![]() |
![]() |
Your cart is empty |
||
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Celebrated during his lifetime as much for his personality as for his paintings, Andy Warhol (1928-1987) is the man who invented Pop Art, the notion of 15 minutes of fame and the idea that an artist could be as illustrious as the work he creates. With a unique, focused look at Warhol's life, this graphic novel biography offers insight into the turning point of Warhol's career and the time leading up to the creation of the Thirteen Most Wanted Men mural for the 1964 World's Fair, when Warhol clashed with urban planner Robert Moses and architect Philip Johnson. In Becoming Andy Warhol, New York Times bestselling writer Nick Bertozzi and artist Pierce Hargan showcase the moment when, by stubborn force of personality and sheer burgeoning talent, Warhol went up against the creative establishment and emerged to become one of the most significant artists of the 20th century.
R. Sikoryak is the master of the pop culture pastiche. In Masterpiece Comics, he interpreted classic literature with defining twentieth-century comics. With Terms and Conditions, he made the unreadable contract that everyone signs, and no one reads, readable. He employs his magic yet again to investigate the very framework of the country with Constitution Illustrated. By visually interpreting the complete text of the supreme law of the land with more than a century of American pop culture icons, Sikoryak distills the very essence of the government legalese from the abstract to the tangible, the historical to the contemporary. Among Sikoryak s spot-on unions of government articles and amendments with famous comic-book characters: the Eighteenth Amendment that instituted prohibition is articulated with Homer Simpson running from Chief Wiggum; the Fourteenth Amendment that solidifies citizenship to all people born and naturalized in the United States is personified by Ms. Marvel; and, of course, the Nineteenth Amendment offering women the right to vote is a glorious depiction of Wonder Woman breaking free from her chains. American artists from George Herriman (Krazy Kat) and Charles Schulz (Peanuts) to Raina Telgemeier (Sisters) and Alison Bechdel (Dykes to Watch Out For) are homaged, with their characters reimagined in historical costumes and situations. We the People has never been more apt.
Since 1978 Jim Davis' sarcastic, orange tabby cat has entertained millions of people appearing in Newspapers, books, cartoons and even his own films. Why has a lazy, coffee drinking, lasagna loving feline become a worldwide sensation loved by millions of people? From his small-town beginnings in Muncie, Indiana, The History of Garfield explores our relationship with Garfield, Jon and Odie and how Davis' characters have become such an integral part of American pop culture over the decades.
Ed Brubaker (b. 1966) has emerged as one of the most popular, significant figures in art comics since the 1990s. Most famous as the man who killed Captain America in 2007, Brubaker's work on company-owned properties such as Batman and Captain America and creator-owned series like Criminal and Fatale live up to the usual expectations for the superhero and crime genres. And yet, Brubaker layers his stories with a keen self-awareness, applying his expansive knowledge of American comic book history to invigorate his work and challenge the dividing line between popular entertainment and high art. This collection of interviews explores the sophisticated artist's work, drawing upon the entire length of the award-winning Brubaker's career. With his stints writing Catwoman, Gotham Central, and Daredevil, Brubaker advanced the work of crime comic book writers through superhero stories informed by hard-boiled detective fiction and film noir. During his time on Captain America and his series Sleeper and Incognito, Brubaker revisited the conventions of the espionage thriller. With double agents who lose themselves in their jobs, the stories expose the arbitrary superhero standards of good and evil. In his series Criminal, Brubaker offered complex crime stories and, with a clear sense of the complicated lost world before the Comics Code, rejected crusading critic Fredric Wertham's myth of the innocence of early comics. Overall, Brubaker demonstrates his self-conscious methodology in these often little-known and hard-to-find interviews, worthwhile conversations in their own right as well as objects of study for both scholars and researchers.
