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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand, and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list and robust ivory text paper. THE ARTIST. The Bodleian Library, is one of the oldest libraries in Europe. Since the doors first opened to scholars in 1602 many extensions and buildings have been added and together the Bodleian Libraries now house over 12 million printed items. THE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
Superman, Batman, Daredevil, and Wonder Woman are iconic cultural figures that embody values of order, fairness, justice, and retribution. Comic Book Crime digs deep into these and other celebrated characters, providing a comprehensive understanding of crime and justice in contemporary American comic books. This is a world where justice is delivered, where heroes save ordinary citizens from certain doom, where evil is easily identified and thwarted by powers far greater than mere mortals could possess. Nickie Phillips and Staci Strobl explore these representations and show that comic books, as a historically important American cultural medium, participate in both reflecting and shaping an American ideological identity that is often focused on ideas of the apocalypse, utopia, retribution, and nationalism. Through an analysis of approximately 200 comic books sold from 2002 to 2010, as well as several years of immersion in comic book fan culture, Phillips and Strobl reveal the kinds of themes and plots popular comics feature in a post-9/11 context. They discuss heroes' calculations of "deathworthiness," or who should be killed in meting out justice, and how these judgments have as much to do with the hero's character as they do with the actions of the villains. This fascinating volume also analyzes how class, race, ethnicity, gender, and sexual orientation are used to construct difference for both the heroes and the villains in ways that are both conservative and progressive. Engaging, sharp, and insightful, Comic Book Crime is a fresh take on the very meaning of truth, justice, and the American way.
This book examines the concepts of Post/Humanism and Transhumanism as depicted in superhero comics. Recent decades have seen mainstream audiences embrace the comic book Superhuman. Meanwhile there has been increasing concern surrounding human enhancement technologies, with the techno-scientific movement of Transhumanism arguing that it is time humans took active control of their evolution. Utilising Deleuze and Guattari's notion of the rhizome as a non-hierarchical system of knowledge to conceptualize the superhero narrative in terms of its political, social and aesthetic relations to the history of human technological enhancement, this book draws upon a diverse range of texts to explore the way in which the posthuman has been represented in superhero comics, while simultaneously highlighting its shared historical development with Post/Humanist critical theory and the material techno-scientific practices of Transhumanism.
The latest from New York Times bestselling, Goodread's Choice Award-winning, Eisner Award-nominated and Ringo Award-winning author Sarah Andersen is a delightful peek into the secret social lives of some of the world's most fascinating, monstrous, and mysterious creatures. Do you hate social gatherings? Dodge cameras? Enjoy staying up just a little too late at night? You might have more in common with your local cryptid than you think! Enter the world of Cryptid Club, a look inside the adventures of elusive creatures ranging from Mothman to the Loch Ness Monster. This humorous new series celebrates the unique qualities that make cryptids so desperately sought after by mankind (to no avail). After all, it's what makes us different that also makes us beautiful.
Facsimile edition of an important witness to the impact of the Normans on the ecclesiastical culture of England. Anglo-Saxon Chronicle, MS F [London, British Library, Cotton Domitian A.viii, folios 30-70] is unique in presenting a sustainedly bilingual [Latin and Old English] text. Palaeographicalevidence dates the manuscript to caAD1100; from its script it is clear that it was written at Canterbury. It is a witness - in language and script - to the impact of the Norman regime on the ecclesiastical culture of England and particularly its most important church. The evidence which it provides for the history of the Kentish dialect attests at the same time to the breakdown at Canterbury of the late West Saxon literary standard. In view of its importance in various contexts,the publisher and general editors now issue, as a supplementary volume to the collaborative edition, a complete facsimile of this interesting book as a preliminary to a new edition in the series, with an introduction outlining theproblems posed by the manuscript. Professor DAVID DUMVILLE is Professor of History and Palaeography at the University of Aberdeen.
The Ages of the Avengers: Essays on Earth's Mightiest Heroes in Changing Times examines stories from one of Marvel Comic's most popular franchises in light of the contemporary cultures when those comic books originally produced. With essays that address tales from some of the very first issues of The Avengers through Avengers Arena, which concluded in 2014, five decades of comic books are analyzed by popular culture scholars. Audience expectations for entertainment have fluctuated dramatically throughout the years, and comic book creators have been forced to adapt to shifting hopes, fears, and concerns amongst readers. Like any popular culture product, issues of the Avengers are reflective of the time period when they were produced, and the comic books have adapted to changing times to avoid becoming relics of a bygone era. In this collection, essays examine Avengers storylines such as the Korvac Saga, Civil War, and Secret Invastion, scrutinize key characters including the Black Panther and Hank Pym, and explore how real world events such as the Cuban Missile Crisis, the Vietnam War, the end of the Cold War, and 9/11 influenced the popular entertainment being produced and consumed in America.
