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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Anisa Makhoul brings us this bright and fun graphic of New York
City, a sunny reminder of the great city. Anisa is the daughter of
a Lebanese beekeeper, and I recently discovered her love for
illustration. She lives in sunny Portland, Oregon. 500-piece jigsaw
puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm
Completed puzzle: 482 x 356 mm teNeues NYC Stationery keeps up with
fun and games at home with our museum-quality printed 500-Piece
Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles
feature full-colour artwork, expertly-printed with nontoxic inks on
sturdy, puzzle greyboard.
A stunning hardcover companion to gen:LOCK, the latest animated
show from Rooster Teeth, creators of RWBY! A stunning hardcover
companion to the latest animated show from Rooster Teeth, the
creators of RWBY! Go behind the scenes with exclusive commentary
from the writers, animators, creators, and artists of gen:LOCK.
Featuring full-color artwork from the show and sketches and notes
about the development of the series that you won't find anywhere
else!
Combined for the first time here are Maus I: A Survivor's Tale and Maus II - the complete story of Vladek Spiegelman and his wife, living and surviving in Hitler's Europe. By addressing the horror of the Holocaust through cartoons, the author captures the everyday reality of fear and is able to explore the guilt, relief and extraordinary sensation of survival - and how the children of survivors are in their own way affected by the trials of their parents. A contemporary classic of immeasurable significance.
Alois Derso (1888-1964) and Emery Kelen (1896-1978) were remarkable
cartoonists who became internationally renowned, particularly for
their depictions in the 1920s of efforts to build a better world
following the establishment of the League of Nations; of the rise
of fascism in the thirties; and of the world cooperation through
the United Nations that emerged in the forties. Their sequence of
cartoons, imbued with humour, wit, gentle satire, artistry and
vision, captures the Zeitgeist of a period of history that
resonates today. Surprisingly, no comprehensive account of their
work and lives has been published before. The authors
analyse and discuss the extraordinary political insights revealed
in the cartoons, which contribute to our understanding of those
years. Drawing on original research, this overdue book delves into
all aspects of Derso and Kelen’s careers, including the unusual,
if not unique, technical nature of their artistic collaboration and
Kelen’s additional gifts as a writer. It will inform the
non-expert of the history of the time and the often overlooked role
of cartoons as historical evidence. So memorable and informative
are the images, it will also be a useful supplement to the
literature on modern history, international relations and art.
This richly illustrated book celebrates in words and pictures the
beautiful work that award-winning artist Alan Lee produced for
J.R.R. Tolkien's The Hobbit, and includes dozens of brand-new
paintings and pencil drawings exploring the world of Bilbo Baggins.
Since The Hobbit was first published in 1937, generations of
readers have fallen under its spell. That magic was reignited sixty
years later, when Alan Lee was commissioned to produce a special
illustrated edition, and his delicate pencil drawings and beautiful
watercolour paintings have become for many the definitive vision of
J.R.R. Tolkien's Middle-earth. In this sumptuous, large-format
hardback Alan Lee reveals in pictures and in words how he created
these images, which would prove so powerful, matching perfectly
with Tolkien's own vision, that they would eventually define the
look of Peter Jackson's film adaptations and earn Alan a coveted
Academy Award. The Hobbit Sketchbook is filled with more than 100
of his sketches and early conceptual pieces that reveal how the
project progressed from idea to finished art. It also contains a
wealth of brand-new full-colour paintings and sketches drawn
specially for this book, which unlock the secrets of how Alan
creates his own magic and provide a fascinating insight into the
imagination of the man who breathed new life into Tolkien's vision.
From the late 1800s to the early 1960s, millions of bright and
colorful, attention-getting paper labels were used by fruit growers
to identify and advertise boxes of fresh produce. Today these true
works of art are avidly sought by designers, collectors, and
decorators. Over 1700 stunning color images of fruit labels are
presented here alphabetically: stock and private labels from
growers and associations ranging from Acme and All American to
Yakima Valley and Zirkle. Many decorative motifs, including fruit
still-lifes, anthropomorphized fruit, scenic vistas, and elaborate
portraitures, are featured. Today they are clearly incorporated
into interior design. The text includes histories of major fruit
companies and the rise of fruit labels, useful collecting hints,
values information and codes with every caption, and a detailed
bibliography. This book is a must for anyone with a passion for
beautiful graphic design.
