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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
CLOSE YOUR EYES I invite you to imagine a plan for a new and better society where everything is very coherent and makes a lot of sense and nothing is confusing or awful OPEN YOUR EYES No need to imagine. Here is the plan. The plan is illustrated. The plan is quite complicated. But not too complicated. I think you will be thrilled by it. I am certain you will be thrilled by it. No need to read massive volumes or use the internet JUST READ THIS ONLY THIS
This book covers producing concepts and character sketches to laying out the final page of art. From comics icon Stan Lee, creator of the Mighty Marvel Universe and characters such as Spider-Man, Incredible Hulk and the X-Men, comes this ultimate how-to book for aspiring comic book artists. In Stan Lee's "How to Draw Comics", the author sets out to teach everything he knows about writing, drawing and creating comic book characters. The book focuses primarily on action-adventure comics, but will touch upon other genres and styles, such as romance, humour, horror and the widely influential manga style. From producing concepts and character sketches to laying out the final page of art, the man with no peer, Stan Lee, is the ultimate guide to the world of creating comics.
It's been two years now since Thorgal and his family left the north to look for some hypothetical country where men might live in peace and harmony. They are sailing along a deserted and inhospitable stretch of land when Aaricia and the children convince Thorgal that enough is enough. But before they have a chance to turn around, they come across two strange characters who seem fascinated with Thorgal, and that night their boat is mysteriously torched...
Garbage Pail kids, a series of stickers produced by Topps in 1985 were designed to parody overly saccharine Cabbage Patch Kids. Each sticker card features a Garbage Pail Kid character depicted in a grotesque and biting image, christened with a humourous character name involving wordplay. The series was the creation of Pulizer Prize-winning cartoonist Art Spiegelman, who in collaboration with other successful artists, turned the cads into a pop-culture phenomenon. Garbage Pail Kids will feature all 206 rare and hard-to-find stickers from Series 1 through 5, originally release in 1985 and 1 986 and contains an introduction by Spiegelman. Garbage Pail Kids includes a limited edition set of four rare and unreleased stickers, is packaged in a wax-coated jacket and is guaranteed to appeal to die-hard collectors as well as a new generation of fans.
Superstar artist GUILLEM MARCH is well known for his DC Comics work (Batman, Joker, Harley Quinn) and his creator-owned Image book, KARMEN. This companion to the sold out COVER GIRLS showcases his best and most breathtaking artwork, including beautifully crafted European adult projects like Monika and The Dream. Plus, more than two hundred full-color images including covers, pin-ups, sketches, and process work all celebrating the female form. It also features a delightfully spicy 20-page comic released in English for the first time ever, as well as his run of acclaimed Vampirella covers.
This volume collects some of the best covers and other artwork from rising star GUILLEM MARCH (Gotham City Sirens, Catwoman). More than one-hundred, full-color images featuring the sexiest girls from his stunning work for Eros Magazine and Playboy Spain, never-before-seen in the U.S., plus much unpublished art.
If you have always wanted to draw manga but weren't sure how to begin, this fun and simple step-by-step book will help kick-start your comic-drawing journey. Learn how to draw boys, girls and creatures (ordinary and extraordinary) in the manga style. Starting with basic shapes, professional manga artist Yishan Li shows how easy it is to turn circles, rectangles, squares and ovals into teens, kids, witches, wizards, monsters, animals and much more. Professional manga art from well-known comic creator Yishan Li Over 130 step-by-step drawings Easy method with great results
"Magnificent! The best how-to manual ever published." - Kevin Kelly, Cool Tools Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Both comic book devotees and the uninitiated will marvel at this journey into a once-underappreciated art form.
At the intersection of the visual, graphic, and cinematic arts, film posters are a unique and thrilling record of a particular cultural Zeitgeist. This book brings together 250 posters from the Soviet Union of the 1920s and early 1930s to explore the energy and invention of this period, before Soviet Realism became the official art doctrine. Drawn from the private collection of connoisseur Susan Pack, the selection includes the work of 27 different artists. From bold figuration to architectural elements, each artist displays a distinct style and aesthetic, as much as they collectively eschew the glamour of Hollywood for more stark, striking, even challenging images, often marked by unusual angles, dynamic compositions, and startling close-ups.
