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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art

The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback): Blair... The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback)
Blair Farrell
R679 Discovery Miles 6 790 Ships in 10 - 15 working days

For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

Erotic Comics in Japan - An Introduction to Eromanga (Hardcover, 0): Patrick Galbraith, Jessica Bauwens-Sugimoto Erotic Comics in Japan - An Introduction to Eromanga (Hardcover, 0)
Patrick Galbraith, Jessica Bauwens-Sugimoto; Kaoru Nagayama
R4,033 Discovery Miles 40 330 Ships in 18 - 22 working days

Comics and cartoons from Japan, or manga and anime, are an increasingly common feature of visual and popular culture around the world. While it is often observed that these media forms appeal to broad and diverse demographics, including many adults, eroticism continues to unsettle critics and has even triggered legal action in some jurisdictions. It is more urgent than ever to engage in productive discussion, which begins with being informed about content that is still scarcely understood outside small industry and fan circles. Erotic Comics in Japan: An Introduction to Eromanga is the most comprehensive introduction in English to erotic comics in Japan, or eromanga. Divided into three parts, it provides a history of eroticism in Japanese comics and cartoons generally leading to the emergence of eromanga specifically, an overview of seven themes running across works with close analysis of outstanding examples and a window onto ongoing debates surrounding regulation and freedom of expression in Japan.

Korean War Comic Books (Paperback): Leonard Rifas Korean War Comic Books (Paperback)
Leonard Rifas
R1,063 Discovery Miles 10 630 Ships in 10 - 15 working days

Comic books have presented fictional and fact-based stories of the Korean War, as it was being fought and afterward. Comparing these comics with events that inspired them offers a deeper understanding of the comics industry, America's "forgotten war," and the anti-comics movement, championed by psychiatrist Fredric Wertham, who criticized their brutalization of the imagination. Comics--both newsstand offerings and government propaganda--used fictions to justify the unpopular war as necessary and moral. This book examines the dramatization of events and issues, including the war's origins, germ warfare, brainwashing, Cold War espionage, the nuclear threat, African Americans in the military, mistreatment of POWs, and atrocities.

Make Your Own Manga - Create Your Own Anime Comics with Action-Packed Story Fill-Ins and Blank Comic Panels (Paperback): Elaine... Make Your Own Manga - Create Your Own Anime Comics with Action-Packed Story Fill-Ins and Blank Comic Panels (Paperback)
Elaine Tipping, Erwin Prasetya
R431 R309 Discovery Miles 3 090 Save R122 (28%) Ships in 10 - 15 working days

Draw, narrate, and create your own manga adventure with this interactive workbook featuring blank fill-in panels so you can set up your very own comic.

What’s behind those big, bright eyes? Why is the student attacking the master? What’s inside that box? That’s up for you to decide with Make Your Own Manga!

Featuring six fully illustrated stories from two acclaimed artists along with blank template panels to create your own drawings and dialogue, Make Your Own Manga will inspire you to inject your own imagination into the storyline of each manga comic. Now you can create your own heroes and villains, heartbreaks and desires instead of just reading about them on the page. All you need is a healthy imagination to complete the manga within these pages. The power to create is in your hands!

The Trojan Women - a comic (Paperback): Anne Carson The Trojan Women - a comic (Paperback)
Anne Carson; Artworks by Rosanna Bruno
R268 Discovery Miles 2 680 Ships in 10 - 15 working days

This new comic-book version of Euripides’ classic The Trojan Women follows the fates of Hekabe, Andromache and Kassandra after Troy has been sacked and all its men killed. The Trojan Women is a wildly imaginative collaboration between the visual artist Rosanna Bruno and the poet and classicist Anne Carson. Both wacky and devastating, the book gives a genuine representation of how human beings are affected by warfare. All the characters take the form of animals (except Kassandra, whose mind is in another world). Anne Carson collaborated with artist Bianca Stone on their Sophokles reimagining, Antigonick, published by Bloodaxe in 2012. This new collaboration with Rosanna Bruno couldn’t be more different. Rosanna Bruno is an artist who makes paintings, comics and bad puns. Her first book, The Slanted Life of Emily Dickinson (Andrews McMeel, 2017), is a book of cartoons based on the myth of her life.

