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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
A sparklingly funny celebration of Herge's most beloved character via his legendary exclamations! Captain Haddock made his first appearance alongside Tintin in 1941, and in the course of the 80 years that followed, has gone on to become one of Herge best loved characters. Clumsy, accident-prone, frequently intoxicated and almost always enraged, the Captain is perhaps best known for his colourful exclamations. 'Blistering barnacles' and 'thundering typhoons' have passed effortlessly from the pages of Herges comics into the public consciousness. This brand-new book explores in joyful detail the Captain's legendary tirades - and is the perfect way to discover, or rediscover, this extraordinary character and his unforgettable adventures.
In RADIANCE, Mallory finds the Lord ever faithful as she pushes ahead with her diamonds and design business, partnering with Diana Faulkner. David is never far from her thoughts as the five years pass, sometimes seeming to crawl and, at other times, racing by. With her equilibrium thrown off temporarily by the entrance of handsome Cy Warrington, it isn't easy for her to get back on track and live down the failure. Can the Lord give her victory and the desires of her heart? Can she keep her companies profitable and embrace the relationships the Lord has placed in her life? It seems like a lot for one so young. As her friends announce engagements and rush to the marriage altar, can she resist being caught up in the mad dash? Read Radiance and experience what the blessing of the Lord can accomplish with a surrendered life.
As founder of one of the first branding firms in Los Angeles, California, HOW Creative, Howard A. Lim has been building Authentic Brands for more than two decades. His passion is in supporting and empowering businesses to transform products and services into rich brand experiences that motivate and inspire from the inside culture out. He has shepherded the brands of emerging and leading Fortune 100 companies such as DreamWorks, Mattel, Xerox, Fujitsu and Honda, influencing billions of dollars in clients' profits, brand value and equity.
This pioneering study presents an overview of the Mexican comic book industry, together with in-depth studies of the best selling Mexican comic books of the 1960s and 1970s. Most of the popular superhero, adventure, humor, romance, political, detective, and Western comic books are described and analyzed in detail, and then discussed in terms of how they reflect both Mexican and United States cultures. The study concludes with a critical discussion of the media imperialism hypothesis' applicability to the Mexican comic book. The comic book is Mexico's most popular print medium, read by all ages and socio-economic groups. Many may be surprised to learn that, in Mexico, Mexican comic books far outsell U.S. comic books in Spanish translation. The Mexican comic book is not a clone of its U.S. model, but rather a hybrid product that mixes U.S. forms and conventions with Mexican content. This work is a major contribution to the understanding of contemporary Mexican culture.
Due to the huge success of her graphic memoir Fun Home: A Family Tragicomic in 2006 and its subsequent Tony Award-winning musical adaptation in 2009, Alison Bechdel (b. 1960) has recently become a household name. However, Bechdel, who has won numerous awards including a MacArthur Fellowship, has been writing and drawing comics since the early 1980s. Her comic strip Dykes to Watch Out For (DTWOF) stood out as one of the first to depict lesbians in popular culture and is widely hailed as an essential LGBTQ resource. It is also from this comic strip that the wildly popular Bechdel Test-a test to gauge positive female representation in film-obtained its name. While DTWOF secured Bechdel's role in the comics world and queer community long before her mainstream success, Bechdel now experiences notoriety that few comics artists ever achieve and that women cartoonists have never attained. Spanning from 1990 to 2017, Alison Bechdel: Conversations collects ten interviews that illustrate how Bechdel uses her own life, relationships, and contemporary events to expose the world to what she has referred to as the ""fringes of acceptability""-the comics genre as well as queer culture and identity. These interviews reveal her intentionality in the use of characters, plots, structure, and cartooning to draw her readers toward disrupting the status quo. Starting with her earliest interviews on public access television and in little-known comics and queer presses, Rachel R. Martin traces Bechdel's career from her days with DTWOF to her popularity with Fun Home and Are You My Mother? This volume includes her ""one-off"" DTWOF strips from November 2016 and March 2017 (not anthologized anywhere else) and in-depth discussions of her laborious creative process as well as upcoming projects.
