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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Combining the smooth reading experience of the Thomas Nelson NKJV Comfort Print® typeface with the popular format of the Journal the WordTM Bibles. Do you underline Scripture, take notes during sermons, or express your thoughts through journaling? The NKJV Journal the WordTM Bible is a trustworthy and indispensable resource for anyone who puts pen to paper for deeper engagement with God's Word. The extra-wide lined margins make this Bible ideal for note taking or journaling. The NKJV Journal the WordTM Bible is truly inspirational from cover to cover and sure to make an excellent gift as a treasured personal keepsake. The Thomas Nelson NKJV Comfort Print® typeface is designed to honor the beauty of the New King James Version, providing a particularly smooth reading experience for longer engagement in God's Word.
Get ready every "Futurama" and Matt Groening fan, here comes Futurama-O-Rama, the very FIRST comic compilation based on the Emmy-nominated television show "Futurama." It's a long way from making a pizza delivery on New Year's Eve to the bustling cityscape of New York in the 31st century, but for Phillip J. Fry it only took one little cryogenically frozen nap. Awakening in a future imagined by "The Simpsons" creator Matt Groening, Fry finds a job at an interplanetary messenger service and falls in with Leela, a sexy one-eyed space orphan, and Bender, an alcoholic misanthropic robot programmed to bend things. Blast off with this all-new Futurama comics collection, and leap feet first into a fun-filled future!
Since 1978 Jim Davis' sarcastic, orange tabby cat has entertained millions of people appearing in Newspapers, books, cartoons and even his own films. Why has a lazy, coffee drinking, lasagna loving feline become a worldwide sensation loved by millions of people? From his small-town beginnings in Muncie, Indiana, The History of Garfield explores our relationship with Garfield, Jon and Odie and how Davis' characters have become such an integral part of American pop culture over the decades.
The volume is dedicated to Shepard Fairey (Charleston, 1970), one of the best known urban art artists in the world. Established under the pseudonym of OBEY thanks to a successful campaign of stickers spread in a viral way, depicting the face of wrestling champion Andre The Giant, the American artist has achieved international visibility thanks to the portrait of Obama, immortalised in the iconic 2008 'Hope' poster for his presidential campaign. In these pages the artist presents 30 recent unpublished graphic works (2019), which retrace 30 years of activity through his most famous icons: many social and political themes that inspired his production, from the struggle for peace and against racial violence, the defense of human and gender dignity up to environment protection. The graphics constitute a unique and unrepeatable concept, designed specifically for the Gallery of Modern Art in Rome, where they are put in dialogue with important works from the contemporary art collection of the Capitoline Superintendence, selected by the artist himself. The volume, with an intervention by Shepard Fairey and numerous critical texts, is completed by a biography and bibliographical apparatus. Text in English and Italian.
Bring your own manga characters to life! With millions of fans around the world, manga is a beloved art form. Now you, too, can learn how to draw your favorite characters from Japanese comics and anime! Manga Art for Everyone shows you how to draw detailed clothing, facial expressions, and other features, like hair and accessories. With gradual steps and helpful tips, this book will have you creating your own colorful characters in no time at all! Learn to draw: Gothic Lolita Shonen Hero Bride Groom Nekojin ("cat people") Yokai Victorian Man Female Warrior The authors have done all the work for you. Just follow their simple, straightforward instructions, study the step-by-step drawings, and you'll soon have your own collection of fantastic manga characters!
Fashion drawing is the most important way to visualize ideas and concepts in costume and fashion design. This new and expanded two-volume edition of the already classic title Figure Drawing for Fashion Design--revised, updated and expanded--is a precise, topic-by-topic manual that will help readers acquire and perfect their skills drawing fashion designs on the female form. Mastering the rules of figure drawing as well as stylistic techniques that add individuality and flair to the design is an essential skill for all designers and illustrators to master in order to bring one's vision to the page, and eventually mannequin. In its approach, this book is ideal both for those designers and students who want to apply themselves professionally to fashion design, and for all enthusiasts of drawing the female body in a fashion context.
This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture. Among many topics covered are the jingoistic origin of Captain America in the wake of the McCarthy hearings, the post?World War II fantasy-feminist role of Wonder Woman, and the Nietzschean influences on the ?sidekick revolt? in the 2004 film The Incredibles.
