0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (198)
  • R250 - R500 (298)
  • R500+ (417)
  • -
Status
Format
Author / Contributor
Publisher

Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General

SCRABBLE (TM) Junior Spelling Activity Book Age 8-9 (Paperback): Collins Scrabble SCRABBLE (TM) Junior Spelling Activity Book Age 8-9 (Paperback)
Collins Scrabble
R116 R105 Discovery Miles 1 050 Save R11 (9%) Ships in 9 - 17 working days

Fun Scrabble word puzzles, games and activities for kids aged 8+ Make learning to spell fun with the new series of activity books from Scrabble! Taking inspiration from the classic board game that always spells F-U-N, children will practise word building skills, improve vocabulary and gain confidence with spelling. * Fun, friendly activities from anagrams and crosswords to letter-links and word searches * Engaging for children with bright, colourful pictures * Perfect for practising English at home (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel

The Art of Conversation - All Ages, 1 - The Art of Conversation (Cards): Howland Louise The Art of Conversation - All Ages, 1 - The Art of Conversation (Cards)
Howland Louise
R285 R234 Discovery Miles 2 340 Save R51 (18%) Ships in 10 - 15 working days

Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to make all get-togethers of families and friends memorable. This All Ages Edition is fun and easy to use, and as with all TAOC(R) games, all that's required is your own life experience, interests and ideas. Contains over 300 communication development areas distributed over 104 business-sized playing cards, plus instruction booklet. TAOC(R) is a simple yet effective way to have balanced, interesting and meaningful communications between two or more people of all age groups, promoting the development of stronger relationships and improving communication skills. TAOC(R) works well in a variety of settings on various levels, encouraging individual development and insight into oneself as well as others. TAOC(R) also teaches that differences need not create conflicts, and helps clear pathways and emotional blocks to learning and understanding.

Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover): Alan Bahr Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover)
Alan Bahr; Illustrated by Jelena Pjevic, Wietse Treurniet, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?

Joseph Dentroux, le premier problemiste le plus vieux du monde (French, Hardcover): Govert Westerveld Joseph Dentroux, le premier problemiste le plus vieux du monde (French, Hardcover)
Govert Westerveld
R967 Discovery Miles 9 670 Ships in 18 - 22 working days
Monopoly - The World's Most Famous Game--And How It Got That Way (Paperback): Philip Orbanes Monopoly - The World's Most Famous Game--And How It Got That Way (Paperback)
Philip Orbanes
R646 Discovery Miles 6 460 Ships in 18 - 22 working days

Philip Orbanes, master of all things Monopoliana, traces the remarkable story of the world's most famous board game, from its origins as a collegiate teaching tool in the early twentieth century through Monopoly's explosive growth in the postwar decades, to the game's current status as a fixture in homes across the globe. Along the way, Orbanes includes memorable Monopoly personality portraits, surprising Monopoly legends and lore, and an extraordinary tour of the ingenious advertising that contributed to the game's rise in popularity. This is the first and only book to cover comprehensively the origin, growth, and global reach of the game that has become a universal and everyday cultural icon.

Hex - The Full Story (Paperback): Ryan B. Hayward, Bjarne Toft Hex - The Full Story (Paperback)
Ryan B. Hayward, Bjarne Toft
R1,101 Discovery Miles 11 010 Ships in 10 - 15 working days

Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history

Mensa Brain Games Pack (Paperback): Mensa Ltd Mensa Brain Games Pack (Paperback)
Mensa Ltd
R750 R656 Discovery Miles 6 560 Save R94 (13%) Ships in 9 - 17 working days

Designed by some of Mensa's most cunning minds, this is a brain-training interactive puzzle pack crammed full of games and conundrums of many varieties, certain to challenge your linguistic and numerical abilities.

The Mensa Brain Games Pack contains a range of different activities, including eight separate games, so you'll be able to enjoy it again and again, on your own or with your family and friends. With a range of fiendish questions to enthral puzzlers of every level of ability, this a great purchase for anyone looking for a new challenge.

Mensa Brain Games Pack contains:

  • Puzzle cards
  • Board
  • Counters
  • Dice
  • Fully illustrated book
Shahrazad - Stories unfurl for 1 or 2 players (Game): Yu Ogasawara Shahrazad - Stories unfurl for 1 or 2 players (Game)
Yu Ogasawara; Illustrated by Kotori Neiko 1
R316 R296 Discovery Miles 2 960 Save R20 (6%) Ships in 10 - 15 working days

Number of Players: 1-2 Ages: 12+ Playing time: 10-20 minutes Components: 22 oversized story tiles, 2 scoring tiles A solo and cooperative tile-laying game. Players will help Shahrazad tell stories to pass another night by playing tiles featuring unique takes on iconic fairy-tales to construct the best story. Each turn players will play a single tile, then draw a tile, building a folk-tale tableau. With 24 oversized, fully illustrated tiles in a deluxe package Shahrazad is a beautiful gift package for couples, or parents and children. Placing certain story types together will grant players more points, but telling a story in the wrong order will drastically limit their options.

