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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Randall Munroe is . . .'Nerd royalty' Ben Goldacre 'Totally
brilliant' Tim Harford 'Laugh-out-loud funny' Bill Gates
'Wonderful' Neil Gaiman AN INSTANT #1 NEW YORK TIMES BESTSELLER The
world's most entertaining and useless self-help guide, from the
brilliant mind behind the wildly popular webcomic xkcd and the
million-selling What If? and Thing Explainer For any task you might
want to do, there's a right way, a wrong way, and a way so
monumentally bad that no one would ever try it. How To is a guide
to the third kind of approach. It's full of highly impractical
advice for everything from landing a plane to digging a hole. 'How
strange science can fix everyday problems' New Scientist 'A
brilliant book: clamber in for a wild ride' Nature
Contributions by Dorian Alexander, Janine Coleman, Gabriel Gianola,
Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich,
Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan
North, Lisa Perdigao, Tara Prescott, Philip Smith, and Maite
Ucaregui The explosive popularity of San Diego's Comic-Con, Star
Wars: The Force Awakens and Rogue One, and Netflix's Jessica Jones
and Luke Cage all signal the tidal change in superhero narratives
and mainstreaming of what were once considered niche interests. Yet
just as these areas have become more openly inclusive to an
audience beyond heterosexual white men, there has also been an
intense backlash, most famously in 2015's Gamergate controversy,
when the tension between feminist bloggers, misogynistic gamers,
and internet journalists came to a head. The place for gender in
superhero narratives now represents a sort of battleground, with
important changes in the industry at stake. These seismic
shifts-both in the creation of superhero media and in their
critical and reader reception-need reassessment not only of the
role of women in comics, but also of how American society conceives
of masculinity. Gender and the Superhero Narrative launches ten
essays that explore the point where social justice meets the
Justice League. Ranging from comics such as Ms. Marvel, Batwoman:
Elegy, and Bitch Planet to video games, Netflix, and cosplay, this
volume builds a platform for important voices in comics research,
engaging with controversy and community to provide deeper insight
and thus inspire change.
A complete guide to the history, form and contexts of the genre,
Autobiographical Comics helps readers explore the increasingly
popular genre of graphic life writing. In an accessible and
easy-to-navigate format, the book covers such topics as: * The
history and rise of autobiographical comics * Cultural contexts *
Key texts - including Maus, Robert Crumb, Persepolis, Fun Home, and
American Splendor * Important theoretical and critical approaches
to autobiographical comics Autobiographical Comics includes a
glossary of crucial critical terms, annotated guides to further
reading and online resources and discussion questions to help
students and readers develop their understanding of the genre and
pursue independent study.
Author Michael Chabon described Ben Katchor (b. 1951) as "the
creator of the last great American comic strip." Katchor's comic
strip Julius Knipl, Real Estate Photographer: Stories, which began
in 1988, brought him to the attention of the readers of alternative
weekly newspapers along with a coterie of artists who have gone on
to public acclaim. In the mid-1990s, NPR ran audio versions of
several Julius Knipl stories, narrated by Katchor and starring
Jerry Stiller in the title role. An early contributor to RAW,
Katchor has contributed to Forward, New Yorker, Slate, and weekly
newspapers. He edited and published two issues of Picture Story,
which featured his own work, with articles and stories by Peter
Blegvad, Jerry Moriarty, and Mark Beyer. In addition to being a
dramatist, Katchor has been the subject of profiles in the New
Yorker, a recipient of a MacArthur "Genius Grant" and a Guggenheim
Fellowship, and a fellow at both the American Academy in Berlin and
the New York Public Library. Katchor's work is often described as
zany or bizarre, and author Douglas Wolk has characterized his work
as "one or two notches too far" beyond an absurdist reality. And
yet the work resonates with its audience because, as was the case
with Knipl's journey through the wilderness of a decaying city,
absurdity was only what was usefully available; absurdity was the
reality. Julius Knipl, Real Estate Photographer: Stories presaged
the themes of Katchor's work: a concern with the past, an interest
in the intersection of Jewish identity and a secular commercial
culture, and the limits and possibilities of urban life.
Never before have comics seemed so popular or diversified,
proliferating across a broad spectrum of genres, experimenting with
a variety of techniques, and gaining recognition as a legitimate,
rich form of art. Maaheen Ahmed examines this trend by taking up
philosopher Umberto Eco's notion of the open work of art, whereby
the reader - or listener or viewer, as the case may be - is offered
several possibilities of interpretation in a cohesive narrative and
aesthetic structure. Ahmed delineates the visual, literary, and
other medium-specific features used by comics to form open rather
than closed works, methods by which comics generate or limit
meaning as well as increase and structure the scope of reading into
a work. Ahmed analyzes a diverse group of British, American, and
European (Franco-Belgian, German, Finnish) comics. She treats
examples from the key genre categories of fictionalized memoirs and
biographies, adventure and superhero, noir, black comedy and crime,
science fiction and fantasy. Her analyses demonstrate the ways in
which comics generate openness by concentrating on the gaps
essential to the very medium of comics, the range of meaning
ensconced within words and images as well as their interaction with
each other. The analyzed comics, extending from famous to lesser
known works, include Will Eisner's The Contract with God Trilogy,
Jacques Tardi's It Was the War of the Trenches, Hugo Pratt's The
Ballad of the Salty Sea, Edmond Baudoin's The Voyage, Grant
Morrison and Dave McKean's Arkham Asylum, Neil Gaiman's Sandman
series, Alan Moore and Eddie Campbell's From Hell, Moebius's
Arzach, Yslaire's Cloud 99 series, and Jarmo Makila's Taxi Ride to
Van Gogh's Ear.