"How" "to Draw Noir Comics: The Art and Technique of Visual Storytelling" is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough. Martinbrough's work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company. In "How to Draw Noir Comics," Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design. "How to Draw Noir Comics" includes "The Truce," an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel "Whiteout," currently in production as a major motion picture.
Date Me is a collection of comics that tells stories of dating in a wheelchair, social situations sculpted by people's response to a wheelchair, and the struggle of trying to fit in from a different perspective. Dating is hard enough as an able-bodied person. Throw in the variable of a wheelchair and the "hard" becomes "almost not worth it." Kristin Beale shares stories of her crazy family, the unique and often lousy ways people interact with her because of her disability, and her often failed attempts at dating in a wheelchair with a strained, but ongoing determination not to give up. Relatable for many people who have dated in the 21st century, Date Me offers a different perspective from a wheelchair user and how to interact with them. With a few extra indiscriminate stories thrown in, Kristin's stories keep readers entertained as she reveals the struggles and triumphs of living in a wheelchair in today's world.
This book calls for an investigation of the "borderlands of narrativity" the complex and culturally productive area where the symbolic form of narrative meets other symbolic logics, such as data(base), play, spectacle, or ritual. It opens up a conversation about the "beyond" of narrative, about the myriad constellations in which narrativity interlaces with, rubs against, or morphs into the principles of other forms. To conceptualise these borderlands, the book introduces the notion of "narrative liminality", which the 16 articles utilize to engage literature, popular culture, digital technology, historical artifacts, and other kinds of texts from a time span of close to 200 years.
In 1969 an iconic image of a mysterious female and the backdrop of an alien moon popped up on America's newsstands and forever became the fantasy of millions of young adult males Dynamite Entertainment is celebrating these classic images of the original Vampirella series by presenting fans with The Art of Vampirella: The Warren Covers, which features every image to grace the cover of the Vampirella magazine from issue #1 through #112 and the 1972 Annual. Showcased in their purest form, every image presented in this volume will be without logos and cover type. This is the first time anywhere that fans can see how the original works of art looked before any design elements were placed over them. Featuring the art of Frank Frazetta, Sanjulian, Enrich, and Ken Kelly, along with photo covers of the beautiful Barbara Leigh in the alluring guise of Vampirella, this is sure to be one of the hottest collectibles in Vampirella history
28 different characters, poses and expressions that offer a dynamic selection of Manga-style female figures. Drawing girls is a very popular subject within the manga genre and this book is perfect for anyone seeking to learn the basics of creating these delightful characters. Suitable for adults and children of all ages and abilities.
Robert Kirkman (b. 1978) is probably best known as the creator of The Walking Dead. The comic book and its television adaptation have reinvented the zombie horror story, transforming it from cult curiosity and parody to mainstream popularity and critical acclaim. In some ways, this would be enough to justify this career-spanning collection of interviews. Yet Kirkman represents much more than this single comic book title. Kirkman's story is a fanboy's dream that begins with him financing his irreverent, independent comic book Battle Pope with credit cards. After writing major titles with Marvel comics (Spider-Man, Captain America, and X-Men), Kirkman rejected companies like DC and Marvel and publicly advocated for creator ownership as the future of the comics industry. As a partner at Image, Kirkman wrote not only The Walking Dead but also Invincible, a radical reinvention of the superhero genre. Robert Kirkman: Conversations gives insight to his journey and explores technique, creativity, collaboration, and the business of comics as a multimedia phenomenon. For instance, while continuing to write genre-based comics in titles like Outcast and Oblivion Song, Kirkman explains his writerly bias for complex characters over traditional plot development. As a fan-turned-creator, Kirkman reveals a creator's complex relationship with fans in a comic-con era that breaks down the consumer/producer dichotomy. And after rejecting company-ownership practices, Kirkman articulates a vision of the creator-ownership model and his goal of organic creativity at Skybound, his multimedia company. While Stan Lee was the most prominent comic book everyman of the previous era of comics production, Kirkman is the most prominent comic book everyman of this dynamic, evolving new era.
