|
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
The barrier between worlds has shattered. Now, the Dark Judges have
returned to exact judgement on Mega-City One. The city is guilty.
The crime is life. The sentence is death. The Dark Judges can be
played as a team in any game of Helter Skelter, or one player can
face off against them in a solo game. Requires a copy of Judge
Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+
Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized
cards, 39 playing cards, tokens
Roll the robot dice and find the corresponding bots on the board!
These illustrated dice make up the legs, bodies, heads and antennae
of 81 different robots for you to find on the board. Collect a
counter for every robot you spot first; the player who collects the
most counters wins. Who is the fastest? Who can focus their mind
the most? Find out with Spot the Bot, a family game of visual
intelligence and quick wit.
Over the years, board games have evolved to include relatable
characters, vivid settings and compelling, intricate plotlines. In
turn, players have become more emotionally involved-taking on, in
essence, the role of coauthors in an interactive narrative. Through
the lens of game studies and narratology-traditional storytelling
concepts applied to the gaming world-this book explores the synergy
of board games, designers and players in story-oriented designs.
The author provides development guidance for game designers and
recommends games to explore for hobby players.
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge.
These seven games, ancient and modern, fascinate millions of people
worldwide. In Seven Games, Oliver Roeder charts their origins and
historical importance, the delightful arcana of their rules and the
ways their design makes them pleasurable. Roeder introduces
thrilling competitors, such as evangelical minister Marion Tinsley,
who across fourty years lost only three games of checkers; Shusai,
the Master, the last Go champion of imperial Japan, defending
tradition against "modern rationalism" and an IBM engineer who
created a backgammon programme so capable at self-learning that
NASA used it on the space shuttle. He delves into the history and
lore of each game: backgammon boards in ancient Egypt; the Indian
origins of chess; how certain shells from a particular beach in
Japan make the finest white Go stones. Beyond the cultural and
personal stories, Roeder explores why games, seemingly trivial
pastimes, speak so deeply to the human soul. He introduces an early
philosopher of games, the aptly named Bernard Suits, and visits an
Oxford cosmologist who has perfected a computer that can
effectively play bridge, a game as complicated as human language
itself. Throughout, Roeder tells the compelling story of how
humans, pursuing scientific glory and competitive advantage, have
invented AI programmes better than any human player and what that
means for the games-and for us. Funny, fascinating and profound,
Seven Games is a story of obsession, psychology, history and how
play makes us human.
 |
Judge Dredd: Helter Skelter
(Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, …
1
|
R1,841
R1,377
Discovery Miles 13 770
Save R464 (25%)
|
Ships in 10 - 15 working days
|
|
|
Something in the multiverse has shattered, and now the universe is
bleeding. Throughout Mega-City One there are reports of invaders
wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles
in Apetown. And rumours of fragments of other universes, waiting to
be claimed. Head to the streets of Mega-City One with Judge Dredd:
Helter Skelter, a new miniatures board game combining Martin
Wallace's critically-acclaimed Wildlands rules with the worlds of
2000 AD. Four unique factions bring iconic characters from Slaine,
Nikolai Dante, and Strontium Dog crashing into Mega-City One, all
intent on finding the shattered fragments of their own universe and
crushing anyone who gets in their way. Things are going to get
rough, but one thing is certain. No matter what universe you are
from, you still have to answer to the Law! Players: 2-4 Ages: 14+
Playing Time: 30-60 minutes Contents: 20 unique ink-washed
miniatures, 188 cards, double-sided playing board, counters and
tokens
The Dark House lies abandoned. Who knows what horrors lie within?
Once the home of one of the Empire's grandest family, the Dark
House lies as an epitaph to their fall. As you fight your way
across the two-storied Mansion map, you will find remnants of their
wicked ways. Out back, struggle through the Hedge Maze map,
sinister and long overgrown with vicious thorns. Down below, in the
Crypt map, encounter the deadly curse that once cast a noble line
into oblivion. This board expansion for Wildlands gives players
three new maps, two of which are specifically designed for two
players. Each map features new rules, new challenges, and new
opportunities. Requires a copy of Wildlands to play. Number of
players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2
boards, rule sheet
Arthur Du Fuss, bitter, alone, and ignored by his neighbours, has
two secrets: one dies with him when he commits suicide; the other
is the vast wealth he amassed through the creation of a cult board
game. Now his erstwhile neighbours receive a post-mortem invitation
to the offices of a charismatic City lawyer to play a final version
of the game; the prize - Arthur's fortune. As they dice with the
devil, the game first exposes the fragility of their relationships,
and then tears them apart, with tragic and horrifying consequences.