Hunting demons has never been so beautiful than in this collection
of art from Demon Slayer: Kimetsu no Yaiba! After the debut of the
global smash-hit manga Demon Slayer: Kimetsu no Yaiba, Koyoharu
Gotouge instantly became one of the most popular artists in the
world! The trials and travails of Tanjiro and Nezuko, two siblings
cursed by fate, touched the hearts of fans even as the beautifully
drawn action scenes thrilled them. The Art of Demon Slayer: Kimetsu
no Yaiba collects the intricate and mind-bogglingly beautiful color
art from the series, in addition to a host of chapter pages,
illustrations, bonus manga, and commentary from creator Koyoharu
Gotouge!
This work takes an in-depth look at the world of comic books
through the eyes of a Native American reader and offers frank
commentary on the medium's cultural representation of the Native
American people. It addresses a range of portrayals, from the
bloodthirsty barbarians and noble savages of dime novels, to
formulaic secondary characters and sidekicks, and, occasionally,
protagonists sans paternal white hero, examining how and why Native
Americans have been consistently marginalized and misrepresented in
comics. Chapters cover early representations of Native Americans in
popular culture and newspaper comic strips, the Fenimore Cooper
legacy, the ""white"" Indian, the shaman, revisionist portrayals,
and Native American comics from small publishers, among other
topics.
The first book to provide an historical survey of images of black
people in advertising during the colonial period. Analyses the
various conflicting, and changing ideologies of colonialism and
racism in British advertising. Reveals the historical and
production context of many well known advertising icons, as well as
the specific commercial interests that various companies' images
projected. Provides a chronological understanding of changing
colonial ideologies in relation to advertising, while each chapter
explores images produced to sell specific products, such as soap,
cocoa, tea and tobacco. -- .
Magnificent hardcover art books featuring the incredible images and
lore of Magic: The Gathering (R)! Danger and adventure await in
these pages, lavishly illustrated with the award-winning art of
Magic: The Gathering (R)! "Even gods shall kneel." -Nicol Bolas
Centuries of scheming have come to fruition at last. Meet Nicol
Bolas: Elder dragon, Planeswalker, God-Pharaoh. He is the ultimate
mastermind, whose plots for domination twist through the histories
of countless worlds. Now those plots culminate on the shattered
streets of Ravnica, with undead armies marching at his command and
dozens of Planeswalkers marshaled to oppose him. In these lavishly
illustrated pages, featuring art carefully chosen from more than
two decades of Magic: The Gathering (R), the full scope of Nicol
Bolas's plans is revealed at last. It has all led to this. The
greatest heroes of the Multiverse make their stand against the
ultimate villain in the War of the Spark!
Larry Hama (b. 1949) is the writer and cartoonist who helped
develop the 1980s G.I. Joe toyline and created a new generation of
comic book fans from the tie-in comic book. Through many interviews
with Hama, this volume reveals that G.I. Joe is far from his
greatest feat as an artist. At different points in his life and
career, Hama was mentored by comics' legends Bernard Krigstein,
Wallace Wood, and Neal Adams. Though their impact left an
impression on his work, Hama has created a unique brand of
storytelling that crosses various media. For example, he devised
the character Bucky O'Hare, a green rabbit in outer space that was
made into a comic book, toy line, video game, and television
cartoon-with each medium in mind. Hama also discusses his varied
career, from working at Neal Adams and Dick Giordano's legendary
Continuity to editing a humor magazine at Marvel, developing G.I.
Joe, and enjoying a long run as writer of Wolverine. This volume
also explores Hama's life outside of comics. He is an activist in
the Asian American community, a musician, and an actor in film and
stage. He has also appeared in minor roles on the television shows
M*A*S*H and Saturday Night Live and on Broadway. Editor and
historian Christopher Irving compiles six of his own interviews
with Hama, some of which are unpublished, and compiled others that
range through Hama's illustrious career. The first academic volume
on the artist, this collection gives a snapshot of Hama's unique
character-driven and visual approach to comics' storytelling.
