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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Breaking box office records around the globe, the Marvel Cinematic Universe (MCU) has achieved an unparalleled level of success and gripped the imaginations of fans across the world, raising the films to a higher level of narrative: myth. Using the field of religious studies, this is the first book to analyze the Marvel Cinematic Universe as a modern myth, comparing it to epics, symbols, rituals, and stories from multiple world religious traditions. By exploring how the characters and events of the MCU resemble religious themes and ancient mythic stories, this book places the exploits of Iron Man, Captain America, Black Panther, and the other stars of the Marvel films, alongside the legends of Achilles, Gilgamesh, Arjuna, the Buddha, and many others. It examines their origin stories and rites of passage, the monsters, shadow-selves, and familial conflicts they contend with, and the symbols of death and the battle against it that stalk them at every turn. As a result, we can appreciate how the films deal with timeless human dilemmas and questions, evoking an enduring sense of adventure and wonder common across world mythic traditions.
The hilarious and heartwarming companion to international bestselling author Liz Climo's You're Mum. DAAAAAAAAAAAAAAAAAAAAAAAD! Oh, hello! Now that I have your attention... You must be dad! You're probably pretty busy. Being a dad isn't easy. Maybe you already know this. Maybe you will soon. Perhaps you've been preparing for this day for a long time. Perhaps you haven't. And if you have a little one on the way you might feel a little anxious. Maybe even a bit scared. There's a lot to prepare and plan. Because, let's face it - being a dad is a huge responsibility. But, it's worth it. Now the real fun begins. From new dads to those who've been around the block, dads who go to work to those who are at home, and all the dads in between, You're Dad is a touching tribute to fathers everywhere. With humour, heart and adorable drawings, Liz Climo celebrates fatherhood in all its shapes and sizes (and species). Featuring different types of dads and the paths they may travel, Climo's whimsical animal illustrations take us through the adventures of fatherhood, commemorating the laughter and the tears as well as the stumbles and the triumphs. Perfect for dads, the dad-like, any and all parents and the people who love them, this sweet collection of fatherly love will move and delight.
Snippets - 52 Weeks of Diary Comics teaches the basics of writing and drawing comic strips in a diary format that provides a record of your year, your growth as an artist and storyteller, and a place to experiment and explore your creativity. For artists and non-artists alike, each week a new prompt will inspire users with suggestions of stories they can tell, or tips they can try. Extremely accessible and undemanding, the diary is designed for only one panel a day to be drawn, making it easy to fit into your life while at the same time allowing the use to establish a new hobby and skill. At the end of the week, the user has a completed comic strip to share with others, use as the basis for a bigger, longer story, or simply a private record of their life and growth as an artist.
Create your own chibi world with fun and adorable step-by-step drawing exercises, including over 60 fantasy creatures and characters featuring different accessories, clothing, facial expressions, and poses. These fantasy creatures and animals will make you squeal with delight! Chibi is Japanese slang for "short," and the characters in Cute Chibi Mythical Beasts & Magical Monsters live up to this description with their cute roly-poly bodies that make them extremely lovable and huggable. Phoebe Im, creator of Bobblejot, has a cute and easy drawing style that is made accessible through this how-to book for artists of all levels. Cute Chibi Mythical Beasts & Magical Monsters features easy-to-follow instructions to help you enjoy the world of chibi, incorporating dynamic expressions and poses to challenge your skills. Along with the step-by-step instructions, there are inspiration pages with fun accessories and clothing, facial expressions, and different poses as well as a digital workshop to guide you on how to make quick drawings on your phone or tablet. Learn how to draw these fantasy creatures in cute chibi style: Gnome Troll Mermaid Fairy Golem Cyclops Big Foot Unicorn Dragons (various species) Vampire Zombie Chimera Pegasus Phoenix Loch Ness Monster Griffon Cerberus Sphinx Werewolf Practice and expand your drawing skills as you create adorable chibi beasts and creatures with this fun and accessible book.
