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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Boys Love Manga and Beyond looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the ""beautiful boy"" has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation. In recent decades, ""Boys Love"" (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan's manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of ""boys love,"" and are rapidly gaining an audience throughout Asia and globally. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls' culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.
Lose the fear of drawing and discover just how much fun it is! This book provides hours of doodling activity for anyone with a pen. Look at the world differently by making crazy and inventive drawings around simple household objects. For The Drawing Game, Nunes has gathered numerous photos of everyday things accompanied by suggestions for the doodles you can make out of them. And there are examples of doodles by some of Laurence King's favourite illustrators. The rest is up to you.
Lily O’Farrell started drawing cartoons as a way of making sense of the everyday sexism she encountered as a young woman, and her Instagram feed has now grown to over 225,000 followers. In Kyle Theory, Lily addresses the pressing issues of the day through hilarious and relatable cartoons, from #MeToo and the patriarchy, to racism, internet culture and how to deal with trolls. Feminism is for everybody, and so is this book.
Sure to be popular with stained glass workers, these 96 lovely floral patterns include graceful irises, poppies, lilies and tulips in a variety of styles, abstract and geometric patterns, and other exquisite designs adaptable to innumerable projects. Introduction. List of suppliers. Color illustrations on covers.
Contributions by Jose Alaniz, Ian Blechschmidt, Paul Fisher Davies, Zanne Domoney-Lyttle, David Huxley, Lynn Marie Kutch, Julian Lawrence, Liliana Milkova, Stiliana Milkova, Kim A. Munson, Jason S. Polley, Paul Sheehan, Clarence Burton Sheffield Jr., and Daniel Worden From his work on underground comix like Zap and Weirdo, to his cultural prominence, R. Crumb is one of the most renowned comics artists in the medium's history. His work, beginning in the 1960s, ranges provocatively and controversially over major moments, tensions, and ideas in the late twentieth and early twenty-first centuries, from the counterculture and the emergence of the modern environmentalist movement, to racial politics and sexual liberation. While Crumb's early work refined the parodic, over-the-top, and sexually explicit styles we associate with underground comix, he also pioneered the comics memoir, through his own autobiographical and confessional comics, as well as in his collaborations. More recently, Crumb has turned to long-form, book-length works, such as his acclaimed Book of Genesis and Kafka. Over the long arc of his career, Crumb has shaped the conventions of underground and alternative comics, autobiographical comics, and the ""graphic novel."" And, through his involvement in music, animation, and documentary film projects, Crumb is a widely recognized persona, an artist who has defined the vocation of the cartoonist in a widely influential way. The Comics of R. Crumb: Underground in the Art Museum is a groundbreaking collection on the work of a pioneer of underground comix and a fixture of comics culture. Ranging from art history and literary studies, to environmental studies and religious history, the essays included in this volume cast Crumb's work as formally sophisticated and complex in its representations of gender, sexuality, race, politics, and history, while also charting Crumb's role in underground comix and the ways in which his work has circulated in the art museum.
"He leads the field by a very long furlong, out on his own, making his own weather. He is Klimowski, unafraid."-Harold Pinter, Nobel Prize-winning playwright In the mid-1970s, Andrzej Klimowski's fearlessly original artwork caught the eye of leading Polish theater and film companies, for whom he designed some of the period's most iconic posters. The London-born artist, who moved to Poland at a time when many East Europeans dreamed of going West, went on to create posters for works by filmmakers and playwrights from Scorsese to Altman, Beckett to Brecht. Drawing on folk art and Polish Surrealism, Klimowski uses techniques including photomontage and linocut to create posters that are filled with metaphor, drama, and originality.
We are the result of our experiences; hence, focusing on what is carried out in our day-to-day is what makes life extraordinary. This illustrated journal presents 10 artists from all over the world that take small daily luxuries, nature, and welfare as inspiration to evoke instants of fleeting happiness.
