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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
PLAY BINGO AND SWEAR LIKE A SAILOR! WARNING! Contains deeply
offensive words, smut and all round bad language THE PERFECT GIFT:
ideal for sweary friends and family GLOSSARY INCLUDED: to explain
some more unusual terms and generally raise your swearing game FOR
3-12 PLAYERS: the ultimate party game for large and small groups
Play bingo with 64 colourful and highly offensive swear words! Each
player gets a game card with 16 random expletives: the first to
complete their board gets to shout BINGO - or something far
worse... BOX CONTAINS: A master board, 12 player boards, 64 tiles,
100 counters, Fold-flat tile box, Sweary Glossary
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Imperium: Horizons
Nigel Buckle, Dávid Turczi; Illustrated by Mihajlo Dimitrievski
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R1,375
Discovery Miles 13 750
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Ships in 10 - 15 working days
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The Imperium series continues in this asymmetric card-based
civilisation building game for 1–4 players, charting the rise and
fall of fourteen of the greatest civilisations from history.
Formidable adversaries are arrayed against you. Your people stand
ready. History beckons. In your hands lies the destiny of one of
the most storied peoples of history. Under constant threat of
attack, you must conquer new lands, oversee dramatic scientific and
cultural advances, and lead your people into the era of empire.
Expand too rapidly and unrest will bring your civilisation to its
knees; build up too slowly, however, and you might find yourself a
mere footnote of history. As one of fourteen radically asymmetric
civilisations, you will compete to become the most dominant empire
the world has ever seen. Imperium: Horizons is a standalone game
that contains an astonishing fourteen distinctive civilisations,
each of which makes for a unique and challenging opponent, even in
a solo game. Fully compatible with Imperium: Classics and Imperium:
Legends for those wanting to expand their pool of civilisations
even further, Imperium: Horizons also incorporates a new trade
module that allows players to recreate all the intrigue, wealth
generation, and dynamic politics of a thriving economy. Players:
1–4 Ages: 14+ Playing Time: 40 mins per player Contents: 550
cards, 150+ tokens
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
The Mensa Riddles and Conundrums Pack explores some of the most
fascinating areas of puzzling pleasure. As well as some really
challenging lateral-thinking puzzles and brain-befuddling riddles,
it contains a variety of ingenious games designed to challenge the
most demanding mind. There are lateral-thinking problems of great
cunning, ancient games from China and Siam, and a host of original
puzzles that will stretch ingenuity to breaking point. It is rare
to find such a diverse collection of puzzles and games in one
place. They call for a wide variety of puzzling skills and will
keep readers pleasurably engrossed for many, many hours! Contains
more than 50 fiendishly difficult riddles and conundrums;
double-sided game board with dice and counters; tangram set;
pentominoes set; matchsticks; jailbreak game.
Unleash the ultimate draconic compendium with The Book of Dragons for
Dungeons & Dragons! Delve into the awe-inspiring world of dragons,
lavishly illustrated with newly commissioned artworks and penned from
the perspectives of Tiamat and Bahamut, the mighty dragon gods
themselves.
This definitive guide unveils the rich lore, diverse types, and
legendary characters of the dragon realm. Essential for every D&D
fan, it offers unparalleled insights into these iconic creatures that
for decades have been the heart and soul of the game. Elevate your
campaigns and deepen your knowledge--discover why The Book of Dragons
is a must-have for every adventurer's collection.
Warhammer 40,000: The Ultimate Guide dives into the vast universe of
the 41st Millennium with hundreds of beautiful photographs showcasing
miniatures from every faction, following key characters through the
evolution of their models and exploring Warhammer 40,000 in pinpoint
detail through the lens of its incredible miniatures.
This essential visual journey through the history of Warhammer 40,000
is written by NYT bestselling authors Gav Thorpe and Guy Haley, and is
packed with insight into the game’s defining miniatures.
© Copyright Games Workshop Limited 2024
PLAY AND LEARN: learn Shakespeare as you play this new board game
for all the family SCREEN-FREE FUN for 2-5 players aged 8 and up
SOMETHING TO TREASURE: this is a quality product made to last, with
bespoke illustration and sleek and stylish packaging EXPLORE THE
ENTIRE SERIES: this game is part of our bestselling Shakespeare
range illustrated by Adam Simpson, including The World of
Shakespeare: 1000-piece Jigsaw Puzzle and Shakespeare Playing Cards
Journey from Stratford to London in the footsteps of the world's
best loved playwright, collect characters and race round London's
theatres to put on as many plays as you can before other
playwrights steal your ideas, burn down your theatres or spread the
plague! In this fun family board game, you will absorb details of
Elizabethan England as well as learn loads of references to
Shakespeare's plays. The winner is the player whose plays take the
most money at the box office, and the fastest in the race to fame
and glory.