In "Persepolis," heralded by the "Los Angeles Times" as "one of the
freshest and most original memoirs of our day," Marjane Satrapi
dazzled us with her heartrending memoir-in-comic-strips about
growing up in Iran during the Islamic Revolution. Here is the
continuation of her fascinating story.
The official art book for the animated movie Spies in Disguise. Super spy Lance Sterling (Will Smith) and scientist Walter Beckett (Tom Holland) are almost exact opposites. Lance is smooth, suave and debonair. Walter is… not. But when events take an unexpected turn, this unlikely duo are forced to team up for the ultimate mission that will require an almost impossible disguise - transforming Lance into the brave, fierce, majestic… pigeon. Walter and Lance suddenly have to work as a team, or the whole world is in peril. In this coffee table hardback, uncover the concept designs, character sketches, storyboards, and production art, alongside insight from the artists, filmmakers, and directors for this animated buddy comedy set in the high-octane globe-trotting world of international espionage.
The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. * The first-ever anthology to address the philosophical issues raised by the art of comics * Provides an extensive and thorough introduction to the field, and to comics more generally * Responds to the increasing philosophical interest in comic art * Includes a preface by the renowned comics author Warren Ellis * Many of the chapters are illustrated, and the book carries a stunning cover by the rising young comics star David Heatley
In Drawing with a Tablet: Easy Techniques for Mastering Digital Drawing on Location, readers will learn step by step how to create amazing drawings while on the go. In the sixth volume of the Urban Sketching Handbook series, popular artist and workshop instructor Uma Kelkar shows sketchers how to take their digital drawing to the next level. Whether you are new to sketching or wish to try the latest technology, this useful guide shares expert tips and techniques for drawing on a tablet. With a focus on using the ProCreate tool, but with information that is relevant to other digital platforms, you will start with the basics, such as opening your file, choosing your resolution, determining your palette, and how to simplify your tools by creating a preferred set of brushes. The book also covers using layers and groups of layers, and shows you how to create a sketch from start to finish. Whether you are drawing at home, en plein air, on the go, or even at night, learn how to enliven your digital drawings and enhance your skills.
Simple Pleasures presents the first major critical assessment of works by the artist Doris Lee (1904-1983). Lee was one of the most recognized artists in America during the 1930s and 40s, and was a leading figure in the Woodstock Artist's Colony. Her oeuvre reveals a remarkable ability to merge the reduction of abstraction with the appeal of the everyday. In so doing, she offers one of the very rare examples of a coherent visual identity that successfully bridged the various artistic "camps" that formed with the shift in the art world in the post-World War II era.Doris Lee exploded onto the national scene in 1935 when her painting Thanksgiving was awarded the Art Institute of Chicago's Logan Prize and instigated the Sanity in Art movement in protest. Two years later, her painting Catastrophe was purchased by the Metropolitan Museum of Art. Simple Pleasures explores this initial national recognition in the 1930s within the context of American Scene painting, and traces the artist's thematic interest in the simple objects and scenes of the everyday through her career. It also examines the influence of the rise in abstraction during the late 1940s and 1950s, and the particular way in which this abstraction found resonance with Lee's long-held interest in, and collections of, folk and non-western art. During this post-war period, Lee, like many of her American Scene colleagues, found lucrative work in the heyday of commercial advertising. Lee's commercial commissions for patrons such as American Tobacco Company, Life magazine, Abbott Laboratories, and Associated American Artists are especially compelling in both their populist accessibility and in their deceptively sophisticated abstraction. Sixty-five works by the artist span the 1930s through the 1960s and are comprised of paintings, drawings, prints, and commissioned commercial designs in fabric and pottery. Included are advertisements by companies that commissioned images from Lee, and photographs that contextualize the artist's work within the Woodstock artist's community.
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