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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan,
Sarah Hildebrand, Frederik Byrn Kohlert, Tahneer Oksman, Seamus
O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah
Richardson, Jessica Stark, and James Yeh In a self-reflexive way,
Julie Doucet's and Gabrielle Bell's comics, though often
autobiographical, defy easy categorization. In this volume, editors
Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art
as actively feminist, not only because they offer women's
perspectives, but because they do so by provocatively bringing up
the complicated, multivalent frameworks of such engagements. While
each artist has a unique perspective, style, and worldview, the
essays in this book investigate their shared investments in formal
innovation and experimentation, and in playing with questions of
the autobiographical, the fantastic, and the spaces in between.
Doucet is a Canadian underground cartoonist, known for her
autobiographical works such as Dirty Plotte and My New York Diary.
Meanwhile, Bell is a British American cartoonist best known for her
intensely introspective semiautobiographical comics and graphic
memoirs, such as the Lucky series and Cecil and Jordan in New York.
By pairing Doucet alongside Bell, the book recognizes the
significance of female networks, and the social and cultural
connections, associations, and conditions that shape every work of
art. In addition to original essays, this volume republishes
interviews with the artists. By reading Doucet's and Bell's comics
together in this volume housed in a series devoted to
single-creator studies, the book shows how despite the importance
of finding ""a place inside yourself"" to create, this space seems
always for better or worse a shared space culled from and subject
to surrounding lives, experiences, and subjectivities.
In 1977, Dave Sim (b. 1956) began to self-publish Cerebus, one of
the earliest and most significant independent comics, which ran for
300 issues and ended, as Sim had planned from early on, in 2004.
Over the run of the comic, Sim used it as a springboard to explore
not only the potential of the comics medium but also many of the
core assumptions of Western society. Through it he analyzed
politics, the dynamics of love, religion, and, most
controversially, the influence of feminism--which Sim believes has
had a negative impact on society. Moreover, Sim inserted himself
squarely into the comic as Cerebus's creator, thereby inviting
criticism not only of the creation, but also of the creator. What
few interviews Sim gave often pushed the limits of what an
interview might be in much the same way that Cerebus pushed the
limits of what a comic might be. In interviews Sim is generous,
expansive, provocative, and sometimes even antagonistic. Regardless
of mood, he is always insightful and fascinating. His discursive
style is not conducive to the sound bite or to easy summary. Many
of these interviews have been out of print for years. And, while
the interviews range from very general, career-spanning
explorations of his complex work and ideas, to tightly focused
discussions on specific details of Cerebus, all the interviews
contained herein are engaging and revealing.
'Blab World' defies description - neither book nor magazine, it is
simply a work of art. Over the last decade, 'Blab ' has accrued
countless design awards and honours. Founded in 1986 by acclaimed
Chicago-based graphic designer and art director Monte Beauchamp, it
has evolved from a comic into a printed keepsake.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine
high-quality production with magnificent art. Perfect as a gift,
and an essential personal choice for writers, notetakers,
travellers, students, poets and diarists. Features a wide range of
well-known and modern artists, with new artworks published
throughout the year. BEAUTIFULLY DESIGNED. The highly crafted
covers are printed on foil paper, embossed then foil stamped,
complemented by the luxury binding and rose red end-papers. The
covers are created by our artists and designers who spend many
hours transforming original artwork into gorgeous 3d masterpieces
that feel good in the hand, and look wonderful on a desk or table.
PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical
features too: a pocket at the back for scraps and receipts; two
ribbon markers to help keep track of more than just a to-do list
and robust ivory text paper. THE ARTIST. Tove Jansson was a
Finnish-Swedish writer and artist. She first started painting
Moomintrolls in 1935 but her stories live on and continue to be
adapted and enjoyed by many generations. HE FINAL WORD. As William
Morris said, "Have nothing in your houses that you do not know to
be useful, or believe to be beautiful."
Robots in Popular Culture: Androids and Cyborgs in the American
Imagination seeks to provide one go-to reference for the study of
the most popular and iconic robots in American popular culture. In
the last 10 years, technology and artificial intelligence (AI) have
become not only a daily but a minute-by-minute part of American
life-more integrated into our lives than anyone would have believed
even a generation before. Americans have long known the adorable
and helpful R2-D2 and the terrible possibilities of Skynet and its
army of Terminators. Throughout, we have seen machines as valuable
allies and horrifying enemies. Today, Americans cling to their
mobile phones with the same affection that Luke Skywalker felt for
the squat R2-D2. Meanwhile, our phones, personal computers, and
cars have attained the ability to know and learn everything about
us. This volume opens with essays about robots in popular culture,
followed by 100 A-Z entries on the most famous AIs in film, comics,
and more. Sidebars highlight ancillary points of interest, such as
authors, creators, and tropes that illuminate the motives of
various robots. The volume closes with a glossary of key terms and
a bibliography providing students with resources to continue their
study of what robots tell us about ourselves. Provides readers with
detailed information on popular examples of robots/AI in American
popular culture Provides readers with considerable Further Reading
suggestions, including scholarly, pop culture, and scientific
readings on each topic Places popular examples of robots/AI in pop
culture in proper historical perspective Provides scholarly
material that gives readers additional important historical context
in five essays Gives equal coverage to a diverse array of robots,
from the well-known to the obscure
Have you ever noticed how many products appear to be designed by
someone who has never used a product of that kind before? Nearly
everyone has encountered websites, software apps, cars, appliances,
and other products that made them wonder what the designers were
thinking. The Thoughtless Design of Everyday Things presents more
than 150 examples of products that violate nine fundamental design
principles, along with suggestions for improving many of the flawed
user interfaces and other design problems. These examples of
thoughtless design reveal 70 specific lessons that designers ought
to heed as they craft the user experience. This book describes
numerous specific practices for enhancing product usability through
usage-centered design strategies. You'll also see more than 40
products that exhibit particularly thoughtful designs, the kinds of
products that surprise and delight users. Whether you're a
designer, a product development manager, or a thoughtful and
curious consumer, you'll find The Thoughtless Design of Everyday
Things engaging, informative, and insightful.
"Looking for Calvin and Hobbes" is an affectionate and revealing
book about uncovering the story behind this most uncommon trio - a
man, a boy and his tiger. From the get-go, it was obvious that this
was no ordinary comic strip. Calvin was named after the
16th-century Protestant theologian who believed in predestination,
Hobbes after the philosopher a century later who once observed that
life is 'nasty, brutish and short'. Watterson injected real
philosophical questions into his strip and coupled his commentaries
with groundbreaking artwork. His lavish half-page Sunday strips
completely re-envisioned the potential of the comics, while never
detracting from his poignant humor. Bill Watterson was completely
different from most comic strip creators because he never wanted to
see Calvin & Hobbes turn into a commercial monolith. A longtime
liberal and former political cartoonist, he staunchly refused to
have the characters merchandised - a decision which could have
netted him millions of additional dollars in income per year - and
rarely made public appearances or granted interviews. When Steven
Spielberg called him to talk about making an animated Calvin &
Hobbes movie, Watterson didn't take the call. As a result, dozens
of bootleg items have flooded the market. There were only 3,160
strips ever produced, but Watterson has left behind an impressive
legacy. Calvin & Hobbes references litter the pop culture
landscape and his fans are as varied as they are numerable.
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