Step into a world of star-crossed lovers, magical winds, mischievous giants, and trolls, through some of the most exquisite illustrations in publishing history. In this gorgeous abridged edition, TASCHEN revives the most ambitious publication project of beloved Danish artist Kay Nielsen, one of the most famous children's book illustrators of all time. First published in 1914, East of the Sun and West of the Moon is a celebrated collection of fairy tales gathered by legendary Norwegian folklorists Peter Christen Asbjornsen and Jorgen Engebretsen Moe on their journeys across Norway in the mid-19th century. Nielsen's illustration edition of Asbjornsen and Moe's tales is considered a jewel of early 20th-century children's literature, highly sought-after by art and book collectors worldwide. An original signed copy of the book sold at auction in 2008 commanded the highest price ever paid for an illustrated children's book. This finely crafted volume presents 10 of the original fairytales, and restores the stunning detail and artistry of Nielsen's images to their original splendor. Featuring 41 illustrations, including many enlarged details from Nielsen's rare original watercolors. The book comes with three accompanying essays, illustrated with dozens of rare and previously unseen artworks by Nielsen, that explore the history of Norwegian folktales, Nielsen's life and work, and how this masterpiece came to be.
The modern comic book shop was born in the early 1970s. Its rise was due in large part to Phil Seuling, the entrepreneur whose direct market model allowed shops to get comics straight from the publishers. Stores could then better customize their offerings and independent publishers could access national distribution. Shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants. Comic Shop is the first book to trace the history of these cultural icons. Dan Gearino brings us from their origins to the present-day, when the rise of digital platforms and a changing retail landscape have the industry at a crossroads. When the book was first published in 2017, Gearino had spent a year with stores around the country, following how they navigated the business. For this updated and expanded paperback edition, he covers the wild retail landscape of 2017 and 2018, a time that was brutal for stores and rich for comics as an art form. Along the way he interviews pioneers of comics retailing and other important players, including many women; top creators; and those who continue to push the business in new directions. A revised guide to dozens of the most interesting shops around the United States and Canada is a bonus for fans.
'I really have a secret satisfaction in being considered rather mad.' The name of William Heath Robinson has entered the national vocabulary as a by-word for eccentric inventions and makeshift solutions - and with good reason. His world of cogs, bits of string, magnets and precarious tipping points holds a universal appeal. Whacky machines and bemusing solutions to everyday problems are brought to life in this hilarious collection of cartoons from Heath Robinson. From wart removers to potato peelers to an early version of the holiday selfie, this much-loved classic illustrator and would-be inventor shows us that there really can be a gadget for everything!
Outdoor advertising is one of the oldest and purest forms of communication. Until now, however, it has remained largely undocumented. Advertising Outdoors looks at the creative ingenuity of art directors and copywriters who devise the artwork and ideas for outdoor advertising, to explore how their artistic input drives an industry that supplies large-scale frames, billboards, transit shelters, bus sides, taxis, airships and many other locations. David Bernstein also analyses the rise of commercial art and the development of advertising, with close reference to successful advertising campaigns. This book will be of enormous interest to designers, advertising professionals and clients, though no less accessible to any reader who is intrigued by the complex mechanics of the apparently simple world of advertising.
"All the Art That's Fit to Print" reveals the true story of the world's first Op-Ed page, a public platform that--in 1970--prefigured the Internet blogosphere. Not only did the "New York Times"'s nonstaff bylines shatter tradition, but the pictures were revolutionary. Unlike anything ever seen in a newspaper, Op-Ed art became a globally influential idiom that reached beyond narrative for metaphor and changed illustration's very purpose and potential. Jerelle Kraus, whose thirteen-year tenure as Op-Ed art director far exceeds that of any other art director or editor, unveils a riveting account of working at the "Times." Her insider anecdotes include the reasons why artist Saul Steinberg hated the "Times," why editor Howell Raines stopped the presses to kill a feature by "Doonesbury"'s Garry Trudeau, and why reporter Syd Schanburg--whose story was told in the movie "The Killing Fields"--stated that he would travel anywhere to see Kissinger hanged, as well as Kraus's tale of surviving two and a half hours alone with the dethroned peerless outlaw, Richard Nixon. "All the Art" features a satiric portrayal of John McCain, a classic cartoon of Barack Obama by Jules Feiffer, and a drawing of Hillary Clinton and Obama by Barry Blitt. But when Frank Rich wrote a column discussing Hillary Clinton exclusively, the "Times" refused to allow Blitt to portray her. Nearly any notion is palatable in prose, yet editors perceive pictures as a far greater threat. Confucius underestimated the number of words an image is worth; the thousand-fold power of a picture is also its curse. Op-Ed's subject is the world, and its illustrations are created by the world's finest graphic artists. The 142 artists whose work appears in this book hail from thirty nations and five continents, and their 324 pictures-gleaned from a total of 30,000-reflect artists' common drive to communicate their creative visions and to stir our vibrant cultural-political pot.
Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to interrogate and critique the meanings and forms of comic books, graphic novels, and other sequential art. The authors introduce a wide range of critical perspectives on comics, including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for a variety of courses in comics studies. Contributors: Henry Jenkins, David Berona, Joseph Witek, Randy Duncan, Marc Singer, Pascal Lefevre, Andrei Molotiu, Jeff McLaughlin, Amy Kiste Nyberg, Christopher Murray, Mark Rogers, Ian Gordon, Stanford Carpenter, Matthew J. Smith, Brad J. Ricca, Peter Coogan, Leonard Rifas, Jennifer K. Stuller, Ana Merino, Mel Gibson, Jeffrey A. Brown, Brian Swafford
The definitive source guide for the entire monster girl genre! Told from the perspective of a wandering scholarof monsters, this tantalising tome includes 100 gorgeous full-colour illustrations of seductively-dangerous monster girls. Replete with fascinating lore, elaborate bios, and intricate descriptions, this book has everything you ever wanted to know about monster girls, and more. From centaurs to succubi, from mermaids to slimes - if it's a monster girl you seek, you will find her within these pages!
As heard on Radio 4's Woman's Hour and BBC Breakfast TV
How can comics storytelling stay exciting and innovative? How can genres be kept alive? And what makes a successful comics creator? These are the questions writers and artists working in the highly competitive US comics mainstream have always had to ask. But they were especially pressing in the 1980s. As comics readers grew older, they started to call for more sophisticated stories. They were also no longer just following the adventures of popular characters-writers and artists with an immediately recognizable style and personality were in high demand as well. DC Comics and Marvel went looking for such mavericks, and they found them in the United Kingdom: creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo, JLA), and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the US mainstream and shook up the status quo. This book explores the relationship between their works and the mainstream comic book style that was dominant at the time-how the British Invasion subverted the norm, but also the many ways in which the movement came to rely on the genius of the American system.
A comprehensive biography of Hal Foster, in which author Brian M. Kane examines the 70-year career of one of the greatest illustrators of the 20th century. "Superman" was modelled after Foster's drawings of Tarzan, Flash Gordon's Alex Raymond borrowed compositions from "Prince Valiant", and many artists, including the famous contemporary Western painter James Bama, count Foster among their greatest influences. Born in Halifax, Nova Scotia in 1892 of a seafaring family, Hal naturally took to the sea. At the age of eight he paddled a 12-foot plank across Halifax Harbor to the consternation of large Cunard liners. In his youth he was a catalogue artist, a trapper, a professional boxer, a gold prospector, and a hunter-guide in the uncharted forests of Canada. In 1921 with a wife and two children to support he peddled his one-speed bicycle 1000 miles across dirt and gravel roads from Winnipeg to Chicago to attend the Art Institute and later find permanent employment. The young illustrator's work appeared on the covers of "Popular Mechanics" and in hundreds of magazines for clients such as "Northwest Paper", "Jekle Margarine", "Southern Pacific Railroad" and "Illinois Pacific Railroad". In 1929 Foster illustrated the first newspaper adaptation of "Tarzan of the Apes" by Edgar Rice Burroughs. The comic strip was the first of its kind and it was Foster's sense of realism, composition, draftsmanship, and understanding of fluid anatomy that would forever mark him as "The Father of the Adventure Strip". The famous newspaper tycoon, William Randolph Hearst, wanted Foster and made the artist an unheard of offer. If Foster would leave Tarzan and come to work for Hearst's King Features Syndicate he could do anything he wanted and have complete ownership of the new series. The first episode of "Prince Valiant in the Days of King Arthur" appeared on 13 February 1937. Foster's work has inspired generations of artists including Jack Kirby, Lou Fine, Frank Frazetta, Al Williamson, Wayne Boring, Joe Kubert, Russ Manning, Wally Wood, Dave Stevens, Carmine Infantino, Charles Vess, William Stout, John Buscema, Mark Schultz and the great Disney artist, Carl Barks. This volume features quotes and sidebars from many of these artists. |
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