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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General

The Cultural Legacy of the Royal Game of the Goose - 400 years of Printed Board Games (Hardcover, 0): Adrian Seville The Cultural Legacy of the Royal Game of the Goose - 400 years of Printed Board Games (Hardcover, 0)
Adrian Seville
R4,110 Discovery Miles 41 100 Ships in 10 - 15 working days

The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.

Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game): Martin Wallace Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game)
Martin Wallace; Illustrated by Wietse Treurniet
R993 Discovery Miles 9 930 Ships in 10 - 15 working days

The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals

Going, Going, Gone! - A High-Stakes Board Game (Game): Simon Landrein Going, Going, Gone! - A High-Stakes Board Game (Game)
Simon Landrein
R696 R633 Discovery Miles 6 330 Save R63 (9%) Ships in 10 - 15 working days

Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.

Moves in Mind - The Psychology of Board Games (Paperback): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Paperback)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R1,784 Discovery Miles 17 840 Ships in 10 - 15 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

The Scrabble Word-Building Book - 3rd Edition (Paperback): Saleem Ahmed The Scrabble Word-Building Book - 3rd Edition (Paperback)
Saleem Ahmed
R529 R499 Discovery Miles 4 990 Save R30 (6%) Ships in 18 - 22 working days
Children's Use of Board Games in Psychotherapy (Hardcover): Jill Bellinson Children's Use of Board Games in Psychotherapy (Hardcover)
Jill Bellinson
R2,693 Discovery Miles 26 930 Ships in 10 - 15 working days

Play with structure board games is developmentally appropriate for latency-age children but is seldom discussed in the child therapy literature or seen as therapeutically useful. This book describes ways that structured board games can reveal the internal psychodynamic working of the child and can be understood as projective material. Clinical examples of children's play reveal parallels between their dramatic and their board-game play. Both show unconscious content, defensive needs, and interpersonal and transferential relationships. As therapists, we can search for the same underlying dynamics we would look for in these other symbolic expressions."This book also discusses a child's developmental changes and how the dramatic, magical play of childhood is replaced by the structured, rule-oriented play of the middle years. Therapists must sensitively follow hem in this development, rather than force them to continue the more regressed play of childhood or push them prematurely into the verbal world of adolescents and adults. Children's Use Of Board Games in Psychotherapy demonstrates ways to work with the material which children give us at this stage, even when expressed in the form of structured games.

Seven Games - A Human History (Hardcover): Oliver Roeder Seven Games - A Human History (Hardcover)
Oliver Roeder
R627 Discovery Miles 6 270 Ships in 10 - 15 working days

Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.

My Feelings Bingo - Get To Know 48 Feelings of All Kinds (Game): Emily Midouhas My Feelings Bingo - Get To Know 48 Feelings of All Kinds (Game)
Emily Midouhas; Illustrated by Bee Grandinetti
R369 Discovery Miles 3 690 Ships in 10 - 15 working days

SENSITIVE, ENGAGING ILLUSTRATIONS. Bee Grandinetti's approachable illustrations clearly and amusingly depict each emotion so that they can be recognized and explored in a fun, low-pressure way EDUCATIONAL. Features 48 emotions ranging from happiness and sadness to anger, apathy, and anxiety. Written by Dr Emily Midouhas, a developmental psychologist and associate professor at UCL, specializing in the effects of the social and built environment on the emotional and behavioural problems of children and the mental health of children with special educational needs across childhood and adolescence, particularly children with ADHD and autism EASY TO PLAY. An easy-to-play bingo game for the whole family: be the first to get all 16 emotions on your card to win BINGO! COLLECT THE SERIES. Follows the successes of bestselling Dinosaur Bingo, Scary Bingo, Jungle Bingo, Poo Bingo and more! THE PERFECT GIFT. Beautifully designed, illustration-led, high-spec product for maximum gifting potential A fun and engaging way for kids and adults to talk about their emotions. The gameboard features 48 emotions as characters, illustrated by Bee Grandinetti whose warm and sensitive illustrations have been featured by Headspace and Airbnb. Each player gets a card with 16 emotions. An accompanying booklet by developmental psychologist Dr Emily Midouhas explains each emotion in child-friendly language and gives tips on learning to express emotions and allow them to be felt in healthy ways.

