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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
After the death of Joseph Stalin, Soviet-era Russia experienced a flourishing artistic movement due to relaxed censorship and new economic growth. In this new atmosphere of freedom, Russia's satirical magazine Krokodil (The Crocodile) became rejuvenated. John Etty explores Soviet graphic satire through Krokodil and its political cartoons. He investigates the forms, production, consumption, and functions of Krokodil, focusing on the period from 1954 to 1964. Krokodil remained the longest-serving and most important satirical journal in the Soviet Union, unique in producing state-sanctioned graphic satirical comment on Soviet and international affairs for over seventy years. Etty's analysis of Krokodil extends and enhances our understanding of Soviet graphic satire beyond state-sponsored propaganda. For most of its life, Krokodil consisted of a sixteen-page satirical magazine comprising a range of cartoons, photographs, and verbal texts. Authored by professional and nonprofessional contributors and published by Pravda in Moscow, it produced state-sanctioned satirical comment on Soviet and international affairs from 1922 onward. Soviet citizens and scholars of the USSR recognized Krokodil as the most significant, influential source of Soviet graphic satire. Indeed, the magazine enjoyed an international reputation, and many Americans and Western Europeans, regardless of political affiliation, found the images pointed and witty. Astoundingly, the magazine outlived the USSR but until now has received little scholarly attention.
Nominee for the 2021 Eisner Awards Best Academic/Scholarly Work In the twenty-first century, the field of comics studies has exploded. Scholarship on graphic novels, comic books, comic strips, webcomics, manga, and all forms of comic art has grown at a dizzying pace, with new publications, institutions, and courses springing up everywhere. The field crosses disciplinary and cultural borders and brings together myriad traditions. Comics Studies: A Guidebook offers a rich but concise introduction to this multifaceted field, authored by leading experts in multiple disciplines. It opens diverse entryways to comics studies, including history, form, audiences, genre, and cultural, industrial, and economic contexts. An invaluable one-stop resource for veteran and new comics scholars alike, this guidebook represents the state of the art in contemporary comics scholarship. Â
What is creature design? We all have a notion―mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds. We invite you to immerse yourself in the intricate workings of numerous animal anatomies―and the beauty they possess―in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch’s delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.
Billionaire industrialist, cold warrior, weapons designer, alcoholic, philanthropist, Avenger-Tony Stark, alter-ego of Marvel Comics' Iron Man, has played many roles in his five decades as a superhero. From his 1963 comics debut in Tales of Suspense to the recent film adaptations-The Avengers (2012), Iron Man 3 (2013)-hundreds of creators have had a hand in writing the character with evolving depictions and distinct artistic styles. This collection of essays provides an historical overview of an important figure in American popular culture and a close reading of Iron Man's most iconic story lines, including his origin in Vietnam, "Demon in a Bottle", "Civil War", and "Extremis".
The book provides an overview as well as a theoretical critique for all students of this new and thriving field. It includes a specially commissioned essay by Judy Attfield on feminist approaches to writing histories of design. fields to discuss the problems of defining design and writing about its history. In his examination of how design history has been approached in the absence of a theoretical framework, he considers the different methods that leading scholars employ and looks critically at a number of histories of design and architecture.
Third volume in the Wildcat series of anarchist comics.
Hergé’s classic comic book creation Tintin is one of the most iconic characters in children’s books. These highly collectible editions of the original 23 adventures will delight Tintin fans old and new. Perfect for lovers of graphic novels, mysteries and historical adventures. Join the most iconic character in comics as he embarks on extraordinary adventures and solves thrilling mysteries! From the Land of the Soviets to America, from outer space to the depths of the ocean, there are over 1,500 pages of delight in eight volumes of classic Tintin stories. The ultimate gift for any Tintin fan. The Adventures of Tintin are among the best books for readers aged 8 and up. Hergé (Georges Remi) was born in Brussels in 1907. Over the course of 54 years he completed over 20 titles in The Adventures of Tintin series, which is now considered to be one of the greatest, if not the greatest, comics series of all time.
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. The cover of issue 15 is graced by revered artist Bobby Chiu and features a fascinating interview with Bobby's award-winning concept art studio, Imaginism. Industry professionals such as Klaus lighting artist Raquel Villanueva, Disney TV animator, Justin Rodrigues, and Art Director Tim Probert, of Aardman Nathan Love, share their art and invaluable knowledge with readers.
The latest book for fans and collectors of animation art delivers up-to-date and fascinating information about what to buy, where to buy it, and what the cost might be. Jeff Lotman has done it again! With over 1500+ photographs and more than 5,000 concise textual entries, almost every studio that produced animation art for shorts, features, or commercials has work included. And all these pieces have been sold at auction since 1994. Jeff Lotman's previous books: Animation Art: The Early Years, 1911-1953 and Animation Art: The Later Years, 1953-1993, traced the evolution of the studios and their art. This book covers the whole time range and brings the study up-to-date. It is highly recommended for any collector of animation art, beginner to advanced, and for students of this unique and wonderful art form.
