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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Megan Hess: The Shoe is an illustrated love story about the most
coveted accessory of any designer wardrobe, from internationally
renowned fashion illustrator Megan Hess. A piece of fashion is so
much more than an object. To the designer who creates it, the muse
who inspires it or the fashion lover who lusts after it, that piece
is part of a story. Nothing quite says style like an incredible
pair of shoes. The red sole of a Louboutin, the jewelled buckle of
a Manolo Blahnik, the simple perfection of a Chanel slingback, or
the incredible finishes on a Jimmy Choo - these are the details
that complete an outfit and define timeless elegance. Megan Hess:
The Shoe is the latest in the Ultimate Fashion Wardrobe series,
filled with fascinating information and stunning illustrations and
packaged up in a beautiful hardback: the ideal accessory for any
creative life.
A visual history of the spaceships, alien landscapes,
cryptozoology, and imagined industrial machinery of 1970s paperback
sci-fi artIn the 1970s, mass-produced, cheaply printed science
fiction novels were thriving. The paper was rough, the titles
outrageous, and the cover art astounding. Over the course of the
decade, a stable of talented painters, comic book artists, and
designers produced thousands of the most eye-catching book covers
to ever grace bookstore shelves (or spinner racks). Curiously, the
pieces commissioned for these covers often had very little to do
with the contents of the books they were selling, but by leaning
heavily on psychedelic imagery, far-out landscapes, and trippy
surrealism, the art was able to satisfy the same space-race fueled
appetite for the big ideas and brave new worlds that sci-fi writers
were boldly pushing forward.In Worlds Beyond Time: Sci-Fi Art of
the 1970s, Adam Rowe—who has been curating, championing, and
resurrecting the best and most obscure art that 1970s sci-fi has to
offer for more than five years on his blog 70s Sci-Fi
Art—introduces readers to the biggest names in the genre,
including Chris Foss, Peter Elson, Tim White, Jack Gaughan, and
Virgil Finlay, as well as their influences. With deep dives into
the subject matter that commonly appeared on these
covers—spaceships, alien landscapes, fantasy realms,
cryptozoology, and heavy machinery—this book is a loving tribute
to a unique and robust art form whose legacy lives on both in
nostalgic appreciation as well as the retro-chic design of
mainstream sci-fi films such as Guardians of the Galaxy, Alien:
Covenant, and Thor: Ragnarok.
Visionandfactory, established in 1990, has long played a prominent
role in the Belgian and international graphic design scene. From
its foundation, the studio has established a reputation for a rich
culture of experimentation, an innovative combination of analog and
digital techniques and an eagerness to tackle even the most
difficult of projects. The studio's key figure is Hugo Puttaert
(born 1960), designer, professor, editor, publisher and hugely
influential figure in the design world. "Think in Colour" offers a
selection of the firm's work, a kaleidoscopic view of
Visionandfactory's output. Text from Pattaert not only
contextualizes these selected works through insights into the
studio's history and work processes, but also gives the reader a
glimpse into his vision of design as a discipline and the social
responsibility of the designer. With a split-fountain cover that
reveals its color when touched and hundreds of full-color pages,
this book illustrates Visionandfactory's motto--"Think in color."
Learn how to paint on your iPad like the professionals in
Beginner's Guide to Procreate, a comprehensive introduction to this
industry-standard software. Accessible and versatile, Procreate is
an ideal tool for anyone wanting to give digital painting a go.
Step-by-step tutorials, quick tips, and inspiring artwork ensure
you'll have all you need to create stunning concept art quickly and
easily.
The Peanuts gang offer their wisdom on happiness in this
beautifully produced gift book for all generations. For the
beguiling Peanuts gang, happiness is many things - a warm blanket,
a snowy day, a full supper dish, but most of all happiness is being
one of the gang. The millions of faithful Charles Schulz fans and
those who fondly remember our best-loved beagle and his friends
will cherish this latest title in our Peanuts Guide to Life series.
The American Villain: Encyclopedia of Bad Guys in Comics, Film, and
Television seeks to provide one go-to reference for the study of
the most popular and iconic villains in American popular culture.
Since the 1980s, pop culture has focused on what makes a villain a
villain. The Joker, Darth Vader, and Hannibal Lecter have all been
placed under the microscope to get to the origins of their
villainy. Additionally, such bad guys as Angelus from Buffy the
Vampire Slayer and Barnabas Collins from Dark Shadows have
emphasized the desire for redemption-in even the darkest of
villains. Various incarnations of Lucifer/Satan have even gone so
far as to explore the very foundations of what we consider "evil."
The American Villain: Encyclopedia of Bad Guys in Comics, Film, and
Television seeks to collect all of those stories into one
comprehensive volume. The volume opens with essays about villains
in popular culture, followed by 100 A-Z entries on the most
notorious bad guys in film, comics, and more. Sidebars highlight
ancillary points of interest, such as authors, creators, and tropes
that illuminate the motives of various villains. A glossary of key
terms and a bibliography provide students with resources to
continue their study of what makes the "baddest" among us so bad.
