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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Part of a ten-volume bibliography series on comic art compiled by
John A. Lent during the past decade, this volume provides more
information on U.S. and Canadian comic art, animation, caricature,
and gag, political, illustrative, and magazine cartoons than any
other printed source in the world. Lent, founding editor of
International Journal of Comic Art and longtime scholar of
cartooning globally, takes great pains to be exhaustive,
representative, and accurate in providing 11,367 citations of
books, chapters, articles, and "fugitive" materials gleaned from a
variety of sources worldwide, including about 400 periodicals and
journals. Easy to use, incorporating a well-structured outline that
includes categories and sub-categories, Lent spans every
conceivable aspect of comic art. Other features include periodical
directories for both Canada and the United States with addresses,
typical contents, and inaugural dates of 101 comic art-related
journals, magazines, and fanzines, and citations to hundreds of
cartoonists and animators and their characters and works.
Undoubtedly, this volume and the other nine in the
Greenwood/Praeger series are unequalled as the definitive comic art
bibliographies.
Marie Duval: maverick Victorian cartoonist offers the first
critical appraisal of the work of Marie Duval (Isabelle Emilie de
Tessier, 1847-1890), one of the most unusual, pioneering and
visionary cartoonists of the later nineteenth century. It discusses
key themes and practices of Duval's vision and production, relative
to the wider historic social, cultural and economic environments in
which her work was made, distributed and read, identifing Duval as
an exemplary radical practitioner. The book interrogates the
relationships between the practices and the forms of print,
story-telling, drawing and stage performance. It focuses on the
creation of new types of cultural work by women and highlights the
style of Duval's drawings relative to both the visual conventions
of theatre production and the significance of the visualisation of
amateurism and vulgarity. Marie Duval: maverick Victorian
cartoonist establishes Duval as a unique but exemplary figure in a
transformational period of the nineteenth century. -- .
This richly illustrated book celebrates in words and pictures the
beautiful work that award-winning artist Alan Lee produced for
J.R.R. Tolkien's The Hobbit, and includes dozens of brand-new
paintings and pencil drawings exploring the world of Bilbo Baggins.
Since The Hobbit was first published in 1937, generations of
readers have fallen under its spell. That magic was reignited sixty
years later, when Alan Lee was commissioned to produce a special
illustrated edition, and his delicate pencil drawings and beautiful
watercolour paintings have become for many the definitive vision of
J.R.R. Tolkien's Middle-earth. In this sumptuous, large-format
hardback Alan Lee reveals in pictures and in words how he created
these images, which would prove so powerful, matching perfectly
with Tolkien's own vision, that they would eventually define the
look of Peter Jackson's film adaptations and earn Alan a coveted
Academy Award. The Hobbit Sketchbook is filled with more than 100
of his sketches and early conceptual pieces that reveal how the
project progressed from idea to finished art. It also contains a
wealth of brand-new full-colour paintings and sketches drawn
specially for this book, which unlock the secrets of how Alan
creates his own magic and provide a fascinating insight into the
imagination of the man who breathed new life into Tolkien's vision.
What is it about anime that is so appealing to a transnational fan
base? Is the American attraction to anime similar to the popularity
of previous fads of Japanese culture, like the Japonisants of
fin-de-siecle France enamored of Japanese art and architecture, or
the American poets in the fifties and sixties who latched onto
haiku? Or is this something new, a product of global culture in
which ethnic identities carry less weight? This book explores these
issues by taking a look at anime fans and the place they occupy,
both in terms of subculture in Japan and America, and in relation
to Western perceptions of Japan since the late 1800s.
It's never been easier to attack Attack on Titan than with these new, giant-sized 3-in-1 omnibus editions! If you've been waiting for the final anime season to check out the do-or-die shonen adventure that defined a decade, now's your chance. These new books tuck almost 600 pages of manga behind a specially-embossed cover, all in a larger size than the regular version.
Includes Vol. 33-34 of Attack on Titan.
