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Books > Arts & Architecture > Industrial / commercial art & design > General
This handy book provides a single, up-to-date source of information for increasing the life of tool steels through optimized design and manufacturing. Supplying a solid understanding of the metallurgy involved, the text explains how material compositions, manufacturing processes, heat treatments, surface hardening techniques, and coatings affect tool steel properties, grades, and performance. It also explores real-life case studies and failure analyses, offering examples of die-life parameters and hints for modifying tool steels and heat treatments during cutting or forming processes. While the book offers deep coverage of properties, microstructure, and manufacturing, its focus is on describing the performance of each application of this special class of ferrous materials. Provides a single, up-to-date source of information for increasing the life of tool steels through optimized design and manufacturing. Explains how material compositions, manufacturing processes, heat treatments, surface hardening techniques, and coatings affect tool steel properties, grades, and performance. Supplies a solid understanding of the metallurgy involved in tool steel manufacturing, machining, hot and cold working, and molding. Offers examples of die-life parameters and hints for modifying tool steels and heat treatments during cutting or forming processes. Includes real-life case studies and failure analyses from the Villares Metals plant in Brazil.
Design for Global Challenges and Goals charts the developments, opportunities and challenges for design research in addressing global challenges facing developing contexts focusing on the UN's Sustainable Development Goals. The book explores the role that design and social responsibility play in the UN Sustainable Development Goals and how design works in developing contexts. It presents 10 design-led case studies addressing different Sustainable Development Goals ranging from reducing poverty and hunger, improving health and wellbeing, promoting gender equality, developing more sustainable cities and communities, encouraging more responsible consumption and production, and tackling climate change. Design for Global Challenges and Goals also addresses the future, offering foresight into the research in global challenges by identifying the opportunities and emerging trends for researchers. Providing a guide to the state of the art of design research that addresses the Sustainable Development Goals, this book will be of interest to researchers, practitioners and students who want their research to address global challenges.
Bioluminescent algae, symbiotic aquariums, self-healing concrete, clavicle wind instruments and structures made from living trees - biology applied outside the lab has never been so intriguing, or so beautiful. Bio Design examines the thrilling advances in the field, showcasing some seventy projects (concepts, prototypes and completed designs) that cover a range of fields - from architecture and industrial design to fashion and medicine. The revised and expanded edition features twelve new projects (replacing ten existing projects): Hy-Fi (by David Benjamin); One Central Park, Sydney (Jean Nouvel); Guard from Above (Sjoerd Hoogendoorn); Cell-laden Hydrogels for Biocatalysis (Alshakim Nelson); Zoa (Modern Meadow); Amino Labs (Julie Legault); Algae and Mycelium Projects (Eric Klarenbeek); Interwoven and Harvest (Diane Scherer); Concrete Honey (John Becker); Bistro In Vitro (Koert van Mensvoort); Circumventive Organs (Agi Haines); Quantworm Mine (Liv Bargman and Nina Cutler). It also includes a new 'how-to' section at the end (Tips for Collaboration/FAQs/Further Resources), as well as a fully revised introduction.
This personal notebook reveals Rachel Ashwell’s thoughts about everything she loves, and through her visual story telling she shares her poetic view of life. Painted Stories is a feast for the eyes, heart and soul, and a journey for your mind to wander through. Divided into themed sections which focus on fabric, wallpapers, lighting, bed linens, curtains, slipcovers and upholstery, furniture, rugs, objet d’art and flowers, it is a truly inspirational sketchbook of ideas and is for anyone who has an appreciation for beauty. Interwoven with practical thoughts and tips are Rachel’s thoughts about beauty and aesthetics, and poetry that illuminates her thoughts. Illustrated with watercolour illustrations from a variety of artists, including Ben Peck-Whiston, Rachel believes the ambiguity of artwork over photographs gives a more mindful and timeless approach. This allows the reader to more easily layer in their own thoughts and observations and hopefully be inspired too to tap into their own creativity by pulling together a notebook of their own favourite things which tell their own story.
This book explores the concept of playmaking and activism through three research projects in which culturally and linguistically diverse high school students and young adults created original theatre around the issues that inform their lives and constrain their futures. Each study discussed by the author is considered through the lens of one or more best practices. The outcomes of the playmaking experiences, communicated through detailed ethnographic data and the voices of student participants, make a strong case for using what we already know about teaching to positively impact gross inequities of outcome for culturally and linguistically diverse students. This study will be of great interest to students, scholars, and practitioners in Applied Theatre, Theatre Education, and Art Therapy.