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Animal Mah-jong
(Game)
Ryuto Miyake
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R625
R545
Discovery Miles 5 450
Save R80 (13%)
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Ships in 6 - 11 working days
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Learn how to play mah-jong with this beautifully illustrated
mah-jong set! Animal Mah-jong takes the traditional Chinese tile
game and updates it for a new audience in this affordable card
format. Rather than the traditional line drawings of bamboo and
Chinese characters, it features Ryuto Miyake's beautiful animal
illustrations - each suit features Asian animals from the land, sea
and air. Get ready to pong, chow and kong like you never have
before! Stunning illustrations by Ryuto Miyake Affordable new card
format Screen-free fun - a high quality non-digital game for all
ages Suitable for children and familes to play together
Should teenagers be given the vote? Should dangerous science be
banned? Should fun jobs get lower salaries? You are the President.
You decide. A SOCIAL BOARD GAME that'll have you debating hot
topics with your friends and family TACKLE ETHICAL DILEMMAS: will
you stick to your principles or chase power at all costs?
SCREEN-FREE FUN for 3-6 players The President has been assassinated
and you, the Senators, must vote on the issues facing your
fictional state - while keeping one eye on the presidency, of
course! Wrestle with political dilemmas of the past, present, and
future and navigate the election without damaging your image. As
you get closer to the top spot, find out how well you really know
your friends and discover who has what it takes to lead the
country.
Welcome to Dungeon Academy, where monsters and creatures train for
the dark world that awaits just beyond the Dungeon walls. Something
BIG has come knocking on the gates of Dungeon Academy! The
undefeated Waterdeep Dragons have arrived for the Tourney of Terror
games, which happens every fifty years and features every monster's
favourite sport: Goreball! The Dungeon Academy Flumphs are
outnumbered, outsized, and outmonstered! But our hero, Zelli
Stormclash (a forbidden human, secretly disguised as a minotaur),
is no stranger to impossible odds. Just a few weeks ago, Zelli and
her crew, the Danger Club, came face-to-face with a maniacal
necromancer and his army of undead! If this wasn't enough to raise
scales Zelli's reoccurring nightmare of a dark entity annihilating
her world may be more than just a bad dream. Something sinister is
lurking in the halls of the academy, and only Zelli seems to
notice. But when Zelli uncovers a dark past hidden beneath Dungeon
Academy, she unlocks something that will concern everyone at
school, every dragon at Waterdeep, and everything within the
Forgotten Realms. Get ready for humor, heart, magic, and adventure
as middle graders and beyond learn to embrace who they are, accept
others' differences, and discover the hidden secrets that dwell
deep within themselves, and within Dungeon Academy!
FUN FOR THE WHOLE FAMILY - Pieces of two different sizes mean that
puzzlers of different abilities can work on the same jigsaw at the
same time. SPOT THE DOGS - In Melissa Lee Johnson's colourful
illustration, dogs are having the best day ever! Whether ripping it
up at the skate park, doing yoga, or paddling in a fountain, this
is an epic dog day out. BIG PIECES FOR LITTLE HANDS, LITTLE PIECES
FOR BIG HANDS - Features solid die-cut pieces and a poster to guide
as you assemble. An innovative new format in which puzzle pieces of
two different sizes enable people of different ages or abilities to
work collaboratively on the same jigsaw puzzle. A self-contained
scene with larger pieces slots alongside a bigger puzzle with
smaller pieces. Parents or older siblings can enjoy the challenge
of piecing the puzzle together while having the satisfaction of
working together with a younger puzzler!
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Crescent Moon
(Game)
Steve Mathers; Illustrated by Navid Rahman
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R1,355
Discovery Miles 13 550
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Ships in 10 - 15 working days
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An ambitious asymmetric area control game of tense negotiations and political intrigue.
As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance
has been upset. As one of many rival powers in the region, you now have the opportunity
to alter the course of history and seize power for yourself. The ambitious Sultan sits in a
golden palace, presiding over great works of architecture. The secretive Murshid works
to covertly undermine the central authorities through an expansive network of agents.
The wandering tribes of the Nomad aim to sow discord in order to secure employment
for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep
across the land, chasing after promises of plunder. And, in the face of chaos and
uncertainty, the Caliph aims to preserve order through military might. Will you
successfully navigate this web of rivalries and rise to prominence, or will you squabble
with your lesser adversaries and fade into obscurity?
