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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Virtuoso Chris Ware (b. 1967) has achieved some noteworthy firsts for comics. The Guardian First Book Award for Jimmy Corrigan: The Smartest Kid on Earth was the first major UK literary prize awarded for a graphic novel. In 2002 Ware was the first cartoonist included in the Whitney Biennial. Like Art Spiegelman or Alison Bechdel, Ware thus stands out as an important crossover artist who has made the wider public aware of comics as literature. His regular New Yorker covers give him a central place in our national cultural conversation. Since the earliest issues of ACME Novelty Library in the 1990s, cartoonist peers have acclaimed Ware's distinctive, meticulous visual style and technical innovations to the medium. Ware also remains a literary author of the highest caliber, spending many years to create thematically complex graphic masterworks such as Building Stories and the ongoing Rusty Brown. Editor Jean Braithwaite compiles interviews displaying both Ware's erudition and his quirky self-deprecation. They span Ware's career from 1993 to 2015, creating a time-lapse portrait of the artist as he matures. Several of the earliest talks are reprinted from zines now extremely difficult to locate. Braithwaite has selected the best broadcasts and podcasts featuring the interview-shy Ware for this volume, including new transcriptions. An interview with Marnie Ware from 2000 makes for a delightful change of pace, as she offers a generous, supremely lucid attitude toward her husband and his work. Candidly and humorously, she considers married life with a genius in the house. Brand-new interviews with both Chris and Marnie Ware conclude the volume.
The latest - superb - collection from everyone's favourite cartoonist! 'The master of the pocket cartoon. You can't be better than the best' Gyles Brandreth 'Like a sunrise, he lifts the heart. He's so touching and achingly funny' Jilly Cooper 'That rare thing - a daily cartoonist who never fails' THE TIMES 'However bad the day's news, there'll still be a Matt cartoon the morning after, and we'll still laugh - he's a genius' Jeremy Vine There is no doubt: award-winning Matt definitely makes the world a happier place!
With more than 14,000 entries of nineteenth- and twentieth-century artists, this book is the most comprehensive international listing of artists as illustrators compiled to date. The entries include illustrators, sculptors, and fine art artists who have done illustrations for books, magazines, records, and posters. Biographical reference keys are provided with each entry. Approximately 4,000 of the listed artists are shown with a signature facsimile.
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.
Comics Studies Here and Now marks the arrival of comics studies scholarship that no longer feels the need to justify itself within or against other fields of study. The essays herein move us forward, some in their re-diggings into comics history and others by analyzing comics-and all its transmedial and fan-fictional offshoots-on its own terms. Comics Studies stakes the flag of our arrival-the arrival of comics studies as a full-fledged discipline that today and tomorrow excavates, examines, discusses, and analyzes all aspects that make up the resplendent planetary republic of comics. This collection of scholarly essays is a testament to the fact that comic book studies have come into their own as an academic discipline; simply and powerfully moving comic studies forward with their critical excavations and theoretical formulas based on the common sense understanding that comics add to the world as unique, transformative cultural phenomena.
Contributions by Novia Shih-Shan Chen, Elizabeth Rae Coody, Keri Crist-Wagner, Sara Durazo-DeMoss, Charlotte Johanne Fabricius, Ayanni C. Hanna, Christina M. Knopf, Tomoko Kuribayashi, Samantha Langsdale, Jeannie Ludlow, Marcela Murillo, Sho Ogawa, Pauline J. Reynolds, Stefanie Snider, J. Richard Stevens, Justin Wigard, Daniel F. Yezbick, and Jing ZhangMonsters seem to be everywhere these days, in popular shows on television, in award-winning novels, and again and again in Hollywood blockbusters. They are figures that lurk in the margins and so, by contrast, help to illuminate the center - the embodiment of abnormality that summons the definition of normalcy by virtue of everything they are not. Samantha Langsdale and Elizabeth Rae Coody's edited volume explores the coding of woman as monstrous and how the monster as dangerously evocative of women/femininity/the female is exacerbated by the intersection of gender with sexuality, race, nationality, and disability. To analyze monstrous women is not only to examine comics, but also to witness how those constructions correspond to women's real material experiences. Each section takes a critical look at the cultural context surrounding varied monstrous voices: embodiment, maternity, childhood, power, and performance. Featured are essays on such comics as Faith, Monstress, Bitch Planet, and Batgirl and such characters as Harley Quinn and Wonder Woman. This volume probes into the patriarchal contexts wherein men are assumed to be representative of the normative, universal subject, such that women frequently become monsters.