Twenty short essays by designer, artist, and educator Mitch Goldstein to help design students to get the most out of school. Having taught design for 16 years, Mitch Goldstein explores all aspects of how to get the most out of the design school experience, in a way that makes sense for design students at any level of their education, or someone thinking about attending a design school and wondering what it's really all about. Goldstein will cover such topics as: * Why go to design school * What actually happens in your classes during your time at design school * What kind of assignments you can expect * How critiques work * What you're actually expected to do on a daily basis * How to translate ideas into paying client projects * How to make things that will get you a job * And much moreFrom collaboration and critiques to practice and process, this book gives design students a guide to make the best of their school experience, while also adding value for design professors to understand how to design school from a student's perspective, and to better the collaborative experience.
Provides concrete strategies for designing for devised productions that haven't yet been collected in one resource. Offers lessons learned from multiple experiences and perspectives through interviews with working practitioners. Gives step by step instructions that can streamline costume design and construction processes.
Graphic Design in Museum Exhibitions offers an in-depth analysis of the multiple roles that exhibition graphics perform in contemporary museums and exhibitions. Drawing on a study of exhibitions that took place at the Victoria and Albert Museum, London, the Museum of London and the Haus der Geschichte, Bonn, Piehl brings together approaches from museum studies, design practice and narrative theory to examine museum exhibitions as multimodal narratives in which graphics account for one set of narrative resources. The analysis underlines the importance of aspects such as accessibility and at the same time problematises conceptualisations that focus only on the effectiveness of graphics as display device, by drawing attention to the contributions that graphics make towards the content on display and to the ways in which it is experienced in the museum space. Graphic Design in Museum Exhibitions argues for a critical reading of and engagement with exhibition graphic design as part of wider debates around meaning-making in museum studies and exhibition-making practice. As such, the book should be essential reading for academics, researchers and students from the fields of museum and design studies. Practitioners such as exhibition designers, graphic designers, curators and other exhibition makers should also find much to interest them in the book.
Franco Albini's works of architecture and design, produced between 1930 and 1977, have enjoyed a recent revival but to date have received only sporadic scholarly attention from historians and critics of the Modern Movement. A chorus of Italian voices has sung his praises, none more eloquently than his protege, Renzo Piano. Kay Bea Jones' illuminating study of selected works by Studio Albini will reintroduce his contributions to one of the most productive periods in Italian design. Albini emerged from the ideology of Rationalism to produce some of Italy's most coherent and poetic examples of modern design. He collaborated for over 25 years with Franca Helg and at a time when professional male-female partnerships were virtually unknown. His museums and installation motifs changed the way Italians displayed historic artifacts. He composed novel suspension structures for dwellings, shops, galleries and his signature INA pavilions where levity and gravity became symbolic devices for connoting his subjects. Albini clarified the vital role of tradition in modern architecture as he experimented with domestic space. His cohort defied CIAM ideologies to re-socialize postwar housing and speculate on ways of reviving Italian cities. He explored new fabrication technologies, from the scale of furniture to wide-span steel structures, yet he never abandoned the rigors of craft and detail in favor of mass-production. Suspending Modernity follows the evolution of Albini's most important buildings and projects, even as they reveal his apprehensive attitudes about the modern condition. Jones argues here that Albini's masterful use of materials and architectural expression mark an epic paradigm shift in the modern period.
Medieval images, especially manuscript illuminations, have long been treated independently of the contexts in which they were created. These beautiful miniature paintings, frequently valued as keepers of documentary evidence or as curious artistic commodities, have only recently become the focus of art historians concerned with new questions related to artistic working methods, audience and the status of the visual in the Middle Ages and the modern era. Excavating the Medieval Image argues that the illuminated image is best understood as thoroughly integrated in the material context of the manuscript - and thus, integrated in a cultural context of production and reception. Seen in this way, the illuminated manuscript becomes a kind of archaeological site, which must be carefully unearthed layer by layer. The fourteen essays gathered here are written by scholars of both medieval and Renaissance art history, and demonstrate varied methodological approaches that combine the pursuits of traditional connoisseurship and iconography with those of critical theory and historiography. In addition, the authors contribute more broadly to important interdisciplinary issues such as the study of gender, text and image, and the history of literacy and the book.