Moves in Mind - The Psychology of Board Games (Hardcover): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Hardcover)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R4,498 Discovery Miles 44 980 Ships in 10 - 15 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

501 Essential Backgammon Problems (Paperback, Revised ed.): Bill Robertie 501 Essential Backgammon Problems (Paperback, Revised ed.)
Bill Robertie
R690 R578 Discovery Miles 5 780 Save R112 (16%) Ships in 10 - 15 working days
Escape from Colditz (Game, 75 Anniversary Ed): Brian Degas, Pat Reid Escape from Colditz (Game, 75 Anniversary Ed)
Brian Degas, Pat Reid; Illustrated by Peter Dennis 1
R1,467 Discovery Miles 14 670 Ships in 10 - 15 working days

The classic World War II board game returns in this stunning, award-winning deluxe edition from Osprey Games Colditz Castle - World War II. An impregnable fortress. An inescapable prison. Until now. Designed by Major Pat Reid, one of only a handful of prisoners-of-war to escape Colditz Castle, and screenwriter Brian Degas, Escape From Colditz is the iconic game of careful planning and nerves of steel. Become Allied escape officers - assemble your equipment, plot your escape routes, and coordinate your efforts to avoid the guards. Become the German security officer - maintain control through guile, ruthlessness, and careful observation despite limited numbers. This deluxe edition of the classic game for 2 to 6 players includes both original and updated rules, new hand-painted artwork, an oversized board, 56 wooden playing pieces, 100 fully illustrated cards, a 32-page history book, and unique replicas of artefacts from the prison.

Wildlands - Four-player core set (Game): Martin Wallace Wildlands - Four-player core set (Game)
Martin Wallace; Illustrated by Yann Tisseron, Alyn Spiller 1
R2,180 R1,429 Discovery Miles 14 290 Save R751 (34%) Ships in 10 - 15 working days

Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 Unique Miniatures, 20 Character Cards, 120 Action Cards, 42 Battlefield Cards, Double-Sided Playing Board, Counters & Tokens The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits... if you fight for it.

Wordwise! Dice Game (Game): Creative Diversions Wordwise! Dice Game (Game)
Creative Diversions
R304 Discovery Miles 3 040 Ships in 10 - 15 working days

Test your vocabulary with Wordwise! Dice Game from Wexler Studios. Roll the dice to create as many words as you can in 1-minute. * Tin Size: 7.67 x 3.74 x 1.22", 195 x 95 x 31 mm * Score-pad with perforated sheets * Mini Pencil * Sand Timer * 16 Lettered + 2 Numbered Die * Instruction Sheet

SCRABBLE (TM) Puzzles - Book 1 (Paperback): Collins Scrabble SCRABBLE (TM) Puzzles - Book 1 (Paperback)
Collins Scrabble
R224 Discovery Miles 2 240 Ships in 10 - 15 working days

The ideal gift for all word gamers! A bumper book of more than 250 puzzles for word game lovers. Based on techniques required for Scrabble, these challenges have been designed to put your word power to the ultimate test. All words used are from the official Scrabble word list, so you learn as you play. Suitable for the whole family. In this collection of word puzzles you will find: Word Slider - move tiles in the grid to create multiple words Scrabble (TM) Word - a variation of Wordle, solve the anagram from the clues given Seven Letters - solve the given clues to find the hidden 7-letter word Scrabble (TM) Score - try and make the maximum score from a given rack of tiles Wordsearch - ideal for word training Anagram Challenges - unscramble the letters from the racks Give me a clue - fill in the blank tiles to match the definition Word Wheel - find as many words as you can with a given length Scrabble (TM) Soup - find the highest-scoring word you can in the grid of letters Word Ladder - get from the top of the ladder to the bottom by exchanging one letter at a time Star Letter - find the word that can be formed using every letter once and the star letter twice Consonant Crosswords - complete the crossword, where all the vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel

You Domino It! Domino Game Set (Game): Galison/Mudpuppy You Domino It! Domino Game Set (Game)
Galison/Mudpuppy
R976 Discovery Miles 9 760 Ships in 10 - 15 working days

It's a little-known trivia fact, but you can actually play games with dominos instead of just lining them up and knocking them over. In fact, this double-six set of acrylic dominos by Brass Monkey includes everything you need* to play 15 different games (while getting uncomfortably competitive with your friends and family). *Smugness not included. * Includes 28 double-sided acrylic dominos. In other words, each side features a unique design so that you can play using either numbers or shapes. Psst: look at the pictures. * Features an instruction book that explains how to play 15 different games in detail (from Bergen to Matador - and everything in between). * Don't worry; even though they are double-sided, each face has a randomly different value, so you can't cheat (We're looking at you, grandma). * The outer box measures 9" by 4.25" by 2.5" deep. * Each domino measures 1" by 2" by .22" deep.

Mensa Brain Games Pack (Paperback): Mensa Ltd Mensa Brain Games Pack (Paperback)
Mensa Ltd
R750 R656 Discovery Miles 6 560 Save R94 (13%) Ships in 9 - 17 working days

Designed by some of Mensa's most cunning minds, this is a brain-training interactive puzzle pack crammed full of games and conundrums of many varieties, certain to challenge your linguistic and numerical abilities.

