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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
This richly illustrated work is a history, critical analysis, and celebration of the Halas and Batchelor Cartoon Studio, Britain's leading and most influential animation company from 1940 to 1995. This lavish study draws on the archives of the Halas & Batchelor Collection and looks at the studio's key works, including "Animal Farm," Britain's first full-length animated film; "The Tales of Hoffnung," with the legendary Peter Sellers; and the cult classics "Butterfly Ball," featuring the work of Beatles illustrator Alan Aldridge, and "Autobahn," with the music of Kraftwerk. The book includes an autobiographical account by Vivian Halas, daughter of the company's founders, as well as critical insights by animation professor Paul Wells. Animation worldwide is indebted to John Halas and Joy Batchelor for their outstanding work. This book explores their legacy.
"The definitive educational title to bring readers through the journey of comic strips from the perspective of British history... a whole new world of information and staggeringly beautiful art." - Comic Beat This wildly entertaining and educational tome is a journey through the history of British comics - from the birth of the 20th century to the 80s invasion of American comics by the likes of Brian Bolland, Dave Gibbons and Kevin O' Neill (to name but a few), right up to today's up-and-coming British art stars and the talents of tomorrow. Revealing the extraordinary history of the UK's prolific comic book industry from the 19th Century to the 21st, this ground breaking volume celebrates the incredible artists who made a huge impact on British comics and would go on to revolutionize the industry on a global scale. Featuring a Who's Who of talent, including Brian Bolland, Yvonne Hutton, Dave Gibbons, celebrated greats such as Don Lawrence and lost masters like Reg Bunn and Shirley Bellwood. Author and 2000 AD artist David Roach takes us on a journey through time detailing the surprising and fascinating evolution of the art from its humble beginnings to its current world-conquering status. Including artwork from a vast number highly-acclaimed artists, carefully scanned from original artwork, Masters of British Comic Art is the definitive study and celebration of a beloved industry.
Tintinology tin-tin-ol-uh-jee] "noun" -- The study of the works of comic creator Herge and the cultural impact of Tintin, his best-known and most influential character. The adventures of Tintin and his dog, Snowy, have captivated people worldwide since they first appeared as an insert in the Belgian Catholic newspaper "Le Vintieme Siecle" in 1929. Available for the first time in English, this insightful biography delves deep into the psyche of Tintin creator Georges Remi and his public persona Herge. Author of the critically acclaimed "Tintin and the World of Herge" and the last person to interview Remi, Benoit Peeters tells the complete story behind Herge's origins and shows how and why the nom de plume grew into a larger-than-Remi personality as Tintin's popularity exploded. Drawing on interviews and using recently uncovered primary sources for the first time, Peeters reveals Remi as a neurotic man who sought to escape the troubles of his past by allowing Herge's identity to subsume his own. As Tintin adventured, Herge lived out a romanticized version of life for Remi. Millions have traveled alongside Tintin and Snowy through books, animated television series, theatrical performances, exhibitions, documentaries, and movies, including Steven Spielberg's fall 2011 "The Adventures of Tintin." Now Tintinologists have the opportunity to better understand the complex and sometimes dark personality of Tintin's creator and his carefully crafted public persona.
This large format volume includes over 340 regional posters from many sources, many previously unpublished, and spanning the Victorian era through to modern times. Volume 7 begins in the city of Bristol, a port, railway hub and seat of learning. Travelling through Somerset, we pass through Wiltshire before reaching the south coast in Dorset. Then is is to the West Country proper, to tour first Devon and then beautiful Cornwall: classic seaside posters abound. We finish the tour off-shore in the playgrounds of the Scilly Isles and the Channel islands.
