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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General

Judge Dredd: Helter Skelter: The Dark Judges (Game): Martin Wallace Judge Dredd: Helter Skelter: The Dark Judges (Game)
Martin Wallace; Illustrated by Bobby Jackson, Brian Bolland
R714 Discovery Miles 7 140 Ships in 10 - 15 working days

The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. The Dark Judges can be played as a team in any game of Helter Skelter, or one player can face off against them in a solo game. Requires a copy of Judge Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+ Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized cards, 39 playing cards, tokens

Spot the Bot - A Robot Seek and Find Game (Game): Elliot Kruszynski Spot the Bot - A Robot Seek and Find Game (Game)
Elliot Kruszynski
R614 R490 Discovery Miles 4 900 Save R124 (20%) Ships in 10 - 15 working days

Roll the robot dice and find the corresponding bots on the board! These illustrated dice make up the legs, bodies, heads and antennae of 81 different robots for you to find on the board. Collect a counter for every robot you spot first; the player who collects the most counters wins. Who is the fastest? Who can focus their mind the most? Find out with Spot the Bot, a family game of visual intelligence and quick wit.

Storytelling in the Modern Board Game - Narrative Trends from the Late 1960s to Today (Paperback): Marco Arnaudo Storytelling in the Modern Board Game - Narrative Trends from the Late 1960s to Today (Paperback)
Marco Arnaudo; Edited by Matthew Wilhelm Kapell
R1,237 R862 Discovery Miles 8 620 Save R375 (30%) Ships in 10 - 15 working days

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved-taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology-traditional storytelling concepts applied to the gaming world-this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Seven Games - A Human History (Hardcover): Oliver Roeder Seven Games - A Human History (Hardcover)
Oliver Roeder
R629 Discovery Miles 6 290 Ships in 9 - 17 working days

Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.

Judge Dredd: Helter Skelter (Game): Martin Wallace Judge Dredd: Helter Skelter (Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, … 1
R1,841 R1,377 Discovery Miles 13 770 Save R464 (25%) Ships in 10 - 15 working days

Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumours of fragments of other universes, waiting to be claimed. Head to the streets of Mega-City One with Judge Dredd: Helter Skelter, a new miniatures board game combining Martin Wallace's critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Slaine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who gets in their way. Things are going to get rough, but one thing is certain. No matter what universe you are from, you still have to answer to the Law! Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 unique ink-washed miniatures, 188 cards, double-sided playing board, counters and tokens

Wildlands: Map Pack 2 - The Fall of the Dark House (Game): Martin Wallace Wildlands: Map Pack 2 - The Fall of the Dark House (Game)
Martin Wallace; Illustrated by Wietse Treurniet 1
R364 Discovery Miles 3 640 Ships in 10 - 15 working days

The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet

Everything Scrabble (Paperback): Joe Edley, John Williams Everything Scrabble (Paperback)
Joe Edley, John Williams
R527 Discovery Miles 5 270 Ships in 18 - 22 working days
Let The Game Commence (Paperback): David Palin Let The Game Commence (Paperback)
David Palin
R289 R263 Discovery Miles 2 630 Save R26 (9%) Ships in 9 - 17 working days

Arthur Du Fuss, bitter, alone, and ignored by his neighbours, has two secrets: one dies with him when he commits suicide; the other is the vast wealth he amassed through the creation of a cult board game. Now his erstwhile neighbours receive a post-mortem invitation to the offices of a charismatic City lawyer to play a final version of the game; the prize - Arthur's fortune. As they dice with the devil, the game first exposes the fragility of their relationships, and then tears them apart, with tragic and horrifying consequences. But Arthur, too, must pay for his revenge. The old man learns that outstanding debts can still be called in, even when you are dead.