Pirates Of Polokwane (Paperback): Zapiro Pirates Of Polokwane (Paperback)
Zapiro 1
R153 Discovery Miles 1 530 Ships in 4 - 6 working days

An eagerly awaited album that comes out annually, this year's collection of Zapiro's editorial cartoons was hugely well-received by South Africans and rose to become the bestselling book in the country. Full of delightful satire, the cartoons are informed by a sense of truth and dignity even while tackling sensitive issues and attacking public figures, particularly those in the ruling party. For news hounds who follow current affairs around the globe, this book provides an education on the issues and a bounty of deft political humor.

Wonder Women and Bad Girls - Superheroine and Supervillainess Archetypes in Popular Media (Paperback): Valerie Estelle Frankel Wonder Women and Bad Girls - Superheroine and Supervillainess Archetypes in Popular Media (Paperback)
Valerie Estelle Frankel
R681 Discovery Miles 6 810 Ships in 10 - 15 working days

Wonder Woman, Harley Quinn, Shuri, and Black Widow. These four characters portray very different versions of women: the superheroine, the abuse victim, the fourth wave princess, and the spy, respectively. In this in-depth analysis of female characters in superhero media, the authors begin by identifying ten eras of superhero media defined by the way they portray women. Following this, the various archetypes of superheroines are classified into four categories: boundary crossers, good girls, outcasts, and those that reclaim power. Modern superheroines fall under any of the categories and with the push from the feminist movement, superheroines are becoming more powerful and independent.

Comics, Trauma, and the New Art of War (Paperback): Harriet E. H. Earle Comics, Trauma, and the New Art of War (Paperback)
Harriet E. H. Earle
R746 Discovery Miles 7 460 Ships in 10 - 15 working days

Conflict and trauma remain among the most prevalent themes in film and literature. Comics has never avoided such narratives, and comics artists are writing them in ways that are both different from and complementary to literature and film. Harriet E. H. Earle brings together two distinct areas of research-trauma studies and comics studies-to provide a new interpretation of a long-standing theme. Focusing on representations of conflict in American comics after the Vietnam War, Earle claims that the comics form is uniquely able to show traumatic experience by representing events as viscerally as possible. Using texts from across the form and placing mainstream superhero comics alongside alternative and art comics, Earle suggests that comics are the ideal artistic representation of trauma. Because comics bridge the gap between the visual and the written, they represent such complicated narratives as loss and trauma in unique ways, particularly through the manipulation of time and experience. Comics can fold time and confront traumatic events, be they personal or shared, through a myriad of both literary and visual devices. As a result, comics can represent trauma in ways that are unavailable to other narrative and artistic forms. With themes such as dreams and mourning, Earle concentrates on trauma in American comics after the Vietnam War. Examples include Alissa Torres's American Widow, Doug Murray's The 'Nam, and Art Spiegelman's much-lauded Maus. These works pair with ideas from a wide range of thinkers, including Sigmund Freud, Mikhail Bakhtin, and Fredric Jameson, as well as contemporary trauma theory and clinical psychology. Through these examples and others, Comics, Trauma, and the New Art of War proves that comics open up new avenues to explore personal and public trauma in extraordinary, necessary ways.

