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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
This is an in-depth primer on the tools and techniques used by top
sequential artists. It uses detailed instruction and step-by-step
examples to teach key artistic methods. It is based on SCAD's
world-famous sequential arts curriculum with examples of
professional comic book art from their staff and alumni. John Lowe,
Dean of the School of Communication Arts at SCAD, presents an
in-depth primer on the tools and techniques used by top sequential
artists to create comic books, graphic novels and other sequential
art forms. Based on SCAD's world-famous sequential arts curriculum
with examples of professional comic book art from their faculty and
alumni, the book uses detailed instruction and step-by-step
examples to teach key artistic methods like sketching,
thumbnailing, reference gathering and using production/digital
design methods. This book covers all the materials and methods
aspiring artists need to master to make it as sequential artists.
From the influential work of Los Bros Hernandez in Love &
Rockets, to comic strips and political cartoons, to traditional
superheroes made nontraditional by means of racial and sexual
identity (e.g., Miles Morales/Spider-Man), comics have become a
vibrant medium to express Latino identity and culture. Indeed,
Latino fiction and nonfiction narratives are rapidly proliferating
in graphic media as diverse and varied in form and content as is
the whole of Latino culture today. Graphic Borders presents the
most thorough exploration of comics by and about Latinos currently
available. Thirteen essays and one interview by eminent and rising
scholars of comics bring to life this exciting graphic genre that
conveys the distinctive and wide-ranging experiences of Latinos in
the United States. The contributors' exhilarating excavations delve
into the following areas: comics created by Latinos that push the
boundaries of generic conventions; Latino comic book author-artists
who complicate issues of race and gender through their careful
reconfigurations of the body; comic strips; Latino superheroes in
mainstream comics; and the complex ways that Latino superheroes are
created and consumed within larger popular cultural trends. Taken
as a whole, the book unveils the resplendent riches of comics by
and about Latinos and proves that there are no limits to the ways
in which Latinos can be represented and imagined in the world of
comics.
In the same easy to understand and fun to experience style as
Perspective Made Easy, Robbie Lee shows readers, step by step, the
basic drawing skills they need to build a successful base on which
to build any style of drawing expertise. With a fun robot as their
guide, readers will experience immediate success as they follow
along with more than 20 step-by-step demonstrations and 30 lessons
on topics such as the drawing process, perspective, drawing people,
and drawing scenes. The book also broaches the differences in
drawing methods: spontaneous drawing, drawing from observation, and
drawing from your imagination. The simple language and graphic
novel approach makes it all fun and easy.
In the ambitious dream of a futurist reconstruction of the universe
pursued by the movement founded by Filippo Tommaso Marinetti, which
ranged from the arts to the most diverse aspects of life, the
renewal of postal communication methods also found its place, with
proposals that covered the entire sector, from postcards to
letterheads and envelopes, from stamps to interpersonal
correspondence. Futurism, in fact, has not limited itself to using
the post office network to spread its ideas in every part of the
world, but also created a new postal style, conceiving many
solutions of modern graphics and even post-postal correspondence
via computer and cell phone, made up of synthesis, laconicity,
conventional symbolism and abbreviations. The book explores this
little-known chapter of Futurism through the material of the
Echaurren Salaris Collection, the richest in the world with regard
to magazines, posters, books and futurist documents, as well as an
indispensable reference for the knowledge of this movement. Text in
English and Italian.
The grandfather of manga and anime, Osamu Tezuka created hundreds
of unforgettable characters during his 40+ year career as an
illustrator and animator. His influence on generations of artists
has been immeasurable, and is still felt today across Japan and
beyond. Osamu Tezuka: Anime Character Illustrations collects the
character designs from several of Tezuka's animation projects.
Included are characters from Mighty Atom (Astroboy), Jungle Emperor
(Kimba the White Lion), Black Jack, and many more.
This is a comprehensive, hands-on guide to learning the basic
drawing skills needed to successfully create video game art.
"Drawing Basics for Video Game Art" demonstrates how fine art
principles like drawing skills, anatomy, values and lighting and
colour all apply to the creation of artwork for video games. The
book features artwork from such hit video games as "Halo Reach",
"Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft
Auto", "Heavy Rain" and "Little Big Planet". Included are examples
of classic to contemporary fine art in order to further show the
reader the same basic principles still apply to all art forms and
that video game art is very much still art.
