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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
In Mexico, the confluence of the 1992 Quincentennial commemoration
of Columbus's voyages and the neo-liberal "sexenio," or presidency,
of Carlos Salinas de Gortari spurred artistic creations that
capture the decade like no other source does. In the 1990s, Mexican
artists produced an inordinate number of works that revise and
rewrite the events of the sixteenth-century conquest and
colonization. These works and their relationship to, indeed their
mirroring of, the intellectual and cultural atmosphere in Mexico
during the Salinas presidency are of paramount importance if we are
to understand the subtle but deep shifts within Mexico's national
identity that took place at the end of the last century.
Throughout the twentieth century, the post-revolutionary Mexican
State had used "mestizaje" as a symbol of national unity and social
integration. By the end of the millennium, however, Mexico had gone
from a PRI-dominated, economically protectionist nation to a more
democratic, economically globalizing one. More importantly, the
homogenizing, mestizophile national identity that pervaded Mexico
throughout the past century had given way to official admission of
Mexico's ethnic and linguistic diversity--or 'pluriculture'
according to President Salinas's 1992 constitutional revision.
This book is the first interdisciplinary study of literary,
cinematic, and graphic images of Mexican national identity in the
1980s and '90s. Discussing, in depth, writings, films, and cartoons
from a vast array of contemporary sources, Carrie C. Chorba creates
a social history of this important shift.
Michael Allred stands out for his blend of spiritual and
philosophical approaches with an art style reminiscent of 1960s era
superhero comics, which creates a mixture of both postmodernism and
nostalgia. His childhood came during an era where pop art and camp
embraced elements of kitsch and pastiche and introduced them into
the lexicon of popular culture. Allred's use of both in his work as
a cartoonist on his signature comic book Madman in the early 1990s
offset the veiled autobiography of his own spiritual journey
through Mormonism and struggles with existentialism. Thematically,
Allred's work deals heavily with the afterlife as his creations
struggle with the grander questions--whether his modern
Frankenstein hero Madman, cosmic rock 'n' roller Red Rocket 7, the
undead heroine of iZombie (co-created with writer Chris Roberson),
or the cast of superhero team book The Atomics. Allred also enjoys
a position in the creator-driven generation that informs the
current batch of independent cartoonists and has experienced his
own brush with a major Hollywood studio's aborted film adaptation
of Madman. Allred's other brushes with Hollywood include an
independent adaptation of his comic book The G-Men from Hell, an
appearance as himself in Kevin Smith's romantic comedy Chasing Amy
(where he provided illustrations for a fictitious comic book), the
television adaptation of iZombie, and an ongoing relationship with
director Robert Rodriguez on a future Madman film. Michael Allred:
Conversations features several interviews with the cartoonist from
the early days of Madman's success through to his current
mainstream work for Marvel Comics. To read them is to not only
witness the ever-changing state of the comic book industry, but
also to document Allred's growth as a creative genius.
Hunting demons has never been so beautiful than in this collection
of art from Demon Slayer: Kimetsu no Yaiba! After the debut of the
global smash-hit manga Demon Slayer: Kimetsu no Yaiba, Koyoharu
Gotouge instantly became one of the most popular artists in the
world! The trials and travails of Tanjiro and Nezuko, two siblings
cursed by fate, touched the hearts of fans even as the beautifully
drawn action scenes thrilled them. The Art of Demon Slayer: Kimetsu
no Yaiba collects the intricate and mind-bogglingly beautiful color
art from the series, in addition to a host of chapter pages,
illustrations, bonus manga, and commentary from creator Koyoharu
Gotouge!
