![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
The follow-up title to the hit title, Drawing Cutting Edge Comics which has been translated into 7 languages, this drawing tutorial shows artists how to draw the exaggerated musculature of super-sized figures in action poses. The guesswork is taken out of figuring out which muscles show through to the surface and how muscles appear through clothing. This instructional manual even gives both the Latin and the common term for particular body parts such as scapula/shoulder blade. Hart covers all aspects of extreme anatomy. The book opens by providing detailed diagrams of all of the various muscle groups, including chest, back, shoulder, arm, and leg muscles. Then he covers many of the various extreme comic book types including good guy, bad guy, insane guy, punk, genius, and brute for men; and the heroine, bad gal, trashy gal, seductress, fighter babe, and cyber chick for women. As an added bonus, this book closes with two invaluable sections to all aspiring comic book artists. One provides a roadmap of all the steps an artist must take if he or she is going to get started in the comic book business, and advice on how the comic book business works. The second section features interviews with people from two of the most significant companies in the world of comics, Marvel Comics and Dark Horse!
Anime and Manga are hot - the popularity of these media is only increasing. What is it about anime that is so appealing to a trans-national fan base? This book looks at anime fans and the place they occupy, both in terms of subculture in Japan and the West, and in relation to Western perceptions of Japan since the late 1800s.
Kase-san and Bento is the second release from Hiromi Takashima's ongoing yuri series about a high school romance between the clumsy, flower-adoring Yamada and the exuberant Kase-san, the school's track and field star. This multi-volume yuri manga series consists of stand-alone volumes that can be read in any order, making this the perfect edition for one-shot readers and series collectors alike. Yamada may be shy and rather clumsy, but the flower gardens at her school have always brought her happiness. Suddenly, a different sort of beauty catches her eye - the vivacious track star Kase-san. Although the two girls don't seem to have much in common, they soon start a romance where each must learn an important lesson in tending their budding relationship. Can the two girls, so different from each other, learn how to make their first love blossom?
Our understanding of the human past is very limited. The mute evidence from excavation - the dusty pot shards, fragments of bone, slight variations in soil colour and texture - encourages abstraction and detachment. Reconstruction art offers a different way into the past, bringing archaeology to life and at times influencing and informing archaeologist's ideas. At its best it delivers something vivid, vital and memorable. Illustrating the Past explores the history of reconstruction art and archaeology. It looks at how attitudes have swung from the scientific and technical to a freer more imaginative way of seeing and back again. Through the exploration of seven artists' work, the reader is shown how the artist's way of seeing illustrates the past and sometimes how it has changed the way the past is seen. Illustrators working in archaeology are often anonymous and yet the picture that summarises an excavation can be the idea that endures. As well as drawing on her specialist knowledge, Judith Dobie uses conversation and correspondence to build a picture of how these artists' personalities, interests and backgrounds influences their art. Case studies featuring working sketches demonstrate how reconstruction artists deliver understanding and can change the interpretation of a site. This book celebrates and acknowledges reconstruction art within the field of archaeology.
Photoshop is the tool of the modern artist and provides everything you need to succeed as a designer in the popular and growing video games and movie industries. Featuring thorough guidance from the point of installing Photoshop to the creation of your very first concept, this reboot of the definitive beginner's guide to digital painting is sure to both educate and inspire. Photoshop is an expansive and daunting piece of software, but in-depth tutorials and insightful exercises will help even a complete novice build up the skills they need to bring their own imagination to life as digital concepts. This second edition of Beginner's Guide to Digital Painting in Photoshop is a complete resource for any artist wanting to start their adventure into the world of digital art.
In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. Contributors introduce a wide range of critical perspectives on comics, including disability studies, parasocial relationships, scientific humanities, queer theory, linguistics, critical geography, philosophical aesthetics, historiography, and much more. As a companion to the acclaimed Critical Approaches to Comics: Theories and Methods, this second volume features 19 fresh perspectives and serves as a stand-alone textbook in its own right. More Critical Approaches to Comics is a compelling classroom or research text for students and scholars interested in Comics Studies, Critical Theory, the Humanities, and beyond.
The 2005 James McTeigue and Wachowski Brothers' film ""V for Vendetta"" represents a postmodern pastiche, a collection of fragments pasted together from the original Moore and Lloyd graphic novel of the same name, along with numerous allusions to literature, history, cinema, music, art, politics, and medicine. Since it is based upon a graphic novel, the film is from its very inception intertextual, paralleling the text from which it was derived while at the same time representing the authorial contributions of the many people and outside elements that played a significant role in shaping the film.This work identifies and examines the intersecting texts of ""V for Vendetta"", with individual chapters providing localized readings of the story's specific intertextual components. The subjects covered include the alternative dimensions of the cinematic narrative, represented in the film's conspicuous placement of John William Waterhouse's canvas ""The Lady of Shalott in V's Home""; the film's overt allusions to the AIDS panic of the 1980s; and the ways in which antecedent narratives such as Terry Gilliam's ""Brazil"", Huxley's ""Brave New World"", and Bradbury's ""Fahrenheit 451"" represent shadow texts that frequently cross through the overall ""V for Vendetta"" narrative.