The Art of Borderlands explores the creation and iconic design of
Gearbox Software's award-winning hit video game series. The Art of
Borderlands is a breathtaking celebration of Gearbox Software's
critically acclaimed role-playing shooter video game series.
Featuring hundreds of pieces of dynamic concept art, this book
includes full-colour images that illustrate how the Borderlands
team brought the game's larger-than-life characters, expansive
world, and diverse array of weapons to life. Experience the danger
and distinctive beauty of Pandora like never before with this
comprehensive collection of sketches, paintings, character studies,
and more. Featuring exclusive interviews with the artists and
developers who created Pandora, The Art of Borderlands is a
must-have collector's item for every Vault Hunter.
A Star Wars authority deepens and extends our appreciation of the
Star Wars galaxy with this imaginative "history" featuring striking
full-color artwork-created exclusively for this entertaining
volume-that examines the persuasive messages used to intimidate and
inspire the citizenry of the galaxy far, far away...A Star
Destroyer hovering over a planet, symbolizing Imperial domination.
An X-wing delivering a message of resistance and hope on behalf of
the Rebellion. A line of armed, faceless First Order stormtroopers
promoting unity. These are all examples of propaganda used by the
Empire to advocate strength and maintain fear, and by the Rebel
Alliance to inspire hope and win support for the fight. Star Wars
Propaganda takes fans into the beloved epic story as never before,
bringing the battle between these two sides to life in a fresh and
brilliant way. Star Wars Propaganda includes fifty dazzling pieces
of art representing all seven episodes-including material related
to Star Wars: The Force Awakens-specially produced for this
companion volume. Each page combines an original image and a short
description detailing its "history:" the in-world "artist" who
created it (either willingly or through coercion), where in the
Star Wars galaxy it appeared, and why that particular location was
targeted. Packaged in a beautifully designed case and written by a
franchise expert and insider, Star Wars Propaganda also includes
ten removable art prints, and is sure to become a keepsake for
every fan and graphic artist as well.
Swissted takes rock concert posters of the '70s, '80s, and '90s and
remixes and reimagines them through a Swiss modernist lens. The
result is some of the coolest images you've ever seen! The book
features 200 posters, all microperforated and ready to frame. Or
keep them bound in one collection as an art book. The foreword is
written by legendary designer Steven Heller. Posters are from
legendary indie, alternative, and punk bands such as Jane's
Addiction, Blondie, the Beastie Boys, the Clash, the Pixies, Green
Day, the Ramones, Devo, the Sex Pistols, Dead Kennedys, Public
Image Ltd., Sonic Youth, the Cure, Red Hot Chili Peppers, Husker
Du, Danzig, the Replacements, Fugazi, the Lemonheads, Pearl Jam,
Pavement, Superchunk, They Might Be Giants, Guided by Voices,
Sugar, Sleater Kinney, Violent Femmes, Iggy Pop, Fishbone, Nirvana,
and many, many more!
Contributions by Ofra Amihay, Madeline Backus, Samantha Baskind,
Elizabeth Rae Coody, Scott S. Elliott, Assaf Gamzou, Susan
Handelman, Leah Hochman, Leonard V. Kaplan, Ken Koltun-Fromm,
Shiamin Kwa, Samantha Langsdale, A. David Lewis, Karline McLain,
Ranen Omer-Sherman, Joshua Plencner, and Jeffrey L. Richey Comics
and Sacred Texts explores how comics and notions of the sacred
interweave new modes of seeing and understanding the sacral. Comics
and graphic narratives help readers see religion in the everyday
and in depictions of God, in transfigured, heroic selves as much as
in the lives of saints and the meters of holy languages. Coeditors
Assaf Gamzou and Ken Koltun-Fromm reveal the graphic character of
sacred narratives, imagining new vistas for both comics and
religious texts. In both visual and linguistic forms, graphic
narratives reveal representational strategies to encounter the
sacred in all its ambivalence. Through close readings and critical
inquiry, these essays contemplate the intersections between
religion and comics in ways that critically expand our ability to
think about religious landscapes, rhetorical practices, pictorial
representation, and the everyday experiences of the uncanny.
Organized into four sections-Seeing the Sacred in Comics;
Reimagining Sacred Texts through Comics; Transfigured Comic Selves,
Monsters, and the Body; and The Everyday Sacred in Comics-the
essays explore comics and graphic novels ranging from Craig
Thompson's Habibi and Marvel's X-Men and Captain America to graphic
adaptions of religious texts such as 1 Samuel and the Gospel of
Mark. Sacred Texts and Comics shows how claims to the sacred are
nourished and concealed in comic narratives. Covering many
religions, not only Christianity and Judaism, this rare volume
contests the profane/sacred divide and establishes the import of
comics and graphic narratives in disclosing the presence of the
sacred in everyday human experience.