From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one's imagination has always been crucial to artists - and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator's Guide to Drawing the Clothed Figure reveals the logic and patterns in folds, enabling the reader to more easily predict the behavior of cloth when creating folds in their own drawings and paintings. Addressing folds in clothing systematically, the author provides a clear, concise approach to the analysis, classification and visualization of convincingly naturalistic folds. Starting with the nature of fabric and its geometry, this book methodically explores the reasons for fold behavior based on the construction of clothing and the shapes and actions of the human figure. An essential guide and reference for animators, illustrators, storyboard artists, comic-book artists, 3D modelers, sculptors, fashion designers and students, The Art of Drawing Folds simplifies one of the most complex and important aspects of drawing the clothed figure.
Comics are all around campuses everyday, and with students arriving less prepared to tackle basics like reading, writing, and analyzing, this text helps connect what students enjoy to the classroom. Comic Connections: Analyzing Hero and Identity is designed to help teachers from middle school through college find a new strategy that they can use right away as part of their curricular goals. Each chapter has three pieces: comic relevance, classroom connections, and concluding thoughts; this format allows a reader to pick-and-choose where to start. Some readers might want to delve into the history of a comic to better understand characters and their usefulness, while other readers might want to pick up an activity, presentation, or project that they can fold into that day's lesson. This book focuses on defining heroic traits in popular characters such as Superman, Batman, or Daredevil, while offering a scholarly perspective on how to analyze character and identity in ways that would complement any literary classroom.
There's a price on Shelton's head - enough to buy a small country! Wayne Shelton has a sad duty to fulfill: give the heirs of his deceased team members their share of the pay for the disastrous Khalakjistan mission. But the solemnity of the task is quickly shattered: two hitmen attempt to shoot him in South America, then a bomb is placed under his car in the USA... Who exactly placed such an extravagant price on Shelton's head? And who's the mysterious biker trailing him?
"Entertaining and informative." Praise for The Science of Superheroes "We comics fans have known it for years, of course: somewhere, in some nether dimension or on some alternate world, there is an Earth on which superheroes are real . . . and now Lois Gresh and Bob Weinberg have shown us how that’s possible. To paraphrase an old DC Comics feature: Science says you’re wrong if you believe that The Science of Superheroes isn’t more fun than a barrel of genetically altered winged monkeys." "Weinberg and Gresh tell it like it is–– and how it would be, if our favorite comic book characters actually existed. The Science of Superheroes is a fascinating and entertaining examination of everything from astrophysics to genetic biology to the evolution of the ‘superhero.’ " The Science of Superheroes takes a lighthearted but clear-headed look at the real science that underlies some of the greatest superhero comic books of all time, including Spider-Man, Batman, Fantastic Four, and many more. Each chapter presents the story of the origin of one or more superheroes and asks intriguing questions that lead to fascinating discussions about the limits of science, the laws of nature, and the future of technology. If gamma rays can’t turn a 128-pound weakling into the Incredible Hulk, what could? Are Spider-Man’s powers really those of a spider? Could a person ever breathe water like a fish? From telepathy to teleportation, from cloning to cosmic rays, this vastly entertaining romp through the nexus of science and fantasy separates the possible from the plausible and the barely plausible from the utterly ridiculous.
An examination of the narrative and pictorial qualities of comics and how these help comics to communicate and create meaning. In Narrative Structure in Comics: Making Sense of Fragments, Barbara Postema seeks to explain how comics communicate and create meaning, with an emphasis on two aspects of comics. She first examines the pictorial quality ofcomics, which receives more emphasis than verbal/textual elements. Her second focus is upon the storytelling and narrative qualities of comics, as well as the literary explorations they provide. The "narrative structure" refersto the potential of images, the story telling capacities of panels, and the sequence of panels, in addition to the more traditional narratological concepts. Overall, the author presents a credible rationale for the way in which comics structure their narratives. At every level of communication, comics rely on gaps or absences to create meaning and guide the reader to a meaningful experience. RIT Press is pleased to announce Narrative Structure in Comics as the first book published in its Comics Monograph Series. BARBARA POSTEMA is a Postdoctoral Research Fellow at Ryerson University in Toronto, where she is working on a project about wordless comics. She has published several articles in the International Journal of Comic Art.
