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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
This collection examines new comic-book cultures, graphic writing, and bande dessinee texts as they relate to postcolonialism in contemporary Anglophone and Francophone settings. The individual chapters are framed within a larger enquiry that considers definitive aspects of the postcolonial condition in twenty-first-century (con)texts. The authors demonstrate that the fields of comic-book production and circulation in various regional histories introduce new postcolonial vocabularies, reconstitute conventional "image-functions" in established social texts and political systems, and present competing narratives of resistance and rights. In this sense, postcolonial comic cultures are of particular significance in the context of a newly global and politically recomposed landscape. This volume introduces a timely intervention within current comic-book-area studies that remain firmly situated within the "U.S.-European and Japanese manga paradigms" and their reading publics. It will be of great interest to a wide variety of disciplines including postcolonial studies, comics-area studies, cultural studies, and gender studies.
A comprehensive and enjoyable new biography of the man who created Tintin. Georges Remi, better known as Herge, is widely regarded as the greatest twentieth-century master of the European bande dessinee. His Tintin books have sold well over 200 million copies worldwide. Drawing from private archives, exclusive interviews and thousands of hours of research, RaphaA"l Taylor both tells the story of the man's life - which spanned the greater part of the twentieth century - and searches for the inspiration behind his work. Taylor explores Herge the man, covering his youth, his controversial life in Nazi-occupied Brussels during the Second World War, his depressive crises, the break-up of his first marriage and the manner in which his later life became a 'practice of philosophy'. And for each Tintin story Taylor provides succinct descriptions of the secrets of Herge's workshop, with a special focus on Tintin in TibetA" - Herge's most personal Tintin story. For fans, Taylor's painstakingly researched biography will bring many new insights; for those who know less about Herge, this is a beautifully written, sympathetic portrait of a fascinating writer and artist whose work has enchanted millions.
Share the little word of Liz Climo with friends and family! Featuring
all new comics and fan favorites from the bestselling artist's
delightful cast of animal friends, these 30 postcards will bring a
smile to anyone you send them to, no matter the occasion.
He is the law - and you better believe it! Judge, jury and executioner, Judge Dredd is the brutal comic book cop policing the chaotic future urban jungle of Mega-City One, created by John Wagner and Carlos Ezquerra and launching in the pages of 2000 AD in 1977. But what began as a sci-fi action comic quickly evolved into a searing satire on hardline, militarised policing and 'law and order' politics, its endless inventiveness and ironic humour acting as a prophetic warning about our world today - and with important lessons for our future. Blending comic book history with contemporary radical theories on policing, I Am The Law takes key Dredd stories from the last 45 years and demonstrates how they provide a unique wake up call about our gradual, and not so gradual, slide towards authoritarian policing. From the politicisation of policing to 'zero tolerance', from violent suppression of protest to the rise of the surveillance state, I Am The Law examines how a comic book warned us about the chilling endgame of today's 'law and order' politics.
Hunting demons has never been so beautiful than in this collection of art from Demon Slayer: Kimetsu no Yaiba! After the debut of the global smash-hit manga Demon Slayer: Kimetsu no Yaiba, Koyoharu Gotouge instantly became one of the most popular artists in the world! The trials and travails of Tanjiro and Nezuko, two siblings cursed by fate, touched the hearts of fans even as the beautifully drawn action scenes thrilled them. The Art of Demon Slayer: Kimetsu no Yaiba collects the intricate and mind-bogglingly beautiful color art from the series, in addition to a host of chapter pages, illustrations, bonus manga, and commentary from creator Koyoharu Gotouge!
An essential addition to the bibliophile's library! These charming,
colorful bookends feature hand-painted book covers, featuring the
timeless novels Pride and Prejudice, Alice in Wonderland, Moby Dick,
Frankenstein, A Tale of Two Cities, Jane Eyre, and Little Women. The
artwork is printed on durable, weighty ceramic bookends with non-skid
pads for a winning combination of form and function.
The Greek myths are timeless classics, whose scenes and figures have captivated us since ancient times. The gods and heroes of these legends hold up a mirror to the human condition, embodying universal characteristics and truths - whether it be the courage of Perseus, the greed of Midas, the vaulting ambition of Icarus, the vengeance of Medea, or the hubris of Niobe. These traits are the basis for immortal dramas and rich narratives, as profound as they are entertaining, which form the bedrock of our culture and literature today and remain relevant and fascinating for all readers, young and old alike. This edition contains 47 tales based on the most famous episodes in Greek mythology, from Prometheus, the Argonauts, and Theseus to the Trojan War and Homer's Odyssey. The individual texts are selected from the seminal work Sagen des klassischen Altertums (Gods and Heroes: Myths and Epics of Ancient Greece) by Gustav Schwab (1792-1850), and strikingly illustrated by 29 artists, among them outstanding representatives of the Golden Age of Book Illustration and the Arts and Crafts Movement, including Walter Crane (1845-1915), Arthur Rackham (1867-1939), William Russell Flint (1880-1969), and Virginia Frances Sterrett (1900-1930). These illustrations are complemented by scene-setting vignettes for each story and a genealogical tree of Greek gods and goddesses by Clifford Harper, commissioned especially for this volume. Placing the tales in context, the book contains a historical introduction by Dr. Michael Siebler and is rounded off with biographies of all featured artists as well as an extensive glossary of ancient Greece's most famous protagonists. The heroism, tragedy, and theater of Greek mythology glimmer through each tale in this lavishly illustrated edition, awakening the gods and heroes to new life.
