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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
The King is dead. The kingdom is divided. Three factions – the
Scottish, the Welsh, and the English – vie for control and, across the
sea, foreign invaders prepare to take advantage of the chaos. Players
must marshal their limited resources to influence this power struggle,
while ensuring that the faction that rises to dominate the realm
favours them above all other claimants to the throne.
This interactive pack from the world's leading brain brand contains everything you need to sharpen your mental agility while having fun. Inside are a series of puzzles, exercises and games especially devised to inspire new ways of thinking. The book is divided into a series of self-contained courses on one particular aspect of brain power, which then direct you to related games and activities included within the rest of the pack. Work through the whole pack and you will find yourself thinking quicker, solving problems more easily, being more creative, and best of all you will have had fun along the way! This pack contains: A 72-page book * 120 cards used for a variety of different games * A double-sided game board * Playing counters * Dice
Some board games-like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Settle family disputes with the Scrabble bible! The latest official Scrabble word list, endorsed by governing body WESPA for use in tournament and club play, contains all valid Scrabble words. Check which words you can play with this authority on Scrabble and settle any disputes with the official list from Collins. Does not contain any definitions. Endorsed by governing body WESPA for use in tournament and club play from 1st January 2022, lists all valid Scrabble words. Check which words you can play with this authority on Scrabble and settle any disputes with the official list from Collins. Based on Collins English Dictionary, this is the most comprehensive Scrabble word list ever, including World English from Australia, Canada, New Zealand, South Africa, UK, and USA brought together in a single list. With more than 279,000 permissible words, including inflected forms, this is the ideal training and adjudication tool for everyone playing Scrabble. Endorsed by Mattel and WESPA (the World English-Language Scrabble Players Association) this is the essential reference for all Scrabble players. (c)2023 Mattel. SCRABBLE (TM) and SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
'Timely... wonderfully entertaining' - The Wall Street Journal In It's All A Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.
This majestically illustrated bingo game features portraits of 64 royal icons from around the world. Spot famous faces like William and Kate, or meet some less familiar figures such as the playboy prince Wenzeslaus of Liechtenstein. Royal Bingo brings a fun twist to the traditional game, with all the European royal families represented, along with some more exotic courts such as Jordan, Brunei and Malaysia. Each royal is further brought to life in the accompanying booklet, which details their personalities, foibles, gaffes and romances. Who will reign supreme?
A hilarious parody of the popular Mexican bingo game has been flipped on its head again. If you loved playing 'Millennial Loteria' with all your BFFs, then you'll love the challenge of putting together this colourful, fun and durable jigsaw puzzle inspired by the brand that 'The Chicago Tribune' said gave loteria "a genius millennial makeover".
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
Immerse yourself in a world of abstract equilibrium with 57 tiles inspired by the Modernist master Piet Mondrian. Arrange the tiles to create table-top compositions of perfect balance, large or small. Beautifully presented and with millions of possible arrangements, Make Your Own Mondrian will delight would-be Modernists of all ages.
Play with structure board games is developmentally appropriate for latency-age children but is seldom discussed in the child therapy literature or seen as therapeutically useful. This book describes ways that structured board games can reveal the internal psychodynamic working of the child and can be understood as projective material. Clinical examples of children's play reveal parallels between their dramatic and their board-game play. Both show unconscious content, defensive needs, and interpersonal and transferential relationships. As therapists, we can search for the same underlying dynamics we would look for in these other symbolic expressions."This book also discusses a child's developmental changes and how the dramatic, magical play of childhood is replaced by the structured, rule-oriented play of the middle years. Therapists must sensitively follow hem in this development, rather than force them to continue the more regressed play of childhood or push them prematurely into the verbal world of adolescents and adults. Children's Use Of Board Games in Psychotherapy demonstrates ways to work with the material which children give us at this stage, even when expressed in the form of structured games.
Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 Unique Miniatures, 20 Character Cards, 120 Action Cards, 42 Battlefield Cards, Double-Sided Playing Board, Counters & Tokens The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits... if you fight for it.
