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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Fall in love all over again in volume one of the graphic novel adaptation of the global phenomenon AFTER! Uncover Tessa and Hardin's love story as you've never seen it before . . . Anna Todd's original story comes to life with breathtaking illustrations by Pablo Andres. Featuring twelve pages of behind-the-scenes and character profile bonus content, After: The Graphic Novel is a great introduction to the bestselling series for new readers and the ultimate collector's item for fans everywhere! There was the time before Tessa met Hardin, and then there's everything AFTER . . . Tessa is a good girl with a sweet, reliable boyfriend back home. She's got direction, ambition, and a mother determined to keep her on course. But she's barely moved into her freshman dorm when she runs into Hardin Scott, with his tousled brown hair, cocky British accent, and tattoos. Good looking, confident, and rather rude, even a bit cruel. For all his attitude and insults, Tessa should hate Hardin, and she does - until something about his dark mood grabs her, and it's only a matter of time before he ignites a passion in her that she's never known before. He will call her beautiful, then insist he's not the one for her, making excuses and disappearing, again and again. He'll turn away from her, yet when she tries to push him aside, he'll only pull her in deeper. Despite the reckless way Hardin treats her, Tessa is drawn to his vulnerability and determined to unmask the real Hardin beneath all the lies. A good girl . . . a bad boy . . . something undeniable . . . and everything AFTER.
Award-winning comic book letterer, and founder of Blambot.com, NATE PIEKOS, provides you with the most in-depth tips and techniques ever published on the subject of digital comic book lettering . . . from creating your own lettering templates, emotive dialogue, and dynamic sound effects . . . to developing design skills and building a lettering career in the comic industry.
The story of the most inspired comic book promotional campaign of all time, collected here for the first time In 1974, Marvel Comics publisher Stan Lee devised an ingenious promotional campaign—Marvel Value Stamps, which appeared on the letters pages of their monthly comics. Readers could cut out all 100 of these Super Hero and Super Villain stamps and place them in a special mail-order booklet. Once complete, these stamp books could then be redeemed for special discounts and exclusive merchandise. The program was so successful, a second set was released in 1975. And now, for the first time, these original stamp books, stamps, and all of the surrounding ephemera and source material are collected into one must-have volume for collectors and fans, along with text from Marvel Comics former editor in chief and historian Roy Thomas.
The Peanuts gang offer their wisdom on love in this beautifully produced gift book for all generations. From Woodstock falling in love with a worm to Charlie Brown's obsession with the Little Red-Headed Girl, from Snoopy's yearning for that girl beagle to Lucy's unwavering (and unrequited) affection for Schroeder, the beguiling Peanuts gang know a thing or two about love. The millions of faithful Charles Schulz fans and those who fondly remember our best-loved beagle and his friends will cherish this latest title in our Peanuts Guide to Life series.
Ira "Iraville" Sluyterman van Langewedye is a popular contemporary illustrator beloved for her charming watercolour illustrations of nature, small towns, idyllic scenes, and everyday life. This title brings together a collection of her best work in a giftworthy, lavishly presented hardback art book, which includes never-before-seen images, impressive portfolio pieces, insightful works in progress, beautiful photography, and the artist's own guides to handcrafting sketchbooks and watercolour paints at home. Supported by a Kickstarter campaign in summer 2018, Cozy Days: The Art of Iraville marks another high quality collaboration between 3dtotal Publishing and some of the best illustrators working today.
Renowned Japanese manga artist, international instructor, and illustrator of the Wedding Peach series Nao Yazawa guides you step by step through all phases of manga drawing, from developing characters to creating a story line and story boards. With this detailed guide, learn every aspect of how to draw manga, including poses, movement, perspective, and props. Starting with rough sketches, you'll learn to add ink, coloration, special effects, and finishing touches to create dynamic manga characters and stories. You'll also find tips on how to give your characters lively facial expressions and how to create backgrounds with simple perspective. Learn authentic manga drawing from a manga master.
The definitive biography of Marvel legend Stan Lee, celebrating the 100th anniversary of his birth. Stan Lee's extraordinary life was as epic as the superheroes he co-created, from the Amazing Spider-Man to the Mighty Avengers. His ideas and voice are at the heart of global culture, loved by millions of superhero fans around the world. In Stan Lee: A Life, award-winning cultural historian Bob Batchelor offers an in-depth and complete look at this iconic visionary. Born in the Roaring Twenties, growing up in the Great Depression, living and thriving through the American Century, and dying in the twenty-first century, Stan Lee's life is a unique representation of recent American history. Batchelor examines Lee's fascinating American life by drawing out all its complexity, drama, heartache, and humor, revealing how Lee introduced the world to heroes that were just as fallible and complex as their creator-and just like all of us. An up-close look at a legendary figure, this centennial edition includes completely new material to give the full measure of a man whose genius continues to mesmerize audiences worldwide. Candid, authoritative, and absorbing, this is the biography of a man who dreamed of one day writing the Great American Novel, but ended up doing so much more-revolutionizing culture by creating new worlds and heroes that have entertained generations.