This beautiful and engaging volume charts the evolution of manga from its roots in late 19th-century Japan through the many and varied forms of comics, cartoons and animation created throughout Asia for more than 100 years. World authority on comic art Paul Gravett details the evolving meanings of the myths and legends told and retold by manga artists of every decade and reveals the development and cross pollination of cultural and aesthetic ideas between manga artists throughout Asia. He explores the explosion of creativity in manga after the Second World War with the emergence of such artists as Osamu Tezuka, whose pioneering Astro Boy spawned a new and much imitated visual dynamic. He highlights how creators have responded to political events since 1950 in the form of propaganda, criticism and commentary in manga magazines, comics and books. There have been many remarkably powerful and sophisticated graphic novels, although some sexually explicit and emotionally dark adult manga has also attracted criticism, raising questions about taste and acceptability. Gravett discusses the influence of censorship on manga and concludes with a survey of current multi- platform offerings of manga in Asia and the transition from cut-price rental libraries to the booming specialist emporia and comic conventions that champion the kaleidoscope of creativity apparent in the digital age.
In this special collectors’ edition, the first five Asterix stories are collected in one fabulous luxury volume. In ASTERIX THE GAUL, we join Asterix, Obleix and co as they try to defend one small village in Gaul from the mighty legionaires of Rome who surround them. In ASTERIX AND THE GOLDEN SICKLE, disaster strikes the Gaulish village as Getafix the druid has broken his golden sickle which means no more magic potion. In ASTERIX AND THE GOTHS, Getafix is kidnapped by the Goths so Asterix and Obelix have to ride to the rescue. In ASTERIX THE GLADIATOR, Julius Caesar plans to throw the captured Cacofonix to the lions. Asterix and Obelix enlist as gladiators in order to rescue him, and teach their colleagues some interesting new tricks. In ASTERIX AND THE BANQUET, the Romans build a barricade around the Gaulish village. But Asterix and Obelix break out and travel the entire country, collecting local specialities along the way.
Detective Inspector Peter Grant is back in an all-new comic miniseries from author Ben Aaronovitch! Trouble never lies far from the race track. When a flash car belonging to a young boy racer from England washes up in the Netherlands with a bagload of unusual cargo, it's evident there is more than meets the eye happening at street races held in an Essex car park. Enter Detective Inspector Peter Grant. Fresh from suspension, he takes to the track in his orange 'asbo' Ford Focus to try and infiltrate the big leagues. But Peter soon finds himself sucked back into an Otherworld - a real-life fairyland!
From the mangaka who told his life story in A Drifting Life, and gave you Abandon the Old in Tokyo and The Push Man and Other Stories, comes this collection of gekiga of the 1970s which have never before been translated into English. Personally selected for publication exclusively by Landmark Books by Tatsumi, the stories strip away the gloss of the Japanese Economic Miracle to reveal the stresses, desires and angst of the millions of young people who flocked to the cities where life was not what it was promised to be.Compared to Tatsumi's earlier stories, this collection paints a much more pessimistic world. The stories run on a different beat. The banality of modern life and its values bleed through.Yoshihiro Tatsumi plumbs the depths of the lost Japanese youth of the 1970s. Today, 'youth' of every age group appreciates Yoshihiro Tatsumi. They are attracted to him because they connect with the struggles and the darkness of modern life which he portrays.
The grandfather of manga and anime, Osamu Tezuka created hundreds of unforgettable characters during his 40+ year career as an illustrator and animator. His influence on generations of artists has been immeasurable, and is still felt today across Japan and beyond. Osamu Tezuka: Anime Character Illustrations collects the character designs from several of Tezuka's animation projects. Included are characters from Mighty Atom (Astroboy), Jungle Emperor (Kimba the White Lion), Black Jack, and many more.
