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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art
Which nations have launched which animals into space? Which countries have no sea views? Where were our planet's now-extinct species last sighted? Who is behind the great avocado boom? Where can you hug the world's oldest trees? With infographic maps covering the entire globe, Wild Maps will delight cartography fans and nature lovers, as well as anyone with an interest in all that is fascinating and awe-inspiring on Planet Earth (and beyond). Beautifully designed and illustrated, Wild Maps is an eye-opening celebration of our world, and the plants and animals with whom we share it.
The legendary masterpieces of Hokusai-fifteen volumes in a single
chunky book. Hokusai Manga is one of the masterpieces by Katsushika
Hokusai (1760-1849), a master of Ukiyo-e art, depicting ordinary
people's lives, animals, plants, landscapes and human figures,
historical and supernatural, even demons and monsters, as if it
were a visual encyclopedia, amounting to fifteen volumes. Hokusai
Manga turned out to be very popular among every class of people,
from feudal lords to the general public, and became a long time
best-seller in the Edo period. This book selects pieces from each
volume and compiles them into one charming book.
This is a detailed study of the illustrations to Amir Khusrau's Khamsah, in which twenty discourses are followed by a brief parable, and four romances. Amir Khusrau (1253-1325) lived the greater part of adventurous life in Delhi; he composed in Persian, and also in Hindi. From the point of view of manuscript illustration, his most important work is his Khamsah (Quintet'). Khusrau's position as a link between cultures of Persia and India means that the early illustrated copies of the Khamsah have a particular interest. The first extant exemplar is from the Persian area in the late 14th century, but a case can be made that work was probably illustrated earlier in India.
Keep calm and carry on. In 1939, Britain s Ministry of Information produced this now-ubiquitous reminder to its citizens in the event of widely predicted air attacks. But in the six consecutive years before Germany s surrender to Allied forces, the British public would feel keenly both the physical and moral hardships of war. To boost morale and raise awareness of how citizens efforts might helpor hinderthe wartime effort, one of the most effective forms the British government had at its disposal was the poster. "British Posters of the Second World War" presents one hundred posters from this important period in world history. Some proclaimed in bold type that Victory of the Allies is assured and featured stalwart British soldiers alongside exaggerated enemy figures. Others, however, hung on the walls of bus and railway stations, town halls, and pubs, called for continued self-sufficiency, urging Britons to raise chickens and join pig clubs. As the threat of espionage came to be regarded as ever-present, another category of posters cautioned soldiers and civilians alike against talking about the war: Furtive Fritz is always listening warned one; another, Keep mumshe s not so dumb. Drawing on the Imperial War Museum s impressive collection of materials related to conflicts involving Britain in the twentieth and twenty-first centuries, "British Posters of the Second World War" explores these campaigns and many others with an introduction and explanatory text by the museum s senior curator, Richard Slocombe."
BACK BY POPULAR DEMAND! Beverly Johnson's book is packed with scores of fun exercises that will really motivate young beginner artists who are just getting interested in drawing for animation, comic book art, or just for pleasure. In a series of beginner-friendly exercises, she explores how to conceptualize wonderful, convincing characters and shows how to translate ideas into great professional-looking drawings. The book is organized into key chapters associated with what makes engaging, three-dimensional characters. Read the advice, work your way through the exercises and you will get to the end with a portfolio bursting with wonderful creations. This book demonstrates how to create diverse characters with strong personalities, unique mannerisms and interests; how to understand their motivations, find their passions and make them come alive. Split into 75 easy-to-follow and fun exercises, Bev leads the young reader through the techniques and skills needed to create their very own characters.
Assassin's Creed Syndicate takes players into the underbelly of Victorian London at a time when the Industrial Revolution is in full swing. This volume contains hundreds of never-before-seen concept arts, including sketches, final paintings, 3D renders and texture studies, all sitting alongside insightful and comprehensive commentary from the artists and developers. This volume goes deeper into Ubisoft's artistic process than any other art book!
Hello students, meet Professor Skeletor. Be on time, don t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry s bestselling Syllabus and this time she shares all of her comics-making exercises. In a new hand drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can t draw that they can, and most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.