This new comic-book version of Euripidesâ classic The Trojan
Women follows the fates of Hekabe, Andromache and Kassandra after
Troy has been sacked and all its men killed. The Trojan Women is a
wildly imaginative collaboration between the visual artist Rosanna
Bruno and the poet and classicist Anne Carson. Both wacky and
devastating, the book gives a genuine representation of how human
beings are affected by warfare. All the characters take the form of
animals (except Kassandra, whose mind is in another world). Anne
Carson collaborated with artist Bianca Stone on their Sophokles
reimagining, Antigonick, published by Bloodaxe in 2012. This new
collaboration with Rosanna Bruno couldnât be more different.
Rosanna Bruno is an artist who makes paintings, comics and bad
puns. Her first book, The Slanted Life of Emily Dickinson (Andrews
McMeel, 2017), is a book of cartoons based on the myth of her life.
The horror of the First World War brought out a characteristic
response in a group of English artists, who resorted to black
humour. Among these, John Hassall, a pioneering British illustrator
and creator of the influential 'Skegness is so bracing' poster,
holds a special place. Early in the war, he hit on the idea of
drawing a parody of the Bayeux Tapestry to satirize German
aggression and add to the growing genre of war propaganda. Taking
the scheme of the famous tapestry which celebrates William the
Conqueror's invasion of England, Hassall uses thirty pictorial
panels to tell the story of Kaiser Wilhem II's invasion of
Luxembourg and Belgium. In mock-archaic language he narrates the
progress of the German army, never missing an opportunity to
lampoon 'bad' behaviour: 'Wilhelm giveth orders for frightfulness.'
The caricatured Germans loot homes, make gas from Limburg cheese
and sauerkraut, drink copious amounts of wine and shamefully march
through Luxembourg with 'women and children in front.' With comic
inventiveness Hassall adapts the borders of the original to
illustrate the stereotypical objects with which the English then
associated their enemy: they are decorated with schnitzel,
sausages, pilsner, wine corks and wild boar. Drawn with Hassall's
distinctive flat colour and striking outlines, Ye Berlyn Tapestrie
is a fascinating historical example of war-induced farce, produced
by a highly talented artist who could not then have known that the
war was set to last for another two years. Together with an
introduction which sets out the historical background of its
creation, every page of this rarely seen publication is reproduced
here in a fold-out concertina, just like the original, to resemble
the style of the Bayeux Tapestry.
Sequential images are as natural at conveying narratives as verbal
language, and have appeared throughout human history, from cave
paintings and tapestries right through to modern comics.
Contemporary research on this visual language of sequential images
has been scattered across several fields: linguistics, psychology,
anthropology, art education, comics studies, and others. Only
recently has this disparate research begun to be incorporated into
a coherent understanding. In The Visual Narrative Reader, Neil Cohn
collects chapters that cross these disciplinary divides from many
of the foremost international researchers who explore fundamental
questions about visual narratives. How does the style of images
impact their understanding? How are metaphors and complex meanings
conveyed by images? How is meaning understood across sequential
images? How do children produce and comprehend sequential images?
Are visual narratives beneficial for education and literacy? Do
visual narrative systems differ across cultures and historical time
periods? This book provides a foundation of research for readers to
engage in these fundamental questions and explore the most vital
thinking about visual narrative. It collects important papers and
introduces review chapters summarizing the literature on specific
approaches to understanding visual narratives. The result is a
comprehensive "reader" that can be used as a coursebook, a
researcher resource and a broad overview of fascinating topics
suitable for anyone interested in the growing field of the visual
language of comics and visual narratives.
Hergé’s classic comic book creation Tintin is one of the most iconic characters in children’s books. These highly collectible editions of the original 24 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures.
The world’s most famous travelling reporter heads for Russia. Accompanied by his dog Snowy, Tintin leaves Brussels to go undercover in Soviet Russia. His attempts to research his story are put to the test by the Bolsheviks and Moscow’s secret police . .
The Adventures of Tintin are among the best books for readers aged 8 and up.
Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time.
As an American comic book writer, editor, and businessman, Jim
Shooter (b. 1952) remains among the most important figures in the
history of the medium. Starting in 1966 at the age of fourteen,
Shooter, as the young protege of verbally abusive DC editor Mort
Weisinger, helped introduce themes and character development more
commonly associated with DC competitor Marvel Comics. Shooter
created several characters for the Legion of Super-Heroes,
introduced Superman's villain the Parasite, and jointly devised the
first race between the Flash and Superman. When he later ascended
to editor-in-chief at Marvel Comics, the company, indeed the medium
as a whole, was moribund. Yet by the time Shooter left the company
a mere decade later, the industry had again achieved considerable
commercial viability, with Marveldominating the market. Shooter
enjoyed many successes during his tenure, such as Chris Claremont
and John Byrne's run on the Uncanny X-Men, Byrne's work on the
Fantastic Four, Frank Miller's Daredevil stories, Walt Simonson's
crafting of Norse mythology in Thor, and Roger Stern's runs on
Avengers and The Amazing Spider-Man, as well as his own successes
writing Secret Wars and Secret Wars II. After a rift at Marvel,
Shooter then helped lead Valiant Comics into one of the most iconic
comic book companies of the 1990s, before moving to start-up
companies Defiant andBroadway Comics. Interviews collected in this
book span Shooter's career. Included here is a 1969 interview that
shows a restless teenager; the 1973 interview that returned Shooter
to comics; a discussion from 1980 during his pinnacle at Marvel;
and two conversations from his time at Valiant and Defiant Comics.
At the close, anextensive, original interview encompasses Shooter's
full career.
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