![]() |
![]() |
Your cart is empty |
||
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Cartoonist and national treasure Ralph Steadman's unique take on a variety of extinct birds ... When Ceri Levy asked Ralph Steadman to produce one piece of art representing an extinct bird for a recent exhibition, Ghosts of Gone Birds, Ralph said 'yes'. Then 'yes' again ... and again ... and again. An astonishing 100 paintings later, Extinct Boids was born. Ralph got carried away by the birds, taking Ceri with him ... this book details the discoveries they made on their travels through the savage seas of extinction. After stumbling on the previously hidden Toadstool Island, where the extinct birds of the world live on in secretive harmony, the duo spent nearly a year in close proximity to a host of fantastical avian creatures. Ralph documents them all in this series of remarkable paintings, featuring unique interpretations of well-known birds such as the Great Auk, Passenger Pigeon and Dodo, along with less familiar members of the feathersome firmament - Snail-eating Coua, for example, or the Red-moustached Fruit Dove - and a variety of bizarre beasts including the Gob Swallow, the Long-legged Shortwing and the Needless Smut. All are captured in a riot of expression and colour, with a slice of trademark Steadman humour. Based on emails, diary entries and phone conversations, Ceri's accompanying text provides a running commentary, detailing the unfolding madness behind the creation of each piece in Ralph's extraordinary work. Things got tough as the pair discovered just how many amazing birds have been lost from our world forever. "But," as Ralph said "it did, after all, make a nice change from drawing politicians". Bloomsbury is proud to publish this unique title.
With bestselling author Christopher Hart as your guide, learning to draw cartoons has never been easier! Thanks to Christopher Hart's simplified process, anyone can start creating dynamic cartoon characters right away. He has developed the easiest-ever approach to drawing the basics like heads, bodies, and those super-important cartoon expressions. Hart then helps beginners apply these fundamentals to a variety of fun types and settings such as animals, under-the-sea locales, famous stock characters, and popular backgrounds. Each lesson is laid out in accessible steps and accompanied by Chris's personable, quick instruction.
Draw Fabulous Furries Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities. The authors of "Draw Furries" bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. "Draw More Furries" is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time
Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture.While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction.The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his 'faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
'AWOL' is an unusual book that offers a carefully crafted and alphabetised section of 26 beautifully illustrated excuses for being AWOL from school. Faded and well-used book covers serve as compelling background to each of these delicately rendered acrylic paintings, creating an atmosphere akin to an old and dusty collection of darkly humorous myths.
Former Disney animator offers expert advice-with over 700 illustrations-on drawing animals both realistically and as caricatures. Use of line, brush technique, establishing mood, conveying action, much more. Construction drawings reveal development process in creating animal figures. Many chapters on drawing individual animal forms-dogs, cats, horses, deer, cows, foxes, kangaroos, etc. 53 halftones. 706 line illustrations.
Critical studies of the graphic novel have often employed methodologies taken from film theory and art criticism. Yet, as graphic novels from Maus to Watchmen have entered the literary canon, perhaps the time has come to develop theories for interpreting and evaluating graphic novels that are drawn from classic models of literary theory and criticism.  Using the methodology of Georg Lukács and his detailed defense of literary realism as a socially embedded practice, Litcomix tackles difficult questions about reading graphic novels as literature. What critical standards should we use to measure the quality of a graphic novel? How does the genre contribute to our understanding of ourselves and the world? What qualities distinguish it from other forms of literature?  LitComix hones its theoretical approach through case studies taken from across the diverse world of comics, from Yoshihiro Tatsumi’s groundbreaking manga to the Hernandez Brothers’ influential alt-comix. Whether looking at graphic novel adaptations of Proust or considering how Jack Kirby’s use of intertextuality makes him the Balzac of comics, this study offers fresh perspectives on how we might appreciate graphic novels as literature.Â
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his 'faster than a computer brain', the forays of the film veteran Amitabh Bachchan's superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
From comics icon Stan Lee, creator of the Mighty Marvel Universe and characters such as Spider-Man, Incredible Hulk and the X-Men, comes the ultimate how-to book for aspiring comic book writers. In these pages, aspiring comics writers will learn everything they need to know about how to write their own comic book stories, complete with easy-to-understand instruction, tips of the trade and invaluable advice for even more advanced writers. From the secrets to creating concepts, plots, to writing the script, the man with no peer, Stan Lee, is your guide to the world of writing and creating comics.