Molly Bang's brilliant, insightful, and accessible treatise is now revised and expanded for its 25th anniversary. Bang's powerful ideas remain unparalleled in their simplicity and genius: Explore the intricate and thought-provoking ideas that Bang brings to Picture This including thoughts about how the visual composition of images works to engage the emotions, and how the elements of an artwork can give it the power to tell a story. Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold? She asks the right questions to get your wheels turning while the illustrations and thoughtful designs bring the words to life. * Explores the mix of geometrical abstraction and emotional expressions, plus how a few clear principles can be used to build powerful visual statements. * Encourages you to answer the question, "How does the structure of a picture-or any visual art form-affect our emotional response?" * Includes powerful imagery and beautiful illustrations to help readers feel connected to the text. First published in 1991, Picture This has changed the way artists, illustrators, reviewers, critics, and readers look at and understand art. Molly Bang has authored and illustrated more than three dozen books and has won three Caldecott Honors, a Kate Greenaway Honor, and a Charlotte Zolotow Award, among other accolades, in her long career as a writer and artist. Picture This makes an imaginative and inspiring gift for any artist or loved one who is interested in design.
"Congratulations to Bradford W. Wright for penning one of the most comprehensive and readable accounts of the pervasive effect that comic books have had upon generations of readers throughout America, and indeed -- the world." -- Stan Lee As American as jazz or rock and roll, comic books have been central in the nation's popular culture since Superman's 1938 debut in Action Comics #1. Selling in the millions each year for the past six decades, comic books have figured prominently in the childhoods of most Americans alive today. In Comic Book Nation, Bradford W. Wright offers an engaging, illuminating, and often provocative history of the comic book industry within the context of twentieth-century American society. From Batman's Depression-era battles against corrupt local politicians and Captain America's one-man war against Nazi Germany to Iron Man's Cold War exploits in Vietnam and Spider-Man's confrontations with student protestors and drug use in the early 1970s, comic books have continually reflected the national mood, as Wright's imaginative reading of thousands of titles from the 1930s to the 1980s makes clear. In every genre -- superhero, war, romance, crime, and horror comic books -- Wright finds that writers and illustrators used the medium to address a variety of serious issues, including racism, economic injustice, fascism, the threat of nuclear war, drug abuse, and teenage alienation. At the same time, xenophobic wartime series proved that comic books could be as reactionary as any medium. Wright's lively study also focuses on the role comic books played in transforming children and adolescents into consumers; the industry's ingenious efforts to market theirproducts to legions of young but savvy fans; the efforts of parents, politicians, religious organizations, civic groups, and child psychologists like Dr. Fredric Wertham (whose 1954 book Seduction of the Innocent, a salacious exposA(c) of the medium's violence and sexual content, led to U.S. Senate hearings) to link juvenile delinquency to comic books and impose censorship on the industry; and the changing economics of comic book publishing over the course of the century. For the paperback edition, Wright has written a new postscript that details industry developments in the late 1990s and the response of comic artists to the tragedy of 9/11. Comic Book Nation is at once a serious study of popular culture and an entertaining look at an enduring American art form.
In creative advertising, no amount of glossy presentation will improve a bad idea. That's why this book is dedicated to the first and most important lesson: concept. Structured to provide both a complete course on advertising and a quick reference on specific industry topics, it covers every aspect of the business, from how to write copy and learn the creative process to how agencies work and the different strategies used for all types of media. This edition has been updated to include expanded chapters on interactive advertising and integrative advertising, a new chapter on branded social media, and fifty specially drawn new roughs of key campaigns. Pete Barry outlines simple but fundamental rules about how to "push" an ad to turn it into something exceptional, while exercises throughout help readers assess their own work and that of others. Fifty years' worth of international, award-winning ad campaigns--in the form of over 450 "roughs" specially produced by the author, fifty of which are new to this edition--also reinforce the book's core lesson: that a great idea will last forever.
"Designed with Mr. Spiegelman's help, "Co-Mix"] has the tall, narrow proportions of "Raw."..its images form a chronological sampling of Mr. Spiegelman's extraordinary imagination, including his precocious early work, underground comics, preparatory notes and sketches for "Maus," indelible covers for "The New Yorker," lithographic efforts and much else."--"New York Times" In an art career that now spans six decades, Art Spiegelman has
been a groundbreaking and influential figure with a global impact.