La Nuit by Hello Marine A5 Notebook is a fun object of the eighties. We love the tropical neon on this cover! This soft-covered paperback notebook has full-colour artwork on the front and back cover by the best illustrators and artists from around the world. 140 pages of 5mm dot-grid paper is an excellent canvas for bullet journaling, list-making, all forms of writing and doodling. Bring it everywhere you go. Handsome exposed, section-sewn binding means the notebook lies flat when open on any page. Soft-covered paperback notebook. Full-colour artwork on front and back cover. 140, lined printed pages. Exposed, section-sewn binding. Matching black dip-dyed edges. Lays flat. Hello Marine is a French illustrator and printmaker living in the UK. She was raised in Paris and the southwest of France. Hello Marine's style is bold, colourful, and joyful. Her illustrations appeal to adults and children alike.
244 representations, symbols, and manuscript pages of devils and death from Ancient Egypt to 1913. Fascinating graphics depict demons, witches and warlocks, the Danse Macabre, Hell and Damnation, the Art of Dying, more. Works by Dürer, Cranach, Holbein, Rembrandt, others.
Discover the world of Labyrinth in this guide to the wondrous creatures of the Goblin King's realm, featuring illustrations by acclaimed artist Iris Compiet. From Ludo to Sir Didymus, to the Goblin King's legion of mischievous minions, Jim Henson's Labyrinth is packed with wondrous beings and chaotic critters. For the first time, Jim Henson's Labyrinth: Bestiary - A Definitive Guide to the Goblin King's Realm brings their world to life. Exploring the nature and behavior of each creature through original illustrations and insightful text, this is a must-have book for fans of Labyrinth, Jim Henson, and the fantasy genre. - ALL-NEW LABYRINTH ART: Experience the world of Labyrinth in a whole new way through the stunning art of acclaimed illustrator Iris Compiet (The Dark Crystal Bestiary: The Definitive Guide to the Creatures of Thra). - DISCOVER THE CREATURES OF LABYRINTH: This book features an in-depth look at every creature from the world of Labyrinth, covering the beloved 1986 movie as well as the wider world of the Goblin King's realm, including the hit comics and the original novelization. - AN EPIC ADDITION TO YOUR HOME LIBRARY: A gorgeous volume filled with incredible artwork, Jim Henson's Labyrinth: Bestiary is the definitive tribute to the fantastical creatures of this much-loved classic.
"Lift Off" presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original 'Card Collection' and selected work from the conceptual design of vehicles for the video games "Field Commander" and "Spy Hunter 2".
Tell your friends how much they mean to you with this customizable gift book, which pairs 46 endearing fill-in-the-blank prompts with humorous illustrations of the Peanuts gang. Once completed, this interactive fill-in book becomes a personalized gift full of funny, memorable, and sweet expressions of appreciation that friends and loved ones will cherish for years to come.
Explore the world of Bananya and the secret lives of its adorable characters in this official guide! Based on the hit anime Bananya, this is the official guide -- and first book to market! -- that takes a reader on an adventure into the secret world of the kitties who live in bananas. Paired with full color illustrations, this guide has everything that you need to know about the show and all of its characters including an identification guide, playful advice facts, and memories of past adventures, perfect for new and current Bananya fans.
The comedic and ironic misadventures of a confused Philosophy professor on the path to spiritual awakening. From Legendary artist Moebius (The Incal, Arzach, Blueberry) and writer Alejandro Jodorowsky (The Incal, Metabarons, Jodorowsky's Dune). Alan Mangel has it all. As a popular professor at the world-famous Universite de La Sorbonne, he is wealthy, married, and academically acclaimed. On his sixtieth birthday, however, his life crumbles as a beautiful young student claims she has received a holy vision that Mangel is to impregnate her with the second coming of John the Baptist. Thus begins a wild existential and spiritual journey that challenges Mangel's very reality when everything once true is proved to be false, while everything once false is proved to be true.
