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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Learn everything you need to become a manga artist, with
step-by-step instructions, exercises to develop your skills, and
tips and tricks. With the interest in manga-style art now stronger
than ever - its influence can be seen in films such as Spirited
Away and My Neighbour Totoro by Studio Ghibli, amongst other movies
- this is the perfect book to slipstream into manga drawing. Packed
full of step-by-step sequences for face, body, and poses, you too
can draw in the manga-art style. Learn how to draw figures in the
characteristic style of your favourite characters by building a
portfolio of drawings. At the end of each chapter is a series of
practice exercises where you're encouraged to trace or freehand
draw subjects from earlier on. You'll end up with a portfolio of
sketches charting your artistic development. There is also an
inspirational artists-in-residence section, where various artists
share their manga-art secrets and showcase their own art.
Create compelling, original characters using archetypes and design
elements such as shadows and line with the tips and techniques
found in this image-packed book. Bryan Tillman bridges the gap
between the technique of drawing characters and the theory of good
character design by using case studies, examples of professional
art, and literary and pop culture references to teach you how to
develop a character, not just draw one. The book also features
Character Model Sheets that will guide you through the creation of
new and unique characters. Finally, Bryan will break down
established character archetypes to show you why and how the
different aspects of good character design work. Key Features:
Learn what makes a character unique and powerful through tools like
character model sheets and case studies from established artists.
Develop your abolity to use story and archetypes to create
compelling new characters. See artwork by professional artists as
examples of the techniques shown in the book Bridges the gap
between the technique of drawing characters and the theory of good
character design in a practical, hands-on way - learn how to use
story and archetypes to develop compelling, new characters Based on
a standing-room only presentation at Comic-Con 2009 in San Diego.
Learn how to draw stylish manga characters with this fun workbook
geared toward budding artists. Start out by tracing the sample
illustrations, then practice drawing using the provided guidelines.
Once you master the basics, you'll be freehanding your own awesome
manga girls in no time!
Time-travel through the Automobile Age with a collection that puts
you in the driver's seat. 20th Century Classic Cars offers a lush
visual history of the automobile, decade by decade, via 400-plus
print advertisements from the Jim Heimann Collection. Using imagery
culled from a century of auto advertising, this book traces the
evolution of the auto from horseless carriage to rocket on
wheels-and beyond. With an introduction and chapter text by former
New York Times automotive writer Phil Patton, as well as an
illustrated timeline, this volume highlights the technological
innovations, major manufacturers and dealers, historical events,
and influence of popular culture on car design. About the series
Bibliotheca Universalis - Compact cultural companions celebrating
the eclectic TASCHEN universe!
This gorgeous, fully illustrated handbook tells the story of
sketchnotes--why and how you can use them to capture your thinking
visually, remember key information more clearly, and share what
you've captured with others. Author Mike Rohde shows you how to
incorporate sketchnoting techniques into your note-taking
process--regardless of your artistic abilities--to help you better
process the information that you are hearing and seeing through
drawing, and to actually have fun taking notes.
The Sketchnote Handbook explains and illustrates practical
sketchnote techniques for taking visual notes at your own pace as
well as in real time during meetings and events. Rohde also
addresses most people's fear of drawing by showing, step-by-step,
how to quickly draw people, faces, type, and simple objects for
effective and fast sketchnoting. The book looks like a peek into
the author's private sketchnote journal, but it functions like a
beginner's guide to sketchnoting with easy-to-follow instructions
for drawing out your notes that will leave you itching to attend a
meeting just so you can draw about it.
Master manga with 100 creatures, characters and super-cute chibis.
This is the ultimate introduction to drawing manga: 100 simple,
step-by-step drawings of everything from superheroes to super-cute
pets. Practise drawing different hair and facial expressions then
create your own elaborate and colourful manga characters; draw up a
battling universe of manga superheroes and villains; start your own
collection of super-cute chibi chums. Whether you're looking for
inspiration or just getting started, professional comic creator
Yishan Li will be your guide. Every project is broken down into a
handful of simple stages that lead you effortlessly through to the
final coloured drawing. There are no written instructions to follow
– just basic shapes and pencil strokes. Even if you’ve never
drawn anything before, you will be amazed at how quickly you will
achieve your own cute and characterful manga drawings! This
title contains content from two books in the How to Draw
series:Â Manga Heroes and Manga Faces.
A Captain America crossover years in the making, with both Sam Wilson
and Steve Rogers wearing the flag!
