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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General

Merv - The Heart of the Silk Road (Game): Fabio Lopiano Merv - The Heart of the Silk Road (Game)
Fabio Lopiano; Illustrated by Ian O'Toole
R1,131 Discovery Miles 11 310 Ships in 10 - 15 working days

A tense, economic eurogame for one to four players, charting the rise and fall of the 12th Century's greatest city.

The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.

In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous city at the centre of the land. Through careful court intrigue, timely donations to the grand mosque, and securing favourable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets.

Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?

Number of players: 1-4
Ages: 14+
Play time: 90 - 120 minutes
Components: Board, 25 tiles, 48 cards, 100+ wooden pieces, 100+ tokens

Cats & Kittens - A Memory Game (Cards): Marcel George Cats & Kittens - A Memory Game (Cards)
Marcel George; Contributions by Sue Parslow 1
R374 R330 Discovery Miles 3 300 Save R44 (12%) Ships in 10 - 15 working days

Match the cats and kittens of 25 breeds from around the world in this beautifully illustrated memory game. To play, simply place the cards face down and see if you can remember where the mother cat and her kitten are located. Collect more pairs than your opponent to win! With all kinds of breeds included – from the British Shorthair to the Siamese, and from the Maine Coon to the hairless Sphynx – this fun and educational game will appeal to cat lovers everywhere.

The Book of Dragons (Hardcover): Michael Witwer The Book of Dragons (Hardcover)
Michael Witwer
R921 R792 Discovery Miles 7 920 Save R129 (14%) Ships in 9 - 17 working days

Unleash the ultimate draconic compendium with The Book of Dragons for Dungeons & Dragons! Delve into the awe-inspiring world of dragons, lavishly illustrated with newly commissioned artworks and penned from the perspectives of Tiamat and Bahamut, the mighty dragon gods themselves.

This definitive guide unveils the rich lore, diverse types, and legendary characters of the dragon realm. Essential for every D&D fan, it offers unparalleled insights into these iconic creatures that for decades have been the heart and soul of the game. Elevate your campaigns and deepen your knowledge--discover why The Book of Dragons is a must-have for every adventurer's collection.

Cryptid (Game): Hal Duncan, Ruth Veevers Cryptid (Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya 1
R1,083 R790 Discovery Miles 7 900 Save R293 (27%) Ships in 10 - 15 working days

In this unique deduction game of honest misdirection you are all cryptozoologists, trying to be the first to discover definitive proof of a cryptid in the wilds of North America. Each player will be given a unique clue – one piece of crucial information about where the creature lives. When combined, the clues identify a single space on the map – the creature’s habitat.

Each player’s clue either states an area where the creature can be found or where it cannot be found, based on the terrain and structures on the board. During the game, you will ask each other questions with the aim of guessing each other’s clues. The first player to correctly use all of the clues to find the habitat wins the game!

The King is Dead (Game, 2nd Edition): Benoit Billion The King is Dead (Game, 2nd Edition)
Benoit Billion; Peer Sylvester
R780 Discovery Miles 7 800 Ships in 10 - 15 working days

The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne.

Call To Adventure - Expanded Compendium of Fifth Edition Backgrounds (Hardcover): Jerry Joe Seltzer Call To Adventure - Expanded Compendium of Fifth Edition Backgrounds (Hardcover)
Jerry Joe Seltzer; Illustrated by Jerry Joe Seltzer
R656 Discovery Miles 6 560 Ships in 18 - 22 working days
Imperium: Classics (Game): Nigel Buckle, David Turczi Imperium: Classics (Game)
Nigel Buckle, David Turczi; Illustrated by Mihajlo Dimitrievski 2
R806 Discovery Miles 8 060 Ships in 10 - 15 working days

In your hands lies the destiny of one of history's great civilisations. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilization to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.

Imperium: Classics is a standalone game that contains the Carthaginian, Celt, Greek, Macedonian, Persian, Roman, Scythian, and Viking civilisations and an individual solo opponent behaving as each nation. It is fully compatible with Imperium: Legends for players wanting to expand their pool of civilisations even further.

Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback): Terri Toles Patkin Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback)
Terri Toles Patkin; Edited by Matthew Wilhelm Kapell
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

Some board games-like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Inkling (Game): John Keyworth Inkling (Game)
John Keyworth; Illustrated by Kwanchai Moriya
R370 Discovery Miles 3 700 Ships in 10 - 15 working days

Splashes of dark ink on a blank page, the characters illegible - or are they? The line that seemed like a scribble, could it perhaps be the letter N, or is it a Z on its side? And that circle, is it an O or a Q, or maybe part of a B? You can't know for sure, but you might have an inkling... Inkling is a word game for 3 to 6 players with an innovative twist. Each turn you will play your letter cards in front of you, hoping the players next to you can glean the words you're trying to convey - but without the perfect letters you will need to get creative! How you go about that is up to you: rotate your cards, play them upside down or on their side, or have them overlap one another - whatever it takes to get your meaning across. Players: 3-6 Playing Time: 20 minutes Ages: 14+ Contents: 200+ Cards, Scorepad

Pick a Flower - A Memory Game (Cards): Anna Day, Gina Fullerlove Pick a Flower - A Memory Game (Cards)
Anna Day, Gina Fullerlove; Illustrated by Marcel George
R374 R330 Discovery Miles 3 300 Save R44 (12%) Ships in 10 - 15 working days

Learn the language of flowers in this blossoming memory game. Match flowers to their uses and meanings, and collect the most pairs to win. From lillies at funerals, to 'flower power' carnations - this fun game is an ideal gift for nature lovers. Pair up the flowers with their typical uses and meanings in this beautiful and simple memory game. To play, place the cards face down and see if you can remember where the matching pairs are located. Collect more pairs than your opponent to win! With all kinds of flowers included - from marigolds in Mexican Day of the Dead displays to Japan's cherry blossom season, and from Van Gogh's Sunflowers to the first flower germinated in space - this fun and educational game is an ideal gift for nature lovers everywhere.

Make Your Own Mondrian - A Modern Art Puzzle (Cards): Henry Carroll Make Your Own Mondrian - A Modern Art Puzzle (Cards)
Henry Carroll
R438 R383 Discovery Miles 3 830 Save R55 (13%) Ships in 10 - 15 working days

Immerse yourself in a world of abstract equilibrium with 57 tiles inspired by the Modernist master Piet Mondrian. Arrange the tiles to create table-top compositions of perfect balance, large or small. Beautifully presented and with millions of possible arrangements, Make Your Own Mondrian will delight would-be Modernists of all ages.

American Mah Jongg for Everyone - The Complete Beginner's Guide (Hardcover): Swain, Salk American Mah Jongg for Everyone - The Complete Beginner's Guide (Hardcover)
Swain, Salk; Foreword by Grad.; Illustrated by Swain
R511 Discovery Miles 5 110 Ships in 18 - 22 working days

Whether you're an American Mah Jongg newbie or an intermediate player looking to gain an edge over your opponents, American Mah Jongg for Everyone is the perfect book to help you start practicing your game! Experienced international Mah Jongg instructors Gregg Swain and Toby Salk walk you through the basics of American Mah Jongg--introducing readers to the tiles, rituals, history, rules and winning strategies of the game. Using the humor, warmth and professional tips they share with their own students, this narrative-style instruction book offers an accessible way to learn this popular game. Topics include: Recognizing Mah Jongg tiles in different types of sets Building the walls and dealing the tiles Organizing your tiles and planning your play Understanding table rules and etiquette Winning strategies for various types of hands National Mah Jongg tournament director Gladys Grad contributes a foreword that explains why so many people love the game. Grad also has written a chapter that outlines the rules of Siamese Mah Jongg, a fun two-person game she created that you can't find in any other Mah Jongg book! This book comes with everything you need to get started playing, including: A timeless sample Mah Jongg scoring card A paper set to cut out and use while learning Easy-to-follow, step-by-step instructions Over 80 color illustrations Helpful practice exercises and quizzes that reinforce the lessons Access to a website that provides up to date information about the game A glossary of terms that every Mah Jongg player needs to know From the many different types of tiles and how to recognize them, personal stories about the game and historical trivia, American Mah Jongg for Everyone has something for anyone interested in this fascinating game.