Contemporary technical architectural drawings, in establishing a direct relationship between the drawing and its object, tend to privilege the visible physical world at the expense of the invisible intangible ideas and concepts, including that of the designer's imagination. As a result, drawing may become a utilitarian tool for documentation, devoid of any meaningful value in terms of a kind of knowledge that could potentially link the visible and invisible. This book argues that design drawings should be recognized as intermediaries, mediating between the world of ideas and the world of things, spanning the intangible and tangible. The notion of the 'Imaginal' as an intermediary between the invisible and visible is discussed, showing how architectural drawings lend themselves to this notion by performing as creative agents contributing not only to the physical world but also penetrating the realm of concepts. The book argues that this 'in-between' quality to architectural drawing is essential and that it is critical to perceive drawings as subtle bodies that hold physical attributes (for example, form, proportion, color), highly evocative, yet with no matter. Focusing on Islamic geometric architectural drawings, both historical and contemporary, it draws on key philosophical and conceptual notions of imagination from the Islamic tradition as these relate to the creative act. In doing so, this book not only makes important insights into the design process and act of architectural representation, but more broadly it adds to debates on philosophies of the imagination, linking both Western and Islamic traditions.
Created in 1941 by the psychologist William Marston, Wonder Woman would go on to have one of the longest continuous run of published comic book adventures in the history of the industry. Seventy years after her debut Wonder Woman remains a popular culture icon. Throughout the intervening years many comic book creators have had a hand in guiding her story, resulting in different interpretations of the Amazon Princess. But the changes in tone, theme, or subject matter in Wonder Woman's fictional adventures are not only the result of new creators. Wars, the feminist movement, politics, and evolving social opinions and concerns can be seen influencing the stories found in Wonder Woman's comic books. In this collection, each chapter examines a specific period or storyline from Wonder Woman comic books and analyses those stories in regards to contemporary issues in American society. Tracing the evolution of Wonder Woman through seven decades of comic books not only increases our understanding of an important American icon, it illuminates the relationship between American society and the entertainment it produces and consumes.
Using a broad array of historical and literary sources, this book presents an unprecedented detailed history of the superhero and its development across the course of human history. How has the concept of the superhero developed over time? How has humanity's idealization of heroes with superhuman powers changed across millennia-and what superhero themes remain constant? Why does the idea of a superhero remain so powerful and relevant in the modern context, when our real-life technological capabilities arguably surpass the imagined superpowers of superheroes of the past? The Evolution of the Costumed Avenger: The 4,000-Year History of the Superhero is the first complete history of superheroes that thoroughly traces the development of superheroes, from their beginning in 2100 B.C.E. with the Epic of Gilgamesh to their fully entrenched status in modern pop culture and the comic book and graphic novel worlds. The book documents how the two modern superhero archetypes-the Costumed Avengers and the superhuman Supermen-can be traced back more than two centuries; turns a critical, evaluative eye upon the post-Superman history of the superhero; and shows how modern superheroes were created and influenced by sources as various as Egyptian poems, biblical heroes, medieval epics, Elizabethan urban legends, Jacobean masques, Gothic novels, dime novels, the Molly Maguires, the Ku Klux Klan, and pulp magazines. This work serves undergraduate or graduate students writing papers, professors or independent scholars, and anyone interested in learning about superheroes. Presents a concise but thorough history of the superhero comic industry, from the 1930s to today Clearly describes the two main forms of the historical superhero, the Costumed Avenger and the Superman Suggests a new way in which to evaluate superheroes and explains why this new methodology is important Identifies and examines the ways in which superheroes have been present in popular literature since the beginning of human history
Following "Drawn From Memory", this is the second volume of memoirs by the artist of "Winnie the Pooh" and "The Wind in the Willows". It describes Shepard's experiences through school, his student days and his marriage to a fellow art student shortly after he had succeeded, at the age of 24, in getting a picture hung at the Royal Academy Summer Exhibition. These memoirs end on his wedding day, facing married life with #70 in the bank as his total financial resources, and yet full of hope and confidence for the future. Ernest Shepard, "Kipper" to his friends, was born in 1879. He attended art school at the Royal Academy and served in World War I, after which he made his living as an artist and political cartoonist for "Punch" magazine.