In the same format and at the same price point as Adventure Time: A Totally Math Poster Collection, this sturdy paperback houses 20 removable, frameable prints of the very best artwork from across the entire George Lucas-curated Star Wars Art series. The 15 selections from Visions, Comics, Illustration, Concept, and Posters are joined by 5 newly commissioned artworks created specifically for this book. These high-quality, large-format, crease-free prints will be sure to transport Star Wars fans of all ages to a galaxy far, far away. . . .
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s.
Fun fact: A lot of animals are shaped like potatoes. Another fun fact: Potatoes are easy to draw. Another another fun fact: If you can draw a potato, you can draw animals. Master of cute Katie Cook teaches you how to draw everything adorable in her first tutorial book with quick and easy-to-follow step-by-step lessons. All you need is a pencil and paper...or a napkin or a wall, depending on how confident you are in your drawing ability. Learn how to turn curvy blobs, shapes and squiggles into more than 200 different things, including fuzzy animals, cute food and inanimate objects like yarns balls, luggage and a toaster. Add nubbins, swishy bits, and little smiley faces to anything and everything to transform it into something really, really cute. How to draw lots of cats: fluffy cats, non-fluffy cats, cats in boxes, Polaroids of cats on refrigerators* How to draw food like ketchup delivery sticks, spicy dragon claws and tiny broccoli trees Perfect for doodling during class or in meetings For fans of drawing turkeys from hand outlines (gobble, gobble) or Ed Emberley's super simple drawing instruction books that use shapes, letters and even thumbprints as starting points, Drawing Cute with Katie Cook is a must-own adorable drawing manual, complete with Doctor Who references, fun facts and bad puns. "If you know how to draw a potato, the art world is an open door." --Katie Cook * Don't worry, there are lots of dog drawings, too!
This book is an investigation into the design and history of British magazines over the past 170 years. It identifies turning points and new directions in one of the most sensitive barometers of mass-market design taste, from the advent of two periodicals - Punch and the Illustrated London News - that changed publishing fundamentally, through to the beginnings of digital distribution. A magazine flourishes or folds according to its audience's response to its look and feel - sometimes more so than its written content - and this study of a developing history encompasses discussion of graphic design, typography, photography and innovative print technology. It explores why magazines have looked how they do. Published with full access to the National Art Library's unparalleled archive of periodicals, British Magazine Design is a definitive history.
Foss's groundbreaking and distinctive science fiction art revolutionized paperback covers in the 1970s and 80s. Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. 'Doc' Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss' sf career. Chris Foss' name has become pre-eminent among sf artists...He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects. A" - Brian Aldiss [Foss'] creations are real machines, not just an artist's dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder...A medieval goldsmith of future eons.A" - Alejandro Jodorowsky. Rian Hughes is an award-winning graphic designer, illustrator, font designer and comics artist, noted for his work on 2000AD, and Dan Dare. His illustration work is highly distinctive, wearing its design influences on its sleeve. Clients include Virgin Airways, Penguin Books, DC Comics (for whom he has designed numerous logos), Eurostar the BBC and a range of magazines and newspapers. He is the editor and designer of several books including "Lifestyle Illustration of the 60s" and the recently released "Cult-ure". "One of the most successful and prolific designer/illustrators of the past 20 years" - Roger Sabin, Eye magazine
The essential guide to drawing manga figures. Ideal for seasoned comic artists or complete beginners, this fantastic book is packed with clear instructions and inspiration for drawing manga figures. It begins with the basics and contains galleries of body parts, expressions and hair styles to inspire and encourage the reader, along with step-by-step guides to mastering fundamentals such as anatomy and hands and feet. A range of profiles, characters, genders and ages is included. Build up skill through drawing and inking and then experiment using different colouring media - including markers, watercolour acrylics and pencils - to achieve outstanding results. This title was previously published as Manga - The Mega Guide (9781782210764) |
![]() ![]() You may like...
Crops and Markets, Vol. 9: October 1932…
United States Department of Agriculture
Paperback
R385
Discovery Miles 3 850
Biology of Microorganisms on Grapes, in…
Helmut Koenig, Gottfried Unden, …
Paperback
R7,672
Discovery Miles 76 720
|