Celebrating 35 years of rare and iconic TRANSFORMERS imagery, this
deluxe art book will delight fans of all ages! One of the world's
most popular franchises, Transformers has been delighting fans
since 1984. Now, in this deluxe hardcover celebration, Hasbro
reveals behind-the-scenes production sketches, beautifully polished
final art, and everything in-between. From the obscure to the
iconic, this book features packaging artwork, animation models,
video game designs, comic pages, and, for the first time ever,
production artwork from all six Paramount live-action films!
Lovingly curated by Transformers archivist Jim Sorenson, this is
the most comprehensive collection of Transformers imagery ever
assembled. (c) 2019 Hasbro. All Rights Reserved.
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Be More Keanu
(Hardcover)
James King; Illustrated by Kate Holderness
1
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R382
R309
Discovery Miles 3 090
Save R73 (19%)
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Ships in 9 - 15 working days
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Keanu Reeves: actor, musician, dog lover. He's the internet's
boyfriend. The poetic petrolhead. The guru on a surfboard. Part
samurai, part samaritan. He is, very simply, 'The One'. 'James has
been my movie guru for years and now he's my spiritual guru too!
From now on I'm going to ask myself: 'What would Keanu do?' Jo
Whiley In this hilarious book of pocket philosophy, film critic and
Keanu fan James King reveals what makes Mr Reeves so special. He
unpacks iconic films from the Bill & Teds to the John Wicks, as
well as the star's own free-spirited life, showing us why the great
man with the great hair has all the answers. And how everyone can
#bemorekeanu. 'A handsome, cool, enigmatic Gen X'er who never seems
to age, James King is the perfect man to write about Keanu Reeves.'
Stephen Merchant
A comprehensive biography of Hal Foster, in which author Brian M.
Kane examines the 70-year career of one of the greatest
illustrators of the 20th century. "Superman" was modelled after
Foster's drawings of Tarzan, Flash Gordon's Alex Raymond borrowed
compositions from "Prince Valiant", and many artists, including the
famous contemporary Western painter James Bama, count Foster among
their greatest influences. Born in Halifax, Nova Scotia in 1892 of
a seafaring family, Hal naturally took to the sea. At the age of
eight he paddled a 12-foot plank across Halifax Harbor to the
consternation of large Cunard liners. In his youth he was a
catalogue artist, a trapper, a professional boxer, a gold
prospector, and a hunter-guide in the uncharted forests of Canada.
In 1921 with a wife and two children to support he peddled his
one-speed bicycle 1000 miles across dirt and gravel roads from
Winnipeg to Chicago to attend the Art Institute and later find
permanent employment. The young illustrator's work appeared on the
covers of "Popular Mechanics" and in hundreds of magazines for
clients such as "Northwest Paper", "Jekle Margarine", "Southern
Pacific Railroad" and "Illinois Pacific Railroad". In 1929 Foster
illustrated the first newspaper adaptation of "Tarzan of the Apes"
by Edgar Rice Burroughs. The comic strip was the first of its kind
and it was Foster's sense of realism, composition, draftsmanship,
and understanding of fluid anatomy that would forever mark him as
"The Father of the Adventure Strip". The famous newspaper tycoon,
William Randolph Hearst, wanted Foster and made the artist an
unheard of offer. If Foster would leave Tarzan and come to work for
Hearst's King Features Syndicate he could do anything he wanted and
have complete ownership of the new series. The first episode of
"Prince Valiant in the Days of King Arthur" appeared on 13 February
1937. Foster's work has inspired generations of artists including
Jack Kirby, Lou Fine, Frank Frazetta, Al Williamson, Wayne Boring,
Joe Kubert, Russ Manning, Wally Wood, Dave Stevens, Carmine
Infantino, Charles Vess, William Stout, John Buscema, Mark Schultz
and the great Disney artist, Carl Barks. This volume features
quotes and sidebars from many of these artists.
A lavish, full-colour hardcover art book taking readers on a visual
guide through Stephen Hickman's artwork. The collection focuses on
his book covers for famous SFF authors such as Harlan Ellison,
Robert Heinlein, Anne McCaffrey, and Larry Niven.
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