Critical Directions in Comics Studies (Hardcover): Thomas Giddens Critical Directions in Comics Studies (Hardcover)
Thomas Giddens
R3,318 R2,214 Discovery Miles 22 140 Save R1,104 (33%) Ships in 10 - 15 working days

Contributions by Paul Fisher Davies, Lisa DeTora, Yasemin J. Erden, Adam Gearey, Thomas Giddens, Peter Goodrich, Maggie Gray, Matthew J. A. Green, Vladislav Maksimov, Timothy D. Peters, Christopher Pizzino, Nicola Streeten, and Lydia Wysocki. Recent decades have seen comics studies blossom, but within the ecosystems of this growth, dominant assumptions have taken root - assumptions around the particular methods used to approach the comics form, the ways we should read comics, how its ""system"" works, and the disciplinary relationships that surround this evolving area of study. But other perspectives have also begun to flourish. These approaches question the reliance on structural linguistics and the tools of English and cultural studies in the examination and understanding of comics. In this edited collection, scholars from a variety of disciplines examine comics by addressing materiality and form as well as the wider economic and political contexts of comics' creation and reception. Through this lens, influenced by poststructuralist theories, contributors explore and elaborate other possibilities for working with comics as a critical resource, consolidating the emergence of these alternative modes of engagement in a single text. This opens comics studies to a wider array of resources, perspectives, and modes of engagement. Included in this volume are essays on a range of comics and illustrations as well as considerations of such popular comics as Deadpool, Daredevil, and V for Vendetta, and analyses of comics production, medical illustrations, and original comics. Some contributions even unfold in the form of comics panels.

Critical Directions in Comics Studies (Paperback): Thomas Giddens Critical Directions in Comics Studies (Paperback)
Thomas Giddens
R755 Discovery Miles 7 550 Ships in 10 - 15 working days

Contributions by Paul Fisher Davies, Lisa DeTora, Yasemin J. Erden, Adam Gearey, Thomas Giddens, Peter Goodrich, Maggie Gray, Matthew J. A. Green, Vladislav Maksimov, Timothy D. Peters, Christopher Pizzino, Nicola Streeten, and Lydia Wysocki. Recent decades have seen comics studies blossom, but within the ecosystems of this growth, dominant assumptions have taken root - assumptions around the particular methods used to approach the comics form, the ways we should read comics, how its ""system"" works, and the disciplinary relationships that surround this evolving area of study. But other perspectives have also begun to flourish. These approaches question the reliance on structural linguistics and the tools of English and cultural studies in the examination and understanding of comics. In this edited collection, scholars from a variety of disciplines examine comics by addressing materiality and form as well as the wider economic and political contexts of comics' creation and reception. Through this lens, influenced by poststructuralist theories, contributors explore and elaborate other possibilities for working with comics as a critical resource, consolidating the emergence of these alternative modes of engagement in a single text. This opens comics studies to a wider array of resources, perspectives, and modes of engagement. Included in this volume are essays on a range of comics and illustrations as well as considerations of such popular comics as Deadpool, Daredevil, and V for Vendetta, and analyses of comics production, medical illustrations, and original comics. Some contributions even unfold in the form of comics panels.

Graphite - The H to B of Contemporary Pencil Art & Drawings (Paperback): Victionary Graphite - The H to B of Contemporary Pencil Art & Drawings (Paperback)
Victionary
R753 Discovery Miles 7 530 Ships in 10 - 15 working days

There is something distinctly visceral about graphite art, where every stroke of the artist or illustrator seems to convey emotion in its purest form. At a time when almost everything can be digitally done up to perfection, the smudges and smears by graphite can be refreshing to the eye and unapologetically human - touching viewers to the core. As a creative tool, it can also be the simplest and most affordable medium with which to express oneself and find joy. GRAPHITE is a stunning collection of pencil artwork by creatives around the world who have skilfully mastered the art of drawing by hand to make their mark. Featuring various subject matters and styles, it makes for a beautiful addition to the bookshelf and invites you to step away from your screen every now and then to, perhaps, pick up a pencil yourself and appreciate the simple things in life.

