0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (199)
  • R250 - R500 (298)
  • R500+ (417)
  • -
Status
Format
Author / Contributor
Publisher

Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General

Judge Dredd: Helter Skelter: The Dark Judges (Game): Martin Wallace Judge Dredd: Helter Skelter: The Dark Judges (Game)
Martin Wallace; Illustrated by Bobby Jackson, Brian Bolland
R537 Discovery Miles 5 370 Ships in 10 - 15 working days

The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. The Dark Judges can be played as a team in any game of Helter Skelter, or one player can face off against them in a solo game. Requires a copy of Judge Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+ Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized cards, 39 playing cards, tokens

Mensa Brain Games Pack (Paperback): Mensa Ltd Mensa Brain Games Pack (Paperback)
Mensa Ltd
R750 R656 Discovery Miles 6 560 Save R94 (13%) Ships in 9 - 17 working days

Designed by some of Mensa's most cunning minds, this is a brain-training interactive puzzle pack crammed full of games and conundrums of many varieties, certain to challenge your linguistic and numerical abilities.

The Mensa Brain Games Pack contains a range of different activities, including eight separate games, so you'll be able to enjoy it again and again, on your own or with your family and friends. With a range of fiendish questions to enthral puzzlers of every level of ability, this a great purchase for anyone looking for a new challenge.

Mensa Brain Games Pack contains:

  • Puzzle cards
  • Board
  • Counters
  • Dice
  • Fully illustrated book
The Cultural Legacy of the Royal Game of the Goose - 400 years of Printed Board Games (Hardcover, 0): Adrian Seville The Cultural Legacy of the Royal Game of the Goose - 400 years of Printed Board Games (Hardcover, 0)
Adrian Seville
R4,110 Discovery Miles 41 100 Ships in 10 - 15 working days

The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.

The Little Book of Mahjong - Learn How to Play, Score, and Win (Hardcover): Seth Brown The Little Book of Mahjong - Learn How to Play, Score, and Win (Hardcover)
Seth Brown
R487 Discovery Miles 4 870 Ships in 10 - 15 working days

Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong-while improving focus, creativity and stimulating memory-with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it's experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you'll become a mahjong master in no time.

Hex - The Full Story (Hardcover): Ryan B. Hayward, Bjarne Toft Hex - The Full Story (Hardcover)
Ryan B. Hayward, Bjarne Toft
R5,356 Discovery Miles 53 560 Ships in 10 - 15 working days

Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history

SCRABBLE (TM) Junior Spelling Activity Book Age 8-9 (Paperback): Collins Scrabble SCRABBLE (TM) Junior Spelling Activity Book Age 8-9 (Paperback)
Collins Scrabble
R116 R105 Discovery Miles 1 050 Save R11 (9%) Ships in 9 - 17 working days

Fun Scrabble word puzzles, games and activities for kids aged 8+ Make learning to spell fun with the new series of activity books from Scrabble! Taking inspiration from the classic board game that always spells F-U-N, children will practise word building skills, improve vocabulary and gain confidence with spelling. * Fun, friendly activities from anagrams and crosswords to letter-links and word searches * Engaging for children with bright, colourful pictures * Perfect for practising English at home (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel

The Art of Conversation - All Ages, 1 - The Art of Conversation (Cards): Howland Louise The Art of Conversation - All Ages, 1 - The Art of Conversation (Cards)
Howland Louise
R285 R234 Discovery Miles 2 340 Save R51 (18%) Ships in 10 - 15 working days

Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to make all get-togethers of families and friends memorable. This All Ages Edition is fun and easy to use, and as with all TAOC(R) games, all that's required is your own life experience, interests and ideas. Contains over 300 communication development areas distributed over 104 business-sized playing cards, plus instruction booklet. TAOC(R) is a simple yet effective way to have balanced, interesting and meaningful communications between two or more people of all age groups, promoting the development of stronger relationships and improving communication skills. TAOC(R) works well in a variety of settings on various levels, encouraging individual development and insight into oneself as well as others. TAOC(R) also teaches that differences need not create conflicts, and helps clear pathways and emotional blocks to learning and understanding.

Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover): Alan Bahr Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover)
Alan Bahr; Illustrated by Jelena Pjevic, Wietse Treurniet, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?

