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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Nationalist superheroes - such as Captain America, Captain Canuck and Union Jack - often signify the nation-state for readers, but how do these characters and comic books address issues of multiculturalism and geopolitical order? In his engaging book, Superpowers, geographer Jason Dittmer traces the evolution of the comic book genre as it adapted to new national audiences. He argues that these iconic superheroes contribute to our contemporary understandings of national identity, the righteous use of power, and the role of the U.S., Canada, and Britain in the world. Tracing the nationalist superhero genre from its World War II origins to its contemporary manifestations throughout the world, Superpowers analyzes nearly one thousand comic books, and includes interviews with key comic book writers from Stan Lee and J.M. DeMatteis to Steve Englehart and Paul Cornell.
Under a Banner of Concern is a compilation of drawings and poetry from acclaimed artist and musician, Tim Presley. Featuring art from Presley's 2019 exhibition in Chicago and Los Angeles-Under the Banner of Concern-the black ink drawings merge abstracted and expressionistic brush and line work, the latter of which breaks down figures into simple forms. Characterized by Presley's "every figure" symbology in their emptied out flat bodies and hollowed eye sockets, these figures are both represented as sexualized and mask-like. In addition to his exhibited drawings, the book will also feature previously unreleased artwork, as well as new poetry from Presley. Under a Banner of Concern is a psychedelic visual experience that is a place for introspection rather than pure image-making.
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. Key Features: Learn what makes a character unique and powerful through tools like character model sheets and case studies from established artists. Develop your abolity to use story and archetypes to create compelling new characters. See artwork by professional artists as examples of the techniques shown in the book Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters Based on a standing-room only presentation at Comic-Con 2009 in San Diego.
Its with a keen sense of humour and wondrous attention to detail that these two warped geniuses have created hundreds of magnificent fantasy illustrations. With the team of Fastner & Larson, good girls never looked so naughty -- so tantalisingly helpless -- or so well armed! It is the best/worst of American pop culture, as viewed through their unique prism. Contains many colour works which document their airbrush technique.
In Long Drawn Out Trip: My Life, Gerald Scarfe tells his life story for the first time. With captivating, often thrilling stories, he takes us from his childhood and early days at Punch and Private Eye, through his long and occasionally tumultuous career as the Sunday Times cartoonist, to his film-making at the BBC and much-loved designs for Pink Floyd's The Wall and Disney's Hercules. Along the way he has drawn Churchill from life, gone on tour with The Beatles and thoroughly upset Mrs Mary Whitehouse. It is a very personal, wickedly funny and caustically insightful account of an artist's life at the forefront of contemporary culture and society.
An overview of the life and work of much-loved children's illustrator and author Judith Kerr, creator of classics such as The Tiger Who Came to Tea, and Mog. A thoughtful and intimate portrait, this book is not only a celebration of Judith Kerr's classic work, but a record of the hard work, development and serious intent behind it. Referencing Kerr's biographical novels, Joanna Carey introduces us to the illustrator as she goes about her daily life, showing us into her studio, exploring her materials, her relationship with her publisher and editors, and her reflections over the years. Drawing on a great range of previously unpublished visual material, we see behind the scenes of Kerr's unforgettable creations.
This new title, with text by Peyton Skipwith and Brian Webb, contains more than 170 images, several not illustrated before. The book focuses on Ravilious as a designer, in particular his work as an illustrator and wood engraver, and his work in ceramics and textiles. The book builds on the success of the first and bestselling book in this series which featured the work of Ravilious and his friend Edward Bawden - Edward Bawden and Eric Ravilious: Design. This book will form an excellent and affordable introduction to the work of this brilliant and popular artist.
Marie, Alex, Antac and Selkert have gone through another temporal disturbance after Djamila was captured by bizarre sentient cephalopods. The terrible news comes soon after: they've jumped forward almost a century! Horrified, devastated, they nonetheless launch an assault against the cephalopods' floating village, hoping that the temporal disturbance struck there too. But even if they find Djamila, what of their other companions-not to mention Earth and Aldebaran?
Before becoming one of the all-time greats of the comicbook world, artist Nick Cardy fought in World War II - and he took his sketchbook with him. From basic training in the US, through Europe to VE Day in Paris, Cardy documented everything, in vivid sketches and watercolors that show both the humor and horror of war: a chronicle of one man's journey, that speaks for millions.