The Official Scrabble Players Dictionary (Paperback, 6th ed.): Merriam-Webster The Official Scrabble Players Dictionary (Paperback, 6th ed.)
Merriam-Webster
R217 Discovery Miles 2 170 Ships in 18 - 22 working days
SCRABBLE (TM) Junior Spelling Activity Book Age 8-9 (Paperback): Collins Scrabble SCRABBLE (TM) Junior Spelling Activity Book Age 8-9 (Paperback)
Collins Scrabble
R116 R105 Discovery Miles 1 050 Save R11 (9%) Ships in 9 - 17 working days

Fun Scrabble word puzzles, games and activities for kids aged 8+ Make learning to spell fun with the new series of activity books from Scrabble! Taking inspiration from the classic board game that always spells F-U-N, children will practise word building skills, improve vocabulary and gain confidence with spelling. * Fun, friendly activities from anagrams and crosswords to letter-links and word searches * Engaging for children with bright, colourful pictures * Perfect for practising English at home (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel

Crowns Score Sheet - Pocket Size 6 x 9 inches (Paperback): Company Scorekeeping Crowns Score Sheet - Pocket Size 6 x 9 inches (Paperback)
Company Scorekeeping
R318 R297 Discovery Miles 2 970 Save R21 (7%) Ships in 18 - 22 working days
Crowns Score Sheet (Paperback): Company Scorekeeping Crowns Score Sheet (Paperback)
Company Scorekeeping
R347 Discovery Miles 3 470 Ships in 18 - 22 working days
How to Play Craps - Master the Game of Craps. Rules, Odds, Winner Strategies and Much, Much More...... (Paperback): Kevin Gerard How to Play Craps - Master the Game of Craps. Rules, Odds, Winner Strategies and Much, Much More...... (Paperback)
Kevin Gerard
R301 R277 Discovery Miles 2 770 Save R24 (8%) Ships in 18 - 22 working days
Play Better Scrabble - Master the Open Board Method and Score Higher (Paperback, 2nd ed.): Michael Goldman Play Better Scrabble - Master the Open Board Method and Score Higher (Paperback, 2nd ed.)
Michael Goldman
R450 Discovery Miles 4 500 Ships in 18 - 22 working days
Game Changer - The Story of Pictionary and How I Turned a Simple Idea Into the Bestselling Board Game in the World (Hardcover):... Game Changer - The Story of Pictionary and How I Turned a Simple Idea Into the Bestselling Board Game in the World (Hardcover)
Rob Angel
R654 Discovery Miles 6 540 Ships in 10 - 15 working days

It all began with one small step. Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom" "a store with no game department. Anything to succeed. Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries. In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success.

How to Play Domino's - Domino's Guide to Winning in Domino's (Paperback): Powerball Money Secrets How to Play Domino's - Domino's Guide to Winning in Domino's (Paperback)
Powerball Money Secrets
R201 Discovery Miles 2 010 Ships in 18 - 22 working days
The Ultimate Guide To Super Metroid (Paperback): Blacknes Guy The Ultimate Guide To Super Metroid (Paperback)
Blacknes Guy
R587 R534 Discovery Miles 5 340 Save R53 (9%) Ships in 18 - 22 working days
How to Play Go - A Beginners to Expert Guide to Learn The Game of Go: An Instructional Book to Learning the Rules, Go Board,... How to Play Go - A Beginners to Expert Guide to Learn The Game of Go: An Instructional Book to Learning the Rules, Go Board, and Art of The Game (Paperback)
Tim Ander
R289 Discovery Miles 2 890 Ships in 18 - 22 working days
How to Play Cribbage - A Beginner's Guide to Learning the Cribbage Game, Rules, Board, & Strategies to Win at Playing... How to Play Cribbage - A Beginner's Guide to Learning the Cribbage Game, Rules, Board, & Strategies to Win at Playing Cribbage (Paperback)
Chad Bomberger
R266 Discovery Miles 2 660 Ships in 18 - 22 working days
Chess - One Day Chess Mastery: The Ultimate Guide to Mastering Chess in One Day! Proven Tactic & Strategies for Playing Like a... Chess - One Day Chess Mastery: The Ultimate Guide to Mastering Chess in One Day! Proven Tactic & Strategies for Playing Like a Pro. Chess Openings Closings .Board Games Puzzles Entertainment (Paperback)
Craig Santoro
R296 Discovery Miles 2 960 Ships in 18 - 22 working days
High Seas Mystery Game Book - Three Party Games for up to 57 Players (Paperback): Diane Rapp High Seas Mystery Game Book - Three Party Games for up to 57 Players (Paperback)
Diane Rapp
R388 Discovery Miles 3 880 Ships in 18 - 22 working days
Millennial Loteria (Cards): Mike Alfaro, Gerardo Guillen Millennial Loteria (Cards)
Mike Alfaro, Gerardo Guillen
R598 R553 Discovery Miles 5 530 Save R45 (8%) Ships in 18 - 22 working days