Exhibiting Craft and Design: Transgressing the White Cube Paradigm, 1930-present investigates the ways that craft and design objects were collected, displayed, and interpreted throughout the second half of the twentieth century and in recent years. The case studies discussed in this volume explain the notion the neutral display space had worked with, challenged, distorted, or assisted in conveying the ideas of the exhibitions in question. In various ways the essays included in this volume analyse and investigate strategies to facilitate interaction amongst craft and design objects, their audiences, exhibiting bodies, and the makers. Using both historical examples from the middle of the twentieth century and contemporary trends, the authors create a dialogue that investigates the different uses of and challenges to the White Cube paradigm of space organization.
Need a hand? Here are over a thousand Over 1,100 images of hands in all shapes, sizes, and shades: writing, sewing, with pointing fingers, much more, all royalty-free. Drawn from rare 19th-century European and American books and periodicals, this treasury of hands will be perfect for spot illustrations and many other projects.
This dazzling visual compendium highlights the work of designers and 3-D render artists around the globe who visualize utopian architectural, landscape, and interior designs set in dreamlike and futuristic environments. This compilation book is curated by London-based designer Charlotte Taylor, whose Instagram account @maison_de_sable features many of her own designs and collaborations with render artists as well as those of her contemporaries. Featured designers and artists include the following listed per their influential Instagram accounts: @sixnfive, @paulmilinski, @teaaalexis, @joemortell and many more. 3D architectural renderings were originally conceived as a communication tool between designers and clients to help them visualize a proposed buildable design. This genre continues to be extremely useful for this purpose but has now also become an art form in its own right that can convey dreamlike imaginary settings. This collection features many of the most prolific and skilled 3D artists that showcase a high-end, modern and futuristic aesthetic that blurs the line between reality and fantasy. In this virtual world, building and budget constraints do not impede the imagination of the creators. Design Dreams is an inspirational and aspirational volume for architects and designers as well as fans of high design in interiors, furniture, landscape, travel, and lifestyle. UNIQUE VIEWPOINT: This book captures the growing genre of architectural visualizations from an international roster of 3-D render artists around the world who create evocative and coveted dream homes and fantasy destinations. Perfect for: Digital design enthusiasts Design-savvy shoppers Decorators and interior design fans Architects Designers A distinctive special occasion, holiday, or birthday gift for someone interested in 3D render software, and design visualization. Instagram followers of @maison_de_sable and other influential accounts
Modern biotechnologies give us unprecedented control of the fundamental building blocks of life. For designers, across a range of disciplines, emerging fields such as synthetic biology offer the promise of new sustainable materials and structures which may be grown, are self-assembling, self-healing and adaptable to change. While there is a thriving speculative discourse on the future of design in the age of biotechnology, there are few realized design applications. This book, the first in the Bio Design series, acts as a bridge between design speculation and scientific reality and between contemporary design thinking, in areas such as architecture, product design and fashion design, and the traditional engineering approaches which currently dominate biotechnologies. Filled with real examples, Living Construction reveals how living cells construct and transform materials through methods of fabrication and assembly at multiple scales and how designers can utilize these processes.
For its luminescent beauty and timeless elegance, the pearl has been prized for centuries, from ancient civilizations and royalty to society girls and Hollywood celebrities. Not only a symbol of wealth, status and power, this rare gem is a moon-like talisman associated with healing, protection and purity. Weaving myth and history, art and literature, the sacred and the secular, this book unfolds the fascinating 4,000-year-old story of the pearl, including tales of pearl-divers in the Pacific, the jewellery of ancient Rome and legendary pearls such as the 500-year-old La Peregrina and the 14-pound Pearl of Allah. Here you will learn of the various types of pearls, both cultured and costume styles, how to wear and care for them, as well as pearls in popular culture and in fashions through the ages.
This book examines commercial and personal connections in the early modern book trade in Paris and northwestern France, ca. 1450-1550. The book market, commercial trade, and geo-political ties connected the towns of Paris, Caen, Angers, Rennes, and Nantes, making this a fertile area for the transference of different fields of knowledge via book culture. Diane Booton investigates various aspects of book production (typography and illustration), market (publishers and booksellers), and ownership (buyers and annotators) and describes commercial and intellectual dissemination via established pathways, drawing on primary and archival sources.
