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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
When Linley Sambourne died in 1910, a host of obituaries paid tribute to his long career as a cartoonist and his contribution to late Victorian and Edwardian political satire. For more than forty years he had been a draughtsman for the comic magazine Punch, rising to the position of 'First Cartoonist' in his final decade. To his many friends Sambourne was a natural humorist, a teller of comic tales, a lively and cheerful companion. He was a frequent guest of the rich and successful, but his origins were very different. Sambourne rose in the world through a blend of talent and hard work. He is remembered for his imaginative and stylized cartoons, often reproduced as illustrations to studies of the social and political mores of his time.
An extraordinary memento of a life-changing moment in history, artist Vic Lee's visually stunning, graphic novel-style personal diary chronicles his experience of the coronavirus pandemic as it unfolded. With beautiful hand-drawn illustrations and typography, Vic Lee's Corona Diary vividly captures what it was like to live through this unprecedented period. Listening to daily news stories, experiencing different ways of living and working as well as adapting to new and necessary social controls, renowned London artist, illustrator and storyteller Vic Lee documents the first six months of the pandemic in real time. An epilogue spread touches on the events of July, August and September. Reflect on and process the unforgettable events of the pandemic through an intimate account in images and lettering of the initial news from a place called Wuhan, Italy's first cases then state of emergency, its spread across the world and the WHO's declaration of a global pandemic, the lockdown and toilet paper shortages, the economic fallout, the unfathomable numbers of people dead, the immense gratitude to those on the frontline of the health services, the reactions and decisions made by leaders that would affect us all, the anxiety and isolation - all the twists and turns. While this work of art is a snapshot of one person's experience, it conveys events experienced and emotions felt by billions around the world - a permanent record of a time we will never forget.
Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound . . . It's Superman!"" Bending Steel examines the historical origins and cultural significance of Superman and his fellow American crusaders. Cultural historian Aldo J. Regalado asserts that the superhero seems a direct response to modernity, often fighting the interrelated processes of industrialization, urbanization, immigration, and capitalism that transformed the United States from the early nineteenth century to the present. Reeling from these exciting but rapid and destabilizing forces, Americans turned to heroic fiction as a means of explaining national and personal identities to themselves and to the world. In so doing, they created characters and stories that sometimes affirmed, but other times subverted conventional notions of race, class, gender, and nationalism. The cultural conversation articulated through the nation's early heroic fiction eventually led to a new heroic type--the brightly clad, super-powered, pro-social action heroes that first appeared in American comic books starting in the late 1930s. Although indelibly shaped by the Great Depression and World War II sensibilities of the second-generation immigrants most responsible for their creation, comic book superheroes remain a mainstay of American popular culture. Tracing superhero fiction all the way back to the nineteenth century, Regalado firmly bases his analysis of dime novels, pulp fiction, and comics in historical, biographical, and reader response sources. He explores the roles played by creators, producers, and consumers in crafting superhero fiction, ultimately concluding that these narratives are essential for understanding vital trajectories in American culture.
In this follow-up to the best-selling The Master Guide to Drawing Anime, manga master Christopher Hart focuses on some of the most popular characters of Japanese anime: the dynamic and beautiful women and girls. Aspiring anime artists will learn all the ins and outs of creating these stunning heroines, schoolgirls and fantasy characters. Basic templates make it easy to draw the head, hairstyles, clothing, body proportions and more. Tutorials on creating scenes and multiple characters take the drawings to the next level. All of these topics and more are covered with Christopher Hart's trademark easy-to-follow steps with helpful techniques and tips.
This stunning book explores the rich mythology of Assassin's Creed, featuring the art and history of the series from the first groundbreaking game through the graphic novels to the DLCs. Highlighting the lush and vibrant art that has become a hallmark of the series, this luxury coffee-table book brings the game's famous historical locations and figures to life and explores the evolution of each iconic Assassin and Templar.
Stan Lee, the founding father of Marvel Comics, and John Buscema, artist of the classic Silver Surfer series, give professional advice and instruction for budding comics artists. Learn how to draw the Marvel way, courtesy of this lavishly illustrated, step-by-step guide to all facets of the process.
Part of a series of exciting and luxurious Flame Tree Notebooks. Combining high-quality production with magnificent fine art, the covers are printed on foil in five colours, embossed, then foil stamped. And they're powerfully practical: a pocket at the back for receipts and scraps, two bookmarks and a solid magnetic side flap. These are perfect for personal use and make a dazzling gift. This example features Moomin: Cover of Finn Family Moomintroll. Tove Jansson was a Finnish-Swedish writer and artist who created the Moomin family and their friends. She first started painting Moomintrolls in 1935 and her last Moomin book was published in 1970; but her stories live on and continue to be adapted and enjoyed by many generations.