Contributions by Frederick Luis Aldama, Melissa Burgess, Susan
Kirtley, Rachel Luria, Ursula Murray Husted, Mark O'Connor, Allan
Pero, Davida Pines, Tara Prescott-Johnson, Jane Tolmie, Rachel
Trousdale, Elaine Claire Villacorta, and Glenn Willmott Lynda Barry
(b. 1956) is best known for her distinctive style and unique voice,
first popularized in her underground weekly comic Ernie Pook's
Comeek. Since then, she has published prolifically, including
numerous comics, illustrated novels, and nonfiction books exploring
the creative process. Barry's work is genre- and form-bending,
often using collage to create what she calls "word with drawing"
vignettes. Her art, imaginative and self-reflective, allows her to
discuss gender, race, relationships, memory, and her personal,
everyday lived experience. It is through this experience that Barry
examines the creative process and offers to readers ways to record
and examine their own lives. The essays in Contagious Imagination:
The Work and Art of Lynda Barry, edited by Jane Tolmie, study the
pedagogy of Barry's work and its application academically and
practically. Examining Barry's career and work from the point of
view of research-creation, Contagious Imagination applies Barry's
unique mixture of teaching, art, learning, and creativity to the
very form of the volume, exploring Barry's imaginative praxis and
offering readers their own. With a foreword by Frederick Luis
Aldama and an afterword by Glenn Willmott, this volume explores the
impact of Barry's work in and out of the classroom. Divided into
four sections-Teaching and Learning, which focuses on critical
pedagogy; Comics and Autobiography, which targets various practices
of rememorying; Cruddy, a self-explanatory category that offers two
extraordinary critical interventions into Barry criticism around a
challenging text; and Research-Creation, which offers two creative,
synthetic artistic pieces that embody and enact Barry's own mixed
academic and creative investments-this book offers numerous inroads
into Barry's idiosyncratic imagination and what it can teach us
about ourselves.
This book analyzes a wide range of Beardsley's most characteristic
work. It establishes his assumptions about the underlying nature of
his world, and clarifies why so many observers have considered
Beardsley's art indispensable to understanding fin-de-siecle
Victorian culture. Beardsley's pictures present a dialogue between
seemingly polarized impulses: a desire to scandalize and
destabilize the old order, and, equally strong, a need to affirm
traditional authority.
Beardsley depicted various grotesque shapes, caricatures, and
mutated figures, including foetus/old man, dwarf, Clown, Harlequin,
Pierrot, and dandy (the icon of the Decadent "Religion of Art").
Incarnating the fearful contradictions of decadence, these images
served as objective correlatives of some "monstrous" metaphysical
contortion. His grotesques suggest the impossibility of resolving
these contradictions, even as his elegant designs try
formalistically to control and recuperate the disfiguration.
As a canonical style, Beardsley's "dandy" sensibility and
grotesque caricatures become his means of realigning canonical
meaning. Thus, he effects what might be termed a "caricature" of
traditional signification. An aesthete devoted to the "Religion of
Art," Beardsley, nonetheless, creates a world inescapably
"de-formed." He is a Dandy of the Grotesque."
Contributions by Dorian Alexander, Janine Coleman, Gabriel Gianola,
Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich,
Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan
North, Lisa Perdigao, Tara Prescott, Philip Smith, and Maite
Ucaregui The explosive popularity of San Diego's Comic-Con, Star
Wars: The Force Awakens and Rogue One, and Netflix's Jessica Jones
and Luke Cage all signal the tidal change in superhero narratives
and mainstreaming of what were once considered niche interests. Yet
just as these areas have become more openly inclusive to an
audience beyond heterosexual white men, there has also been an
intense backlash, most famously in 2015's Gamergate controversy,
when the tension between feminist bloggers, misogynistic gamers,
and internet journalists came to a head. The place for gender in
superhero narratives now represents a sort of battleground, with
important changes in the industry at stake. These seismic
shifts-both in the creation of superhero media and in their
critical and reader reception-need reassessment not only of the
role of women in comics, but also of how American society conceives
of masculinity. Gender and the Superhero Narrative launches ten
essays that explore the point where social justice meets the
Justice League. Ranging from comics such as Ms. Marvel, Batwoman:
Elegy, and Bitch Planet to video games, Netflix, and cosplay, this
volume builds a platform for important voices in comics research,
engaging with controversy and community to provide deeper insight
and thus inspire change.
From knitting personality Vickie Howell comes an adorable
collection of modern baby knits featuring a fresh new take garter
stitch, everyone s go-to for easy projects. Taking this stitch into
new creative territory, Howell designer, author, "Knit Simple(r)
"columnist, and host of PBS "Knitting Daily TV with Vickie Howell
"has created 28 standout garments for boys and girls, including
plenty of unisex items. These pieces wow with their inventiveness
and modern appeal including stylish fringed moccasins, a boho
hooded poncho, a feathered pom-pom toboggan hat, and a baby
Cowichan sweater that grownup knitters will envy!"
This book looks at the humor that artists and editors believed
would have appeal in four different countries. Ian Gordon explains
how similar humor played out in comic strips across different
cultures and humor styles. By examining Skippy and Ginger Meggs,
the book shows a good deal of similarities between American and
Australian humor while establishing some distinct differences. In
examining the French translation of Perry Winkle, the book explores
questions of language and culture. By shifting focus to a later
period and looking at the American and British comics entitled
Dennis the Menace, two very different comics bearing the same name,
Kid Comic Strips details both differences in culture and traditions
and the importance of the type of reader imagined by the artist.