Eren's titanic Rumbling claims thousands of lives beyond the walls of Paradis, and the boy who once lived in fear of the Titans becomes the world's most feared man. Determined to stop the destruction wrought by their childhood friend, Armin, Mikasa, and their surviving comrades reach the Attack Titan and decide to face him head on in an ultimate showdown. Will humanity finally be set free from the cycle of fear, oppression, and destruction, or will the Titans outlive their victims?
This stunning book explores the rich mythology of Assassin's Creed,
featuring the art and history of the series from the first
groundbreaking game through the graphic novels to the DLCs.
Highlighting the lush and vibrant art that has become a hallmark of
the series, this luxury coffee-table book brings the game's famous
historical locations and figures to life and explores the evolution
of each iconic Assassin and Templar.
A delightful translation of one of the finest, and most beautiful,
examples of a medieval Bestiary. Bestiaries are a particularly
characteristic product of medieval England, and give a unique
insight into the medieval mind. Richly illuminated and lavishly
produced, they were luxury objects for noble families. Their
three-fold purpose was to provide a natural history of birds,
beasts and fishes, to draw moral examples from animal behaviour
(the industrious bee, the stubborn ass), and to reveal a mystical
meaning - the phoenix, for instance, as a symbol ofChrist's
resurrection. This Bestiary, MS Bodley 764, was produced around the
middle of the thirteenth century and is of singular beauty and
interest. The lively illustrations have the freedom and
naturalistic quality ofthe later Gothic style, and make dazzling
use of colour. This book reproduces the 136 illuminations to the
same size and in the same place as the original manuscript, fitting
the text around them. Richard Barber's translation from the
original Latin is a delight to read, capturing both the serious
intent of the manuscript and its charm. RICHARD BARBER has written
many books on the history of and life in the middle ages, from his
Somerset MaughamAward-winning The Knight and Chivalry, by way of
biographies of Henry II and the Black Prince, to an anthology of
Arthurian literature from England, France and Germany, Arthurian
Legends, and an account of the historical Arthur, King Arthur: Hero
and Legend.
Steve Gerber (1947-2008) is among the most significant comics
writers of the modern era. Best known for his magnum opus Howard
the Duck, he also wrote influential series such as Man-Thing, Omega
the Unknown, The Phantom Zone, and Hard Time, expressing a
combination of intelligence and empathy rare in American comics.
Gerber rose to prominence during the 1970s. His work for Marvel
Comics during that era helped revitalize several increasingly
cliched generic conventions of superhero, horror, and funny animal
comics by inserting satire, psychological complexity, and
existential absurdism. Gerber's scripts were also often socially
conscious, confronting, among other things, capitalism,
environmentalism, political corruption, and censorship. His
critique also extended into the personal sphere, addressing such
taboo topics as domestic violence, racism, inequality, and poverty.
This volume follows Gerber's career through a range of interviews,
beginning with his height during the 1970s and ending with an
interview with Michael Eury just before Gerber's death in 2008.
Among the pieces featured is a 1976 interview with Mark Lerer,
originally published in the low-circulation fanzine Pittsburgh Fan
Forum, where Gerber looks back on his work for Marvel during the
early to mid-1970s, his most prolific period. This volume concludes
with selections from Gerber's dialogue with his readers and
admirers in online forums and a Gerber-based Yahoo Group, wherein
he candidly discusses his many projects over the years. Gerber's
unique voice in comics has established his legacy. Indeed, his
contribution earned him a posthumous induction into the Will Eisner
Comic Book Hall of Fame.
A FLAME TREE NOTEBOOK. Beautiful and luxurious the journals combine
high-quality production with magnificent art. Perfect as a gift,
and an essential personal choice for writers, notetakers,
travellers, students, poets and diarists. Features a wide range of
well-known and modern artists, with new artworks published
throughout the year. BEAUTIFULLY DESIGNED. The highly crafted
covers are printed on foil paper, embossed then foil stamped,
complemented by the luxury binding and rose red end-papers. The
covers are created by our artists and designers who spend many
hours transforming original artwork into gorgeous 3d masterpieces
that feel good in the hand and look wonderful on a desk or table.