Joseph Dentroux, le premier problemiste le plus vieux du monde (French, Hardcover): Govert Westerveld Joseph Dentroux, le premier problemiste le plus vieux du monde (French, Hardcover)
Govert Westerveld
R967 Discovery Miles 9 670 Ships in 18 - 22 working days
Monopoly - The World's Most Famous Game--And How It Got That Way (Paperback): Philip Orbanes Monopoly - The World's Most Famous Game--And How It Got That Way (Paperback)
Philip Orbanes
R646 Discovery Miles 6 460 Ships in 18 - 22 working days

Philip Orbanes, master of all things Monopoliana, traces the remarkable story of the world's most famous board game, from its origins as a collegiate teaching tool in the early twentieth century through Monopoly's explosive growth in the postwar decades, to the game's current status as a fixture in homes across the globe. Along the way, Orbanes includes memorable Monopoly personality portraits, surprising Monopoly legends and lore, and an extraordinary tour of the ingenious advertising that contributed to the game's rise in popularity. This is the first and only book to cover comprehensively the origin, growth, and global reach of the game that has become a universal and everyday cultural icon.

Hex - The Full Story (Paperback): Ryan B. Hayward, Bjarne Toft Hex - The Full Story (Paperback)
Ryan B. Hayward, Bjarne Toft
R1,101 Discovery Miles 11 010 Ships in 10 - 15 working days

Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history

Board Games as Media (Paperback): Paul Booth Board Games as Media (Paperback)
Paul Booth
R867 Discovery Miles 8 670 Ships in 10 - 15 working days

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Judge Dredd: Helter Skelter (Game): Martin Wallace Judge Dredd: Helter Skelter (Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, … 1
R1,841 R1,328 Discovery Miles 13 280 Save R513 (28%) Ships in 10 - 15 working days

Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumours of fragments of other universes, waiting to be claimed. Head to the streets of Mega-City One with Judge Dredd: Helter Skelter, a new miniatures board game combining Martin Wallace's critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Slaine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who gets in their way. Things are going to get rough, but one thing is certain. No matter what universe you are from, you still have to answer to the Law! Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 unique ink-washed miniatures, 188 cards, double-sided playing board, counters and tokens

Wildlands: Map Pack 2 - The Fall of the Dark House (Game): Martin Wallace Wildlands: Map Pack 2 - The Fall of the Dark House (Game)
Martin Wallace; Illustrated by Wietse Treurniet 1
R364 Discovery Miles 3 640 Ships in 10 - 15 working days

The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet

Donner Dinner Party - A Rowdy Game of Frontier Cannibalism! (Game): Forrest-Pruzan Creative Donner Dinner Party - A Rowdy Game of Frontier Cannibalism! (Game)
Forrest-Pruzan Creative
R514 R483 Discovery Miles 4 830 Save R31 (6%) Ships in 18 - 22 working days

Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh? Rowdy, outrageous, and full of playful deception, this party game packs a delightfully wicked twist!

Can I Have a Word? - A Fun Guide to Winning Word Games (Paperback): Nick Fawcett Can I Have a Word? - A Fun Guide to Winning Word Games (Paperback)
Nick Fawcett 1
R231 R119 Discovery Miles 1 190 Save R112 (48%) Ships in 10 - 15 working days

Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.

Wizard Score Pads - Wizard Cards Game (Pocket Size 5" x 8") (Paperback): Jose Leath Wizard Score Pads - Wizard Cards Game (Pocket Size 5" x 8") (Paperback)
Jose Leath
R189 Discovery Miles 1 890 In Stock
Damas Espanolas - La Partida. Tomo V (Spanish, Hardcover): Govert Westerveld Damas Espanolas - La Partida. Tomo V (Spanish, Hardcover)
Govert Westerveld
R999 Discovery Miles 9 990 Ships in 18 - 22 working days
Judge Dredd: The Cursed Earth - An Expedition Game (Game): Peer Sylvester Judge Dredd: The Cursed Earth - An Expedition Game (Game)
Peer Sylvester; Illustrated by Rufus Dayglo, Dan Cornwell 1
R713 R249 Discovery Miles 2 490 Save R464 (65%) Ships in 10 - 15 working days

Number of players: 1-4 Age: 14+ Time: 30-50 minutes Components: 50+ oversized cards, tokens & counters For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth. Featuring competitive, co-operative and solo player modes and specially commissioned artwork from Dredd artists Rufus Dayglo and Dan Cornwell, Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself to hunt down a dangerous man who has fled the city, before a gang of criminals can get to him first. As they scour the wastelands, the team will encounter a host of classic 2000 AD characters that will push their resources and abilities to their limits. Fans of The Lost Expedition will find entirely new cards and new mechanics like radiation tracking and psychic abilities, while fans of Judge Dredd will find a new interactive story developed alongside 2000 AD. On an impossible journey through radioactive hell, can even the judges survive the Cursed Earth?