Judge Dredd: Helter Skelter (Game): Martin Wallace Judge Dredd: Helter Skelter (Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, … 1
R1,841 R1,328 Discovery Miles 13 280 Save R513 (28%) Ships in 10 - 15 working days

Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumours of fragments of other universes, waiting to be claimed. Head to the streets of Mega-City One with Judge Dredd: Helter Skelter, a new miniatures board game combining Martin Wallace's critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Slaine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who gets in their way. Things are going to get rough, but one thing is certain. No matter what universe you are from, you still have to answer to the Law! Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 unique ink-washed miniatures, 188 cards, double-sided playing board, counters and tokens

Wildlands: Map Pack 2 - The Fall of the Dark House (Game): Martin Wallace Wildlands: Map Pack 2 - The Fall of the Dark House (Game)
Martin Wallace; Illustrated by Wietse Treurniet 1
R364 Discovery Miles 3 640 Ships in 10 - 15 working days

The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet

Board Games as Media (Paperback): Paul Booth Board Games as Media (Paperback)
Paul Booth
R867 Discovery Miles 8 670 Ships in 10 - 15 working days

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Donner Dinner Party - A Rowdy Game of Frontier Cannibalism! (Game): Forrest-Pruzan Creative Donner Dinner Party - A Rowdy Game of Frontier Cannibalism! (Game)
Forrest-Pruzan Creative
R514 R483 Discovery Miles 4 830 Save R31 (6%) Ships in 18 - 22 working days

Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh? Rowdy, outrageous, and full of playful deception, this party game packs a delightfully wicked twist!

Crowns Score Sheet - Pocket Size 6 x 9 inches (Paperback): Company Scorekeeping Crowns Score Sheet - Pocket Size 6 x 9 inches (Paperback)
Company Scorekeeping
R318 R297 Discovery Miles 2 970 Save R21 (7%) Ships in 18 - 22 working days
Magic The Gathering - Rules and Getting Started For Beginners: Rules and Getting Started For Beginners (MTG, Strategies, Deck... Magic The Gathering - Rules and Getting Started For Beginners: Rules and Getting Started For Beginners (MTG, Strategies, Deck Building, Rules) (Paperback)
Alexander Norland
R331 R301 Discovery Miles 3 010 Save R30 (9%) Ships in 18 - 22 working days
Judge Dredd: The Cursed Earth - An Expedition Game (Game): Peer Sylvester Judge Dredd: The Cursed Earth - An Expedition Game (Game)
Peer Sylvester; Illustrated by Rufus Dayglo, Dan Cornwell 1
R713 R249 Discovery Miles 2 490 Save R464 (65%) Ships in 10 - 15 working days

Number of players: 1-4 Age: 14+ Time: 30-50 minutes Components: 50+ oversized cards, tokens & counters For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth. Featuring competitive, co-operative and solo player modes and specially commissioned artwork from Dredd artists Rufus Dayglo and Dan Cornwell, Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself to hunt down a dangerous man who has fled the city, before a gang of criminals can get to him first. As they scour the wastelands, the team will encounter a host of classic 2000 AD characters that will push their resources and abilities to their limits. Fans of The Lost Expedition will find entirely new cards and new mechanics like radiation tracking and psychic abilities, while fans of Judge Dredd will find a new interactive story developed alongside 2000 AD. On an impossible journey through radioactive hell, can even the judges survive the Cursed Earth?

Bunco Score Sheets - 105 Score Keeping Pads Bunco Dice Game Kit Book (Paperback): Game Nest Bunco Score Sheets - 105 Score Keeping Pads Bunco Dice Game Kit Book (Paperback)
Game Nest
R210 R198 Discovery Miles 1 980 Save R12 (6%) Ships in 18 - 22 working days
Can I Have a Word? - A Fun Guide to Winning Word Games (Paperback): Nick Fawcett Can I Have a Word? - A Fun Guide to Winning Word Games (Paperback)
Nick Fawcett 1
R231 R119 Discovery Miles 1 190 Save R112 (48%) Ships in 10 - 15 working days

Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.