His Pulitzer Prize-winning holocaust memoir "Maus" established the
graphic novel as a legitimate form and inspired countless
cartoonists while his shorter works have enormously expanded the
expressive range of comics.
This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture. Among many topics covered are the jingoistic origin of Captain America in the wake of the McCarthy hearings, the post?World War II fantasy-feminist role of Wonder Woman, and the Nietzschean influences on the ?sidekick revolt? in the 2004 film The Incredibles.
This book covers producing concepts and character sketches to laying out the final page of art. From comics icon Stan Lee, creator of the Mighty Marvel Universe and characters such as Spider-Man, Incredible Hulk and the X-Men, comes this ultimate how-to book for aspiring comic book artists. In Stan Lee's "How to Draw Comics", the author sets out to teach everything he knows about writing, drawing and creating comic book characters. The book focuses primarily on action-adventure comics, but will touch upon other genres and styles, such as romance, humour, horror and the widely influential manga style. From producing concepts and character sketches to laying out the final page of art, the man with no peer, Stan Lee, is the ultimate guide to the world of creating comics.
Timed for the 50th anniversary, a collectible portfolio featuring 12 ready-to-frame reproductions of the iconic Marvel Comics black light posters The Marvel Super Heroes are here! Fans will light up when they see this psychedelic, collectible portfolio featuring 12 frameable black light posters of celebrated Marvel Comics characters, including Captain America, Spider-Man, the Hulk, Thor, Iron Man, the Fantastic Four, and Doctor Strange, illustrated by legendary artists Jack Kirby, Gene Colan, Tom Palmer, and others. First printed in 1971 by Marvel Comics and the famed black light publisher Third Eye, Inc., 12 rare images from the original series of 24 are reproduced here for the first time. Also included is a brief history of Third Eye and their Marvel Comics black light publishing by historian and former Marvel editor in chief Roy Thomas, along with images of the original comic book art featured on the posters. This vibrant, far-out collection is perfect for fans who are looking to brighten their lives. Features include: 12 high-quality reproduction posters ready-to-frame in standard 20" x 30" frames Printed in fluorescent inks for viewing in black light Fully designed keepsake packaging for safe storing Brief history of the posters and the original comic book art by historian and former Marvel editor in chief Roy Thomas
Historical Dictionary of Animation and Cartoons is intended to provide an overview of the animation industry and its historical development. The animation industry has been in existence as long (some would argue longer) than cinema, yet it has had less exposure in terms of the discourse of moving-image history. This book introduces animation by considering the various definitions that have been used to describe it over the years. A different perception of animation by producers and consumers has affected how the industry developed and changed over the past hundred years. This second edition of Historical Dictionary of Animation and Cartoons contains a chronology, an introduction, and an extensive bibliography. The dictionary section has over 300 cross-referenced entries on animators, directors, studios, techniques, films, and some of the best-known characters. This book is an excellent resource for students, researchers, and anyone wanting to know more about animation and cartoons.
Classic posters from the last 300 years and the stories behind them. Posters have always been designed to seek an immediate response. From the time when paper was first affordable, the poster has been used to provoke a direct reaction, whether a public appeal, a legal threat, a call to arms, or the offer of entertainment. Newspapers might have the advantage of ubiquity in spreading the word, but a poster could be tightly targeted by its location. Organized chronologically, 100 Posters That Changed the World charts the history of poster design from their earliest forms as a means of information communication to the more subtle visual communication of the 21st century. As printing became cheaper, posters were used for more than just promoting the capture of local villains or announcing government decrees. Advertisements took over, citing up-and-coming events, auctions, public meetings, political rallies, sports games, lectures and theatrical performances. The technological leaps from engraving to aquatints to lithography, chromolithography and the offset press, all had their impact on what could be advertised by poster, and the art form took off spectacularly in the late 19th century with the influence of Lautrec and the Paris nightclubs. From then on, the poster became a sophisticated means of visual communication. In the West it was used to sell products - in the East it was used to sell regimes and control behaviour. Along with historic moments in poster evolution, 100 Posters That Changed the World charts the most impactful designs of the last 300 years - images that communicate a message whether commercial or political, images that sell a film, a musical, a cause or used for decoration, inspiration, motivation and affirmation. The affirmation for teenagers in the 1970s that Farah Fawcett was looking at you.