"You need this Millennial Loteria for your next game night." -Latina Magazine "Loteria cards got a genius millennial makeover." -The Chicago Tribune OMG, can you even? Millennial Loteria is a hilarious and insightful parody of the classic "Mexican Bingo" game called Loteria, but this time, it's like way more millennial. Born from the viral Instagram account @MillennialLoteria, this game reimagines La Dama as La Feminist, El Catrin as El Hipster, and Las Jaras as La Hashtag. Filled with nostalgia and ironic humor, it's guaranteed to make your next fiesta be lit AF. So grab your bitcoins, get a couple of your fave followers together, and prepare to yell "Yaaaaasssssssssss, Millennial Loteria!" Each set includes: - 46 cards - 10 boards - 80 bitcoin tokens - and a collectible Millennial Loteria pin!

Scrabble Secrets (Paperback, 2nd Revised edition): Mark Nyman Scrabble Secrets (Paperback, 2nd Revised edition)
Mark Nyman 1
R197 R179 Discovery Miles 1 790 Save R18 (9%) Ships in 10 - 15 working days

Inside the covers of this little book lie the secrets of Britain's first Scrabble World Champion and World Scrabble Championship 2016 runner-up Mark Nyman. Updated based on the revised wordlist officially adopted by WESPA from 1st September 2015. Scrabble is played by millions but mastered by very few and unless you're a Scrabble player who likes to lose, this book is a must. In it Mark Nyman spells out the most useful two letter words, what to do when you have a case of irritable vowel syndrome, strategies for how to get off to a flying start and lists our language's strangest and most unbelievably useful words. Between these golden tips come anecdotes and words of wisdom from a lifetime at the top. Beautifully produced, Collins Little Book of Scrabble (TM) Secrets is a treasure in itself and makes a perfect gift. Be careful who you give it to though; you might find yourself scrabbling around in their dust when next you play!

Go Fundamentals (Paperback): Ruoshi Sun Go Fundamentals (Paperback)
Ruoshi Sun; Xiangxia Shi
R501 Discovery Miles 5 010 Ships in 18 - 22 working days
Taking Chances - Winning with Probability (Paperback, New ed): John Haigh Taking Chances - Winning with Probability (Paperback, New ed)
John Haigh
R363 Discovery Miles 3 630 Ships in 10 - 15 working days

What are the odds against winning the Lottery, making money in a casino, or backing the right horse? Every day, people make judgements on these matters and face other decisions that rest on their understanding of probability: buying insurance, following medical advice, carrying an umbrella. Yet many of us have a frightening ignorance of how probability works. Taking Chances presents an entertaining and fascinating exploration of probability, revealing traps and fallacies in the field. It describes and analyses a remarkable variety of situations where chance plays a role, including football pools, the Lottery, TV games, sport, cards, roulette, coins, and dice. This new edition has been fully updated, and includes information on "Who Wants to be a Millionaire?" and "The Weakest Link", plus a new chapter on Probability for Lawyers.

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