Wizard Score Pads - Wizard Cards Game (Pocket Size 5" x 8") (Paperback): Jose Leath Wizard Score Pads - Wizard Cards Game (Pocket Size 5" x 8") (Paperback)
Jose Leath
R189 Discovery Miles 1 890 In Stock
Damas Espanolas - La Partida. Tomo V (Spanish, Hardcover): Govert Westerveld Damas Espanolas - La Partida. Tomo V (Spanish, Hardcover)
Govert Westerveld
R999 Discovery Miles 9 990 Ships in 18 - 22 working days
Backgammon - Pure Strategy (Paperback): Marc Brockmann Olsen Backgammon - Pure Strategy (Paperback)
Marc Brockmann Olsen
R1,063 Discovery Miles 10 630 Ships in 18 - 22 working days
Board Games: Throughout The History And Multidimensional Spaces (Hardcover): Jorma Kyppo Board Games: Throughout The History And Multidimensional Spaces (Hardcover)
Jorma Kyppo
R3,027 Discovery Miles 30 270 Ships in 18 - 22 working days

In this richly illustrated book, Dr Jorma Kyppoe explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.

Spot the Bot - A Robot Seek and Find Game (Game): Elliot Kruszynski Spot the Bot - A Robot Seek and Find Game (Game)
Elliot Kruszynski
R614 R490 Discovery Miles 4 900 Save R124 (20%) Ships in 10 - 15 working days

Roll the robot dice and find the corresponding bots on the board! These illustrated dice make up the legs, bodies, heads and antennae of 81 different robots for you to find on the board. Collect a counter for every robot you spot first; the player who collects the most counters wins. Who is the fastest? Who can focus their mind the most? Find out with Spot the Bot, a family game of visual intelligence and quick wit.

Storytelling in the Modern Board Game - Narrative Trends from the Late 1960s to Today (Paperback): Marco Arnaudo Storytelling in the Modern Board Game - Narrative Trends from the Late 1960s to Today (Paperback)
Marco Arnaudo; Edited by Matthew Wilhelm Kapell
R1,237 R862 Discovery Miles 8 620 Save R375 (30%) Ships in 10 - 15 working days

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved-taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology-traditional storytelling concepts applied to the gaming world-this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Seven Games - A Human History (Hardcover): Oliver Roeder Seven Games - A Human History (Hardcover)
Oliver Roeder
R629 Discovery Miles 6 290 Ships in 9 - 17 working days

Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.

Escape from the Aliens in Outer Space - Ultimate Edition (Game, Ultimate Edition): Santa Ragione Escape from the Aliens in Outer Space - Ultimate Edition (Game, Ultimate Edition)
Santa Ragione; Illustrated by Giulia Ghigini 2
R1,183 R1,012 Discovery Miles 10 120 Save R171 (14%) Ships in 9 - 17 working days

A tense hidden movement game of bluff, strategy and avoiding getting eaten by your friends. A mysterious alien plague has crept aboard the spacestation and is transforming the human crew into horrendous monsters! The remaining crew members desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking... HUNGRY FOR HUMAN FLESH! This a game of strategy and bluff set on a badly damaged deep space research station. Each player's identity and position is kept secret: you will need to interpret the movements and behaviours of the other players to learn where, and what, they really are. The Ultimate Edition of this critically acclaimed game features new rules and components, including unique reusable map books with 8 different game maps, variable character powers and over 90 cards. "Absolutely, fantastically fun to play" - The Dice Tower, Tom Vasel "A splendid, glorious liar's convention" - Shut Up & Sit Down INCLUDES: 16 Character Cards, 5 Escape Pod Cards, 77 Dangerous Sector Cards including 17 Item Cards, 8 Reusable 18-page Map Books, 8 Dry-Wipe Marker Pens 2-8 Players Playing time: 20-45 minutes Ages 12+

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Uncertain Fruit - A Memoir of…
Rebecca Majoya, Sallyann Majoya Hardcover R630 R569 Discovery Miles 5 690
The WeekEnd Studio Artist, Book I…
Daniel Van Hardcover R1,295 Discovery Miles 12 950
The First Forty Days - The Essential Art…
Heng Ou, Amely Greeven, … Hardcover  (1)
R588 R555 Discovery Miles 5 550
Fine Art of Bondage - Beauty of Rope
Rod Meier Hardcover R1,713 Discovery Miles 17 130
Teardrop - Blank Notebook
Gilbert Pepper Notebook / blank book R703 Discovery Miles 7 030
Egon Schiele's Portraits
Alessandra Comini Hardcover R1,497 R1,275 Discovery Miles 12 750
The National Portrait Gallery of Kessa…
Arabella Proffer Hardcover R740 Discovery Miles 7 400
Superfood Baby Food Cookbook - 100…
Nicole Jurick Paperback R392 Discovery Miles 3 920
Sleep Little Baby, No More Night Tears…
Helen Stone Hardcover R600 R544 Discovery Miles 5 440
The First Time You Smiled (Or Was It…
Cat Sims Hardcover R332 R306 Discovery Miles 3 060

 

Partners