Deep dive into the full story of Marvel Comics in a single, beautifully illustrated volume. Created in full collaboration with Marvel, this fan-favourite title, last published in 2017, now covers more than 80 years of Marvel history, from the company's first incarnation as Timely Comics to the multimedia giant it is today. Packed with artwork from the original comics, this chronological account traces the careers of Marvel Super Heroes such as The Avengers, Spider-Man, Black Panther, Iron Man, Black Widow, and Guardians of the Galaxy, and the writers and artists who developed them. It also charts the real-life events that shaped the times and details Marvel landmarks in publishing, movies, and TV. Explore the pages of this magnificent Marvel book to discover: - Timeless art from the original comic books on every page that brings the text vividly to life. - Easy to navigate, chronological presentation of key events, plus an extensive index. - Written by leading Marvel historians: Tom DeFalco, Peter Sanderson, Tom Brevoort, Matthew K. Manning, and Stephen (Win) Wiacek. This latest edition to DK's best-selling encyclopedic Marvel publications offers an unparalleled breadth and depth of information about the company and its vast creations, bringing the Marvel story fully up-to-date with information on all the company's achievements. The format is accessible and easy-to-navigate, showcasing chronological presentations of Marvel milestones alongside real-life events, as well as an extensive index. A must-have volume for all Marvel fans from age 12 to adult, whether for readers interested in popular culture and comic books, or fans of Marvel comics and movies seeking to broaden their knowledge and deepen their understanding of the company's history, impact, trends, and huge output.
Featuring over 300 pieces of artwork spanning decades of Ian's work, this collection is a treat for all lovers of great fantasy art - from Lovecraft novel covers to Tolkien bestiaries to Warhammer 40,000 concept art, through a veritable trove of gothic humour, fantasy battles, dragons, beasts and a world of nightmarish visions.
While Romantic-era concepts of childhood nostalgia have been understood as the desire to retrieve the ephemeral mindset of the child, this collection proposes that the emergence of digital media has altered this reflective gesture towards the past. No longer is childhood nostalgia reliant on individual memory. Rather, it is associated through contemporary convergence culture with the commodities of one's youth as they are recycled from one media platform to another. Essays in the volume's first section identify recurrent patterns in the recycling, adaptation, and remediation of children's toys and media, providing context for section two's exploration of childhood nostalgia in memorial practices. In these essays, the contributors suggest that childhood toys and media play a role in the construction of s the imagined communities (Benedict Anderson) that define nations and nationalism. Eschewing the dichotomy between restorative and reflexive nostalgia, the essays in section three address the ethics of nostalgia in terms of child agency and depictions of childhood. In a departure from the notion that childhood nostalgia is the exclusive prerogative of narrative fiction, section four looks for its traces in the child sciences. Pushing against nostalgia's persistent associations with wishful thinking, false memories, and distortion, this collection suggests nostalgia is never categorically good or bad in itself, but owes its benefits or defects to the ways in which it is brought to bear on the representation of children and childhood.
This book focuses on the Ashburnham Pentateuch, an early medieval illuminated manuscript of the Old Testament whose pictures are among the earliest surviving and most extensive biblical illustrations. Dorothy Verkerk shows how the lively and complex illustrations of Genesis and Exodus, which incorporate references to contemporary life, were used to explain important church teachings. She provides a key to understanding the relationship between the text and pictures. Verkerk also argues that the manuscript was created in Italy, thereby solving a mystery that has baffled scholars for the last century and demonstrating that early medieval Italian artists were capable of complex innovations in the field of the visual arts.
The Art of Tom Clancy's The Division is the ultimate behind the scenes look at making of the latest game in the critically acclaimed Tom Clancy franchise. With over 300 images including sketches and concept art, and in-depth commentary throughout from the artists and creators, this volume will taken fans on a journey through the creation and visual development of the game.
Engaging some of the most ground-breaking and thought-provoking anime, manga, and science fiction films, "Tokyo Cyberpunk" offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about electronically mediated forms of social interaction, as well as specific Japanese socioeconomic issues, all in the context of globalization and advanced capitalism. Penetrating and nuanced, this book makes a major contribution to the debate about what it means to be human in a posthuman world.