A finely wrought coming-of-age memoir about the author's relationship with her beloved grandfather Joe Simon, cartoonist and co-creator of Captain America. In the 1990s, Megan Margulies's Upper West Side neighborhood was marked by addicts shooting up in subway stations, frequent burglaries, and the "Wild Man of 96th Street," who set fires under cars and heaved rocks through stained glass church windows. The world inside her parents' tiny one-bedroom apartment was hardly a respite, with a family of five-including some loud personalities-eventually occupying the 550-square-foot space. Salvation arrived in the form of her spirited grandfather, Daddy Joe, whose midtown studio became a second home to Megan. There, he listened to her woes, fed her Hungry Man frozen dinners, and simply let her be. His living room may have been dominated by the drawing table, notes, and doodles that marked him as Joe Simon the cartoonist. But for Megan, he was always Daddy Joe: an escape from her increasingly hectic home, a nonjudgmental voice whose sense of humor was as dry as his farfel, and a steady presence in a world that felt off balance. Evoking New York City both in the 1980s and '90s and during the Golden Age of comics in the 1930s and '40s, My Captain America flashes back from Megan's story to chart the life and career of Rochester-native Joe Simon, from his early days retouching publicity photos and doing spot art for magazines, to his partnership with Jack Kirby at Timely Comics (the forerunner of Marvel Comics), which resulted in the creation of beloved characters like Captain America, the Boy Commandos, and Fighting American. My Captain America offers a tender and sharply observed account of Megan's life with Daddy Joe-and an intimate portrait of the creative genius who gave us one of the most enduring superheroes of all time.
Exploring the ways in which painting, applied design and illustration intertwined over the course of the accomplished career of Paul Nash (1889-1946), this book provides a new perspective on one of the most gifted and celebrated English artists of the twentieth century. Skilfully navigating the diversity of Nash's design output, which drew in illustration, book jackets, posters, set design, pattern papers, fabrics, glass, ceramics and photography, in the context of Nash's painting and wider pre-occupations, James King presents an artist who strove to resolve his artistic vision. With Nash's work informed by seismic shifts within the visual arts during his lifetime - from the influence of the Arts and Crafts Movement on the one hand, to Surrealism and Abstraction on the other - this fascinating book reveals the considerable gifts that allowed Nash to create a wholly original vision in turn.
Kimberly Ellen Hall is one half of Nottene, pronounced (nuh-ten-uh), a Philadelphia-based print and pattern studio that makes hand-drawn and printed wallpaper and fabric. Kimberly is interested in drawing the small details of everyday life. Her illustration work has graced runways, books, museums, and retail products internationally. We are excited to have Kimberly's work on our puzzle "The City is Ours" from our first ever puzzle line. 500-piece jigsaw puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm Completed puzzle: 482 x 355 mm teNeues NYC Stationery keeps up with fun and games at home with our museum-quality printed 500-Piece Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles feature full-colour artwork, expertly-printed with nontoxic inks on sturdy, puzzle grey board.
A complete guide to the history, form and contexts of the genre, Superhero Comics helps readers explore the most successful and familiar of comic book genres. In an accessible and easy-to-navigate format, the book reveals: *The history of superhero comics-from mythic influences to 21st century evolutions *Cultural contexts-from the formative politics of colonialism, eugenics, KKK vigilantism, and WWII fascism to the Cold War's transformative threat of mutually assured destruction to the on-going revolutions in African American and sexual representation *Key texts-from the earliest pre-Comics-Code Superman and Batman to the latest post-Code Ms. Marvel and Black Panther *Approaches to visual analysis-from layout norms to narrative structure to styles of abstraction
John Alvin's movie poster art is among the most iconic of the last 40 years, from Disney films such as Beauty and the Beast and Pinocchio, to Empire of the Sun, The Goonies, Blazing Saddles, Jurassic Park, and Star Wars Celebration posters. This book not only collects some of Alvin's finest work, but also includes previously unseen comprehensives and in progress sketches, accompanied by commentary from John's wife, and his colleagues and admirers.
From The Lion King to Moose Murders and from Cat on a Hot Tin Roof to Agatha Christie's The Mousetrap, celebrate the Drama Desk Award-winning artwork of Frank "Fraver" Verlizzo with more than 250 of his theatre poster designs from Broadway, Off-Broadway, and around the globe. For the first time in his five-decade career, this monograph collection will take you behind-the-scenes into the world of theatrical advertising through a rare look at 40 unpublished poster sketches for some of Broadway's favorite shows, hilarious career anecdotes, and commentary from theatre icons, including Bernadette Peters, Dean Pitchford, and Jack Viertel. More than 20 of Fraver's poster designs for the works of Stephen Sondheim are spotlighted, as well as those created for Rodgers & Hammerstein, The Kennedy Center, and New York City Center's Encores! series. This is the perfect collection for students and fans of the theatre, graphic design and advertising, and the arts in general.
