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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
In 1931, the Chicago Tribune introduced the public to an exciting new comic strip destined to become a classic: Dick Tracy. Tracy's creator, Chester Gould, would spend the next 46 years of his life developing the dynamic, crime-fighting character, and his work on the strip won him the Reuben Award for Outstanding Cartoonist of the Year in both 1959 and 1977. A revolutionary in the comics industry, Gould invented both a genre and an icon. The personal story of this pioneer cartoonist is now presented in a biography written by Gould's only child. Beginning with his young life in a three-room house in Pawnee, Oklahoma, this book traces all the steps Gould took to eventually achieve remarkable distinction at the top of his field. The early pages relate his ancestors' part in the Oklahoma land rush, drawing on the unpublished memoir of his father, Gilbert Gould. Chester Gould's story is then augmented by his own personal commentary, taken directly from recorded conversations with his daughter. Throughout these conversations, Gould recollects the evolution of his career, from painting advertisements on barn roofs at age 17 to documenting the violent crime life of Chicago, from which he drew inspiration for his Dick Tracy strip. Discussion of his ambitions, disappointments, popular accomplishments, and family moments comprise a thorough account of Chester Gould's fascinating life. Appendices include commentary from his two grandchildren and a comprehensive list of his awards and distinctions, which included formal recognition from three American presidents.
Painter and illustrator Edward Bawden's five scrapbooks, assembled over a period of more than 55 years, contain everything from stamps, photographs, cigarette cards, Christmas cards and letters to newspaper cuttings, drawings and autographs, amongst other fascinating ephemera. Beautifully designed and illustrated with over 250 images taken from these books, Edward Bawden Scrapbooks reveals this wonderful and at times eccentric collection and provides a new insight into one of the most popular artists of 20th-century Britain. The pages illustrated provide an alternative window into Bawden's world, showing his very conscious awareness of both Surrealism and the work of other contemporary designers and typographers. But it is not only aficionados of Bawden who will be beguiled by these scrapbooks: perusing them is like trawling through an almanac of art, design and literature of the inter- and post-war years and the work of other key artists of the era such as Ben Nicholson, David Jones, Evelyn Dunbar, Eric Ravilious and Hugh Casson also appears. Some pages are beautiful, some instructive and others simply baffling but when taken in conjunction with Bawden's watercolours, prints, illustrations, murals and other designs, the scrapbooks are the closest thing we have to an autobiography of one of the 20th-century's most reclusive and English of artists.
Now that she's 13 years old, it's time for young Kiki to start thinking about her future. So one night, under the light of a full moon, she grabs her black cat, Jiji, hops on her mother's broom and heads off into the night. The next day she alights upon a friendly oceanside city, and this, she tells her loyal and furry companion, is where she'll spend the next year learning how to become a real, honest-to-goodness witch.
The first complete narrative history of Underground Comix, the countercultural movement from the 1960s, '70s, and '80s that forever changed comicsIn Dirty Pictures: How Nerds, Feminists, Bikers, and Potheads Revolutionized Comix, author and journalist Brian Doherty tells the wild history of the outlaw, outsider, and sometimes illegal world of Underground Comix. This subterranean subgenre of comic strips and books was printed in lofts on out-of-date machinery, published in handbound zines and underground newspapers, and distributed in headshops, porno stores, and on street corners. Comix-spelled that way to distinguish the work from its dime-store superhero contemporaries-presented tales of illicit sex, casual drug use, and a transgressive view of American society that was embraced by hippies, the fine-art world, and legions of future creatives. With a narrative that weaves together the stories of Harvey Kurtzman, R. Crumb, Trina Robbins, Spain Rodriguez, and Art Spiegelman, among many others, Doherty details, in the first complete narrative history of this movement, the local scenes that sprang up in the 1960s and '70s in New York City, San Francisco, Los Angeles, Cleveland, and Chicago, and provides insight into the rivalries, ideological battles, and conflicts that flourished.The book begins with the artists' origin stories and follows them through major successes, including Spiegelman's Pulitzer Prize-winning Maus and Robbins's Wimmen's Comix, and tragedies, from S. Clay Wilson's spiral into alcohol abuse that resulted in career-ending brain damage to Crumb's neurotic running from his own success (and his use of controversial race and gender imagery), and ends with an examination of these creators' legacies. Dirty Pictures is the essential exploration of a truly American art form that recontextualized the way people thought about war, race, sex, gender, and expression.
Kimberly Ellen Hall is one half of Nottene, pronounced (nuh-ten-uh), a Philadelphia-based print and pattern studio that makes hand-drawn and printed wallpaper and fabric. Kimberly is interested in drawing the small details of everyday life. Her illustration work has graced runways, books, museums, and retail products internationally. We are excited to have Kimberly's work on our puzzle "The City is Ours" from our first ever puzzle line. 500-piece jigsaw puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm Completed puzzle: 482 x 355 mm teNeues NYC Stationery keeps up with fun and games at home with our museum-quality printed 500-Piece Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles feature full-colour artwork, expertly-printed with nontoxic inks on sturdy, puzzle grey board.
