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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
In Asterix and the Chariot Race, Senator Lactus Bifidus announces a
special one-off chariot race, to defend his name and prove Rome's
greatness. Julius Caesar insists a Roman must win, or Bifidus will
pay. Open to anyone from the known world, competitors arrive from
far and wide, including Asterix and Obelix. With Bifidus secretly
scheming, who will win this almighty chariot race? In Asterix and
the Chieftain's Daughter, Adrenalin, the rebellious daughter of the
great Gaulish chieftain Vercingetorix, arrives at their village,
and Asterix and Obelix are tasked with protecting her from the
Romans chasing her. This is easier said than done though, as
Adrenalin is desperate to escape! Follow our favourite heroes as
they try and reach Adrenalin before the Romans do. In Asterix and
the Griffin, Asterix and Obelix set out on their 39th adventure on
a long journey in search of a strange and terrifying creature.
Half-eagle, half-lion, and idolised and feared by ancient peoples,
this creature is the griffin.
Drew Struzan has created some of the most iconic movie poster
images of the last 30 years, from "Raiders of the Lost Ark" to
"Star Wars: Episode III". This is the first book to cover his movie
work in depth. Featuring over 300 pieces of artwork, including
previously unseen poster art for "Harry Potter and the Chamber of
Secrets" and "Hellboy II", this is a treat for movie buffs and
artists alike.
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Jazz
(Hardcover, 2 Rev Ed)
Henri Matisse; Foreword by Riva Castleman
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R481
R417
Discovery Miles 4 170
Save R64 (13%)
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Late in his life, confined to a chair or bed, Matisse transformed a
simple technique into a medium for the creation of a major art. I
have attained a form filtered to its essentials. Cutting dynamic
shapes from painted paper, Matisse created his images. While
producing pieces for Jazz, the artist used a large brush to write
notes to himself on construction paper. The simple visual
appearance of the words pleased Matisse, and he suggested using his
reflective handwritten thoughts in juxtaposition with the images.
The original edition of Jazz was an artist s book, printed in a
limited quantity. This selection from the original is an exquisite
suite of color plates and text that, like the music it was named
for, was invented in a spirit of improvisation and spontaneity.
These magnificent cut-outs of pure color celebrate the radiance and
emotional intensity of the artist s oeuvre. "
From young love to heartbreak, the fourth book in Christopher
Hart's bestselling Master Guide to Drawing Anime series focuses on
the hugely popular Romance genre. The newest addition to
Christopher Hart's bestselling Master Guide to Drawing Anime series
takes on one of the most popular styles in Japanese cartoons:
Romance. It provides an overview of romance subgenres and teaches
every aspect of drawing anime romance, from common male and female
character types to the dramatic--and funny--situations they find
themselves in. Hart covers the complete arc of romantic anime
stories--bliss, arguing, breaking up, and getting back
together--and explains how to draw the anime head and body, match
poses to the characters' personalities, craft emotional
expressions, design standout features, draw couples that click, and
create a romantic setting. Fans will welcome this deep dive into
the genre, and newcomers will be drawn in by the dynamic artwork
that is a hallmark of Christopher Hart's anime and manga titles.
Frank Frazetta has reigned as the undisputed lord of fantasy art
for 50 years, his fame only growing in the 12 years since his
death. With his paintings now breaking auction records (Egyptian
Queen sold for $ 5.4 million in 2019) he's long overdue for this
ultimate monograph. Born to a Sicilian immigrant family in
Brooklyn, 1928, Frazetta was a minor league athlete, petty criminal
and serial seducer with movie star looks and phenomenal talent. He
claimed to only make art when there was nothing better to do - he
preferred playing baseball - yet began his professional career in
comics at age 16. Strip work led him to the infamous EC Comics,
then to oils for Tarzan and Conan pulp covers. Both characters were
interpreted by many before him, but as he explained in the 1970s,
"I'm very physical minded. In Brooklyn, I knew Conan, I knew guys
just like him," and he used this first-hand knowledge of muscle and
macho to redefine fantasy heroes as more massive, more menacing,
more testosterone-fueled than anything seen before. As
counterbalance he created a new breed of women, nude as censorship
allowed, with pixie faces and multiparous bodies: thick thighed,
heavy buttocked, breasts cantilevered out to there, yet still, with
their soft bellies and hints of cellulite, believably real. Add in
the action, the creatures, the twilit worlds of haunting shadow and
Frazetta's art is addictive as potato chips. This monograph is the
biggest and most complete ever produced on the artist, done in
collaboration with the Frazetta family and with top collectors.