Having taken players all the way to the gateway to the modern world in Syndicate, Assassin's Creed once again takes fans on an adventure through history. The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Ernest Hemingway casts a long shadow in literature--reaching beyond his status as a giant of 20th-century fiction and a Nobel Prize winner--extending even into comic books. Appearing variously with Superman, Mickey Mouse, Captain Marvel, and Cerebus, he has even battled fascists alongside Wolverine in Spain and teamed up with Shade to battle adversaries in the Area of Madness. Robert K. Elder's research into Hemingway's comic presence demonstrates the truly international reach of Hemingway as a pop culture icon. In more than 120 appearances across multiple languages, Hemingway is often portrayed as the hypermasculine legend: bearded, boozed up, and ready to throw a punch. But just as often, comic book writers see past the bravado to the sensitive artist looking for validation. Hemingway's role in these comics ranges from the divine to the ridiculous, as his image is recorded, distorted, lampooned, and whittled down to its essential parts. As Elder notes, comic book creators and Hemingway share a natural kinship. The comic book page demands an economy of words, much like Hemingway's less-is-more "iceberg theory," only in graphic form. In addition, he turned out to be the perfect avatar for comic book artists wanting to tell history-rich stories, as he experienced beautiful places during the most chaotic times: Paris in the 1920s, Spain during the Spanish Civil War, Cuba on the brink of revolution, France during World War I and during World War II just after the Allies landed in Normandy. Hemingway in Comics provides a unique lens for considering one of our most influential authors. Not only for the dedicated Hemingway fan, this book will appeal to all those with an appreciation for comics, pop culture, and the absurd.
The artwork of Curt Swan (1920-1996) defined the look of "Superman" for over 30 years. His amazing skills of storytelling, draftsmanship and design brought a realism and sense of wonder to The Man of Steel's adventures, making them the best-selling comic books of their day. Filled with iconic artwork, this biography traces the artist's career from its beginning on features like "Gangbusters" to his widespread regard as the Dean of American comics and, later, his frustrations with an industry that viewed his dignified work as unfashionable. It features one-to-one interviews with Curt Swan's family members as well as with comics legends Joe Kubert, Carmine Infantino, Murphy Anderson and others.
Acclaimed imaginary realist Woodroffe brings us a wonderful new collection featuring numerous new and never before seen images. A true master of fantasy, he creates paintings inspired by the mysteries of life and nature. This volume shows the artist's immense creativity with a fantastic collection of artwork, and he provides artist notes about context and inspiration. Long renowned for his book and album covers, Woodroffe's work has been also been highlighted in several recent fantasy collections including the immensely popular Dreamscape series. This book also covers the life of the artist from beginning till now.
The first global history of comics from 1968 through to the present day, arranged chronologically and richly illustrated with prime examples of the artists, styles and movements being discussed. The authors contextualize the crucial modern period within the art form's broader history and offer a description of the more fluid, international and digital scene that is the medium's likely future. They supply examples from around the world - including the US and UK, France, Spain, Belgium, Italy, Germany, Switzerland, Argentina, Japan, South Korea and New Zealand - and from a range of renowned and lesser-known artists.
Hoping to break out of a sales slump at Marvel in the early 1960s, veteran comic creators Stan Lee and Jack Kirby hit on the idea of doing a super team. Kirby, who thought superheroes were due for a revival after 15 years of being pushed aside by romance, horror, and war comics, saw it as smart business. Lee just once wanted to "do the type of story I myself would enjoy reading." The Fantastic Four forever changed their careers, their lives, and the comic book industry. Some of the most iconic moments in Marvel history are here, starting with Reed Richards, his girlfriend Sue Storm, his best friend Ben Grimm, and her little brother Johnny Storm crash landing their rocket after it has been hit cosmic rays and discovering they have been transformed into Mr. Fantastic, the Invisible Girl, the Thing, and the Human Torch in issue No. 1. They were emotionally complex characters, who weren't always sure whether their powers were a benefit or burden. Stories were set in New York City, not some fictional stand-in, and Marvel heroes regularly crossed over into each other's books. The art was dynamic and the writing conversational and engaging. Lee and Kirby were like the Lennon and McCartney of comic books. Where the talents of one ended and the other began was not always clear, but together one plus one equaled three. Collected here in an XXL-size volume are the first 20 issues reproduced from the most pristine pedigreed original comics, which were cracked open and photographed in close collaboration with Marvel and the Certified Guaranty Company. Featured alongside the comics is an in-depth essay by acclaimed Marvel writer Mark Waid, a foreword by former NASA astronaut Mike Massimino, and original art, photographs, and other rarities. Welcome true believers to the Marvel Age of Comics. (c) 2022 MARVEL About the series MARVEL COMICS LIBRARY is an exclusive, long-term collaboration between TASCHEN and Marvel. The rarest classic comics, including Spider-Man, Avengers, and Captain America are meticulously reproduced in their original glory, in extra-large format. The library offers collectors a once-in-a-lifetime opportunity to lay their hands on the world's most desirable comics. Each volume includes an essay by a comic book historian along with hundreds of photos and artifacts, including rare original comic book artwork.
The Art of Ramona Quimby celebrates the artists behind Beverly Cleary's
inimitable Ramona Quimby series.