The Greek myths are timeless classics, whose scenes and figures have captivated us since ancient times. The gods and heroes of these legends hold up a mirror to the human condition, embodying universal characteristics and truths - whether it be the courage of Perseus, the greed of Midas, the vaulting ambition of Icarus, the vengeance of Medea, or the hubris of Niobe. These traits are the basis for immortal dramas and rich narratives, as profound as they are entertaining, which form the bedrock of our culture and literature today and remain relevant and fascinating for all readers, young and old alike. This edition contains 47 tales based on the most famous episodes in Greek mythology, from Prometheus, the Argonauts, and Theseus to the Trojan War and Homer's Odyssey. The individual texts are selected from the seminal work Sagen des klassischen Altertums (Gods and Heroes: Myths and Epics of Ancient Greece) by Gustav Schwab (1792-1850), and strikingly illustrated by 29 artists, among them outstanding representatives of the Golden Age of Book Illustration and the Arts and Crafts Movement, including Walter Crane (1845-1915), Arthur Rackham (1867-1939), William Russell Flint (1880-1969), and Virginia Frances Sterrett (1900-1930). These illustrations are complemented by scene-setting vignettes for each story and a genealogical tree of Greek gods and goddesses by Clifford Harper, commissioned especially for this volume. Placing the tales in context, the book contains a historical introduction by Dr. Michael Siebler and is rounded off with biographies of all featured artists as well as an extensive glossary of ancient Greece's most famous protagonists. The heroism, tragedy, and theater of Greek mythology glimmer through each tale in this lavishly illustrated edition, awakening the gods and heroes to new life.
Meet the zombies and all their undead friends in this new ghoulish activity book from Jason Ford. Design a zombie diner menu, learn to draw a vampire, cause chaos with scary spiders, and much more!
Since the turn of the millennium, there has seen an increase in the inclusion of typography, graphics and illustration in fiction. This book engages with visual and multimodal devices in twenty-first century literature, exploring canonical authors like Mark Z. Danielewski and Jonathan Safran Foer alongside experimental fringe writers such as Steve Tomasula, to uncover an embodied textual aesthetics in the information age. Bringing together multimodality and cognition in an innovative study of how readers engage with challenging literature, this book makes a significant contribution to the debates surrounding multimodal design and multimodal reading. Drawing on cognitive linguistics, cognitive psychology, neuroscience, semiotics, visual perception, visual communication, and multimodal analysis, Gibbons provides a sophisticated set of critical tools for analysing the cognitive impact of multimodal literature.
This is a book about the comics genre and language, how these were used to create Batman, and how that character's longevity is largely due to the medium's unique formal qualities. It argues that Batman's core appeal is his mythic nature which allows him to transcend changes in reader tastes, the vicissitudes of the comics industry, and the changing media landscape. While including some historical elements, it is mostly a study of how the formal aspects of comics are able to evoke uniquely mythic qualities that have made Batman such a long-lived cultural phenomenon and how efforts to adapt these qualities into other media, particularly live-action feature films, have succeeded or failed based on the strategies employed. The book sheds light both on comics as a medium and art form with its own language, syntax and codes and on the process of adaptation - a growing area of study, given Hollywood's continuing interest in working with the comics superheroes.
The Art of The Penguins of Madagascar takes a deep dive into the making of the animated film, featuring everything from concept art, character backstories, and design inspirations, to interviews with key animation talent. Offering an exclusive behind-the-scenes peek at the creation of the remarkable film, this must-have book tells the story behind The Penguins of Madagascar.
This historical and critical survey looks at horror comics from the Golden Age of the 40s, through the Silver Age of the 60s, up until the early 80s - the end of the Bronze Age. Included are the earliest series, like American Comics Group's Adventures into the Unknown and Prize Comics' Frankenstein, and the controversial graphic and gory comics of the 40s, such as EC's infamous and influential Tales from the Crypt. The resurgence of monster-horror titles during the 60s is explored, along with the return of horror anthologies like Dell Comics' Ghost Stories and Charlton's Ghostly Tales from the Haunted House. The explosion of Horror titles following the relaxation of the comics code in the 70s is fully documented with chapters on Marvel's prodigious output - The Tomb of Dracula, Werewolf by Night and others - DC's anthologies - Witching Hour, Ghosts - and titles such as Swamp Thing, as well as the notable contributions of firms like Gold Key and Atlas. This book examines how horror comics exploited everyday terrors, and often reflected societal attitudes toward women and people who are different.
The first global history of comics from 1968 through to the present day, arranged chronologically and richly illustrated with prime examples of the artists, styles and movements being discussed. The authors contextualize the crucial modern period within the art form's broader history and offer a description of the more fluid, international and digital scene that is the medium's likely future. They supply examples from around the world - including the US and UK, France, Spain, Belgium, Italy, Germany, Switzerland, Argentina, Japan, South Korea and New Zealand - and from a range of renowned and lesser-known artists.