Critical studies of the graphic novel have often employed methodologies taken from film theory and art criticism. Yet, as graphic novels from Maus to Watchmen have entered the literary canon, perhaps the time has come to develop theories for interpreting and evaluating graphic novels that are drawn from classic models of literary theory and criticism.  Using the methodology of Georg Lukács and his detailed defense of literary realism as a socially embedded practice, Litcomix tackles difficult questions about reading graphic novels as literature. What critical standards should we use to measure the quality of a graphic novel? How does the genre contribute to our understanding of ourselves and the world? What qualities distinguish it from other forms of literature?  LitComix hones its theoretical approach through case studies taken from across the diverse world of comics, from Yoshihiro Tatsumi’s groundbreaking manga to the Hernandez Brothers’ influential alt-comix. Whether looking at graphic novel adaptations of Proust or considering how Jack Kirby’s use of intertextuality makes him the Balzac of comics, this study offers fresh perspectives on how we might appreciate graphic novels as literature.Â
Are you a bit of a lone wolf, who is stirred into leading through a crisis - like Wolverine? Or do you exhibit the overachieving prowess of a Superman? Or perhaps your experience makes you a bit more of a Father Figure, like the mighty Optimus Prime? Superheroes play a huge part in popular culture, and beyond. They inspire people and make them aspire to greatness. One reason they seem larger than life is their willingness to sacrifice and their impressive strength of character - which translates into remarkable leadership ability. Lead Like a Superhero goes in depth into the psyche of well-known Comic Book Icons, analyzing their leadership strengths and weaknesses, and what makes them tick. But here is the kicker: it will, through it's one of a kind lens, enable its readers to recognize the superhero leaders around them, or better yet... the one within. Sebastien Richard's deepest desire for Lead Like a Superhero is that it will inspire a younger generation of leaders to embrace the values modelled by the likes of Superman, Spiderman, or Wonder Woman to better lead their own lives and the lives of those around them. These values are timeless, universal, and they shape the character of the best men and women out there. Ditch the suit... Embrace the cape, and lead like a Superhero!
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Throughout the 1960s and 70s, London-based Big O Posters helped define the new and democratic art medium of the psychedelic poster, a vehicle for rebellion against the old order that went hand in hand with the music, literature, and film of the time. This is a comprehensive collection of works published by Big O artists, astonishingly creative folks whose artistry developed almost completely outside the influence of the art establishment. Included in more than 300 images are works by 19 artists, including Martin Sharp, Roger Dean, H.R. Giger, Robert Venosa, and Vali Myers, whose signature styles include sci-fi, fantasy, visionary, botanical, and surrealism. In addition to hundreds of original works, this book digs below the surface to offer insights and anecdotes about the era, the artistic process, and reveals connections to artists from the past (Aubrey Beardsley, Alphonse Mucha, Kay Nielsen) whose spirit chimed with the age of Big O Posters.
Having learned about geometry, perspective and representation of materials in the first volume, this second book in this two-part series delves deeper into the process of designing jewelry, from the first sketch to the final representation, with special emphasis on how to work on ideas, plan a collection, and design and depict a wide variety of pieces, taking the inspiration from natural forms or art history. The fundamentals of drawing different pieces, such as necklaces, rings, earrings, and bracelets, are carefully explained and illustrated in the book, which includes all the technical details to be taken into consideration when planning a jewelry piece, from the executive point of view. While the first volume focused on the tools needed to be able to accurately convey ideas, draw different materials, facets and effects, and master the use of color, this publication tackles the process from the initial idea, based in natural or geometrical forms, to the final drawing of the completed piece, including illustration techniques and sources of inspiration, all aspects that will stir up the reader's creativity. It is the ultimate tool and resource for jewelry students and professionals, and even illustrators in search of professional guidelines in freehand drawing and painting techniques when representing jewelry.
Contributions by Joshua T. Anderson, Chad A. Barbour, Susan Bernardin, Mike Borkent, Jeremy M. Carnes, Philip Cass, Jordan Clapper, James J. Donahue, Dennin Ellis, Jessica Fontaine, Jonathan Ford, Lee Francis IV, Enrique Garcia, Javier Garcia Liendo, Brenna Clarke Gray, Brian Montes, Arij Ouweneel, Kevin Patrick, Candida Rifkind, Jessica Rutherford, and Jorge Santos Cultural works by and about Indigenous identities, histories, and experiences circulate far and wide. However, not all films, animation, television shows, and comic books lead to a nuanced understanding of Indigenous realities. Acclaimed comics scholar Frederick Luis Aldama shines light on how mainstream comics have clumsily distilled and reconstructed Indigenous identities and experiences. He and contributors emphasize how Indigenous comic artists are themselves clearing new visual-verbal narrative spaces for articulating more complex histories, cultures, experiences, and narratives of self. To that end, Aldama brings together scholarship that explores both the representation and misrepresentation of Indigenous subjects and experiences as well as research that analyzes and highlights the extraordinary work of Indigenous comic artists. Among others, the book examines Daniel Parada's Zotz, Puerto Rican comics Turey el Taino and La Borinquena, and Moonshot: The Indigenous Comics Collection. This volume's wide-armed embrace of comics by and about Indigenous peoples of the Americas and Australasia is a first step to understanding how the histories of colonial and imperial domination connect the violent wounds that still haunt across continents. Aldama and contributors resound this message: Indigeneity in comics is an important, powerful force within our visual-verbal narrative arts writ large.
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