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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Frank Frazetta has reigned as the undisputed lord of fantasy art
for 50 years, his fame only growing in the 12 years since his
death. With his paintings now breaking auction records (Egyptian
Queen sold for $ 5.4 million in 2019) he's long overdue for this
ultimate monograph. Born to a Sicilian immigrant family in
Brooklyn, 1928, Frazetta was a minor league athlete, petty criminal
and serial seducer with movie star looks and phenomenal talent. He
claimed to only make art when there was nothing better to do - he
preferred playing baseball - yet began his professional career in
comics at age 16. Strip work led him to the infamous EC Comics,
then to oils for Tarzan and Conan pulp covers. Both characters were
interpreted by many before him, but as he explained in the 1970s,
"I'm very physical minded. In Brooklyn, I knew Conan, I knew guys
just like him," and he used this first-hand knowledge of muscle and
macho to redefine fantasy heroes as more massive, more menacing,
more testosterone-fueled than anything seen before. As
counterbalance he created a new breed of women, nude as censorship
allowed, with pixie faces and multiparous bodies: thick thighed,
heavy buttocked, breasts cantilevered out to there, yet still, with
their soft bellies and hints of cellulite, believably real. Add in
the action, the creatures, the twilit worlds of haunting shadow and
Frazetta's art is addictive as potato chips. This monograph is the
biggest and most complete ever produced on the artist, done in
collaboration with the Frazetta family and with top collectors.
Japanese manga comic books have attracted a devoted global
following. In the popular press manga is said to have "invaded" and
"conquered" the United States, and its success is held up as a
quintessential example of the globalization of popular culture
challenging American hegemony in the twenty-first century. In Manga
in America - the first ever book-length study of the history,
structure, and practices of the American manga publishing industry
- Casey Brienza explodes this assumption. Drawing on extensive
field research and interviews with industry insiders about
licensing deals, processes of translation, adaptation, and
marketing, new digital publishing and distribution models, and
more, Brienza shows that the transnational production of culture is
an active, labor-intensive, and oft-contested process of
"domestication." Ultimately, Manga in America argues that the
domestication of manga reinforces the very same imbalances of
national power that might otherwise seem to have been transformed
by it and that the success of Japanese manga in the United States
actually serves to make manga everywhere more American.
Part human, part animal -- all fantastic! Veteran illustrator Ryo
Sumiyoshi stretches the boundaries of fantasy human-animal hybrids
in his new book--presenting not just the usual jungle beasties but
a fascinating array of strange and unusual creatures found nowhere
else! Sumiyoshi's extensive sketchbook ideas, drawing tips and
full-color examples combine insights on body structures and
movement with conceptual sketches and notes linking physical
attributes to personality and behavior. The hundreds of drawings in
this book show you how to create a rich menagerie of fantasy
characters: Anthropomorphic furries based on the classic dog, cat,
fox and werewolf-type characters Humans with animal features like a
hunter with a bushy tail and the crafty face of a cat Animals with
human features, for example a six-legged tiger with a human face
Animal-to-animal hybrids including a snake-fox and a griffinesque
chimera These creatures boast mix-and-match fangs, beaks, paws,
claws, fur, fins, feathers, scales and plates paired with
expressive human attributes. And they come from every branch of the
animal kingdom--from mammals to birds, reptiles, fish and
insects--and everything in between. This is the ultimate sourcebook
for anyone interested in fantasy creature design!
Examining a wide range of comics and graphic novels - including
works by creators such as Will Eisner, Leela Corman, Neil Gaiman,
Art Spiegelman, Sarah Glidden and Joe Sacco - this book explores
how comics writers and artists have tackled major issues of Jewish
identity and culture. With chapters written by leading and emerging
scholars in contemporary comic book studies, Visualizing Jewish
Narrative highlights the ways in which Jewish comics have handled
such topics as: *Biography, autobiography, and Jewish identity
*Gender and sexuality *Genre - from superheroes to comedy *The
Holocaust *The Israel-Palestine conflict *Sources in the Hebrew
Bible and Jewish myth Visualizing Jewish Narrative also includes a
foreword by Danny Fingeroth, former editor of the Spider-Man line
and author of Superman on the Couch and Disguised as Clark Kent..
The Art of Destiny 2, the follow-up to the successful The Art of
Destiny, is a celebration of the dynamic art and visual style that
fans have come to love about Destiny. The world of Destiny is
expansive and vibrant, encompassing planets within our solar system
and those far beyond. Praised for its artistic style and
imaginative worlds that paint a complex future of war, exploration,
and hope, Destiny is packed with life and colour. Customisable
characters make every gaming experience visually unique, with the
heroes and villains of Destiny crafted from worlds of science
fiction past, yet brimming with their own style. The Art of Destiny
2 features hundreds of pieces of concept art, from early sketches
and illustrations of characters to the colourful key art the
designers used to help shape the in-game worlds. Each step of the
process is meticulously detailed, from building in-game cinematics
to crafting the complex universe. This book celebrates the
exceptional attention to detail that the developers at Bungie have
put into Destiny 2, and continues the high production quality that
made The Art of Destiny a best-selling gaming art book. With
exclusive, never-before-seen imagery, developer commentary, and
more, The Art of Destiny 2 is the perfect gift for fans of The Art
of Destiny, and those seeking the companion book to one of the most
anticipated game releases of 2017.