This beautiful illuminated manuscript, now in Vienna, Osterreichische Nationalbibliothek, is one of the earliest surviving examples of a unique group of Bibles containing the most extensive cycles of biblical illustrations juxtaposed with theological and allegorical interpretative images. The present moralized Bible was produced in Paris in the first half of the 13th century, and contains over 1000 exquisitely illuminated medallions accompanied by textual extracts and commentaries that act as captions to the illustrations and thus reveal, by word and image, the relevance of the Bible to contemporary life. They reflect the rapidly-changing world of the thirteenth century and highlight the many ideological problems prominent in the intellectual and political milieu of the time. It is a book that has long fascinated both historians and art-historians, since it stands out not only as one of the major artistic achievements of its time, but also as an important historical document for an understanding of medieval Europe. All illuminated pages of Codex 2554 are reproduced in full colour in this volume. In his commentary to the manuscript, Gerald Guest explains the origins of this type of Bible manuscript; he compares the work with other surviving examples, examines the style and meaning of the illuminations, poses the likely patrons and puts the creation of the moralized Bible in its intellectual and artistic context. The author has also translated all the French texts that accompany the illuminations into English.
The Penguin Classics Marvel Collection presents the origin stories, seminal tales, and characters of the Marvel Universe to explore Marvel's transformative and timeless influence on an entire genre of fantasy. It is impossible to imagine American popular culture without Marvel Comics. For decades, Marvel has published groundbreaking visual narratives that sustain attention on multiple levels: as metaphors for the experience of difference and otherness; as meditations on the fluid nature of identity; and as high-water marks in the artistic tradition of American cartooning, to name a few. The Black Panther is not just a super hero; as King T'Challa, he is also the monarch of the hidden African nation of Wakanda. Combining the strength and stealth of his namesake with a creative scientific intelligence, the Black Panther is an icon of Afro-futurist fantasy. This new anthology includes the Black Panther's 1966 origin tale and the entirety of the critically acclaimed "Panther's Rage" storyline from his 1970s solo series. A foreword by Nnedi Okorafor, a scholarly introduction and apparatus by Qiana J. Whitted, and a general series introduction by Ben Saunders offer further insight into the enduring significance of Black Panther and classic Marvel comics. The Penguin Classics black spine paperback features full-color art throughout.
Glorious works of art as well as chronicles of a past age, illuminated manuscripts supply some of the finest and best-preserved evidence of what life was like during the medieval and Renaissance periods. This little Tiny Folios book contains spectacular examples of early book illustration from one of the greatest libraries of illuminated manuscripts in the world. 240 full-color illus.
Balancing Social, Professional, and Artistic Views What does it mean to be a designer in today's corporate-driven, overbranded global consumer culture? Citizen Designer, Second Edition, attempts to answer this question with more than seventy debate-stirring essays and interviews espousing viewpoints ranging from the cultural and the political to the professional and the social. This new edition contains a collection of definitions and brief case studies on topics that today's citizen designers must consider, including new essays on social innovation, individual advocacy, group strategies, and living as an ethical designer. Edited by two prominent advocates of socially responsible design, this innovative reference responds to the tough questions today's designers continue to ask themselves, such as: How can a designer affect social or political change? Can design become more than just a service to clients? At what point does a designer have to take responsibility for the client's actions? When should a designer take a stand? Readers will find dozens of captivating insights and opinions on such important issues as reality branding, game design and school violence, advertising and exploitation, design as an environmental driving force, and much more. This candid guide encourages designers to carefully research their clients; become alert about corporate, political, and social developments; and design responsible products. Citizen Designer, Second Edition, includes insights on such contemporary topics as advertising of harmful products, branding to minors, and violence and game design. Readers are presented with an enticing mix of opinions in an appealing format that juxtaposes essays, interviews, and countless illustrations of "design citizenship."
