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Books > Arts & Architecture > Industrial / commercial art & design > General
Life cycle design is a proactive approach for integrating pollution
prevention and resource conservation strategies into the
development of more ecologically and economically sustainable
product systems. Cross media pollutant transfer and the shifting of
other impacts can be avoided by addressing the entire life cycle,
which includes raw materials acquisition, materials processing,
manufacturing and assembly, use and service, retirement, disposal
and the ultimate fate of residuals.
The goal of life cycle design is to minimize aggregate risks and
impacts over this life cycle. This goal can only be attained
through the balancing of environmental, performance, cost,
cultural, legal, and technical requirements of the product system.
Concepts such as concurrent design, total quality management,
cross- disciplinary teams, and multi-attribute decision making are
essential elements of life cycle design that help meet these goals.
The framework for life cycle design was developed to be applicable
for all product domains. It was written to assist not only design
professionals but all other constituents who have an important role
in life cycle design including corporate executives, product
managers, production workers, distributors, environmental health
and safety staff, purchasers, accountants, marketers, salespersons,
legal staff, consumers, and government regulators. A coordinated
effort is required to institute changes needed for successful
implementation of life cycle design.
Part I seeks to promote the reduction of environmental imparts and
health risks through a systems approach to design. The approach is
based on the product life cycle, which includes raw materials
acquisition and processing, manufacturing, use/service, resource
recovery, and disposal. A life cycle design framework was developed
to provide guidance for more effectively conserving resources and
energy, preventing pollution, and reducing the aggregate
environmental impacts and health risks associated with a product
system. This framework addresses the product, process,
distribution, and management/information components of each product
system.
Part II describes the three components of a life cycle assessment
(inventory analysis, impact analysis, and improvement analysis) as
well as scoping activities, presents a brief overview of the
development of the life cycle assessment process, and develops
guidelines and principles for implementation of a product life
cycle assessment. The major states in a life cycle are raw
materials acquisition, manufacturing, consumer
use/reuse/maintenance, and recycle/waste management. The basic
steps of performing a life cycle inventory (defining the goals and
system boundaries, including scoping; gathering and developing
data; presenting and reviewing data; and interpreting and
communicating results) are presented along with the general issues
to be addressed. The system boundaries, assumptions, and
conventions to be addressed in each stage of the inventory are
presented.
For almost a century, a relatively smooth cooperation
characterized transatlantic communication; problems mostly involved
technical compatibility and were resolved by technologists of the
monopolistic telephone organizations on either side of the
Atlantic. In recent years, however, the nature of international
communications, its institutions, and its collaborative
arrangements have radically changed. There now exists a great
variety in the patterns of ownership and usage of
telecommunications across different countries. This has led to a
disequilibrium in the world telecommunications market that raises
complex questions: Can evolving domestic deregulation be reconciled
with an international regulatory regime? How does international
trade regulation affect multinational governmental cooperation and
private collaboration? Is competition viable in all sectors of the
international telecommunications industry?
This text summarizes and contextualizes the ideas that have formed
visual arts practices in the 20th century. Art, design and
architecture are located in their social and political contexts,
and the ideas of modernism are traced from the development of
industrialized Europe at the turn of the century to the
post-industrial, post-colonial present. The complex relationship
between modernism and postmodernism in the visual arts is examined
and the book concludes with a review of the global impact of the
new technologies on art and design production.
Krieger revisits the ideas of his now infamous article of some
thirty years ago in "Science" magazine. His aim is to give an
account of design, one that experienced designers will say, 'Yes,
That's just what it is like ' At the same time, Krieger offers an
analysis of the tensions that design operates within; between
perfection and contingency, between wholes and parts, between the
talk we make about the world and the world itself.
Krieger takes design--in architecture, landscape, interiors,
engineering, and in systems and computer science--to be modeled by
traditional theological and artistic problems. And here, he claims,
design has traditionally been a redesign of nature. For nature is,
as Durkheim would describe it, a totem. Our collective ritual
devotion to it allows us to enliven or animate it, and so it may
animate us as well. Curiously, much of design and discourse about
it now takes place in the computer software engineering world,
especially among those concerned with patterns and object- oriented
programming. In developing a notion of plastic trees, Krieger
probes just what could be wrong with such artifices. As he
illustrates, what we call nature is almost always a product of
deliberate design. It is as if people make discoveries in
exploration, discoveries of places already occupied aboriginally.
In essence, he asserts what we actually have is a virtual
authenticity, more real than any original could possibly be--since
the original was never meant to be sacralized or featured in our
lives. A provocative analysis that scholars and students of
architecture and planning, environmental studies, engineering and
computer science will find stimulating.
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