Eleven-year-old Satsuki and her sassy little sister Mei are overjoyed about moving into a historic country house with their dad - but the girls don't realise what a delightful adventure awaits them there. While exploring their sprawling home and the beautiful rural area that surrounds it, Satsuki & Mei meet Granny, a sweet old woman, and her timid grandson Kanta. They also experience first hand the magic of the Soot Sprites, mysterious creatures that live in the walls, and discover a huge camphor tree that just might be enchanted...
What's the best book ever written? What would happen if we all stopped eating meat? What's the secret to living past 110? And what actually is the best thing since sliced bread? In An Answer For Everything, 200 of the world's most intriguing questions are settled once and for all through beautiful and brilliant infographics. The results will leave you shocked, informed and thoroughly entertained. Created by the team behind the award-winning Delayed Gratification magazine, these compelling, darkly funny data visualisations will change the way you think about ... everything
With over 6000 items listed, this is the most comprehensive guide to Batman (R) collectibles ever assembled between two covers. Nearly 300 color photographs accompany the informative articles and detailed price guide listings. Highlights include a Comics section which lists every comic book in which Batman has appeared from his debut in 1939 through to the end of 1997, plus a Figures section which lists all of the various Batman action figures. Covering everything from Artwork to Videos, and price ranges from 15- to $150,000, this book is a must for any Batfan or student of popular culture.
Nowadays, pretty much anyone with a computer and a working copy of Photoshop can call themselves an artist. That's very nice, but compared to one of the grand masters of fantasy art, they might as well be fiddling with an Etch-A-Sketch! Ken Barr is old-school masterful, and defines what it is to create whole new worlds of wonder. His storied career is filled with outstanding movie and television projects, science fiction and fantasy book covers, and many iconic images from the glory days of "Marvel Comics". Long before the emergence of such superstar painters as Alex Ross and Joe Jusko, Ken Barr was blazing a trail of acrylic glory, giving fanboys a clear picture of what their heroes would look like in the real world. For the first time ever, a massive collection of Ken's favorite pieces have been assembled for this personal showcase.If you appreciate the intense quality and power this man brings to his work, or just have a fond memory of seeing your favorite character brought to life for the first time, then this book will be a pure pleasure!
The Number One Fashion Workshop for Shojo Manga From 'dos to shoes, how you dress and style your characters says a lot about who they are, before they even utter a word. Whether your story calls for a flashy drama queen or a mousy bookworm, this guide contains everything you need to know to create fabulous shojo manga characters with personality.
Longlisted for the 2021 Kate Greenaway Medal'A quiet masterpiece . . . a love story, a hope story, a story out of time, out of stricture, out of the narrow artificial bounds by which we try to contain the wild wonderland of reality because we are too frightened to live wonder-stricken' Maria Popova, Brain Pickings'The tales feel like half-remembered dreams, peopled with fairytale characters and magnificent creatures' Rebecca Armstrong, i Paper Best Books of 2020'A powerful spell book to make the sleepless fall into slumber and the agitated calm' i Paper'A lyrical and enchanting collection' ScotsmanThis book is not meant to be read from cover to cover. It is a book for dreamers. Slight of word, rich of image, its purpose is to ease the soul. The paintings between these covers were worked in the between times, an unwinding of the soul, when the pressures of work were too much. Dreams and wishes are the inspiration at times like this. Threaded through the curious world of The Unwinding are words, slight and lyrical. Their aim is to set the reader's mind adrift from the troubles of our times, into peaceful harbours where imagination can stretch, where quiet reflection can bring peace. The Unwinding is designed to be a companion, a talisman to be turned to again and again and a place of respite from an increasingly frantic and complex world.
