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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Before photography was invented, we relied on illustrations, paintings and, even more so, real dead bodies to gaze upon decaying flesh. Many visual expressions of death were used to moralize or romanticise death. Vanitas paintings were made to remind us that life is only temporary and all mortal possessions remain in vain. The Japanese Kusozu tradition of watercolour paintings, that depict the nine stages of the decaying body, from the first moment of death unto the final stages, were made to remind us not to give into bodily desires. Romantic war paintings asked the viewer to fight for the cause. In DEATH BOOK, you will find various signs and symbols related to death, such as skulls, violence, accidents, spirits, cadavers, sexual acts and references to religion and Christ. The works included remind us of our living status, in ways that are sometimes funny, arousing or DEAD serious. A true representation of death, and its associated pain is impossible, but the works included attempt to communicate the agony, the anguish, the grave sadness and, sometimes, the humour associated with death. DEATH BOOK is art directed by PZtoday, who has designed the book as a Bible/Address book. With an introduction by Pernilla Ellens and Lauren Raaijmakers and featuring drawings, paintings and illustrations from Alicia Gibson, Christina Quarles, Dallas Seitz, Ellen Cantor, Franko B, Gray Wielebinski, Hermann Nitsch, Ion Birch, Keith Boadwee, Lin Ke, Mike Diana, Namio Harukawa, Oliver Eales, Patrick Wray, PZtoday, Qiu Xiaofei, Richard Hawkins, Sutapa Biswas, Toshio Saeki, Urs Luthi, Vittorio Scarpati, Will Henry, Julien Ceccaldi and many more.
Our Albert Racinet Ancient Egypt art is a nod to vintage art and design that helped influence Art Deco of the early 20th century. Albert-Charles-Auguste-Racinet (1825-1893) was a French costume historian, painter, illustrator, and author. Racinet's publication L'Ornement Polychrome is a monumental collection of more than 100 richly-coloured lithographic plates depicting decorative artwork from ancient civilisations through the 18th century. 500-piece jigsaw puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm Completed puzzle: 482 x 355 mm teNeues NYC Stationery keeps up with fun and games at home with our museum-quality printed 500-Piece Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles feature full-colour artwork, expertly-printed with nontoxic inks on sturdy, puzzle grey board.
Colour vintage posters of iconic Disney movies and Parks attractions in this official colouring book! Travel back in time and discover posters for classic Disney films through the ages. From original Mickey Mouse animations, Snow White and the Seven Dwarfs, and Bambi, to Sleeping Beauty, Alice in Wonderland and The Jungle Book. Marvel at illustrations from the Golden Age and beyond and bring the classic art to life. Plus, enjoy posters for beloved attractions from Disney Parks, including Cinderella Castle and The Haunted Mansion. With over 65 posters to recreate, this book will keep you entertained for hours! Also available: Disney Tim Burton's The Nightmare Before Christmas Colouring Book, Disney The Fashion Collection Colouring Book, Disney Hocus Pocus Colouring Book and Disney The Christmas Collection Colouring Book Coming soon: Disney 100 Years of Wonder Colouring Book
This detailed analysis of the adult manga phenomenon describes and analyzes the complex attitudes towards manga in Japan since the 1980s. Topics covered include: the revival of manga censorship and the moral panic surrounding manga otaku; the repression of the amateur manga subculture; and the promotion of certain genres of manga by educational and cultural institutions. The book aims to show how manga's status in Japanese society is intimately linked to changes in the balance of power between artists and editors.
First detailed analysis of the phenomenon in English. Describes and analyses the complex new attitudes to manga since the 1980s. Provocative and timely, the book shows how manga's status in Japanese society is intimately linked to changes in the balance of power between artists and editors.
An original sci-fi adventure of rebellion against a totalitarian and oppressive world, as imagined by master storyteller Alejandro Jodorowsky (The Incal, Metabarons, Jodorowsky's Dune). On Megalex, the city-planet, a tyrannical order reigns over a population controlled by drug addiction and genetic manipulation. Its only opposition are the freedom fighters hiding in a primitive and impenetrable forest. The fighters are easy prey--until a clone policeman, known only as Anomaly, is rescued from death by the rebel Adama and learns the truth about the side he's been fighting for. Now the gentle giant has joined the opposition and is eager to help topple his former masters. At long-last back in print in a gorgeous oversized deluxe edition for the first time, this is the definitive way to enjoy this classic sci-fi epic. Experience the art in the way it was meant to be. Includes: Special Edition with Gold Foil Stamping on Cover Cover gallery
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
Children's picturebooks are the very first book we encounter and play a major role in introducing us to both art and language. But what does it take to create a successful picturebook for children? Children's Picturebooks, Second Edition is the revised edition of a bestselling title that carries invaluable insight into a highly productive, dynamic sector of the publishing world. Featuring interviews with leading illustrators and publishers from across the world, it remains essential reading for students and aspiring children's book illustrators and writers. Aimed at arts and literature students as well as aspiring children's book illustrators and writers. This book covers everything from the change in children's picturebooks over time to a breakdown of the children's publishing industry including, the editorial process, approaching publishers and literary agents and the printing process. With 15 new case studies from well-known illustrators like Jon Klassen, Oliver Jeffers and Beatrice Alemagna and publishers such as Puffin Picture Books, Thames and Hudson and Enchanted Lion Books, this revised edition also includes a brand new chapter devoted to non-fiction, especially the rise of both narrative non-fiction and big books.