From all over the world, picture book illustrators sent original images and personal messages, in postcard form, for Migrations, an exhibition at the Biennial of Illustration, Bratislava, in 2017, curated by the University of Worcester's International Centre for the Picture Book in Society. Over fifty of the cards are reproduced in this very special book. The book is divided into themes of Departures, Long Journeys, Arrivals and Hope for the Future. The facsimile postcard text includes personal messages of hope from the illustrators, as well as quotes from writers including Emily Dickinson, WB Yeats, John Clare, and Anita Desai. Robert Macfarlane has written a poem specially for the postcard drawn by Jackie Morris. Illustrators include Christopher Corr, Marie-Louise Gay, Piet Grobler, Petr Horacek, Isol, Jon Klassen, Neal Layton, PJ Lynch, Roger Mello, Jackie Morris, Jane Ray, Chris Riddell, Axel Scheffler and Shaun Tan. In total, illustrators from 28 countries have contributed. Migrations carries a powerful message about human migration, showing how cultures, ideas and aspirations flow despite borders, barriers and bans.
Rachel Owen's hauntingly beautiful illustrations for Dante's Inferno take a radically new approach to representing the world of Dante's famous poem. The images combine the artist's deep cultural and historical understanding of 'The Divine Comedy' and its artistic legacy with her unique talent for collage and printmaking. These illustrations, casting the viewer as a first-person pilgrim through the underworld, prompt us to rethink Dante's poem through their novel perspective and visual language. Owen's work, held in the Bodleian Library and published here for the first time, illustrates the complete cycle of thirty-four cantos of the Inferno with one image per canto. The illustrations are accompanied by essays contextualising Owen's work and supplemented by six illustrations intended for the unfinished Purgatorio series. Fiona Whitehouse provides details of the techniques employed by the artist, Peter Hainsworth situates Owen's work in the field of modern Dante illustration and David Bowe offers a commentary on the illustrations as gateways to Dante's poem. Jamie McKendrick and Bernard O'Donoghue's translations of episodes from the 'Inferno' provide complementary artistic interpretations of Dante's poem, while reflections from colleagues and friends commemorate Owen's life and work as an artist, scholar and teacher. This stunning collection is an important contribution to both Dante scholarship and illustration.
The Hugely popular Christopher Hart simplifies professional anime art so readers can develop their own original characters. It includes templates, step-by-step demonstrations and drawing exercises. Nothing brings anime artists more satisfaction than creating original characters to use in a comic strip or graphic novel. Bestselling How-to-Draw author Christopher Hart helps them reach this goal by providing insight into the six most popular anime types: schoolgirls, schoolboys, preteens, vengeful 'baddies', humorous personalities, and fantasy figures. He supplies templates for each- an extensive array of 'menus' of head and body types, outfits, and accessories, as well as detailed, accessible, step-by-step demonstrations and drawing exercises. Plus, Hart showcases some of the best anime artists in the world for this title, including Inma R., Tabby Kink, Ayame Shiroi, Euro Pinku and Tina Francisco. It's the guide every would-be anime artist has been looking for!
Sold in packs of 6. Gorgeous, foiled, handmade greeting cards, blank inside and shrink-wrapped with a gold envelope. Themed with our art calendars, foiled notebooks and illustrated art books. Our greeting cards are printed on FSC paper and wrapped in biodegradeable cellobag, and are themed with our art calendars, foiled notebooks and illustrated art books. This example features the Bodleian Libraries' 'Hobbies and Pastimes Bookshelves' design.
Create your own manga characters! The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before! Inside Manga Workshop: 30+ start-to-finish demonstrations teach you to draw women, men and children of all ages, perspectives and personality types, including classic manga schoolgirls, the boy next door, businesswomen, rock stars and gothic vampires. The Face. Using simple shapes, draw different eyes, noses and mouths to create endless expressions, from blushing surprise and happiness to full-blown tears--even cool hairstyles! The Figure. Follow easy guidelines to create proportionate characters--chibis and children, high schoolers and warriors--and place them in scenes. Plus, learn the secrets to drawing accurate hands and feet, including shoes! Color. Learn to color your manga with colored pencil, markers and digital drawing programs to reflect setting, genre, time of day and personality traits. Bonus pages show variations on facial expressions, common poses, extra outfits and how to use each in your story, plus special drawing demos, including an angel, vampire, witch, a magical cat and Chan's own characters. Includes publishing tips, words of advice and insider secrets!
Known for their limitless passion and incredible ingenuity for film and television posters, Mondo turns their attention to the highly acclaimed show Batman: The Animated Series. The show first aired in 1992 and was instantly met with critical praise for its sophisticated writing and distinctive, noir-influenced art style, generating an intense following that still exists today. Over the years, Mondo has received global recognition for their astonishing artisanal posters, and their creations for Batman: The Animated Series are no exception. The studio has partnered exclusively with the award-winning artist at Phantom City Creative, Inc., Justin Erickson, in order to bring this show to life in a striking and unparalleled way. Filled with Erikson's slick graphic design as well as beautifully rendered illustrations, this Batman: The Animated Series art book is a one-of-a-kind tribute to one of the greatest animated shows of all time. Mondo is an art gallery and online store devoted to a passionate love of film, art, music, and collectibles. The company has received global recognition for bringing art back to movie poster design and has emerged as one of the leading curators of classic and contemporary film soundtracks on vinyl.