In America, comics and comic books have often been associated with adolescent male fantasy-muscle-bound superheroes and scantily clad women. Nonetheless, comics have also been read and enjoyed by girls. While there have been many strong representations of women throughout their history, the comics of today have evolved and matured, becoming a potent medium in which to explore the female experience, particularly that of girlhood and adolescence. In Girls and Their Comics: Finding a Female Voice in Comic Book Narrative, Jacqueline Danziger-Russell contends that comics have a unique place in the representation of female characters. She discusses the overall history of the comic book, paying special attention to girls' comics, showing how such works relate to a female point of view. While examining the concept of visual literacy, Danziger-Russell asserts that comics are an excellent space in which the marginalized voices of girls may be expressed. This volume also includes a chapter on manga (Japanese comics), which explains the genesis of girls' comics in Japan and their popularity with girls in the United States. Including interviews with librarians, comic creators, and girls who read comics and manga, Girls and Their Comics is an important examination of the growing interest in comic books among young females and will appeal to a wide audience, including literary theorists, teachers, librarians, popular culture and women's studies scholars, and comic book historians.
The end of the twentieth century and the turn of the new millennium witnessed an unprecedented flood of traumatic narratives and testimonies of suffering in literature and the arts. Graphic novels, free at last from long decades of stern censorship, helped explore these topics by developing a new subgenre: the trauma graphic novel. This book seeks to analyze this trend through the consideration of five influential graphic novels in English. Works by Paul Hornschemeier, Joe Sacco, Art Spiegelman, Alan Moore and Dave Gibbons will be considered as illustrative examples of the representation of individual, collective, and political traumas. This book provides a link between the contemporary criticism of Trauma Studies and the increasingly important world of comic books and graphic novels.
Having taken players all the way to the gateway to the modern world in Syndicate, Assassin's Creed once again takes fans on an adventure through history. The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Engaging some of the most ground-breaking and thought-provoking anime, manga, and science fiction films, "Tokyo Cyberpunk" offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about electronically mediated forms of social interaction, as well as specific Japanese socioeconomic issues, all in the context of globalization and advanced capitalism. Penetrating and nuanced, this book makes a major contribution to the debate about what it means to be human in a posthuman world.
Ever since the first appearances of Superman and Batman in comic books of the late 1930s, superheroes have been a staple of the popular culture landscape. Though initially created for younger audiences, superhero characters have evolved over the years, becoming complex figures that appeal to more sophisticated readers. While superhero stories have grown ever more popular within broader society, however, comics and graphic novels have been largely ignored by the world of academia. In Enter the Superheroes: American Values, Culture, and the Canon of Superhero Literature, Alex S. Romagnoli and Gian S. Pagnucci argue that superheroes merit serious study, both within the academy and beyond. By examining the kinds of graphic novels that are embraced by the academy, this book explains how superhero stories are just as significant. Structured around key themes within superhero literature, the book delves into the features that make superhero stories a unique genre. The book also draws upon examples in comics and other media to illustrate the sociohistorical importance of superheroes-from the interplay of fans and creators to unique narrative elements that are brought to their richest fulfillment within the world of superheroes. A list of noteworthy superhero texts that readers can look to for future study is also provided. In addition to exploring the important roles that superheroes play in children's learning, the book also offers an excellent starting point for discussions of how literature is evolving and why it is necessary to expand the traditional realms of literary study. Enter the Superheroes will be of particular interest to English and composition teachers but also to scholars of popular culture and fans of superhero and comic book literature.
Presenting two richly illustrated books in one elegant slipcase, this deluxe, limited edition boxed set celebrates in words and pictures the beautiful work that award-winning artist Alan Lee has created for J.R.R. Tolkien's The Hobbit and The Lord of the Rings. Sumptuously bound in full cloth, with a miniature colour image embossed into the front board, each large-format volume overflows with hundreds of delicate pencil drawings and conceptual sketches, and dozens of haunting watercolour paintings, including many brand-new Hobbit paintings and drawings that take us deeper into the magical world of Bilbo Baggins. This very special set unlocks the secret of how Alan creates his own Middle-earth magic and provides a fascinating insight into the imagination of the man who breathed new life into Tolkien's vision. It is limited to a worldwide printing of just 3,000 numbered copies and each copy of The Hobbit Sketchbook has been personally signed by the artist.
