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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine high-quality production with magnificent art. Perfect as a gift, and an essential personal choice for writers, notetakers, travellers, students, poets and diarists. Features a wide range of well-known and modern artists, with new artworks published throughout the year. BEAUTIFULLY DESIGNED. The highly crafted covers are printed on foil paper, embossed then foil stamped, complemented by the luxury binding and rose red end-papers. The covers are created by our artists and designers who spend many hours transforming original artwork into gorgeous 3d masterpieces that feel good in the hand, and look wonderful on a desk or table. PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical features too: a pocket at the back for scraps and receipts; two ribbon markers to help keep track of more than just a to-do list and robust ivory text paper. THE ARTIST. Renowned Austrian artist Gustav Klimt is well-known for his golden masterpieces full of sumptuous ornamentation, as well as his incredible depictions of the female form and vibrant landscapes. HE FINAL WORD. As William Morris said, "Have nothing in your houses that you do not know to be useful, or believe to be beautiful."
George Barbier (1882-1932) is one of the great French illustrators
of the early twentieth century. He is famous for his elegant art
deco works that were heavily influenced by orientalism and Parisian
couture. Born in Nantes, France in 1882, he skyrocketed to fame and
notoriety after his first exhibition in 1911. Known as one of "the
knights of the bracelet" for his luxurious and glamorous lifestyle
and work, George Barbier also received renown for costumes and set
designs he did for theater, film, and ballet. Even today, his
modern and stylish illustrations are popular all over the world.
What is it about anime that is so appealing to a transnational fan base? Is the American attraction to anime similar to the popularity of previous fads of Japanese culture, like the Japonisants of fin-de-siecle France enamored of Japanese art and architecture, or the American poets in the fifties and sixties who latched onto haiku? Or is this something new, a product of global culture in which ethnic identities carry less weight? This book explores these issues by taking a look at anime fans and the place they occupy, both in terms of subculture in Japan and America, and in relation to Western perceptions of Japan since the late 1800s.
Printing Terror places horror comics of the Cold War in dialogue with the anxieties of their age. It rejects the narrative of horror comics as inherently, and necessarily, subversive and explores, instead, the ways in which these texts manifest white male fears over America's changing sociological landscape. It examines two eras: the pre-CCA period of the 1940s up to 1954, and the post-CCA era to 1975. The book examines each of these periods through the lenses of war, gender, and race, demonstrating that horror comics at this time were centered on white male victimhood and the monstrosity of the gendered and/or racialised other. It is of interest to scholars of horror, comics studies, and American history. -- .
This stunning book explores the rich mythology of Assassin's Creed, featuring the art and history of the series from the first groundbreaking game through the graphic novels to the DLCs. Highlighting the lush and vibrant art that has become a hallmark of the series, this luxury coffee-table book brings the game's famous historical locations and figures to life and explores the evolution of each iconic Assassin and Templar.
The complete guide to amazing digital illustration techniques! Are you an animator, an illustrator, a designer? Or an artist working in multiple digital fields at once? If so, this is the book for you! Manga & Anime Digital Illustration Guide takes you inside the studios of 12 professional Japanese artists and animators. In this book, you will learn the techniques used by the pros to draw and design characters for a variety of commercial and creative platforms. Follow the step-by-step lessons to learn how to create amazing characters and illustrations, and forge your own pathway in the world of creative careers Learn the pro techniques for a wide variety of modern applications, such as: Smartphone apps, anime films and video games Posters, covers, advertisements and special effects Fan art and fantasy fiction illustrations Illustrated books, manga and graphic novels Pull up a chair for this collection of private tutorials and let the experts show you how they work. Learn the tips and techniques that lead to unforgettable illustrations!