Celebrating 35 years of rare and iconic TRANSFORMERS imagery, this deluxe art book will delight fans of all ages! One of the world's most popular franchises, Transformers has been delighting fans since 1984. Now, in this deluxe hardcover celebration, Hasbro reveals behind-the-scenes production sketches, beautifully polished final art, and everything in-between. From the obscure to the iconic, this book features packaging artwork, animation models, video game designs, comic pages, and, for the first time ever, production artwork from all six Paramount live-action films! Lovingly curated by Transformers archivist Jim Sorenson, this is the most comprehensive collection of Transformers imagery ever assembled. (c) 2019 Hasbro. All Rights Reserved.
Some of the best illustrators of children's books from the late 1880s to the 1920s are documented here. Drawing from an extensive variety of baby books, this volume showcases the highly collectible works of Anne Anderson, Frances Brundage, Clara Burd, Bertha Corbett, Fanny Cory, Melcema Denny, Bessie Pease Gutmann, Queen Holden, Maud Humphrey, Henrietta Le Mair, Jessie Wilcox Smith, Ida Waugh, and more. Over 400 color photos depict delightful babies and children as portrayed by these talented artists. Brief biographical sketches of the artists are provided, along with an alphabetical listing and price guide of illustrated baby books. Also included is a unique chapter identifying the actual children whose names are inscribed in many of the beautiful illustrations. A wonderful volume sure to please art aficionados, contemporary illustrators, historians, and children's book collectors.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Frame Your Imagination stimulates your creativity with over 90 drawing challenges. Each page contains a shape or line, some with color, others not. Include the shape or line into a drawing/illustration of anything that comes to mind. You can use the mentioned hashtags merely as an inspiration for your creation. The drawing challenges are designed to stimulate your creative mind and stretch your imagination. No artistic skills are required, use the art of creative thinking!
Stefano Mazzotti and Vincenzo Silvestroni, that wild duo that put massive heat in the "Velvet Love" series, is back again with a new collection of blistering images and concepts! Tattoos are the subject - ink on girls to be more specific! A showcase of young ladies are illustrated, and then illustrated upon, each relating their own unique story as to the whys and where's (like which part of their most personal real estate is about to get a forever makeover!). Let's face it - tattoos are hot, and cute girls who want them are even hotter! The "Velvet Love" team is certainly up to the challenge of making all this happen - the resulting book is jaw-dropping perfection!
Travel + Sketching = Inspiration When we travel, we don't want to follow the same itinerary as everyone who's come before us. We want to feel like explorers, adventurers in undiscovered territory. And that's exactly what sketching can bring to the travel experience. An Illustrated Journey captures the world through the eyes of 40 talented artists, illustrators and designers. You'll experience the wonder of seeing familiar sights through a fresh lens but, more important, you'll be inspired to set pen to paper and capture your own vistas. The really wonderful thing about a sketchbook is that it can be totally private. You don't have to have an ounce of talent to enjoy learning how to really see what's in front of you. But lucky for us, the sketchbooks captured here are lovely, creative, intimate windows into each artist's mind. So, whether you're just returning to the art of drawing, abandoned by most of us after childhood, or you're looking for inspiration to take your illustration work in a new direction, An Illustrated Journey will take you on a wonderful trip of the imagination. All you need to pack are a pencil and a piece of paper.
Turn creating anime characters and stories from a passion into your profession with this guide to drawing and painting, promoting, and selling your work. Specially commissioned step-by-step tutorials by respected professionals help you fine-tune your technique for engaging results, and define your niche as a pro artist. Projects tackle anime styles such as the dynamic Shonen and fantasy tinged Shojo, both aimed at adults, and Kodomo, created for children. Case studies explore anime sub-styles, helping you pinpoint how your innate style fits into the anime landscape, and what to focus on creatively and commercially for professional success. The book also asks: what is your brand, who is your audience, and how will you engage with it In a competitive environment, your ability to stand out, grab, and maintain attention is key. Independent professional artists who have done just that discuss this, plus the planning, work, and management that go into running you own brand. Promoting your art, growing your audience on social media, and establishing an ecommerce site to convert that audience into sales - every aspect of being a professional artist is covered. There is even advice about choosing related products and merchandise that complement your brand and provide a relevant backdrop for your art.
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soon-to-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in humorous one-page illustrations that everyone will recognise. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers.
Harryhausen - The Movie Posters showcases the posters from all of Ray's movies, from 1949's Mighty Joe Young, to Clash of the Titans in 1981. There has never been a book published devoted solely to the promotional art associated with the films themselves. Featuring posters from all over the world, as well as commentary from The Ray & Diana Harryhausen Foundation, this is an essential addition to any fan's library.