2017 The Association for the Studies of the Present Book Prize Finalist Mention, 2017 Lora Romero First Book Award Presented by the American Studies Association Winner of the 2012 CLAGS Fellowship Award for Best First Book Project in LGBT Studies How fantasy meets reality as popular culture evolves and ignites postwar gender, sexual, and race revolutions. In 1964, noted literary critic Leslie Fiedler described American youth as "new mutants," social rebels severing their attachments to American culture to remake themselves in their own image. 1960s comic book creators, anticipating Fiedler, began to morph American superheroes from icons of nationalism and white masculinity into actual mutant outcasts, defined by their genetic difference from ordinary humanity. These powerful misfits and "freaks" soon came to embody the social and political aspirations of America's most marginalized groups, including women, racial and sexual minorities, and the working classes. In The New Mutants, Ramzi Fawaz draws upon queer theory to tell the story of these monstrous fantasy figures and how they grapple with radical politics from Civil Rights and The New Left to Women's and Gay Liberation Movements. Through a series of comic book case studies-including The Justice League of America, The Fantastic Four, The X-Men, and The New Mutants-alongside late 20th century fan writing, cultural criticism, and political documents, Fawaz reveals how the American superhero modeled new forms of social belonging that counterculture youth would embrace in the 1960s and after. The New Mutants provides the first full-length study to consider the relationship between comic book fantasy and radical politics in the modern United States.
Comics are all around campuses everyday, and with students arriving less prepared to tackle basics like reading, writing, and analyzing, this text helps connect what students enjoy to the classroom. Comic Connections: Analyzing Hero and Identity is designed to help teachers from middle school through college find a new strategy that they can use right away as part of their curricular goals. Each chapter has three pieces: comic relevance, classroom connections, and concluding thoughts; this format allows a reader to pick-and-choose where to start. Some readers might want to delve into the history of a comic to better understand characters and their usefulness, while other readers might want to pick up an activity, presentation, or project that they can fold into that day's lesson. This book focuses on defining heroic traits in popular characters such as Superman, Batman, or Daredevil, while offering a scholarly perspective on how to analyze character and identity in ways that would complement any literary classroom.
Established how-to-draw author and artist J.C. Amberlyn's guide to drawing adorable Japanese-style characters and their chibi sidekicks in all the popular manga genres - shojo; shounen; magical girls; fantasy; mecha; school life; and horror. Bring your imagination to life. In her second manga book, best-selling author J.C. Amberlyn focuses on favorite manga archetype characters, with a fun and lively how-to-draw book aimed at beginners. Every genre of manga has its typical characters - plucky hero and heroine; school boys and girls; funny friend/sidekick; serious warrior; young innocent; bishounen; genki girls; chibis; chibi animals; cat girls/cat boys; magical girls; adorable animals; strong/scary animals; gothic characters; fantasy characters - and they are all here along with the step-by-step drawing instructions needed to give even beginners the direction they need to create the favorite characters they can't get enough of. A final chapter on backgrounds, scenery, and the environment will further give readers the information they need to pull everything together and create their own manga characters and the worlds they live in. Includes 23 step-by-step demonstrations and exercises. J.C. Amberlyn takes you through everything you need to know to create your favorite manga characters from Japanese comics or design your own. Includes in-depth instruction on character types, drawing the head and face, expressions, bodies and gestures, settings, scenes and samples.
This gorgeous, fully illustrated handbook tells the story of
sketchnotes--why and how you can use them to capture your thinking
visually, remember key information more clearly, and share what
you've captured with others. Author Mike Rohde shows you how to
incorporate sketchnoting techniques into your note-taking
process--regardless of your artistic abilities--to help you better
process the information that you are hearing and seeing through
drawing, and to actually have fun taking notes.
Travel + Sketching = Inspiration When we travel, we don't want to follow the same itinerary as everyone who's come before us. We want to feel like explorers, adventurers in undiscovered territory. And that's exactly what sketching can bring to the travel experience. An Illustrated Journey captures the world through the eyes of 40 talented artists, illustrators and designers. You'll experience the wonder of seeing familiar sights through a fresh lens but, more important, you'll be inspired to set pen to paper and capture your own vistas. The really wonderful thing about a sketchbook is that it can be totally private. You don't have to have an ounce of talent to enjoy learning how to really see what's in front of you. But lucky for us, the sketchbooks captured here are lovely, creative, intimate windows into each artist's mind. So, whether you're just returning to the art of drawing, abandoned by most of us after childhood, or you're looking for inspiration to take your illustration work in a new direction, An Illustrated Journey will take you on a wonderful trip of the imagination. All you need to pack are a pencil and a piece of paper. |
You may like...
Mini Rock Band Guide - How to Start…
Howexpert, Matt Brunson
Hardcover
R1,076
Discovery Miles 10 760
Forgiveness and Its Moral Dimensions
Brandon Warmke, Dana Kay Nelkin, …
Hardcover
R2,846
Discovery Miles 28 460
|