Create your own manga characters! The manga universe is
diverse--full of cute chibis, soulful romantics, cunning villains
and sassy schoolgirls. Whether you want to tell love stories,
create fantasy worlds or explore the drama of everyday life, you
can do it with the help of self-taught manga artist and YouTube
celebrity Sophie-Chan. You'll learn to draw personality-filled
characters and create unique manga stories from start to finish,
even if you've never drawn manga before! Inside Manga Workshop: 30+
start-to-finish demonstrations teach you to draw women, men and
children of all ages, perspectives and personality types, including
classic manga schoolgirls, the boy next door, businesswomen, rock
stars and gothic vampires. The Face. Using simple shapes, draw
different eyes, noses and mouths to create endless expressions,
from blushing surprise and happiness to full-blown tears--even cool
hairstyles! The Figure. Follow easy guidelines to create
proportionate characters--chibis and children, high schoolers and
warriors--and place them in scenes. Plus, learn the secrets to
drawing accurate hands and feet, including shoes! Color. Learn to
color your manga with colored pencil, markers and digital drawing
programs to reflect setting, genre, time of day and personality
traits. Bonus pages show variations on facial expressions, common
poses, extra outfits and how to use each in your story, plus
special drawing demos, including an angel, vampire, witch, a
magical cat and Chan's own characters. Includes publishing tips,
words of advice and insider secrets!
When watching a masterful sketcher, it seems that they create
elaborate sketches with ease, tracing their pencils on the page and
bringing to life rich and detailed drawings. After sweating away
hours trying to create a simple sketch, you may find that yours
pales in comparison, looking amateurish and unprofessional. Why is
it that you can't do what these 'masters' can? While many assume
the difference comes down to accurate strokes and natural talent,
you couldn't be further from the truth. Accuracy is not everything
- confidence is. And, in this book, Hlavacs helps you to build up
your confidence, moving through each layer of drawing and helping
you understand exactly why one drawing looks more professional than
another. This book breaks down the fear around sketching, walking
you through how to create intricate sketches without difficulty. No
other book teaches sketching in such a natural way, allowing anyone
- no matter levels of talent or their past in drawing - to learn
how to make this beautiful skill an intuitive process. Hlavacs
demonstrates sketching as a pathway of logical steps, starting with
the most basic elements and then adding further layers to the
sketches as the book progresses. With a range of exercises to move
through and pages filled with the psychology of why humans are
drawn to certain sketches over others, this book will turn you into
the master you've always admired. Instead of aiming for perfection,
Hlavacs teaches you how to draw emotionally, using confidence in
place of skill and understanding in place of talent. No matter who
you are, The Exceptionally Simple Theory of Sketching will give you
rules and demonstrations that will turn every sketch you create
into a masterpiece.
WITH A FOREWORD BY TIM HARFORD Which nations have North Korean
embassies? Which region has the highest number of death metal bands
per capita? How many countries have bigger economies than
California? Who drives on the 'wrong' side of the road? And where
can you find lions in the wild? Revelatory, thought-provoking and
fun, Brilliant Maps is a unique atlas of culture, history, politics
and miscellanea, compiled by the editor of the iconic Brilliant
Maps website. As visually arresting as Information is Beautiful and
as full of surprising facts and figures as any encyclopaedia,
Brilliant Maps is a stunning piece of cartography that maps our
curious and varied planet. For graphic design enthusiasts,
compulsive Wikipedia readers and those looking for the sort of gift
they buy for someone else and wind up keeping for themselves, this
book will change the way you see the world and your place in it.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine
high-quality production with magnificent art. Perfect as a gift,
and an essential personal choice for writers, notetakers,
travellers, students, poets and diarists. Features a wide range of
well-known and modern artists, with new artworks published
throughout the year. BEAUTIFULLY DESIGNED. The highly crafted
covers are printed on foil paper, embossed then foil stamped,
complemented by the luxury binding and rose red end-papers. The
covers are created by our artists and designers who spend many
hours transforming original artwork into gorgeous 3d masterpieces
that feel good in the hand, and look wonderful on a desk or table.
PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical
features too: a pocket at the back for scraps and receipts; two
ribbon markers to help keep track of more than just a to-do list
and robust ivory text paper. THE ART. Late-nineteenth and
early-twentieth-century children's books are the subjects of this
print from the Bodleian Libraries. Richly illustrated covers adorn
the rows of shelves, featuring titles such as Little Miss Sunshine,
No Ordinary Girl and A Girl of High Adventure. THE FINAL WORD. As
William Morris said, "Have nothing in your houses that you do not
know to be useful, or believe to be beautiful.