Learn the skills to set any scene or capture any mood. With this book, your manga drawings will spring to life and leap off the page! Drawing Action Scenes and Characters is most suited to digital artists, but the tips and techniques in this book are applicable to illustrators of all schools and persuasions. No matter where you're at in your development as a manga master, this companion volume helps bring your skills to the next level. Follow along through the forty mini-lessons, created and guided by experts tapping into years of experience in the Japanese animation and entertainment industries. Open new pathways to your visual storytelling possibilities as your characters find themselves in increasingly complex and compellingly rendered scenarios. Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and caution on common missteps to avoid. Other books in the series include How to Create Manga: Drawing the Human Body, How to Create Manga: Drawing Facial Expressions and How to Create Manga: Drawing Clothing and Accessories.
Combining the smooth reading experience of the Thomas Nelson NKJV Comfort Print® typeface with the popular format of the Journal the WordTM Bibles. Do you underline Scripture, take notes during sermons, or express your thoughts through journaling? The NKJV Journal the WordTM Bible is a trustworthy and indispensable resource for anyone who puts pen to paper for deeper engagement with God's Word. The extra-wide lined margins make this Bible ideal for note taking or journaling. The NKJV Journal the WordTM Bible is truly inspirational from cover to cover and sure to make an excellent gift as a treasured personal keepsake. The Thomas Nelson NKJV Comfort Print® typeface is designed to honor the beauty of the New King James Version, providing a particularly smooth reading experience for longer engagement in God's Word.
Hammer Films were almost as well known for the way in which they sold their films, as for the films themselves. The Art of Hammer is the first ever collection of the company's iconic movie posters, and is a celebration of movie art at its best. This large format, lavish hardback is NOW fully updated and brings together hundreds of rare posters from around the world, featuring Hammer's greatest films.
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us. Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
One of the most successful and popular artists to work in comics, Jim Lee is revered by fans worldwide thanks to his hyper-dynamic artwork and innovative character and costume design. Now, his work on Batman and Superman -- not to mention his legion of WildStorm heroes including WildC.A.T.s, Divine Right and Deathblow -- is celebrated in this beautiful hardback, which includes an exclusive interview with Jim Lee, a tour of his studio and hundreds of full-colour illustrations and pencils spanning his entire career! Plus an all-new cover by Lee and an exclusive, all-new eight-page comic strip, written by Paul Levitz ("Legion of Super-Heroes") with art by Lee!
Delve into the art of menswear illustration and learn what it takes to create professional, praiseworthy fashion sketches. With over 300 color examples, illustrator and educator Lamont O'Neal uses a mixture of watercolor, marker, pencil and digital tools to help you master fundamentals such as anatomy and proportion. Later chapters focus on garment drawing, the principles of balance and movement as well classic poses and how they can highlight a design. There's also a guide to the history of menswear illustration, with introductions to some of the most influential practitioners and discussion of how to develop your own individual style by using hand drawing as an expression of individual style and creativity. There are also reference photographs showing how sketches and illustrations relate to the finished garment, making this the ultimate guide to drawing and rendering the male fashion figure. Profiles: Cody Cannon, Carlos Aponte, Mengjie Di, Brian Lane, Ryan McMenamy, Emee Mathew, Francisco Cortes Key topics: Drawing the Male Fashion Figure, Movement, Drawing the Clothed Figure, Drawing the Garment, Rendering Techniques, Digital Art
Do you want to learn how to draw manga characters from scratch? Then look no further! Aimed specifically at beginners, this book includes examples from the main genres of manga characters and will teach you how to draw different characters in distinct poses. Starting with simple exercises and gradually getting more complicated, there are sections covering Kodomo (child), Shonen (teenage boy), Shojo (teenage girl) and Seinen (youth) characters to practise. To help you along the way, there are clear step-by-step instructions, with 10 exercises for each genre. Friendly chibis also pop up every so often to offer tips and advice to keep in mind while you are drawing. Extensive advice on finishing techniques ranges from colouring by computer, using pen and ink, paintbrush, felt-tip pen and pencils, both in black and white and colour. For the best start to your manga-drawing journey, this book will inspire you to explore and improve your skills.
The perfect book for any budding manga artist! Learn to draw manga from scratch, and get a crash course in creating your own characters, worlds and stories with the help of this guided sketchbook. Get started with easy step-by-step instructions for drawing manga facial features and bodies. Next, put your new-found drawing skills into practice, with guidance on developing a scene and planning your storyline. There's plenty of open space in each section to fill with your sketches, along with advice on the best materials to use, and expert tips on perfecting your technique throughout. In no time at all, you will gain the skills and confidence needed to start creating your very own manga. |
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