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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
The horror of the First World War brought out a characteristic
response in a group of English artists, who resorted to black
humour. Among these, John Hassall, a pioneering British illustrator
and creator of the influential 'Skegness is so bracing' poster,
holds a special place. Early in the war, he hit on the idea of
drawing a parody of the Bayeux Tapestry to satirize German
aggression and add to the growing genre of war propaganda. Taking
the scheme of the famous tapestry which celebrates William the
Conqueror's invasion of England, Hassall uses thirty pictorial
panels to tell the story of Kaiser Wilhem II's invasion of
Luxembourg and Belgium. In mock-archaic language he narrates the
progress of the German army, never missing an opportunity to
lampoon 'bad' behaviour: 'Wilhelm giveth orders for frightfulness.'
The caricatured Germans loot homes, make gas from Limburg cheese
and sauerkraut, drink copious amounts of wine and shamefully march
through Luxembourg with 'women and children in front.' With comic
inventiveness Hassall adapts the borders of the original to
illustrate the stereotypical objects with which the English then
associated their enemy: they are decorated with schnitzel,
sausages, pilsner, wine corks and wild boar. Drawn with Hassall's
distinctive flat colour and striking outlines, Ye Berlyn Tapestrie
is a fascinating historical example of war-induced farce, produced
by a highly talented artist who could not then have known that the
war was set to last for another two years. Together with an
introduction which sets out the historical background of its
creation, every page of this rarely seen publication is reproduced
here in a fold-out concertina, just like the original, to resemble
the style of the Bayeux Tapestry.
Japanese manga comic books have attracted a devoted global
following. In the popular press manga is said to have "invaded" and
"conquered" the United States, and its success is held up as a
quintessential example of the globalization of popular culture
challenging American hegemony in the twenty-first century. In Manga
in America - the first ever book-length study of the history,
structure, and practices of the American manga publishing industry
- Casey Brienza explodes this assumption. Drawing on extensive
field research and interviews with industry insiders about
licensing deals, processes of translation, adaptation, and
marketing, new digital publishing and distribution models, and
more, Brienza shows that the transnational production of culture is
an active, labor-intensive, and oft-contested process of
"domestication." Ultimately, Manga in America argues that the
domestication of manga reinforces the very same imbalances of
national power that might otherwise seem to have been transformed
by it and that the success of Japanese manga in the United States
actually serves to make manga everywhere more American.
For more than two decades, players have lead the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
Examining a wide range of comics and graphic novels - including
works by creators such as Will Eisner, Leela Corman, Neil Gaiman,
Art Spiegelman, Sarah Glidden and Joe Sacco - this book explores
how comics writers and artists have tackled major issues of Jewish
identity and culture. With chapters written by leading and emerging
scholars in contemporary comic book studies, Visualizing Jewish
Narrative highlights the ways in which Jewish comics have handled
such topics as: *Biography, autobiography, and Jewish identity
*Gender and sexuality *Genre - from superheroes to comedy *The
Holocaust *The Israel-Palestine conflict *Sources in the Hebrew
Bible and Jewish myth Visualizing Jewish Narrative also includes a
foreword by Danny Fingeroth, former editor of the Spider-Man line
and author of Superman on the Couch and Disguised as Clark Kent..
Nelson Mandela was called a terrorist, forced into hiding,
captured, threatened with the death penalty and eventually thrown
into jail for twenty-seven years, but nothing could stop him from
fighting to liberate his country from the evil of apartheid. A hero
in the struggle against a terrible regime, he never gave up. Even
when he was a prisoner, he worked secretly with his comrades to
undermine the oppressive apartheid government. This is the exciting
true story of a young herd boy who was to grow up to become a
lawyer, a freedom fighter, South Africa’s first democratically
elected president and the beloved grandfather of a nation. It is
told here in words and pictures for the young and the young at
heart: a story to read with enjoyment and remember with pride.
For over seventy-five years, Archie and the gang at Riverdale High
have been America's most iconic teenagers, delighting generations
of readers with their never-ending exploits. But despite their
ubiquity, "Archie "comics have been relatively ignored by
scholars--until now.
