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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Comics, the Holocaust and Hiroshima breaks new ground for history
by exploring the relationship between comics as a cultural record,
historiography, memory and trauma studies. Comics have a dual role
as sources: for gauging awareness of the Holocaust and through
close analysis, as testimonies and narratives of childhood emotions
and experiences.
This tale takes place just prior to CATWOMAN No.1, as Selina is
presumed dead and desperate for cash. Can her assembled crew of
thieves pull off one big heist?
The people who make the World's Most Popular Manga share their
tricks, advice, and secrets! From Dragon Ball to Demon Slayer, from
One Piece to My Hero Academia and beyond, Weekly Shonen Jump has
published some of the finest manga to grace the earth. Now, the
creators and editors behind several of the most popular manga in
Shonen Jump sit down to discuss how to craft exciting stories, how
to use your tools to the best of your abilities, and more. Whether
you're getting started on your artistic path or a veteran looking
for new tips, The Shonen Jump Guide to Making Manga is the perfect
book to sharpen your skills. Featuring commentary and advice from
Eiichiro Oda (One Piece), Tite Kubo (Bleach), Shun Saeki (Food
Wars), Kaiu Shirai & Posuka Demizu (The Promised Neverland),
Yusei Matsui (Assassination Classroom), Kohei Horikoshi (My Hero
Academia), and more!
In a film eight years in making, Studio Ghibli's cofounder Isao
Takahata tells the untold story of Princess Kaguya. An old bamboo
cutter and his wife find a tiny girl inside a bamboo shoot and
raise her. The mysterious little princess grows rapidly into a
young lady, enthralling everyone who encounters her-but ultimately,
she must face her fate. This book captures the breathtaking art of
the film from conception to production, and features commentary,
interviews, and an in-depth look at the production process. "Every
frame is worthy of being its own painting." -Joe Hisaishi, film's
composer
'Chris Beetles' book is a joy, an inspiration and as thorough a
document into understanding the life and times of Louis Wain as one
could hope to read' - Benedict Cumberbatch 'Louis Wain invented a
cat style, a cat society, a whole cat world'. Broadcast in 1925 by
H.G. Wells, these words characteristically foretold the future of
the Wain cat which has, once more, become the century's most
recognisable image in cat art. During their heyday, in the time
before the First World War, Louis Wain's cats, dressed as humans,
portrayed that stylish Edwardian world having fun: at restaurants
and tea parties, going to the Race and the Seaside, celebrating at
Christmas and Birthdays, and disporting themselves with exuberant
games of tennis, bowls, cricket and football. This is a titillating
world of cats at play, uninhibited and slightly dangerous, with
most group activities likely to turn into mishap, mayhem and
catastrophe. This is Wain's world, funny, edgy and animated: a
whole cat world. The first comprehensive exhibition of Wain's work
was held at the Victoria and Albert Museum in London in 1972 and,
since then, Louis Wain has steadily become more fashionable, and
collected worldwide. This biography contains 300 plates of richness
and variety, all of which are reproduced faithfully from the
original artwork.
This is a highly original collection of essays, demonstrating how
comic books can be used as primary sources in the teaching and
understanding of American history. "Comic Books and American
Cultural History" is an anthology that examines the ways in which
comic books can be used to understand the history of the United
States. Over the last twenty years, there has been a proliferation
of book-length works focusing on the history of comic books, but
few of those books have emphasized their connection to American
cultural history. These original essays demonstrate the different
ways in which comic books can be used as resources. The book is
divided into four parts: Part 1 examines comics and graphic novels
that demonstrate the techniques of cultural history; the essays in
Part 2 use comics and graphic novels as cultural artifacts; the
third part of the book studies the concept of historical identity
through the 20th century; and, the final section focuses on
different treatments of contemporary American history. Discussing
works that range from "Wonder Woman" and "Superman" to "American
Flagg!" and "Ex Machina", this is a vivid collection that will be
useful to anyone teaching or studying comic books in the classroom.
He is the law - and you better believe it! Judge, jury and
executioner, Judge Dredd is the brutal comic book cop policing the
chaotic future urban jungle of Mega-City One, created by John
Wagner and Carlos Ezquerra and launching in the pages of 2000 AD in
1977. But what began as a sci-fi action comic quickly evolved into
a searing satire on hardline, militarised policing and 'law and
order' politics, its endless inventiveness and ironic humour acting
as a prophetic warning about our world today - and with important
lessons for our future. Blending comic book history with
contemporary radical theories on policing, I Am The Law takes key
Dredd stories from the last 45 years and demonstrates how they
provide a unique wake up call about our gradual, and not so
gradual, slide towards authoritarian policing. From the
politicisation of policing to 'zero tolerance', from violent
suppression of protest to the rise of the surveillance state, I Am
The Law examines how a comic book warned us about the chilling
endgame of today's 'law and order' politics.