The Cultural Legacy of the Royal Game of the Goose - 400 years of Printed Board Games (Hardcover, 0): Adrian Seville The Cultural Legacy of the Royal Game of the Goose - 400 years of Printed Board Games (Hardcover, 0)
Adrian Seville
R4,110 Discovery Miles 41 100 Ships in 10 - 15 working days

The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.

Catastrophes & Tactics in the Chess Opening - Volume 4 - Dutch, Benonis & d-pawn Specials: Winning in 15 Moves or Less: Chess... Catastrophes & Tactics in the Chess Opening - Volume 4 - Dutch, Benonis & d-pawn Specials: Winning in 15 Moves or Less: Chess Tactics, Brilliancies & Blunders in the Chess Opening (Paperback)
Carsten Hansen
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
Going, Going, Gone! - A High-Stakes Board Game (Game): Simon Landrein Going, Going, Gone! - A High-Stakes Board Game (Game)
Simon Landrein
R696 R633 Discovery Miles 6 330 Save R63 (9%) Ships in 10 - 15 working days

Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.

501 Essential Backgammon Problems (Paperback, Revised ed.): Bill Robertie 501 Essential Backgammon Problems (Paperback, Revised ed.)
Bill Robertie
R690 R582 Discovery Miles 5 820 Save R108 (16%) Ships in 10 - 15 working days
SCRABBLE (TM) Puzzles - Book 1 (Paperback): Collins Scrabble SCRABBLE (TM) Puzzles - Book 1 (Paperback)
Collins Scrabble
R224 Discovery Miles 2 240 Ships in 10 - 15 working days

The ideal gift for all word gamers! A bumper book of more than 250 puzzles for word game lovers. Based on techniques required for Scrabble, these challenges have been designed to put your word power to the ultimate test. All words used are from the official Scrabble word list, so you learn as you play. Suitable for the whole family. In this collection of word puzzles you will find: Word Slider - move tiles in the grid to create multiple words Scrabble (TM) Word - a variation of Wordle, solve the anagram from the clues given Seven Letters - solve the given clues to find the hidden 7-letter word Scrabble (TM) Score - try and make the maximum score from a given rack of tiles Wordsearch - ideal for word training Anagram Challenges - unscramble the letters from the racks Give me a clue - fill in the blank tiles to match the definition Word Wheel - find as many words as you can with a given length Scrabble (TM) Soup - find the highest-scoring word you can in the grid of letters Word Ladder - get from the top of the ladder to the bottom by exchanging one letter at a time Star Letter - find the word that can be formed using every letter once and the star letter twice Consonant Crosswords - complete the crossword, where all the vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel

Moves in Mind - The Psychology of Board Games (Paperback): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Paperback)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R1,784 Discovery Miles 17 840 Ships in 10 - 15 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

The Scrabble Word-Building Book - 3rd Edition (Paperback): Saleem Ahmed The Scrabble Word-Building Book - 3rd Edition (Paperback)
Saleem Ahmed
R529 R499 Discovery Miles 4 990 Save R30 (6%) Ships in 18 - 22 working days
Children's Use of Board Games in Psychotherapy (Hardcover): Jill Bellinson Children's Use of Board Games in Psychotherapy (Hardcover)
Jill Bellinson
R2,693 Discovery Miles 26 930 Ships in 10 - 15 working days

