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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
The gory details of the Simpson way of life are revealed in this book, omitting nothing and with no punches pulled. Gape in awe at Bart as a baby, Marge as a pre-teen, Homer with hair and Grampa with teeth
From the public's first glimpse of the original Starship Enterprise to the brave new worlds explored in Star Trek: Voyager, the never-ending phenomenon that is Star Trek has treated generations of viewers to a dazzling barrage of unforgettable images of the future. Bizarre alien beings, breathtaking extraterrestrial landscapes, exotic costumes, state-of-the-art special effects, and remarkably convincing futuristic sets and props and equipment have brought Gene Roddenberry's inspiring vision to life before the public's awestruck eyes. The Art of Star Trek is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history. With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens. Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. The Art of Star Trek covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before. The Art of Star Trek is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.
At the height of his career, Bert Stern operated a large studio, not unlike Andy Warhol's Factory, from which he created award-winning advertisements, editorial photographs, magazine covers, films and portraits. Firmly associated with the golden age of advertising, many of his images are classics. This book collects 150 examples of his work. His advertising images, like the Egyptian pyramid seen inverted in a glass for a 1960s' Smirnoff advertisement, are featured, as well as portraits of famous women, from Elizabeth Taylor and Drew Barrymore to Twiggy and Iman.
Disney's fine-art companions to its latest animated feature films continue to be stunning successes -- loved by the film's fans for re-creating the magic and splendor of the film experience, and by art and animation enthusiasts for their gorgeous, high-quality reproductions. Like the other best-selling fine-art companions to great Disney films such as The Lion King and Pocahontas, The Art of Hercules features the full range of spectacular art produced during the film's creation, from conceptual drawings and storyboards to the spectacular final art. In addition, The Art of Hercules for the first time focuses on the moments of inspiration and epiphany that breathe life, humor, and romance into an animated film, showcasing, for example, the single sketch or caricature that comes to define the look of a character. Most exciting is a special signature section featuring the work of renowned artist Gerald Scarfe, best known as the genius behind the animated film-rock opera The Wall, whose brilliant line drawings led to a breakthrough in divining a style for Hercules. Likely to be one of the best-loved Disney films ever, Hercules is an infectiously funny, uplifting story featuring a hero of unparalleled appeal. Fans of the film and of Gerald Scarfe's art as well as animation lovers and art enthusiasts everywhere will delight in The Art of Hercules, a truly heroic fine-art film companion.
PALATE PALETTE was inspired by a simple question that floated around the Victionary studio one day: 'What do the best artists/illustrators around the world love to eat?' Brimming with colourful and characterful artwork, the book features a variety of mouthwatering illustrations as well as charming personal anecdotes hand-drawn by the artists/illustrators themselves - making it a feast for the senses that will fill fans of visual appeal (and food) with delight. Besides savouring the scrumptious drawings, wannabe-gourmands who draw inspiration from the pages will be able to try out some of the recipes included!
MTV's Beavis and Butthead attempt to explain topics such as telepathy, the abominable snowman, life after death, and alien abductions. They also tackle in their unique style burning scientific questions such as genetic engineering, black holes and Santa Claus.
In 1980, mysterious chalk drawings of simple outline figures began appearing on unused advertising space in New York City subway stations. Combining the appeal of Disney cartoons with the sophisticated "primitivism" of such artists as Jean Dubuffet, these underground artworks were bold, humorous, accessible, subversive - and the work of one man - Keith Haring. Over the next decade, Haring went on to create a body of work that would capture the energy and excitement of New York's brash street culture - and transmute punk, new wave, hip-hop, graffiti and break dancing into an instantly recognizable pop iconography. He frequently bypassed the gallery scene, preferring to address people directly through drawings and paintings in public spaces and with mass-produced items based on his designs. By the time he died of AIDS in 1990 he had become New York's most celebrated artist since Andy Warhol.
Hidden in a corner among the great sacred texts of the world lies a series of exuberantly ribald underground comics known as the Tijuana Bibles. Iconoclastic, hilarious, and sexy, these anonymous little books, written from the 1930s through the 1950s, are revered among scholars and aficionados of American folk art, and devotees of comics as well as collectors of erotica. The primitive energy of their vigorous, often crude line, combined with their gonzo sensibilities, has given the Bibles a tremendous if largely unacknowledged influence on such talents as Art Spiegelman, Robert Crumb, and Lenny Bruce. Comic strips in general were an American phenomenon, and at their zenith the Sunday funnies were as important as breakfast. But the anonymous creators of the Tijuana Bibles turned the saccharine tradition of the comics on its head, cheerfully savaging every sacred cow in the pasture in their pursuit of satire and sex. Political leaders, cartoon heroes, storybook legends, and American folk icons -- no one was safe from the glowering wit and smutty irreverence of these eight- and sixteen-page booklets, cranked out illicitly in basements and sold under counters across the country. From Donald Duck, Al Capone, and Greta Garbo to Lou Gehrig, Mahatama Gandhi, and the Fuller Brush Man, the pure and the impure were burlesqued with equal inspiration. Aboveground for the first time, these subverive comic masterworks are presented here in all their brilliant and raunchy glory. Author Bob Adelman reviewed almost 1,000 of the Tijuana Bibles before selecting 100 of the most lively and important examples of the genre. The book opens with an introductory essay by Art Spiegelman, America's most famous comic artist and a man who proudly acknowledges the impact these rollicking and scandalous little booklets have had on his own work. Paging through reproductions of the Bibles, the reader discovers that there is more to the Tijuana Bibles than good dirty fun. Indeed these tremendously entertaining comics also tell us fascinating things about American attitudes toward celebrity, about the hypocrisy of certain social and political values, and about the hypocrisy of certain social and political values, and about the ability of artists working outside the establishment of effectively tweak its sensibilities in a way few others can. For anyone who believes irreverence can be patriotic and sex can be just plain fun, Tijuana Bibles showcases American comic art at its untamed finest.