A deluxe art book showcasing the complete color art of the Fullmetal Alchemist manga series. This massive hardcover collection contains all the Fullmetal Alchemist color artwork by manga artist Hiromu Arakawa from 2001 to 2017; including the series' entire run and beyond! The Complete Art of Fullmetal Alchemist contains over 280 pages of gorgeous full-color illustrations, including all the original chapter title pages, the graphic novel covers for the single-volume and collected editions, portraits of the main characters and promotional artwork. Includes an exclusive interview and a special step-by-step illustration creation discussion with Hiromu Arakawa. Hardcover artbook collection of 300+ illustrations from best-selling series Fullmetal Alchemist.
Thirteen years after his Eisner Award-winning, nationally best-selling Mythology--here is the long-awaited Marvel Comics counterpart, a retrospective celebration of the other half of the comics galaxy that is currently ruling the world: Spider-Man, Iron Man, Captain America, Black Panther, the Avengers, the X-Men, Doctor Strange, the Guardians of the Galaxy, and the Fantastic Four. "Alex is a legend. Even if you don't consider yourself a comics-head, you should check out his work to see what the best of the form has to offer." --Ta-Nehisi Coates As he did for the DC characters in Mythology, Alex Ross now brings the heroes of the Marvel universe into dynamic life as never before. Marvelocity includes more than 50 never-been-published sketches, paintings, photographs and working models, and other preparatory art, and a 14-panel portfolio gallery of Marvel's most beloved characters. And Ross has written a new 10-page story pitting Spider-Man against the Sinister Six--the webslinger's most popular villains--that ends with a stunning twist. With an introduction by J. J. Abrams
Over the last few years, illustration has become ever more popular and critically regarded as an art. Cool Illustration provides a superb showcase for the work of illustrators - both well known and up-and-coming - from all over the world, working in a range of styles. The work of each artist is accompanied by a short biography that explores the inspiration, ideas, and influences behind their work and their distinctive style
A sumptuous, illustrated guide to the symbolism of heavy metal, told through 300 of its greatest album covers Metal music has consistently offered some of the most gnarly artwork to accompany it's equally hardcore music, this book is a celebration of just that! More than any other genre of music, metal is steeped in a rich world of symbolism. From death and the devil to mythology and fantasy, its record covers are awash with iconography that carries a complex deeper meaning. In Codex Metallum, more than 80 of these visual themes are explored and explained, accompanied by 300 of metal's most incredible album covers, including Slipknot, Marilyn Manson, Motoerhead, Black Sabbath, Rammstein and more. With bespoke illustrations from Rammstein collaborators Fortifem, this unique guide decodes the genre's imagery, ranging from serpents and demons to sigils, castles, zombies, dragons and more. Packaged in a stunning leather-effect case with foil finishes, Codex Metallum is a beautiful object in its own right, and essential reading for any metalhead.
This study compares text/image interaction as manifested in emblem books (and related forms) and the modern bande dessinee, or French-language comic strip. It moves beyond the issue of defining the emblematic genre to examine the ways in which emblems - and their modern counterparts - interact with the surrounding culture, and what they disclose about that culture. Drawing largely on primary material from the Bibliotheque nationale de France and from Glasgow University Library's Stirling Maxwell Collection of emblem literature, Laurence Grove builds on the ideas of Marshall McLuhan, Elizabeth Eisenstein and, more recently, Neil Rhodes and Jonathan Sawday. Divided into four sections-Theoretics, Production, Thematics and Reception-Text/Image Mosaics in French Culture broaches topics such as theoretical approaches (past and present) to text/image forms, the question of narrative within the scope of text/image creations, and the reuse of visual iconography for diametrically opposed political or religious purposes. The author argues that, despite the gap in time between the advent of emblems and that of comic strips, the two forms are analogous, in that both are the products of a 'parallel mentality'. The mindsets of the periods that popularised these forms have certain common features related to repeated social conditions rather than to the pure evolution over time. Grove's analysis and historical contextualisation of that mentality provide insight into our own popular culture forms, not only the comic strip but also other hybrid media such as advertising and the Internet. His juxtaposition of emblems and the bande dessinee increases our understanding of all such combinations of picture and text.
The skull is one of the most recognizable symbols of today's contemporary visual culture. Since its 1970 s renaissance in the iconic album designs of bands such as the Grateful Dead, the skull has found its way into the visual vocabulary of urban life, adorning T-Shirts, badges and rock memorabilia as the ultimate symbol of anarchy and rebellion. Repurposed and recast by artists, illustrators and designers, it has become one of the most iconic cultural symbols of our time. In response to this cultural phenomenon, The Book of Skulls presents a cool visual guide to the skull, charting its rebirth through music and street fashion to become today s ultimate anti-establishment icon. From Black Sabbath to Cypress Hill, skater punk graffiti to Gothic tattoos, from high-couture to Hello Kitty and Dali to Damien Hirst, this book is the ultimate collection of cool and iconic skull motifs. Drawing together artwork from music, fashion, street art and graphic design The Book of Skulls is a celebration of one of today s most iconic cultural symbols. |
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