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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Perhaps best known as the co-creator of and writer for the Goon Show, Spike Milligan has received accolades as a comedian, musician, poet and playwright. This mini wall calendar features a selection of his hilarious cartoons. The datepad features previous and next month's views.
Since at least 1939, when daily-strip caveman Alley Oop
time-traveled to the Trojan War, comics have been drawing (on)
material from Greek and Roman myth, literature and history. At
times the connection is cosmetic-as perhaps with Wonder Woman's
Amazonian heritage-and at times it is almost irrelevant-as with
Hercules' starfaring adventures in the 1982 Marvel miniseries. But
all of these make implicit or explicit claims about the place of
classics in modern literary culture.
Now back in print, "the ultimate book-lover's gift book" (Los Angeles Times) In 1561-62 the master calligrapher Georg Bocskay (died 1575), imperial secretary to the Holy Roman Emperor Ferdinand I, created Mira calligraphiae monumenta (Model Book of Calligraphy) as a demonstration of his own preeminence among scribes. Some thirty years later, Ferdinand's grandson, the Emperor Rudolf II, commissioned Europe's last great manuscript illuminator, Joris Hoefnagel (1542-1600), to embellish the work. The resulting book is at once a treasury of extraordinary beauty and a landmark in the cultural debate between word and image. Bocskay assembled a vast selection of contemporary and historical scripts for a work that summarized all that had been learned about writing to date-a testament to the universal power of the written word. Hoefnagel, desiring to prove the superiority of his art over Bocskay's words, employed every resource of illusionism, color, and form to devise all manner of brilliant grotesques, from flowers, fruit, insects, and animals to monsters and masks.
This reprint of Charles Dana Gibson's iconic drawings features numerous comic situations involving his celebrated 'Gibson Girl', an idealised vision of young American womanhood at the turn of the 20th century.
Dive into this monstrously massive compendium and explore all of the hunting fields, monsters, weaponry and lore that turned Capcom’s beloved Monster Hunter franchise into a global hit! Monster Hunter: World is one of the biggest games to release in years, and an epic game deserves an epic book! Explore the world of Monster Hunter firsthand with detailed commentary from the producers, beautiful reproductions of designs and concept art, spotlights on the weapons you can forge, and a trek through the story of the game—from the moment the Fifth Fleet made landfall in the New World all the way through the end of their hunt for Zorah Magdaros and their investigation of the Elder Crossing!
A step-by-step guide to all aspects of comic book creation--from
conceptualization to early drafts to marketing and
promotion--written by two of the industry's most seasoned and
successful pros.
One of the most beloved characters in all of comics, Tintin won an
enormous international following. Translated into dozens of
languages, Tintin's adventures have sold millions of copies, and
Steven Spielberg is presently adapting the stories for the big
screen. Yet, despite Tintin's enduring popularity, Americans know
almost nothing about his gifted creator, Georges Remi--better known
as Herge. Offering a captivating portrait of a man who
revolutionized the art of comics, this is the first full biography
of Herge available for an English-speaking audience.
Manga Anatomy Like You've Never Seen It
The definitive source guide for the entire monster girl genre! Told from the perspective of a wandering scholarof monsters, this tantalising tome includes 100 gorgeous full-colour illustrations of seductively-dangerous monster girls. Replete with fascinating lore, elaborate bios, and intricate descriptions, this book has everything you ever wanted to know about monster girls, and more. From centaurs to succubi, from mermaids to slimes - if it's a monster girl you seek, you will find her within these pages!
"The Comics of Chris Ware: Drawing Is a Way of Thinking" brings together contributions from established and emerging scholars about the comics of Chicago-based cartoonist Chris Ware (b. 1967). Both inside and outside academic circles, Ware's work is rapidly being distinguished as essential to the developing canon of the graphic novel. Winner of the 2001 "Guardian" First Book Prize for the genre-defining "Jimmy Corrigan: The Smartest Kid on Earth," Ware has received numerous accolades from both the literary and comics establishment. This collection addresses the range of Ware's work from his earliest drawings in the 1990s in "The ACME Novelty Library" and his acclaimed "Jimmy Corrigan," to his most recent works-in-progress, "Building Stories" and "Rusty Brown."
