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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Some of the best illustrators of children's books from the late 1880s to the 1920s are documented here. Drawing from an extensive variety of baby books, this volume showcases the highly collectible works of Anne Anderson, Frances Brundage, Clara Burd, Bertha Corbett, Fanny Cory, Melcema Denny, Bessie Pease Gutmann, Queen Holden, Maud Humphrey, Henrietta Le Mair, Jessie Wilcox Smith, Ida Waugh, and more. Over 400 color photos depict delightful babies and children as portrayed by these talented artists. Brief biographical sketches of the artists are provided, along with an alphabetical listing and price guide of illustrated baby books. Also included is a unique chapter identifying the actual children whose names are inscribed in many of the beautiful illustrations. A wonderful volume sure to please art aficionados, contemporary illustrators, historians, and children's book collectors.
Now that she's 13 years old, it's time for young Kiki to start thinking about her future. So one night, under the light of a full moon, she grabs her black cat, Jiji, hops on her mother's broom and heads off into the night. The next day she alights upon a friendly oceanside city, and this, she tells her loyal and furry companion, is where she'll spend the next year learning how to become a real, honest-to-goodness witch.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Frame Your Imagination stimulates your creativity with over 90 drawing challenges. Each page contains a shape or line, some with color, others not. Include the shape or line into a drawing/illustration of anything that comes to mind. You can use the mentioned hashtags merely as an inspiration for your creation. The drawing challenges are designed to stimulate your creative mind and stretch your imagination. No artistic skills are required, use the art of creative thinking!
Stefano Mazzotti and Vincenzo Silvestroni, that wild duo that put massive heat in the "Velvet Love" series, is back again with a new collection of blistering images and concepts! Tattoos are the subject - ink on girls to be more specific! A showcase of young ladies are illustrated, and then illustrated upon, each relating their own unique story as to the whys and where's (like which part of their most personal real estate is about to get a forever makeover!). Let's face it - tattoos are hot, and cute girls who want them are even hotter! The "Velvet Love" team is certainly up to the challenge of making all this happen - the resulting book is jaw-dropping perfection!
Travel + Sketching = Inspiration When we travel, we don't want to follow the same itinerary as everyone who's come before us. We want to feel like explorers, adventurers in undiscovered territory. And that's exactly what sketching can bring to the travel experience. An Illustrated Journey captures the world through the eyes of 40 talented artists, illustrators and designers. You'll experience the wonder of seeing familiar sights through a fresh lens but, more important, you'll be inspired to set pen to paper and capture your own vistas. The really wonderful thing about a sketchbook is that it can be totally private. You don't have to have an ounce of talent to enjoy learning how to really see what's in front of you. But lucky for us, the sketchbooks captured here are lovely, creative, intimate windows into each artist's mind. So, whether you're just returning to the art of drawing, abandoned by most of us after childhood, or you're looking for inspiration to take your illustration work in a new direction, An Illustrated Journey will take you on a wonderful trip of the imagination. All you need to pack are a pencil and a piece of paper.
Part of a series of exciting and luxurious Flame Tree Notebooks. Combining high-quality production with magnificent fine art, the covers are printed on foil in five colours, embossed, then foil stamped. And they're powerfully practical: a pocket at the back for receipts and scraps, two bookmarks and a solid magnetic side flap. These are perfect for personal use and make a dazzling gift. This example features Catrin Welz-Stein's Chasing the Moon. Catrin Welz-Stein's work is characterised by a sense of whimsy and wonder, as can be seen in this moonlit vision. The fantasy landscape illuminated by twinkling stars shows a fresh, green world from which the moon can be pulled closer. The image evokes a feeling of nostalgia for bedtime stories, full of characters who could make anything possible.
Turn creating anime characters and stories from a passion into your profession with this guide to drawing and painting, promoting, and selling your work. Specially commissioned step-by-step tutorials by respected professionals help you fine-tune your technique for engaging results, and define your niche as a pro artist. Projects tackle anime styles such as the dynamic Shonen and fantasy tinged Shojo, both aimed at adults, and Kodomo, created for children. Case studies explore anime sub-styles, helping you pinpoint how your innate style fits into the anime landscape, and what to focus on creatively and commercially for professional success. The book also asks: what is your brand, who is your audience, and how will you engage with it In a competitive environment, your ability to stand out, grab, and maintain attention is key. Independent professional artists who have done just that discuss this, plus the planning, work, and management that go into running you own brand. Promoting your art, growing your audience on social media, and establishing an ecommerce site to convert that audience into sales - every aspect of being a professional artist is covered. There is even advice about choosing related products and merchandise that complement your brand and provide a relevant backdrop for your art.
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soon-to-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in humorous one-page illustrations that everyone will recognise. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers.
From the mangaka who told his life story in A Drifting Life, and gave you Abandon the Old in Tokyo and The Push Man and Other Stories, comes this collection of gekiga of the 1970s which have never before been translated into English. Personally selected for publication exclusively by Landmark Books by Tatsumi, the stories strip away the gloss of the Japanese Economic Miracle to reveal the stresses, desires and angst of the millions of young people who flocked to the cities where life was not what it was promised to be.Compared to Tatsumi's earlier stories, this collection paints a much more pessimistic world. The stories run on a different beat. The banality of modern life and its values bleed through.Yoshihiro Tatsumi plumbs the depths of the lost Japanese youth of the 1970s. Today, 'youth' of every age group appreciates Yoshihiro Tatsumi. They are attracted to him because they connect with the struggles and the darkness of modern life which he portrays.