Visionandfactory, established in 1990, has long played a prominent role in the Belgian and international graphic design scene. From its foundation, the studio has established a reputation for a rich culture of experimentation, an innovative combination of analog and digital techniques and an eagerness to tackle even the most difficult of projects. The studio's key figure is Hugo Puttaert (born 1960), designer, professor, editor, publisher and hugely influential figure in the design world. "Think in Colour" offers a selection of the firm's work, a kaleidoscopic view of Visionandfactory's output. Text from Pattaert not only contextualizes these selected works through insights into the studio's history and work processes, but also gives the reader a glimpse into his vision of design as a discipline and the social responsibility of the designer. With a split-fountain cover that reveals its color when touched and hundreds of full-color pages, this book illustrates Visionandfactory's motto--"Think in color."
This reference traces the historical background of editorial cartooning and presents works that chronicle the history and criticize the aesthetics of the art. It also describes anthologies and exhibition catalogs that reprint editorial cartoons, and provides a list of libraries, museums, and historical societies which house originals and photocopies or clippings of editorial cartoons. This expansive volume examines the American editorial cartoon from its beginnings in 1747 into the second Clinton administration. It fills a gap in the literature, providing comprehensive information on a field of growing interest to scholars and collectors. This reference guide studies the evolution of editorial cartooning and places it in its historical context and provides appreciation and criticism of the cartoons presented. In addition to political cartoons, underground, radical, and propaganda cartoons are also discussed in this volume. The appendixes offer important cross-reference tools such as a chronology and include listings of selected historical periodicals, theses, and dissertations covering political cartoons. This work will be of value to a broad spectrum of readers--from collectors to scholars--and is suitable for many fields of study.
This comprehensive collection of essays written by a practicing psychiatrist shows that superheroes are more about superegos than about bodies and brawn, even though they contain subversive sexual subtexts that paved the path for major social shifts of the late 20th century. Superheroes have provided entertainment for generations, but there is much more to these fictional characters than what first meets the eye. Superheros and Superegos: Analyzing the Minds Behind the Masks begins its exploration in 1938 with the creation of Superman and continues to the present, with a nod to the forerunners of superhero stories in the Bible and Greek, Roman, Norse, and Hindu myth. The first book about superheroes written by a psychiatrist in over 50 years, it invokes biological psychiatry to discuss such concepts as "body dysmorphic disorder," as well as Jungian concepts of the shadow self that explain the appeal of the masked hero and the secret identity. Readers will discover that the earliest superheroes represent fantasies about stopping Hitler, while more sophisticated and socially-oriented publishers used superheroes to encourage American participation in World War II. The book also explores themes such as how the feminist movement and the dramatic shift in women's roles and rights were predicted by Wonder Woman and Sheena nearly 30 years before the dawn of the feminist era.
Designed as a ready-reference and biographical source for educators and young readers, this book offers a more current and affordable alternative to multivolume publications. Fascinating profiles of 100 of the most beloved and celebrated picture book authors and illustrators are accompanied by photos, reading lists, and lists of related information sources (such as Web pages). Contemporary authors and illustrators whose works are still in print provide the focus. A great collection development tool and a resource for author studies units, this book will also be in demand by students for reports.
Part human, part animal -- all fantastic! Veteran illustrator Ryo Sumiyoshi stretches the boundaries of fantasy human-animal hybrids in his new book--presenting not just the usual jungle beasties but a fascinating array of strange and unusual creatures found nowhere else! Sumiyoshi's extensive sketchbook ideas, drawing tips and full-color examples combine insights on body structures and movement with conceptual sketches and notes linking physical attributes to personality and behavior. The hundreds of drawings in this book show you how to create a rich menagerie of fantasy characters: Anthropomorphic furries based on the classic dog, cat, fox and werewolf-type characters Humans with animal features like a hunter with a bushy tail and the crafty face of a cat Animals with human features, for example a six-legged tiger with a human face Animal-to-animal hybrids including a snake-fox and a griffinesque chimera These creatures boast mix-and-match fangs, beaks, paws, claws, fur, fins, feathers, scales and plates paired with expressive human attributes. And they come from every branch of the animal kingdom--from mammals to birds, reptiles, fish and insects--and everything in between. This is the ultimate sourcebook for anyone interested in fantasy creature design! |
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