SENSITIVE, ENGAGING ILLUSTRATIONS. Bee Grandinetti's approachable illustrations clearly and amusingly depict each emotion so that they can be recognized and explored in a fun, low-pressure way EDUCATIONAL. Features 48 emotions ranging from happiness and sadness to anger, apathy, and anxiety. Written by Dr Emily Midouhas, a developmental psychologist and associate professor at UCL, specializing in the effects of the social and built environment on the emotional and behavioural problems of children and the mental health of children with special educational needs across childhood and adolescence, particularly children with ADHD and autism EASY TO PLAY. An easy-to-play bingo game for the whole family: be the first to get all 16 emotions on your card to win BINGO! COLLECT THE SERIES. Follows the successes of bestselling Dinosaur Bingo, Scary Bingo, Jungle Bingo, Poo Bingo and more! THE PERFECT GIFT. Beautifully designed, illustration-led, high-spec product for maximum gifting potential A fun and engaging way for kids and adults to talk about their emotions. The gameboard features 48 emotions as characters, illustrated by Bee Grandinetti whose warm and sensitive illustrations have been featured by Headspace and Airbnb. Each player gets a card with 16 emotions. An accompanying booklet by developmental psychologist Dr Emily Midouhas explains each emotion in child-friendly language and gives tips on learning to express emotions and allow them to be felt in healthy ways.
The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals
It's a little-known trivia fact, but you can actually play games with dominos instead of just lining them up and knocking them over. In fact, this double-six set of acrylic dominos by Brass Monkey includes everything you need* to play 15 different games (while getting uncomfortably competitive with your friends and family). *Smugness not included. * Includes 28 double-sided acrylic dominos. In other words, each side features a unique design so that you can play using either numbers or shapes. Psst: look at the pictures. * Features an instruction book that explains how to play 15 different games in detail (from Bergen to Matador - and everything in between). * Don't worry; even though they are double-sided, each face has a randomly different value, so you can't cheat (We're looking at you, grandma). * The outer box measures 9" by 4.25" by 2.5" deep. * Each domino measures 1" by 2" by .22" deep.
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!
In this unique deduction game of honest misdirection you are all
cryptozoologists, trying to be the first to discover definitive proof
of a cryptid in the wilds of North America. Each player will be given a
unique clue – one piece of crucial information about where the creature
lives. When combined, the clues identify a single space on the map –
the creature’s habitat.
From Joyce Lock, creator of the games Foodie Fight, Wine Wars, and Foodie Fight Rematch, member of Les Dames d'Escoffier, and judge for the James Beard foundation book awards. More than 100,000 copies sold. Test your food knowledge and challenge your friends. This fully revised, modern version of the bestselling Foodie Fight game gives food lovers a refreshing new reason to play the game and test their food knowledge. This addictively fun, classic board game is now revised and updated with 50 percent new content and questions. Gamers, foodies, pop culture fans, trivia fanatics and anyone interested in the culture of cuisine around the world can compete with their friends and family with more than 1,000 questions-on celebrity chefs, food science, food history, and more-to find the ultimate foodie. Game night will never be the same! * Revised with 50 percent new questions for even more fun * More than 1,000 food-related trivia questions * Challenging questions for die-hard foodies People who like trivia games, such as Trivial Pursuit Game: Classic Edition and I Should Have Known That! will love this trivia board game. * Makes a great gift for food lovers, avid cooks, chefs, and people who like cooking shows * Fun family game for adults and kids aged 12 and up * Anyone who loves trivia will have fun with this board game
Millennial Loteria took the world by storm with its hilarious and extremely relatable parody of Loteria, the classic "Mexican Bingo" game. Now you can take your obsession to the next level and play with up to 20 of your fave followers with this new expansion pack, which includes: - 10 new Millennial Loteria cards (Including 1 special "Shiny AF" card) - 10 extra playing boards - 80 extra bitcoin tokens OMG IMPORTANT INFO: This expansion pack only works when combined with the full Millennial Loteria game, which is sold separately. If you don't own it yet, add it to your cart ASAP! |
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