What exactly are comics? Can they be art, literature, or even
pornography? How should we understand the characters, stories, and
genres that shape them? Thinking about comics raises a bewildering
range of questions about representation, narrative, and value.
Philosophy of Comics is an introduction to these philosophical
questions. In exploring the history and variety of the comics
medium, Sam Cowling and Wesley D. Cray chart a path through the
emerging field of the philosophy of comics. Drawing from a diverse
range of forms and genres and informed by case studies of classic
comics such as Watchmen, Tales from the Crypt, and Fun Home,
Cowling and Cray explore ethical, aesthetic, and ontological
puzzles, including: - What does it take to create—or destroy—a
fictional character like Superman? - Can all comics be adapted into
films, or are some comics impossible to adapt? - Is there really a
genre of “superhero comics”? - When are comics obscene,
pornographic, and why does it matter? At a time of rapidly growing
interest in graphic storytelling, this is an ideal introduction to
the philosophy of comics and some of its most central and puzzling
questions.
Contributions by Frederick Luis Aldama, Melissa Burgess, Susan
Kirtley, Rachel Luria, Ursula Murray Husted, Mark O'Connor, Allan
Pero, Davida Pines, Tara Prescott-Johnson, Jane Tolmie, Rachel
Trousdale, Elaine Claire Villacorta, and Glenn Willmott Lynda Barry
(b. 1956) is best known for her distinctive style and unique voice,
first popularized in her underground weekly comic Ernie Pook's
Comeek. Since then, she has published prolifically, including
numerous comics, illustrated novels, and nonfiction books exploring
the creative process. Barry's work is genre- and form-bending,
often using collage to create what she calls "word with drawing"
vignettes. Her art, imaginative and self-reflective, allows her to
discuss gender, race, relationships, memory, and her personal,
everyday lived experience. It is through this experience that Barry
examines the creative process and offers to readers ways to record
and examine their own lives. The essays in Contagious Imagination:
The Work and Art of Lynda Barry, edited by Jane Tolmie, study the
pedagogy of Barry's work and its application academically and
practically. Examining Barry's career and work from the point of
view of research-creation, Contagious Imagination applies Barry's
unique mixture of teaching, art, learning, and creativity to the
very form of the volume, exploring Barry's imaginative praxis and
offering readers their own. With a foreword by Frederick Luis
Aldama and an afterword by Glenn Willmott, this volume explores the
impact of Barry's work in and out of the classroom. Divided into
four sections-Teaching and Learning, which focuses on critical
pedagogy; Comics and Autobiography, which targets various practices
of rememorying; Cruddy, a self-explanatory category that offers two
extraordinary critical interventions into Barry criticism around a
challenging text; and Research-Creation, which offers two creative,
synthetic artistic pieces that embody and enact Barry's own mixed
academic and creative investments-this book offers numerous inroads
into Barry's idiosyncratic imagination and what it can teach us
about ourselves.
Breaking box office records around the globe, the Marvel Cinematic
Universe (MCU) has achieved an unparalleled level of success and
gripped the imaginations of fans across the world, raising the
films to a higher level of narrative: myth. Using the field of
religious studies, this is the first book to analyze the Marvel
Cinematic Universe as a modern myth, comparing it to epics,
symbols, rituals, and stories from multiple world religious
traditions. By exploring how the characters and events of the MCU
resemble religious themes and ancient mythic stories, this book
places the exploits of Iron Man, Captain America, Black Panther,
and the other stars of the Marvel films, alongside the legends of
Achilles, Gilgamesh, Arjuna, the Buddha, and many others. It
examines their origin stories and rites of passage, the monsters,
shadow-selves, and familial conflicts they contend with, and the
symbols of death and the battle against it that stalk them at every
turn. As a result, we can appreciate how the films deal with
timeless human dilemmas and questions, evoking an enduring sense of
adventure and wonder common across world mythic traditions.
Learn to draw the fun way! Like almost everyone in the world, you
are bursting with raw artistic talent just waiting to be released.
In a few deft sweeps of your pencil, capture the character of your
'victim'. Use swift strokes to create a face that has instant
appeal. Exaggerate the features to make a comical caricature.
Brighten up someone's day with your own tiny bit of magic! "Yes,
you can do it," says Mark Linley, "and I show you exactly how!"
Part of a series of exciting and luxurious Flame Tree Notebooks.
Combining high-quality production with magnificent fine art, the
covers are printed on foil in five colours, embossed, then foil
stamped. And they're powerfully practical: a pocket at the back for
receipts and scraps, two bookmarks and a solid magnetic side flap.
These are perfect for personal use and make a dazzling gift. This
example features Rackham's Alice In Wonderland Tea Party
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