Play with structure board games is developmentally appropriate for latency-age children but is seldom discussed in the child therapy literature or seen as therapeutically useful. This book describes ways that structured board games can reveal the internal psychodynamic working of the child and can be understood as projective material. Clinical examples of children's play reveal parallels between their dramatic and their board-game play. Both show unconscious content, defensive needs, and interpersonal and transferential relationships. As therapists, we can search for the same underlying dynamics we would look for in these other symbolic expressions."This book also discusses a child's developmental changes and how the dramatic, magical play of childhood is replaced by the structured, rule-oriented play of the middle years. Therapists must sensitively follow hem in this development, rather than force them to continue the more regressed play of childhood or push them prematurely into the verbal world of adolescents and adults. Children's Use Of Board Games in Psychotherapy demonstrates ways to work with the material which children give us at this stage, even when expressed in the form of structured games.

Listography (Game): Lisa Nola Listography (Game)
Lisa Nola
R570 Discovery Miles 5 700 Ships in 10 - 15 working days

A Real Simple gift guide pick for 2017 A fun board game based on the best-selling Listography journal series: Listography: The Game invites players to create and share lists based on fun and thought-provoking topics - from geography and pop culture to toothpaste and constellations! With the goal of being the first around the game board, players score points according to the number of similar or unique answers. Every round in the game results in creative thinking, surprise outcomes, and lots of laughs. May the best list win! * Small and compact for travel and to take to dinner parties * Game makes a fun and unique housewarming gift * Lisa Nola is the creator of the Listography book series and the popular list-making website, listography.com. With over one million copies sold, her books inspire creative auto-biography and reinvention through list-making Listography: The Game will appeal to list-lovers who want to have a good time laughing with friends. * For 3-6 players, ages 12 and up * Includes: 300 cards (300 list topics), game board, 6 player tokens, sand timer, 6 list pads * Great ice-breaking game and for groups to get to know each other

My Feelings Bingo - Get To Know 48 Feelings of All Kinds (Game): Emily Midouhas My Feelings Bingo - Get To Know 48 Feelings of All Kinds (Game)
Emily Midouhas; Illustrated by Bee Grandinetti
R369 Discovery Miles 3 690 Ships in 10 - 15 working days

SENSITIVE, ENGAGING ILLUSTRATIONS. Bee Grandinetti's approachable illustrations clearly and amusingly depict each emotion so that they can be recognized and explored in a fun, low-pressure way EDUCATIONAL. Features 48 emotions ranging from happiness and sadness to anger, apathy, and anxiety. Written by Dr Emily Midouhas, a developmental psychologist and associate professor at UCL, specializing in the effects of the social and built environment on the emotional and behavioural problems of children and the mental health of children with special educational needs across childhood and adolescence, particularly children with ADHD and autism EASY TO PLAY. An easy-to-play bingo game for the whole family: be the first to get all 16 emotions on your card to win BINGO! COLLECT THE SERIES. Follows the successes of bestselling Dinosaur Bingo, Scary Bingo, Jungle Bingo, Poo Bingo and more! THE PERFECT GIFT. Beautifully designed, illustration-led, high-spec product for maximum gifting potential A fun and engaging way for kids and adults to talk about their emotions. The gameboard features 48 emotions as characters, illustrated by Bee Grandinetti whose warm and sensitive illustrations have been featured by Headspace and Airbnb. Each player gets a card with 16 emotions. An accompanying booklet by developmental psychologist Dr Emily Midouhas explains each emotion in child-friendly language and gives tips on learning to express emotions and allow them to be felt in healthy ways.

Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game): Martin Wallace Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game)
Martin Wallace; Illustrated by Wietse Treurniet
R993 Discovery Miles 9 930 Ships in 10 - 15 working days

The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals

Moves in Mind - The Psychology of Board Games (Hardcover): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Hardcover)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R4,498 Discovery Miles 44 980 Ships in 10 - 15 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

Art of Conversation - Travel: Howland Louise Art of Conversation - Travel
Howland Louise
R243 R222 Discovery Miles 2 220 Save R21 (9%) Ships in 10 - 15 working days

Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!

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