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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Discover the most inspirational Captain America moments with this collectible tiny book of quotes, that fits in the palm of your hand! Captain America has been a pillar of truth, justice, and freedom since he made his very first comic appearance in 1941. Leading by example and always fighting for what is right, it’s no wonder how this Manhattan-born super solider became the inspirational legend he is today. Now, fans can carry the best pearls of wisdom from the first avenger with them in this comprehensive, pocket-sized collection! Features:
An examination of how Superman and Batman dealt with cultural and social changes in the 1960s and 1970s and how this mirrored American societal changes in general. As the founding fathers of the superhero comic books, Superman and Batman have defined a genre of American mythology from the mid-twentieth century to the present. The author describes how the Man of Steel and the Dark Knight dealt with their midlife crises brought on by the cultural and social changes of the 1960s and 1970s. Johnson describes how the superheroes' problems and adaptations mirror much of American societal changes during that time. Superheroes in Crisis is the second book published in the RIT Press Comics Studies Monograph Series. The series editor is Dr. Gary Hoppenstand, Professor of English at Michigan State University. JEFFREY K> JOHNSON is a World War II Historian at the Joint POW/Accounting Command in Honolulu, Hawaii. He is the author of several books and articles on the influence of comics in popular culture.
Across digital and print media, editorial illustrators create visuals to support text and convey ideas, but there is more to these illustrations than meets the eye. Internationally-recognised illustrator and educator Andy Selby takes you through the importance of context and content when responding to editorial illustration briefs, explaining how understanding of visual communication concepts leads to more successful illustrations - all while under the time pressure of editorial briefs. Covering ideation, development and execution, this book includes: - A short history of illustration as a political and social tool - How to use visual language, symbolism and satire and to what purpose - Representation of identity, ethics and society - both for impact and sensitive designs - Research, commercial judgement and experimentation - Professional conduct, self-promotion, responsibilities and plagiarism So whether you're illustrating a news story, summarising new scientific discoveries or creating an image for a magazine cover, Editorial Illustration will give you the skills to produce striking commercial designs on time and to brief.
Why did collectors seek out posters and collect ephemera during the late-nineteenth and the twentieth centuries? How have such materials been integrated into institutional collections today? What inspired collectors to build significant holdings of works from cultures other than their own? And what are the issues facing curators and collectors of digital ephemera today? These are among the questions tackled in this volume-the first to examine the practices of collecting prints, posters, and ephemera during the modern and contemporary periods. A wide range of case studies feature collections of printed materials from the United States, Latin America, France, Germany, Great Britain, China, Japan, Russia, Iran, and Cuba. Fourteen essays and one roundtable discussion, all specially commissioned from art historians, curators, and collectors for this volume, explore key issues such as the roles of class, politics, and gender, and address historical contexts, social roles, value, and national and transnational aspects of collecting practices. The global scope highlights cross-cultural connections and contributes to a new understanding of the place of prints, posters and ephemera within an increasingly international art world.
Over the years, the companies have deployed an arsenal of schemes in an attempt to outmaneuver the competition, whether it be stealing ideas, poaching employees, planting spies, ripping off characters or launching price wars. Sometimes the feud has been vicious, at other times, more cordial. But it has never completely disappeared, and it simmers on a low boil to this day. This is the story of the greatest corporate rivalry never told. Other books have revealed elements of the Marvel-DC battle, but this will be the first one to put it all together into a single, juicy narrative. It will also serve as an alternate history of the superhero, told through the lens of these two publishers.
Peanuts creator Charles M. Schulz insisted good ol' Charlie Brown and his friends were neither "great art" nor "significant." Yet Schulz's acclaimed daily comic strip-syndicated in thousands of newspapers over five decades-brilliantly mirrored tensions in American society during the second half of the 20th century. Focusing on the strip's Cold War roots, this collection of new essays explores existentialism, the reshaping of the nuclear family, the Civil Rights Movement, 1960s counterculture, feminism, psychiatry and fear of the bomb. Chapters focus on the development of Lucy, Peppermint Patty, Schroeder, Franklin, Shermy, Snoopy and the other characters that became American icons.
While many American superheroes have multiple powers and complex gadgets, the Flash is simply fast. This simplicity makes his character easily comprehendible for all audiences, whether they are avid comic fans or newcomers to the genre, and in turn he has become one of the most iconic figures in the comic-book industry. This collection of new essays serves as a stepping-stone to an even greater understanding of the Flash, examining various iterations of his character-including those of Jay Garrick, Barry Allen, Wally West and Bart Allen-and what they reveal about the era in which they were written.