Bucky Barnes, the newest player in a nefarious game that spans all of
civilization, makes his most deadly move yet ― teaming up with Sam
Wilson’s nemesis, Hunter, the White Wolf! When Steve Rogers’ adoptive
son Ian, A.K.A. Nomad, is abducted by someone Steve thought a friend,
he suspects Bucky’s hand at work, and calls upon the people who know
Ian best ― Sam, Sharon Carter and Misty Knight ― to help him get to the
bottom of the attack. Why has Nomad been taken, and what does it have
to do with a portal to Dimension Z opening over a secret battleground
in Alaska? Has Bucky finally gone too far? And when Black Widow joins
the fray, whose side is she on?
The book provides an overview as well as a theoretical critique for
all students of this new and thriving field. It includes a
specially commissioned essay by Judy Attfield on feminist
approaches to writing histories of design. fields to discuss the
problems of defining design and writing about its history. In his
examination of how design history has been approached in the
absence of a theoretical framework, he considers the different
methods that leading scholars employ and looks critically at a
number of histories of design and architecture.
With more than 250 characters across all the popular genres, this
is the big, must-have book for every aspiring manga artist! Drawing
on the mega-success of Christopher Hart's Manga Mania series, Manga
Mania Universe combines curated content from each of his previous
Manga Mania books (Girl Power!, Romance, and Shonen) into one
giant, breathtaking volume. It showcases the best in capturing
manga girls, romantic characters and scenes, and action and
adventure. Fans will enjoy having such a wide variety of first-rate
how-to-draw instruction, along with the dynamic artwork that has
made this series so popular.
You're about to meet so many incredible humans. Are you ready hun?
Celebrate some of the modern-day trailblazers, champions and icons
who have shaped, or are shaping our world, from well-known public
figures and allies to others you will wish you had heard of
earlier. Covering topics including coming out, gender, mental
health and activism, this book is packed full of empowering quotes,
inspiring life lessons and helpful advice that will encourage you
to embrace your story and find your power.
Drawing and sketching are central to the art of animation and can
be crucial tools in designing and developing original stories,
characters and layouts. Sketching for Animation offers a wealth of
examples, exercises and tips from an army of professional animators
to help you develop essential sketching, technical drawing and
ideation techniques. With interviews and in-depth case studies from
some of today's leading animators, including Bill Plympton, Glen
Keane, Tori Davis and John Canemaker, this is a unique guide to
turning your sketchbook - the world's cheapest, most portable
pre-visualisation tool - into your own personal animation armory.
Sketch with Asia is the first major publication from online
manga-inspired art phenomenon, Asia Ladowska. Asia blends her
talent for hyper-realism with her passion for manga, creating the
distinctive artistic style she is well-loved and recognized for.
Further to her regular and inspirational #SketchwithAsia challenge
on Instagram (where she has over 900k followers), now explore this
beautifully presented 168 page art book to discover an even more
detailed exploration of Asia's processes as she creates her art.
From faces and expressions, to hair, hands, and more, learn how she
draws both traditionally or digitally, and how she so successfully
employs colored markers and pencils to complete her art. The
fascinating book also includes a collection of Asia's finished
artwork, including exciting pieces created especially for this
publication. Presented in an entertaining and easy-to-read way,
this book is a unique resource for fans of manga, for fans of Asia
herself, and for any aspiring artist sharing their art in a modern
world.
Jane Austen's six novels are true classics, still immensely popular
some 200 years after their first publication. But although the
celebrated stories never change, the covers are always different.
"Jane Austen Cover to Cover" compiles two centuries of design, from
elegant Victorian hardcovers and the famed 1894 "Peacock" edition
to 1950s pulp, movie tie-in editions, graphic novels,
foreign-language translations, and many, many others. Filled with
beautiful artwork and insightful commentary, this fascinating and
visually intriguing collection is a must for Janeites, design
geeks, and book lovers of every stripe.
At the end of the second century, the lands of ancient China are
thrown into turmoil when the Han Dynasty collapses, a tyrant
overthrows the weak emperor, and a group of regional warlords forms
an army to restore the nation. But bravery and valour are soon
stifled by ambition and cunning, and the coalition dissolves before
the battle is even won. Now, a new group of heroes must emerge if
China is to survive!