Contributions by Eric Bain-Selbo, Jeremy Barris, Maria Botero, Manuel "Mandel" Cabrera Jr., David J. Leichter, Ian MacRae, Jeff McLaughlin, Alfonso Munoz-Corcuera, Corry Shores, and Jarkko TuusvuoriIn a follow-up to Comics as Philosophy, international Contributors address two questions: Which philosophical insights, concepts, and tools can shed light on the graphic novel? And how can the graphic novel cast light on the concerns of philosophy? Each Contributor ponders a well-known graphic novel to illuminate ways in which philosophy can untangle particular combinations of image and written word for deeper understanding. Jeff McLaughlin collects a range of essays to examine notable graphic novels within the framework posited by these two questions. One essay discusses how a philosopher discovered that the panels in Jeff Lemire's Essex County do not just replicate a philosophical argument, but they actually give evidence to an argument that could not have existed otherwise. Another essay reveals how Chris Ware's manipulation of the medium demonstrates an important sense of time and experience. Still another describes why Maus tends to be more profound than later works that address the Holocaust because of, not in spite of, the fact that the characters are cartoon animals rather than human. Other works contemplated include Will Eisner's A Contract with God, Alan Moore and David Lloyd's V for Vendetta, Alison Bechdel's Fun Home, and Joe Sacco's Footnotes in Gaza. Mainly, each essay, Contributor, graphic novelist, and artist is doing the same thing: trying to tell us how the world is-at least from their point of view.
Chibis are the cute, miniature characters and creatures of Japanese comics. Chibis appear in all genres of manga, from the serious to the broadly comedic, which is why they enjoy such a high recognition factor among manga readers. And because chibis are such stylized and fun characters, many manga fans are motivated to learn how to draw them. In this book, chibis are covered character by character, according to the various subgenres in which they appear, including fantasy, occult, shoujo, fairy and action. In addition, important and appealing character design instruction is discussed, such as creating chibi eyes, body language and action poses. New to this book is the introduction of adorable chibi animals, chibi witches and vampires (all cute!), as well as harmless and hilarious little bad guys. Completing the book is a section on creating chibi props and backgrounds, which is designed to give readers the tools necessary to make their own chibi scenes and environments.
The most comprehensive compilation of its kind in print, this edition presents more than 500 full-colour works by famous and lesser-known artists from the heyday of book and magazine illustration. Featured artists include Walter Crane, Edmund Dulac, Maxfield Parrish, Howard Pyle, Arthur Rackham, N. C. Wyeth, and many others.
Technical drawings of all the major ships and vehicles from the Alien movies, presented in incredible detail. Includes iconic spacecraft like the Nostromo, the Sulaco and the Covenant. Alien: The Blueprints is a collection of brand new blueprints of all the major vehicles, ships and technology of the Alien movie universe. Artist Graham Langridge delves deep into the concept art, set designs and photography to recreate full and accurate blueprints of the drop ship, the Sulaco, the Nostromo and many more. Covering all the movies including Prometheus and Alien: Covenant, this is a must-have for any Alien fan. * Large-format pages reveal these technical drawings in breathtaking detail. * Gatefold pages allow for large vessels like the Sulaco and the Covenant to be shown at a greater size. * Includes the Covenant, the lander and the cargo lifter from Alien: Covenant
Cartoonist and national treasure Ralph Steadman's unique take on a variety of extinct birds ... When Ceri Levy asked Ralph Steadman to produce one piece of art representing an extinct bird for a recent exhibition, Ghosts of Gone Birds, Ralph said 'yes'. Then 'yes' again ... and again ... and again. An astonishing 100 paintings later, Extinct Boids was born. Ralph got carried away by the birds, taking Ceri with him ... this book details the discoveries they made on their travels through the savage seas of extinction. After stumbling on the previously hidden Toadstool Island, where the extinct birds of the world live on in secretive harmony, the duo spent nearly a year in close proximity to a host of fantastical avian creatures. Ralph documents them all in this series of remarkable paintings, featuring unique interpretations of well-known birds such as the Great Auk, Passenger Pigeon and Dodo, along with less familiar members of the feathersome firmament - Snail-eating Coua, for example, or the Red-moustached Fruit Dove - and a variety of bizarre beasts including the Gob Swallow, the Long-legged Shortwing and the Needless Smut. All are captured in a riot of expression and colour, with a slice of trademark Steadman humour. Based on emails, diary entries and phone conversations, Ceri's accompanying text provides a running commentary, detailing the unfolding madness behind the creation of each piece in Ralph's extraordinary work. Things got tough as the pair discovered just how many amazing birds have been lost from our world forever. "But," as Ralph said "it did, after all, make a nice change from drawing politicians". Bloomsbury is proud to publish this unique title.
After finding out she is to be forced into an marriage of convenience as soon as she graduates high school, Kokoro sees her life ending before her eyes at her father's wishes. And so in her final year of high school, she decides to indulge in her love of other women, and create an incredible sketchbook of lesbian romance to leave behind as her legacy. As she observes the young women of her town, she learns more about their desires, their struggles, and the unpredictable whims of love.
Comprehensive, profusely illustrated archive by two of the world's foremost collectors of pictorial symbols-and devoted flower enthusiasts. Their pictures, rendered from rare illustrations, extend from ancient Chinese lotus buds to a basket of flowers in a nineteenth-century Valentine silhouette. The symbolic meaning of every known species-from absinth to zinnia-is summarized in a table. A visual treat for flower lovers, this essential sourcebook, with its permission-free artwork, will be of value to artists and designers, folklore enthusiasts, as well as botanical and gardening specialists. Over 200 black-and-white designs and illustrations.