The first look at the philosophy behind the "Captain America" comics and movies, publishing in advance of the movie release of "Captain America: The Winter Solider" in April 2014. In "The Virtues of Captain America," philosopher and long-time comics fan Mark D. White argues that the core principles, compassion, and judgment exhibited by the 1940's comic book character Captain America remain relevant to the modern world. Simply put, "Cap" embodies many of the classical virtues that have been important to us since the days of the ancient Greeks: honesty, courage, loyalty, perseverance, and, perhaps most importantly, honor. Full of entertaining examples from more than 50 years of comic books, White offers some serious philosophical discussions of everyone's favorite patriot in a light-hearted and accessible way.Presents serious arguments on the virtues of Captain America while being written in a light-hearted and often humorous toneIntroduces basic concepts in moral and political philosophy to the general readerUtilizes examples from 50 years of comics featuring Captain America, the Avengers, and other Marvel superheroesAffirms the value of "old-fashioned" virtues for the modern world without indulging in nostalgia for times long passedReveals the importance of the sound principles that America was founded uponPublishing in advance of "Captain America: The Winter Soldier "out in April 2014.
During a garden party in California, Shelton is approached by a clearly determined individual. The man tells him that he is there on behalf of Wayne's son, who apparently tracked down one Rod Hooker. The thing is, Sergeant Hooker once served under Shelton in Vietnam, on a mission that ended in betrayal and carnage. The hunt is on for our trouble shooter for hire, although there is one problem: he's never had any children...
In Logomotive Ian Logan's photographs are assembled into chapters and picture essays recalling the great days of lines such as the Santa Fe, the Union Pacific, and the Kansas City Southern. Some of his journeys are presented as travelogues in which he meets the Fat Controller, gets to sound the horn, and wanders into freight yards to see the last generation of streamline locomotives rusting amid the weeds. Animal motifs, Native American allusions, advertising slogans, names of famous trains such as the Super Chief and the Wabash Cannonball provide the subject matter for other picture features.
Create your own chibi world with fun and adorable step-by-step drawing exercises, including over 60 fantasy creatures and characters featuring different accessories, clothing, facial expressions, and poses. These fantasy creatures and animals will make you squeal with delight! Chibi is Japanese slang for "short," and the characters in Cute Chibi Mythical Beasts & Magical Monsters live up to this description with their cute roly-poly bodies that make them extremely lovable and huggable. Phoebe Im, creator of Bobblejot, has a cute and easy drawing style that is made accessible through this how-to book for artists of all levels. Cute Chibi Mythical Beasts & Magical Monsters features easy-to-follow instructions to help you enjoy the world of chibi, incorporating dynamic expressions and poses to challenge your skills. Along with the step-by-step instructions, there are inspiration pages with fun accessories and clothing, facial expressions, and different poses as well as a digital workshop to guide you on how to make quick drawings on your phone or tablet. Learn how to draw these fantasy creatures in cute chibi style: Gnome Troll Mermaid Fairy Golem Cyclops Big Foot Unicorn Dragons (various species) Vampire Zombie Chimera Pegasus Phoenix Loch Ness Monster Griffon Cerberus Sphinx Werewolf Practice and expand your drawing skills as you create adorable chibi beasts and creatures with this fun and accessible book.
"Dr. Seuss & Co. Go to War" brings together over 300 all new cartoons from the World War II era, including more than 100 by Seuss, 50 cartoons by the New Yorker's Saul Steinberg, and works by Al Hirschfeld, Carl Rose, and Mischa Richter. The cartoons and commentary cover the five years of the war and are divided into five chapters exploring the year leading up to the war, Hitler and Germany, Hitler's allies, the home front, and Germany's defeat.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list; robust ivory text paper, printed with lines; and when you need to collect other notes or scraps of paper the magnetic side flap keeps everything neat and tidy. THE ARTIST. The Bodleian Library is one of the oldest libraries in Europe and is the main research library of the University of Oxford. It holds over 13 million printed items and these book spines are just a few examples of the beautiful objects in the Library's collection. THE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
In this special collectors’ edition, the first five Asterix stories are collected in one fabulous luxury volume. In ASTERIX THE GAUL, we join Asterix, Obleix and co as they try to defend one small village in Gaul from the mighty legionaires of Rome who surround them. In ASTERIX AND THE GOLDEN SICKLE, disaster strikes the Gaulish village as Getafix the druid has broken his golden sickle which means no more magic potion. In ASTERIX AND THE GOTHS, Getafix is kidnapped by the Goths so Asterix and Obelix have to ride to the rescue. In ASTERIX THE GLADIATOR, Julius Caesar plans to throw the captured Cacofonix to the lions. Asterix and Obelix enlist as gladiators in order to rescue him, and teach their colleagues some interesting new tricks. In ASTERIX AND THE BANQUET, the Romans build a barricade around the Gaulish village. But Asterix and Obelix break out and travel the entire country, collecting local specialities along the way.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list; robust ivory text paper, printed with lines; and when you need to collect other notes or scraps of paper the magnetic side flap keeps everything neat and tidy. THE ARTIST. The Bodleian Library is one of the oldest libraries in Europe and is the main research library of the University of Oxford. It holds over 13 million printed items and these book spines are just a few examples of the beautiful objects in the Library's collection. THE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
The Thing. Daredevil. Captain Marvel. The Human Fly. Drawing on DC and Marvel comics from the 1950s to the 1990s, and marshaling insights from three burgeoning fields of inquiry in the humanities--disability studies, death and dying studies, and comics studies-- Jose Alaniz seeks to redefine the contemporary understanding of the superhero. Beginning in the Silver Age, the genre increasingly challenged and complicated its hypermasculine, quasi-eugenicist biases through such disabled figures as Ben Grimm/The Thing, Matt Murdock/Daredevil, and the Doom Patrol. Alaniz traces how the superhero became increasingly vulnerable, ill, and mortal in this era. He then proceeds to a reinterpretation of characters and series--some familiar (Superman), some obscure (She-Thing). These genre changes reflected a wider awareness of related body issues in the postwar U.S. as represented by hospice, death with dignity, and disability rights movements. The persistent highlighting of the body's "imperfection" comes to forge a predominant aspect of the superheroic self. Such moves, originally part of the Silver Age strategy to stimulate sympathy, enhance psychological depth, and raise the dramatic stakes, developed further in such later series as "The Human Fly, Strikeforce: Morituri," and the landmark graphic novel "The Death of Captain Marvel," all examined in this volume. Death and disability, presumed routinely absent or denied in the superhero genre, emerge to form a core theme and defining function of the Silver Age and beyond."