Postcolonial Comics - Texts, Events, Identities (Paperback): Binita Mehta, Pia Mukherji Postcolonial Comics - Texts, Events, Identities (Paperback)
Binita Mehta, Pia Mukherji
R1,428 Discovery Miles 14 280 Ships in 10 - 15 working days

This collection examines new comic-book cultures, graphic writing, and bande dessinee texts as they relate to postcolonialism in contemporary Anglophone and Francophone settings. The individual chapters are framed within a larger enquiry that considers definitive aspects of the postcolonial condition in twenty-first-century (con)texts. The authors demonstrate that the fields of comic-book production and circulation in various regional histories introduce new postcolonial vocabularies, reconstitute conventional "image-functions" in established social texts and political systems, and present competing narratives of resistance and rights. In this sense, postcolonial comic cultures are of particular significance in the context of a newly global and politically recomposed landscape. This volume introduces a timely intervention within current comic-book-area studies that remain firmly situated within the "U.S.-European and Japanese manga paradigms" and their reading publics. It will be of great interest to a wide variety of disciplines including postcolonial studies, comics-area studies, cultural studies, and gender studies.

Soviet Space Dogs (Hardcover): Marianne Van den Lemmer, Fuel Soviet Space Dogs (Hardcover)
Marianne Van den Lemmer, Fuel
R641 R591 Discovery Miles 5 910 Save R50 (8%) Ships in 10 - 15 working days

This book is dedicated to the Soviet Space Dogs, who played a crucial part in the Soviet Space program. These homeless dogs, plucked from the streets of Moscow, were selected because they fitted the program's criteria: female, weighing no more than 15 pounds, measuring no more than 14 inches in length, robust, photogenic and with a calm temperament. These characteristics enabled the dogs to withstand the extensive training that was needed to prepare them for suborbital, then for orbital, space fights. On 3 November 1957, the dog Laika was the first Earth-born creature to enter space, making her instantly famous around the world. She did not return. Her death, a few hours after launching, transformed her into a legendary symbol of sacrifice. Two further strays, Belka and Strelka, were the first beings to make it back from space, and were swiftly immortalized in children's books and cartoons. Images of the Space Dogs proliferated, reproduced on everyday goods across the Soviet Union: cigarette packets, tins of sweets, badges, stamps and postcards all bore their likenesses. "Soviet Space Dogs" uses these unique items to illustrate the story (in fact and fiction) of how they became fairytale heroines. The first book to document these items, it contains more than 350 images, almost all of which are previously unpublished, and many of which have never been seen before outside Russia. The rich and varied ephemera (from cigarette packets to sweet wrappers and children's toys) of Soviet graphics will have immense appeal to the art and design market, as well as appealing to dog-lovers everywhere.

Girls and Their Comics - Finding a Female Voice in Comic Book Narrative (Hardcover, New): Jacqueline Danziger-Russell Girls and Their Comics - Finding a Female Voice in Comic Book Narrative (Hardcover, New)
Jacqueline Danziger-Russell
R2,538 Discovery Miles 25 380 Ships in 10 - 15 working days

In America, comics and comic books have often been associated with adolescent male fantasy-muscle-bound superheroes and scantily clad women. Nonetheless, comics have also been read and enjoyed by girls. While there have been many strong representations of women throughout their history, the comics of today have evolved and matured, becoming a potent medium in which to explore the female experience, particularly that of girlhood and adolescence. In Girls and Their Comics: Finding a Female Voice in Comic Book Narrative, Jacqueline Danziger-Russell contends that comics have a unique place in the representation of female characters. She discusses the overall history of the comic book, paying special attention to girls' comics, showing how such works relate to a female point of view. While examining the concept of visual literacy, Danziger-Russell asserts that comics are an excellent space in which the marginalized voices of girls may be expressed. This volume also includes a chapter on manga (Japanese comics), which explains the genesis of girls' comics in Japan and their popularity with girls in the United States. Including interviews with librarians, comic creators, and girls who read comics and manga, Girls and Their Comics is an important examination of the growing interest in comic books among young females and will appeal to a wide audience, including literary theorists, teachers, librarians, popular culture and women's studies scholars, and comic book historians.