The Chinese artist Liu Ye's meticulous, colorful canvases convey his love of literature in the first publication dedicated to his paintings of books. The Beijing-based artist Liu Ye is known for his precise, deftly rendered representational paintings. Drawn equally from contemporary culture and old master painting, Liu's wide-ranging visual touchstones include Piet Mondrian, Miffy the Bunny, and Prada advertisements. In this new publication devoted to his book paintings, the artist examines the book as both a physical object and cultural totem. Playing with geometry and perspective, Liu creates extraordinary and disorienting portraits of this most familiar subject. Liu's Book Painting series, begun in 2013, depicts close-up views of books that are turned open to reveal empty pages, an approach that emphasizes the object's form over its content. Rendering books' material structure-endpapers, binding, spine-in sensual detail, these paintings indicate an obsession with the book as an object and a lifelong love of literature. Liu's father was a children's book author who introduced him to Western writers at a young age, fueling his curiosity and imagination. Many of the books in Liu's father's collection were banned in Cultural Revolution-era China and the artist read them secretly throughout his childhood. This formative experience figures in his popular Banned Books series and in his book paintings in general. Published on the occasion of a solo exhibition presented at David Zwirner, New York, in 2020, this catalogue includes new writing by the acclaimed poet Zhu Zhu, who traces the evolution of the book form in Liu's work, as well as an interview with the artist by Hans Ulrich Obrist.
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
Comic empires is a unique collection of new research exploring the relationship between imperialism and political cartoons, caricature, and satirical art. Edited by leading scholars across both fields (and with contributions from contexts as diverse as Egypt, Australia, the United States, and China, as well as Europe) the volume provides new perspectives on well-known events, and illuminates little-known players in the 'great game' of empire in modern times. Some of the finest comic art of the period is deployed as evidence, and examined seriously, in its own right, for the first time. Accessible to students of history at all levels, Comic empires is a major addition to the world-leading 'Studies in Imperialism' series, as well as standing alone as an innovative and significant contribution to the ever-growing international field of comics studies. -- .
Perhaps best known as the co-creator of and writer for the Goon Show, Spike Milligan has received accolades as a comedian, musician, poet and playwright. This mini wall calendar features a selection of his hilarious cartoons. The datepad features previous and next month's views.
For several generations, comics were regarded as a boy's club-created by, for, and about men and boys. In the twenty-first century, however, comics have seen a rise of female creators, characters, and readers. While this sudden presence of women and girls in comics is being regarded as new and noteworthy, the observation is not true for the genre's entire history. Throughout the first half of the twentieth century, the medium was enjoyed equally by both sexes, and girls were the protagonists of some of the earliest, most successful, and most influential comics. In Funny Girls: Guffaws, Guts, and Gender in Classic American Comics, Michelle Ann Abate examines the important but long-overlooked cadre of young female protagonists in US comics during the first half of the twentieth century. She treats characters ranging from Little Orphan Annie and Nancy to Little Lulu, Little Audrey of the Harvey Girls, and Li'l Tomboy-a group that collectively forms a tradition of funny girls in American comics. Abate demonstrates the massive popularity these funny girls enjoyed, revealing their unexplored narrative richness, aesthetic complexity, and critical possibility. Much of the humor in these comics arose from questioning gender roles, challenging social manners, and defying the status quo. Further, they embodied powerful points of collection about both the construction and intersection of race, class, gender, and age, as well as popular perceptions about children, representations of girlhood, and changing attitudes regarding youth. Finally, but just as importantly, these strips shed light on another major phenomenon within comics: branding, licensing, and merchandising. Collectively, these comics did far more than provide amusement-they were serious agents for cultural commentary and sociopolitical change.