"Twelve-Cent Archie" is not only the first scholarly study of the
"Archie "comic, it is an innovative creative work in its own right.
Inspired by "Archie's "own concise storytelling format, renowned
comics scholar Bart Beaty divides the book into a hundred short
chapters, each devoted to a different aspect of the "Archie
"comics. Fans of the comics will be thrilled to read in-depth
examinations of their favorite characters and motifs, including
individual chapters devoted to Jughead's hat and Archie's
sweater-vest. But the book also has plenty to interest newcomers to
Riverdale, as it recounts the behind-the-scenes history of the
comics and analyzes how "Archie "helped shape our images of the
American teenager.
As he employs a wide range of theoretical and methodological
approaches, Beaty reveals that the "Archie "comics themselves were
far more eclectic, creative, and self-aware than most critics
recognize. Equally comfortable considering everything from the
representation of racial diversity to the semiotics of Veronica's
haircut, "Twelve-Cent Archie" gives a fresh appreciation for
America's most endearing group of teenagers.
The Art of Destiny 2, the follow-up to the successful The Art of
Destiny, is a celebration of the dynamic art and visual style that
fans have come to love about Destiny. The world of Destiny is
expansive and vibrant, encompassing planets within our solar system
and those far beyond. Praised for its artistic style and
imaginative worlds that paint a complex future of war, exploration,
and hope, Destiny is packed with life and colour. Customisable
characters make every gaming experience visually unique, with the
heroes and villains of Destiny crafted from worlds of science
fiction past, yet brimming with their own style. The Art of Destiny
2 features hundreds of pieces of concept art, from early sketches
and illustrations of characters to the colourful key art the
designers used to help shape the in-game worlds. Each step of the
process is meticulously detailed, from building in-game cinematics
to crafting the complex universe. This book celebrates the
exceptional attention to detail that the developers at Bungie have
put into Destiny 2, and continues the high production quality that
made The Art of Destiny a best-selling gaming art book. With
exclusive, never-before-seen imagery, developer commentary, and
more, The Art of Destiny 2 is the perfect gift for fans of The Art
of Destiny, and those seeking the companion book to one of the most
anticipated game releases of 2017.
"Carrying ahead the project of cultural criminology, Phillips and
Strobl dare to take seriously that which amuses and entertains
us--and to find in it the most significant of themes. Audiences,
images, ideologies of justice and injustice--all populate the pages
of Comic Book Crime. The result is an analysis as colorful as a
good comic, and as sharp as the point on a superhero's
sword."--Jeff Ferrell, author of Empire of Scrounge Superman,
Batman, Daredevil, and Wonder Woman are iconic cultural figures
that embody values of order, fairness, justice, and retribution.
Comic Book Crime digs deep into these and other celebrated
characters, providing a comprehensive understanding of crime and
justice in contemporary American comic books. This is a world where
justice is delivered, where heroes save ordinary citizens from
certain doom, where evil is easily identified and thwarted by
powers far greater than mere mortals could possess. Nickie Phillips
and Staci Strobl explore these representations and show that comic
books, as a historically important American cultural medium,
participate in both reflecting and shaping an American ideological
identity that is often focused on ideas of the apocalypse, utopia,
retribution, and nationalism. Through an analysis of approximately
200 comic books sold from 2002 to 2010, as well as several years of
immersion in comic book fan culture, Phillips and Strobl reveal the
kinds of themes and plots popular comics feature in a post-9/11
context. They discuss heroes' calculations of "deathworthiness," or
who should be killed in meting out justice, and how these judgments
have as much to do with the hero's character as they do with the
actions of the villains. This fascinating volume also analyzes how
class, race, ethnicity, gender, and sexual orientation are used to
construct difference for both the heroes and the villains in ways
that are both conservative and progressive. Engaging, sharp, and
insightful, Comic Book Crime is a fresh take on the very meaning of
truth, justice, and the American way.Nickie D. Phillipsis Associate
Professor in the Sociology and Criminal Justice Department at St.