Umberto Leone, a wealthy eccentric, dies in Egypt. In his will, he
bequeaths enormous amounts of money to several perfect
strangers-including Jean-Baptiste! Intrigued by such a curious
inheritance, the young man decides to follow Leone's tracks and
sails to Cairo, last destination of the late explorer. There, in
the shadow of the pyramids, he will meet French expatriates with
dubious motives, gold-crazed janissaries, mysterious holy men
...and above all the beautiful Dieneba...
The Hugely popular Christopher Hart simplifies professional anime
art so readers can develop their own original characters. It
includes templates, step-by-step demonstrations and drawing
exercises. Nothing brings anime artists more satisfaction than
creating original characters to use in a comic strip or graphic
novel. Bestselling How-to-Draw author Christopher Hart helps them
reach this goal by providing insight into the six most popular
anime types: schoolgirls, schoolboys, preteens, vengeful 'baddies',
humorous personalities, and fantasy figures. He supplies templates
for each- an extensive array of 'menus' of head and body types,
outfits, and accessories, as well as detailed, accessible,
step-by-step demonstrations and drawing exercises. Plus, Hart
showcases some of the best anime artists in the world for this
title, including Inma R., Tabby Kink, Ayame Shiroi, Euro Pinku and
Tina Francisco. It's the guide every would-be anime artist has been
looking for!
Weinberg's work is so ground-breaking, his research so arduous,
and his precursors in this field so generally unhelpful that we
must regard this as charting virtually unexplored waters. There is
nothing really to compare the book to, and there is not likely to
be a more complete such book in the near future. Weinberg deserves
the thanks of anyone seriously interested in what we might call the
cultural history of SF, and his book belongs in any collection that
purports to represent that history. "Science Fiction StudieS"
While there have been numerous books published over the past few
decades on the subject of science fiction and fantasy books and
movies, almost no attention has been paid to science fiction and
fantasy artists. Although a number of picture books emerged in
recent years, only a limited number have provided any significant
information. This comprehensive biographical dictionary represents
one of the first research efforts in the field of science fiction
art. It is not an art book, but rather a book about artists. As one
of the first comprehensive biographical dictionaries, it was
intended to serve as a catalyst to stimulate further
scholarship.
This retrospective brings insight into hundreds of stunning rock
posters by Jim Phillips made over 40 years, from 1965 to 2005, and
counting. Phillips tells his life story and how the posters record
an evolution of Rock Age music. Containing iconic images that
advertise concerts featuring both emerging and established
musicians, this collection will delight and astound you. Jim's
original, ground-breaking computer painted posters, along with his
old-world style techniques are a real wonder sure to bring a smile.
A bonus section presents Phillips' son Jimbo's rock posters. Rock
musicians, fans, and hip audiences today all will pour over the
fabulous images and lettering that set this work apart.
Journeying through the comic art worlds of Africa, Asia,
Australia, and Latin America, one cannot help being deeply
impressed with the longevity, magnitude, and versatility of their
cartooning traditions. This is the fourth title in Lent's
definitive bibliography of comic art worldwide--the series includes
over 30,000 citations. The current volume covers 67 countries on
the various continents. The 6,506 items here comprise the richest
lode of research materials on comic art in these regions. Three
famous cartoonists from Asia (Abu Abraham), Africa and the Middle
East (Effat), and the Caribbean (Ares) provide interesting
perspectives on their regions in separate forewords.
The work is divided by regions, countries, and topics, and, like
the others in the series, includes citations in many languages and
in published and unpublished formats. The other three volumes are
"Animation, Caricature, and Gag and Political Cartoons in the
United States and Canada"; "Comic Art of Europe"; and "Comic Books
and Comic Strips in the United States," all published by Greenwood
in 1994. Early reviews of these volumes include statements such as,
incredible...monumental task that gets] the art forM's reference
files in order and you've set the study of comics ahead by about
ten years.