Herge's Tintin cartoon adventures have been translated into more
than fifty languages and read by tens of millions of children aged,
as their publishers like to say, 'from 7 to 77'. Arguing that their
characters are as strong and their plots as complex as any dreamt
up by the great novelists, Tom McCarthy asks a simple question: is
Tintin literature? McCarthy takes a cue from Tintin himself, who
spends much of his time tracking down illicit radio signals,
entering crypts and decoding puzzles and suggests that we too need
to 'tune in' and decode if we want to capture what's going on in
Herge's work. What emerges is a remarkable story of hushed-up royal
descent in both Herge's work and his own family history. McCarthy
shows how the themes this story generates - expulsion from home,
violation of the sacred, the host-guest relationship turned sour
and anxieties around questions of forgery and fakeness - are the
same that have fuelled and troubled writers from the classical era
to the present day. His startling conclusion is that Tintin's
ultimate 'secret' is that of literature itself. Appearing on the
eve of the release of a major Steven Spielberg Tintin film, Tintin
and the Secret of Literature should be avidly devoured by not only
Tintin lovers but also by anyone with an interest in literature,
philosophy or art.
Learn how to reflect the beautifully diverse world around you in
the manga-style characters you draw, guided by the talented team of
artists at Saturday AM. Saturday AM is the world's leading showcase
of diverse anime and manga stories. How to Draw Diverse Manga
features the comics brand's most popular artists, who themselves
represent racial identities, ethnicities, and cultures from all
over the world, as well as diverse gender identities. Our
perceptions of the world are shaped by how the media presents it.
With this guide, you will be able to tell inclusive stories about
heroic, beautiful, strong, intelligent, and courageous heroes from
all backgrounds that are relatable to all and represent the true
diversity of our world. The reader-friendly, step-by-step
presentation, which is accessible even to beginning artists, shares
drawing guidance for: Diverse faces, features, and expressions
Bodies, proportions, and body positivity Hair, including afros,
braids, and waves Developing character design through the language
of shape, silhouette, and color schemes Avoiding stereotypes and
caricatures Perfect for beginning to intermediate manga and anime
artists, character designers, fantasy illustrators, animators, and
cartoonists, Saturday AM Presents How to Draw Diverse Manga offers
an insider's point of view and expertise on how to design and draw
authentic manga characters that reflect the diverse identities and
backgrounds of our world. Find even more inspiration for diverse
manga characters in Saturday AM TANKS, which collect Saturday AM's
comics in graphic novel format. The Saturday AM TANKS series
include:Apple Black, Clock Striker, Gunhild, Hammer, Henshin!, The
Massively Multiplayer World of Ghosts, Oblivion Rouge, Saigami,
Soul Beat, Titan King, Underground, and Yellow Stringer.
With Design Your Own Anime and Manga Characters, you'll learn
character design for these popular entertainment genres from
renowned concept artist and teacher TB Choi. Constructing a
Character. Build a character right from the start with the basics
of human anatomy and proportion. Simplifying Forms for Poses and
Gestures. Streamline form to develop effective poses and gestures
from a variety of angles. Drawing Hair, Clothing, and Accessories.
Render authentic details that support your characters and enrich
your stories. Conveying Dimension, Emotion, and Character. Refine
your use of line, shadow, and form to create visual variety, depth,
and emotion. Pets, Chibis, and Sidekicks. Create pets, chibis,
anthros, and kemonomimi with personality. Exercise: Design and Draw
a Character. Learn a simple method for developing an original
character, from mind map to finished drawing. Filled with
step-by-step demonstrations and expert guidance and advice, Design
Your Own Anime and Manga Characters teaches you everything you need
to bring unique characters to life.
The sequel to the #1 New York Times bestselling (November 2019)
phenomenon Strange Planet, featuring more hilarious and poignant
adventures from the fascinating inhabitants of Nathan W. Pyle's
colourful world. In this eagerly awaited sequel, Nathan takes us
back to his charming and instantly recognisable planet coloured in
bright pinks, blues, greens, and purples, providing more escapades,
jokes and p h r a s e s. Nathan mixes his most popular Instagram
comics with more than thirty original works created exclusively for
this second volume to explore four major topics: traditions,
nature, emotions, and knowledge. He inducts new and longtime fans
into a strangely familiar world and its culture, from "cohesion"
(marriage) to "mild poison" (alcohol) to the full lyrics to "The
Small Eight-Legged Creature" (sung to the tune of The Itsy Bitsy
Spider). Bright, colourful, and whimsical - yet charmingly familiar
- Stranger Planet is out-of-this-world fun.