2017 The Association for the Studies of the Present Book Prize Finalist Mention, 2017 Lora Romero First Book Award Presented by the American Studies Association Winner of the 2012 CLAGS Fellowship Award for Best First Book Project in LGBT Studies How fantasy meets reality as popular culture evolves and ignites postwar gender, sexual, and race revolutions. In 1964, noted literary critic Leslie Fiedler described American youth as "new mutants," social rebels severing their attachments to American culture to remake themselves in their own image. 1960s comic book creators, anticipating Fiedler, began to morph American superheroes from icons of nationalism and white masculinity into actual mutant outcasts, defined by their genetic difference from ordinary humanity. These powerful misfits and "freaks" soon came to embody the social and political aspirations of America's most marginalized groups, including women, racial and sexual minorities, and the working classes. In The New Mutants, Ramzi Fawaz draws upon queer theory to tell the story of these monstrous fantasy figures and how they grapple with radical politics from Civil Rights and The New Left to Women's and Gay Liberation Movements. Through a series of comic book case studies-including The Justice League of America, The Fantastic Four, The X-Men, and The New Mutants-alongside late 20th century fan writing, cultural criticism, and political documents, Fawaz reveals how the American superhero modeled new forms of social belonging that counterculture youth would embrace in the 1960s and after. The New Mutants provides the first full-length study to consider the relationship between comic book fantasy and radical politics in the modern United States.
As heard on Radio 4's Woman's Hour and BBC Breakfast TV
The reactionary Comicsgate campaign against alleged "forced" diversity in superhero comics revealed the extent to which comics have become a key battleground in America's Culture Wars. In the first in-depth scholarly study of Marvel Comics' most recent engagement with progressive politics, Superhero Culture Wars explores how the drive towards greater diversity among its characters and creators has interacted with the company's commercial marketing and its traditional fan base. Along the way the book covers such topics as: * Major characters such as Miles Morales's Spider-man, Kamala Khan's Ms. Marvel, Jane Foster's Thor, Sam Wilson's Captain America and the Secret Empire series' turncoat Captain America * Creators such as G. Willow Wilson, Jason Aaron, Nick Spencer and Michael Bendis * Marketing, the Marvel Universe, and online fan culture Superhero Culture Wars demonstrates how the marketing of Marvel comics as politically progressive has both indelibly shaped its in-world universe and characters, and led to conflicts between its corporate interests, its creators, and it audience.
Miss Kobayashi's Dragon Maid is a delightful, ongoing comedy manga series about a young lady who, after saving a dragon's life, finds herself the object of its indebtedness and undying affection. Featuring a cast of colorful supernatural characters, Miss Kobayashi's Dragon Maid is the perfect book for fans of Monster Musume and Merman in my Tub. Miss Kobayashi is your average office worker who lives a boring life alone in her small apartment - until she saves the life of a female dragon in distress. The dragon, named Tohru, has the ability to magically transform into an adorable human girl (albeit with horns and a long tail!), who will do anything to pay off her debt of gratitude, whether Miss Kobayashi likes it or not. With a very persistent and amorous dragon as a roommate, nothing comes easy, and Miss Kobayashi's normal life is about to gooff the deep end!
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s.
Learn to Draw Comics is a new title in the successful Learn to Draw series of instructional step-by-step books for beginners. It covers the basic techniques of drawing comic strips and graphic stories in a lively and accessible way. Comic strips and graphic stories are very popular and have international appeal. This book, which complements the author's very successful Learn to Draw Cartoons, provides an ideal introduction to the skills required to draw successful comics of your own. All the basics are covered, including how to develop cartoon characters and then create a narrative for them, and the essential techniques and processes are described in a clear and entertaining way, accompanied by step-by-step illustrations. A number of different types of comics are featured, including the popular 'superhero' type, with something to appeal to all age groups.
As a man, I'm flesh and blood, I can be ignored, I can be destroyed; but as a symbol... as a symbol I can be incorruptible, I can be everlasting". In the 2005 reboot of the Batman film franchise, Batman Begins, Bruce Wayne articulates how the figure of the superhero can serve as a transcendent icon. It is hard to imagine a time when superheroes have been more pervasive in our culture. Today, superheroes are intellectual property jealously guarded by media conglomerates, icons co-opted by grassroots groups as a four-color rebuttal to social inequities, masks people wear to more confidently walk convention floors and city streets, and bulletproof banners that embody regional and national identities. From activism to cosplay, this collection unmasks the symbolic function of superheroes. Bringing together superhero scholars from a range of disciplines, alongside key industry figures such as Harley Quinn co-creator Paul Dini, The Superhero Symbol provides fresh perspectives on how characters like Captain America, Iron Man, and Wonder Woman have engaged with media, culture, and politics, to become the 'everlasting' symbols to which a young Bruce Wayne once aspired.