The comedic and ironic misadventures of a confused Philosophy professor on the path to spiritual awakening. From Legendary artist Moebius (The Incal, Arzach, Blueberry) and writer Alejandro Jodorowsky (The Incal, Metabarons, Jodorowsky's Dune). Alan Mangel has it all. As a popular professor at the world-famous Universite de La Sorbonne, he is wealthy, married, and academically acclaimed. On his sixtieth birthday, however, his life crumbles as a beautiful young student claims she has received a holy vision that Mangel is to impregnate her with the second coming of John the Baptist. Thus begins a wild existential and spiritual journey that challenges Mangel's very reality when everything once true is proved to be false, while everything once false is proved to be true.
Celebrated during his lifetime as much for his personality as for his paintings, Andy Warhol (1928-1987) is the man who invented Pop Art, the notion of 15 minutes of fame and the idea that an artist could be as illustrious as the work he creates. With a unique, focused look at Warhol's life, this graphic novel biography offers insight into the turning point of Warhol's career and the time leading up to the creation of the Thirteen Most Wanted Men mural for the 1964 World's Fair, when Warhol clashed with urban planner Robert Moses and architect Philip Johnson. In Becoming Andy Warhol, New York Times bestselling writer Nick Bertozzi and artist Pierce Hargan showcase the moment when, by stubborn force of personality and sheer burgeoning talent, Warhol went up against the creative establishment and emerged to become one of the most significant artists of the 20th century.
By early 1963 the foundations of the Marvel Universe had been laid. Following the introduction of the Fantastic Four in 1961 came the amazing (Spider-Man), the astonishing (Ant-Man), the strange (Doctor, that is), the incredible (Hulk), the invincible (Iron Man) and the mighty (Thor). Still, Marvel editor in chief Stan Lee realized something was missing. "I was writing these characters and I thought it would fun to put them together in a team," he recalled. So Lee and artist Jack Kirby assembled Iron Man, Ant-Man and the Wasp, Thor, and the Hulk to create the Avengers. Right away it was clear this team was different. If the Fantastic Four were family, then the Avengers were the co-workers you didn't choose. Not everyone got along-the Hulk fought with everyone-but working together they could defeat the baddest of Marvel's bad guys, like Loki, Kang the Conqueror, the Masters of Evil, and Immortus. The lineup was ever changing: The Hulk departed, Captain America joined, and Ant-Man grew up to become Giant-Man. Then, remarkably, villains Hawkeye, Quicksilver, and the Scarlet Witch became heroes-and Avengers-and the group's founding members shockingly departed, leaving Captain America to lead the newly-minted heroes. Relive the classic early adventures of Avengers Nos. 1-20 in an XXL-sized edition that's bigger than the Hulk's fist, weightier than Thor's hammer, and with more extras than Iron Man's armor. TASCHEN has attempted to create an ideal representation of these books as they were produced at the time of publication. The most pristine pedigreed comics have been cracked open and photographed for reproduction in close collaboration with Marvel and the Certified Guaranty Company. Each page has then been digitally remastered using modern retouching techniques to correct problems with the era's inexpensive, imperfect printing-as if hot off of a world-class 1960s printing press. Accompanying the stories are an original foreword by Marvel Studios President Kevin Feige and an in-depth history by the Eisner Award-winning writer Kurt Busiek that's illustrated with original art, little-seen photographs, and rare documents. This mighty collection about Earth's Mightiest Heroes is worthy of Tony Stark's library-or yours. Also available in a Collector's Edition of 1,000 numbered copies. (c) 2022 MARVEL About the series MARVEL COMICS LIBRARY is an exclusive, long-term collaboration between TASCHEN and Marvel. The rarest classic comics, including Spider-Man, Avengers, and Captain America are meticulously reproduced in their original glory, in extra-large format. The library offers collectors a once-in-a-lifetime opportunity to lay their hands on the world's most desirable comics. Each volume includes an essay by a comic book historian along with hundreds of photos and artifacts, including rare original comic book artwork.