This elegant, collectible book presents the powerful concept art
created for Destiny, featuring breathtaking imagery that captures
the cinematic feel of its universe. Covering everything from the
earliest sketches of the Guardians' armor to dilapidated cities on
distant planets, this exploration of the art behind the year's
biggest new gaming franchise details the incredible artistic
development of each class, vehicle, and planet. With hundreds of
stunning sketches, character illustrations, pieces of concept art,
environments, and more, The Art of Destiny will explore the game's
sweeping world, grand scope, and vibrant visuals.
Contributions by Jordan Bolay, Ian Brodie, Jocelyn Sakal Froese,
Dominick Grace, Eric Hoffman, Paddy Johnston, Ivan Kocmarek,
Jessica Langston, Judith Leggatt, Daniel Marrone, Mark J.
McLaughlin, Joan Ormrod, Laura A. Pearson, Annick Pellegrin,
Mihaela Precup, Jason Sacks, and Ruth-Ellen St. Onge. This overview
of the history of Canadian comics explores acclaimed as well as
unfamiliar artists. Contributors look at the myriad ways that
English-language, Francophone, indigenous, and queer Canadian
comics and cartoonists pose alternatives to American comics, to
dominant perceptions, even to gender and racial categories. In
contrast to the United States' melting pot, Canada has been
understood to comprise a social, cultural, and ethnic mosaic, with
distinct cultural variation as part of its identity. This volume
reveals differences that often reflect in highly regional and
localized comics such as Paul MacKinnon's Cape Breton-specific Old
Trout Funnies, Michel Rabagliati's Montreal-based Paul comics, and
Kurt Martell and Christopher Merkley's Thunder Bay-specific zombie
apocalypse. The collection also considers some of the
conventionally "alternative" cartoonists, namely Seth, Dave Sim,
and Chester Brown. It offers alternate views of the diverse and
engaging work of two very different Canadian cartoonists who bring
their own alternatives into play: Jeff Lemire in his bridging of
Canadian/US and mainstream/alternative sensibilities and Nina
Bunjevac in her own blending of realism and fantasy as well as of
insider/outsider status. Despite an upsurge in research on Canadian
comics, there is still remarkably little written about most major
and all minor Canadian cartoonists. This volume provides insight
into some of the lesser-known Canadian alternatives still awaiting
full exploration.
Sold in packs of 6. Gorgeous, foiled, handmade greeting cards,
blank inside and shrink-wrapped with a gold envelope. Themed with
our art calendars, foiled notebooks and illustrated art books. Our
greeting cards are printed on FSC paper and wrapped in
biodegradable cellobag, and are themed with our art calendars,
foiled notebooks and illustrated art books. This illustration
features the White Rabbit as Herald at the trial, after the design
by Sir John Tenniel for the first edition of Lewis Carroll's
Alice's Adventures in Wonderland. Carroll's novel remains one of
the best-loved fantasy tales, with his characters enjoying an
enduring legacy in popular imagination.
This is the first worldwide guide to contemporary
Spanish-speaking authors and illustrators for young readers. It
features personal and professional information on more than 200
contemporary Spanish-speaking authors and illustrators from
Argentina, Bolivia, Chile, Costa Rica, Cuba, Mexico, Peru, Spain,
the United States, Uruguay and Venezuela, as well as a complete
listing of their books written in Spanish for children and young
adults. Schon, author of numerous bibliographies of children's and
young adult literature in Spanish, compiled the information from
responses given by the authors themselves to a questionnaire she
developed. Quotes from the authors about their work add a personal
touch.
Following an introduction describing the scope, organization and
selection criteria for the work, the biographical entries are
organized alphabetically. Each entry contains place and date of
birth; name of parents, spouse, and children; colleges attended and
degrees earned; complete home and office addresses and telephone
numbers; name of employer, position, and dates for each career
post; memberships in professional and civic organizations; literary
and professional awards received and dates; bibliography of books
written/illustrated; revealing personal comments on special
interests, aspirations, and thoughts as expressed by each
author/illustrator; critical sources in which the
writer's/illustrator's work has been discussed. An appendix at the
end of the volume arranges the subjects by country of birth and/or
residency. The market for the book is school (elementary through
high school) libraries, children's departments of public libraries,
bilingual departments of education, bilingual teachers, academic
libraries.
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