This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring popular art of the highest imagination through McCay's innovative genius. Included are new materials found since the previous publication of the book such as new comic strips of Little Nemo in Slumberland, and new sketches of Gertie the Dinosaur. Key Features In the book the author reviews and fully analyzes mcCay's achievements in print and film while examining his work in relation to his life, family, and to American culture and values of the period. This painstakingly thorough biography begins with mcCay's childhood in Michigan to his seat as one of the greatest of the early animators. Originally published in 1987, it is now back in print in a new expanded and revised edition. Included are new amterials found since the previous publication of the book such as new comic strips of Little Nemo inSlumberland and new sketches of Gertie the Dinosaur.
Manga Anatomy Like You've Never Seen It
His iconic take on Batwoman has left an imprint on comics, his fantastic works in Sandman have left us in awe, and the mythical Promethea, J.H. Williams III has created a name for himself in comics! Collected in amazing poster format, the boldest art from this comics legend!
Acre, 1291. The last Crusadercity in the Holy Land is about to fall. TwoKnights Templar, obeying the grandmaster's orders, manage to escape theinvading Muslim army on the order's last ship. New York City, nowadays. During the unveilingof an exhibition of some of the Vatican's treasures, four men disguised asTemplars attack the Metropolitan Museum and steal several artefacts, includinga centuries-old decoder - a loss that horrifies the Church.
The 90s are back! In a richly illustrated volume, which accompanied her first ever curated exhibition, Claudia Schiffer brings together legendary fashion photographers, designers and supermodels, whose visions captivated and shaped the decade. The book draws from a diverse panorama of various aspects, characters, and places, the interplay of which made fashion become a kind of 'total artwork' during the 90s. Major photographic works by legendary photographers are balanced with unseen material from Schiffer's private archive. Readers gain insights into a diverse world of images: the extravaganza of Arthur Elgort's oeuvre is shown next to Corinne Day's intimate and immediate style. Ellen von Unwerth's sense of humour and exuberant play with sexiness, meet the sculptural and perfectly composed works by Herb Ritts. The provocative photos by Juergen Teller contrast with Karl Lagerfeld's elegant and timeless images. Many more iconic photographers are featured in the volume. The accompanying essays by leading heads of the fashion industry shed light on a decade which strongly shapes the culture of the present.
In Asian Political Cartoons, scholar John A. Lent explores the history and contemporary status of political cartooning in Asia, including East Asia (China, Hong Kong, Japan, North and South Korea, Mongolia, and Taiwan), Southeast Asia (Brunei, Cambodia, Indonesia, Malaysia, Myanmar, Philippines, Singapore, Thailand, and Vietnam), and South Asia (Bangladesh, India, Iran, Nepal, Pakistan, and Sri Lanka). Incorporating hundreds of interviews, as well as textual analysis of cartoons; observation of workplaces, companies, and cartoonists at work; and historical research, Lent offers not only the first such survey in English, but the most complete and detailed in any language. Richly illustrated, this volume brings much-needed attention to the political cartoons of a region that has accelerated faster and more expansively economically, culturally, and in other ways than perhaps any other part of the world. Emphasizing the "freedom to cartoon," the author examines political cartoons that attempt to expose, bring attention to, blame or condemn, satirically mock, and caricaturize problems and their perpetrators. Lent presents readers a pioneering survey of such political cartooning in twenty-two countries and territories, studying aspects of professionalism, cartoonists' work environments, philosophies and influences, the state of newspaper and magazine industries, the state's roles in political cartooning, modern technology, and other issues facing political cartoonists. Asian Political Cartoons encompasses topics such as political and social satire in Asia during ancient times, humor/cartoon magazines established by Western colonists, and propaganda cartoons employed in independence campaigns. The volume also explores stumbling blocks contemporary cartoonists must hurdle, including new or beefed-up restrictions and regulations, a dwindling number of publishing venues, protected vested interests of conglomerate-owned media, and political correctness gone awry. In these pages, cartoonists recount intriguing ways they cope with restrictions-through layered hidden messages, by using other platforms, and finding unique means to use cartooning to make a living.
Design creative characters inspired by real people. Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to. Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.
Acclaimed graphic artist Peter Kuper presents a brilliant, darkly
comic reimagining of Kafka's classic tale of family, alienation,
and a giant bug. Kuper's electric drawings--which merge American
cartooning with German expressionism--bring Kafka's prose to vivid
life, reviving the original story's humor and poignancy in a way
that will surprise and delight readers of Kafka and graphic novels
alike. |
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