Date Me is a collection of comics that tells stories of dating in a wheelchair, social situations sculpted by people's response to a wheelchair, and the struggle of trying to fit in from a different perspective. Dating is hard enough as an able-bodied person. Throw in the variable of a wheelchair and the "hard" becomes "almost not worth it." Kristin Beale shares stories of her crazy family, the unique and often lousy ways people interact with her because of her disability, and her often failed attempts at dating in a wheelchair with a strained, but ongoing determination not to give up. Relatable for many people who have dated in the 21st century, Date Me offers a different perspective from a wheelchair user and how to interact with them. With a few extra indiscriminate stories thrown in, Kristin's stories keep readers entertained as she reveals the struggles and triumphs of living in a wheelchair in today's world.
The spry and devilishly creative pin-up elder-statesman Archie Dickens is back with a new compendium of cuties to delight an appreciative public. A contemporary of such artistic greats as Elvgren and Vargas, Mr. Dickens is still kicking, still making naughty portraits of young ladies in various states of undress - all with a sly smile and an innocent demeanor. Each illustration features a delightful damsel doing something perfectly ordinary, but in such an extraordinary way! Whether on the phone, on the beach, or on the prowl, Dickens makes these girls shine!
Dick Grayson-alter-ego of the original Robin of Batman comics-has gone through various changes in his 75 years as a superhero but has remained the optimistic, humorous character readers first embraced in 1940. Predating Green Lantern and Wonder Woman, he is one of DC Comics' oldest heroes and retains a large and loyal fanbase. The first scholarly work to focus exclusively on the Boy Wonder, this collection of new essays features critical analysis, as well as interviews with some of the biggest names to write Dick Grayson, including Chuck Dixon, Devin Grayson and Marv Wolfman. The contributors discuss his vital place in the Batman saga, his growth and development into independent an hero, Nightwing, and the many stroyline connections which put him at the center of the DC Universe. His character is explored in the contexts of feminism, trauma, friendship and masculinity.
Contributions by Jose Alaniz, Jessica Baldanzi, Eric Berlatsky, Peter E. Carlson, Sika A. Dagbovie-Mullins, Antero Garcia, Aaron Kashtan, Winona Landis, A. David Lewis, Martin Lund, Shabana Mir, Kristin M. Peterson, Nicholaus Pumphrey, Hussein Rashid, and J. Richard Stevens Mainstream superheroes are becoming more and more diverse, with new identities for Spider-Man, Captain America, Thor, and Iron Man. Though the Marvel-verse is becoming much more racially, ethnically, and gender diverse, many of these comics remain shy about religion. The new Ms. Marvel, Kamala Khan, is a notable exception, not only because she is written and conceived by two women, Sana Amanat and G. Willow Wilson, but also because both of these women bring their own experiences as Muslim Americans to the character. This distinct collection brings together scholars from a range of disciplines including literature, cultural studies, religious studies, pedagogy, and communications to engage with a single character, exploring Khan's significance for a broad readership. While acknowledged as the first Muslim superhero to headline her own series, her character appears well-developed and multifaceted in many other ways. She is the first character to take over an established superhero persona, Ms. Marvel, without a reboot of the series or death of the original character. The teenager is also a second-generation immigrant, born to parents who arrived in New Jersey from Pakistan. With essays from and about diverse voices on an array of topics from fashion to immigration history to fandom, this volume includes an exclusive interview with Ms. Marvel author and cocreator G. Willow Wilson by gender studies scholar Shabana Mir.
Graphis Advertising Annual 2022 Explore the A to Z of modern advertising in Graphis Advertising 2022. A phenomenal homage to some of the finest work selected by an acclaimed international jury of ad agencies creative directors. Each ad takes readers behind the scenes of the imagery with personal tales of inspiration and the passion, intent, and results behind each project. Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
The world of Naruto explodes in full color!; Experience Naruto in full, vibrant color!; Experience the art of Naruto! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster! Relish Masashi Kishimoto's artwork in all its colorful glory in this new hardbound collection of images from the Naruto manga! Naruto, Sasuke, Sakura, Kakashi and all your favorite characters appear in over a hundred pages of gorgeous full-color images. The book also includes an extensive interview with creator Masashi Kishimoto, step-by-step details on the process of creating a Naruto illustration, 20 pages of notes from the author about each image in the book and a beautiful double-sided poster!