"The Art of ALIEN: ISOLATION "is a high-end art book featuring over
300 images from the latest game in the critically and commercially
acclaimed Alien franchise. Taking players back to the survival
horror atmosphere of the first film, "ALIEN: ISOLATION" features
Amanda Ripley as the hero trying to survive on a decommissioned
space station. "The Art of ALIEN: ISOLATION" is the ultimate
gallery of the eagerly anticipated game, featuring extensive
concept and development art, and creator and artist commentary
throughout.
In The Transmedia Construction of the Black Panther: Long Live the
King, Bryan J. Carr explores and analyzes the evolution of the
Black Panther character since his inception in the 1960s across
comics, film, television, video games, and music. The Black
Panther, Carr argues, is the sum of the creative works of countless
individuals across various media that have each contributed to the
legacy of the first mainstream Black superhero, all happening
against a backdrop of social and cultural upheaval, global
political struggle for equality, and the long shadow of colonizing
Western attitudes. The Panther's existence is a complex one that
not only illustrates in microcosm those same struggles in the
historically white superhero space, but also offers a perfect case
study for media trends of representation then and now. Carr
addresses a number of questions: Does the Black Panther really
represent a powerful counter-narrative to long-standing regressive
attitudes toward Black identity and Africa? Who were the key
contributors to our understanding of the character? And finally,
how can we use the character to understand the complexities of our
modern consolidated media systems? Scholars of media studies, film
and television studies, comics studies, cultural studies, critical
race studies, and African studies will find this book particularly
useful.
The unique, dynamic learning system that has helped thousands of
artists enhance their figure drawing abilities Dozens of updated
illustrations and all-new content, exclusive to the 3rd edition
Select pages can be scanned by your smartphone or other device to
pull up bonus video content, enhancing the learning process
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Theology and Spider-Man
(Hardcover)
George Tsakiridis; Contributions by Peter Admirand, Michael Buttrey, Leah DeJong, Joseph E. Gaston, …
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R2,398
Discovery Miles 23 980
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Theology and Spider-Man provides a look at the religious themes
present in one of the most popular heroes of the past half-century,
Spider-Man. In order to create a systematic theology of Spider-Man,
the contributors delve into themes of sin, salvation, and creedal
theology, while also addressing liberation theology, Black
theology, bioethics, and hermeneutics. This volume balances
theological depth with discussion of the comics and films, which
makes it a perfect collection for those interested in theology,
Spider-Man, or both.
The first global history of comics from 1968 through to the present
day, arranged chronologically and richly illustrated with prime
examples of the artists, styles and movements being discussed. The
authors contextualize the crucial modern period within the art
form's broader history and offer a description of the more fluid,
international and digital scene that is the medium's likely future.
They supply examples from around the world - including the US and
UK, France, Spain, Belgium, Italy, Germany, Switzerland, Argentina,
Japan, South Korea and New Zealand - and from a range of renowned
and lesser-known artists.