From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one's imagination has always been crucial to artists - and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator's Guide to Drawing the Clothed Figure reveals the logic and patterns in folds, enabling the reader to more easily predict the behavior of cloth when creating folds in their own drawings and paintings. Addressing folds in clothing systematically, the author provides a clear, concise approach to the analysis, classification and visualization of convincingly naturalistic folds. Starting with the nature of fabric and its geometry, this book methodically explores the reasons for fold behavior based on the construction of clothing and the shapes and actions of the human figure. An essential guide and reference for animators, illustrators, storyboard artists, comic-book artists, 3D modelers, sculptors, fashion designers and students, The Art of Drawing Folds simplifies one of the most complex and important aspects of drawing the clothed figure.
This beautiful and engaging volume charts the evolution of manga from its roots in late 19th-century Japan through the many and varied forms of comics, cartoons and animation created throughout Asia for more than 100 years. World authority on comic art Paul Gravett details the evolving meanings of the myths and legends told and retold by manga artists of every decade and reveals the development and cross pollination of cultural and aesthetic ideas between manga artists throughout Asia. He explores the explosion of creativity in manga after the Second World War with the emergence of such artists as Osamu Tezuka, whose pioneering Astro Boy spawned a new and much imitated visual dynamic. He highlights how creators have responded to political events since 1950 in the form of propaganda, criticism and commentary in manga magazines, comics and books. There have been many remarkably powerful and sophisticated graphic novels, although some sexually explicit and emotionally dark adult manga has also attracted criticism, raising questions about taste and acceptability. Gravett discusses the influence of censorship on manga and concludes with a survey of current multi- platform offerings of manga in Asia and the transition from cut-price rental libraries to the booming specialist emporia and comic conventions that champion the kaleidoscope of creativity apparent in the digital age.
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. The face of issue 17 is Devin Elle Kurtz, who crafted an enchanting narrative design especially for this issue's cover. Alongside a breakdown of how the cover was created, readers can discover more about the artist and her creative story to date. Issue 17 also features an informative interview with the team at Taiko Studios.
There's a price on Shelton's head - enough to buy a small country! Wayne Shelton has a sad duty to fulfill: give the heirs of his deceased team members their share of the pay for the disastrous Khalakjistan mission. But the solemnity of the task is quickly shattered: two hitmen attempt to shoot him in South America, then a bomb is placed under his car in the USA... Who exactly placed such an extravagant price on Shelton's head? And who's the mysterious biker trailing him?
The Penguin Classics Marvel Collection presents the origin stories, seminal tales, and characters of the Marvel Universe to explore Marvel's transformative and timeless influence on an entire genre of fantasy. It is impossible to imagine American popular culture without Marvel Comics. For decades, Marvel has published groundbreaking visual narratives that sustain attention on multiple levels: as metaphors for the experience of difference and otherness; as meditations on the fluid nature of identity; and as high-water marks in the artistic tradition of American cartooning, to name a few. The Black Panther is not just a super hero; as King T'Challa, he is also the monarch of the hidden African nation of Wakanda. Combining the strength and stealth of his namesake with a creative scientific intelligence, the Black Panther is an icon of Afro-futurist fantasy. This new anthology includes the Black Panther's 1966 origin tale and the entirety of the critically acclaimed "Panther's Rage" storyline from his 1970s solo series. A foreword by Nnedi Okorafor, a scholarly introduction and apparatus by Qiana J. Whitted, and a general series introduction by Ben Saunders offer further insight into the enduring significance of Black Panther and classic Marvel comics. The Deluxe Hardcover edition features gold foil stamping, gold top stain edges, special endpapers with artwork spotlighting series villains, and full-colour art throughout.
A larger-than-life figure in the design community with a client list to match, Paula Scher turned her first major project as a partner at Pentagram into a formative twenty-five-year relationship with the Public Theater in New York. This behind-the-scenes account of the relationship between Scher and "the Public," as it's affectionately known, chronicles over two decades of brand and identity development and an evolving creative process in a unique "autobiography of graphic design." New Yorkers, designers, and theater fans everywhere will be thrilled to find hundreds of Scher's posters, including those for Hamilton, Bring in 'da Noise, Bring in 'da Funk, and numerous Shakespeare in the Park productions, collected in this one-of-a-kind volume along with other printed and process-related matter. Essays by two of the theater's artistic directors, George C. Wolfe and Oskar Eustis, and design critics Steven Heller and Ellen Lupton contextualize Scher's dynamic typographic treatment.