Learn how to create effective illustrations to match children's
stories for different age groups. The art of illustration for
children has a long and rich tradition, and for generations has
been loved by countless readers. Illustrating Children's Books
shows you how to create beautiful artwork for children, examines
the approaches taken by advanced-level students and leading artists
and describes how their ideas evolve from start to finish through
step-by-step sketches. - Identify the techniques used by successful
children's illustrators and get advice on how to tackle fantasy,
fairy tale, realism and nature drawings - Learn tips on working in
a wide variety of media and receive professional advice on
illustrating for different age groups and types of publication -
Discover how to interpret and enrich the text, build consistent
character identities, and create vibrant settings that will stir
readers' imaginations - Find out how to create storyboards and
layouts, work to brief, and present your work professionally -
Explore specific examples such as picture books for little ones,
storybooks for older children and educational books, with the final
chapters devoted to design and typography and the business of
getting published
Whereas in English-speaking countries comics are for children or
adults 'who should know better', in France and Belgium the form is
recognized as the 'Ninth Art' and follows in the path of poetry,
architecture, painting and cinema. The bande dessinee [comic strip]
has its own national institutions, regularly obtains front-page
coverage and has received the accolades of statesmen from De Gaulle
onwards. On the way to providing a comprehensive introduction to
the most francophone of cultural phenomena, this book considers
national specificity as relevant to an anglophone reader, whilst
exploring related issues such as text/image expression, historical
precedents and sociological implication. To do so it presents and
analyses priceless manuscripts, a Franco- American rodent, Nazi
propaganda, a museum-piece urinal, intellectual gay porn and a
prehistoric warrior who's really Zinedine Zidane.
This beautiful, fully illustrated book presents a compendium of
artworks throughout history which have been inspired by myth,
fantasy and the unreal. Artists have explored imaginary worlds and
fantastical creatures for centuries, expressing the unreal and
impossible, the mystical and mythical, via the medium of paint. But
what draws them to the imaginary, the uncharted and the unknown? Is
it merely an escape from reality? Or are they seeking a greater
understanding of the human experience, or perhaps the very meaning
of life itself? With myriad styles and methods of expression, what
links artists through the ages? And how have these visual flights
of fancy and imagination changed over the course of time? The Art
of Fantasy is a visual sourcebook of all that is fantastical –
from fine art to illustration, and from surrealists and symbolists
to the creatives working in undefined territories. While the
artists in our history books (Blake, Goya, Dali, Magritte, Ernst)
first brought fantasy art to the galleries, it was the twentieth
century artists who brought it to the masses. It is in this book
that, for the first time, they are united and equally weighted,
presenting a mesmerising and thoughtful curation of the best
fantasy artwork out there. This is an inspiring collection for fans
of myth, magic, fantasy and art history.
This book is a detailed study of the Indian graphic novel as a
significant category of South Asian literature. It focuses on the
genre's engagement with history, memory and cultural identity and
its critique of the nation in the form of dissident histories and
satire. Deploying a nuanced theoretical framework, the volume
closely examines major texts such as The Harappa Files, Delhi Calm,
Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and
authors and illustrators including Sarnath Banerjee, Vishwajyoti
Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others.
It also explores - using key illustrations from the texts -
critical themes like contested and alternate histories, urban
realities, social exclusion, contemporary politics, and identity
politics. A major intervention in Indian writing in English, this
volume will be of great importance to scholars and researchers of
South Asian literature, cultural studies, art and visual culture,
and sociology.
The Art of Destiny 2, the follow-up to the successful The Art of
Destiny, is a celebration of the dynamic art and visual style that
fans have come to love about Destiny. The world of Destiny is
expansive and vibrant, encompassing planets within our solar system
and those far beyond. Praised for its artistic style and
imaginative worlds that paint a complex future of war, exploration,
and hope, Destiny is packed with life and colour. Customisable
characters make every gaming experience visually unique, with the
heroes and villains of Destiny crafted from worlds of science
fiction past, yet brimming with their own style. The Art of Destiny
2 features hundreds of pieces of concept art, from early sketches
and illustrations of characters to the colourful key art the
designers used to help shape the in-game worlds. Each step of the
process is meticulously detailed, from building in-game cinematics
to crafting the complex universe. This book celebrates the
exceptional attention to detail that the developers at Bungie have
put into Destiny 2, and continues the high production quality that
made The Art of Destiny a best-selling gaming art book. With
exclusive, never-before-seen imagery, developer commentary, and
more, The Art of Destiny 2 is the perfect gift for fans of The Art
of Destiny, and those seeking the companion book to one of the most
anticipated game releases of 2017.
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