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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Delve inside this beautifully presented artist showcase filled with the works and useful advice from popular visual artist Pernille Orum. Pernille is well known and respected in the animation industry, having worked for clients such as Disney Publishing, Nickelodeon Jr., Mattel, DreamWorks, and she was the Lead Character Designer on Warner Brothers' DC Superhero Girls. In this colorful and vibrant, hardback art book, Pernille shares her artwork over the years, starting with some of her earliest drawings; sharing her progression through various forms of education. She also shares her workspace and favorite tools, and offers an abundance of advice to anyone wishing to break into the animation industry themselves - with tutorials on useful business concerns such as how to approach a character design, and a detailed look at the processes she uses for creating her bright, edgy drawings.With the combined content of Pernille's best works, including art that she has created especially for the book; career advice and tutorials; and a foreword from Disney Legend, John Musker (Co-Director of Moana, Aladdin, The Little Mermaid) this is undoubtedly a book that any budding animator or artist should reserve space on their bookshelf for.
Written and illustrated by master wood engraver Barry Moser, this primer on the art of wood engraving is filled with valuable knowledge including how to prepare a printing block; how to think in the medium's properties of line, shape, and ink; and how to transfer a drawing onto a block. It also offers practical advice on which tools to use for a project and which ink works best. A highly illustrated guide to this art form, Wood Engraving will be useful to experienced and beginner engravers alike. This book features stunning examples of Moser's art and skill to admire and inspire.
Get lost in the beauty of the natural world in this captivating collection of botanical stickers. Page after page is packed with beautiful vintage drawings of ornamental flowers, tropical ferns, and other exotic plants and fungi. Get creative! Adorn your personal items with more than a thousand botanically themed images. Use the stickers for scrapbooking and stationery, create gorgeous artwork, or simply enjoy this book as an exquisite keepsake.
Lara Croft returns, desperate for answers - and seeking a hidden truth. The Art of Rise of the Tomb Raider takes readers on an all-access journey for the latest instalment in the critically and commercially acclaimed Tomb Raider franchise. Featuring concept art, 3D renders, sketches and more, accompanied by detailed developer commentary, this book showcases the amazing characters and locations found on Lara's continuing adventures.
Winner, 2021 Katherine Singer Kovacs Book Award, given by the Society for Cinema and Media Studies Winner, 2021 Will Eisner Comic Industry Awards for Best Academic/Scholarly Work Honorable Mention, 2021 Harry Shaw and Katrina Hazzard-Donald Award for Outstanding Work in African-American Popular Culture Studies, given by the Popular Culture Association Winner, 2020 Charles Hatfield Book Prize, given by the Comic Studies Society Traces the history of racial caricature and the ways that Black cartoonists have turned this visual grammar on its head Revealing the long aesthetic tradition of African American cartoonists who have made use of racist caricature as a black diasporic art practice, Rebecca Wanzo demonstrates how these artists have resisted histories of visual imperialism and their legacies. Moving beyond binaries of positive and negative representation, many black cartoonists have used caricatures to criticize constructions of ideal citizenship in the United States, as well as the alienation of African Americans from such imaginaries. The Content of Our Caricature urges readers to recognize how the wide circulation of comic and cartoon art contributes to a common language of both national belonging and exclusion in the United States. Historically, white artists have rendered white caricatures as virtuous representations of American identity, while their caricatures of African Americans are excluded from these kinds of idealized discourses. Employing a rich illustration program of color and black-and-white reproductions, Wanzo explores the works of artists such as Sam Milai, Larry Fuller, Richard "Grass" Green, Brumsic Brandon Jr., Jennifer Crute, Aaron McGruder, Kyle Baker, Ollie Harrington, and George Herriman, all of whom negotiate and navigate this troublesome history of caricature. The Content of Our Caricature arrives at a gateway to understanding how a visual grammar of citizenship, and hence American identity itself, has been constructed.