This title is aimed at beginner artists interested in cartooning and at the countless fans of cartoons, animation and comics. Not only are cartoons a form of entertainment, but they're an incredibly popular style of drawing! With a fresh and easy-to-follow approach to cartooning, Christopher Hart shows readers basic tips for creating a cast of the most hilarious, outrageous characters inspired by today's cartoons. Chock-full of tips, hints and step-by-step illustrations, "Modern Cartooning" gives artists of all ages the tools they need to let their imaginations run wild.
Lara Croft returns, desperate for answers - and seeking a hidden truth. The Art of Rise of the Tomb Raider takes readers on an all-access journey for the latest instalment in the critically and commercially acclaimed Tomb Raider franchise. Featuring concept art, 3D renders, sketches and more, accompanied by detailed developer commentary, this book showcases the amazing characters and locations found on Lara's continuing adventures.
The seminal artist's recent art and poster works, and his triumphant return to his street-art roots with murals, all in work never before published. Shepard Fairey rose out of the skateboarding scene, creating his Andre the Giant Has a Posse sticker campaign in the late '80s, and has since achieved a mainstream recognition that most street artists never find. Fairey's Hope poster, created during Obama's 2008 presidential campaign, is arguably the most iconic American image since Uncle Sam. Fairey has become a pop-culture icon himself, though he has remained true to his street-art roots. OBEY: Covert to Overt showcases his most recent evolution from works on paper to grander art installations, cross-cultural artworks, and music/art collaborations. The book also includes his ubiquitous streetwear and chronicles his return to public artworks. His signature blend of politics, street culture, and art makes Fairey unlike any other subculture/street artist working today. This book showcases the significant amount of art he has created the last several years: street murals, mixed-media installations, art/music events, countless silk screens, and work from his extremely successful OBEY brand.
Drew Struzan has created some of the most iconic movie posters of
the last 30 years, including Raiders of the Lost Ark, Star Wars:
The Empire Strikes Back, Harry Potter and the Sorcerer's Stone and
Blade Runner.
Contributions by Michelle Ann Abate, Leah Anderst, Alissa S. Bourbonnais, Tyler Bradway, Natalja Chestopalova, Margaret Galvan, Judith Kegan Gardiner, Katie Hogan, Jonathan M. Hollister, Yetta Howard, Katherine Kelp-Stebbins, Don L. Latham, Vanessa Lauber, Katherine Parker-Hay, Anne N. Thalheimer, Janine Utell, and Susan R. Van Dyne. Alison Bechdel is both a driver and beneficiary of the welcoming of comics into the mainstream. Indeed, the seemingly simple binary of outside/inside seems perpetually troubled throughout the career of this important comics artist, known for Fun Home, Are You My Mother?, and Dykes to Watch Out For. This volume extends the body of scholarship on her work from a range of interdisciplinary perspectives. In a definitive collection of original essays, scholars cover the span of Bechdel's career, placing her groundbreaking early work within the context of her more well-known recent projects. The Contributors provide new insights on major themes in Bechdel's work, such as gender performativity, masculinity, lesbian politics and representation, trauma, life writing, and queer theory. Situating Bechdel among other comics artists, this book charts possible influences on her work, probes the experimental traits of her comics in their representations of kinship and trauma, combs archival materials to gain insight into Bechdel's creative process, and analyzes her work in community building and space making through the comics form. Ultimately, the volume shows that Bechdel's work consists of performing a Series of selves-serializing the self, as it were-each constructed and refracted across and within her chosen artistic modes and genres.
This book opens an exciting and extensive archive of fashion illustration by Francis Marshall (1901-1980), held at the Victoria and Albert Museum, London. Marshall's career coincided with the golden age of fashion illustration and commercial art. Active from the 1920s until the 1960s, his work was published widely, from Vogue magazine to the more accessible and widely read pages of the Daily Mail. Marshall also worked extensively in advertising, for companies such as Jaeger and Elizabeth Arden, and released several books - ranging from manuals on drawing fashion and ballet, to the nostalgic records of fashionable society London West and An Englishman in New York. Francis Marshall: Drawing Fashion shines a light on a sometimes-forgotten master, at a time when fashion illustration is very much in style. |
![]() ![]() You may like...
The Delaware River - History, Traditions…
Frank Harris Moyer
Paperback
Child Health For All - A Manual For…
Tony Westwood, Haroon Saloojee, …
Paperback
R677
Discovery Miles 6 770
Neuroendocrine Tumors, An Issue of…
Jennifer Chan, Matthew Kulke
Hardcover
R1,696
Discovery Miles 16 960
|