A rich, vibrantly illustrated account of the history and sources of manga As contemporary as this graphic art form may appear to readers outside of Japan, manga has, in fact, deep roots in Japanese culture, drawing on centuries-old artistic traditions: traces can be found in seventh century temple paintings, folding screens decorated with comic characters, and painted medieval Emakimono scrolls. The more familiar manga comics of today echo similar themes, both light and serious, and draw on narrative forms present in the sagas and skits from Japan's rich cultural heritage. This book spans the history of manga in all its splendour and diversity: from Hokusai's seminal Manga in 1814 to the onset of the gekiga in the 1950s; from the landmark Astro Boy of Tezuka Ozamu to Lady Oscar, Riyoko Ikedan's shojo manga aimed at young girls; from samurai sagas to the more alternative productions of the review Garo; and from the demons that populate the works of Mizuki Shigeru to the latest creations from Jiro Taniguchi, each period is covered in detail. One Thousand Years of Manga is both a rich documentary account and a visual delight with over 400 illustrations, many never before seen outside of Japan. A thorough exploration of the sources of manga, this book makes it possible to understand how this mass-produced cultural artifact - aimed at adults as much as at children - has developed into an essential facet of Japanese culture that is now enjoyed across the globe.
From young love to heartbreak, the fourth book in Christopher Hart's bestselling Master Guide to Drawing Anime series focuses on the hugely popular Romance genre. The newest addition to Christopher Hart's bestselling Master Guide to Drawing Anime series takes on one of the most popular styles in Japanese cartoons: Romance. It provides an overview of romance subgenres and teaches every aspect of drawing anime romance, from common male and female character types to the dramatic--and funny--situations they find themselves in. Hart covers the complete arc of romantic anime stories--bliss, arguing, breaking up, and getting back together--and explains how to draw the anime head and body, match poses to the characters' personalities, craft emotional expressions, design standout features, draw couples that click, and create a romantic setting. Fans will welcome this deep dive into the genre, and newcomers will be drawn in by the dynamic artwork that is a hallmark of Christopher Hart's anime and manga titles.
Steve Gerber (1947-2008) is among the most significant comics writers of the modern era. Best known for his magnum opus Howard the Duck, he also wrote influential series such as Man-Thing, Omega the Unknown, The Phantom Zone, and Hard Time, expressing a combination of intelligence and empathy rare in American comics. Gerber rose to prominence during the 1970s. His work for Marvel Comics during that era helped revitalize several increasingly cliched generic conventions of superhero, horror, and funny animal comics by inserting satire, psychological complexity, and existential absurdism. Gerber's scripts were also often socially conscious, confronting, among other things, capitalism, environmentalism, political corruption, and censorship. His critique also extended into the personal sphere, addressing such taboo topics as domestic violence, racism, inequality, and poverty. This volume follows Gerber's career through a range of interviews, beginning with his height during the 1970s and ending with an interview with Michael Eury just before Gerber's death in 2008. Among the pieces featured is a 1976 interview with Mark Lerer, originally published in the low-circulation fanzine Pittsburgh Fan Forum, where Gerber looks back on his work for Marvel during the early to mid-1970s, his most prolific period. This volume concludes with selections from Gerber's dialogue with his readers and admirers in online forums and a Gerber-based Yahoo Group, wherein he candidly discusses his many projects over the years. Gerber's unique voice in comics has established his legacy. Indeed, his contribution earned him a posthumous induction into the Will Eisner Comic Book Hall of Fame.
Learn how to draw stylish manga characters with this fun workbook geared toward budding artists. Start out by tracing the sample illustrations, then practice drawing using the provided guidelines. Once you master the basics, you'll be freehanding your own awesome manga girls in no time!
In The Transmedia Construction of the Black Panther: Long Live the King, Bryan J. Carr explores and analyzes the evolution of the Black Panther character since his inception in the 1960s across comics, film, television, video games, and music. The Black Panther, Carr argues, is the sum of the creative works of countless individuals across various media that have each contributed to the legacy of the first mainstream Black superhero, all happening against a backdrop of social and cultural upheaval, global political struggle for equality, and the long shadow of colonizing Western attitudes. The Panther's existence is a complex one that not only illustrates in microcosm those same struggles in the historically white superhero space, but also offers a perfect case study for media trends of representation then and now. Carr addresses a number of questions: Does the Black Panther really represent a powerful counter-narrative to long-standing regressive attitudes toward Black identity and Africa? Who were the key contributors to our understanding of the character? And finally, how can we use the character to understand the complexities of our modern consolidated media systems? Scholars of media studies, film and television studies, comics studies, cultural studies, critical race studies, and African studies will find this book particularly useful.