The Art of the Wind Rises is the latest in the perennially popular line of Studio Ghibli artbooks, which includes interviews, concept sketches, and finished animation cels from the studio behind such classics as Spirited Away and My Neighbor Totoro. The film is both Miyazaki's final film, and his love letter to the power of flight and the imagination, an examination of the rise of Japan's military might in the years leading up to the Second World War, and a call for worldwide peace and harmony in the face of destruction. This book captures the art of the film, from conception to production, and features in-depth interviews with the filmmakers.
Illustrator and cartoonist W. Heath Robinson is renowned for his ingenious and haphazard contraptions. His witty drawings of complicated machines, are ironically designed to simplify everyday life, but always manage to make everything appear more complicated! His work is steeped in the humour of calamity and his name soon became synonymous for absurd and makeshift devices. This delightful new book is packed with his madcap designs and the delicate watercolour illustrations which continue to delight us all today.
From their big bright eyes and chubby cheeks to their childlike cuteness and adorable expressions, it's hard not to fall in love with Chibi Mangas. The origin of many of popular chibis are the result of creating a child version of adult characters from well-known anime series such as Sailor Moon, Naruto, Dragon Ball, and One Piece. Filled with super cute characters created by artists from around the world, this is the perfect guidebook to creating your own collection of sweet CHIBI manga.
Sidney Harris, acclaimed Dean of Scientific Humor, presents his most recent collection of cartoons. No scientific or technical topic is safe from the scope of his humor. Harriss cartoons have appeared in American Scientist, Playboy, The New Yorker, Discover, and Science, among many other popular magazines. Previous collections include Einstein Simplified, "You Want Proof? Ill Give You Proof," and From Personal Ads to Cloning Labs. "The humor in science that is most widely laughed at comes from nonscientists, like the cartoonist, Sidney Harris." NEW YORK TIMES BOOK REVIEW
Stan Lee, the founding father of Marvel Comics, and John Buscema, artist of the classic Silver Surfer series, give professional advice and instruction for budding comics artists. Learn how to draw the Marvel way, courtesy of this lavishly illustrated, step-by-step guide to all facets of the process.
Every graduate student, postdoc and scientist knows that images and illustrations can make or break their lecture, poster presentation, and journal or book article. Graphics software and laser printers have placed professional-quality graphics within the reach of everyone. But in the end, whether your audience sees clear, understandable images or not depends on whether you followed the principles presented here. Learn the strengths and weaknesses of different forms of visual presentations. Understand when to use a figure, and how much information can be represented in one. See examples of bad, good, and better graphs and tables. The author also presents information on presenting DNA sequences, protein structures, and other molecular graphics. '
In the course of a career spanning more than fifty years, Posy Simmonds has become one of Britain's best-known satirical cartoonists. She is also as a much-loved author and artist of widely translated children's books and graphic novels. These include Fred, animated in 1996 into the Oscar-nominated short film Famous Fred, and Gemma Bovery and Tamara Drewe, both adapted into films, increasing her international fame. Simmonds once described her job on a census form as `a visual engineer'. Her extraordinary precision of drawing, her powers of observation and her sharp but welltempered wit have made her one the Britain's most sophisticated innovators, renowned especially for expanding the scope and subtlety of comics. This is the first book to explore Simmonds's life and work from her early childhood to the present day. In a series of interviews with Paul Gravett she offered insights into her creative process and provided unprecedented access to her `workroom' and archives containing sketchbooks and rare or never-before-seen artworks. A portrait emerges of Posy Simmonds as a chronicler and critic of contemporary British society and a storyteller in words and pictures of rare perception and humanity.
With 73 million units sold worldwide, Ubisoft's Assassin's Creed franchise is established as one of the best-selling game series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching into other entertainment experiences including comic books, novels, short films and an impressive merchandise line-up. The recently announced Assassin's Creed Unity takes players into the heart of the French Revolution. Marrying intricately detailed environments and next-gen capabilities, Paris comes to life around you and immerses you in the grit and grime of a city in turmoil. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed Unity brings to life a time of unrest and disorder in one of the greatest cities in the world, promising to be the biggest and best experience yet. Highlights in the game, and in the book, include the different areas of Paris, each with their own identity and population, towering buildings bigger than any Assassin's Creed game so far and an amazing range of locations and action. (c) 2014 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft in the U.S. and/or other countries.
