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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
"Lift Off" presents personal and professional works by Scott Robertson, Program Director of the Entertainment Design major at Art Center College of Design. This book features the following chapters: Airships, Spacecraft, Aircraft, Lefty Sketches, Hovercraft, Original 'Card Collection' and selected work from the conceptual design of vehicles for the video games "Field Commander" and "Spy Hunter 2".
While Romantic-era concepts of childhood nostalgia have been understood as the desire to retrieve the ephemeral mindset of the child, this collection proposes that the emergence of digital media has altered this reflective gesture towards the past. No longer is childhood nostalgia reliant on individual memory. Rather, it is associated through contemporary convergence culture with the commodities of one's youth as they are recycled from one media platform to another. Essays in the volume's first section identify recurrent patterns in the recycling, adaptation, and remediation of children's toys and media, providing context for section two's exploration of childhood nostalgia in memorial practices. In these essays, the contributors suggest that childhood toys and media play a role in the construction of s the imagined communities (Benedict Anderson) that define nations and nationalism. Eschewing the dichotomy between restorative and reflexive nostalgia, the essays in section three address the ethics of nostalgia in terms of child agency and depictions of childhood. In a departure from the notion that childhood nostalgia is the exclusive prerogative of narrative fiction, section four looks for its traces in the child sciences. Pushing against nostalgia's persistent associations with wishful thinking, false memories, and distortion, this collection suggests nostalgia is never categorically good or bad in itself, but owes its benefits or defects to the ways in which it is brought to bear on the representation of children and childhood.
For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham's anti-comic crusade in the mid-1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns' Green Lantern and Warren Ellis's The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the new traditional shape of our acutely self-conscious digital age.
A timely new edition featuring the brilliant work from among the most inventive minds in illustration and cartoon wizardry. Heath Robinson was one of Britain's most successful graphic artists. His work has had a huge influence on comic art in this country, but also on the image and self-image of the British. As the champion of pragmatic man, Heath Robinson presented a vision of the British as an unflappable, ingenious and slightly demented breed of inventors that persists to the present day. The British are still a nation of garage-haunting amateur engineers who will recognise the inhabitants of Heath Robinson's world, with their pot bellies and pots of tea, archaic faces and sturdily commonsensical approach to the problems of existence. How to hunt tigers by elephant, how to get an even tan, rise with the sun or put out a chimney fire, these and many more pressing questions are answered in the pages of Contraptions. With illustrations salvaged from the family archives and commentary by Heath Robinson expert, Geoffrey Beare, Contraptions is the best possible introduction to the work of one of Britain's great comic talents.
Although the suggestion that graphic narrative represents an important literary form still causes debate in academic circles, in recent years comics scholarship has emerged into wider contexts. This collection considers various literary approaches to graphic narrative and sequential art. The essays examine the politics of comic form and narrative, the ways in which graphic narrative and sequential art ""cross over"" into other forms and genres, and how these articulations challenge the ways we read and interpret texts. By bringing literary theory to bear on graphic narrative and balancing readings of individual texts with larger ideas about comics scholarship as a whole, this work explores our understanding of the form itself and its engagement with political culture.
Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era. Close analysis of individual titles, including EC comics, Superman, romance comics, and other, more obscure works, reveals the ways Cold War culture--from atomic anxieties and the nuclear family to communist hysteria and social inequalities--manifests itself in the comic books of the era. By illuminating the complexities of mid-century graphic novels, this study demonstrates that postwar popular culture was far from monolithic in its representation of American values and beliefs.
Art from the world's most popular ninja comic
Rockwell's famous Saturday Evening Post covers, the four Freedoms he painted during the years of World War II, his depictions of American towns, families, and traditions are all represented in this enchanting volume. They offer a picture of America that we hold dear, representing a world of hope and humanity. Fred Bauer writes about Rockwell's message of optimism and the artist's faith in America and its people in a forthright and sympathetic text complemented by numerous Rockwell favorites in all their warmth and color. Bauer visits Stockbridge, Massachusetts, and Arlington, Vermont, talking to the people who lived with Rockwell and posed for his anecdotal pictures, the people about whom the artist said, "If you are interested in the characters you draw and understand them and love them, why, the people who see your pictures are bound to feel the same way." This lovely book enables us to partake once again of that unique love and understanding that Norman Rockwell still communicates to America.
In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. Contributors introduce a wide range of critical perspectives on comics, including disability studies, parasocial relationships, scientific humanities, queer theory, linguistics, critical geography, philosophical aesthetics, historiography, and much more. As a companion to the acclaimed Critical Approaches to Comics: Theories and Methods, this second volume features 19 fresh perspectives and serves as a stand-alone textbook in its own right. More Critical Approaches to Comics is a compelling classroom or research text for students and scholars interested in Comics Studies, Critical Theory, the Humanities, and beyond.
Engaging some of the most ground-breaking and thought-provoking anime, manga, and science fiction films, "Tokyo Cyberpunk" offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about electronically mediated forms of social interaction, as well as specific Japanese socioeconomic issues, all in the context of globalization and advanced capitalism. Penetrating and nuanced, this book makes a major contribution to the debate about what it means to be human in a posthuman world.
Draw Fabulous Furries Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities. The authors of "Draw Furries" bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. "Draw More Furries" is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time
Get ready every "Futurama" and Matt Groening fan, here comes Futurama-O-Rama, the very FIRST comic compilation based on the Emmy-nominated television show "Futurama." It's a long way from making a pizza delivery on New Year's Eve to the bustling cityscape of New York in the 31st century, but for Phillip J. Fry it only took one little cryogenically frozen nap. Awakening in a future imagined by "The Simpsons" creator Matt Groening, Fry finds a job at an interplanetary messenger service and falls in with Leela, a sexy one-eyed space orphan, and Bender, an alcoholic misanthropic robot programmed to bend things. Blast off with this all-new Futurama comics collection, and leap feet first into a fun-filled future!
