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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
In Mexico, the confluence of the 1992 Quincentennial commemoration of Columbus's voyages and the neo-liberal "sexenio," or presidency, of Carlos Salinas de Gortari spurred artistic creations that capture the decade like no other source does. In the 1990s, Mexican artists produced an inordinate number of works that revise and rewrite the events of the sixteenth-century conquest and colonization. These works and their relationship to, indeed their mirroring of, the intellectual and cultural atmosphere in Mexico during the Salinas presidency are of paramount importance if we are to understand the subtle but deep shifts within Mexico's national identity that took place at the end of the last century.
Michael Allred stands out for his blend of spiritual and philosophical approaches with an art style reminiscent of 1960s era superhero comics, which creates a mixture of both postmodernism and nostalgia. His childhood came during an era where pop art and camp embraced elements of kitsch and pastiche and introduced them into the lexicon of popular culture. Allred's use of both in his work as a cartoonist on his signature comic book Madman in the early 1990s offset the veiled autobiography of his own spiritual journey through Mormonism and struggles with existentialism. Thematically, Allred's work deals heavily with the afterlife as his creations struggle with the grander questions--whether his modern Frankenstein hero Madman, cosmic rock 'n' roller Red Rocket 7, the undead heroine of iZombie (co-created with writer Chris Roberson), or the cast of superhero team book The Atomics. Allred also enjoys a position in the creator-driven generation that informs the current batch of independent cartoonists and has experienced his own brush with a major Hollywood studio's aborted film adaptation of Madman. Allred's other brushes with Hollywood include an independent adaptation of his comic book The G-Men from Hell, an appearance as himself in Kevin Smith's romantic comedy Chasing Amy (where he provided illustrations for a fictitious comic book), the television adaptation of iZombie, and an ongoing relationship with director Robert Rodriguez on a future Madman film. Michael Allred: Conversations features several interviews with the cartoonist from the early days of Madman's success through to his current mainstream work for Marvel Comics. To read them is to not only witness the ever-changing state of the comic book industry, but also to document Allred's growth as a creative genius.
Hunting demons has never been so beautiful than in this collection of art from Demon Slayer: Kimetsu no Yaiba! After the debut of the global smash-hit manga Demon Slayer: Kimetsu no Yaiba, Koyoharu Gotouge instantly became one of the most popular artists in the world! The trials and travails of Tanjiro and Nezuko, two siblings cursed by fate, touched the hearts of fans even as the beautifully drawn action scenes thrilled them. The Art of Demon Slayer: Kimetsu no Yaiba collects the intricate and mind-bogglingly beautiful color art from the series, in addition to a host of chapter pages, illustrations, bonus manga, and commentary from creator Koyoharu Gotouge!
Create your own manga characters! The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before! Inside Manga Workshop: 30+ start-to-finish demonstrations teach you to draw women, men and children of all ages, perspectives and personality types, including classic manga schoolgirls, the boy next door, businesswomen, rock stars and gothic vampires. The Face. Using simple shapes, draw different eyes, noses and mouths to create endless expressions, from blushing surprise and happiness to full-blown tears--even cool hairstyles! The Figure. Follow easy guidelines to create proportionate characters--chibis and children, high schoolers and warriors--and place them in scenes. Plus, learn the secrets to drawing accurate hands and feet, including shoes! Color. Learn to color your manga with colored pencil, markers and digital drawing programs to reflect setting, genre, time of day and personality traits. Bonus pages show variations on facial expressions, common poses, extra outfits and how to use each in your story, plus special drawing demos, including an angel, vampire, witch, a magical cat and Chan's own characters. Includes publishing tips, words of advice and insider secrets!
When watching a masterful sketcher, it seems that they create elaborate sketches with ease, tracing their pencils on the page and bringing to life rich and detailed drawings. After sweating away hours trying to create a simple sketch, you may find that yours pales in comparison, looking amateurish and unprofessional. Why is it that you can't do what these 'masters' can? While many assume the difference comes down to accurate strokes and natural talent, you couldn't be further from the truth. Accuracy is not everything - confidence is. And, in this book, Hlavacs helps you to build up your confidence, moving through each layer of drawing and helping you understand exactly why one drawing looks more professional than another. This book breaks down the fear around sketching, walking you through how to create intricate sketches without difficulty. No other book teaches sketching in such a natural way, allowing anyone - no matter levels of talent or their past in drawing - to learn how to make this beautiful skill an intuitive process. Hlavacs demonstrates sketching as a pathway of logical steps, starting with the most basic elements and then adding further layers to the sketches as the book progresses. With a range of exercises to move through and pages filled with the psychology of why humans are drawn to certain sketches over others, this book will turn you into the master you've always admired. Instead of aiming for perfection, Hlavacs teaches you how to draw emotionally, using confidence in place of skill and understanding in place of talent. No matter who you are, The Exceptionally Simple Theory of Sketching will give you rules and demonstrations that will turn every sketch you create into a masterpiece.