GLORIOUS GROTESQUES FROM AROUND THE GLOBE! Following 2018's collection of Ken Reid's Creepy Creations, World Wide Weirdies collects the almost weekly run of Reid's beautifully bizarre illustrations from IPC's Whoopee! and Shiver and Shake. Usually displayed in colour on the back cover, they are among the most striking images to have appeared in British comics. Based on ideas submitted by readers, they need to be seen to be believed!
A deluxe art book showcasing Posuka Demizu's incredible artwork from the hit manga series. A beautiful hardcover art book featuring full-color art, sketches, comments, and a Q&A with Kaiu Shirai and Posuka Demizu about their popular manga series. Featuring Posuka Demizu's incredible artwork, as well as creator commentary and interviews, The Promised Neverland: Art Book World is a beautiful and haunting gaze into the art of one of today's most popular Shonen Jump manga series.
Collecting 100 full-color pages and featuring 48 different Japanese manga and anime artists, Black Tights features some of the best illustrators in Japan. With stockings as their primary themes, WIDE focuses on thighs. Overseen by cover artist and art director, Yom, audiences have been captivated by their character designs in the 2019 anime short, Miru Tights.
Which nations have North Korean embassies? What percentage of young people live with their families? Which country lists volleyball as its national sport? How much does it cost to get a pint around the world? And where can you find lions in the wild? Revelatory, thought-provoking and fun, Brilliant Maps is a unique atlas of culture, history, politics and miscellanea, compiled by the editor of the iconic Brilliant Maps website. As visually arresting as Information is Beautiful and as full of surprising facts and figures as any encyclopaedia, Brilliant Maps is a stunning piece of cartography that maps our curious and varied planet. For graphic design enthusiasts, compulsive Wikipedia readers and those looking for the sort of gift they buy for someone else and wind up keeping for themselves, this book will change the way you see the world and your place in it.
Steve Gerber (1947-2008) is among the most significant comics writers of the modern era. Best known for his magnum opus Howard the Duck, he also wrote influential series such as Man-Thing, Omega the Unknown, The Phantom Zone, and Hard Time, expressing a combination of intelligence and empathy rare in American comics. Gerber rose to prominence during the 1970s. His work for Marvel Comics during that era helped revitalize several increasingly cliched generic conventions of superhero, horror, and funny animal comics by inserting satire, psychological complexity, and existential absurdism. Gerber's scripts were also often socially conscious, confronting, among other things, capitalism, environmentalism, political corruption, and censorship. His critique also extended into the personal sphere, addressing such taboo topics as domestic violence, racism, inequality, and poverty. This volume follows Gerber's career through a range of interviews, beginning with his height during the 1970s and ending with an interview with Michael Eury just before Gerber's death in 2008. Among the pieces featured is a 1976 interview with Mark Lerer, originally published in the low-circulation fanzine Pittsburgh Fan Forum, where Gerber looks back on his work for Marvel during the early to mid-1970s, his most prolific period. This volume concludes with selections from Gerber's dialogue with his readers and admirers in online forums and a Gerber-based Yahoo Group, wherein he candidly discusses his many projects over the years. Gerber's unique voice in comics has established his legacy. Indeed, his contribution earned him a posthumous induction into the Will Eisner Comic Book Hall of Fame.
You may know Bill Campbell's name, but chances are, you know his handiwork better, especially the Weird-Ohs models that burst on the pop culture scene in the 1960s. Enjoy looking back over the career of this colorful artist in over 700 brilliant photos and witty prose. From his early days painting model box tops for the Hawk Model Company to his invention of the iconic Weird-Ohs model kits, Bill has continued to create some of the most unique artwork the world has seen. Also discover his work for national ad campaigns, editorial cartoons, his box art, fine art, and the Weird-Ohs that never were. Now much of that work has been gathered into one volume that traces the entire arc of Bill's career, including his connection to the Manhattan Project, an initiative that may well have saved his life. Much of the art is presented here for the very first time.