Francis College in Brooklyn, NY.Staci Stroblis Associate Professor
in the Department of Law, Police Science and Criminal Justice
Administration at John Jay College of Criminal Justice.In
theAlternative Criminologyseries
Learn to design simple, powerful, and timeless logos. When you
think of a brand, often the first thing that comes to mind is the
logo, the visual representation of that product, place, thing, or
business. The power of simplicity for these marks can never be
underestimated-a logo that comprises simple shapes can communicate
a stronger message than a complex one, leaving a lasting impression
in a viewer's mind. In Principles of Logo Design, noted logo
designer George Bokhua shares his process for creating logotypes
that will stand the test of time. Applying the enduring principles
of classic texts on grid systems by Josef Muller-Brockmann and on
form and design by Wucius Wong, Bokhua elaborates on his popular
online classes, demonstrating in detail how to maximize
communicationwith minimal information to create logos using,
simple, monochromatic shapes. This comprehensive volume includes:
How to apply a strong, simple, and minimal design aesthetic to logo
design Why gridding is important, and understanding the golden
ratio and when to use it How to sketch and refine logos through
tracing, then grid and execute a mark in Adobe Illustrator
Fine-tuning techniques to ensure visual integrity Knowing how to
design a great logo is a core skill for any graphic designer.
Principles of Logo Design helps designers at all levels of skill
and experience conceive, develop, and create logos that are not
only pleasing to the eye but evoke a sense of perfection.
'Fast-paced, furiously funny and utterly fantastic.' A.F. Steadman
'Culture and technology clash as Zachary Ying takes adventure to a
new level!' Kwame Mbalia Percy Jackson meets Yu-Gi-Oh in this
hilarious, action-packed fantasy adventure. Zachary Ying has never
had much chance to learn about his Chinese heritage. So when he's
chosen to host the spirit of the First Emperor of China for a vital
mission, he is woefully unprepared. As a result, the emperor
botches his attempt to possess Zack's body and binds to his AR
gaming headset instead. With the legendary tyrant yapping in his
headset, Zack must journey across China to steal magical artifacts
and defeat figures from history and myth. Using his newfound water
dragon powers, can Zack complete the mission in time to save the
mortal world?
The Art of Fine Gifts: Enjoy the countdown to Christmas! Open a
numbered window every day in December until the big day and reveal
a seasonal sticker to help you get in the festive spirit! Featuring
beautiful illustrations by Jean and Ron Henry. Printed on
FSC-certified paper.
Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan,
Sarah Hildebrand, Frederik Byrn Kohlert, Tahneer Oksman, Seamus
O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah
Richardson, Jessica Stark, and James Yeh In a self-reflexive way,
Julie Doucet's and Gabrielle Bell's comics, though often
autobiographical, defy easy categorization. In this volume, editors
Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art
as actively feminist, not only because they offer women's
perspectives, but because they do so by provocatively bringing up
the complicated, multivalent frameworks of such engagements. While
each artist has a unique perspective, style, and worldview, the
essays in this book investigate their shared investments in formal
innovation and experimentation, and in playing with questions of
the autobiographical, the fantastic, and the spaces in between.
Doucet is a Canadian underground cartoonist, known for her
autobiographical works such as Dirty Plotte and My New York Diary.
Meanwhile, Bell is a British American cartoonist best known for her
intensely introspective semiautobiographical comics and graphic
memoirs, such as the Lucky series and Cecil and Jordan in New York.
By pairing Doucet alongside Bell, the book recognizes the
significance of female networks, and the social and cultural
connections, associations, and conditions that shape every work of
art. In addition to original essays, this volume republishes
interviews with the artists. By reading Doucet's and Bell's comics
together in this volume housed in a series devoted to
single-creator studies, the book shows how despite the importance
of finding ""a place inside yourself"" to create, this space seems
always for better or worse a shared space culled from and subject
to surrounding lives, experiences, and subjectivities.
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