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soon-to-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in humorous one-page illustrations that everyone will recognise. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers.
As children, learning to read, we look first at the illustrations - but how do these tell their stories differently to the words? Words & Pictures explores this question through three encounters between writers and artists. It looks at how artists have responded to two great, contrasting works, Paradise Lost and Pilgrim's Progress; at Hogarth and Fielding, great innovators, sharing common aims; and at Wordsworth and Bewick, a poet and engraver, both working separately, but both imbued with the spirit of their age. A brief coda turns to a fourth relationship: writers and artists who collaborate from the start, like Dickens and Phiz, and Lewis Carroll and Tenniel. Sometimes amusing, sometimes moving, this is a book to pore over and enjoy. The visions it considers link daily life to the universal, the passionate and the sublime.
Create your own manga characters! The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before! Inside Manga Workshop: 30+ start-to-finish demonstrations teach you to draw women, men and children of all ages, perspectives and personality types, including classic manga schoolgirls, the boy next door, businesswomen, rock stars and gothic vampires. The Face. Using simple shapes, draw different eyes, noses and mouths to create endless expressions, from blushing surprise and happiness to full-blown tears--even cool hairstyles! The Figure. Follow easy guidelines to create proportionate characters--chibis and children, high schoolers and warriors--and place them in scenes. Plus, learn the secrets to drawing accurate hands and feet, including shoes! Color. Learn to color your manga with colored pencil, markers and digital drawing programs to reflect setting, genre, time of day and personality traits. Bonus pages show variations on facial expressions, common poses, extra outfits and how to use each in your story, plus special drawing demos, including an angel, vampire, witch, a magical cat and Chan's own characters. Includes publishing tips, words of advice and insider secrets!
Explore the world of Bananya and the secret lives of its adorable characters in this official guide! Based on the hit anime Bananya, this is the official guide -- and first book to market! -- that takes a reader on an adventure into the secret world of the kitties who live in bananas. Paired with full color illustrations, this guide has everything that you need to know about the show and all of its characters including an identification guide, playful advice facts, and memories of past adventures, perfect for new and current Bananya fans.
Basil Gogos changed the face of classic horror with his film monster portrait art. Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art-but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.
Collects Thor The Mighty Avenger #1-8 and material from Free Comic Book
Day 2011: Captain America & Thor.
Monsters seem inevitably linked to humans and not always as mere opposites. Maaheen Ahmed examines good monsters in comics to show how Romantic themes from the eighteenth and the nineteenth centuries persist in today's popular culture. Comics monsters, questioning the distinction between human and monster, self and other, are valuable conduits of Romantic inclinations. Engaging with Romanticism and the many monsters created by Romantic writers and artists such as Mary Shelley, Victor Hugo, and Goya, Ahmed maps the heritage, functions, and effects of monsters in contemporary comics and graphic novels. She highlights the persistence of recurrent Romantic features through monstrous protagonists in English- and French-Language comics and draws out their implications. Aspects covered include the dark Romantic predilection for ruins and the sordid, the solitary protagonist and his quest, nostalgia, the prominence of the spectacle as well as excessive emotions, and above all, the monster's ambiguity and rebelliousness. Ahmed highlights each Romantic theme through close readings of well-known but often overlooked comics, including Enki Bilal's Monstre tetralogy, Jim O'Barr's The Crow, and Emil Ferris's My Favorite Thing Is Monsters, as well as the iconic comics Series Alan Moore's Swamp Thing and Mike Mignola's Hellboy. In blurring the otherness of the monster, these protagonists retain the exaggeration and uncontrollability of all monsters while incorporating Romantic characteristics.
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.