Harryhausen - The Movie Posters showcases the posters from all of Ray's movies, from 1949's Mighty Joe Young, to Clash of the Titans in 1981. There has never been a book published devoted solely to the promotional art associated with the films themselves. Featuring posters from all over the world, as well as commentary from The Ray & Diana Harryhausen Foundation, this is an essential addition to any fan's library.
Hammer Films were almost as well known for the way in which they sold their films, as for the films themselves. The Art of Hammer is the first ever collection of the company's iconic movie posters, and is a celebration of movie art at its best. This large format, lavish hardback is NOW fully updated and brings together hundreds of rare posters from around the world, featuring Hammer's greatest films.
Learn the skills to set any scene or capture any mood. With this book, your manga drawings will spring to life and leap off the page! Drawing Action Scenes and Characters is most suited to digital artists, but the tips and techniques in this book are applicable to illustrators of all schools and persuasions. No matter where you're at in your development as a manga master, this companion volume helps bring your skills to the next level. Follow along through the forty mini-lessons, created and guided by experts tapping into years of experience in the Japanese animation and entertainment industries. Open new pathways to your visual storytelling possibilities as your characters find themselves in increasingly complex and compellingly rendered scenarios. Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and caution on common missteps to avoid. Other books in the series include How to Create Manga: Drawing the Human Body, How to Create Manga: Drawing Facial Expressions and How to Create Manga: Drawing Clothing and Accessories.
One of the most successful and popular artists to work in comics, Jim Lee is revered by fans worldwide thanks to his hyper-dynamic artwork and innovative character and costume design. Now, his work on Batman and Superman -- not to mention his legion of WildStorm heroes including WildC.A.T.s, Divine Right and Deathblow -- is celebrated in this beautiful hardback, which includes an exclusive interview with Jim Lee, a tour of his studio and hundreds of full-colour illustrations and pencils spanning his entire career! Plus an all-new cover by Lee and an exclusive, all-new eight-page comic strip, written by Paul Levitz ("Legion of Super-Heroes") with art by Lee!
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us. Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
Delve into the art of menswear illustration and learn what it takes to create professional, praiseworthy fashion sketches. With over 300 color examples, illustrator and educator Lamont O'Neal uses a mixture of watercolor, marker, pencil and digital tools to help you master fundamentals such as anatomy and proportion. Later chapters focus on garment drawing, the principles of balance and movement as well classic poses and how they can highlight a design. There's also a guide to the history of menswear illustration, with introductions to some of the most influential practitioners and discussion of how to develop your own individual style by using hand drawing as an expression of individual style and creativity. There are also reference photographs showing how sketches and illustrations relate to the finished garment, making this the ultimate guide to drawing and rendering the male fashion figure. Profiles: Cody Cannon, Carlos Aponte, Mengjie Di, Brian Lane, Ryan McMenamy, Emee Mathew, Francisco Cortes Key topics: Drawing the Male Fashion Figure, Movement, Drawing the Clothed Figure, Drawing the Garment, Rendering Techniques, Digital Art
Do you want to learn how to draw manga characters from scratch? Then look no further! Aimed specifically at beginners, this book includes examples from the main genres of manga characters and will teach you how to draw different characters in distinct poses. Starting with simple exercises and gradually getting more complicated, there are sections covering Kodomo (child), Shonen (teenage boy), Shojo (teenage girl) and Seinen (youth) characters to practise. To help you along the way, there are clear step-by-step instructions, with 10 exercises for each genre. Friendly chibis also pop up every so often to offer tips and advice to keep in mind while you are drawing. Extensive advice on finishing techniques ranges from colouring by computer, using pen and ink, paintbrush, felt-tip pen and pencils, both in black and white and colour. For the best start to your manga-drawing journey, this book will inspire you to explore and improve your skills.
Celebrating 35 years of rare and iconic TRANSFORMERS imagery, this deluxe art book will delight fans of all ages! One of the world's most popular franchises, Transformers has been delighting fans since 1984. Now, in this deluxe hardcover celebration, Hasbro reveals behind-the-scenes production sketches, beautifully polished final art, and everything in-between. From the obscure to the iconic, this book features packaging artwork, animation models, video game designs, comic pages, and, for the first time ever, production artwork from all six Paramount live-action films! Lovingly curated by Transformers archivist Jim Sorenson, this is the most comprehensive collection of Transformers imagery ever assembled. (c) 2019 Hasbro. All Rights Reserved.
Sketch with Asia is the first major publication from online manga-inspired art phenomenon, Asia Ladowska. Asia blends her talent for hyper-realism with her passion for manga, creating the distinctive artistic style she is well-loved and recognized for. Further to her regular and inspirational #SketchwithAsia challenge on Instagram (where she has over 900k followers), now explore this beautifully presented 168 page art book to discover an even more detailed exploration of Asia's processes as she creates her art. From faces and expressions, to hair, hands, and more, learn how she draws both traditionally or digitally, and how she so successfully employs colored markers and pencils to complete her art. The fascinating book also includes a collection of Asia's finished artwork, including exciting pieces created especially for this publication. Presented in an entertaining and easy-to-read way, this book is a unique resource for fans of manga, for fans of Asia herself, and for any aspiring artist sharing their art in a modern world.
The perfect book for any budding manga artist! Learn to draw manga from scratch, and get a crash course in creating your own characters, worlds and stories with the help of this guided sketchbook. Get started with easy step-by-step instructions for drawing manga facial features and bodies. Next, put your new-found drawing skills into practice, with guidance on developing a scene and planning your storyline. There's plenty of open space in each section to fill with your sketches, along with advice on the best materials to use, and expert tips on perfecting your technique throughout. In no time at all, you will gain the skills and confidence needed to start creating your very own manga.
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