The world of Naruto explodes in full color!; Experience Naruto in full, vibrant color!; Experience the art of Naruto! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster!
Delving into the rationale behind influential communication, The Power And Influence Of Illustration helps you understand how to work with a message to create convincing illustrations for your audience. Alan Male explains how illustrative imagery can lampoon, shock, insult, threaten, subvert, ridicule, express discontent and proclaim political and religious allegiance. He explores how its tools have been used in the past, and looks at how contemporary illustrators can use their own work to persuade - and discusses where the line between persuasion and propaganda lies. These issues are explored using hundreds of full colour images from international artists, both contemporary and historical.
Marie, Alex, Antac and Selkert have gone through another temporal disturbance after Djamila was captured by bizarre sentient cephalopods. The terrible news comes soon after: they've jumped forward almost a century! Horrified, devastated, they nonetheless launch an assault against the cephalopods' floating village, hoping that the temporal disturbance struck there too. But even if they find Djamila, what of their other companions-not to mention Earth and Aldebaran?
Written and illustrated by master wood engraver Barry Moser, this primer on the art of wood engraving is filled with valuable knowledge including how to prepare a printing block; how to think in the medium's properties of line, shape, and ink; and how to transfer a drawing onto a block. It also offers practical advice on which tools to use for a project and which ink works best. A highly illustrated guide to this art form, Wood Engraving will be useful to experienced and beginner engravers alike. This book features stunning examples of Moser's art and skill to admire and inspire.
The investigation onto the museum raid continues, but it's a difficult one. One of the four 'knights' has already died in his - guarded - hospital room, and FBI Agent Reilly is unknowingly engaged in a race to find the other thieves before the mysterious assassins trying to eliminate them. Meanwhile, young archaeologist Tess Chaykin is following up the Templar lead - one that the FBI considers too far-fetched to be worth looking into...
Acre, 1291. The last Crusadercity in the Holy Land is about to fall. TwoKnights Templar, obeying the grandmaster's orders, manage to escape theinvading Muslim army on the order's last ship. New York City, nowadays. During the unveilingof an exhibition of some of the Vatican's treasures, four men disguised asTemplars attack the Metropolitan Museum and steal several artefacts, includinga centuries-old decoder - a loss that horrifies the Church.
The mere mention of the title Star Wars can evoke all kinds of feelings and memories in a person. The trilogy that thrilled everyone in the late 70s and early 80s, the highly criticized prequels from the early 2000s, and the newer sequels are just added fuel to make the work of George Lucas shine dazzlingly in our lives. This book is an illustrated tribute to the fictional universe created by George Lucas, in which readers will find forty portraits of its most outstanding characters, such as Luke Skywalker, Darth Vader, Leia Organa, Han Solo, Yoda, Chewbacca, R2-D2, C-3PO, Rey, Stormtrooper, and Wilhuff Tarkin--along with sixty unpublished alternative posters! Twenty-seven artists from around the world show us their most personal vision through one or more illustrations, additionally expressing in a sentence what Star Wars means to them. In this way, many artists achieve their desire to share their life and work, and return the favor to what has inspired them, in turn becoming part of the legend, for a long, long time.
Collects Thor The Mighty Avenger #1-8 and material from Free Comic Book
Day 2011: Captain America & Thor.
In a 2019 interview with the webzine DC in the 80s, Jeff Lemire (b. 1976) discusses the comics he read as a child growing up in Essex County, Ontario-his early exposure to reprints of Silver Age DC material, how influential Crisis on Infinite Earths and DC's Who's Who were on him as a developing comics fan, his first reading of Watchmen and The Dark Knight Returns, and his transition to reading the first wave of Vertigo titles when he was sixteen. In other interviews, he describes discovering independent comics when he moved to Toronto, days of browsing comics at the Beguiling, and coming to understand what was possible in the medium of comics, lessons he would take to heart as he began to establish himself as a cartoonist. Many cartoonists deflect from questions about one's history with comics and the influences of other artists, while others indulge the interviewer briefly before attempting to steer the questions in another direction. But Lemire, creator of Essex County Trilogy, Sweet Tooth, The Nobody, and Trillium, seems to bask in these discussions. Before he was ever a comics professional, he was a fan. What can be traced in these interviews is the story of the movement from comics fan to comics professional. In the twenty-nine interviews collected in Jeff Lemire: Conversations, readers see Lemire come to understand the process of collaboration, the balancing act involved in working for different kinds of comics publishers like DC and Marvel, the responsibilities involved in representing characters outside his own culture, and the possibilities that exist in the comics medium. We see him embrace a variety of genres, using each of them to explore the issues and themes most important to him. And we see a cartoonist and writer growing in confidence, a working professional coming into his own. |
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