"Entertaining and informative." Praise for The Science of Superheroes "We comics fans have known it for years, of course: somewhere, in some nether dimension or on some alternate world, there is an Earth on which superheroes are real . . . and now Lois Gresh and Bob Weinberg have shown us how that’s possible. To paraphrase an old DC Comics feature: Science says you’re wrong if you believe that The Science of Superheroes isn’t more fun than a barrel of genetically altered winged monkeys." "Weinberg and Gresh tell it like it is–– and how it would be, if our favorite comic book characters actually existed. The Science of Superheroes is a fascinating and entertaining examination of everything from astrophysics to genetic biology to the evolution of the ‘superhero.’ " The Science of Superheroes takes a lighthearted but clear-headed look at the real science that underlies some of the greatest superhero comic books of all time, including Spider-Man, Batman, Fantastic Four, and many more. Each chapter presents the story of the origin of one or more superheroes and asks intriguing questions that lead to fascinating discussions about the limits of science, the laws of nature, and the future of technology. If gamma rays can’t turn a 128-pound weakling into the Incredible Hulk, what could? Are Spider-Man’s powers really those of a spider? Could a person ever breathe water like a fish? From telepathy to teleportation, from cloning to cosmic rays, this vastly entertaining romp through the nexus of science and fantasy separates the possible from the plausible and the barely plausible from the utterly ridiculous.
One of the singular talents in landscape design, Chip Sullivan has shared his expertise through a seemingly unusual medium that, at second glance, makes perfect sense--the comic strip. For years Sullivan entertained readers of Landscape Architecture Magazine with comic strips that ingeniously illustrated significant concepts and milestones in the creation of our landscapes. These strips gained a large following among architects and illustrators, and now those original works, as well as additional strips created just for this book, are collected in Cartooning the Landscape. Framed by a loose narrative in which a young man's search for wisdom is fulfilled by a comics shop owner who instructs him not only in the essentials of illustrating but in how to see, the book takes us on a whirlwind series of journeys. We visit the living sculptures of the Tree Circus on California's Highway 17, the vast network of tunnels and fortifications--almost an underground city--of France's Maginot Line, and take a trip through time that reveals undeniable parallels between the Emperor Hadrian's re-creation of the Elysian Fields and, of all things, the iconic theme parks of Walt Disney. Sullivan immerses us in the artist's concepts and tools, from the Claude mirror and the camera obscura to the role of optical illusion in art. He shows us how hot air balloons introduced aerial perspective and reveals exhibition effects that portended everything from Cinerama to Smell-O-Vision. Sullivan's book is also a plea, in an era increasingly dominated by digitally rendered images, for a new appreciation of the art of hand drawing. The proof of this craft's value lies in the hundreds of Sullivan's panels collected in this passionate, humorous, always illuminating tour of the rich landscape surrounding us.
"I found this book to be a hoot from beginning to end. Ms. Gresh and Mr. Weinberg must have spent some time in institutions for the deranged, because well-balanced minds could not have conceived of this project. But thank God for their derangement, for they have produced a package of pure fun from first page to last. If, like me, you admire superheroes from a distance, or if you are a hardcore fan of them, you will enjoy this book as surely as you would enjoy waking one morning to discover that you are invincible, able to fly, and in possession of a totally cool costume behind which to hide your true identity." —Dean Koontz, from the Introduction "We comics fans have known it for years, of course: somewhere, in some nether dimension or on some alternate world, there is an Earth on which superheroes are real, living, breathing beings . . . and now Lois Gresh and Bob Weinberg have shown us how that’s possible. Mutants . . . aliens . . . scientific geniuses with a penchant for wearing costumes and masks . . . or just plain Joes who’ve trained their bodies within an inch of their lives . . . all are probed, dissected, examined in loving details. To paraphrase an old DC Comics feature: Science says you’re wrong if you believe that The Science of Superheroes isn’t more fun than a barrel of genetically-altered winged monkeys." —Roy Thomas, writer and editor of X-Men, Fantastic Four, The Incredible Hulk, Superman, Justice League of America, Legion of Superheroes, Star Wars, and many other comic book classics "Weinberg and Gresh tell it like it is–– and how it would be, if our favorite comic book characters actually existed. The Science of Superheroes is a fascinating and entertaining examination of everything from astrophysics to genetic biology to the evolution of the "superhero." —Mark Powers, editor of X-Men and Uncanny X-Men
2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century.  Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today.  By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform.
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. |
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