Best-selling artist and art instructor Mark Crilley, whose YouTube manga instruction videos have received more than 10 million views and counting, presents the most complete look yet at the variety of creative options available in the world of manga. Crilley fills each chapter with gorgeous, original artwork created with a variety of tools and in a variety of manga-inspired styles. He pairs each piece with information on the materials used and the inspiration that led to its creation. Manga Art provides readers the chance to hear from one of the leading artists in the field of manga instruction, as he reveals the creative secrets behind over 100 pieces of original, never-before-seen artwork.
The lowly placard, a quick and efficient device used to spread news or advertise goods, ascended to the level of a respected art form in the late 1800's in France. The `art poster' was born at the convergence of new aesthetic movements, technological advances and societal changes. Fine artists were swayed from their lofty perches to join the practical arts, influenced by the egalitarian spirit of the Arts and Crafts movement. Artist Jules Cheret, "Father of the Modern Poster," perfected a means of high-quality printing that produced large, colour saturated images. An emerging middle class was the ready target for the consumption of newly manufactured goods, literary publications, theatrical events and leisure time entertainment. A sea of gorgeous images added a "joie de vivre" to everyday life, introducing a period of French life now know as the Belle Epoque. These posters, although ephemeral in intent, have been collected and continually reproduced over the subsequent decades, a testament to their timeless beauty and emotional depth. This book chronicles the influence of the art poster in France and its rapid spread across Europe and United States and offers to the readers an artist's poster tour of the development of the art poster.
This is the 5th book in the Imaginaire Series. David M Bowers from USA is the guest of honour. A variety of internationally known artists in the genre Magic Realism is showing their own especially, selected work. Among those are of course David M Bowers (US), Michael Hiep (NL), Gil Bruvel (US), Patrick Woodroffe (GB), Mark Wilkinson (GB), Micha Lobi (RUS) and many, many more from all over the world.
An examination of the narrative and pictorial qualities of comics and how these help comics to communicate and create meaning. In Narrative Structure in Comics: Making Sense of Fragments, Barbara Postema seeks to explain how comics communicate and create meaning, with an emphasis on two aspects of comics. She first examines the pictorial quality ofcomics, which receives more emphasis than verbal/textual elements. Her second focus is upon the storytelling and narrative qualities of comics, as well as the literary explorations they provide. The "narrative structure" refersto the potential of images, the story telling capacities of panels, and the sequence of panels, in addition to the more traditional narratological concepts. Overall, the author presents a credible rationale for the way in which comics structure their narratives. At every level of communication, comics rely on gaps or absences to create meaning and guide the reader to a meaningful experience. RIT Press is pleased to announce Narrative Structure in Comics as the first book published in its Comics Monograph Series. BARBARA POSTEMA is a Postdoctoral Research Fellow at Ryerson University in Toronto, where she is working on a project about wordless comics. She has published several articles in the International Journal of Comic Art.
Winnie-the-Pooh and his friends from the Hundred Acre Wood are some of the most beloved characters in classic children's literature. But before they appeared in many millions of books and in nearly fifty languages, they started life in the 1920s as the product of a unique collaboration between A. A. Milne and E. H Shepard; author and illustrator wove images and text together in a way that was utterly original for the time. For Shepard, it was a process that he relished, creating artwork for new editions right up until his death in 1976 at the age of ninety-six. In this beautifully presented, full-colour volume, readers will not only discover the story behind this remarkable partnership, but also follow the evolution of Shepard's work, from those first tentative sketches through to the illustrations we know and love, and even on to the characters' later incarnations at Disney. Presenting over 150 full-colour images - including never-before-published sketches, finished artwork, personal family photographs and memorabilia - this is the perfect gift for those of us who grew up loving the books.
Technical drawings of all the major ships and vehicles from the Alien movies, presented in incredible detail. Includes iconic spacecraft like the Nostromo, the Sulaco and the Covenant. Alien: The Blueprints is a collection of brand new blueprints of all the major vehicles, ships and technology of the Alien movie universe. Artist Graham Langridge delves deep into the concept art, set designs and photography to recreate full and accurate blueprints of the drop ship, the Sulaco, the Nostromo and many more. Covering all the movies including Prometheus and Alien: Covenant, this is a must-have for any Alien fan. * Large-format pages reveal these technical drawings in breathtaking detail. * Gatefold pages allow for large vessels like the Sulaco and the Covenant to be shown at a greater size. * Includes the Covenant, the lander and the cargo lifter from Alien: Covenant
The world of Naruto explodes in full color!; Experience Naruto in full, vibrant color!; Experience the art of Naruto! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster!
Anime and Manga are hot - the popularity of these media is only increasing. What is it about anime that is so appealing to a trans-national fan base? This book looks at anime fans and the place they occupy, both in terms of subculture in Japan and the West, and in relation to Western perceptions of Japan since the late 1800s.
Combining the smooth reading experience of the Thomas Nelson NKJV Comfort Print® typeface with the popular format of the Journal the WordTM Bibles. Do you underline Scripture, take notes during sermons, or express your thoughts through journaling? The NKJV Journal the WordTM Bible is a trustworthy and indispensable resource for anyone who puts pen to paper for deeper engagement with God's Word. The extra-wide lined margins make this Bible ideal for note taking or journaling. The NKJV Journal the WordTM Bible is truly inspirational from cover to cover and sure to make an excellent gift as a treasured personal keepsake. The Thomas Nelson NKJV Comfort Print® typeface is designed to honor the beauty of the New King James Version, providing a particularly smooth reading experience for longer engagement in God's Word. |
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