A delightful translation of one of the finest, and most beautiful,
examples of a medieval Bestiary. Bestiaries are a particularly
characteristic product of medieval England, and give a unique
insight into the medieval mind. Richly illuminated and lavishly
produced, they were luxury objects for noble families. Their
three-fold purpose was to provide a natural history of birds,
beasts and fishes, to draw moral examples from animal behaviour
(the industrious bee, the stubborn ass), and to reveal a mystical
meaning - the phoenix, for instance, as a symbol ofChrist's
resurrection. This Bestiary, MS Bodley 764, was produced around the
middle of the thirteenth century and is of singular beauty and
interest. The lively illustrations have the freedom and
naturalistic quality ofthe later Gothic style, and make dazzling
use of colour. This book reproduces the 136 illuminations to the
same size and in the same place as the original manuscript, fitting
the text around them. Richard Barber's translation from the
original Latin is a delight to read, capturing both the serious
intent of the manuscript and its charm. RICHARD BARBER has written
many books on the history of and life in the middle ages, from his
Somerset MaughamAward-winning The Knight and Chivalry, by way of
biographies of Henry II and the Black Prince, to an anthology of
Arthurian literature from England, France and Germany, Arthurian
Legends, and an account of the historical Arthur, King Arthur: Hero
and Legend.
Ira "Iraville" Sluyterman van Langewedye is a popular contemporary
illustrator beloved for her charming watercolour illustrations of
nature, small towns, idyllic scenes, and everyday life. This title
brings together a collection of her best work in a giftworthy,
lavishly presented hardback art book, which includes
never-before-seen images, impressive portfolio pieces, insightful
works in progress, beautiful photography, and the artist's own
guides to handcrafting sketchbooks and watercolour paints at home.
Supported by a Kickstarter campaign in summer 2018, Cozy Days: The
Art of Iraville marks another high quality collaboration between
3dtotal Publishing and some of the best illustrators working today.
The period in film history between the regimentation of the Edison
Trust and the vertical integration of the Studio System-roughly
1916 through 1920-was a time of structural and artistic
experimentation for the American film industry. As the nature of
the industry was evolving, society around it was changing as well;
arts, politics and society were in a state of flux between old and
new. Before the major studios dominated the industry, droves of
smaller companies competed for the attention of the independent
exhibitor, their gateway to the movie-goer. Their arena was in the
pages of the trade press, and their weapons were their
advertisements, often bold and eye-catching. The reporting of the
trade journals, as they witnessed the evolution of the industry
from its infancy towards the future, is the basis of this history.
Pulled from the pages of the journals themselves as archived by the
Media History Digital Library, the observations of the trade press
writers are accompanied by cleaned and restored advertisements used
in the battle among the young film companies. They offer a unique
and vital look at this formative period of film history.
A complete guide to the history, form and contexts of the genre,
Superhero Comics helps readers explore the most successful and
familiar of comic book genres. In an accessible and
easy-to-navigate format, the book reveals: *The history of
superhero comics-from mythic influences to 21st century evolutions
*Cultural contexts-from the formative politics of colonialism,
eugenics, KKK vigilantism, and WWII fascism to the Cold War's
transformative threat of mutually assured destruction to the
on-going revolutions in African American and sexual representation
*Key texts-from the earliest pre-Comics-Code Superman and Batman to
the latest post-Code Ms. Marvel and Black Panther *Approaches to
visual analysis-from layout norms to narrative structure to styles
of abstraction
Billionaire industrialist, cold warrior, weapons designer,
alcoholic, philanthropist, Avenger-Tony Stark, alter-ego of Marvel
Comics' Iron Man, has played many roles in his five decades as a
superhero. From his 1963 comics debut in Tales of Suspense to the
recent film adaptations-The Avengers (2012), Iron Man 3
(2013)-hundreds of creators have had a hand in writing the
character with evolving depictions and distinct artistic styles.
This collection of essays provides an historical overview of an
important figure in American popular culture and a close reading of
Iron Man's most iconic story lines, including his origin in
Vietnam, "Demon in a Bottle", "Civil War", and "Extremis".
This is a comprehensive, hands-on guide to learning the basic
drawing skills needed to successfully create video game art.
"Drawing Basics for Video Game Art" demonstrates how fine art
principles like drawing skills, anatomy, values and lighting and
colour all apply to the creation of artwork for video games. The
book features artwork from such hit video games as "Halo Reach",
"Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft
Auto", "Heavy Rain" and "Little Big Planet". Included are examples
of classic to contemporary fine art in order to further show the
reader the same basic principles still apply to all art forms and
that video game art is very much still art.
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