But Arthur, too, must pay for his revenge. The old man learns that
outstanding debts can still be called in, even when you are dead.
Fun Scrabble word puzzles, games and activities for kids aged 8+
Make learning to spell fun with the new series of activity books
from Scrabble! Taking inspiration from the classic board game that
always spells F-U-N, children will practise word building skills,
improve vocabulary and gain confidence with spelling. * Fun,
friendly activities from anagrams and crosswords to letter-links
and word searches * Engaging for children with bright, colourful
pictures * Perfect for practising English at home (c)2022 Mattel.
SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are
trademarks of Mattel
It all began with one small step. Game Changer is the story of how
a twenty-three-year-old waiter from Seattle had the outrageous
dream of beating industry giants Milton Bradley and Mattel at their
own game. With no experience, Rob Angel used his guts, drive, and
intuition to create one of the most beloved board games of all
time: Pictionary. Rob did it his way. He produced the first 1,000
games by hand in his tiny one- bedroom apartment, disrupted the
market by selling to nontraditional retail outlets, and did
countless demonstrations at the bottom of the escalator at
Nordstrom" "a store with no game department. Anything to succeed.
Getting there wasn't easy; Rob had to navigate his way through
production mishaps, cash flow troubles, and countless copycats
trying to scratch their way past Pictionary. Still, within three
years, Pictionary became the bestselling board game in North
America, and shortly after, the world. When Mattel acquired
Pictionary in 2001, a staggering 38,000,000 games had been sold in
60 countries. In Game Changer, Rob shares the remarkable inside
story of taking Pictionary from simple idea to iconic global brand
by breaking rules and breaking records, never giving up or giving
in, and working harder when most would walk away all while having
the time of his life. Candid and compelling, Game Changer is as
much a captivating memoir as it is a blueprint to personal and
professional success.
 |
Millennial Loteria
(Cards)
Mike Alfaro, Gerardo Guillen
|
R598
R553
Discovery Miles 5 530
Save R45 (8%)
|
Ships in 18 - 22 working days
|
|
|
"You need this Millennial Loteria for your next game night."
-Latina Magazine "Loteria cards got a genius millennial makeover."
-The Chicago Tribune OMG, can you even? Millennial Loteria is a
hilarious and insightful parody of the classic "Mexican Bingo" game
called Loteria, but this time, it's like way more millennial. Born
from the viral Instagram account @MillennialLoteria, this game
reimagines La Dama as La Feminist, El Catrin as El Hipster, and Las
Jaras as La Hashtag. Filled with nostalgia and ironic humor, it's
guaranteed to make your next fiesta be lit AF. So grab your
bitcoins, get a couple of your fave followers together, and prepare
to yell "Yaaaaasssssssssss, Millennial Loteria!" Each set includes:
- 46 cards - 10 boards - 80 bitcoin tokens - and a collectible
Millennial Loteria pin!
Inside the covers of this little book lie the secrets of Britain's
first Scrabble World Champion and World Scrabble Championship 2016
runner-up Mark Nyman. Updated based on the revised wordlist
officially adopted by WESPA from 1st September 2015. Scrabble is
played by millions but mastered by very few and unless you're a
Scrabble player who likes to lose, this book is a must. In it Mark
Nyman spells out the most useful two letter words, what to do when
you have a case of irritable vowel syndrome, strategies for how to
get off to a flying start and lists our language's strangest and
most unbelievably useful words. Between these golden tips come
anecdotes and words of wisdom from a lifetime at the top.
Beautifully produced, Collins Little Book of Scrabble (TM) Secrets
is a treasure in itself and makes a perfect gift. Be careful who
you give it to though; you might find yourself scrabbling around in
their dust when next you play!
What are the odds against winning the Lottery, making money in a casino, or backing the right horse? Every day, people make judgements on these matters and face other decisions that rest on their understanding of probability: buying insurance, following medical advice, carrying an umbrella. Yet many of us have a frightening ignorance of how probability works. Taking Chances presents an entertaining and fascinating exploration of probability, revealing traps and fallacies in the field. It describes and analyses a remarkable variety of situations where chance plays a role, including football pools, the Lottery, TV games, sport, cards, roulette, coins, and dice. This new edition has been fully updated, and includes information on "Who Wants to be a Millionaire?" and "The Weakest Link", plus a new chapter on Probability for Lawyers.
|
You may like...
Letterati
Paul McCarthy
Paperback
R433
Discovery Miles 4 330
|