Revised edition: 20 additional methods, three new case studies and a new chapter to introduce life-centered design. This book introduces the reader to the changing role of design as a way of thinking and a framework for solving complex problems and achieving systemic change. This book introduces the reader to the changing role of design as a way of thinking and a framework for solving complex problems and achieving systemic change. It documents 80 methods that cover all stages of a design process, providing actionable guidance for applying the methods across a range of projects. The methods are complemented by seven case studies to demonstrate their application in different domains, from designing interfaces for autonomous vehicles to addressing health and wellbeing. Free templates and resources, available at designthinkmakebreakrepeat.com, make this a great resource for design educators as well as practitioners leading workshops in their organization or looking for inspiration to transform their practice. In this revised edition, the authors look beyond the human-centered design paradigm and provide an introduction to life-centered design. This extended focus is reinforced through design methods for considering the broader ecosystem in which products and services are used, including the use of natural resources, ethical concerns and the long-term impact of design decisions.
Whereas in English-speaking countries comics are for children or adults 'who should know better', in France and Belgium the form is recognized as the 'Ninth Art' and follows in the path of poetry, architecture, painting and cinema. The bande dessinee [comic strip] has its own national institutions, regularly obtains front-page coverage and has received the accolades of statesmen from De Gaulle onwards. On the way to providing a comprehensive introduction to the most francophone of cultural phenomena, this book considers national specificity as relevant to an anglophone reader, whilst exploring related issues such as text/image expression, historical precedents and sociological implication. To do so it presents and analyses priceless manuscripts, a Franco- American rodent, Nazi propaganda, a museum-piece urinal, intellectual gay porn and a prehistoric warrior who's really Zinedine Zidane.
‘The next time you are tempted to design a logo, take a look at this book. Chances are, it has already been done. By raising the bar, this wonderful resource will make better designers of all of us.’ – Michael Bierut of Pentagram Design, on the first edition of Logo This bestselling logo bible has provided graphic designers with an indispensable reference source for over a decade, and over 300 new logos have been added to this fully revised and updated edition. All the logos are grouped into categories such as crosses, stars, crowns, animals and people, and are shown in black and white to emphasize the visual form of the logos. This offers designers a ready resource to draw upon in the research phase of identity projects. Logos are also indexed alphabetically by name of designer and by industrial sector for ease of use.
This book is dedicated to the Soviet Space Dogs, who played a crucial part in the Soviet Space program. These homeless dogs, plucked from the streets of Moscow, were selected because they fitted the program's criteria: female, weighing no more than 15 pounds, measuring no more than 14 inches in length, robust, photogenic and with a calm temperament. These characteristics enabled the dogs to withstand the extensive training that was needed to prepare them for suborbital, then for orbital, space fights. On 3 November 1957, the dog Laika was the first Earth-born creature to enter space, making her instantly famous around the world. She did not return. Her death, a few hours after launching, transformed her into a legendary symbol of sacrifice. Two further strays, Belka and Strelka, were the first beings to make it back from space, and were swiftly immortalized in children's books and cartoons. Images of the Space Dogs proliferated, reproduced on everyday goods across the Soviet Union: cigarette packets, tins of sweets, badges, stamps and postcards all bore their likenesses. "Soviet Space Dogs" uses these unique items to illustrate the story (in fact and fiction) of how they became fairytale heroines. The first book to document these items, it contains more than 350 images, almost all of which are previously unpublished, and many of which have never been seen before outside Russia. The rich and varied ephemera (from cigarette packets to sweet wrappers and children's toys) of Soviet graphics will have immense appeal to the art and design market, as well as appealing to dog-lovers everywhere.
This guide introduces aspiring manga artists to drawing chibi characters--wide-eyed caricatures beloved for their cartoonish exaggeration. Drawing Cute Manga Chibi walks you through the steps needed to draw these adorable characters, while sidebars offer expert tips, pointers on the pitfalls to avoid, and how to use details to bring your drawings to life. In this book, readers will learn how to imagine and express: Facial expressions Body posture Hairstyles Different ages Poses Bringing your characters into full-color Different character identities--from a punk rocker to a samurai Author and Japanese manga artist Ryusuke Hamamoto (Ryu Moto) is best known for his design and creation of the Petit Eva character--who even makes an appearance in this book! In Drawing Cute Manga Chibi, he shares his personal tips, showing you how to break the "rules" of figure drawing in order to create these bobbleheaded cuties. Artists of all ages and levels will have fun creating original characters or reimagining their friends and family as kawaii chibi drawings.