Warriors and Heroes is a stunning display of incredible, contemporary fantasy artwork, a complement to its bestselling predecessor, Dragon Art. The first section covers 'Masters & Origins' and introduces some of the writers, characters and artists who helped to shape the fantasy world as we know it today - including James Allen St John, Roy G. Krenkel, the Hildebrandt Brothers and of course Frank Frazetta. A fascinating discussion of warriors and fantasy art follows on, running throughout the book, with a large selection of the best of the current crop of fantasy artists. Warriors & Heroes is interspersed with features on artists' works-in-progress, providing invaluable insight on technique and tools. Warriors & Heroes is a feast of visual imagination and a must for all fans of fantasy art.
An epic fantasy written and illustrated by the legendary director Hayao Miyazaki! An addition to the perennially popular line of Studio Ghibli art books-which include interviews, concept sketches, and finished animation cels-of classic animated films such as Spirited Away and My Neighbor Totoro. Hayao Miyazaki's Nausicaa of the Valley of the Wind, based on his own manga, was released in 1984 and has been a cult classic ever since. In a long-ago war, humankind set off a devastating ecological disaster. The earth is slowly submerging beneath the expanding Sea of Decay, an enormous toxic forest that creates mutant insects and poisonous spores. Beyond the sea lies the Valley of the Wind, a kingdom of barely 500 citizens and home to Nausicaa, who risks everything to save her people and bring peace and health to the valley. Includes sketches, developmental water colors, cel animation, and more.
Experience the thrill and adventure of riding the surf through this wonderful compilation of graphics and collectibles from around the globe, including California, Hawaii, Australia, Britain, and Europe. Surf legend Rod Sumpter shares his memories of the unique culture that evolved in the mid-twentieth century -- one characterized by surf, sport, beach beat, and Friday night surf stomps echoing the joy of riding big, small, and hollow waves. Surf movies were in their heyday and colorful posters, now highly collectible, announced the date and time of local showings. Enjoy this fantastic assortment of movie posters and handbills, striking magazine covers, decals, patches, vintage photographs, advertising, trophies, surf-theme record albums, and much more. Current values are included in the captions. Surfing enthusiasts everywhere will crave this nostalgic and visually exciting look at one of the world's most exhilarating sports.
This is a study of the artistic and political context that led to the production of a truly exceptional Byzantine illustrated manuscript. Paris, Bibliotheque Nationale de France, codex grec 54 is one of the most ambitious and complex manuscripts produced during the Byzantine era. This thirteenth-century Greek and Latin Gospel book features full-page evangelist portraits, an extensive narrative cycle, and unique polychromatic texts. However, it has never been the subject of a comprehensive study and the circumstances of its commission are unknown. In this book Kathleen Maxwell addresses the following questions: what circumstances led to the creation of Paris 54? Who commissioned it and for what purpose? How was a deluxe manuscript such as this produced? Why was it left unfinished? How does it relate to other Byzantine illustrated Gospel books? Paris 54's innovations are a testament to the extraordinary circumstances of its commission. Maxwell's multi-disciplinary approach includes codicological and paleographical evidence together with New Testament textual criticism, artistic and historical analysis. She concludes that Paris 54 was never intended to copy any other manuscript. Rather, it was designed to eclipse its contemporaries and to physically embody a new relationship between Constantinople and the Latin West, as envisioned by its patron. Analysis of Paris 54's texts and miniature cycle indicates that it was created at the behest of a Byzantine emperor as a gift to a pope, in conjunction with imperial efforts to unify the Latin and Orthodox churches. As such, Paris 54 is a unique witness to early Palaeologan attempts to achieve church union with Rome.
Concept stores are about discovery and experience. In a world of options, these stores pull together products from different lines and brands, odds and ends, to weave a story or cultivate a way of living that inspires. To keep it fresh and interesting, regular updates and narrative display help purvey this attitude, and a well-designed branding scheme solidifies their philosophy. In recognising the true power of design, the 60 concept stores and pop-ups featured in BRANDLife: Concept stores & pop-ups demonstrate how fashionable graphic identities and interiors help put forward lifestyle ideas beyond what their products are originally designed for. The showcase will examine retail settlements with diverse focuses, from food and fashion to a total lifestyle, that trades utilitarian products and cultural offerings.