David King - Designer, Activist, Visual Historian (Hardcover): Rick Poynor David King - Designer, Activist, Visual Historian (Hardcover)
Rick Poynor
R1,189 R1,081 Discovery Miles 10 810 Save R108 (9%) Ships in 10 - 15 working days

Exploring an unjustly overlooked figure in 20th-century British visual culture This book offers a comprehensive overview to the work and legacy of David King (1943-2016), whose fascinating career bridged journalism, graphic design, photography, and collecting. King launched his career at Britain's Sunday Times Magazine in the 1960s, starting as a designer and later branching out into image-led journalism. He developed a particular interest in revolutionary Russia and began amassing a collection of graphic art and photographs-ultimately accumulating around 250,000 images that he shared with news outlets. Throughout his life, King blended political activism with his graphic design work, creating anti-Apartheid and anti-Nazi posters, covers for books on Communist history, album artwork for The Who and Jimi Hendrix, catalogues on Russian art and society for the Museum of Modern Art in Oxford, and typographic covers for the left-wing magazine City Limits. This well-researched and finely illustrated publication ties together King's accomplishments as a visual historian, artist, journalist, and activist.

Boys Love Manga and Beyond - History, Culture, and Community in Japan (Paperback): Mark McLelland, Kazumi Nagaike, Katsuhiko... Boys Love Manga and Beyond - History, Culture, and Community in Japan (Paperback)
Mark McLelland, Kazumi Nagaike, Katsuhiko Suganuma
R858 R754 Discovery Miles 7 540 Save R104 (12%) Ships in 10 - 15 working days

Boys Love Manga and Beyond looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the ""beautiful boy"" has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation. In recent decades, ""Boys Love"" (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan's manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of ""boys love,"" and are rapidly gaining an audience throughout Asia and globally. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls' culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.

North Korean Graphic Novels - Seduction of the Innocent? (Paperback): Martin Petersen North Korean Graphic Novels - Seduction of the Innocent? (Paperback)
Martin Petersen
R1,441 Discovery Miles 14 410 Ships in 10 - 15 working days

Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War - "The Fatherland Liberation War", as it is known in North Korea - and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.

Openness of Comics - Generating Meaning within Flexible Structures (Paperback): Maaheen Ahmed Openness of Comics - Generating Meaning within Flexible Structures (Paperback)
Maaheen Ahmed
R851 R747 Discovery Miles 7 470 Save R104 (12%) Ships in 10 - 15 working days

Never before have comics seemed so popular or diversified, proliferating across a broad spectrum of genres, experimenting with a variety of techniques, and gaining recognition as a legitimate, rich form of art. Maaheen Ahmed examines this trend by taking up philosopher Umberto Eco's notion of the open work of art, whereby the reader-or listener or viewer, as the case may be-is offered several possibilities of interpretation in a cohesive narrative and aesthetic structure. Ahmed delineates the visual, literary, and other medium-specific features used by comics to form open rather than closed works, methods by which comics generate or limit meaning as well as increase and structure the scope of reading into a work. Ahmed analyzes a diverse group of British, American, and European (Franco-Belgian, German, Finnish) comics. She treats examples from the key genre categories of fictionalized memoirs and biographies, adventure and superhero, noir, black comedy and crime, science fiction and fantasy. Her analyses demonstrate the ways in which comics generate openness by concentrating on the gaps essential to the very medium of comics, the range of meaning ensconced within words and images as well as their interaction with each other. The analyzed comics, extending from famous to lesser known works, include Will Eisner's The Contract with God Trilogy, Jacques Tardi's It Was the War of the Trenches, Hugo Pratt's The Ballad of the Salty Sea, Edmond Baudoin's The Voyage, Grant Morrison and Dave McKean's Arkham Asylum, Neil Gaiman's Sandman series, Alan Moore and Eddie Campbell's From Hell, Moebius's Arzach, Yslaire's Cloud 99 series, and Jarmo Makila's Taxi Ride to Van Gogh's Ear.