Influential contemporary British playwright and director Howard Barker has been engaging with the scenography of the Wrestling School's productions since 1998. Despite this active involvement in the design of set, costume, lighting, and sound, no in-depth published study on this aspect of his work exists to date. This monograph therefore offers the first comprehensive and detailed analysis of Barker's scenographic practice. Combining aesthetic analysis of play texts and production records with original interview materials, this book presents the first full-length foray into Barker's scenography. It features extracts from conversations with designers working with Barker, and with Barker himself. In addition, it presents the first printed versions of select set and costume designs by Barker. With the first fully detailed analysis of Barker's scenographic work, this book will be a vital read for scholars and postgraduates of Barker Studies, contemporary British and European drama, theatre, and scenography.
Design Against Crime will aid the design profession to meet the challenges presented by the competing needs and complex systems around crime and security. It proposes that designers should use their creative talents to develop innovative solutions to security problems that contribute to the ongoing fight against crime. The authors first explain the design against crime approach to security and security. They go on to provide practical advice on addressing crime and insecurity within the design process and offer practical examples of design being applied to security and safety. They also examine crime victimisation from a global perspective, highlighting the benefits worldwide of reducing opportunities for crime, including issues of national security, such as terrorism and natural disasters. A design-led, human-centred approach provides a way forward that is both aspirational and practical. The book is aimed primarily at design professionals, educators and students interested in safety and security, from all design disciplines, including product design, architecture, service design and communication design. The book should also be read by crime prevention experts, planners, local authorities, managers of urban environments and policymakers.
The principle of personalisation appears in a range of current debates among design professionals, healthcare providers and educationalists about the implications of new technologies and approaches to consumer sovereignty for 'mass' provision. The potential of new technologies implies systems of provision that offer bespoke support to their users, tailoring services and experiences to suit individual needs. The assumption that individual choice automatically increases wellbeing has underlain the re-design of public services. Ubiquitous personalisation in screen-based environments gives individuals the sense that their personality is reflected back at them. Advances in Artificial Intelligence mean our personal intelligent agents have begun to acquire personality. Given its prevalence, it is appropriate to identify the scope of this phenomenon that is altering our relationship to the 'non-human' world. This book presents taxonomy of personalisation, and its potential consequences for the design profession as well as its ethical and political dimensions through a collection of essays from a range of academic perspectives. The thought-provoking introduction, conclusion and nine chapters present a well-balanced mixture of in-depth literature review and practical examples to deepen our understanding of the consequences of personalisation for our professional and personal lives. Collectively, this book points towards the implications of personalisation for design-led social innovation. This will be valuable reading for professionals in the design industry and health provision, as well as students of product design, fashion and sociology.
Describes the tools, strategies, and techniques for costume designers and a step-by-step design process. Illustrated throughout with full color inspirational and instructive photos. The perfect guidebook for the Costume Design student, aspiring, or early-career designer.
This edited volume uses an interdisciplinary approach to art and design that not only reframes but also repositions agendas and actions to address fragmented global systems. Contributors explore the pluriverse of art and design through epistemological and methodological considerations. What kinds of sustainable ways are there for knowledge transfer, supporting plural agendas, finding novel ways for unsettling conversations, unlearning and learning and challenging power structures with marginalised groups and contexts through art and design? The main themes of the book are art and design methods, epistemologies and practices that provide critical, interdisciplinary, pluriversal and decolonial considerations. The book challenges the domination of the white logic of art and design and shifts away from the Anglo-European one-world system towards the pluriverse. The book will be of interest to scholars working in art history, visual studies, arts-based research, and design studies. The Open Access version of this book, available at www.taylorfrancis. com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
With the cold war ebbing, crime and inflation at record levels, and movie star-turned-President Ronald Reagan launching a Star Wars of his own, the 1980s did not seem likely to become one of the most outrageous, flamboyant, and prosperous decades of the 20th century. The "greed is good" mantra on Wall Street spawned the power-dressing, exercise-obsessed "Me Generation" of Yuppies. The art world enjoyed the influx of capital; computers and video games ruled in the office and at home; and the Rubik's cube craze swept the nation. Leg warmers were big, shoulder pads were bigger and hair was biggest of all. Whether your heart warms nostalgically at the memory of E.T. and marathon Trivial Pursuit sessions; if you think Ghostbusters and break dancing are totally awesome, this book's for you. To all those who still hear the echoes of "I want my MTV": All-American Ads of the 80s will leave you ready to reach out and touch someone. So just do it! |
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