A full-color art book showcasing the terrific and terrifying work of Sui Ishida, creator of the hit manga and anime Tokyo Ghoul. Tokyo Ghoul Illustrations: zakki features artwork and behind-the-scenes notes, commentary and ruminations from Tokyo Ghoul creator Sui Ishida. Discover the creative process that brought the hit manga and anime to life, in gloriously ghoulish full color. Features the artwork from the grotesque horror/action story about a reluctant monster that became the definitive smash hit of 2015. * Complete in one volume. * Main series concluded at volume 14 in August 2017 with the sequel Tokyo Ghoul: re launchedin October 2017. * The novels and manga volumes 1–11 have sold more than 400,000 copies ( US Bookscan 2/17). * Volumes 1–11 of the manga have consistently been at the top of both the Bookscan and NYT lists since release, often simultaneously. * Manga review: “...The manga continues to surprise me with its character development and extra backstory that it adds.” —Dustin Cabeal, Comic Book Bastards * Manga review: “This is a great series for anyone looking for unrelenting existential dread.” —Che Gilson, Otaku USA
Exploring an unjustly overlooked figure in 20th-century British visual culture This book offers a comprehensive overview to the work and legacy of David King (1943-2016), whose fascinating career bridged journalism, graphic design, photography, and collecting. King launched his career at Britain's Sunday Times Magazine in the 1960s, starting as a designer and later branching out into image-led journalism. He developed a particular interest in revolutionary Russia and began amassing a collection of graphic art and photographs-ultimately accumulating around 250,000 images that he shared with news outlets. Throughout his life, King blended political activism with his graphic design work, creating anti-Apartheid and anti-Nazi posters, covers for books on Communist history, album artwork for The Who and Jimi Hendrix, catalogues on Russian art and society for the Museum of Modern Art in Oxford, and typographic covers for the left-wing magazine City Limits. This well-researched and finely illustrated publication ties together King's accomplishments as a visual historian, artist, journalist, and activist.
Never before have comics seemed so popular or diversified, proliferating across a broad spectrum of genres, experimenting with a variety of techniques, and gaining recognition as a legitimate, rich form of art. Maaheen Ahmed examines this trend by taking up philosopher Umberto Eco's notion of the open work of art, whereby the reader-or listener or viewer, as the case may be-is offered several possibilities of interpretation in a cohesive narrative and aesthetic structure. Ahmed delineates the visual, literary, and other medium-specific features used by comics to form open rather than closed works, methods by which comics generate or limit meaning as well as increase and structure the scope of reading into a work. Ahmed analyzes a diverse group of British, American, and European (Franco-Belgian, German, Finnish) comics. She treats examples from the key genre categories of fictionalized memoirs and biographies, adventure and superhero, noir, black comedy and crime, science fiction and fantasy. Her analyses demonstrate the ways in which comics generate openness by concentrating on the gaps essential to the very medium of comics, the range of meaning ensconced within words and images as well as their interaction with each other. The analyzed comics, extending from famous to lesser known works, include Will Eisner's The Contract with God Trilogy, Jacques Tardi's It Was the War of the Trenches, Hugo Pratt's The Ballad of the Salty Sea, Edmond Baudoin's The Voyage, Grant Morrison and Dave McKean's Arkham Asylum, Neil Gaiman's Sandman series, Alan Moore and Eddie Campbell's From Hell, Moebius's Arzach, Yslaire's Cloud 99 series, and Jarmo Makila's Taxi Ride to Van Gogh's Ear.
In 1964 a young artist sat in the public gallery of the House of Commons, sketching former Prime Minister Winston Churchill. The Sunday Times refused to print the resulting drawing of this frail, aged figure - so far from the public image of the man - it was too truthful. In the sixty years since, Gerald Scarfe's work has continued to expose the truth, and has appeared many times in the pages of the Sunday Times, in the Evening Standard, New Yorker, Private Eye and Time, as well as on the walls of the V&A and the Tate, the stages of the English National Opera and the English National Ballet, and cinema screens around the world in the form of Pink Floyd The Wall and Disney's Hercules. In Long Drawn Out Trip, Gerald tells his life story for the first time. With captivating, often thrilling stories, he takes us back to his wartime childhood and the terrible curse of asthma, through his days as an advertising draughtsman, to his field reporting in Vietnam and the giddy highs of rock 'n' roll. He also reveals the process of cartooning - and the ways that certain subjects have reacted to his visions of them. Along the way he has been car-jacked in Derry, dined with royals, and thoroughly upset Mrs Mary Whitehouse. It is a very personal, wickedly funny and caustically insightful account of an artist's life at the forefront of contemporary culture and society.
In October 1931, Dick Tracy made his debut on the American newspaper pages. Through extensive research and interviews with Chester Gould (the creator of ""Dick Tracy""), his assistants, Dick Locher (the current artist), Mark Allan Collins (who scripted the stories for 15 years), and many others associated with the strip, Dick Tracy as a cultural icon emerges. The artists are fully revealed and Dick Tracy paraphernalia and the 1990 movie Dick Tracy are discussed. Dick Tracy's appearances in other media - books, comics, radio, movie serials, ""B"" movies, television dramas, and animated cartoons - are fully covered. |
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