WITH A FOREWORD BY TIM HARFORD Which nations have North Korean embassies? Which region has the highest number of death metal bands per capita? How many countries have bigger economies than California? Who drives on the 'wrong' side of the road? And where can you find lions in the wild? Revelatory, thought-provoking and fun, Brilliant Maps is a unique atlas of culture, history, politics and miscellanea, compiled by the editor of the iconic Brilliant Maps website. As visually arresting as Information is Beautiful and as full of surprising facts and figures as any encyclopaedia, Brilliant Maps is a stunning piece of cartography that maps our curious and varied planet. For graphic design enthusiasts, compulsive Wikipedia readers and those looking for the sort of gift they buy for someone else and wind up keeping for themselves, this book will change the way you see the world and your place in it.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand, and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list and robust ivory text paper. THE ART. Late-nineteenth and early-twentieth-century children's books are the subjects of this print from the Bodleian Libraries. Richly illustrated covers adorn the rows of shelves, featuring titles such as Little Miss Sunshine, No Ordinary Girl and A Girl of High Adventure. THE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful.
Umberto Leone, a wealthy eccentric, dies in Egypt. In his will, he bequeaths enormous amounts of money to several perfect strangers-including Jean-Baptiste! Intrigued by such a curious inheritance, the young man decides to follow Leone's tracks and sails to Cairo, last destination of the late explorer. There, in the shadow of the pyramids, he will meet French expatriates with dubious motives, gold-crazed janissaries, mysterious holy men ...and above all the beautiful Dieneba...
The Hugely popular Christopher Hart simplifies professional anime art so readers can develop their own original characters. It includes templates, step-by-step demonstrations and drawing exercises. Nothing brings anime artists more satisfaction than creating original characters to use in a comic strip or graphic novel. Bestselling How-to-Draw author Christopher Hart helps them reach this goal by providing insight into the six most popular anime types: schoolgirls, schoolboys, preteens, vengeful 'baddies', humorous personalities, and fantasy figures. He supplies templates for each- an extensive array of 'menus' of head and body types, outfits, and accessories, as well as detailed, accessible, step-by-step demonstrations and drawing exercises. Plus, Hart showcases some of the best anime artists in the world for this title, including Inma R., Tabby Kink, Ayame Shiroi, Euro Pinku and Tina Francisco. It's the guide every would-be anime artist has been looking for!
Weinberg's work is so ground-breaking, his research so arduous, and his precursors in this field so generally unhelpful that we must regard this as charting virtually unexplored waters. There is nothing really to compare the book to, and there is not likely to be a more complete such book in the near future. Weinberg deserves the thanks of anyone seriously interested in what we might call the cultural history of SF, and his book belongs in any collection that purports to represent that history. "Science Fiction StudieS" While there have been numerous books published over the past few decades on the subject of science fiction and fantasy books and movies, almost no attention has been paid to science fiction and fantasy artists. Although a number of picture books emerged in recent years, only a limited number have provided any significant information. This comprehensive biographical dictionary represents one of the first research efforts in the field of science fiction art. It is not an art book, but rather a book about artists. As one of the first comprehensive biographical dictionaries, it was intended to serve as a catalyst to stimulate further scholarship.
This retrospective brings insight into hundreds of stunning rock posters by Jim Phillips made over 40 years, from 1965 to 2005, and counting. Phillips tells his life story and how the posters record an evolution of Rock Age music. Containing iconic images that advertise concerts featuring both emerging and established musicians, this collection will delight and astound you. Jim's original, ground-breaking computer painted posters, along with his old-world style techniques are a real wonder sure to bring a smile. A bonus section presents Phillips' son Jimbo's rock posters. Rock musicians, fans, and hip audiences today all will pour over the fabulous images and lettering that set this work apart.
Journeying through the comic art worlds of Africa, Asia, Australia, and Latin America, one cannot help being deeply impressed with the longevity, magnitude, and versatility of their cartooning traditions. This is the fourth title in Lent's definitive bibliography of comic art worldwide--the series includes over 30,000 citations. The current volume covers 67 countries on the various continents. The 6,506 items here comprise the richest lode of research materials on comic art in these regions. Three famous cartoonists from Asia (Abu Abraham), Africa and the Middle East (Effat), and the Caribbean (Ares) provide interesting perspectives on their regions in separate forewords. The work is divided by regions, countries, and topics, and, like the others in the series, includes citations in many languages and in published and unpublished formats. The other three volumes are "Animation, Caricature, and Gag and Political Cartoons in the United States and Canada"; "Comic Art of Europe"; and "Comic Books and Comic Strips in the United States," all published by Greenwood in 1994. Early reviews of these volumes include statements such as, incredible...monumental task that gets] the art forM's reference files in order and you've set the study of comics ahead by about ten years.