PRACTICAL, EASY TO USE. Flame Tree Notebooks come with practical
features too: a pocket at the back for scraps and receipts; two
ribbon markers to help keep track of more than just a to-do list;
robust ivory text paper, printed with lines; and when you need to
collect other notes or scraps of paper the magnetic side flap keeps
everything neat and tidy. THE ARTIST. The Bodleian Library is one
of the oldest libraries in Europe and is the main research library
of the University of Oxford. It holds over 13 million printed items
and these book spines are just a few examples of the beautiful
objects in the Library's collection. THE FINAL WORD. As William
Morris said, "Have nothing in your houses that you do not know to
be useful, or believe to be beautiful."
Contributions by Georgiana Banita, Colin Beinecke, Harriet Earle,
Ariela Freedman, Liza Futerman, Shawn Gilmore, Sarah Hamblin, Cara
Koehler, Lee Konstantinou, Patrick Lawrence, Philip Smith, and Kent
Worcester A carefully curated, wide-ranging edited volume tracing
Art Spiegelman's exceptional trajectory from underground rebellion
to mainstream success, Artful Breakdowns: The Comics of Art
Spiegelman reveals his key role in the rise of comics as an art
form and of the cartoonist as artist. The collection grapples with
Spiegelman's astonishing versatility, from his irreverent
underground strips, influential avant-garde magazine RAW, the
expressionist style of the comics classic Maus, the illustrations
to the Jazz Age poem "The Wild Party," and his response to the
September 11 terrorist attacks to his iconic cover art for the New
Yorker, his children's books, and various cross-media
collaborations. The twelve chapters cut across Spiegelman's career
to document continuities and ruptures that the intense focus on
Maus has obscured, yielding an array of original readings.
Spiegelman's predilection for collage, improvisation, and the
potent protest of silence shows his allegiance to modernist art.
His cultural critique and anticapitalist, antimilitary positions
shed light on his vocal public persona, while his deft intertextual
strategies of mixing media archives, from comics to photography and
film, amplify the poignance of his works. Developing new approaches
to Spiegelman's comics-such as the publication history of Maus, the
history of immigration and xenophobia, and the cartoonist's
elevation of children's comics-the collection leaves no doubt that
despite the accolades his accessible comics have garnered, we have
yet to grasp the full range of Spiegelman's achievements in the
realm of comics and beyond.
Which nations have launched which animals into space? Which
countries have no sea views? Where were our planet's now-extinct
species last sighted? Who is behind the great avocado boom? Where
can you hug the world's oldest trees? With infographic maps
covering the entire globe, Wild Maps will delight cartography fans
and nature lovers, as well as anyone with an interest in all that
is fascinating and awe-inspiring on Planet Earth (and beyond).
Beautifully designed and illustrated, Wild Maps is an eye-opening
celebration of our world, and the plants and animals with whom we
share it.
Learn to create detailed female characters to include in your own
comic strip or graphic novel! Professional manga and anime artist
Kyachi offers aspiring artists an easy-to-follow approach to
drawing manga women. For beginners, it can be intimidating to know
where to start when drawing the human form. This book is meant to
dispel those fears and wipe away any hesitation, so you can begin
with a blank page or empty screen and start populating it with
people. Soon your simple forms will take on greater detail and your
characters will come to life before you! Kyachi has distilled her
specialized knowledge of the skeleton, muscles and physical
structures, explaining and analyzing the most difficult aspects of
figure drawing and presenting it to you in a clear and simple way.