Crescent Moon is an area control game for four or five players. Take on the role of one of
five radically asymmetric characters, each with their own objectives to fulfil, unique
actions to utilise, and game-changing special powers to employ. Build symbiotic
relationships with your allies, undermine your rivals, and choose your friends and
enemies wisely in this cut-throat game of power and politics.
Number of players: 4-5
Ages: 14+
Play time: 150-180 minutes
Components: 59 Custom Wooden Pieces, 5 Player Booklets, 82 Cards, 62 Wooden Discs, 16 Hexes, 5 Cloth Bags, 196 Tokens
Don't Be a Beardy Gamer "A very funny and useful read on its own,
but it also makes a great gift for that sore loser in your life."
--The New York Times "An indispensable, laugh-out-loud guide to the
pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer
Fantasy and Warhammer 40,000 novels author; former Games Workshop
designer "For anyone looking to be a part of one of the greatest
communities in the world!" ~Brittanie Boe, editor of GameWire "A
warm, insightful guide for exploring one of geek culture's oldest
realms." ~Aaron Dembski-Bowden, author of New York Times
bestselling book The Horus Heresy: The First Heretic Whether you're
new to the world of tabletop games or a veteran gamer, The
Civilized Guide to Tabletop Gaming is your go-to game-night
etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek
and Sundry, helps you to get along as you play and make the most
out of your time with your gamer group. Packed with insider advice
and etiquette tips, this essential guide includes advice on
everything from sharing crib sheets and meeples to avoiding drama
and poor sportsmanship at the game table. With 100 gaming etiquette
rules, The Civilized Guide to Tabletop Gaming provides you and your
group with all you need for a fun and respectful game
night--without rage-quitters, bad losers, terrible winners, and
Incredible Sulks!
The North African Campaign has begun. Take control of the British
Army's Long Range Desert Group and operate behind enemy lines or
command the formidable Italian forces opposing them. In this
standalone sequel to Undaunted: Normandy, players will once again
lead their sides through a varied series of missions. As casualties
mount, wounded units leave the players' decks, forcing them to
adapt in the face of changing tactical circumstances. Use your
cards to strengthen your forces, deploy vehicles to advance rapidly
across the battlefield, and seize the initiative as you determine
the outcome of the North African Theatre. Ages: 14+ Players: 2
Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles,
4 dice, tokens, campaign booklet
Three hundred ancient Egyptians - from gods and goddesses to
pharaohs and sphynxes - populate the board of this game. Pull a
counter from the box featuring one of the 300 characters in this
game and be the first to spot that character on the board! Coming
in a triangular box with a hexagonal board (designed to prevent
players from being able to remember where certain characters are)
this game features charming illustrations by Caroline Selmes.
Simple to understand but addictive to play, this fun and
challenging game will delight adults and children alike.
FUN FOR BOND FANS OF ALL AGES - the whole family will love this
high-stakes game featuring 64 characters, gadgets and locations
from all the James Bond movies PLAY AND LEARN - this board game
comes with a leaflet packed with 007 trivia. Learn about Bond's
most memorable nemeses, Q's craziest gadgets and more! GREAT GIFT -
perfect for dedicated James Bond fans, lovers of cinema and
families who enjoy spending quality time together SOMETHING TO
TREASURE - this is a quality product made to last, with photography
from the Bond archives and sleek and stylish packaging EXPLORE THE
ENTIRE SERIES - this game is part of the bestselling bingo series,
a collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include Bug Bingo, Cat Bingo, Dog
Bingo, Monkey Bingo, Ocean Bingo and Royal Bingo The name's Bond.
James Bond. Grab Q's gadgets, buckle up in the Aston Martin DB5 and
get ready for a high-stakes game of James Bond Bingo. Featuring six
James Bonds, iconic villains and allies, exotic locations and the
most innovative cars and devices, this is the ultimate gift for
fans of 007. Claim victory from the jaws of Jaws and win bigger
than Le Chiffre! Be the first to fill your bingo card and shout 007
to win!
Game design expert Jesse Terrance Daniels teaches all the
fundamentals of game design, from rule-setting to physical
construction, along with original illustrations that capture the
ethos and energy of the young, contemporary gaming community.
Readers will learn the "building blocks" of game design, including
game components, rules, and gameplay mechanics, and then how to
craft a game, with a variety of examples and design prompts. After
completing Make Your Own Board Game, readers are equipped with a
broad understanding of game construction and flow and ready to
create games that are playable and satisfying, while also
expressing the makers' unique creativity and passions.
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