Tokyo Cyberpunk - Posthumanism in Japanese Visual Culture (Hardcover): Steven T. Brown Tokyo Cyberpunk - Posthumanism in Japanese Visual Culture (Hardcover)
Steven T. Brown
R2,673 Discovery Miles 26 730 Ships in 18 - 22 working days

Engaging some of the most ground-breaking and thought-provoking anime, manga, and science fiction films, "Tokyo Cyberpunk" offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about electronically mediated forms of social interaction, as well as specific Japanese socioeconomic issues, all in the context of globalization and advanced capitalism. Penetrating and nuanced, this book makes a major contribution to the debate about what it means to be human in a posthuman world.

Enter the Superheroes - American Values, Culture, and the Canon of Superhero Literature (Hardcover, New): Alex S. Romagnoli,... Enter the Superheroes - American Values, Culture, and the Canon of Superhero Literature (Hardcover, New)
Alex S. Romagnoli, Gian S. Pagnucci
R2,536 Discovery Miles 25 360 Ships in 10 - 15 working days

Ever since the first appearances of Superman and Batman in comic books of the late 1930s, superheroes have been a staple of the popular culture landscape. Though initially created for younger audiences, superhero characters have evolved over the years, becoming complex figures that appeal to more sophisticated readers. While superhero stories have grown ever more popular within broader society, however, comics and graphic novels have been largely ignored by the world of academia. In Enter the Superheroes: American Values, Culture, and the Canon of Superhero Literature, Alex S. Romagnoli and Gian S. Pagnucci argue that superheroes merit serious study, both within the academy and beyond. By examining the kinds of graphic novels that are embraced by the academy, this book explains how superhero stories are just as significant. Structured around key themes within superhero literature, the book delves into the features that make superhero stories a unique genre. The book also draws upon examples in comics and other media to illustrate the sociohistorical importance of superheroes-from the interplay of fans and creators to unique narrative elements that are brought to their richest fulfillment within the world of superheroes. A list of noteworthy superhero texts that readers can look to for future study is also provided. In addition to exploring the important roles that superheroes play in children's learning, the book also offers an excellent starting point for discussions of how literature is evolving and why it is necessary to expand the traditional realms of literary study. Enter the Superheroes will be of particular interest to English and composition teachers but also to scholars of popular culture and fans of superhero and comic book literature.

Monstrous Imaginaries - The Legacy of Romanticism in Comics (Paperback): Maaheen Ahmed Monstrous Imaginaries - The Legacy of Romanticism in Comics (Paperback)
Maaheen Ahmed
R748 Discovery Miles 7 480 Ships in 10 - 15 working days

Monsters seem inevitably linked to humans and not always as mere opposites. Maaheen Ahmed examines good monsters in comics to show how Romantic themes from the eighteenth and the nineteenth centuries persist in today's popular culture. Comics monsters, questioning the distinction between human and monster, self and other, are valuable conduits of Romantic inclinations. Engaging with Romanticism and the many monsters created by Romantic writers and artists such as Mary Shelley, Victor Hugo, and Goya, Ahmed maps the heritage, functions, and effects of monsters in contemporary comics and graphic novels. She highlights the persistence of recurrent Romantic features through monstrous protagonists in English- and French-Language comics and draws out their implications. Aspects covered include the dark Romantic predilection for ruins and the sordid, the solitary protagonist and his quest, nostalgia, the prominence of the spectacle as well as excessive emotions, and above all, the monster's ambiguity and rebelliousness. Ahmed highlights each Romantic theme through close readings of well-known but often overlooked comics, including Enki Bilal's Monstre tetralogy, Jim O'Barr's The Crow, and Emil Ferris's My Favorite Thing Is Monsters, as well as the iconic comics Series Alan Moore's Swamp Thing and Mike Mignola's Hellboy. In blurring the otherness of the monster, these protagonists retain the exaggeration and uncontrollability of all monsters while incorporating Romantic characteristics.