The first book to provide an historical survey of images of black people in advertising during the colonial period. Analyses the various conflicting, and changing ideologies of colonialism and racism in British advertising. Reveals the historical and production context of many well known advertising icons, as well as the specific commercial interests that various companies' images projected. Provides a chronological understanding of changing colonial ideologies in relation to advertising, while each chapter explores images produced to sell specific products, such as soap, cocoa, tea and tobacco. -- .
We find ourselves square in the middle of one of the greatest periods in music packaging. Events such as Record Store Day have pushed collectible packaging back to the cultural forefront; millennials have started buying physical records; and hip clothing outlets devote massive amounts of space to record players and racks of LPs. The designers collected here are at the forefront of this movement. Some have been working in the music industry for decades, while others are fresh on the scene. They all share a desire to elevate the simple record cover and the wrapping that surrounds these products into something more, something special, something unique, something memorable. Lifelong music fans, they pour every ounce of creative energy into coming up with solutions worthy of the music inside. They also need to be inventive in how they accomplish this. Coming up with a great concept in a sketch during a meeting and actually seeing it to fruition and sitting on a shelf in a record store are two different things. As Paula Scher details in her interview, today's designers are faced with a very different task than the record sleeve designers of the past. Outside of the mega stars, budgets are more or less non-existent, yet the pressure to deliver something jaw-dropping and mind-blowing remains. Packed with innovative artworks by one-of-a-kind designers, this is the definitive guide to album cover design in the 21st century.
A rich, vibrantly illustrated account of the history and sources of manga As contemporary as this graphic art form may appear to readers outside of Japan, manga has, in fact, deep roots in Japanese culture, drawing on centuries-old artistic traditions: traces can be found in seventh century temple paintings, folding screens decorated with comic characters, and painted medieval Emakimono scrolls. The more familiar manga comics of today echo similar themes, both light and serious, and draw on narrative forms present in the sagas and skits from Japan's rich cultural heritage. This book spans the history of manga in all its splendour and diversity: from Hokusai's seminal Manga in 1814 to the onset of the gekiga in the 1950s; from the landmark Astro Boy of Tezuka Ozamu to Lady Oscar, Riyoko Ikedan's shojo manga aimed at young girls; from samurai sagas to the more alternative productions of the review Garo; and from the demons that populate the works of Mizuki Shigeru to the latest creations from Jiro Taniguchi, each period is covered in detail. One Thousand Years of Manga is both a rich documentary account and a visual delight with over 400 illustrations, many never before seen outside of Japan. A thorough exploration of the sources of manga, this book makes it possible to understand how this mass-produced cultural artifact - aimed at adults as much as at children - has developed into an essential facet of Japanese culture that is now enjoyed across the globe.
After being kidnapped by Vance and subsequently escaping, Tess is now officially part of the investigative team alongside Agent Reilly. But despite the constant danger of the lurking assassins who have already nearly killed her once, the young woman refuses to play a passive role. Her research will take her far from New York, under the protection of Sean Reilly-who is about to face a terrible crisis of faith.
This is a highly original collection of essays, demonstrating how comic books can be used as primary sources in the teaching and understanding of American history. "Comic Books and American Cultural History" is an anthology that examines the ways in which comic books can be used to understand the history of the United States. Over the last twenty years, there has been a proliferation of book-length works focusing on the history of comic books, but few of those books have emphasized their connection to American cultural history. These original essays demonstrate the different ways in which comic books can be used as resources. The book is divided into four parts: Part 1 examines comics and graphic novels that demonstrate the techniques of cultural history; the essays in Part 2 use comics and graphic novels as cultural artifacts; the third part of the book studies the concept of historical identity through the 20th century; and, the final section focuses on different treatments of contemporary American history. Discussing works that range from "Wonder Woman" and "Superman" to "American Flagg!" and "Ex Machina", this is a vivid collection that will be useful to anyone teaching or studying comic books in the classroom. |
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