Fun fact: A lot of animals are shaped like potatoes. Another fun fact: Potatoes are easy to draw. Another another fun fact: If you can draw a potato, you can draw animals. Master of cute Katie Cook teaches you how to draw everything adorable in her first tutorial book with quick and easy-to-follow step-by-step lessons. All you need is a pencil and paper...or a napkin or a wall, depending on how confident you are in your drawing ability. Learn how to turn curvy blobs, shapes and squiggles into more than 200 different things, including fuzzy animals, cute food and inanimate objects like yarns balls, luggage and a toaster. Add nubbins, swishy bits, and little smiley faces to anything and everything to transform it into something really, really cute. How to draw lots of cats: fluffy cats, non-fluffy cats, cats in boxes, Polaroids of cats on refrigerators* How to draw food like ketchup delivery sticks, spicy dragon claws and tiny broccoli trees Perfect for doodling during class or in meetings For fans of drawing turkeys from hand outlines (gobble, gobble) or Ed Emberley's super simple drawing instruction books that use shapes, letters and even thumbprints as starting points, Drawing Cute with Katie Cook is a must-own adorable drawing manual, complete with Doctor Who references, fun facts and bad puns. "If you know how to draw a potato, the art world is an open door." --Katie Cook * Don't worry, there are lots of dog drawings, too!
A larger-than-life figure in the design community with a client list to match, Paula Scher turned her first major project as a partner at Pentagram into a formative twenty-five-year relationship with the Public Theater in New York. This behind-the-scenes account of the relationship between Scher and "the Public," as it's affectionately known, chronicles over two decades of brand and identity development and an evolving creative process in a unique "autobiography of graphic design." New Yorkers, designers, and theater fans everywhere will be thrilled to find hundreds of Scher's posters, including those for Hamilton, Bring in 'da Noise, Bring in 'da Funk, and numerous Shakespeare in the Park productions, collected in this one-of-a-kind volume along with other printed and process-related matter. Essays by two of the theater's artistic directors, George C. Wolfe and Oskar Eustis, and design critics Steven Heller and Ellen Lupton contextualize Scher's dynamic typographic treatment.
Engaging some of the most ground-breaking and thought-provoking anime, manga, and science fiction films, "Tokyo Cyberpunk" offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about electronically mediated forms of social interaction, as well as specific Japanese socioeconomic issues, all in the context of globalization and advanced capitalism. Penetrating and nuanced, this book makes a major contribution to the debate about what it means to be human in a posthuman world.
In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. Contributors introduce a wide range of critical perspectives on comics, including disability studies, parasocial relationships, scientific humanities, queer theory, linguistics, critical geography, philosophical aesthetics, historiography, and much more. As a companion to the acclaimed Critical Approaches to Comics: Theories and Methods, this second volume features 19 fresh perspectives and serves as a stand-alone textbook in its own right. More Critical Approaches to Comics is a compelling classroom or research text for students and scholars interested in Comics Studies, Critical Theory, the Humanities, and beyond.
Stick It will appeal to both artists and art lovers- in fact its the must have publication for anyone with a passion for creativity. Commissioned cutting edge illustration rubs shoulders with stunning typographical messaging, hand lettering and design. From school exercise books to laptops, from folders to making your mark in the urban jungle - the myriad of designs and formats provides unlimited opportunity to brighten up the dull corners of your life. Every child is an artist. Then they beat it out of you. Let the art collected here inspire you to reclaim your birthright. Placement is everything. Finding the right context for each sticker is about you expressing yourself in conversation with the artist and your own real life. How you spin each sticker gives it the magical personal touch. Placement is your art. Carpet Bomb your Culture. And if you don't like it - you know where you can...
Comics are all around campuses everyday, and with students arriving less prepared to tackle basics like reading, writing, and analyzing, this text helps connect what students enjoy to the classroom. Comic Connections: Analyzing Hero and Identity is designed to help teachers from middle school through college find a new strategy that they can use right away as part of their curricular goals. Each chapter has three pieces: comic relevance, classroom connections, and concluding thoughts; this format allows a reader to pick-and-choose where to start. Some readers might want to delve into the history of a comic to better understand characters and their usefulness, while other readers might want to pick up an activity, presentation, or project that they can fold into that day's lesson. This book focuses on defining heroic traits in popular characters such as Superman, Batman, or Daredevil, while offering a scholarly perspective on how to analyze character and identity in ways that would complement any literary classroom.
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