Stan Lee, who was the head writer of Marvel Comics in the early 1960s, co-created such popular heroes as Spider-Man, Hulk, the X-Men, the Fantastic Four, Iron Man, Thor, and Daredevil. This book traces the ways in which American theologians and comic books of the era were not only both saying things about what it means to be human, but, starting with Lee they were largely saying the same things. Author Anthony R. Mills argues that the shift away from individualistic ideas of human personhood and toward relational conceptions occurring within both American theology and American superhero comics and films does not occur simply on the ontological level, but is also inherent to epistemology and ethics, reflecting the comprehensive nature of human life in terms of being, knowing, and acting. This book explores the idea of the "American monomyth" that pervades American hero stories and examines its philosophical and theological origins and specific manifestations in early American superhero comics. Surveying the anthropologies of six American theologians who argue against many of the monomyth's assumptions, principally the staunch individualism taken to be the model of humanity, and who offer relationality as a more realistic and ethical alternative, this book offers a detailed argument for the intimate historical relationship between the now disparate fields of comic book/superhero film creation, on the one hand, and Christian theology, on the other, in the United States. An understanding of the early connections between theology and American conceptions of heroism helps to further make sense of their contemporary parallels, wherein superhero stories and theology are not strictly separate phenomena but have shared origins and concerns.
What is creature design? We all have a notion―mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds. We invite you to immerse yourself in the intricate workings of numerous animal anatomies―and the beauty they possess―in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch’s delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list; robust ivory text paper, printed with lines; and when you need to collect other notes or scraps of paper the magnetic side flap keeps everything neat and tidy. THE ARTIST. Anne Stokes is a fantasy artist whose passion for the genre began in her childhood after reading J.R.R. Tolkien's The Hobbit. Her art covers a broad range of themes, from the romantic and magical enchanted Forest, to fearsome dragons and the dark underworld of gothic vampires. THE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
The Chinese artist Liu Ye's meticulous, colorful canvases convey his love of literature in the first publication dedicated to his paintings of books. The Beijing-based artist Liu Ye is known for his precise, deftly rendered representational paintings. Drawn equally from contemporary culture and old master painting, Liu's wide-ranging visual touchstones include Piet Mondrian, Miffy the Bunny, and Prada advertisements. In this new publication devoted to his book paintings, the artist examines the book as both a physical object and cultural totem. Playing with geometry and perspective, Liu creates extraordinary and disorienting portraits of this most familiar subject. Liu's Book Painting series, begun in 2013, depicts close-up views of books that are turned open to reveal empty pages, an approach that emphasizes the object's form over its content. Rendering books' material structure-endpapers, binding, spine-in sensual detail, these paintings indicate an obsession with the book as an object and a lifelong love of literature. Liu's father was a children's book author who introduced him to Western writers at a young age, fueling his curiosity and imagination. Many of the books in Liu's father's collection were banned in Cultural Revolution-era China and the artist read them secretly throughout his childhood. This formative experience figures in his popular Banned Books series and in his book paintings in general. Published on the occasion of a solo exhibition presented at David Zwirner, New York, in 2020, this catalogue includes new writing by the acclaimed poet Zhu Zhu, who traces the evolution of the book form in Liu's work, as well as an interview with the artist by Hans Ulrich Obrist.
Picturing the Cosmos elucidates the complex relationship between visual propaganda and censorship in the Soviet Union in the Cold War period, focusing on the 1950s and 1960s. Drawing from a comprehensive corpus of rarely seen photographs and other visual phenomena narrating the Soviet Union's 1957 victory in the 'Race for Space', the author illustrates the media's role in cementing the way for Communism whilst retaining top-secret information. Each photo is examined as a deliberate, functioning part of a specific political, ideological and historical situation that helped to anchor the otherwise abstract political and intellectual concepts of the future and modernization.
Kenneth Paul Block is one of the most influential fashion illustrators of the twentieth century. His childhood dream was "to draw glamorous ladies in beautiful clothes". After graduating from Parsons School of Design, his first job was at the powerful "Women's Wear Daily" in the 1950s, an association that lasted over thirty years and where Kenneth witnessed and recorded one of the most important periods in fashion history - the postwar shift as the exclusive world of couture transformed into pret-a-porter. Attending all the major fashion shows in Paris, London, and New York, Kenneth was the first one on the scene, drawing the latest style-setting clothes from such venerable houses as Balenciaga, Chanel, and Saint Laurent.He also documented the up and coming designers of the time, including Marc Jacobs, Perry Ellis, and Halston. He was well known in society, sketching Gloria Vanderbilt and the Duchess of Windsor. He reported on sensational parties in Palm Beach and New York attended by Babe Paley and Jackie Kennedy Onassis and created a unique archive of the era. "Drawing Fashion: The Art of Kenneth Paul Block" is the first monograph on the artist and brings together a lifetime of drawings, watercolours, and observations. Fashion illustration disappeared from publications as photography took over, giving added emphasis to this book as an important historical document. "Drawing Fashion", designed by Shahid & Company, captures a critical moment in time when fashion, art, and commerce coincided. |
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