Shahrazad - Stories unfurl for 1 or 2 players (Game): Yu Ogasawara Shahrazad - Stories unfurl for 1 or 2 players (Game)
Yu Ogasawara; Illustrated by Kotori Neiko 1
R316 R296 Discovery Miles 2 960 Save R20 (6%) Ships in 10 - 15 working days

Number of Players: 1-2 Ages: 12+ Playing time: 10-20 minutes Components: 22 oversized story tiles, 2 scoring tiles A solo and cooperative tile-laying game. Players will help Shahrazad tell stories to pass another night by playing tiles featuring unique takes on iconic fairy-tales to construct the best story. Each turn players will play a single tile, then draw a tile, building a folk-tale tableau. With 24 oversized, fully illustrated tiles in a deluxe package Shahrazad is a beautiful gift package for couples, or parents and children. Placing certain story types together will grant players more points, but telling a story in the wrong order will drastically limit their options.

How to Play Cribbage - A Beginner's Guide to Learning the Cribbage Game, Rules, Board, & Strategies to Win at Playing... How to Play Cribbage - A Beginner's Guide to Learning the Cribbage Game, Rules, Board, & Strategies to Win at Playing Cribbage (Paperback)
Chad Bomberger
R266 Discovery Miles 2 660 Ships in 18 - 22 working days
Board Games: Throughout The History And Multidimensional Spaces (Hardcover): Jorma Kyppo Board Games: Throughout The History And Multidimensional Spaces (Hardcover)
Jorma Kyppo
R3,027 Discovery Miles 30 270 Ships in 18 - 22 working days

In this richly illustrated book, Dr Jorma Kyppoe explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.

Spot the Bot - A Robot Seek and Find Game (Game): Elliot Kruszynski Spot the Bot - A Robot Seek and Find Game (Game)
Elliot Kruszynski
R614 R490 Discovery Miles 4 900 Save R124 (20%) Ships in 10 - 15 working days

Roll the robot dice and find the corresponding bots on the board! These illustrated dice make up the legs, bodies, heads and antennae of 81 different robots for you to find on the board. Collect a counter for every robot you spot first; the player who collects the most counters wins. Who is the fastest? Who can focus their mind the most? Find out with Spot the Bot, a family game of visual intelligence and quick wit.

Storytelling in the Modern Board Game - Narrative Trends from the Late 1960s to Today (Paperback): Marco Arnaudo Storytelling in the Modern Board Game - Narrative Trends from the Late 1960s to Today (Paperback)
Marco Arnaudo; Edited by Matthew Wilhelm Kapell
R1,237 R862 Discovery Miles 8 620 Save R375 (30%) Ships in 10 - 15 working days

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved-taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology-traditional storytelling concepts applied to the gaming world-this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Ancient Games (Ancient Games from Africa, Europe, and Asia) (Paperback): Lynn Rohrbough Ancient Games (Ancient Games from Africa, Europe, and Asia) (Paperback)
Lynn Rohrbough
R210 Discovery Miles 2 100 Ships in 18 - 22 working days

Ancient Games (first published as an instructional booklet in 1936) offers basic instructions and game board details for over twenty board games (and several variations) from Africa, Europe, and Asia. Games like Wari, Helma, Halma, Reversi, Ruma, Wu-fu, Chongkak, Go Moku, Nine-Men's Morris, and Yoot are included. (Several of these are related to Mancala.) These would make great projects to create and play for children and adults alike.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
A Treasure on the Rocks - Places by the…
Douglas Sun Paperback R255 R234 Discovery Miles 2 340
Carbon City Zero - A Collaborative Board…
Rami Niemi Game R639 Discovery Miles 6 390
Federations - Space Battle Board Game
Teo Barry Vincent Paperback R299 Discovery Miles 2 990
Oxford History of Board Games
David Parlett Hardcover R854 Discovery Miles 8 540
Endangered Animals Bingo - Learn About…
Magma Publishing Ltd, Marcel George Game R535 Discovery Miles 5 350
Tetromino City - A Geometric Jigsaw…
Peter Judson Game R510 Discovery Miles 5 100
Connecting God`s Promises Dot-to-Dot…
Margaret Feinberg Paperback R292 R272 Discovery Miles 2 720
Catastrophes & Tactics in the Chess…
Carsten Hansen Paperback R263 Discovery Miles 2 630
Play Better Scrabble - Master the Open…
Michael Goldman Hardcover R702 Discovery Miles 7 020
DARTS Beginning to End
George Silberzahn Hardcover R864 Discovery Miles 8 640

 

Partners