There is something morbidly fascinating about the dark and
grotesque. Although it is human nature to tiptoe around the
uncomfortable (or avoid it altogether), some artists are inspired
by the unsettling to create intriguing works of art that push the
boundaries of normality and provoke viewers into exploring their
fears and taboos. There are also others who use them as
springboards of the imagination to express their innermost feelings
and question the often-grim realities of existence. In conjunction
with Victionary's 20th anniversary, the new edition of 'DARK
INSPIRATION' combines most of the projects from the first two
best-selling titles of the same name along with new work into one
meaty celebration of the macabre. Featuring chilling depictions of
childhood reveries, folklore, mysteries, and death in a variety of
styles and interpretations, each project serves unconventionally as
a celebration of life in all its gruesome glory. With contributions
from: Aitch, Akino Kondoh, Aleksandra Waliszewska, Alessandro
Sicioldr Bianchi, Alex Garant, Alice Lin, Amandine Urruty, Audrey
Kawasaki, Bene Rohlmann, Dadu Shin, Dan Hillier, Daniel Martin
Diaz, Danny Van Ryswyk, David Ho, dromsjel, Eero Lampinen, Eika,
Elisa Ancori, Erik Mark Sandberg, Evelyn Bencicova, Fabian Merelle,
Fiona Roberts, Francesco Brunotti, Francois Robert, Fuco Ueda,
Gabriel Isak, Giacomo Carmagnola, Guim Tio Zarraluki, Hannes
Hummel, Heiko Muller, James Jean, Januz Miralles, Jeff Mcmillan,
Jesse Auersalo, Jim Johnson Tsang, Jon Beinart, Jules Julien,
Justin Nelson, Kate Macdowell, Katy Horan, Kayan Kwok, Kim
Simonsson, Kotaro Chiba, Lala Gallardo, Lola Dupre, Lostfish,
Mariana Magdaleno, merve morkoc (Lakormis), Mia Makilo, Michael
Reedy, Miranda Meeks, Nadja Jovanovic, Nicoletta Ceccoli, Oleg Dou,
Olivia Knapp, Paola Rojas H & David Perez, Paul Hollingworth,
Raffaello De Vito, Raul Oprea aka Saddo, Richard Colman, Ryan
Oliver, Sergio Mora / Agency Rush, Tara McPherson, Till Rabus, Tim
Lee, Yido, Yoshitoshi Kanemaki, Yuka Yamaguchi, Yury Ustsinau, and
Zhou Fan
Comic books have presented fictional and fact-based stories of the
Korean War, as it was being fought and afterward. Comparing these
comics with events that inspired them offers a deeper understanding
of the comics industry, America's "forgotten war," and the
anti-comics movement, championed by psychiatrist Fredric Wertham,
who criticized their brutalization of the imagination. Comics--both
newsstand offerings and government propaganda--used fictions to
justify the unpopular war as necessary and moral. This book
examines the dramatization of events and issues, including the
war's origins, germ warfare, brainwashing, Cold War espionage, the
nuclear threat, African Americans in the military, mistreatment of
POWs, and atrocities.
Encompassing 29 countries of Europe, this detailed bibliography
covers the field of comic art. European academicians and
journalists began the study of comic art earlier than their
counterparts in other areas of the world. This volume reflects
those efforts as well as the substantial growth of contemporary
writings. Art Historian David Kunzle introduces the work, thus
acknowledging the importance of Europe's lead in the scholarship of
comic art in all its forms. This is one of four volumes dealing
with various regions of the world in an attempt for the first time
to present a comprehensive, international study of comic art
scholarship.
Chapters are country(ies) specific, except for the first, which
includes continental, regional, and comparative perspectives. A
feature of chapter one is its resources component, including an
annotated directory of 81 comic art-related periodicals. Because of
an unusually large number of sources, the chapters on Belgium,
France, Germany, Great Britain, and Italy were expanded and
subcategorised beyond historical and contemporary perspectives and
specific comic art forms. Thus, many citations appear under
categories of children's press, festivals, humor periodicals,
anthologies, art and aesthetics, cinema, education and culture,
effects debate, genres, industry, language and semiotics, legal
aspects, literature, psychology, religion, socio-cultural aspects,
and technical aspects. Additionally, more than 250 individual
cartoonists and over 110 characters and titles were given separate
categories. Art Historian David Kunzle, who has written the
definitive histories of comic art precursors, wrote a personalized
foreword. A preface delineating the unique characteristics of the
book and complete indices conveniently divided by authors,
cartoonists, characters and titles, periodicals, and subjects are
provided.