In this highly portableĀ mini version of Chibi Art Class, renowned anime artist Yoai teaches you the art of chibi, step by adorable step. Chibi is Japanese slang for āshort,ā and popular Instagram anime artist Yoai (@yoaihime) shows you how to draw these adorable doll-like characters in Mini Chibi Art Class. Chibis are mini versions of Japanese anime and manga characters and are defined by their large heads and tiny bodies, both of which contribute to their kawaii, or cuteness, factor. Ā Here, you'll learn how to createĀ chibisā signature bodies, facial features, and props, including dreamy eyes, fun clothes and shoes, vibrant hair, colorful accessories, and lively backgrounds. You'll also learn how to color and shade your vertically challenged characters for optimal cuteness. This book also features 19 chibi tutorials with simplestep-by-step illustrations and instructions, inspiration galleries, blank body bases for you to start your own chibi drawings, and uncolored chibis for practicing coloring and shading. āMini Chibi Art Class is part of a series of adorable mini versions of Race Point art reference books that include Mini Kawaii Doodle Class and Mini Kawaii Doodle Cuties. Thanks to this take-anywhereĀ crash course, soon you will be enhancing your notebooks, stationery, artwork, and more with your own unique chibi world. Mini Chibi Art Class is now in session!
Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource.
Creator of the famous pear as a symbol for King Louis-Philippe, Charles Philipon was also the most influential editor of illustrated newspapers in nineteenth-century France. This book examines the role and influence of political caricature under the July Monarchy through a study of his two principal newspapers, La Caricature and Le Charivari.
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Following on from Juan Ortiz's fabulous Original Series movie-poster collection, this latest treat for art-loving Trek fans features 178 posters that capture the essence of The Next Generation. Inspired by indie-film and black-light posters, comics and rock/punk culture and showcasing Ortiz's unique creative vision, this new instalment of original Trek art is sure to delight fans worldwide."
Geek art is the new pop art Ā Characters from comics, movies, TV shows, and video games are a part of the collective imagination forever, so itās only natural that artists would begin integrating them into their work, giving birth to a new artistic movement: GEEK-ART. In Total Geek Art, the work of 80 painters, illustrators, and sculptors is collected to oļ¬er an international panorama of the geek-art genre of artistic expression. It presents proļ¬les of geek-artās greatest founders as well as insights on the latest trends, such as the return of enamel pins, the development of toy photography, and the recognition of video game art. Ā Featuring stunning artwork and exclusive interviews and essays, this deluxe collection is a must-have for every pop culture enthusiast.
Deep dive into the full story of Marvel Comics in a single, beautifully illustrated volume. Created in full collaboration with Marvel, this fan-favourite title, last published in 2017, now covers more than 80 years of Marvel history, from the company's first incarnation as Timely Comics to the multimedia giant it is today. Packed with artwork from the original comics, this chronological account traces the careers of Marvel Super Heroes such as The Avengers, Spider-Man, Black Panther, Iron Man, Black Widow, and Guardians of the Galaxy, and the writers and artists who developed them. It also charts the real-life events that shaped the times and details Marvel landmarks in publishing, movies, and TV. Explore the pages of this magnificent Marvel book to discover: - Timeless art from the original comic books on every page that brings the text vividly to life. - Easy to navigate, chronological presentation of key events, plus an extensive index. - Written by leading Marvel historians: Tom DeFalco, Peter Sanderson, Tom Brevoort, Matthew K. Manning, and Stephen (Win) Wiacek. This latest edition to DK's best-selling encyclopedic Marvel publications offers an unparalleled breadth and depth of information about the company and its vast creations, bringing the Marvel story fully up-to-date with information on all the company's achievements. The format is accessible and easy-to-navigate, showcasing chronological presentations of Marvel milestones alongside real-life events, as well as an extensive index. A must-have volume for all Marvel fans from age 12 to adult, whether for readers interested in popular culture and comic books, or fans of Marvel comics and movies seeking to broaden their knowledge and deepen their understanding of the company's history, impact, trends, and huge output.
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