DC Greatest Events - Stories That Shook The Multiverse (Hardcover): Stephen Wiacek DC Greatest Events - Stories That Shook The Multiverse (Hardcover)
Stephen Wiacek
R665 R591 Discovery Miles 5 910 Save R74 (11%) Ships in 5 - 10 working days

The sagas and stories that shook the DC Multiverse.

Explore the main events that have shaped and reshaped the DC Multiverse. From the groundbreaking debuts of Superman, Batman, and Wonder Woman to "The Flash of Two Worlds," from Crisis on Infinite Earths to The Death and Return of Superman, and from DC Comics: The New 52 to Infinite Frontier, DC Greatest Events delves into the epic crises, iconic battles, and unforgettable milestones that have reinvented and refreshed DC Comics.

Expert essays reveal the context, connections, and consequences of more than 80 pivotal events, showcasing crossover series and key issues, brought to vivid life through stunning artwork and presented in a sumptuous coffee-table format. Across DC Comics' celebrated 80-year history, these are the moments that matter, the stories that made a difference.

The Middle Ages - A Graphic History (Paperback): Eleanor Janega The Middle Ages - A Graphic History (Paperback)
Eleanor Janega; Illustrated by Neil Max Emmanuel
R472 Discovery Miles 4 720 Ships in 10 - 15 working days

A unique, illustrated book that will change the way you see medieval history The Middle Ages: A Graphic History busts the myth of the 'Dark Ages', shedding light on the medieval period's present-day relevance in a unique illustrated style. This history takes us through the rise and fall of empires, papacies, caliphates and kingdoms; through the violence and death of the Crusades, Viking raids, the Hundred Years War and the Plague; to the curious practices of monks, martyrs and iconoclasts. We'll see how the foundations of the modern West were established, influencing our art, cultures, religious practices and ways of thinking. And we'll explore the lives of those seen as 'Other' - women, Jews, homosexuals, lepers, sex workers and heretics. Join historian Eleanor Janega and illustrator Neil Max Emmanuel on a romp across continents and kingdoms as we discover the Middle Ages to be a time of huge change, inquiry and development - not unlike our own.

Iwao Takamoto - My Life with a Thousand Characters (Paperback): Iwao Takamoto Iwao Takamoto - My Life with a Thousand Characters (Paperback)
Iwao Takamoto; As told to Michael Mallory; Foreword by Willie Ito
R607 Discovery Miles 6 070 Ships in 10 - 15 working days

Iwao Takamoto (1925-2007) spent a lifetime in the animation industry and was influential in the creation of some of the most beloved characters in the medium's history, including Scooby-Doo, Atom Ant, "The Jetsons'" Astro, "The Flintstones'" Great Gazoo, and "The Wacky Races'" Penelope Pittstop and Muttley, all of whom he designed. "Iwao Takamoto: My Life with a Thousand Characters" is the story of this legendary American artist, told in his own words.

Takamoto records his experiences growing up in the heart of Los Angeles as a self-described "street kid" and his wartime ordeal of being sent to a government internment camp for Japanese Americans. He recalls stories of how he and his teenaged friends still managed to function as normal teens despite the confinement of Manzanar.

The book chronicles his career, first with the Walt Disney Studios, where he worked directly with the famous "Nine Old Men," and later for Hanna-Barbera, where he was a key artistic force. Packed with memorable stories of working in the trenches of two of Hollywood's most notable animation studios and filled with photographs and artwork, much of which has never before been published, this book is essential for any fan of animation and twentieth-century popular culture.

Caricature and French Political Culture 1830-1848 - Charles Philipon and the Illustrated Press (Hardcover): David S. Kerr Caricature and French Political Culture 1830-1848 - Charles Philipon and the Illustrated Press (Hardcover)
David S. Kerr
R6,837 Discovery Miles 68 370 Ships in 10 - 15 working days

Creator of the famous pear as a symbol for King Louis-Philippe, Charles Philipon was also the most influential editor of illustrated newspapers in nineteenth-century France. This book examines the role and influence of political caricature under the July Monarchy through a study of his two principal newspapers, La Caricature and Le Charivari.

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