The story of the illustrated book from the earliest printed books
to the present day, told through the collections of the V&A's
National Art Library. Throughout history, images have been used to
reflect the meaning of words and to enhance our understanding of
texts. With the invention of mechanized printing in Germany in the
15th century, illustrated books were no longer the preserve of the
elite and became a source of knowledge, instruction and pleasure
for a wider audience. Traditional accounts of the illustrated book
survey its history in terms of technological advances, from
illumination to hand-drawn illustrations and photography. This
study offers a new approach, grouping books by subject - from
natural history and travel to art, architecture and fashion.
Gathered here are some of the most influential and compelling
examples of the illustrated book, all chosen from the collections
of the National Art Library at the Victoria and Albert Museum,
London. Each chapter starts with a general introduction to the
subject, followed by key examples accompanied by narrative
captions. The commentaries range beyond the illustrations to
consider the whole book, the design, typeface, binding, inks and
papers. Many of the books are not on display to the public and have
been specially photographed for this volume. Most examples have
been chosen for their significance, being innovative and beautiful.
But humble books, often overlooked in histories, have also been
selected, when particularly effective in their field, or simply
memorable. From beautiful printed Psalters and Books of Hours, to
striking natural history books such as Audubon's Birds of America,
La Fontaine's Fables illustrated by Marc Chagall, Serlio's treatise
on architecture and Owen Jones's Grammar of Ornament, this book
gives a fascinating overview of some of the finest illustrated
books ever created. In the face of recent pronouncements about the
death of the printed book, this volume demonstrates the enduring
appeal of the illustrated book.
A fully illustrated overview of the life and work of the
universally loved Quentin Blake, released ahead of the artist's
90th birthday in December 2022. Quentin Blake is an artist who has
charmed and inspired generations of readers. Tracing Blake's art
and career from his very first drawings - published in Punch when
he was 16 - through his collaborations with writers from Roald Dahl
and John Yeoman to Russell Hoban and David Walliams, to his
large-scale works for hospitals and public spaces and right up to
his most recent passions and projects, acclaimed author Jenny Uglow
here presents a fully illustrated overview of Quentin Blake's
extraordinary body of work, with accompanying commentary by the
artist himself. With unprecedented access to the artist's entire
archive, The Quentin Blake Book reveals the stories behind some of
Blake's most famous creations, while also providing readers with an
intimate insight into the unceasing creativity of this remarkable
artist.
Learn how to reflect the beautifully diverse world around you in
the manga-style characters you draw, guided by the talented team of
artists at Saturday AM. Saturday AM is the world's leading showcase
of diverse anime and manga stories. How to Draw Diverse Manga
features the comics brand's most popular artists, who themselves
represent racial identities, ethnicities, and cultures from all
over the world, as well as diverse gender identities. Our
perceptions of the world are shaped by how the media presents it.
With this guide, you will be able to tell inclusive stories about
heroic, beautiful, strong, intelligent, and courageous heroes from
all backgrounds that are relatable to all and represent the true
diversity of our world. The reader-friendly, step-by-step
presentation, which is accessible even to beginning artists, shares
drawing guidance for: Diverse faces, features, and expressions
Bodies, proportions, and body positivity Hair, including afros,
braids, and waves Developing character design through the language
of shape, silhouette, and color schemes Avoiding stereotypes and
caricatures Perfect for beginning to intermediate manga and anime
artists, character designers, fantasy illustrators, animators, and
cartoonists, Saturday AM Presents How to Draw Diverse Manga offers
an insider's point of view and expertise on how to design and draw
authentic manga characters that reflect the diverse identities and
backgrounds of our world. Find even more inspiration for diverse
manga characters in Saturday AM TANKS, which collect Saturday AM's
comics in graphic novel format. The Saturday AM TANKS series
include:Apple Black, Clock Striker, Gunhild, Hammer, Henshin!, The
Massively Multiplayer World of Ghosts, Oblivion Rouge, Saigami,
Soul Beat, Titan King, Underground, and Yellow Stringer.
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