For over seventy-five years, Archie and the gang at Riverdale High
have been America's most iconic teenagers, delighting generations
of readers with their never-ending exploits. But despite their
ubiquity, "Archie "comics have been relatively ignored by
scholars--until now.
"Twelve-Cent Archie" is not only the first scholarly study of the
"Archie "comic, it is an innovative creative work in its own right.
Inspired by "Archie's "own concise storytelling format, renowned
comics scholar Bart Beaty divides the book into a hundred short
chapters, each devoted to a different aspect of the "Archie
"comics. Fans of the comics will be thrilled to read in-depth
examinations of their favorite characters and motifs, including
individual chapters devoted to Jughead's hat and Archie's
sweater-vest. But the book also has plenty to interest newcomers to
Riverdale, as it recounts the behind-the-scenes history of the
comics and analyzes how "Archie "helped shape our images of the
American teenager.
As he employs a wide range of theoretical and methodological
approaches, Beaty reveals that the "Archie "comics themselves were
far more eclectic, creative, and self-aware than most critics
recognize. Equally comfortable considering everything from the
representation of racial diversity to the semiotics of Veronica's
haircut, "Twelve-Cent Archie" gives a fresh appreciation for
America's most endearing group of teenagers.
American comics from the start have reflected the white supremacist
culture out of which they arose. Superheroes and comic books in
general are products of whiteness, and both signal and hide its
presence. Even when comics creators and publishers sought to
advance an antiracist agenda, their attempts were often undermined
by a lack of awareness of their own whiteness and the ideological
baggage that goes along with it. Even the most celebrated figures
of the industry, such as Jerry Siegel and Joe Shuster, Jack
Jackson, William Gaines, Stan Lee, Robert Crumb, Will Eisner, and
Frank Miller, have not been able to distance themselves from the
problematic racism embedded in their narratives despite their
intentions or explanations. Bandits, Misfits, and Superheroes:
Whiteness and Its Borderlands in American Comics and Graphic Novels
provides a sober assessment of these creators and their role in
perpetuating racism throughout the history of comics. Josef Benson
and Doug Singsen identify how whiteness has been defined,
transformed, and occasionally undermined over the course of eighty
years in comics and in many genres, including westerns, horror,
crime, funny animal, underground comix, autobiography, literary
fiction, and historical fiction. This exciting and groundbreaking
book assesses industry giants, highlights some of the most
important episodes in American comic book history, and demonstrates
how they relate to one another and form a larger pattern, in
unexpected and surprising ways.
Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan,
Sarah Hildebrand, Frederik Byrn Kohlert, Tahneer Oksman, Seamus
O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah
Richardson, Jessica Stark, and James Yeh In a self-reflexive way,
Julie Doucet's and Gabrielle Bell's comics, though often
autobiographical, defy easy categorization. In this volume, editors
Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art
as actively feminist, not only because they offer women's
perspectives, but because they do so by provocatively bringing up
the complicated, multivalent frameworks of such engagements. While
each artist has a unique perspective, style, and worldview, the
essays in this book investigate their shared investments in formal
innovation and experimentation, and in playing with questions of
the autobiographical, the fantastic, and the spaces in between.
Doucet is a Canadian underground cartoonist, known for her
autobiographical works such as Dirty Plotte and My New York Diary.
Meanwhile, Bell is a British American cartoonist best known for her
intensely introspective semiautobiographical comics and graphic
memoirs, such as the Lucky series and Cecil and Jordan in New York.
By pairing Doucet alongside Bell, the book recognizes the
significance of female networks, and the social and cultural
connections, associations, and conditions that shape every work of
art. In addition to original essays, this volume republishes
interviews with the artists. By reading Doucet's and Bell's comics
together in this volume housed in a series devoted to
single-creator studies, the book shows how despite the importance
of finding ""a place inside yourself"" to create, this space seems
always for better or worse a shared space culled from and subject
to surrounding lives, experiences, and subjectivities.
Hello Kitty cute meets office life rage with Aggretsuko! Despite
her cute appearance, there are just some things in Retsuko's life
that fill her with rage! From terrible commutes, harsh deadlines,
unsympathetic bosses, to the struggles of the daily grind, the
Aggretsuko Figurine is here to help you EMBRACE THE RAGE! or just
remember that tomorrow is a new day. This kit includes: *
one-of-a-kind figurine of Retsuko in rage-mode with unique sound
element * 32-page book with quotes, character profiles, and art
from the show
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