Batman fans can call upon the world's greatest superhero with this high-quality die-cast metal Bat-Signal--projects up to 20 feet! Special features: - 5-inch tall authentically detailed Bat-Signal replica - Metal construction - LED light-up function, up to 20-feet projection in darkness - 360A Degrees rotatable base - 48-page hardcover book on Batman and Bat-Signal lore, featuring full-color illustrations throughout 3 AAA batteries not included.
Rockwell's famous Saturday Evening Post covers, the four Freedoms he painted during the years of World War II, his depictions of American towns, families, and traditions are all represented in this enchanting volume. They offer a picture of America that we hold dear, representing a world of hope and humanity. Fred Bauer writes about Rockwell's message of optimism and the artist's faith in America and its people in a forthright and sympathetic text complemented by numerous Rockwell favorites in all their warmth and color. Bauer visits Stockbridge, Massachusetts, and Arlington, Vermont, talking to the people who lived with Rockwell and posed for his anecdotal pictures, the people about whom the artist said, "If you are interested in the characters you draw and understand them and love them, why, the people who see your pictures are bound to feel the same way." This lovely book enables us to partake once again of that unique love and understanding that Norman Rockwell still communicates to America.
This is the third installment in comics icon Stan Lee's series showing readers how to draw some of the most exciting and dynamic superheroes of all time. Spider-Man, the X-Men, the Fantastic Four, Iron Man, the Incredible Hulk, and the Avengers all share a common trait - these hugely popular Marvel Comics superheroes were co-created by the legendary Stan Lee. Now, Lee shows readers everything they'll need to make their own mighty superheroes, just like his classic creations. Lee exposes his secret tools and techniques for bringing strong, inspiring heroes and heroines to life. He even shows aspiring creators how to expand their super-universes with evil villains, trusty sidekicks, brutes and monsters, super-pets, secret hideouts, and more! These invaluable insights from one of the greatest superhero creators of all time are must-haves for all fans of Lee's legendary superhero comic work.
This book features over 1000 easy and cute doodle-inspired illustrations to master with ball-point pens. Learn how to draw people, animals, flowers, food, everyday objects, holiday motifs and more! Each illustration is broken down into simple steps using basic shapes and lines. There's no reason to be intimidated, anyone can draw following these easy techniques!
As the 1950s dawned, a new level of sexual openness developed in behavior and dress. In magazines and on beaches, women appeared in revealing two-piece bathing suits called bikinis. Bunny Yeager, model and commercial photographer, forged a unique role in 1952, photographing bikinis and the beautiful women who wore them. This collection of Bunny's work from the 1950s features 169 original photographs and featuring little known models and women she helped launch to fame, such as Betty Page. The bikinis they wore were often of Bunny's own creation, sewn with her own hands. She says, "My ability helped me sell photographs to men's magazines and compete with male photographers. They didn't know how to sew!" Many of her original designs still influence styles today. This collection of photographs, along with Bunny's reflections on her life and career, the models, and the era, make an insightful addition to the literature on this photographic pioneer.
Animation art is among the most popular contemporary art forms. It captivates the imagination and awakens the child in us. With nearly 6800 pieces of animation art illustrated in this exciting book, most in color, Jeff Lotman covers the early period of animation, from the founding of the Winsor McKay Studio in 1911 to 1954 (a future volume will continue to the present). The art illustrated was offered at auction, which means that it is in the marketplace, an important fact for collectors. In addition to the 6,800 illustrated pieces, there is a listing of sales for several thousand additional pieces for which illustrations were unavailable. The book contains prices paid for the pieces at auction, making it a wonderful tool for assigning value. Mr. Lotman also shares his expansive knowledge of the art and the collecting. The animation process is explained in detail and important information for collectors is shared. This is easily the most comprehensive heavily illustrated view of animation art ever produced. It is a must have for every collector. |
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