) from Africa, Europe, and Asia.
Games like Wari, Helma, Halma, Reversi, Ruma, Wu-fu, Chongkak, Go
Moku, Nine-Men's Morris, and Yoot are included. (Several of these
are related to Mancala.) These would make great projects to create
and play for children and adults alike.
"Learn Go" teaches beginners the Ancient Oriental game of Go. It is
a board game comparable to Chess, but with a longer history. Unlike
most Go books, "Learn Go" teaches using a territorial approach, and
shows only one move per board diagram. This makes understanding
easy. "Learn Go" takes the beginner through small board to full
sized board play, with fully commented examples games as
illustration. Reference information gives guidance as you get
stronger. This 3rd edition has a more elegant introduction to the
rules with more 'sparkle', in response to earlier feedback.
A visually stunning exploration of a legendary fantasy world The
Forgotten Realms offer D&D players an endless array of secrets
to uncover, foes to fight, and treasures to be taken. But there is
one name that has always stood out from the rest: Drizzt. Drizzt
Do'urden. This legendary drow elf ranger has been adventuring
across the Forgotten Realms for decades, whether through New York
Times bestselling fantasy novels or award-winning video games. Now
Drizzt will take readers on a spectacular journey through his
world. This book showcases Drizzt and his travels through the
Forgotten Realms in never-before-seen detail, with the glorious
artwork produced by Wizards of the Coast put centre stage. From the
glaciers of Icewind Dale to the teeming cities of the Sword Coast,
and the sinister shadows of the Underdark to the chambers of
Mithral Hall, fans can explore the Realms through Drizzt's eyes as
never before with this immersive, extraordinary guide to their
favourite fantasy setting. © and ™ 2023 Wizards of the Coast
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Millennial Loteria
(Cards)
Mike Alfaro, Gerardo Guillen
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R598
R553
Discovery Miles 5 530
Save R45 (8%)
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Ships in 18 - 22 working days
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"You need this Millennial Loteria for your next game night."
-Latina Magazine "Loteria cards got a genius millennial makeover."
-The Chicago Tribune OMG, can you even? Millennial Loteria is a
hilarious and insightful parody of the classic "Mexican Bingo" game
called Loteria, but this time, it's like way more millennial. Born
from the viral Instagram account @MillennialLoteria, this game
reimagines La Dama as La Feminist, El Catrin as El Hipster, and Las
Jaras as La Hashtag. Filled with nostalgia and ironic humor, it's
guaranteed to make your next fiesta be lit AF. So grab your
bitcoins, get a couple of your fave followers together, and prepare
to yell "Yaaaaasssssssssss, Millennial Loteria!" Each set includes:
- 46 cards - 10 boards - 80 bitcoin tokens - and a collectible
Millennial Loteria pin!
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