The Mensa Brain Games Pack contains a range of different activities, including eight separate games, so you'll be able to enjoy it again and again, on your own or with your family and friends. With a range of fiendish questions to enthral puzzlers of every level of ability, this a great purchase for anyone looking for a new challenge.

Mensa Brain Games Pack contains:

  • Puzzle cards
  • Board
  • Counters
  • Dice
  • Fully illustrated book
It's All a Game - A Short History of Board Games (Paperback, Main): Tristan Donovan It's All a Game - A Short History of Board Games (Paperback, Main)
Tristan Donovan 1
R290 Discovery Miles 2 900 Ships in 10 - 15 working days

'Timely... wonderfully entertaining' - The Wall Street Journal In It's All A Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.

Art of Conversation - Travel: Howland Louise Art of Conversation - Travel
Howland Louise
R243 R222 Discovery Miles 2 220 Save R21 (9%) Ships in 10 - 15 working days

Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!

Dominoes - 28 Tile Set - Complete Game Set for Hours of Fun! Also Includes: Instruction Book, Game Wheel and Velvet Bag (Kit):... Dominoes - 28 Tile Set - Complete Game Set for Hours of Fun! Also Includes: Instruction Book, Game Wheel and Velvet Bag (Kit)
Editors of Chartwell Books
R546 Discovery Miles 5 460 Ships in 10 - 15 working days
Merv - The Heart of the Silk Road (Game): Fabio Lopiano Merv - The Heart of the Silk Road (Game)
Fabio Lopiano; Illustrated by Ian O'Toole
R1,131 Discovery Miles 11 310 Ships in 10 - 15 working days

A tense, economic eurogame for one to four players, charting the rise and fall of the 12th Century's greatest city.

The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.

In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous city at the centre of the land. Through careful court intrigue, timely donations to the grand mosque, and securing favourable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets.

Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?

Number of players: 1-4
Ages: 14+
Play time: 90 - 120 minutes
Components: Board, 25 tiles, 48 cards, 100+ wooden pieces, 100+ tokens

Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover): Alan Bahr Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover)
Alan Bahr; Illustrated by Jelena Pjevic, Wietse Treurniet, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?

The Little Book of Mahjong - Learn How to Play, Score, and Win (Hardcover): Seth Brown The Little Book of Mahjong - Learn How to Play, Score, and Win (Hardcover)
Seth Brown
R400 Discovery Miles 4 000 Ships in 18 - 22 working days

Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong-while improving focus, creativity and stimulating memory-with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it's experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you'll become a mahjong master in no time.

Rerolling Boardgames - Essays on Themes, Systems, Experiences and Ideologies (Paperback): Douglas Brown, Esther... Rerolling Boardgames - Essays on Themes, Systems, Experiences and Ideologies (Paperback)
Douglas Brown, Esther MacCallum-Stewart
R863 Discovery Miles 8 630 Ships in 10 - 15 working days

Despite the advent and explosion of video games, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gencon and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Manuale Di Scacchi - Aperture Classiche E Moderne Per Imparare A Giocare A Scacchi. Schemi Ed Esercizi Pratici Da Principianti... Manuale Di Scacchi - Aperture Classiche E Moderne Per Imparare A Giocare A Scacchi. Schemi Ed Esercizi Pratici Da Principianti A Esperti. Apprendi Velocemente Mosse, Strategie E Piani Per Vincere. (Italian, Hardcover)
Dadomatto Editore; Illustrated by Renato Ambrosio; Translated by Sasha Kramnyk
R854 Discovery Miles 8 540 Ships in 10 - 15 working days
Millennial Loteria: La Shiny AF Edition (Game): Mike Alfaro Millennial Loteria: La Shiny AF Edition (Game)
Mike Alfaro
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Put your shades on, because this special edition of Millennial Loteria is shiny AF! And now up to 20 people can play! Every single card and board in this premium edition got a glow-up to guarantee your party is more lit than ever. Born from the viral Instagram account @MillennialLoteria, this game is a modern twist on the popular "Mexican Bingo" and features extra boards, cards, and bitcoins for up to 20 players. Millennial Loteria Shiny AF features: 56 Iridescent Cards (a combo of our original favorites made shiny + new cards that are funny AF) 20 Game Boards 160 Bitcoins 1 Enamel Pin ...All in one Shiny Box No filter necessary, the Millennial Loteria La Shiny AF Edition already shines bright like a diamond! OMG IMPORTANT INFO: This Shiny AF version is a stand alone game, and is not an expansion pack to be combined with other game sets.

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