Learn how to create effective illustrations to match children's stories for different age groups. The art of illustration for children has a long and rich tradition, and for generations has been loved by countless readers. Illustrating Children's Books shows you how to create beautiful artwork for children, examines the approaches taken by advanced-level students and leading artists and describes how their ideas evolve from start to finish through step-by-step sketches. - Identify the techniques used by successful children's illustrators and get advice on how to tackle fantasy, fairy tale, realism and nature drawings - Learn tips on working in a wide variety of media and receive professional advice on illustrating for different age groups and types of publication - Discover how to interpret and enrich the text, build consistent character identities, and create vibrant settings that will stir readers' imaginations - Find out how to create storyboards and layouts, work to brief, and present your work professionally - Explore specific examples such as picture books for little ones, storybooks for older children and educational books, with the final chapters devoted to design and typography and the business of getting published
Whereas in English-speaking countries comics are for children or adults 'who should know better', in France and Belgium the form is recognized as the 'Ninth Art' and follows in the path of poetry, architecture, painting and cinema. The bande dessinee [comic strip] has its own national institutions, regularly obtains front-page coverage and has received the accolades of statesmen from De Gaulle onwards. On the way to providing a comprehensive introduction to the most francophone of cultural phenomena, this book considers national specificity as relevant to an anglophone reader, whilst exploring related issues such as text/image expression, historical precedents and sociological implication. To do so it presents and analyses priceless manuscripts, a Franco- American rodent, Nazi propaganda, a museum-piece urinal, intellectual gay porn and a prehistoric warrior who's really Zinedine Zidane.
This beautiful, fully illustrated book presents a compendium of artworks throughout history which have been inspired by myth, fantasy and the unreal. Artists have explored imaginary worlds and fantastical creatures for centuries, expressing the unreal and impossible, the mystical and mythical, via the medium of paint. But what draws them to the imaginary, the uncharted and the unknown? Is it merely an escape from reality? Or are they seeking a greater understanding of the human experience, or perhaps the very meaning of life itself? With myriad styles and methods of expression, what links artists through the ages? And how have these visual flights of fancy and imagination changed over the course of time? The Art of Fantasy is a visual sourcebook of all that is fantastical – from fine art to illustration, and from surrealists and symbolists to the creatives working in undefined territories. While the artists in our history books (Blake, Goya, Dali, Magritte, Ernst) first brought fantasy art to the galleries, it was the twentieth century artists who brought it to the masses. It is in this book that, for the first time, they are united and equally weighted, presenting a mesmerising and thoughtful curation of the best fantasy artwork out there. This is an inspiring collection for fans of myth, magic, fantasy and art history.
This book is a detailed study of the Indian graphic novel as a significant category of South Asian literature. It focuses on the genre's engagement with history, memory and cultural identity and its critique of the nation in the form of dissident histories and satire. Deploying a nuanced theoretical framework, the volume closely examines major texts such as The Harappa Files, Delhi Calm, Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and authors and illustrators including Sarnath Banerjee, Vishwajyoti Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others. It also explores - using key illustrations from the texts - critical themes like contested and alternate histories, urban realities, social exclusion, contemporary politics, and identity politics. A major intervention in Indian writing in English, this volume will be of great importance to scholars and researchers of South Asian literature, cultural studies, art and visual culture, and sociology.
The Art of Destiny 2, the follow-up to the successful The Art of Destiny, is a celebration of the dynamic art and visual style that fans have come to love about Destiny. The world of Destiny is expansive and vibrant, encompassing planets within our solar system and those far beyond. Praised for its artistic style and imaginative worlds that paint a complex future of war, exploration, and hope, Destiny is packed with life and colour. Customisable characters make every gaming experience visually unique, with the heroes and villains of Destiny crafted from worlds of science fiction past, yet brimming with their own style. The Art of Destiny 2 features hundreds of pieces of concept art, from early sketches and illustrations of characters to the colourful key art the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. This book celebrates the exceptional attention to detail that the developers at Bungie have put into Destiny 2, and continues the high production quality that made The Art of Destiny a best-selling gaming art book. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is the perfect gift for fans of The Art of Destiny, and those seeking the companion book to one of the most anticipated game releases of 2017. |
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