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soon-to-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in humorous one-page illustrations that everyone will recognise. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers.
Contributions by Ofra Amihay, Madeline Backus, Samantha Baskind, Elizabeth Rae Coody, Scott S. Elliott, Assaf Gamzou, Susan Handelman, Leah Hochman, Leonard V. Kaplan, Ken Koltun-Fromm, Shiamin Kwa, Samantha Langsdale, A. David Lewis, Karline McLain, Ranen Omer-Sherman, Joshua Plencner, and Jeffrey L. Richey Comics and Sacred Texts explores how comics and notions of the sacred interweave new modes of seeing and understanding the sacral. Comics and graphic narratives help readers see religion in the everyday and in depictions of God, in transfigured, heroic selves as much as in the lives of saints and the meters of holy languages. Coeditors Assaf Gamzou and Ken Koltun-Fromm reveal the graphic character of sacred narratives, imagining new vistas for both comics and religious texts. In both visual and linguistic forms, graphic narratives reveal representational strategies to encounter the sacred in all its ambivalence. Through close readings and critical inquiry, these essays contemplate the intersections between religion and comics in ways that critically expand our ability to think about religious landscapes, rhetorical practices, pictorial representation, and the everyday experiences of the uncanny. Organized into four sections-Seeing the Sacred in Comics; Reimagining Sacred Texts through Comics; Transfigured Comic Selves, Monsters, and the Body; and The Everyday Sacred in Comics-the essays explore comics and graphic novels ranging from Craig Thompson's Habibi and Marvel's X-Men and Captain America to graphic adaptions of religious texts such as 1 Samuel and the Gospel of Mark. Sacred Texts and Comics shows how claims to the sacred are nourished and concealed in comic narratives. Covering many religions, not only Christianity and Judaism, this rare volume contests the profane/sacred divide and establishes the import of comics and graphic narratives in disclosing the presence of the sacred in everyday human experience.
For the first time in history, those looking to break into comics have an enormous number of realistic, proven options for doing so all by themselves, without having to rely on big comics publishers. It's an exciting time, but a confusing one for neophytes overwhelmed by numerous options. The Complete Guide to Self-Publishing Comics is the first book of its kind to help readers make sense of it all and take control of their comics-making destinies. It provides would-be creators with a definitive guide to the tools needed for breaking into modern comics via self-publishing. Comic book self-publishers and instructors Comfort Love and Adam Withers cover every step of the creative enterprise from idea development to pencilling and inking to marketing and branding. For those looking to create comics on their own terms, this book provides a road map to success.
'I really have a secret satisfaction in being considered rather mad.' The name of William Heath Robinson has entered the national vocabulary as a by-word for eccentric inventions and makeshift solutions - and with good reason. His world of cogs, bits of string, magnets and precarious tipping points holds a universal appeal. Whacky machines and bemusing solutions to everyday problems are brought to life in this hilarious collection of cartoons from Heath Robinson. From wart removers to potato peelers to an early version of the holiday selfie, this much-loved classic illustrator and would-be inventor shows us that there really can be a gadget for everything!
In the ambitious dream of a futurist reconstruction of the universe pursued by the movement founded by Filippo Tommaso Marinetti, which ranged from the arts to the most diverse aspects of life, the renewal of postal communication methods also found its place, with proposals that covered the entire sector, from postcards to letterheads and envelopes, from stamps to interpersonal correspondence. Futurism, in fact, has not limited itself to using the post office network to spread its ideas in every part of the world, but also created a new postal style, conceiving many solutions of modern graphics and even post-postal correspondence via computer and cell phone, made up of synthesis, laconicity, conventional symbolism and abbreviations. The book explores this little-known chapter of Futurism through the material of the Echaurren Salaris Collection, the richest in the world with regard to magazines, posters, books and futurist documents, as well as an indispensable reference for the knowledge of this movement. Text in English and Italian.
Ever wondered what a superhero eats for breakfast? Do they need a special diet to feed their superpowers? The odd metabolisms of superheroes must mean they have strange dietary needs, from the high calorie diets to fuel flaming bodies and super speeds, to not so obvious requirements for vitamins and minerals. The Secret Science of Superheroes looks at the underpinning chemistry, physics and biology needed for their superpowers. Individual chapters look at synthesising elements on demand, genetic evolution and what superhero suits could be made of. By exploring these topics, the book introduces a wide range of scientific concepts, from protein chemistry to particle physics for a general scientifically interested audience. With contributions from leading science communicators the book hopes to answer some of these important questions rather than debunk or pick holes in the science of superheroes. |
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