With this all-in-one, how-to guide you'll: Create compelling
characters and eye-catching action poses Learn about contrapposto
(a specialized art term, meaning that most of the body's weight
rests on either the left or right leg, achieving an angular or
asymmetrical stance) Master traditional freehand, as well as
digital techniques Follow along with the step-by-step progressions,
before it's time to try it on your own Consult the cartoon guide
who pops up and chimes in when expert tips are needed most A series
of detailed lessons shows you how to draw the female form in every
possible position. Individual chapters cover standing, sitting,
reclining, walking, running and jumping. Essential details are then
added--such as realistic creases to clothing and colorizing with
brightness, contrast and saturation effects. Lovers of action manga
and those hoping to create original, complex female characters will
find this book absolutely indispensable! *Recommended for artists
16 & up*
Stan Lee invented SPIDER-MAN! And IRON MAN! And the HULK! And the
X-MEN! And more than 500 other iconic characters! His name has
appeared on more than a billion comic books, in 75 countries, in 25
languages. His creations have starred in multibillion-dollar
grossing movies and TV series. This is his story. Danny Fingeroth
writes a comprehensive biography of this powerhouse of ideas who
changed the world's understanding of what a hero is and how a story
should be told, while exploring Lee's unique path to becoming the
face of comics. With behind-the-scenes stories and interviews with
Stan's brother Larry Lieber and other industry legends, The
Marvelous Life has insights that only an insider like Fingeroth can
offer. Fingeroth, himself a longtime writer and editor at Marvel
Comics and now a lauded pop culture critic and historian, knew and
worked with Stan Lee for over three decades. Due to this
connection, Fingeroth is able to put Lee's life and work in a
context that makes events and actions come to life as no other
writer could.
Encompassing 29 countries of Europe, this detailed bibliography
covers the field of comic art. European academicians and
journalists began the study of comic art earlier than their
counterparts in other areas of the world. This volume reflects
those efforts as well as the substantial growth of contemporary
writings. Art Historian David Kunzle introduces the work, thus
acknowledging the importance of Europe's lead in the scholarship of
comic art in all its forms. This is one of four volumes dealing
with various regions of the world in an attempt for the first time
to present a comprehensive, international study of comic art
scholarship.
Chapters are country(ies) specific, except for the first, which
includes continental, regional, and comparative perspectives. A
feature of chapter one is its resources component, including an
annotated directory of 81 comic art-related periodicals. Because of
an unusually large number of sources, the chapters on Belgium,
France, Germany, Great Britain, and Italy were expanded and
subcategorised beyond historical and contemporary perspectives and
specific comic art forms. Thus, many citations appear under
categories of children's press, festivals, humor periodicals,
anthologies, art and aesthetics, cinema, education and culture,
effects debate, genres, industry, language and semiotics, legal
aspects, literature, psychology, religion, socio-cultural aspects,
and technical aspects. Additionally, more than 250 individual
cartoonists and over 110 characters and titles were given separate
categories. Art Historian David Kunzle, who has written the
definitive histories of comic art precursors, wrote a personalized
foreword. A preface delineating the unique characteristics of the
book and complete indices conveniently divided by authors,
cartoonists, characters and titles, periodicals, and subjects are
provided.
World Of Warcraft: Chronicle - Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
Learn to design simple, powerful, and timeless logos. When you
think of a brand, often the first thing that comes to mind is the
logo, the visual representation of that product, place, thing, or
business. The power of simplicity for these marks can never be
underestimated-a logo that comprises simple shapes can communicate
a stronger message than a complex one, leaving a lasting impression
in a viewer's mind. In Principles of Logo Design, noted logo
designer George Bokhua shares his process for creating logotypes
that will stand the test of time. Applying the enduring principles
of classic texts on grid systems by Josef Muller-Brockmann and on
form and design by Wucius Wong, Bokhua elaborates on his popular
online classes, demonstrating in detail how to maximize
communicationwith minimal information to create logos using,
simple, monochromatic shapes. This comprehensive volume includes:
How to apply a strong, simple, and minimal design aesthetic to logo
design Why gridding is important, and understanding the golden
ratio and when to use it How to sketch and refine logos through
tracing, then grid and execute a mark in Adobe Illustrator
Fine-tuning techniques to ensure visual integrity Knowing how to
design a great logo is a core skill for any graphic designer.
Principles of Logo Design helps designers at all levels of skill
and experience conceive, develop, and create logos that are not
only pleasing to the eye but evoke a sense of perfection.
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