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
This comprehensive overview of advertising design strategies helps students and professionals understand how to create ads that cut through the clutter. Design principles such as unity, contrast, hierarchy, dominance, scale, abstraction, and type-image relationships are thoroughly discussed. Chapters also cover: Researching your client and your audience What makes an ad successful Getting the audience's attention in a crowded marketplace Researching your client and your audience The importance of consistent branding and identity The difference between print advertising, billboards, the web, television, and radio Advertising design versus editorial design Also included is an extensive section on typography with essential information on how type is perceived by readers, typographic history, principles, and practice. Complete with over fifteen hundred examples and illustrations of outstanding advertising design from around the world, Advertising Design and Typography will change the way you develop visual ideas and train you to see in a more critical and accurate way that gets messages across more effectively. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
With more than 250 characters across all the popular genres, this is the big, must-have book for every aspiring manga artist! Drawing on the mega-success of Christopher Hart's Manga Mania series, Manga Mania Universe combines curated content from each of his previous Manga Mania books (Girl Power!, Romance, and Shonen) into one giant, breathtaking volume. It showcases the best in capturing manga girls, romantic characters and scenes, and action and adventure. Fans will enjoy having such a wide variety of first-rate how-to-draw instruction, along with the dynamic artwork that has made this series so popular.
Big facial expressions are essential to anime and manga. They can be much more eloquent than printed words for getting an emotional response out of viewers. However, faces can be challenging. With this book, improve your anime-drawing skills with instruction for facial features and expressions for a wide variety of ages, character types, hair styles and activities. With 800 different facial expressions, you'll be able to draw your character in any emotional situation or with any reaction.
In The Secret Origins of Comics Studies, today's leading comics scholars turn back a page to reveal the founding figures dedicated to understanding comics art. Edited by comics scholars Matthew J. Smith and Randy Duncan, this collection provides an in-depth study of the individuals and institutions that have created and shaped the field of Comics Studies over the past 75 years. From Coulton Waugh to Wolfgang Fuchs, these influential historians, educators, and theorists produced the foundational work and built the institutions that inspired the recent surge in scholarly work in this dynamic, interdisciplinary field. Sometimes scorned, often underappreciated, these visionaries established a path followed by subsequent generations of scholars in literary studies, communication, art history, the social sciences, and more. Giving not only credit where credit is due, this volume both offers an authoritative account of the history of Comics Studies and also helps move the field forward by being a valuable resource for creating graduate student reading lists and the first stop for anyone writing a comics-related literature review.
In his Illuminated Books, William Blake combined text and imagery on a single page in a way that had not been done since the Middle Ages. For Blake, religion and politics, intellect and emotion, mind and body were both unified and in conflict with each other: his work is expressive of his personal mythology, and his methods of conveying it were integral to its meaning. There is no comparison with reading books such as Jerusalem, America, and Songs of Innocence and of Experience in Blake's own medium, infused with his sublime and exhilarating colors. Tiny figures and forms dance among the lines of the text, flames appear to burn up the page, and dense passages of Biblical-sounding text are brought to a jarring halt by startling images of death, destruction, and liberation. Blake's hope that his books would obtain wide circulation was unfulfilled: some exist only in unique copies and none was printed in more than very small numbers. Now, for the first time, the plates from the William Blake Trust's Collected Edition have been brought together in a single volume, with transcripts of the texts and an introduction by the noted scholar David Bindman. Includes: Jerusalem; Songs of Innocence and of Experience; All Religions are One; There is No Natural Religion; The Book of Thel; The Marriage of Heaven and Hell; Visions of the Daughters of Albion; America a Prophecy; Europe a Prophecy; The Song of Los Milton a Poem; The Ghost of Abel; On Homers Poetry and] On Virgil; Laocoon; The First Book of Urizen; The Book of Ahania; The Book of Los.
Learn how to draw manga characters and scenes! Best-selling author, Christopher Hart, teaches budding artists how to master drawing manga hair, poses, facial expressions, and more in this essential how-to-draw volume. |
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