The decolonization of Algeria represents a turning point in world history, marking the end of France's colonial empire, the birth of the Algerian republic, and the appearance of the Third World and pan-Arabism. Algeria emerged from colonial domination to negotiate the release of American hostages in Iran during the Carter administration. Radical Islam would later rise from the ashes of Algeria's failed democracy, leading to a civil war and the training of Algerian terrorists in Afghanistan. Moreover, the decolonization of Algeria offered an imperfect model of decolonization to other nations like South Africa that succeeded in abolishing apartheid while retaining its white settler population. Algeria and its war of national liberation therefore constitute an inescapable reference for those looking to understand today's "war on terror" and ever-expanding islamophobia in Western media circuits. Consequently, it is imperative that students and educators understand the global implications of the Algerian War and how to best approach this conflict in school and at home so as to learn from the consequences of misrepresentation at all levels of the memory transmission chain. These objectives are all the more important today given the West's misunderstanding and mischaracterization of Islam, the Arab Spring, the Muslim-majority world, and, most importantly, the continuing influence of French colonialism-especially in the postcolonial era. Conceived as a case study, The Algerian War in French-Language Comics: Postcolonial Memory, History, and Subjectivity argues that comics provide an alternative to textbook representations of the Algerian War in France because they draw from many of the same source materials yet produce narratives that are significantly different. This book demonstrates that although comics rely on conventional vectors of memory transmission like national education, the family, and mainstream media, they can also create new and productive dialogues using these same vectors in ways unavailable to traditional textbooks. From this perspective, these comics are an effective and alternative way to develop a more inclusive social consciousness.
Theology and Spider-Man provides a look at the religious themes present in one of the most popular heroes of the past half-century, Spider-Man. In order to create a systematic theology of Spider-Man, the contributors delve into themes of sin, salvation, and creedal theology, while also addressing liberation theology, Black theology, bioethics, and hermeneutics. This volume balances theological depth with discussion of the comics and films, which makes it a perfect collection for those interested in theology, Spider-Man, or both.
Learn how to paint on your iPad like the professionals in Beginner's Guide to Procreate, a comprehensive introduction to this industry-standard software. Accessible and versatile, Procreate is an ideal tool for anyone wanting to give digital painting a go. Step-by-step tutorials, quick tips, and inspiring artwork ensure you'll have all you need to create stunning concept art quickly and easily.
Comic books have presented fictional and fact-based stories of the Korean War, as it was being fought and afterward. Comparing these comics with events that inspired them offers a deeper understanding of the comics industry, America's "forgotten war," and the anti-comics movement, championed by psychiatrist Fredric Wertham, who criticized their brutalization of the imagination. Comics--both newsstand offerings and government propaganda--used fictions to justify the unpopular war as necessary and moral. This book examines the dramatization of events and issues, including the war's origins, germ warfare, brainwashing, Cold War espionage, the nuclear threat, African Americans in the military, mistreatment of POWs, and atrocities.
The Chinese artist Liu Ye's meticulous, colorful canvases convey his love of literature in the first publication dedicated to his paintings of books. The Beijing-based artist Liu Ye is known for his precise, deftly rendered representational paintings. Drawn equally from contemporary culture and old master painting, Liu's wide-ranging visual touchstones include Piet Mondrian, Miffy the Bunny, and Prada advertisements. In this new publication devoted to his book paintings, the artist examines the book as both a physical object and cultural totem. Playing with geometry and perspective, Liu creates extraordinary and disorienting portraits of this most familiar subject. Liu's Book Painting series, begun in 2013, depicts close-up views of books that are turned open to reveal empty pages, an approach that emphasizes the object's form over its content. Rendering books' material structure-endpapers, binding, spine-in sensual detail, these paintings indicate an obsession with the book as an object and a lifelong love of literature. Liu's father was a children's book author who introduced him to Western writers at a young age, fueling his curiosity and imagination. Many of the books in Liu's father's collection were banned in Cultural Revolution-era China and the artist read them secretly throughout his childhood. This formative experience figures in his popular Banned Books series and in his book paintings in general. Published on the occasion of a solo exhibition presented at David Zwirner, New York, in 2020, this catalogue includes new writing by the acclaimed poet Zhu Zhu, who traces the evolution of the book form in Liu's work, as well as an interview with the artist by Hans Ulrich Obrist.
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