Examines in detail how villains and villainesses have appeared in
comics and other media over the decades Shows how villains and
villainesses have reflected the fears, anxieties, and hopes of
American society at any given period Provides scholarly material
that gives readers additional important historical context in five
essays Ensures that diverse and obscure villains and villainesses
are given equal coverage
Discover the complete history of DC Comics' Harley Quinn comic art
with this deluxe book. Harley Quinn made her comic book debut in
The Batman Adventures #12 and soon became one of the most popular
characters in the DC Comics pantheon. From there, Harley made
regular appearances in multiple series, eventually getting her own
ongoing comic in 2001. This deluxe art book provides the complete
history of Harley Quinn comic art, detailing the creation and
evolution of the character through exclusive interviews with the
writers and artists who have brought the character to life. Packed
with the most iconic covers and panels in Harley Quinn history, The
Art of Harley Quinn is the ultimate visual guide to one of the most
beloved villains in comic book history.
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Void
(Hardcover)
Martyn Jonathan Clark
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R1,040
Discovery Miles 10 400
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Ships in 10 - 15 working days
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"In many respects it is a book unlike many others. It is an
individual, as all good books should be. It is quirky, eclectic,
eccentric even, but in a world intent on reproducing that which has
already been regurgitated I personally felt the need for something
a bit more idiosyncratic, I can only hope that you agree!" - Simon
Owen A well known artist specialising in racing car subjects, the
late Simon Owen's detailed, expertly executed work conveys the
life, the vibrancy, the essence and passion of motorsports and
racing cars, like no other. Simon's work is a visual feast for
lovers of automotive art and motorsport. Over the last few years,
Simon had worked on developing a series of stunningly detailed
computer-generated digital images, focussing on individual racing
cars and their liveries. Seventy-seven of these images have been
compiled to create this extraordinary book, and each is presented
with a relevant quote from a legend of the motor racing world.
Along with these beautiful and unique artworks, this book
represents a chance to gain a rare peek into the artist's working
methods, revealing some of his developmental work and showing how
the digital images were constructed.
Nineteenth-century women illustrators and cartoonists provides an
in-depth analysis of fourteen women illustrators of the later
nineteenth and early twentieth centuries: Jemima Blackburn, Eleanor
Vere Boyle, Marianne North, Amelia Francis Howard-Gibbon, Mary
Ellen Edwards, Edith Hume, Alice Barber Stephens, Florence and
Adelaide Claxton, Marie Duval, Amy Sawyer, Eleanor Fortescue
Brickdale, Pamela Colman Smith and Olive Allen Biller. The chapters
consider these women's illustrations in the areas of natural
history, periodicals and books, as well as their cartoons and
caricatures. Using diverse critical approaches, the volume brings
to light the works and lives of these important women illustrators
and challenges the hegemony of male illustrators and cartoonists in
nineteenth-century visual and print culture. -- .
World War One was the landmark event of the first quarter of the
20th century. In "The Great War, 1914-1918, " Roy Douglas tells the
history of the period through an international collection of over
100 cartoons, many of them previously unknown. This pioneering
pan-European approach offers new perspectives of key themes, events
and figures, forcing a new reinterpretation of the familiar. Both
"establishment" and "subversive" cartoons demonstrate the real
concerns of all participants from the governments of the combative
powers, to the soldier to those at home.
This unique collection will inform in a fresh way the continued
historical debates surrounding the Great War and the implications
which reach to the present day.
Sold in packs of 6. Gorgeous, foiled, handmade greeting cards,
blank inside and shrink-wrapped with a gold envelope. Themed with
our art calendars, foiled notebooks and illustrated art books. Our
greeting cards are printed on FSC paper and wrapped in
biodegradable cellobag, and are themed with our art calendars,
foiled notebooks and illustrated art books. This illustration
features the White Rabbit as Herald at the trial, after the design
by Sir John Tenniel for the first edition of Lewis Carroll's
Alice's Adventures in Wonderland. Carroll's novel remains one of
the best-loved fantasy tales, with his characters enjoying an
enduring legacy in popular imagination.
The Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish
full-color book showcasing the best art from the highly anticipated
roleplaying game. Developed by Level-5 and with collaboration from
legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni
(TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting
game. This book is the ultimate fan resource, showcasing the
development of the amazing characters, monsters, vehicles and
locations from initial concept sketches through to the finished
artworks.
In The Art of XCOM 2, readers get a behind-the-scenes look at the
incredible concept art created for the new game and hear from key
developers and artists about the challenges, secrets, and rewards
of creating this landmark series. Also covered in the stunning book
will be the game's five new classes of resistance fighters and
their dynamic weapons, powerful new alien species and their
vehicles, and the brave new world of XCOM 2.
Animal characters abound in graphic narratives ranging from Krazy
Kat and Maus to WE3 and Terra Formars. Exploring these and other
multispecies storyworlds presented in words and images, Animal
Comics draws together work in comics studies, narrative theory, and
cross-disciplinary research on animal environments and human-animal
relationships to shed new light on comics and graphic novels in
which animal agents play a significant role. At the same time, the
volume's international team of contributors show how the
distinctive structures and affordances of graphic narratives
foreground key questions about trans-species entanglements in a
more-than-human world. The writers/artists covered in the book
include: Nick Abadzis, Adolpho Avril, Jeffrey Brown, Sue Coe, Matt
Dembicki, Olivier Deprez, J. J. Grandville, George Herriman, Adam
Hines, William Hogarth, Grant Morrison, Osamu Tezuka, Frank
Quitely, Yu Sasuga, Charles M. Schultz, Art Spiegelman, Fiona
Staples, Ken'ichi Tachibana, Brian K. Vaughan, and others.
Douglas covers all the great political and social issues of the interwar period. His greatest gift is for concise, clear explanation, setting each cartoon into its historical context. The scope is international.
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