Learn to draw the fun way! Like almost everyone in the world, you are bursting with raw artistic talent just waiting to be released. In a few deft sweeps of your pencil, capture the character of your 'victim'. Use swift strokes to create a face that has instant appeal. Exaggerate the features to make a comical caricature. Brighten up someone's day with your own tiny bit of magic! "Yes, you can do it," says Mark Linley, "and I show you exactly how!"
American comics from the start have reflected the white supremacist culture out of which they arose. Superheroes and comic books in general are products of whiteness, and both signal and hide its presence. Even when comics creators and publishers sought to advance an antiracist agenda, their attempts were often undermined by a lack of awareness of their own whiteness and the ideological baggage that goes along with it. Even the most celebrated figures of the industry, such as Jerry Siegel and Joe Shuster, Jack Jackson, William Gaines, Stan Lee, Robert Crumb, Will Eisner, and Frank Miller, have not been able to distance themselves from the problematic racism embedded in their narratives despite their intentions or explanations. Bandits, Misfits, and Superheroes: Whiteness and Its Borderlands in American Comics and Graphic Novels provides a sober assessment of these creators and their role in perpetuating racism throughout the history of comics. Josef Benson and Doug Singsen identify how whiteness has been defined, transformed, and occasionally undermined over the course of eighty years in comics and in many genres, including westerns, horror, crime, funny animal, underground comix, autobiography, literary fiction, and historical fiction. This exciting and groundbreaking book assesses industry giants, highlights some of the most important episodes in American comic book history, and demonstrates how they relate to one another and form a larger pattern, in unexpected and surprising ways.
A unique, illustrated book that will change the way you see medieval history The Middle Ages: A Graphic History busts the myth of the 'Dark Ages', shedding light on the medieval period's present-day relevance in a unique illustrated style. This history takes us through the rise and fall of empires, papacies, caliphates and kingdoms; through the violence and death of the Crusades, Viking raids, the Hundred Years War and the Plague; to the curious practices of monks, martyrs and iconoclasts. We'll see how the foundations of the modern West were established, influencing our art, cultures, religious practices and ways of thinking. And we'll explore the lives of those seen as 'Other' - women, Jews, homosexuals, lepers, sex workers and heretics. Join historian Eleanor Janega and illustrator Neil Max Emmanuel on a romp across continents and kingdoms as we discover the Middle Ages to be a time of huge change, inquiry and development - not unlike our own.
In a film eight years in making, Studio Ghibli's cofounder Isao Takahata tells the untold story of Princess Kaguya. An old bamboo cutter and his wife find a tiny girl inside a bamboo shoot and raise her. The mysterious little princess grows rapidly into a young lady, enthralling everyone who encounters her-but ultimately, she must face her fate. This book captures the breathtaking art of the film from conception to production, and features commentary, interviews, and an in-depth look at the production process. "Every frame is worthy of being its own painting." -Joe Hisaishi, film's composer
In a 2019 interview with the webzine DC in the 80s, Jeff Lemire (b. 1976) discusses the comics he read as a child growing up in Essex County, Ontario-his early exposure to reprints of Silver Age DC material, how influential Crisis on Infinite Earths and DC's Who's Who were on him as a developing comics fan, his first reading of Watchmen and The Dark Knight Returns, and his transition to reading the first wave of Vertigo titles when he was sixteen. In other interviews, he describes discovering independent comics when he moved to Toronto, days of browsing comics at the Beguiling, and coming to understand what was possible in the medium of comics, lessons he would take to heart as he began to establish himself as a cartoonist. Many cartoonists deflect from questions about one's history with comics and the influences of other artists, while others indulge the interviewer briefly before attempting to steer the questions in another direction. But Lemire, creator of Essex County Trilogy, Sweet Tooth, The Nobody, and Trillium, seems to bask in these discussions. Before he was ever a comics professional, he was a fan. What can be traced in these interviews is the story of the movement from comics fan to comics professional. In the twenty-nine interviews collected in Jeff Lemire: Conversations, readers see Lemire come to understand the process of collaboration, the balancing act involved in working for different kinds of comics publishers like DC and Marvel, the responsibilities involved in representing characters outside his own culture, and the possibilities that exist in the comics medium. We see him embrace a variety of genres, using each of them to explore the issues and themes most important to him. And we see a cartoonist and writer growing in confidence, a working professional coming into his own.
In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.