If you love the Kawaii style but don't know where to start, this is the book for you! 10 Step Drawing: Kawaii will help you turn simple shapes into cute drawings in this popular style in just ten easy steps. Create over 50 different characters from a cuddly penguin and a magical unicorn to a cheeky bubble tea and a cute cupcake, by following the step-by-step instructions. Learning to draw has never been so simple!
The Art of the Wind Rises is the latest in the perennially popular line of Studio Ghibli artbooks, which includes interviews, concept sketches, and finished animation cels from the studio behind such classics as Spirited Away and My Neighbor Totoro. The film is both Miyazaki's final film, and his love letter to the power of flight and the imagination, an examination of the rise of Japan's military might in the years leading up to the Second World War, and a call for worldwide peace and harmony in the face of destruction. This book captures the art of the film, from conception to production, and features in-depth interviews with the filmmakers.
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
The world's most popular delinquent reveals all in the only tie-in book to the BIGGEST TV show of 1997! Written and illustrated by Matt Groening, the creator of The Simpsons, Bart Simpson's Guide to Life is chock full of the kind of humour that keeps Simpsons devotees hooked to the show. Including such gems as Dr Bart's Miracle Cures, Homer's Dozen-Donut-A-Day Diet and the beauty secrets of Marge ('Never pluck protruding nose hair' death may result. Instead, use a lightweight Weedwacker') and Homer ('The scent of chili dogs, onions and beer, when eaten in combination, makes women swoon'). With guest appearances by all the great Simpsons characters, including Lisa, Moe, Barney, Millhouse, Krusty the Clown, Groundskeeper Willie, Mr Burns and Smithers. Like the shows themselves, Bart Simpson's Guide to Life has something to please all age groups and is so crammed full of fun that you'll spot something new every time you read it.
Widely loved illustrator Tasia brings her unique style to this issue's cover design, and she also provides an in-depth tutorial to show us how she creates her art. Kenneth Anderson creates a 70s rock band, Johanna Forster brings fruit to life, and Sara Paz shows us how to create characters from reference photos. Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.
A lavishly illustrated biography of James Gillray, inventor of the art of political caricature James Gillray (1756-1815) was late Georgian Britain's funniest, most inventive, and most celebrated graphic satirist and continues to influence cartoonists today. His exceptional drawing, matched by his flair for clever dialogue and amusing titles, won him unprecedented fame; his sophisticated designs often parodied artists such as William Hogarth, Joshua Reynolds, and Henry Fuseli, while he borrowed and wittily redeployed celebrated passages from William Shakespeare and John Milton to send up politicians in an age-as now-where society was fast changing, anxieties abounded, truth was sometimes scarce, and public opinion mattered. Tim Clayton's definitive biography explores Gillray's life and work through his friends, publishers-the most important being women-and collaborators, aiming to identify those involved in inventing satirical prints and the people who bought them. Clayton thoughtfully explores the tensions between artistic independence, financial necessity, and the conflicting demands of patrons and self-appointed censors in a time of political and social turmoil. Distributed for the Paul Mellon Centre for Studies in British Art
From the jeweled hues of a butterfly's wings to the industrious lifestyles of beetles, no one captures insects more richly or artfully than Maryjo Koch. With the gentle wit and remarkable precision that have made her previous illustrated nature studies so popular, Koch offers a remarkable perspective on the animal kingdom... in miniature. The often invisible world of insect life, thrumming beneath our feet and high above our heads, is revealed here as to an outsider visiting a private, secret land. Weaving instructive text about metamorphosis, locomotion, pollination, camouflage and migration with lyrical selections of poetry and prose from William Shakespeare, Tennyson and others, "Dragonfly Beetle Butterfly Bee" informs as it entertains. Maryjo Koch trains her naturalist eye and artistic sensibility on the leaping bounds of the hot-footed Wolf Spider, the file-like music of the grasshopper's mating song, the sugar-sensitive feet of the Red Admiral Butterfly and the scuba-diving plunges of the fierce Diving Beetle after its prey. An exquisite art book as well as a treasure trove of facts and amusing observations, this luscious volume is perfect for art lovers, naturalists, teachers, children and everyone fascinated by the intriguing and varied world of insects.
A full-color art book showcasing the terrific and terrifying work of Sui Ishida, creator of the hit manga and anime Tokyo Ghoul and Tokyo Ghoul:re. A full-color art book showcasing creator Sui Ishida’s incredible work on Tokyo Ghoul :re, the best-selling sequel series to the hit manga and anime Tokyo Ghoul. Tokyo Ghoul:re Illustrations: zakki features artwork and behind-the-scenes notes, commentary and a Q&A from Tokyo Ghoul creator Sui Ishida. Discover the creative process behind the popular series in gloriously ghoulish full color. |
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