In 2019 poet-artist Gommie began walking the coastline of an England with nothing but a backpack, a tent and an unusually large collection of pens. His aim? Searching for hope during increasingly hard times. From losing his way on the Dover Hills to bankruptcy in Rhyl and wild camping in Scarborough, Gommie’s extraordinary journey is still ongoing, and his findings, a deeply moving mixture of texture, illustration, poetry and verbatim conversations, are a gentle homage to the often-overlooked places we inhabit and the frequently forgotten voices we hear. Follow him @gommie_poem on Instagram.
Comics, the Holocaust and Hiroshima breaks new ground for history by exploring the relationship between comics as a cultural record, historiography, memory and trauma studies. Comics have a dual role as sources: for gauging awareness of the Holocaust and through close analysis, as testimonies and narratives of childhood emotions and experiences.
Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture.While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction.The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.
No comic author from the ancient world features the gods as often as Lucian of Samosata, yet the meaning of his works remain contested. He is either seen as undermining the gods and criticizing religion through his humor, or as not engaging with religion at all, featuring the gods as literary characters. His humor was traditionally viewed as a symptom of decreased religiosity, but that model of religious decline in the second century CE has been invalidated by ancient historians. Understanding these works now requires understanding what it means to imagine as laughing and laughable gods who are worshipped in everyday cult.  In Lucian's Laughing Gods, author Inger N. I. Kuin argues that in ancient Greek thought, comedic depictions of divinities were not necessarily desacralizing. In religion, laughter was accommodated to such an extent as to actually be constituent of some ritual practices, and the gods were imagined either to reciprocate or push back against human laughter—they were never deflated by it. Lucian uses the gods as comic characters, but in doing so, he does not automatically negate their power. Instead, with his depiction of the gods and of how they relate to humans—frivolous, insecure, callous—Lucian challenges the dominant theologies of his day as he refuses to interpret the gods as ethical models. This book contextualizes Lucian’s comedic performances in the intellectual life of the second century CE Roman East broadly, including philosophy, early Christian thought, and popular culture (dance, fables, standard jokes, etc.). His texts are analyzed as providing a window onto non-elite attitudes and experiences, and methodologies from religious studies and the sociology of religion are used to conceptualize Lucian’s engagement with the religiosity of his contemporaries.
This collection of 13 new essays employs ethnographic methods to investigate San Diego's Comic-Con international, the largest annual celebration of the popular arts in North America. Working from a common grounding in fan studies, these individual explorations examine a range of cultural practices at an event drawing crowds of nearly 150,000 each summer. Investigations range from the practices of fans costuming themselves to the talk of corporate marketers. The collection seeks to expand fan studies in general and to explore more deeply into Comic-Con International than any publication before it.
Vices or virtues: drinking and smoking provided marketers with products to be forged into visual feasts. In this lush compendium of advertisements, we explore how depictions of these commodities spanned from the elegant to the offbeat, revealing how manufacturers prodded their customers throughout the 20th century to imbibe and inhale. Each era's alcohol and tobacco trends are exuberantly captured page after page, with brand images woven into American popular culture so effectively that almost anyone could identify such icons as the Marlboro Man or Spuds MacKenzie, figures so familiar they could appear in ads without the product itself. Other advertisers devised clever and subliminal approaches to selling their wares, as the wildly successful Absolut campaign confirmed. Even doctors contributed to a perverse version of propaganda, testifying that smoking could calm your nerves and soothe your throat, while hailing liquor as an elixir capable of bringing social success. Whether you savor these visual delights, or enjoy inhaling and wallowing in forbidden pleasures, you will certainly be thrilled by this exploration of a decidedly vibrant-and sometimes controversial-chapter of advertising history. About the series TASCHEN is 40! Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible publishing, helping bookworms around the world curate their own library of art, anthropology, and aphrodisia at an unbeatable price. Today we celebrate 40 years of incredible books by staying true to our company credo. The 40 series presents new editions of some of the stars of our program-now more compact, friendly in price, and still realized with the same commitment to impeccable production.
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.
On the surface, the relationship between comics and the 'high' arts once seemed simple; comic books and strips could be mined for inspiration, but were not themselves considered legitimate art objects. Though this traditional distinction has begun to erode, the worlds of comics and art continue to occupy vastly different social spaces. Comics Versus Art examines the relationship between comics and the most important institutions of the art world; including museums, auction houses, and the art press. Bart Beaty's analysis centres around two questions: why were comics excluded from the history of art for most of the twentieth century, and what does it mean that comics production is now more closely aligned with the art world? Approaching this relationship for the first time through the lens of the sociology of culture, Beaty advances a completely novel approach to the comics form. |
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