A pioneering scholarly examination of the rich and fascinating fields of science fiction and fantasy art, this book stimulates scholarly interest in these areas by offering both surveys of the entire history of these traditions and focused examinations of particular genres and artists. In contrast to existing studies of science fiction and fantasy art, this volume argues that the subject needs to be explored within different contexts, such as literary history, art history, and cultural history. In addition, it maintains that certain trends should be followed across the field, such as art displaying recurring iconic images and art related to particular subgenres. The volume places special emphasis on studies that connect science fiction and fantasy artists to the authors and works they have illustrated. The contributors include several internationally recognized and award-winning science fiction writers and scholars. In addition to its historical surveys, the book provides detailed examinations of space art, representative artists Richard M. Powers and Frank Frazetta, and the major illustrators of noted children's author Margaret Wise Brown and famed fantasy writer J.R.R. Tolkien.
The latest from New York Times bestselling, Goodread's Choice Award-winning, Eisner Award-nominated and Ringo Award-winning author Sarah Andersen is a delightful peek into the secret social lives of some of the world's most fascinating, monstrous, and mysterious creatures. Do you hate social gatherings? Dodge cameras? Enjoy staying up just a little too late at night? You might have more in common with your local cryptid than you think! Enter the world of Cryptid Club, a look inside the adventures of elusive creatures ranging from Mothman to the Loch Ness Monster. This humorous new series celebrates the unique qualities that make cryptids so desperately sought after by mankind (to no avail). After all, it's what makes us different that also makes us beautiful.
Published to celebrate the life of Mike Peyton, 'the world's greatest yachting cartoonist', this second edition features personal tributes from some 12 other successful and well-known sailors (including Sir Robin Knox-Johnston, Sir Ben Ainslie and Tom Cunliffe). They all recognise Mike's observational talent and comment on how sailors see themselves (or their friends) in his cartoons. Along with 80 of his incomparable cartoons, Mike Peyton recounts how he became a yachting cartoonist and his fifty years of sailing. So as well as chuckling at the cartoons themselves there is the opportunity to learn from Peyton's 50 years of experience of sailing different boats, meeting a variety of sailors, and getting into - and out of - some truly hilarious situations.
Superheroes and Masculinity: Unmasking the Gender Performance of Heroism explores how heteropatriarchal representations of gender are portrayed within superhero comics, film, and television. The contributors examine how hegemonic masculinity has been continually perpetuated and reinforced within the superhero genre and unpack concise critiques of specific superhero representations, the industry, and the fan base at large. However, Superheroes and Masculinity also argues that possibilities of resistance and change are embedded within these problematic portrayals. To this end, several chapters explore alternative portrayals of queerness within superhero representations and read the hegemonic masculinity of various characters against the grain to produce queer possibilities. Ultimately, this collection argues that the quest to unmask how gender operates within superheroes is a crucial one.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand, and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list and robust ivory text paper. THE ARTIST. Born in Kent, William Morris was an outstanding character of many talents, being an architect, writer, social campaigner, artist and, with his Kelmscott Press, an important figure of the Arts and Crafts movement. HE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
One of the most popular comic strips of the 1950s and the first to reference politics of the day, Walt Kelly's Pogo took on Joe McCarthy before the controversial senator was a blip on Edward R. Murrow's radar. The strip's satire was so biting, it was often relegated to newspaper editorial sections at a time when artists in other media were blacklisted for far less. Pogo was the vanguard of today's political comic strips, such as Doonesbury and Pearls Before Swine, and a precursor of the modern political parody of late night television. This comprehensive biography of Kelly reveals the life of a conflicted man and unravels the symbolism and wordplay of his art for modern readers.
This stunning book explores the rich mythology of Assassin's Creed, featuring the art and history of the series from the first groundbreaking game through the graphic novels to the DLCs. Highlighting the lush and vibrant art that has become a hallmark of the series, this luxury coffee-table book brings the game's famous historical locations and figures to life and explores the evolution of each iconic Assassin and Templar.
Peter David, award-winning writer of comic books, novels, television, films and video games, has boatloads of stories to tell about his 30-year career. Whether it was attending George Takei's wedding, being described as Will Smith's bodyguard, or wandering around on the set of Babylon 5, David has been telling anecdotes of his life for years. Here they are all in one place, along with the story of a career that has taken him from writing Marvel Comics' Incredible Hulk for twelve years to adventures in the Star Trek universe to the New York Times bestseller list. |
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